Many are standing around the entry and going in to insta die.
Lots of fun so far. Many are helping each other.
Cossack trying to teach us what to do but no one will listen. 😂



Petra_Fyde said:Just a thought. Most lockpick training libraries include a rune to the chests in the area where the platinum and crimson drakes normally spawn. That could give people a way into the dungeon avoiding the crowd at the entrance?
Pawain said:Lots of spawn on LS.
Many are standing around the entry and going in to insta die.
Lots of fun so far. Many are helping each other.
Cossack trying to teach us what to do but no one will listen. 😂
I'll agree that it was likely not their goal, but did they really think the playerbase wouldn't find the most optimal ways to do this? It's literally what we do. Now, I'll admit that the potion of glorious fortune makes this far too easy, but even without it, once people figured out the best way to farm, the drops would have started flowing.Fortis said:i really dont think getting 200 drops per character per hour with the glorious potion was the devs goal
Let's be honest here because the Devs already ninja nerfed the spawn.McDougle said:The drop rate outside of the sea of lag with no potion is terrible the drop rate in the sea of lag with a potion is obscene the store is going to make a fortune selling potions and undertaker staff(a must have in sea of lag) IMO and i know it's unpopular just taking us further down the pay to win path. And if that's what is gonna happen i don't mind we are older with more money than patience or time and I'd rather pay 19.99 for quiver and go fishing or pirating...
were you the teachers pet, rattler and got beat up much at the school yard? Who complains when everyone is having fun, for heavens sake, how do you benefit?... very puritanical IMOFortis said:i really dont think getting 200 drops per character per hour with the glorious potion was the devs goal
Well if you could get even 100 an hour without it I would agree but the difference between using or not is ridiculousArchangel said:were you the teachers pet, rattler and got beat up much at the school yard? Who complains when everyone is having fun, for heavens sake, how do you beneffit?... very puritanical IMOFortis said:i really dont think getting 200 drops per character per hour with the glorious potion was the devs goal
There I also agree, it's indeed a bit pay to win... but as you stated, I'm old enough that I'd rather pay than waste my time a full hour to get 7 drops, as I did my first hour yesterday... So today I bought a bunch of those potions, hoping for a similar result as yesterday, only to see it was halved ...McDougle said:Well if you could get even 100 an hour without it I would agree but the difference between using or not is ridiculousArchangel said:were you the teachers pet, rattler and got beat up much at the school yard? Who complains when everyone is having fun, for heavens sake, how do you beneffit?... very puritanical IMOFortis said:i really dont think getting 200 drops per character per hour with the glorious potion was the devs goal


GO WEST MY FRIENDS..GO WEST! 🙂 lol yes this!!Larisa said:That's because..
1. Maybe most of those people on ATL are jobless, retired etc and can be on to play a video game at 7 in the morning.
2. The people on Origin are not stupid and try to keep the entrance clear and head up the mountain west a bit..you've been there.
The spawn rate jumps up quite a bit once you get a few people in there killing things. Just gotta be on at the right time on Origin...and those ATL people need to learn to get away from the entrance lol. GO WEST MY FRIENDS..GO WEST! 🙂
Larisa said:That's because..
1. Maybe most of those people on ATL are jobless, retired etc and can be on to play a video game at 7 in the morning.
2. The people on Origin are not stupid and try to keep the entrance clear and head up the mountain west a bit..you've been there.
The spawn rate jumps up quite a bit once you get a few people in there killing things. Just gotta be on at the right time on Origin...and those ATL people need to learn to get away from the entrance lol. GO WEST MY FRIENDS..GO WEST! 🙂

They changed the spawn point and they no longer spawn on the west ridge. They now spawn (even less) a little further NW and up near the entrance to level 2. Still the same amount of lag there and probably even harder to find stuff to kill. Extremely frustrating that they just seem to keep making the drop rate even worse on ATL (could be from additional people logging on but this could be remedied by upping the spawn).Merlin said:The lag from this event is the worst I have experienced in Ultima in 10+ years. Likely due to all the AFK farmers on west ridge on Atlantic. Dungeon nearly unplayable for me.
Immediate changes needed.

Kyronix said:@ keven2002 - we've been monitoring ATL all morning. Destard has different spawn regions than other dungeons (also a much different layout) so creatures are dispersed differently. We'll continue to monitor the event and adjust accordingly. Thanks for the feedback!

I'd say yesterday, the respawn timer was near instant. Today, there's at least several seconds idle before things repopulate. That's with 4-5 people in the area.Kyronix said:Respawn rates for dynamic treasures events function the same way as Champion Spawns with near-instant respawn.
ForeverFun said:I'd say yesterday, the respawn timer was near instant. Today, there's at least several seconds idle before things repopulate. That's with 4-5 people in the area.Kyronix said:Respawn rates for dynamic treasures events function the same way as Champion Spawns with near-instant respawn.
Definitely a slow down. Dialing down any delay on respawn would be great.
Why should we have to do that? Pvp is opt in. You literally have to make the decision to go to the only fascet where its OK to take part.Kaz said:All the pvp guild should full on war each other, problem solved. Constant fights everywhere, no safe spaces
Wouldn't joining a opt in guild be the same?Thandor said:Why should we have to do that? Pvp is opt in. You literally have to make the decision to go to the only fascet where its OK to take part.Kaz said:All the pvp guild should full on war each other, problem solved. Constant fights everywhere, no safe spaces
Kyronix said:@ keven2002 - we've been monitoring ATL all morning. Destard has different spawn regions than other dungeons (also a much different layout) so creatures are dispersed differently. We'll continue to monitor the event and adjust accordingly. Thanks for the feedback!


Gee if only they would have idk tested stuff on test or one of the three shards they have for testing... i mean they had until on or about to put on main shards..keven2002 said:For the record, I also appreciate the attention the Devs are giving to this because they had made several tweaks (whether they want to admit it or not lol) to try to improve it. I think Destard was a tough dungeon to have this event in with a lot of things to balance.
That said, as it stands right now it's probably the worst it has been since the event started with my drops being the lowest they have been all event. As others have mentioned it's almost impossible to do any damage to things in wither / thunderstorm alley and the rest of the main floor is empty so I'm running around literally for a minute or 2 just to kill a drake (and that's if I beat someone else to it).
The spawn either needs to be increased across the entire dungeon (ie in the center / in the east / far north in the back) with the amount of paragons turned down OR we need Fel opened up. A third option would be to just put it back like it was day 1 which means lots more drops (and lag) for everyone. At least on the first day, we had some solid rewards for the lag we were getting. Now the lag is still there when you try to kill stuff in thunderstorm alley but you don't receive any reward for it.
Can't help but to agree with you. My understanding was that the dynamic treasures was essentially a "drop in" system so I didn't think, initially, it needed testing to be deployed. Given what Kyronix said earlier though it seems like there is still quite a bit of custom treatment needed for these events since everyone dungeon is different so that makes me think that it probably should have been thrown on TC1 just to get an idea of how it would work when live (I know there is a pretty solid group of people who test when stuff is available to test).McDougle said:Gee if only they would have idk tested stuff on test or one of the three shards they have for testing... i mean they had until on or about to put on main shards..
AnneNomilly said:@ Kyronix @ Mesanna
On Wednesday night, using a potion, I got ~100 drops, plenty of death robes, a lot of laughs and fun with the community. General chat was hopping with people picking at each other. There was plenty of death but loads of excitement. People were healing, rezzing, helping each other. Lag? Yep, that part sucked for sure. But it wasn't unplayable.
+10000, keyword: Fun and laughs
They did...we had it first for a whole day!McDougle said:Gee if only they would have idk tested stuff on test or one of the three shards they have for testing... i mean they had until on or about to put on main shards..keven2002 said:For the record, I also appreciate the attention the Devs are giving to this because they had made several tweaks (whether they want to admit it or not lol) to try to improve it. I think Destard was a tough dungeon to have this event in with a lot of things to balance.
That said, as it stands right now it's probably the worst it has been since the event started with my drops being the lowest they have been all event. As others have mentioned it's almost impossible to do any damage to things in wither / thunderstorm alley and the rest of the main floor is empty so I'm running around literally for a minute or 2 just to kill a drake (and that's if I beat someone else to it).
The spawn either needs to be increased across the entire dungeon (ie in the center / in the east / far north in the back) with the amount of paragons turned down OR we need Fel opened up. A third option would be to just put it back like it was day 1 which means lots more drops (and lag) for everyone. At least on the first day, we had some solid rewards for the lag we were getting. Now the lag is still there when you try to kill stuff in thunderstorm alley but you don't receive any reward for it.
But he was too busy playing in the pile to notice the whole rest of the dungeon was empty of spawn except for around the ramps. So like 3/4 of the dungeon has 4 things to kill every 2 minutes. And it is still the same as day 1 minus the pile.Larisa said:They did...we had it first for a whole day!McDougle said:Gee if only they would have idk tested stuff on test or one of the three shards they have for testing... i mean they had until on or about to put on main shards..keven2002 said:For the record, I also appreciate the attention the Devs are giving to this because they had made several tweaks (whether they want to admit it or not lol) to try to improve it. I think Destard was a tough dungeon to have this event in with a lot of things to balance.
That said, as it stands right now it's probably the worst it has been since the event started with my drops being the lowest they have been all event. As others have mentioned it's almost impossible to do any damage to things in wither / thunderstorm alley and the rest of the main floor is empty so I'm running around literally for a minute or 2 just to kill a drake (and that's if I beat someone else to it).
The spawn either needs to be increased across the entire dungeon (ie in the center / in the east / far north in the back) with the amount of paragons turned down OR we need Fel opened up. A third option would be to just put it back like it was day 1 which means lots more drops (and lag) for everyone. At least on the first day, we had some solid rewards for the lag we were getting. Now the lag is still there when you try to kill stuff in thunderstorm alley but you don't receive any reward for it.
I agree. I had a great time on Napa working together with a few (7-9) other players in the pile. We died some, but otherwise I think we all got great drops for the hour we did it. Now it’s so spread out that I’m definitely having less fun and getting fewer drops.Archangel said:This is unplayable now. On Origin there's almost no spawn and the drops are an insult. 5 drops in 2 hours using 2 Potions! What a waste of time and money!
At first all of Origin was palying together, we\s all lure the paragons to the pile and kill then between all of us. But we had enough non-paragon-spawn that helped the sampires. Now with only paragons, and few and far between regular monsters, it was so dismal for all that the dungeons had at most 5 ppl. And while we tried to team-work and create a pile, it never took. Puagh! Did I mention 5 drops with 2 potions? Nice work... NOT!
I don't give a hoot it scripters are making a million drops, I care about me and normal players not getting anything! You've screwed us normal players into not getting drops! Instead of just going in and have some gm.s catch afk scripters, you turn off the tap.... What is wrong with the Devs!?
Yes and now looking at a third day of adjustmentLarisa said:They did...we had it first for a whole day!McDougle said:Gee if only they would have idk tested stuff on test or one of the three shards they have for testing... i mean they had until on or about to put on main shards..keven2002 said:For the record, I also appreciate the attention the Devs are giving to this because they had made several tweaks (whether they want to admit it or not lol) to try to improve it. I think Destard was a tough dungeon to have this event in with a lot of things to balance.
That said, as it stands right now it's probably the worst it has been since the event started with my drops being the lowest they have been all event. As others have mentioned it's almost impossible to do any damage to things in wither / thunderstorm alley and the rest of the main floor is empty so I'm running around literally for a minute or 2 just to kill a drake (and that's if I beat someone else to it).
The spawn either needs to be increased across the entire dungeon (ie in the center / in the east / far north in the back) with the amount of paragons turned down OR we need Fel opened up. A third option would be to just put it back like it was day 1 which means lots more drops (and lag) for everyone. At least on the first day, we had some solid rewards for the lag we were getting. Now the lag is still there when you try to kill stuff in thunderstorm alley but you don't receive any reward for it.
I thought it was really enjoyable working with the other players trying to keep up with the near continuous stream of mobs spawning right around us, paragons and all. We didn’t have an army of bots there. And it was people I recognize from my shard, but don’t often play with… even people who I would have been trying to kill in Fel. We still had to actively play and adjust to different mobs targeting different people. I probably died 6-8 times, so did other people, but all in all I thought it was a ton of fun, and it was very rewarding. It even had a touch of nostalgia, kinda reminded me of how players piled up and worked together doing the deceit bone wall back in like 98.Yoshi said:
"Why is it less fun? I don't understand this sorry"
What he said ^ same on OriginMerus said:I thought it was really enjoyable working with the other players trying to keep up with the near continuous stream of mobs spawning right around us, paragons and all. We didn’t have an army of bots there. And it was people I recognize from my shard, but don’t often play with… even people who I would have been trying to kill in Fel. We still had to actively play and adjust to different mobs targeting different people. I probably died 6-8 times, so did other people, but all in all I thought it was a ton of fun, and it was very rewarding. It even had a touch of nostalgia, kinda reminded me of how players piled up and worked together doing the deceit bone wall back in like 98.Yoshi said:
"Why is it less fun? I don't understand this sorry"
The spawn is very different now. More spread out making the “pile” method really not work. People are running around more, which leads to less cooperating and making paragons much harder to deal with. I played last night and while there were still 6 or 7 other players in the dungeon it definitely didn’t have the same feel of working together, at least not for me. As soon as I got in chat I had players asking in GC for me to let them know when I was going to organize another pile because they had fun the previous night. They were disappointed like me to find out the spawn point had been moved and spread out.
Napa is a fairly quite shard, so some of that is to be expected, and it’s not the end of the game.
My point was that I had much more fun with this particular event when the layout and rate of the spawn incentivized and rewarded working together in a more succinct fashion. It also made me feel more willing to invest the extra $ for the potion… + 40-50 drops from its effect was worth it to me, + 6 or 7 is not.
Yes, sure looks that way on Atlantic.PlayerSkillFTW said:ForeverFun said:I'd say yesterday, the respawn timer was near instant. Today, there's at least several seconds idle before things repopulate. That's with 4-5 people in the area.Kyronix said:Respawn rates for dynamic treasures events function the same way as Champion Spawns with near-instant respawn.
Definitely a slow down. Dialing down any delay on respawn would be great.
