Search Results for "returning player"
Is there are reason...
General Discussions
...Think of a new or returning player reading some of the responses and wondering what type of community this is.
Pre-AoS Stun
PvP / VvV
...I was using the 'returning players' understanding of evasion as a means to convey they're not up-to-date with current pvp. They asked @ higgs what his template was as the...
Treasures of the Fey Feedback
General Discussions
...are they allowed to comment?
Someone began the game in 1998, but they've left and returned a bunch of times: are they allowed to comment?
Someone gathers resources in Felucca but...
Thoughts on our New Legacy
General Discussions
...That the past was ‘better’ and ‘we can return to it.’ I don’t think New Legacy will work for most people if they approach it with the hope of the developers...
99% lower reagent cost cap please
General Discussions
...At this point in UO, I don't want a return of camping the NPC mages so you can buy out their stock of X reagent before anyone else can. That was...
Dynamic events, paragons, and mounted combat
General Discussions
...lack of understanding of many of the UO player base, especially since the 7th character slot is a paid addon. Many people who return come back to 1 or 2 characters or...
Ultima Online: New Legacy Feedback
New Legacy
...However, the players who came in and reset it would receive proper completion.
Constant quest timer warning when killing anything... I think this speaks for itself.
This might be on me, or...
Thanks Team for a event I actually Enjoyed.
General Discussions
...as it is as it would be good for the not so mythical new and returning players.
6. Add a chance for a Boss Bunny to spawn each time a thorn is...
99% lower reagent cost cap please
General Discussions
...UO doesn't need any more tedium, or in this case, a return to it. If
you
wish to have fun keeping reagents on your mages for casting and devote the property...
Bulk Order Deeds ... Who is working on it?
General Discussions
...Tailor BODs need to be 50% Exceptional, instead of the 33% that was apparently instituted when the BODs went live, but no one told the players about. Until 2008, all the different...
KYRONIX, is it possible to get on Test Server a "SetLuck" command for Luck testing purposes ?
General Discussions
...So in a nutshell, in case I lost anyone within my explanation of my argument, I
think
setting luck would simply be more work for the Devs which in return would only...
KYRONIX, is it possible to get on Test Server a "SetLuck" command for Luck testing purposes ?
General Discussions
...So in a nutshell, in case I lost anyone within my explanation of my argument, I
think
setting luck would simply be more work for the Devs which in return would only...
KYRONIX, is it possible to get on Test Server a "SetLuck" command for Luck testing purposes ?
General Discussions
...So in a nutshell, in case I lost anyone within my explanation of my argument, I
think
setting luck would simply be more work for the Devs which in return would only...
KYRONIX, is it possible to get on Test Server a "SetLuck" command for Luck testing purposes ?
General Discussions
...So in a nutshell, in case I lost anyone within my explanation of my argument, I
think
setting luck would simply be more work for the Devs which in return would only...
KYRONIX, is it possible to get on Test Server a "SetLuck" command for Luck testing purposes ?
General Discussions
...So in a nutshell, in case I lost anyone within my explanation of my argument, I
think
setting luck would simply be more work for the Devs which in return would only...
KYRONIX, is it possible to get on Test Server a "SetLuck" command for Luck testing purposes ?
General Discussions
...So in a nutshell, in case I lost anyone within my explanation of my argument, I
think
setting luck would simply be more work for the Devs which in return would only...
KYRONIX, is it possible to get on Test Server a "SetLuck" command for Luck testing purposes ?
General Discussions
...So in a nutshell, in case I lost anyone within my explanation of my argument, I
think
setting luck would simply be more work for the Devs which in return would only...