I think it's funny that you would rather tell me about my argument rather than defending your own... that should tell everyone what they need to know.
What am I, on trial? Why would I need to "defend" anything? And to whom?
I see this from time to time here where certain posters act like some self-proclaimed judges that others have to convince in order to make a suggestion to the devs.
Well, guess what? You´re not.
I'll tell you my point since you inaccurately tried to tell me what my argument is. Btw it kind of seems like you'd rather get your feelings hurt instead of actually take a step back and think about what I'm saying.
Oh, so you
didn´t suggest I should craft my luck suit on TC?
I don't think it's worth any of the Devs time to make this change because it doesn't translate to a production shard. That is essentially the entire point that you are missing.
What you or anyone else think about the devs' time is irrelevant.
Why? Because you´re not a dev. They are big enough to make their own decisions.
The ironic thing here is that part of your argument is that making the suit "takes hours" but what do you think is going to happen once you set your luck? You just go out and kill 5-10 things and that's a complete data set? As you say, you don't go to TC1 "to waste time". Come on now. If anything creating your luck suit is going to be the quickest thing to do.
What I would do with my luck command and my time is my business.
What I can say is this, I´d rather "waste my time" testing than prepping for a test.
So the more tools we can get on TC that would help with that is only positive.
Inevitably someone will say "SetLuck to 1234" or 6000 or some other non-attainable number on a production shard and say that is "the sweet spot"... and then make post after post here on the forums or email that these values need to be allowed on Prod shards. That is why you should need to craft whatever it is because you need to stay in bounds of a realistic value from a Prod shard. Or as @ Victim_Of_Siege says; typically if you are going to have luck on your suit it's at the expense of other mods. So to realistically have 2k luck means you are sacrificing something else. Walking around in your max stat sampire suit with 4k luck (before honor / Fel comes into play) isn't realistic for prod shards either.
You are making a problem out of something that is
not a problem.
The concept is quite simple. You set a luck value and then you test that luck value.
If someone wants to test 20000 luck and then not being able to attain that value on their own shard then that´s their problem. For anyone with a brain that would not be an issue.
But hey, if it helps, put a cap on the luck command so it represents what´s attainable on prodo.
I also think it's just going to cause more issues than solutions for people understanding how luck works because what many people fail to realize (or ignore) is that loot and luck are both RNG based so it's not only about what your luck is, it's also about what you are killing and what's being rolled... for each kill. Even then when you do that for hours on end, you are still going to get some varying results and this is where people are going to complain yet again something like "well we should know that if we kill X so many times we will get the piece we want after Y tries guaranteed".
So in a nutshell, in case I lost anyone within my explanation of my argument, I think setting luck would simply be more work for the Devs which in return would only give them more (unproven) complaints from the handful of people who are too dense/lazy to understand how the multiple layers of RNG applies to loot/luck.Basically after they kill 5 things with 4000 luck and don't get "l33t" gear they are going to hop on this forum and create a thread saying "WHY IS LUCK BROKEN". These are the people that really just want to do away with RNG all together and make a fixed loot table for each monster (ie kill a hyrda and get a 10 SSI 35DI ring every time); that way they "can win UO".
Thank you for your feedback.
I agree on all that you say, but I would like to particularly stress these words that you used :
Why? Because you´re not a dev. They are big enough to make their own decisions.
Now, why do these words come as important ones to me ?
Because, and I think this is under the eyes of pretty much most if not all of the usual Posters of these official UO Forums, my Threads, unusually, and quite too frequently, end up being locked because certain posters, usually recurrent ones, start being aggressive towards me, my opinions and suggestions about Ultima Online in those threads and start asking to the Moderators to lock my threads.
Now, I am always polite, never attack any fellow poster and always discuss things pertaining to Ultima Online.
Sure, I can understand that the points of views and opinions about the game might be disagreed by some, but the amount of aggressiveness towards my posts is unusually significant and, yet,
my threads get locked...
Now, "why" so much insistence on wanting my Threads to get Locked, I started wondering ?
Well, perhaps, just perhaps, because other players of UO do not want any of what I am trying to discuss about on these Forums and suggest to see in Ultima Online, to be seen by the Developers and thus have a chance to, perhaps, make it to the game one day ?
The words of a Moderator of these Official UO Forums here
https://forum.uo.com/discussion/comment/71132/#Comment_71132 in closure to yet another Thread of mine getting locked, might be insightfull here...
Ask yourself exactly what terms of service rule a post breaks before you ask for a lock. Things that seem disagreeable are not necessarily breaking any of the rules of this forum. How many voices do you want to silence?
"
How many voices do you want to silence ? "......Well, if that is the concern of those Posters who so much want to see my Threads get Locked so that Developers were not to see them, I would like to stress your words and repeat : "
They are big enough to make their own decisions".
Rather then asking my Threads to get Locked, let the Developers see them and decide by themselves, whether any of what I might be saying is, or not worthy, to
THEIR opinion, of making into Ultima Online.