Mob spawns, instantly dead, 2 seconds later another mob spawns, instantly dead. A paragon spawns, dead 3 seconds later. The spawn coming in piece meal like this allows the script Archers/Throwers to instantly focus fire non-paragons down before legit players can even damage it.Congratulations to those that complained about the spawn being too fast/heavy, and the AoE grind. Now the spawn is even more dominated by scripters, and legit players get even less drops.The scripters just switched from SWers, to Archers/Throwers spamming AI with Dragon Slayer Wep+Fey Slayer Talisman (damage cap against everything but Giant Serpents). The spawn rate has slowed down enough that they can instantly kill all non-Paragons that spawn. Even spamming Essence of Wind/Thunderstorm with 4 FC you're lucky to get a single hit on any non-Paragon before it's dead. All Paragons besides Shadow Wyrms get dropped within 3 seconds by the script Archers/Throwers. At least before, the spawn was so thick that the scripters couldn't burst them all down at once, so a legit player could get some damage in with AoE spells.
And AGAIN openly admitting to cheating. @Kyronix @Bleak @Mesanna @Misk @Mariah @Rorschach When is this player (you have his account info) going to get a perma banYoshi said:"I found that moving around you get more drops. (plus more death)But on ATL, if you stand within the range of the huge bundle of AFK script throwers, nothing will be able to kill you as everything dies insta, so if you stand on the edge of their range, you can reach things outside their range and if anything comes close to you it dies insta,So i'm back to afk mining, much slower drop rate but can do unattended"
Pay $2 more on top of your subscription and get .5 more drops. LOL But only for an hour, let's not be too crazy.BardrisCaller1 said:You know what, after investigating this event a bit more, I'm angry at Broadsword. Why the hell are the only two items for mages the two most expensive? 250 drops for the book? WE CAN'T EVEN COMPETE IN THIS EVENT! I've got one drop so far this morning. I have zero chance of targeting anything so I put down fields and EVs. If I try to go solo anything, the paragons get me and its impossible to fight them alone. Yeah, I could have a different character built but this is a limited event. It shouldn't be impossible for any combat type to get rewards from it.
ForeverFun said:Yes, sure looks that way on Atlantic.PlayerSkillFTW said:ForeverFun said:I'd say yesterday, the respawn timer was near instant. Today, there's at least several seconds idle before things repopulate. That's with 4-5 people in the area.Kyronix said:Respawn rates for dynamic treasures events function the same way as Champion Spawns with near-instant respawn.
Definitely a slow down. Dialing down any delay on respawn would be great.
Mob spawns, instantly dead, 2 seconds later another mob spawns, instantly dead. A paragon spawns, dead 3 seconds later. The spawn coming in piece meal like this allows the script Archers/Throwers to instantly focus fire non-paragons down before legit players can even damage it.Congratulations to those that complained about the spawn being too fast/heavy, and the AoE grind. Now the spawn is even more dominated by scripters, and legit players get even less drops.The scripters just switched from SWers, to Archers/Throwers spamming AI with Dragon Slayer Wep+Fey Slayer Talisman (damage cap against everything but Giant Serpents). The spawn rate has slowed down enough that they can instantly kill all non-Paragons that spawn. Even spamming Essence of Wind/Thunderstorm with 4 FC you're lucky to get a single hit on any non-Paragon before it's dead. All Paragons besides Shadow Wyrms get dropped within 3 seconds by the script Archers/Throwers. At least before, the spawn was so thick that the scripters couldn't burst them all down at once, so a legit player could get some damage in with AoE spells.
Some points for the UO team and others to consider:Some people were lucky to get all the drops they needed the first couple days. For those people, I guess they will never go to the scripters to buy items.
- A mage is now in a tough spot. Even if you pre-cast a targeted spell, waiting on the cursor for a target, you're lucky to hit something. The difficulty of this is further compounded as you have to recast the spell if you mistarget/line-of-site/etc (as called out in the bugs forum, you should just get a new cursor).
- I still wonder what % of these players are EJ accounts. Would problems go away if EJ didn't get drops? It'd be interesting to add an visible "Endless Journey" tag above players, so we can at least assess this situation ourselves.
- The paragon ancient wyrm is usually pretty lonely. If it were more "mobile", perhaps that would change things up a bit. Dropping 100K HP bosses would perhaps mix things up a bit too.
- Paragon hydras ... how would this change things up?
Yoshi said:"Eggscelent idea"
Atlantic was the one server where I was looking forward to farming this, because I wanted a few different rewards from it for my chars there - both spellbooks, the quiver, and the Talisman. The only way I'm going to be able to get them now? Buy them.
Mesanna not communicating seems pretty normal to me. If its not the EM program she doesn't care about it.Kaz said:Im deeply disappointed in all of this. I think we all are. Pvpers and trammies alike are all in the same boat here.Whats even more disappointing is the lack of response to any of the legitimate feedback pieces here. Not even an acknowledgement of the concerns brought forward.
My question is how many people have to whine and complain for you guys to completely destroy the awesome drop rate we had first couple days. I mean come on man, everyone knows those potions of glorious fortune are worthless now. The EA or UO store isn't going to be able to make the dividends off them as expected. Sometimes I wish I worked along side you guys to make sure the "good idea fairy" isn't running amuck.Kyronix said:Spawn regions have been updated to ensure server stability. Drop rates have remain unchanged throughout the duration of the event. Respawn rates for dynamic treasures events function the same way as Champion Spawns with near-instant respawn.
Yes please!Maximus_Neximus said:I’m all for changing the spawn to how it was on Origin night one. Participating as it is now is beyond a chore.
Skett said:Tamer mage 6 drops 5 hours with potions
can we turn up the egg spawn at least
Kaz said:I was looking forward to this event for months.Like all the others I prepped myself for 2 months of grinding as hard as I possibly could. Loved the last events…
this… this im super glad I didnt buy any soveriegns for potions.
What tactics were you using?Violet said:Spent just 2 hours last night doing Fey Wrath
20 drops each hour without a potion using a single character.
I am not sure what tactics and skill sets others are using, but drops can still be gotten.
The_Higgs_1 said:Should have been on in fel since beginning. With drops and rewards all being shard bound it literally doesnt make any sense to not have fel spawn. Pvp would just be a bonus to the event. I just dont understand how the devs can even justify not turning the fel side on. I didnt play the days everyone just piled in one spot. 80% of the dungeon is void of spawn for no reason, they had 6 months to get this ready and its a total failure.
Silence since they made the change. Zero reply to any feedback since the change and they were "monitoring". That silence?Yoshi said:"and Kyronix has commented like 3 times in this thread, where you're getting silence from?"
Ya and I thought it would be general things. I did not know about the pile and then it was turned off. I made it after running around the whole dungeon and noticing that very little spawns in the Water ele areas or the spawn area.Yoshi said:"nobody asked for our feedback, Pawain started this thread, not a developer"
Feigr said:Not making an excuse for the silence, but I would assume it's not an easy answer. I have high hopes that next week they will push something that at least makes it more tolerable experience for more people.
Yea, you'd have to stack for sure and you will still die. Just make sure you're attended and insuring.Pawain said:I cant use EC but if it is approved by the Ks it must work! Or someone else told u the method.
Its kinda the same as a mage casting EQ or a weaver casting thunderstorm if the mobs are that dense. If they are not dense then an archer sounds good, the melee players will keep the attention of the mobs.
But I don't see an archer taking on many of the paragons.
😂 They changed so the afkers are getting drops but the player running around just trying to have fun are getting 3 an hour.Kaz said:So basically what the huge amounts of afk archers are exactly doing on Atlantic at the ramp right now?
I'm playing on an archer.Pawain said:But I don't see an archer taking on many of the paragons.
I'm okay with all of them aside from that Wyrm. It's all just spacing, timing, and the right talisman, weapon, slayer, and lowest resist combination. Not to say that I *don't* die, but as always the right setup for the right mob makes all the difference.Pawain said:
No. This is a bad take. It's the weekend and the team are people who deserve their time off just like any of the rest of us. A handful of people disappointed about a slightly less than expected gaming experience which is still perfectly playable through multiple methods does not constitute an emergency.McDougle said:The developers have responded on weekends before and they chose day to launch and to adjust on a Friday they simply choose to ignore the uproar because they can the level of customer service is pitiful..
Again they decided to adjust on Friday and they have set the precedent of responding on weekends poor decision making on their part created this mess don't justify their behavior...Jepeth said:No. This is a bad take. It's the weekend and the team are people who deserve their time off just like any of the rest of us. A handful of people disappointed about a slightly less than expected gaming experience which is still perfectly playable through multiple methods does not constitute an emergency.McDougle said:The developers have responded on weekends before and they chose day to launch and to adjust on a Friday they simply choose to ignore the uproar because they can the level of customer service is pitiful..
McDougle said:The developers have responded on weekends before and they chose day to launch and to adjust on a Friday they simply choose to ignore the uproar because they can the level of customer service is pitiful..
Sorry, I will absolutely advocate for people to have their earned time off. If the servers go down, fine, wake up Bleak and have him give the hamster some encouragement. But of the important jobs that are 24/7, the overlap with our wizard game is really small. Save your outrage for business hours.McDougle said:Again they decided to adjust on Friday and they have set the precedent of responding on weekends poor decision making on their part created this mess don't justify their behavior...
Excellent point.Pawain said:But I am guessing that this feedback thread has the most views and replies in just the week it is out.
You can not feed your citizens unlimited cake for 2 days and then ration expensive bread for the remainder of the event.
Tends to make the citizens revolt!
Feigr said:I made this one myself and don't feel bad for sharing. This includes very little detail of what I was told and I created most of this myself.
Log into EC.Make sure legacy targetting is off. User Settings > LegacyFilter out Innocent, Friend, Invulnerable, and summons in your mobiles bar. User Settings > MobilesEquip Fey TalismanUse a dragon slayer and try to get max swing speed for whatever ranged weapon you choose.Create this macro...Smart Next TargetCursor Target CurrentAttack Current TargetEnable RepeatingRepeat 10 times.Log out of EC.
DO THE FOLLOWING AT YOUR OWN RISK AND ONLY IF YOU ARE AWARE OF WHAT YOU'RE DOING.Go to C:\Users\%WINDOWSNAME%\Ultima Online Stygian Abyss\User Data\%YOURUOACCOUNTNAME%\%SHARD%\Right click the character name you created the macro on and open with Notepad.Copy just this section under macros. Don't copy other lines and copy it from your OWN FILE.<UserAction type="UserCommand" id="5201" iconId="865007" targetType="Cursor" text="script Actions.NextTarget()" /><UserAction type="CursorTargetCurrent" id="0" iconId="643" targetType="Cursor" /><UserAction type="AttackCurrentTarget" id="0" iconId="773" targetType="Cursor" /><UserAction type="Delay" id="0" iconId="623" targetType="Cursor" delay="0.25" />Paste it multiple times under itself. Save.Reopen EC.Put the macro on a hotkey.Go to a spot with a fast spawn in Destard. I suggest the room before going to level 2, level 2 on the left side, or level 3.
I'm 100% for fair work-life-balance but part of working in client facing tech is being "on-call" so to speak at various times. Perfect example is like you said, where an entire server goes down and Bleak needs to get it back up and running. Another time that it needs to be all hands on deck though is shortly after a release or hot-fix.Jepeth said:No. This is a bad take. It's the weekend and the team are people who deserve their time off just like any of the rest of us. A handful of people disappointed about a slightly less than expected gaming experience which is still perfectly playable through multiple methods does not constitute an emergency.McDougle said:The developers have responded on weekends before and they chose day to launch and to adjust on a Friday they simply choose to ignore the uproar because they can the level of customer service is pitiful..
I haven't seen any scripting. And that's not coding. It's copying and pasting and using a bit of common sense. You can do it in EC instead of copying and pasting too. That part was just for speed. In EC just keep repeating the same commands over and over. It's just faster to go into your file and copy and paste it.keven2002 said:Feigr said:I made this one myself and don't feel bad for sharing. This includes very little detail of what I was told and I created most of this myself.
Log into EC.Make sure legacy targetting is off. User Settings > LegacyFilter out Innocent, Friend, Invulnerable, and summons in your mobiles bar. User Settings > MobilesEquip Fey TalismanUse a dragon slayer and try to get max swing speed for whatever ranged weapon you choose.Create this macro...Smart Next TargetCursor Target CurrentAttack Current TargetEnable RepeatingRepeat 10 times.Log out of EC.
DO THE FOLLOWING AT YOUR OWN RISK AND ONLY IF YOU ARE AWARE OF WHAT YOU'RE DOING.Go to C:\Users\%WINDOWSNAME%\Ultima Online Stygian Abyss\User Data\%YOURUOACCOUNTNAME%\%SHARD%\Right click the character name you created the macro on and open with Notepad.Copy just this section under macros. Don't copy other lines and copy it from your OWN FILE.<UserAction type="UserCommand" id="5201" iconId="865007" targetType="Cursor" text="script Actions.NextTarget()" /><UserAction type="CursorTargetCurrent" id="0" iconId="643" targetType="Cursor" /><UserAction type="AttackCurrentTarget" id="0" iconId="773" targetType="Cursor" /><UserAction type="Delay" id="0" iconId="623" targetType="Cursor" delay="0.25" />Paste it multiple times under itself. Save.Reopen EC.Put the macro on a hotkey.Go to a spot with a fast spawn in Destard. I suggest the room before going to level 2, level 2 on the left side, or level 3.Thank you @ Feigr for providing some help with coding that's probably above many people's heads (including mine). That said, I think this shows part of the issue which is that the average casual UO player who likely doesn't really know much about coding macro is basically forced to tamper with their game files simply to compete with scripters due to poor design by the Devs. It was one thing on day 1 when EVERYONE was able to spam and get drops but all the Devs have done now is punish the average casual player who doesn't want to re-code a macro in a game file to earn drops.
your drop rate on past events must have been dismal.dvvid said:The last 4 days or so, I’ve found the drop rate to match previous events. Idk
Again they decided to adjust on Friday and they have set the precedent of responding on weekends poor decision making on their part created this mess don't justify their behavior...They actually adjusted it on Thursday, I could not see any adjustments made on Friday. Kyronix replied twice on Thursday.
Nice to see that again, you empathize with everyone. I kill more than most around, whether with my sampire in a grind pile or w my mage at 210SDI andViolet said:.
So what templates and strategies will get more drops? How many others need to be around?Violet said:Again they decided to adjust on Friday and they have set the precedent of responding on weekends poor decision making on their part created this mess don't justify their behavior...If you aren't getting the available drops, it's time to adjust your gameplay or specs so you can get them. If you are unwilling to do so then you have to come to terms you just might not be as effective and get as many drops as those who do. As someone who enjoys playing her tamer the most, this is something I had to do after the first treasures event in order to get the quantity I wanted with the effort I wanted to give.
And while there are some scripters out there, just because someone is better, or more efficient or joins a pile does not make them a scripter or bot.
Sadly they have never been. There is always be a meta in every game. A class or skill set that performs above others for a task. People min/max to achieve the best use of their time. Past treasures events it was sampires. First two days it was necros/spellweavers. Now it's changed again.MsScarlett said:I don't know, I just feel like drops should be across the board sort of equal. If an archer can get x amount then a tamer should be as well. I should not have to create a whole other character or adjust game files to be able to participate in the event. My monthly sub price is the same as everyone else.
Other online games will swap the meta or at least chase it much better. Complaining about the existing meta is healthy IMO.Violet said:Sadly they have never been. There is always be a meta in every game. A class or skill set that performs above others for a task. People min/max to achieve the best use of their time. Past treasures events it was sampires. First two days it was necros/spellweavers. Now it's changed again.MsScarlett said:I don't know, I just feel like drops should be across the board sort of equal. If an archer can get x amount then a tamer should be as well. I should not have to create a whole other character or adjust game files to be able to participate in the event. My monthly sub price is the same as everyone else.
I didn't see you be vocal on the forums about not getting as many drops during Hythloth as others were. The discrepancy has always been there and may be why they tried to introduce eggs as an alternative. Only other way to do this would be to create artificial limits on drops "10 max per hour" and that itself would make a whole lot of people unhappy too.
It's a slippery and dangerous slope. Just look at the whining by some people on day 1-2 of the event by Sampires when the "piles" were active. They were complaining they couldn't get "70 drops an hour" anymore with their sampires because casters were useful for once. It's also very difficult to balance the meta in UO when you can literally put any skills together that you want.Feigr said:Other online games will swap the meta or at least chase it much better. Complaining about the existing meta is healthy IMO.Violet said:Sadly they have never been. There is always be a meta in every game. A class or skill set that performs above others for a task. People min/max to achieve the best use of their time. Past treasures events it was sampires. First two days it was necros/spellweavers. Now it's changed again.MsScarlett said:I don't know, I just feel like drops should be across the board sort of equal. If an archer can get x amount then a tamer should be as well. I should not have to create a whole other character or adjust game files to be able to participate in the event. My monthly sub price is the same as everyone else.
I didn't see you be vocal on the forums about not getting as many drops during Hythloth as others were. The discrepancy has always been there and may be why they tried to introduce eggs as an alternative. Only other way to do this would be to create artificial limits on drops "10 max per hour" and that itself would make a whole lot of people unhappy too.
If you read my post history, you will see time and again I mention inclusivity. I do feel that is important in all content, and I feel that is why they brought in the egg component. So anyone regardless of skill can get treasures artifacts.Archangel said:Nice to see that again, you empathize with everyone. I kill more than most around, whether with my sampire in a grind pile or w my mage at 210SDI andViolet said:.+30sdi
slayer books. drakes and wyrms I kill w 1 hailstorm... and when I get 5 drops in an hour, after killing hundreds of beasts and having taking the potion, it means the thing stinks of broken,
But don't take my word for it, since you think as always know better. Maybe the other 100 people complaining about the pathetic drop rate also have no clue what they're doing
700 collaborators might illuminate you on this
It's not a slope. It's an MMO. That's part of running an MMO. Every MMO changes the meta and chases it. That's the model. Violet brought up other games as argument. I don't think it's a good argument because this MMO doesn't do the same thing.Khyro said:It's a slippery and dangerous slope. Just look at the whining by some people on day 1-2 of the event by Sampires when the "piles" were active. They were complaining they couldn't get "70 drops an hour" anymore with their sampires because casters were useful for once. It's also very difficult to balance the meta in UO when you can literally put any skills together that you want.Feigr said:Other online games will swap the meta or at least chase it much better. Complaining about the existing meta is healthy IMO.Violet said:Sadly they have never been. There is always be a meta in every game. A class or skill set that performs above others for a task. People min/max to achieve the best use of their time. Past treasures events it was sampires. First two days it was necros/spellweavers. Now it's changed again.MsScarlett said:I don't know, I just feel like drops should be across the board sort of equal. If an archer can get x amount then a tamer should be as well. I should not have to create a whole other character or adjust game files to be able to participate in the event. My monthly sub price is the same as everyone else.
I didn't see you be vocal on the forums about not getting as many drops during Hythloth as others were. The discrepancy has always been there and may be why they tried to introduce eggs as an alternative. Only other way to do this would be to create artificial limits on drops "10 max per hour" and that itself would make a whole lot of people unhappy too.
It's a bit humorous though, a lot of these people whining were the same people that would say "just make a sampire" when other classes complained during previous treasures events. The shoe was on the other foot, and they were demanding changes instead of wanting to adapt.
I didn't mean to imply you said that to anyone, just that a lot of others whining right now have said that.Feigr said:It's not a slope. It's an MMO. That's part of running an MMO. Every MMO changes the meta and chases it. That's the model. Violet brought up other games as argument. I don't think it's a good argument because this MMO doesn't do the same thing.
I've never said "just make a" anything to anyone. I'm not complaining either. I'm just stating my opinion and perspective. To me, I had more fun the first couple of days. That's my take.
This is going to get more off-topic, but Sampre to me isn't the problem. It's that you need a sampire to melee monsters at all. Balancing isn't always about removing the viability of one thing. Sometimes it's bringing something else up.Khyro said:I didn't mean to imply you said that to anyone, just that a lot of others whining right now have said that.Feigr said:It's not a slope. It's an MMO. That's part of running an MMO. Every MMO changes the meta and chases it. That's the model. Violet brought up other games as argument. I don't think it's a good argument because this MMO doesn't do the same thing.
I've never said "just make a" anything to anyone. I'm not complaining either. I'm just stating my opinion and perspective. To me, I had more fun the first couple of days. That's my take.
Meta's exist in all MMOs, but I would say in most MMOs the Meta is a lot more driven by pre-defined classes and easier to balance. Any "class" in UO is player made and there are endless combinations of them.
Sampires are meta for a lot of content, how do you deal with that without ruining the class? They have added anti-life leech mechanics and there has been some anti-armor ignore mobs as well. It's very difficult to balance without outright killing a playstyle completely and then you have a lot of angry people.
Tamers can be tamers, or they can be mage tamers, or they can be spellweaving mage tamers, or they can be archer tamers, or they can be bard tamers, etc. You can't make a change to pets/taming without affecting all of those playstyles at once, and to varying degrees of potency.
While I understand the sentiment, I completely disagree with this.MsScarlett said:I don't know, I just feel like drops should be across the board sort of equal. If an archer can get x amount then a tamer should be as well. I should not have to create a whole other character or adjust game files to be able to participate in the event. My monthly sub price is the same as everyone else.
Since day 1 there is very little spawn in the 2 Water ele areas and the spawn area. Now there is not much in the large entry area. Sounds like they can not increase those areas, so the pile worked great when it was there. Now you can only find decent numbers of spawn at the ramps which was the same on day 1.Khyro said:I didn't mean to imply you said that to anyone, just that a lot of others whining right now have said that.Feigr said:It's not a slope. It's an MMO. That's part of running an MMO. Every MMO changes the meta and chases it. That's the model. Violet brought up other games as argument. I don't think it's a good argument because this MMO doesn't do the same thing.
I've never said "just make a" anything to anyone. I'm not complaining either. I'm just stating my opinion and perspective. To me, I had more fun the first couple of days. That's my take.
Meta's exist in all MMOs, but I would say in most MMOs the Meta is a lot more driven by pre-defined classes and easier to balance. Any "class" in UO is player made and there are endless combinations of them.
Sampires are meta for a lot of content, how do you deal with that without ruining the class? They have added anti-life leech mechanics and there has been some anti-armor ignore mobs as well. It's very difficult to balance without outright killing a playstyle completely and then you have a lot of angry people.
Tamers can be tamers, or they can be mage tamers, or they can be spellweaving mage tamers, or they can be archer tamers, or they can be bard tamers, etc. You can't make a change to pets/taming without affecting all of those playstyles at once, and to varying degrees of potency.
I am not getting near as many as Hythloth. You say I have not been vocal, however you are not in the same alliance therefore you really can't say how vocal I was in game. Sorry I don't have as many posts under my belt as you do, doesn't make my point or feelings less valid.Violet said:
I didn't see you be vocal on the forums about not getting as many drops during Hythloth as others were. The discrepancy has always been there and may be why they tried to introduce eggs as an alternative. Only other way to do this would be to create artificial limits on drops "10 max per hour" and that itself would make a whole lot of people unhappy too.
Khyro said:It's a slippery and dangerous slope. Just look at the whining by some people on day 1-2 of the event by Sampires when the "piles" were active. They were complaining they couldn't get "70 drops an hour" anymore with their sampires because casters were useful for once. It's also very difficult to balance the meta in UO when you can literally put any skills together that you want.Feigr said:Other online games will swap the meta or at least chase it much better. Complaining about the existing meta is healthy IMO.Violet said:Sadly they have never been. There is always be a meta in every game. A class or skill set that performs above others for a task. People min/max to achieve the best use of their time. Past treasures events it was sampires. First two days it was necros/spellweavers. Now it's changed again.MsScarlett said:I don't know, I just feel like drops should be across the board sort of equal. If an archer can get x amount then a tamer should be as well. I should not have to create a whole other character or adjust game files to be able to participate in the event. My monthly sub price is the same as everyone else.
I didn't see you be vocal on the forums about not getting as many drops during Hythloth as others were. The discrepancy has always been there and may be why they tried to introduce eggs as an alternative. Only other way to do this would be to create artificial limits on drops "10 max per hour" and that itself would make a whole lot of people unhappy too.
It's a bit humorous though, a lot of these people whining were the same people that would say "just make a sampire" when other classes complained during previous treasures events. The shoe was on the other foot, and they were demanding changes instead of wanting to adapt.
The "server stability" issue called out is interesting. I wonder what the root cause of the stability issue is? Memory leaks? That's the type of thing that should be debugged and fixed (just like the lag at EM events). Broadsword should turn the "pile" back on test center, and reproduce the problem there, and fix the issue.Violet said:
The problem came with server stability. Altantic crashed. On Chesapeake the lag was so much that the bag I was putting my treasures drops in was not even updating the count. The medium population shards were encountering stability issues on weekday nights, had they allowed that to go into the weekend like it was, it would have been more than Atlantic that was down. And then everyone would have been unhappy. If it wasn't for that issue, I'm sure we would still be farming in huge piles.
I said vocal " on the forums", where feedback will be heard. I made absolutely no mention of in game. Your feelings are your feelings and I'm not invalidating them.MsScarlett said:I am not getting near as many as Hythloth. You say I have not been vocal, however you are not in the same alliance therefore you really can't say how vocal I was in game. Sorry I don't have as many posts under my belt as you do, doesn't make my point or feelings less valid.
I mean, you can't just ignore "lag issues, scripting, and server crashes"... the stated reason for the changes were server stability issues (exactly those issues you want to ignore), not because people were getting "too many drops" or working together.drcossack said:On Day 1 when Origin first got it, I used my tamer (at the start), only to discover that pets were all but useless. Later that day, the pile/grinder method was discovered & people took advantage, me included. I optimized it further on LS by adding necromancy to the template. In 2 days of farming on LS, I was able to turn in 605 drops (with potions.) Could I have used a more optimal spell than earthquake? Probably. But it was more than capable of getting the job done.Leaving lag issues, scripting, and server crashes out of it, why should players be punished for finding the most optimized ways to do content? Because that's exactly what happened. Sampires AND mages were able to farm Destard. Tamers could too, they just had to be a little creative with how they pulled it off. The devs could have fixed the lag/server issues without fixing the way players farmed their drops.
Khyro said:I mean, you can't just ignore "lag issues, scripting, and server crashes"... the stated reason for the changes were server stability issues (exactly those issues you want to ignore), not because people were getting "too many drops" or working together.drcossack said:On Day 1 when Origin first got it, I used my tamer (at the start), only to discover that pets were all but useless. Later that day, the pile/grinder method was discovered & people took advantage, me included. I optimized it further on LS by adding necromancy to the template. In 2 days of farming on LS, I was able to turn in 605 drops (with potions.) Could I have used a more optimal spell than earthquake? Probably. But it was more than capable of getting the job done.Leaving lag issues, scripting, and server crashes out of it, why should players be punished for finding the most optimized ways to do content? Because that's exactly what happened. Sampires AND mages were able to farm Destard. Tamers could too, they just had to be a little creative with how they pulled it off. The devs could have fixed the lag/server issues without fixing the way players farmed their drops.
The side effect of the changes made for server stability was less dense spawn.
Despite what you and others may think, I don't think having servers crashing daily or unplayable lag is something they can just ignore for the 2 month duration of this event.
This is true but go check out ATL right now. There is still MAJOR scripting going on with people still just hanging out in literally 2 spots on level 1 and that's also causing some heavy lag in those areas. The only thing that isn't going on right now (to my knowledge) is server crashes but that being said, how many other shards crashed before due to this? Another thing to think about is the decrease in lag/crashes really just due to the fact that people like me (who do not wish to run around Destard for 45min looking for stuff to kill for 10 drops) have simply stopped going because it's not worth my time?Khyro said:
I mean, you can't just ignore "lag issues, scripting, and server crashes"... the stated reason for the changes were server stability issues (exactly those issues you want to ignore), not because people were getting "too many drops" or working together.
The side effect of the changes made for server stability was less dense spawn.
Despite what you and others may think, I don't think having servers crashing daily or unplayable lag is something they can just ignore for the 2 month duration of this event.
To return to the original purpose of this thread, I want to offer some feedback on the event as a whole. This feedback is both for the team for the current non-pile incarnation of the event and also for the players who read this and maybe can be persuaded to see the event a little differently than the last seven pages of Sturm und Drang suggest.
It’s going to be a long read. If the length of this bothers you then I suggest you leave the page and go play Ultima Online.
I’m going to speak about:
Rewards
This is a strong event for rewards. No doubt this is why people reacted so forcibly about the original drop rate potential of the pile. The Treasures of Ice event showed us that if the rewards aren’t super appealing there will be only so much time people devote to these experiences. Their novelty isn’t enough anymore: good rewards make for a good time.
As always the Book of Lore story with new art is my favorite reward. Someone earlier in this thread compared these events to one-off mobile game updates but through this lore you can see the larger connection to the game’s story. These books are such a steal at a drop per page.
I love the hell out of the decorative plinth. It’ll be the reward I claim the most of hands down. Decorative stones and marble counters are always popular items on vendors and these plinths with their slightly reduced footprint are excellent.
The mud doesn’t appeal to me, personally, but I know all the goblins on my shard are super excited about it! That they do the slippy thing is fun.
The three reward title deeds are really fun! I’m all about those titles and I foresee every rares dealer/museum owner wanting that collector of curiosities title.
Love that birdhouse to go with some of the parrots from Easter. That it’s made from the remains of a Treefellow is gruesome/a nice touch.
The Cloak of Light/Wing Armor of Light is, if I’m not mistaken, a fulfilled request from someone here on the forum. They were asking for its return and the dev team came through; thanks for that.
Everyone loves the Serpent’s Jawbone.
The Certificate of Valor gives me some pause. It’s a reuse of the starchart art, which is fine, but it did not appear in the original email newsletter. I assume it replaces the ribbon that was featured in the letter. Why was the ribbon dropped? That’s a really lovely piece of art that is not available to players and seems to be used sporadically by the EMs as lockdowns.
Holy cats I love the Ankh of Devotion. More virtue content is ALWAYS appreciated but it’s so damn useful! That’ll be locked down in basically every house till the end.
Solaria’s Secret Poisons returns. Anything that gives the earring slot a little use is always welcome!
I’m pretty intrigued by the silverbranch bow and silver tipped cyclone. The invasion bane bows don’t fire very fast and have disappointing specials. For an ABC archer I think that bow would be a huge help in the right circumstances.
I can’t speak about the apron too much as I don’t pvp and others have posted about its use already. Lots of pvp folks have posted about their displeasure about the event not being in Felucca; fine, that’s your prerogative. But getting items included in these events for just you all has to feel kinda nice, right? As a roleplayer that virtue ankh and the virtue candles made me feel a bit noticed by the team for this event. Let’s all be thankful that our niches are still part of the plan!
I don’t use whips and don’t play fencers or macers and so I truly can’t speak about whether those are good or bad. The only thing I can say, however, is that it's a weapon with seven mods. That’s pretty good!
The Grimoire of Nature 30% SDI Fey Slayer and Weald Codex 50% SDI spellbooks are too expensive. I like them and may take them even though I don’t need them. But that’s a steep cost. There’s a real bottleneck with magery that our team tries to fix with more SDI. These books have utterly killed the business of crafting spellbooks like the Scrapper. I both want people to have affordable 50% SDI books like how so many of us got them from the Invasions but I also want there to be a meaningful reason to have Inscription. That’s a discussion for later, though.
I have saved the two best items for last. The Serpent Skin Quiver and the Serpent Skin Wing Armor are excellent. SSI, luck, DI, and a little more anatomy for a cost that is doable for most people over the course of the event. These are the two items that are going to be super popular after the event ends, much like the Morphius Epaulets. Getting 45 HCI and 100 DI and even around 200 stamina is fairly cheap and easy. Getting to 60 SSI is not cheap. I’m telling all the returning players in my alliance to not sleep on these.
Location
We’ve had Deceit, Ice, Fire, and Hythloth for these events. And Tokuno, too, of course but that was a bit different. This dungeon presents significant challenges that the others did not have. Fewer choke points, more wide open spaces, and yes, a smaller spawn. I think we were going to get to Destard eventually for these events cause how many dungeons can these things really happen in? Or a better question: when will we start repeating locations? People are upset about the wide open space not being full of spawn, but would they be madder if this was happening in Wind with the terrible, terrible geography, narrow tunnels, and relatively small footprint? I like the Treasures events tremendously, but I worry that the team is boxing themselves in on them always being a dungeon.
Should the event be in Felucca? Sure, just turn off the champion spawn. Let the dungeon spawn tagged monsters like it does in Trammel. If PVPers want to compete for a less cramped space they can do so without the added bonus of champion spawn density. There’s a pretty toxic strain of thought on these forums that “Trammel players shouldn’t comment on PVP/Felucca issues” as if the game was completely bifurcated. Both facets are intermingled and these problems don’t exist in a complete vacuum.
One final thought in this section about ‘the pile.’ Far be it from me to trash a beautiful, spontaneous moment of emergent gameplay but it was clear that the pile was causing server issues. It got fixed during the week after Atlantic was crashing. If the pile went into the weekend where more people across the game could have done it on their servers I think we’d have seen even bigger issues. Yes, we all saw the promised land of the pile and got told we had to go back into the desert; it sucks. Let’s move on.
Mobs
Damn that paragon shadow wyrm is mean, eh? I can handle basically everything else on my archer or my dragoon as bushido and healing are still incredibly useful defense abilities. Time, spacing, slayers, and the right weapon resists make all the difference; until the wyrm hits you with a dump truck of necro spells. That para greater dragon is no slouch, either, with that hard-hitting dragon breath hit, but that can be mitigated. Ultimately, though, I actually think the paragons are a step down in difficulty compared to Hythloth. I’m sure others will disagree here, but I measure this in the utter carnage a para balron could inflict in a narrow tunnel versus the wide open space of Destard. You can escape things pretty well in Destard if you know your way around.
Eggs
Turning eggs in for ingots! Genius! I cannot overstate how good of an idea this is. I am one of these people who think that content in the game should be approachable by every play style. Not every build will be the build for every event, mind you, but there are people who only play thieves, only play crafters, only play tamers, only play janked up characters from the late 1990s that are still only about 40.1 in every skill. They’re not going to min-max these events but they should be included. If I want to RP my treasure hunter mage as a guy out in the wilderness finding these eggs for the Curio Collector so as to earn tangible rewards, then that makes me a hell of a lot happier than being forced into the same old archer/sampire/dragoon strategy for these events. Beyond that, it just gives us some options. I get burnt out on grinding these events in a couple of weeks because I feel compelled to get as many items as I can at the start. Giving us a calmer method of earning the rewards after we get a little burnt out on grinding is super, super welcome.
I would strongly, strongly suggest this design mechanic carry on into other Treasures events somehow.
Lessons for the next:
This is a much bigger event than the previous Treasures events but I honestly believe it’s the best one yet. I think the deco rewards are excellent, the weapons are good, the titles are great, and the gear rewards are great. There are downsides to the event, sure. The pile gave people an incorrect idea of what the event could be, but I’m sorry I believe most of the complaints people have had are borne out of greed. We all want an insane drop rate for minimal effort; it’s just not going to happen. For reasons both technical and philosophical the pile didn’t work. But let’s not lose sight of the fact that this is a much bigger event when previously a lot of the complaints were “these events are getting too samey! You’re wasting time on NL and not doing anything new!” We got really interesting new rewards, new mechanics to get rewards, challenging new foes to fight, and more.
For our team my advice would be the following:
Consider the eventual bottleneck that only having these in dungeons is going to produce. Part of the fun of these events is rediscovering our old dungeons. That will eventually run out.
Keep including items like the quiver/wing armor which reduces the cost of making a fully realized, and competitive character. They and the talisman don’t replace the cameo; that’s great. But they will help more people get useful characters built cheaply; that’s wonderful.
Keep including items like the ankh and lore book which tie the event to the game’s greater narrative. Ultima’s lore is rich and deep. Don’t assume people don’t want to read or don’t want to experience the story. I would love to see an even greater connection to lore in these events.
Keep including mechanisms like the egg turn-in to bring a greater diversity of characters into new content. Everyone can man a cannon on a high seas ship. Everyone can sit at the tavern and roleplay. Everyone can re-experience the game’s map looking for eggs. Not everyone can PVP. Not everyone can min-max a sampire.

Jepeth said:
LocationShould the event be in Felucca? Sure, just turn off the champion spawn. Let the dungeon spawn tagged monsters like it does in Trammel. If PVPers want to compete for a less cramped space they can do so without the added bonus of champion spawn density. There’s a pretty toxic strain of thought on these forums that “Trammel players shouldn’t comment on PVP/Felucca issues” as if the game was completely bifurcated. Both facets are intermingled and these problems don’t exist in a complete vacuum.

Again I say yes open fel but bring ps dropping champ to tram at same time..keven2002 said:Good morning @ Kyronix . Decided to check Destard this morning at 6:30am on ATL just to see if maybe I could get some drops in the "spawn zone" and it's already being camped by the bots. When you get a second you should really go check it out.
Want an easy test? Do like I did, cast stone wall between the bot pile and the spawn and watch how the mobs are perfectly safe with nobody actually running through my walls to go kill the target but as soon as the wall drops; boom the target is dead within .01 seconds.
I think the bots have had enough of a leg up on people that actually want to play so it is now time to open up Fel dungeon.
Others who want to complain about Fel being too easy to get drops from the spawn (likely the same ppl who complained about drops being too easy day 1) do not need to go to Fel if they think it's too easy. Those people are free to stay in the safety of the Tram scripter sanctuary and loop the AI/Target Hostile macro in EC.
McDougle said:Again I say yes open fel but bring ps dropping champ to tram at same time..
Yoshi said:No wonder people have a ‘toxic’ opinion that trammel players shouldn’t comment on fel.
You want constant safe drops we want ps seems a fair exchange (all my characters and pets are fully scrolled and I haven't bought a ps in years)Yoshi said:McDougle said:Again I say yes open fel but bring ps dropping champ to tram at same time..
"So everyone can move their afk char on the altar on tram and get constant supply of 120 powerscrolls?"
This isn't a negotiation where Tram should get X if Fel gets Y. For all intent and purposes, Tram already has the spawn and the scripters are making out pretty well.Again I say yes open fel but bring ps dropping champ to tram at same time..
So here's the problem I have with this line of thinking. What is the acceptable level of playtime to qualify someone for speaking about Felucca? Mind you we're discussing gameplay mechanics, here. These are systems in a video game, not societal abstraction.drcossack said:There are people in this game who RP. There are people who decorate their houses. There are people who log in just to socialize & chat with people they've known for years. In the case of the first two, how many people (who don't participate in those aspects of the game) feel the need to comment on them? Not very many, if anyone does it at all. It's no different for Fel & pvp - the people commenting on it may live there, but that doesn't mean they play there. Their opinion about Fel/pvp means nothing.
Yoshi said:You’re 100% example of part of the problem. This event has been a disaster because someone somewhere up the line has listened to someone like you. Give yourself a pat on the back for job well done”

there is no way I can pickup more than maybe 20 eggs on ATL in 40min (and that is if I'm lucky). No matter how you slice it, ATL needs some sort of fix.
Lol, I just saw you on Origin arriving at an egg farm just as I was leaving, hehehe. Happy egg hunting! (beats the drop rate, huh?)keven2002 said:I decided to go to Origin after becoming frustrated with how scripted ATL was at 6:30am.
I was killing stuff for about 20min or so and was able to get 4 drops (admittedly this could be higher if I had more than just a mage on Origin) and there were not any bot / script piles setup at this point. I was looking to do an hour just to compare drop rates without a bot / script pile present but my time was cut short because there was a paragon shadow wyrm / weald protector / crystal lattice floating around which I have no chance at solo'ing so I just packed it up and decided to try to grab eggs. For the next 40minutes I went egg hunting and I was able to pickup 150 eggs by casually recalling around (no real rush). It was pretty laid back and easy but terribly boring... I also did not like needing to have all the eggs in my main pack and targeting each one doing it one at a time.
My takeaway from a very short sample size:
It's going to be tough sledding for anyone not botting/scripting on ATL because it's completely different than Origin is right now. There is the obvious botter piles auto killing everything so even 4 drops in 20min is tough for me with any of my chars (I use CC) but the bots are also running rails and picking up majority of the eggs... there is no way I can pickup more than maybe 20 eggs on ATL in 40min (and that is if I'm lucky). No matter how you slice it, ATL needs some sort of fix.
For a shard that isn't ATL things seem backwards with the current dungeon drop rate versus drop rate using eggs. Admittedly my setup was optimized (assuming sampire would be best) for the dungeon so I might have been able to get more drops in Destard BUT that also kind of proves my point even further. I need an optimized build with fully built suit/ slayers / skills etc to pull let's say 20 or so drops an hour in Destard. I'll even go as far as to say 25-30 drops. I was able to pull 15 drops in about 40min which I could have also optimized if we take that approach. So with a build that could literally be a new char with 100% LRC and 75magery (no other skill needed) just casually recalling around, I would be around 200-250 eggs an hour aka 20-25 drops. That seems very lopsided and like the risk vs reward relationship is broken.
That would be most illuminating!keven2002 said:Decided to make a push on seeing how many eggs I could really collect in 30min and then gonna try to make a push on ATL to see how many drops I can get from Destard in 30min. I will post my results shortly 🙂
The point of a lot of these posts arguing with you is that you're not actually trying. You are putting in minimal effort. You want to just be given the things.keven2002 said:Decided to make a push on seeing how many eggs I could really collect in 30min and then gonna try to make a push on ATL to see how many drops I can get from Destard in 30min. I will post my results shortly 🙂
LOL, would you care to compare suits? I'm sure most of those who have complained have better ones than you could start to imagine.Feigr said:The point of a lot of these posts arguing with you is that you're not actually trying. You are putting in minimal effort. You want to just be given the things.keven2002 said:Decided to make a push on seeing how many eggs I could really collect in 30min and then gonna try to make a push on ATL to see how many drops I can get from Destard in 30min. I will post my results shortly 🙂
People getting drops in Destard at a high rate are using high suits and skills they've accumulated. You're wanting to just jump in there and get the same results.
I know my route for eggs after weeks of gathering them. You're not going to get the same results because you haven't put in effort.
I watch other players playing and learn from their mistakes/wins.
At the end of the day it's a video game. You're still expected to play it.
A ) I'm not responding to you. I'm responding to Keven who I already showed is exaggerating eggs.Archangel said:LOL, would you care to compare suits?Feigr said:The point of a lot of these posts arguing with you is that you're not actually trying. You are putting in minimal effort. You want to just be given the things.keven2002 said:Decided to make a push on seeing how many eggs I could really collect in 30min and then gonna try to make a push on ATL to see how many drops I can get from Destard in 30min. I will post my results shortly 🙂
People getting drops in Destard at a high rate are using high suits and skills they've accumulated. You're wanting to just jump in there and get the same results.
I know my route for eggs after weeks of gathering them. You're not going to get the same results because you haven't put in effort.
I watch other players playing and learn from their mistakes/wins.
At the end of the day it's a video game. You're still expected to play it.
For an *expert, *newcomer, *profi, *noob, *return-player, whatever you wanna be this week, you sure have opinions about what others are doing... By your own posts, you weren't here for any of the last "Treasures Of xx" events, so your experience for comparison is not too up to snuff
I stand corrected as per your claryfications. However, your sentences being applicable to everyone did elicit the response.Feigr said:A ) I'm not responding to you. I'm responding to Keven who I already showed is exaggerating eggs.Archangel said:LOL, would you care to compare suits?Feigr said:The point of a lot of these posts arguing with you is that you're not actually trying. You are putting in minimal effort. You want to just be given the things.keven2002 said:Decided to make a push on seeing how many eggs I could really collect in 30min and then gonna try to make a push on ATL to see how many drops I can get from Destard in 30min. I will post my results shortly 🙂
People getting drops in Destard at a high rate are using high suits and skills they've accumulated. You're wanting to just jump in there and get the same results.
I know my route for eggs after weeks of gathering them. You're not going to get the same results because you haven't put in effort.
I watch other players playing and learn from their mistakes/wins.
At the end of the day it's a video game. You're still expected to play it.
For an *expert, *newcomer, *profi, *noob, *return-player, whatever you wanna be this week, you sure have opinions about what others are doing... By your own posts, you weren't here for any of the last "Treasures Of xx" events, so your experience for comparison is not too up to snuff
B ) I do think I've played enough to be an expert at gathering the EGGS at least. NOTICE that I only responded to that part of his post.
C ) I'm reading other posts here that have also said people should post their skills/suits. So yes, sure, if you're complaining about the drop rate... post your suit/skills. I'm not an expert in that and haven't pretended to be.
I will say it seems obvious that ranged is best, to equip a dragon slayer bow, and to get the Fey Slayer if you don't already have one as soon as you can.
D ) I haven't made a comparison once.
Also, what you're doing and since argument fallacies have been brought up before, is called an Ad Hominem argument. You don't have an argument to what I said, so you are attacking me. It's a fallacy because it doesn't prove the point your arguing.
You're arguing things and then when I respond, you misrepresent your previous arguments.Archangel said:By your own posts, you weren't here for any of the last "Treasures Of xx" events, so your experience for comparison is not too up to standards. That saying about the arrogance of ignorance comes to mind.
Pretty sure Keven2002 admitted on another forum to only playing 90 minutes in the last 3-4 days.Archangel said:
Personally think Keven has been playing a lot more than you (or I for that matter) NONSTOP, so your post is just a tad pedantic and TBH, cringe.
I had the impression that last time Dev learnt from Treasures of Tokuno, and subsequently changed the code to only reward those who are moving around and not sitting at the same location 24/7. This Destard event reminds me of Tokuno, but the major difference back then macroers were sent to the Bucs Bath and given a warning letter.dvvid said:The scripting in the "pile" on ATL is a major contributor to the lag in the dungeon. It does not matter if you are near the pile or not, you get a few steps in, pause for a few seconds, get a few steps, pause, repeat. It is a horrible experience for anyone trying to actually run around and kill stuff (actively play the game). By the devs allowing the scripting stuff to go on, they are basically encouraging everyone to just give up and do the same. Try escaping a paragon when you stop while running every 2-3 seconds...typically not possible. Feeling quite encouraged to change my playstyle to braindead scripting, just so I can get a few items and not deal with the infuriating lag while running around.
This is seriously a scripters paradise. The devs are just letting them have it. Its disappointing to those who actually enjoy actively playing the game. Its such a let down in its current state, in my opinion.
When 2 bots meet. ❤️ is in the air.Archangel said:Lol, I just saw you on Origin arriving at an egg farm just as I was leaving, hehehe. Happy egg hunting! (beats the drop rate, huh?)keven2002 said:I decided to go to Origin after becoming frustrated with how scripted ATL was at 6:30am.
I was killing stuff for about 20min or so and was able to get 4 drops (admittedly this could be higher if I had more than just a mage on Origin) and there were not any bot / script piles setup at this point. I was looking to do an hour just to compare drop rates without a bot / script pile present but my time was cut short because there was a paragon shadow wyrm / weald protector / crystal lattice floating around which I have no chance at solo'ing so I just packed it up and decided to try to grab eggs. For the next 40minutes I went egg hunting and I was able to pickup 150 eggs by casually recalling around (no real rush). It was pretty laid back and easy but terribly boring... I also did not like needing to have all the eggs in my main pack and targeting each one doing it one at a time.
My takeaway from a very short sample size:
It's going to be tough sledding for anyone not botting/scripting on ATL because it's completely different than Origin is right now. There is the obvious botter piles auto killing everything so even 4 drops in 20min is tough for me with any of my chars (I use CC) but the bots are also running rails and picking up majority of the eggs... there is no way I can pickup more than maybe 20 eggs on ATL in 40min (and that is if I'm lucky). No matter how you slice it, ATL needs some sort of fix.
For a shard that isn't ATL things seem backwards with the current dungeon drop rate versus drop rate using eggs. Admittedly my setup was optimized (assuming sampire would be best) for the dungeon so I might have been able to get more drops in Destard BUT that also kind of proves my point even further. I need an optimized build with fully built suit/ slayers / skills etc to pull let's say 20 or so drops an hour in Destard. I'll even go as far as to say 25-30 drops. I was able to pull 15 drops in about 40min which I could have also optimized if we take that approach. So with a build that could literally be a new char with 100% LRC and 75magery (no other skill needed) just casually recalling around, I would be around 200-250 eggs an hour aka 20-25 drops. That seems very lopsided and like the risk vs reward relationship is broken.
oh, and now you beat me to that farm, hehehe!
Like McDougle would say Sugar Troll, how can a bot be there to wave those he encounters. Are you jealous? lolPawain said:When 2 bots meet. ❤️ is in the air.Archangel said:Lol, I just saw you on Origin arriving at an egg farm just as I was leaving, hehehe. Happy egg hunting! (beats the drop rate, huh?)keven2002 said:I decided to go to Origin after becoming frustrated with how scripted ATL was at 6:30am.
I was killing stuff for about 20min or so and was able to get 4 drops (admittedly this could be higher if I had more than just a mage on Origin) and there were not any bot / script piles setup at this point. I was looking to do an hour just to compare drop rates without a bot / script pile present but my time was cut short because there was a paragon shadow wyrm / weald protector / crystal lattice floating around which I have no chance at solo'ing so I just packed it up and decided to try to grab eggs. For the next 40minutes I went egg hunting and I was able to pickup 150 eggs by casually recalling around (no real rush). It was pretty laid back and easy but terribly boring... I also did not like needing to have all the eggs in my main pack and targeting each one doing it one at a time.
My takeaway from a very short sample size:
It's going to be tough sledding for anyone not botting/scripting on ATL because it's completely different than Origin is right now. There is the obvious botter piles auto killing everything so even 4 drops in 20min is tough for me with any of my chars (I use CC) but the bots are also running rails and picking up majority of the eggs... there is no way I can pickup more than maybe 20 eggs on ATL in 40min (and that is if I'm lucky). No matter how you slice it, ATL needs some sort of fix.
For a shard that isn't ATL things seem backwards with the current dungeon drop rate versus drop rate using eggs. Admittedly my setup was optimized (assuming sampire would be best) for the dungeon so I might have been able to get more drops in Destard BUT that also kind of proves my point even further. I need an optimized build with fully built suit/ slayers / skills etc to pull let's say 20 or so drops an hour in Destard. I'll even go as far as to say 25-30 drops. I was able to pull 15 drops in about 40min which I could have also optimized if we take that approach. So with a build that could literally be a new char with 100% LRC and 75magery (no other skill needed) just casually recalling around, I would be around 200-250 eggs an hour aka 20-25 drops. That seems very lopsided and like the risk vs reward relationship is broken.
oh, and now you beat me to that farm, hehehe!
Come to Origin and I will show you my route to collect at least 250 eggs in one hour.Feigr said:I do know he exaggerated about egg gathering. And I do know people have asked others to post their suits/skills if they are complaining. This is a community. The game is complicated. Accept help.
I was responding that I wasn't comparing to previous events. You're trying to tie me into a corner and have a got you moment.You're arguing things and then when I respond, you misrepresent your previous arguments.Archangel said:By your own posts, you weren't here for any of the last "Treasures Of xx" events, so your experience for comparison is not too up to standards. That saying about the arrogance of ignorance comes to mind.
I pay to play this game. I don't pay to argue on the internet with people that do this.
My offer stands, if anyone is struggling for eggs. Just message me. I will walk you through my route.
Beautifully stated!AnneNomilly said:Could we stop attacking each other, playstyles, suits, etc. and maybe focus on the original reported issue? A casual player is unable to successfully play this event in Destard. The cost of the items, compared to the amount of time it takes to get the drops is unbalanced unless you hop in a group with archers/necro/spellweavers, stand put and shoot. Prices are skyrocketing for the drops/rewards, which is pricing the average NON POWER player out of this event.
Do we want to keep all players in the game or only the power gamer/sellers? Do we really need to argue with each other like this? If the "pile" on Atlantic is working, it's because it's the only thing currently that is successful for the largest group or players. But it still leaves out a wide swath of players.
The eggs are great that it's available. But it's nowhere near the level of what's needed to obtain the items. And, with them being shard bound, lower population shards players don't stand a chance in hell.
But please, let's do keep blaming the casual players and sniping at each other. That's super productive.
What are they going to say?McDougle said:We have plenty of time the event is until July but it's mid morning on Monday and not a peep from developers...
As opposed to any other day of the week, when peeps shine for their absence too! lolMcDougle said:We have plenty of time the event is until July but it's mid morning on Monday and not a peep from developers...
Now that's where this comedic-diary-writer could've gotten Keven... He and his mouth got us all into this fiasco, Therein lies his guilt 😂Pawain said:What are they going to say?McDougle said:We have plenty of time the event is until July but it's mid morning on Monday and not a peep from developers...
They already said this dungeon is different and they can not increase the spawn in other areas.
So, unless they open the hole we are stuck with what we got. A dungeon that only has mobs in the ramp areas. Exactly like it was if someone did not find the hole on their shard on day one.
Well I've given my suggestionPawain said:What are they going to say?McDougle said:We have plenty of time the event is until July but it's mid morning on Monday and not a peep from developers...
They already said this dungeon is different and they can not increase the spawn in other areas.
So, unless they open the hole we are stuck with what we got. A dungeon that only has mobs in the ramp areas. Exactly like it was if someone did not find the hole on their shard on day one.
They could say (and do) plenty; in fact anything from below would probably suffice for many people:Pawain said:What are they going to say?McDougle said:We have plenty of time the event is until July but it's mid morning on Monday and not a peep from developers...
They already said this dungeon is different and they can not increase the spawn in other areas.
So, unless they open the hole we are stuck with what we got. A dungeon that only has mobs in the ramp areas. Exactly like it was if someone did not find the hole on their shard on day one.
Jepeth said:So here's the problem I have with this line of thinking. What is the acceptable level of playtime to qualify someone for speaking about Felucca? Mind you we're discussing gameplay mechanics, here. These are systems in a video game, not societal abstraction.
Someone lives in Felucca, but that's not good enough: are they allowed to comment?
Someone runs a thief in VvV to farm the virtue and vice paintings: are they allowed to comment?
Someone farms powerscrolls in Felucca on a shard many of y'all consider dead: are they allowed to comment?
Someone began the game in 1998, but they've left and returned a bunch of times: are they allowed to comment?
Someone gathers resources in Felucca but as reds aren't out roaming around for lumberjacks: are they allowed to comment?
Does a person have to be one of the couple dozen PVPers on Atlantic to qualify for "speaking about Felucca" privileges? How much PVP is the right amount for you?
Turn this around a bit. You say 90% of the game is in Trammel. Are you partaking in literally every aspect of the game in Trammel so as to qualify to speak about its gameplay mechanics? No, because that'd be silly.
McDougle said:The people that want Powerscrolls in Tram won't farm them even if they do get added there. You do know that, right? The Tram spawns are on a set respawn timer. Do you know what these people really want when they ask for that? To remove the ONE exclusive reward that Fel's had for 20 years.
This is not quite correct i ask for ps in tram because pvpers want tram content in fel. Content they can already do in tram you can't say in one sentence we pvp for the love then say we need a new reward
I prefer a game that does not change based on scripting. Scripting will happen if they reduce the spawn to 1 mob a minute.keven2002 said:They could say (and do) plenty; in fact anything from below would probably suffice for many people:Pawain said:What are they going to say?McDougle said:We have plenty of time the event is until July but it's mid morning on Monday and not a peep from developers...
They already said this dungeon is different and they can not increase the spawn in other areas.
So, unless they open the hole we are stuck with what we got. A dungeon that only has mobs in the ramp areas. Exactly like it was if someone did not find the hole on their shard on day one.
The easiest thing they could do is probably bump the spawn back up some; maybe not where it was day 1 but maybe 50-75% of it so there is more to kill in the script zones which would allow those not scripting to have a chance.
The next thing they could do is open up Fel, that seems like it would be pretty easy too. Just "turn on" the dungeon in Fel like they did in Tram.
They could probably tweak the drop rate some so that if 1000 damage points get you a drop they could change that number to 750 points. I don't know the formula bc they like to keep those things secret but ultimately we know there is some point where a drop triggers... just lower that point by 25%.
I also think that they could actually change the spawn locations because they already have done so once so why wouldn't they be able to do so again?
They could say that they are still monitoring it and request some more direct feedback in the game etc so they have more information to make a decision from. After that they can make whatever changes they think would be the right call.
They could also technically do nothing (which I think would be a mistake) and say exactly what you said which is essentially "go kick rocks" we aren't changing anything. At least at that point we know what we are stuck with.
Seems like there are several options for them to pick from here...
So, to be frank, I find your logic on who does and does not qualify for the sacred right to criticize PVP and Felucca as a game mechanic in the 25th year of Ultima Online arbitrary. But if you'd like maybe someone will program a nice website for you that if you enter in answers matching yours to my questions the website will say "PVP/Felucca Qualifying!" with a happy little chime. Maybe cah can whip that up.drcossack said:Actually, yes, I have done a vast majority of the content in Tram at one point or another. Just as I've pvp'd in this game. As for your questions:1) No, it isn't. I've had houses in Fel for the entirety of my playtime. Back in the day, that was because one of my chars was Red & I had to do it. I didn't do pvm content (in Fel, at least) outside of champ spawns back then, because there was no need to. It wasn't worth the time & effort. Now? If I want to kill monsters in Fel, I can do so for hours & probably won't see anyone. If I do, they probably won't bother me. Granted, I only go to specific dungeons to kill monsters (you'll often find me in Fel Destard on Level 2), and for one specific reason: Fame farming for the Sacrifice virtue. The main reason for that: You can't recall into Fel dungeons + you get more fame/karma from Fel mobs.2) Let's be honest, nobody cares about VvV outside of using it to pvp without getting murder counts, because literally everyone is in it for that reason.3) Sure, why not? Dead shard or not, those people, at the very least, have some playtime in Felucca. You can even farm spawns on Atlantic if you know where to go/do it at the right time.4) When people started their account & how long they've played (or haven't played) isn't relevant.5) It's 2022. The days where players were literally everywhere are long gone. Sure, some servers are more active than others, though I only have knowledge of two of them - On LS, if you just spend all day in Luna, you'd think the place was dead. Atlantic's population speaks for itself.Ultimately, you seem to be misunderstanding something, likely on purpose. Powerscrolls, at the end of the day, are not worth the time it takes to farm them. I won't say the money isn't worth it, because it very much is. But you have to factor in two different variables as far as scrolls go:All of the skills that can drop as a powerscroll from Champ Spawns: 11 combat skills, 12 casting skills, 3 for wilderness, 3 (?) for hiding, and all 4 for bard. Then the game rolls on the cap that the scroll raises it to, and you only have 6 (or 12) chances at them: 110, 115, 120. Yes, you can scroll bind up to 120, but that also takes a good amount of time.btw, "speaking about Fel" and "speaking about pvp" are two different things. I'll use Final Fantasy 14 as an example: While I have almost all of the game's jobs for all of the roles (tank, healer, melee/ranged/caster DPS) at level 80 (and some at the current cap of 90), there are only a few that I actively play for endgame content. I have no opinion on the jobs that I only leveled because of achievements & titles.The people that want Powerscrolls in Tram won't farm them even if they do get added there. You do know that, right? The Tram spawns are on a set respawn timer. Do you know what these people really want when they ask for that? To remove the ONE exclusive reward that Fel's had for 20 years. All because they could never get those scrolls back in the day when the game had a lot more subscribers; there is nothing stopping those same people from getting a group together and doing those spawns now.
Jepeth said:
You are, however, under the mistaken impression that I was asking for powerscrolls in Trammel. I wasn't, neither in my feedback nor in my reply to you. That was McDougle. As far as your beliefs on why people want to have Trammel power scroll champion spawns, that's entirely your own preconceived notions about others and their supposed twenty year old grievances to figure out. My initial suggestion in my feedback to the team was that if they were to add the event to Felucca then perhaps they should remove the champion spawns from dropping Treasures items.
I played all of Treasures of Fire in Felucca and the Semidar spawn offered a ton of points for minimal effort compared to what was going on in Trammel. We can go back and forth on the risk v. reward argument all you want, but, again, I believe it's greed working here. PVPers want to play the event in Felucca to reduce competition and earn regular spawn drops, they want to PK players for the drops they've earned, they want to earn more drops because of the champion spawn's density, and they also wouldn't mind having the powerscrolls that Rikktor would supply.
Our team has a reason for not including the spawn in Felucca; it did not happen by chance. Until they supply us with that part of their game design philosophy I think we can assume it has something to do with the reasons I just mentioned.
Pawain said:@ JenniferMarie also the forums were dead when the shards had the pile.
Everybody was playing
So much this.
happy customers don't come here to post...
You should educate yourself on what you talk about before coming here to type some nonsense because it makes you look bad. Go check the initial threads on day 1; I didn't say a word about the spawn being "too much" because I liked it. I knew there was an issue and was playing as much as I could before the fix (which I assumed would just be spreading out the spawn.... which it wasn't).Pawain said:
You should have kept your mouth shut and maybe we would still have the hole. Then we would be able to get items also, not just scripters.
Since you asked above.keven2002 said:just logged on to ATL to see if anything was stealth fixed by Devs and the lag in Destard is literally as bad as it was on day 1.... yet I do not have the drops to show for it.
So in summary; a "fix" was done for the lag that was happening (where Kyronix said nothing about the spawn changed) that resulted in LESS drops and the SAME lag. Hmm.

The reapers made us lag. But you could step back a little and lag went away then go back in till it hit again. I'm sure Atl was worse. But too many times UO fixes a leaky pipe with a sledge hammer and the players are not happy.dvvid said:Yeah on ATL the pile that was immediately at the entrance was taken care of but there are 3 more going toward the second level area, so no removal really took place. It causes lag for the entire dungeon, which basically demands you join them or waste your time.
Or at least addressed by the developers quit ignoring the player baseForeverFun said:It really doesn't matter who or why the "pile" change was made on ~day 3 of this event. Odds are, a change would have been made regardless of whether a player reported it, particularly if shards were crashing (reportedly atlantic did crash). It was also pointed out that EJ accounts lost the ability to get drops on day 2, but that later changed back -- my guess is the EJ change was an attempt to mitigate (not fix) the underlying problem.
The repears and spell animations/etc are just one source of lag. This thread, and the threads that it links to cover some of this.
https://forum.uo.com/discussion/10554/treasures-of-fey-earthquake-in-ec#latest
Further speculation:
My guess would be a major source of the lag in this event relates to the kill rate, corpse generation rate, and garbage collection/cleanup rate of the corpses. Most people likely aren't partied, so that amplifies the number of corpse instances.
On a server like atlantic, that server could be pushing up to it's object/item limits. If you are spawning thousands of corpses in short order, and those take minutes to cleanup, that's a problem.
The delayed cleanup of corpses could be a major source of contention as well. A naive implementation would have the server tracking one list of corpse/items, with one lock, and that lock is held for longer periods of time as the list grows larger. I point this out as a possible hint to the developers for something to look at.
The lag likely carries over to other dungeons as they are on the same server as destard. Or there is some global list (and lock protecting it) that affects all the servers for a given shard.
I don't see a problem (lag, etc) like this waiting for NL to fix. I won't play NL if these problems aren't fixed in the current "pay the bills" production shards.
So true!JenniferMarie said:I made a comment to a friend of mine over the weekend while we were playing in Destard, and I've been mulling over if I should say something here with all of the feedback.Think I've decided to share it with @ Kyronix ...For sure, the first 24-36 hours of Destard was ... interesting. I am sure there was some fairly bad lag on Atlantic, since Great Lakes had it's fair share of some pretty gnarly lag when most people were in Destard farming.But it genuinely was the best time in a dungeon event I've personally witnessed people having. Usually, there is a lot of complaining in Gen Chat about people dying nonstop to paragons or people dragging paragons while running away or begging for help with fighting paragons. But that first day or two of Destard, people were actually having a blast.I'm sure the spawn/drop rate of that first day or two was unintended, but it gave every single person on the shard (speaking about GL here, exclusively, as I only play there) a chance to get drops. Some players who don't handle the dungeon events as well as others were getting as many drops as people who are able to handle these events. Even when people would die en masse to a Shadow Wyrm paragon or some such, there was laughing and no belly-aching.While I completely understand a tweak needed to happen to deal with the lag, it's now kind of gone from one extreme to the other.So ... the idea I had over the weekend was that the spawn/drop rate should maybe stay the same as it was that first day or two - but there could maybe be multiple spawn points? One on the third level, one on the second level, and on the first level: one in the middle of the dragon pit, one in the area of the Platinum/Crimson Drakes/Water Elementals, one in the "spawn" area, and one up near the second level entrance? That would spread people out, but still give them a decent chance at grouping up, killing things, and getting decent drops. (For all those who complain about the UO market, players getting more drops only helps with that because no one will be spending tons of gold in game on items they can claim for themselves.)Just my two cents - no one asked for it, so I don't need to be reminded of that by anyone who doesn't like my idea.
Addendum: if these kinds of events are designed to promote community engagement and encourage people to play together, that first couple of days most definitely did that. I understand the “but … scripters!” argument, however it seems the adjustments benefit those scripters more than the actual players.
scripters are going to script so long as there aren’t any consequences or so long as the potential pay-out is greater than the consequences. Giving players a chance to keep up without breaking rules themselves seems like the best case scenario.
drcossack said:McDougle said:The people that want Powerscrolls in Tram won't farm them even if they do get added there. You do know that, right? The Tram spawns are on a set respawn timer. Do you know what these people really want when they ask for that? To remove the ONE exclusive reward that Fel's had for 20 years.
This is not quite correct i ask for ps in tram because pvpers want tram content in fel. Content they can already do in tram you can't say in one sentence we pvp for the love then say we need a new reward
What Tram content do the pvp'ers want in Fel? Besides this Treasures of the Fey event, which, y'know, really SHOULD be in there. Especially since they've done it for past Treasures events.
See we really all want the same thing all content available to everyone on both facets but the pvpers are unwilling to surrender the 20 year monopoly on ps with the drops not being cursed an auto insurance they want their cake and eat it tooSeth said:drcossack said:McDougle said:The people that want Powerscrolls in Tram won't farm them even if they do get added there. You do know that, right? The Tram spawns are on a set respawn timer. Do you know what these people really want when they ask for that? To remove the ONE exclusive reward that Fel's had for 20 years.
This is not quite correct i ask for ps in tram because pvpers want tram content in fel. Content they can already do in tram you can't say in one sentence we pvp for the love then say we need a new reward
What Tram content do the pvp'ers want in Fel? Besides this Treasures of the Fey event, which, y'know, really SHOULD be in there. Especially since they've done it for past Treasures events.They want "Tram" players to spawn in Fel so that they can hunt them.
Guys, try to solve the pile and drop rate... there is no reward for piling long articles here 😂
This + remove EJ participation would make this 100% more bearable.Maximus_Neximus said:Zero drops over the past ~45+ minutes on Atlantic with 1400+ luck. This has got to change. This is NOT fun at all. For the love of god, revert the changes back to day one where people actually had a chance to compete with the scripters.
And how do you tell which accounts are EJ. Some people have 10 plus accounts.username said:This + remove EJ participation would make this 100% more bearable.Maximus_Neximus said:Zero drops over the past ~45+ minutes on Atlantic with 1400+ luck. This has got to change. This is NOT fun at all. For the love of god, revert the changes back to day one where people actually had a chance to compete with the scripters.
They should not be able to receive drops....Pawain said:And how do you tell which accounts are EJ. Some people have 10 plus accounts.username said:This + remove EJ participation would make this 100% more bearable.Maximus_Neximus said:Zero drops over the past ~45+ minutes on Atlantic with 1400+ luck. This has got to change. This is NOT fun at all. For the love of god, revert the changes back to day one where people actually had a chance to compete with the scripters.
Please explain how you know.
Duplicate post, so hard to type on phone.
Getting PS in Tram is a tall order.See we really all want the same thing all content available to everyone on both facets but the pvpers are unwilling to surrender the 20 year monopoly on ps with the drops not being cursed an auto insurance they want their cake and eat it tooSeth said:drcossack said:What Tram content do the pvp'ers want in Fel? Besides this Treasures of the Fey event, which, y'know, really SHOULD be in there. Especially since they've done it for past Treasures events.McDougle said:The people that want Powerscrolls in Tram won't farm them even if they do get added there. You do know that, right? The Tram spawns are on a set respawn timer. Do you know what these people really want when they ask for that? To remove the ONE exclusive reward that Fel's had for 20 years.They want "Tram" players to spawn in Fel so that they can hunt them.
Guys, try to solve the pile and drop rate... there is no reward for piling long articles here 😂
In the game you and Popps design that could be the case. But not in UO.McDougle said:They should not be able to receive drops....Pawain said:And how do you tell which accounts are EJ. Some people have 10 plus accounts.username said:This + remove EJ participation would make this 100% more bearable.Maximus_Neximus said:Zero drops over the past ~45+ minutes on Atlantic with 1400+ luck. This has got to change. This is NOT fun at all. For the love of god, revert the changes back to day one where people actually had a chance to compete with the scripters.
Please explain how you know.
Feigr said:I made this one myself and don't feel bad for sharing. This includes very little detail of what I was told and I created most of this myself.
Log into EC.Make sure legacy targetting is off. User Settings > LegacyFilter out Innocent, Friend, Invulnerable, and summons in your mobiles bar. User Settings > MobilesEquip Fey TalismanUse a dragon slayer and try to get max swing speed for whatever ranged weapon you choose.Create this macro...Smart Next TargetCursor Target CurrentAttack Current TargetEnable RepeatingRepeat 10 times.Log out of EC.
DO THE FOLLOWING AT YOUR OWN RISK AND ONLY IF YOU ARE AWARE OF WHAT YOU'RE DOING.Go to C:\Users\%WINDOWSNAME%\Ultima Online Stygian Abyss\User Data\%YOURUOACCOUNTNAME%\%SHARD%\Right click the character name you created the macro on and open with Notepad.Copy just this section under macros. Don't copy other lines and copy it from your OWN FILE.<UserAction type="UserCommand" id="5201" iconId="865007" targetType="Cursor" text="script Actions.NextTarget()" /><UserAction type="CursorTargetCurrent" id="0" iconId="643" targetType="Cursor" /><UserAction type="AttackCurrentTarget" id="0" iconId="773" targetType="Cursor" /><UserAction type="Delay" id="0" iconId="623" targetType="Cursor" delay="0.25" />Paste it multiple times under itself. Save.Reopen EC.Put the macro on a hotkey.Go to a spot with a fast spawn in Destard. I suggest the room before going to level 2, level 2 on the left side, or level 3.
McDougle said:See we really all want the same thing all content available to everyone on both facets but the pvpers are unwilling to surrender the 20 year monopoly on ps with the drops not being cursed an auto insurance they want their cake and eat it tooSeth said:drcossack said:McDougle said:The people that want Powerscrolls in Tram won't farm them even if they do get added there. You do know that, right? The Tram spawns are on a set respawn timer. Do you know what these people really want when they ask for that? To remove the ONE exclusive reward that Fel's had for 20 years.
This is not quite correct i ask for ps in tram because pvpers want tram content in fel. Content they can already do in tram you can't say in one sentence we pvp for the love then say we need a new reward
What Tram content do the pvp'ers want in Fel? Besides this Treasures of the Fey event, which, y'know, really SHOULD be in there. Especially since they've done it for past Treasures events.They want "Tram" players to spawn in Fel so that they can hunt them.
Guys, try to solve the pile and drop rate... there is no reward for piling long articles here 😂
Yes all content available to all ...drcossack said:McDougle said:See we really all want the same thing all content available to everyone on both facets but the pvpers are unwilling to surrender the 20 year monopoly on ps with the drops not being cursed an auto insurance they want their cake and eat it tooSeth said:drcossack said:McDougle said:The people that want Powerscrolls in Tram won't farm them even if they do get added there. You do know that, right? The Tram spawns are on a set respawn timer. Do you know what these people really want when they ask for that? To remove the ONE exclusive reward that Fel's had for 20 years.
This is not quite correct i ask for ps in tram because pvpers want tram content in fel. Content they can already do in tram you can't say in one sentence we pvp for the love then say we need a new reward
What Tram content do the pvp'ers want in Fel? Besides this Treasures of the Fey event, which, y'know, really SHOULD be in there. Especially since they've done it for past Treasures events.They want "Tram" players to spawn in Fel so that they can hunt them.
Guys, try to solve the pile and drop rate... there is no reward for piling long articles here 😂What monopoly? This isn't the early 2000's, where multiple guilds policed the spawns and fought over them. You don't get it - all content IS available to everyone. You just need to go do it. Instead of going out and doing spawns for yourselves, you'll whine about the "evil PK's" (that you probably won't even run into) as the reason why you don't go after the ONE thing Fel has over Tram.But I'll tell you what. If Tram gets Powerscrolls, how about Fel gets all of the Tram exclusive content in exchange? Underwater Boss and Shadowguard are a good start.
McDougle said:Yes all content available to all ...drcossack said:McDougle said:See we really all want the same thing all content available to everyone on both facets but the pvpers are unwilling to surrender the 20 year monopoly on ps with the drops not being cursed an auto insurance they want their cake and eat it tooSeth said:drcossack said:McDougle said:The people that want Powerscrolls in Tram won't farm them even if they do get added there. You do know that, right? The Tram spawns are on a set respawn timer. Do you know what these people really want when they ask for that? To remove the ONE exclusive reward that Fel's had for 20 years.
This is not quite correct i ask for ps in tram because pvpers want tram content in fel. Content they can already do in tram you can't say in one sentence we pvp for the love then say we need a new reward
What Tram content do the pvp'ers want in Fel? Besides this Treasures of the Fey event, which, y'know, really SHOULD be in there. Especially since they've done it for past Treasures events.They want "Tram" players to spawn in Fel so that they can hunt them.
Guys, try to solve the pile and drop rate... there is no reward for piling long articles here 😂What monopoly? This isn't the early 2000's, where multiple guilds policed the spawns and fought over them. You don't get it - all content IS available to everyone. You just need to go do it. Instead of going out and doing spawns for yourselves, you'll whine about the "evil PK's" (that you probably won't even run into) as the reason why you don't go after the ONE thing Fel has over Tram.But I'll tell you what. If Tram gets Powerscrolls, how about Fel gets all of the Tram exclusive content in exchange? Underwater Boss and Shadowguard are a good start.
Not for this Trammy, I would rather chase monsters in Tram then wasting time getting chased by pkers in Fel 😂JenniferMarie said:For what it’s worth … I personally believe that if a dynamic event like this is in a Tram dungeon, it should also be in a Fel dungeon.
Is there a risk? Yup, cause it’s Fel. But plenty of “Trammies” would rather choose that risk than spend hours upon hours grinding in an elbows-to-a**es packed dungeon for two drops.
Or for you to stay in fel this old age horse of an argument beaten to death and solved nothingdrcossack said:McDougle said:Yes all content available to all ...drcossack said:McDougle said:See we really all want the same thing all content available to everyone on both facets but the pvpers are unwilling to surrender the 20 year monopoly on ps with the drops not being cursed an auto insurance they want their cake and eat it tooSeth said:drcossack said:McDougle said:The people that want Powerscrolls in Tram won't farm them even if they do get added there. You do know that, right? The Tram spawns are on a set respawn timer. Do you know what these people really want when they ask for that? To remove the ONE exclusive reward that Fel's had for 20 years.
This is not quite correct i ask for ps in tram because pvpers want tram content in fel. Content they can already do in tram you can't say in one sentence we pvp for the love then say we need a new reward
What Tram content do the pvp'ers want in Fel? Besides this Treasures of the Fey event, which, y'know, really SHOULD be in there. Especially since they've done it for past Treasures events.They want "Tram" players to spawn in Fel so that they can hunt them.
Guys, try to solve the pile and drop rate... there is no reward for piling long articles here 😂What monopoly? This isn't the early 2000's, where multiple guilds policed the spawns and fought over them. You don't get it - all content IS available to everyone. You just need to go do it. Instead of going out and doing spawns for yourselves, you'll whine about the "evil PK's" (that you probably won't even run into) as the reason why you don't go after the ONE thing Fel has over Tram.But I'll tell you what. If Tram gets Powerscrolls, how about Fel gets all of the Tram exclusive content in exchange? Underwater Boss and Shadowguard are a good start.
Again, it already is. You're just choosing not to go do it. There's no gameplay restriction that forces you to stay in the Trammel ruleset.
Curse the drops...there is risk otherwise you just have a champ spawn worth of monsters to kill..not available to tramSeth said:Not for this Trammy, I would rather chase monsters in Tram then wasting time getting chased by pkers in Fel 😂JenniferMarie said:For what it’s worth … I personally believe that if a dynamic event like this is in a Tram dungeon, it should also be in a Fel dungeon.
Is there a risk? Yup, cause it’s Fel. But plenty of “Trammies” would rather choose that risk than spend hours upon hours grinding in an elbows-to-a**es packed dungeon for two drops.
I had a similar yet not nearly as diabolical idea for the afk scripters.Petra_Fyde said:I did have a 'pipe dream' to share that might amuse. All discovered 'afk scripters' to be telestormed to the exact location in Felucca and any 'of fey wrath' items with them automatically become cursed. 😂
A couple thoughts on your wall of stone example:keven2002 said:I had a similar yet not nearly as diabolical idea for the afk scripters.Petra_Fyde said:I did have a 'pipe dream' to share that might amuse. All discovered 'afk scripters' to be telestormed to the exact location in Felucca and any 'of fey wrath' items with them automatically become cursed. 😂
If you start casting wall of stone in front of these toons they will stand there until the wall falls, leaving the mobs behind it untouched. That's how someone can easily identify an afk scripter.
Once identified, a GM could just port these toons outside the dungeon. Most likely they would just remain there until the person came back but in the event that they were actually there the person could just run back to "the pile" inside the dungeon in about 20 seconds; really no harm no foul for those people at their keyboards (but still scripting). Especially when the treasure events are 100% meant to run around the entire dungeon; not sit in one single place for 10 hours.
Truly Fel, means once anyone step into Felucca land, there is no such thing as blessed, or insured. Everything is automatically "cursed" by default and loot-able. This should include everything worn including legendary armor, jewels and all gears worth Platinums.Petra_Fyde said:I'm using the same character in Destard as I have at the previous events, my drop rate has been about the same too, it's not uber, but with the amount of time the event is on I don't expect to have too much difficulty getting the items I want. On the other hand, Europa has less of a problem with scripters than Atlantic, and though the same area gets crowded in the evening, it's usually by people I know and am working with. I tend to target paragons then, mostly because they're the only things staying alive long enough for me to get a hit in, but also because with others around, I'm less likely to die when I do.
I did have a 'pipe dream' to share that might amuse. All discovered 'afk scripters' to be telestormed to the exact location in Felucca and any 'of fey wrath' items with them automatically become cursed. 😂
What makes you say 'no mana leech'? As far as I'm aware the only restriction is no LIFE leech on paragons. I'm using whirlwind, which not only leeches mana, but also life from the mobs surrounding the paragon I'm hitting.Urge said:Truthful feedback? I don't find this one nearly as fun as hythloth. I'll sit this one out and buy the rewards i want.
No mana leech on any of the mobs and competing with lag and insta attack ranged characters in a static location just isn't appealing to me.
The mobs seem to be too soft compared to the number of people participating and having limited spawn locations is a nightmare.
Petra_Fyde said:What makes you say 'no mana leech'? As far as I'm aware the only restriction is no LIFE leech on paragons. I'm using whirlwind, which not only leeches mana, but also life from the mobs surrounding the paragon I'm hitting.Urge said:Truthful feedback? I don't find this one nearly as fun as hythloth. I'll sit this one out and buy the rewards i want.
No mana leech on any of the mobs and competing with lag and insta attack ranged characters in a static location just isn't appealing to me.
The mobs seem to be too soft compared to the number of people participating and having limited spawn locations is a nightmare.
The only time I'm short of mana is when they've cast mana drain or vampire on me.
I agree with you that just because they don't move doesn't mean they are bots. This is why I suggested porting suspected bots/afk people to the dungeon entrance. If they are truly at their computer they will immediately run back to the pile - really no harm no foul.Merus said:A couple thoughts on your wall of stone example:
1. The fact that they don’t move doesn’t mean they are afk, just means they might not want to move. It’s perfectly possible that someone wants to just stand still and mash their attack nearest macro without the need to run around… particularly if they are multi clienting which is perfectly legal.
2. You deliberately using wall of stone to interfere with other players ability to target mobs could easily be interpreted as griefing, which could very well make you reportable in the Tram rule set.
I’m certainly not suggesting that some of them aren’t actually afk bots, but your suggestion of GM action based on what you deem as evidence seems a little lacking to me.

McDougle said:Or for you to stay in fel this old age horse of an argument beaten to death and solved nothing
I spent about an hour last night on one of the range piles with 2 accounts, wraith archer and wraith thrower. I would absolutely be miffed if I was all of a sudden telestormed to some alternative location while I’m trying to play.keven2002 said:I agree with you that just because they don't move doesn't mean they are bots. This is why I suggested porting suspected bots/afk people to the dungeon entrance. If they are truly at their computer they will immediately run back to the pile - really no harm no foul.Merus said:A couple thoughts on your wall of stone example:
1. The fact that they don’t move doesn’t mean they are afk, just means they might not want to move. It’s perfectly possible that someone wants to just stand still and mash their attack nearest macro without the need to run around… particularly if they are multi clienting which is perfectly legal.
2. You deliberately using wall of stone to interfere with other players ability to target mobs could easily be interpreted as griefing, which could very well make you reportable in the Tram rule set.
I’m certainly not suggesting that some of them aren’t actually afk bots, but your suggestion of GM action based on what you deem as evidence seems a little lacking to me.
That said we know when multi-clienting you shouldn't really be able to run active macros (ie targeting mobs to kill) on each client. As you suggest someone can stand still and mash their macros but let's be honest the people running more than 1 client aren't toggling back and forth to mash their macro because the mob is dead before they can even toggle to their other client.
Also on you second point, you are also right. It could be considered griefing which is why I'm not really doing it outside of my test, but I did cast it for a few minutes non stop in front of the pile and guess what zero people said anything and the mobs just sat behind the wall. Here is another perfect example of what I'm talking about.
I'm the lone wraith by that shadow wyrm corpse. That's out of sight for that pile of throwers/archers and guess what? Nobody moved for 20 seconds straight. They did however kill a couple other things that was in sight. I actually had time to walk over to the edge and kill the wyrm all by myself without anyone moving. Again is this undeniable proof every single person there is AFK? No not at all but you can't tell me that at least half of those 10 people aren't AFK and a simple port out of the dungeon would prove it. Another thing they could do is just drop like 6 paragons on the pile every so often to completely level it and make everyone go rez and come back. I thought that might be a little over the top though for those actually playing.
Ultimately we don't need a GM on every second of the day monitoring everyone; all we need is for a GM to take some action to show that they are actually there monitoring various things. Once people know they are and their multibox accounts will be actioned; I bet they will rethink just sitting there in the open being so obvious with it.
Option #2 would be just open up Fel and let the people take care of the bots ourselves 😂
I definitely had more fun at the beginning of the event, the spawn at the pile was so fast (and my shard population small enough) that with 8 or so people everyone was getting hits in every few seconds.keven2002 said:Interesting @ Merus. I appreciate that insight. Hats off to you for whatever macro you've created (I'm assuming you play EC to have it setup ?). I'm guessing when you hit your macro it's essentially "queued up" to attack the next which allows you to toggle?
While you might toggle back and forth between 2 screens every second, let's not pretend that everyone is doing what you are because it's obvious that's not the case. In my scenario of you being sent to the entrance, it would be a shock to you (assuming you do not move at all and were suspected of AFK) but since you were there you would easily be back in the pile in 20seconds and the GM would realize you're fine. I'm guessing 50-60% of the people ported would not be there to move back to the pile.
Also, this is not a knock on your playstyle, but I feel like what you are doing isn't really "playing the game" and for me that would bore me to tears. Basically just toggling between 2 screens pressing a button. So basically for this event (the dungeon fighting part) the winning recipe is to be in EC and use a play style of a human robot literally toggling mindlessly back and forth between screens and that will net the same as (if not more) drops as someone who is running around actively playing/killing.
Does that seem kind of wrong to anyone else? Seems to me like that only encourages scripting.
Did I ever say I knew which accounts are EJ? HUH????Pawain said:And how do you tell which accounts are EJ. Some people have 10 plus accounts.username said:This + remove EJ participation would make this 100% more bearable.Maximus_Neximus said:Zero drops over the past ~45+ minutes on Atlantic with 1400+ luck. This has got to change. This is NOT fun at all. For the love of god, revert the changes back to day one where people actually had a chance to compete with the scripters.
Please explain how you know.
Of course you do not know.username said:Did I ever say I knew which accounts are EJ? HUH????Pawain said:And how do you tell which accounts are EJ. Some people have 10 plus accounts.username said:This + remove EJ participation would make this 100% more bearable.Maximus_Neximus said:Zero drops over the past ~45+ minutes on Atlantic with 1400+ luck. This has got to change. This is NOT fun at all. For the love of god, revert the changes back to day one where people actually had a chance to compete with the scripters.
Please explain how you know.
And what proof do you have that there are no Multibox accounts using EJ Accounts or what about all those AFK autobots. How do you explain all the insta kills or do you seriously think it is blind luck that all those different players are hitting the exact same target every time. Just a little common sense tells you there is massive cheating.Pawain said:Of course you do not know.username said:Did I ever say I knew which accounts are EJ? HUH????Pawain said:And how do you tell which accounts are EJ. Some people have 10 plus accounts.username said:This + remove EJ participation would make this 100% more bearable.Maximus_Neximus said:Zero drops over the past ~45+ minutes on Atlantic with 1400+ luck. This has got to change. This is NOT fun at all. For the love of god, revert the changes back to day one where people actually had a chance to compete with the scripters.
Please explain how you know.
You just said this BS:
This + remove EJ participation would make this 100% more bearable.
You and the other EJ haters blame them for everything even tho you have no proof.
Maybe yall should remove fiction from your posts. Would make the forums 100% more bearable.
An earlier post, I suggested that EJ players have an [EJ] Tag added overhead. Then the players can assess this for themselves.Pawain said:Of course you do not know.username said:Did I ever say I knew which accounts are EJ? HUH????Pawain said:And how do you tell which accounts are EJ. Some people have 10 plus accounts.username said:This + remove EJ participation would make this 100% more bearable.Maximus_Neximus said:Zero drops over the past ~45+ minutes on Atlantic with 1400+ luck. This has got to change. This is NOT fun at all. For the love of god, revert the changes back to day one where people actually had a chance to compete with the scripters.
Please explain how you know.
You just said this BS:
This + remove EJ participation would make this 100% more bearable.
You and the other EJ haters blame them for everything even tho you have no proof.
Maybe yall should remove fiction from your posts. Would make the forums 100% more bearable.
Pawain said:From what I have seen here in threads about the EC. Players can do most anything just using it and pushing one button.
This is a really good point.ForeverFun said:
From an economics perspective, if the supply of drops is largely being sucked away by EJ accounts, that is a penalty to paying customers. Many systems have the notion of "quality of service" to try to address issues like this. Personally, I do NOT think EJ should be getting drops at these events.
Why do you keep putting words in my mouth and starting arguments that don't exist? I simply stated EJ participation shouldn't be a thing: you want to participate in a live event you should pay. Give them some incentive to become a full time member. You're trying to infer so many things that I don't even mean or necessarily agree with. Stop being an abrasive rtard.Pawain said:Of course you do not know.username said:Did I ever say I knew which accounts are EJ? HUH????Pawain said:And how do you tell which accounts are EJ. Some people have 10 plus accounts.username said:This + remove EJ participation would make this 100% more bearable.Maximus_Neximus said:Zero drops over the past ~45+ minutes on Atlantic with 1400+ luck. This has got to change. This is NOT fun at all. For the love of god, revert the changes back to day one where people actually had a chance to compete with the scripters.
Please explain how you know.
You just said this BS:
This + remove EJ participation would make this 100% more bearable.
You and the other EJ haters blame them for everything even tho you have no proof.
Maybe yall should remove fiction from your posts. Would make the forums 100% more bearable.
Yup good point, same for the EJ tag suggestion.dvvid said:This is a really good point.ForeverFun said:
From an economics perspective, if the supply of drops is largely being sucked away by EJ accounts, that is a penalty to paying customers. Many systems have the notion of "quality of service" to try to address issues like this. Personally, I do NOT think EJ should be getting drops at these events.
Yes !Seth said:Yup good point, same for the EJ tag suggestion.dvvid said:This is a really good point.ForeverFun said:
From an economics perspective, if the supply of drops is largely being sucked away by EJ accounts, that is a penalty to paying customers. Many systems have the notion of "quality of service" to try to address issues like this. Personally, I do NOT think EJ should be getting drops at these events.
EJ should pay to try seasonal events.
Can you share EC mod on how to remove that earthquake shaking graphics? Thanks!JenniferMarie said:Pawain said:From what I have seen here in threads about the EC. Players can do most anything just using it and pushing one button.As a player who uses EC almost exclusively, I can agree that the built-in macros for the EC client can make almost anything possible.For instance, finally being shown how to remove spell casting animation from my game play not only removed the Earthquake screen shaking but also summoned Reapers. It seems the only spell casting animation that remains on the screen is EVs. (I don't even see flamestrikes, energy bolts, or fireballs any longer - which I don't particularly like.) This actually did cut down on lag tremendously when everyone was piled up in one place that first day or two.I can also create a new tab in my journal and set it to show only system messages and chat channels I want. I use this feature for EM Events and I used it that first day or two in Destard. For me, it shows only system messages, Gen Chat, and Guild chat. Doing that, it removes all journal recordings of what people say around me (including spell casting).I can turn off overhead spell casting, so I don't see dozens of people casting their spells.All of that said, however, EC macros and features aren't supposed to be used as some kind of "legal" scripting or bot. I recognize some people use it as such, and quite frankly they should be treated the same way as anyone using a third party program to AFK script anything - be it crafting, resource gathering, or event farming.But all of these arguments don't do anything to change the current situation, or to change how the Development Team responds or reacts to our concerns. The petty back-and-forth, bickering, and nitpicking just means that the Devs are more likely to ignore us all.
LOL I guess common sense left you a long time ago. Why put your main accounts in danger when you can use one throw away paid account and 10 throw away EJ accounts and cheat all you want. Using a little gray matter is not that hard and what is really funny is you have no proof as to what we say but you sure defend the use of EJ Accounts almost a little to much, now I wonder why.Pawain said:@ Lord_Frodo
I did not say anything about multi boxing. But I'm sure I've seen you post that 90% of EJ accounts are cheaters. Sure did not take you long to respond to the EJ signal.
I do not play on Atlantic. So I do not know the players there. I know we had a gargoyle doing that with 3 accounts. 2 following one. He talked in chat while doing it. Sometimes his chat would be zxzxzxzxzxzx.
I'm sure they have been paged on there on Atlantic and the responders could not verify they are bots.
But you sitting at home on a forum can tell who is an unattended bot and who is an EJ account. And demand punishment.
From what I have seen here in threads about the EC. Players can do most anything just using it and pushing one button.
There are threads asking how to hit things as soon as they appear like the players on Atlantic. The answer begins with here is what you push in EC. Or here is how you mod it to get more drops.
You can. EC is available to all.keven2002 said:I think that's another huge issue with this event; the notion (real or perceived) that EC players are getting a better experience given they are able to filter out all of the junk we are getting from that hall way. I'd love to be able to remove all spell effects / power words / even corpses if it meant reduced lag.
Or better yet, how about we finally open up Fel for this event? That way I can play CC and not worry about seeing all that because I doubt those bots will be there in Fel ATL.
BUT BUT BUT I can't have all my stuff insured and REAL PvP scares me. LOLNyses said:Siege has Fel open, obviously, and, and it is glorious!
It should not be global as it works at Deceit… I left the broken Destard event and started to training a new sampire at deceit on my 3rd account today. Life leech works fine at Destard before I left.twizag said:For some unknown reason, the vampire does not cause damage to anyone in the Destard. Is this a global glitch???
Strange...I have shows that there is no lifelich with paragons, but there is no damag...Seth said:It should not be global as it works at Deceit… I left the broken Destard event and started to training a new sampire at deceit on my 3rd account today. Life leech works fine at Destard before I left.twizag said:For some unknown reason, the vampire does not cause damage to anyone in the Destard. Is this a global glitch???
Oh the paragons do get damaged as well but after I collected several death robes. Which shard are u playing on?twizag said:Strange...I have shows that there is no lifelich with paragons, but there is no damag...Seth said:It should not be global as it works at Deceit… I left the broken Destard event and started to training a new sampire at deceit on my 3rd account today. Life leech works fine at Destard before I left.twizag said:For some unknown reason, the vampire does not cause damage to anyone in the Destard. Is this a global glitch???
I play on Europe. For an hour now, I have been coming in periodically - there is no damag. everything is fine in other places.Seth said:Oh the paragons do get damaged as well but after I collected several death robes. Which shard are u playing on?twizag said:Strange...I have shows that there is no lifelich with paragons, but there is no damag...Seth said:It should not be global as it works at Deceit… I left the broken Destard event and started to training a new sampire at deceit on my 3rd account today. Life leech works fine at Destard before I left.twizag said:For some unknown reason, the vampire does not cause damage to anyone in the Destard. Is this a global glitch???
twizag said:Strange...I have shows that there is no lifelich with paragons, but there is no damag...Seth said:It should not be global as it works at Deceit… I left the broken Destard event and started to training a new sampire at deceit on my 3rd account today. Life leech works fine at Destard before I left.twizag said:For some unknown reason, the vampire does not cause damage to anyone in the Destard. Is this a global glitch???
You need to adjust to spawn. Gear and playstyle. And have luck n your suit too!!!! Luck is very important! For me difference having 0 luck and 950 is 2 and 10 drops per hour.Rom said:As a returning player having been gone for 11 years I have to say that this event feels more like work than fun. I played tonight for 3 hours and got 2 fey items.
.. My fix would be to make them more easily obtainable so that at least we can all be on the same footing. Set the drop rate to the point where you can obtain an item from fey ingots at the rate of at least one item per 5-6 hours of play time. I want to add that today, for the first time in my month being back, I am considering just quitting all together as this simply is not fun.
Yesterday when I got 2 drops in 3 hours I was using 1881 luck in my suit. I'm willing to adjust, but this should reward me for my time. It currently is not. If you go to blackthorn dungeon with a group you'll come away with 1-2 items per hunt at least. The same is not true with destard. The event is not rewarding. The event is not fun.Gwen said:You need to adjust to spawn. Gear and playstyle. And have luck n your suit too!!!! Luck is very important! For me difference having 0 luck and 950 is 2 and 10 drops per hour.Rom said:As a returning player having been gone for 11 years I have to say that this event feels more like work than fun. I played tonight for 3 hours and got 2 fey items.
.. My fix would be to make them more easily obtainable so that at least we can all be on the same footing. Set the drop rate to the point where you can obtain an item from fey ingots at the rate of at least one item per 5-6 hours of play time. I want to add that today, for the first time in my month being back, I am considering just quitting all together as this simply is not fun.
Yes, my mage can collect eggs making 20-40 per hour (not on Atl , sure) , but on ATL I have fun in Destard. Grey robes too .

2 drops in 3 hours. I understand the sense of achievement. The items do not seem superior to such that is acquired from the roof encounter or blackthorn dungeon, but at that rate I observed drops playing continuously for 3 hours in the current instance of the event it would take 75 hours to get a low tier equipable item? It is not rewarding in comparison to the other systems currently in place, yet because it has the scarcity of an event attached to it that should be ignored?Seth said:@ Rom
I have to say that this event feels more like work than fun
Yup, we want fun and also sense of achievement.
Indiscriminately killing whatever I found, including paragons, walking from south east water area to north west stairs.Petra_Fyde said:What are you killing to have that poor a level of drops? No character I have taken there has had as bad a result as that.
Drops are linked to the fame of the creature, with a slight bias (as far as I've observed) to the fey creatures. You will get less drops if you concentrate on low fame creatures native to the dungeon. A player killing only water elementals or giant serpents, for example, will get a poor level of drops, especially if avoiding paragons of those creatures.
Are you on Atlantic? There is quite a difference in spawn and killing paragons on other shards.dvvid said:It’s really weird how some people are getting such low drop rates. I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet.
Yeah I am ATL. I can see what you mean about having a lower kill count over time being an issue..it does seem like quantity is crucial, of course luck as well. ATL has plenty of people killing stuff and often people will run over to any paragon to help kill it. I can see this being tricky on less populated shards.Pawain said:Are you on Atlantic? There is quite a difference in spawn and killing paragons on other shards.dvvid said:It’s really weird how some people are getting such low drop rates. I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet.
If he is spending time slowly killing paragons in between the few mobs that spawn he will get 2 drops an hour.
Or the anger of one rocking a mega top tier suit which is just being damaged with not much to account for it... Have had to repair many pieces that just wear out for this... not worth it. I mean, the suits are there to be used and have good chances at killing things and what not.. but One expects that will be rewarding.. this is just taxing and I'm hating itKaz said:Thats the key point here I think. This current iteration of Destard is tuned well to Atlantic, but terribly to the other shards.Im managing to turn around 10 pts per hour on my dexer, and thats going full tilt as hard and fast as I can.I cant imagine the frustration of someone who isnt rocking a top end expensive suit must feel.
Archangel said:One expects that will be rewarding.. this is just taxing and I'm hating it
Agreed.Rom said:2 drops in 3 hours. I understand the sense of achievement. The items do not seem superior to such that is acquired from the roof encounter or blackthorn dungeon, but at that rate I observed drops playing continuously for 3 hours in the current instance of the event it would take 75 hours to get a low tier equipable item? It is not rewarding in comparison to the other systems currently in place, yet because it has the scarcity of an event attached to it that should be ignored?Seth said:@ Rom
I have to say that this event feels more like work than fun
Yup, we want fun and also sense of achievement.
Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.dvvid said:It’s really weird how some people are getting such low drop rates. I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet.
I haven't tried any low pop shards yet but assuming there are only a few people in the dungeon (or none) my recommendation would be to stash the fire breathers off in a corner somewhere and continue to work the feys. If you are running a sampire you should be able to fight a paragon weald protector or lattice while dragging it to other non paragon stuff to kill for life.Seth said:Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.dvvid said:It’s really weird how some people are getting such low drop rates. I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet.
It's an insurance scam on low pop shard.
I understand the lure and stash method used in earlier events as well.keven2002 said:I haven't tried any low pop shards yet but assuming there are only a few people in the dungeon (or none) my recommendation would be to stash the fire breathers off in a corner somewhere and continue to work the feys. If you are running a sampire you should be able to fight a paragon weald protector or lattice while dragging it to other non paragon stuff to kill for life.Seth said:Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.dvvid said:It’s really weird how some people are getting such low drop rates. I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet.
It's an insurance scam on low pop shard.
This is how I do it on ATL (aside from stashing spawn because too many people are there to kill it) and I've seen some pretty good success.
Doing away with life leeching on the paragons was just, in part, another way the devs tried to "fix" the scripters/multibotters, rather than just ban them (like they should). All of you who like to shout that "the cheaters/scripters don't bother me" might want to rethink your comments! Between the scripters and cheaters, I am getting to play a lot of golf during this event! The last week and a half it isn't even woth it to log in on Sonoma much, as the scripters have taken over the egg gathering.Seth said:I understand the lure and stash method used in earlier events as well.keven2002 said:I haven't tried any low pop shards yet but assuming there are only a few people in the dungeon (or none) my recommendation would be to stash the fire breathers off in a corner somewhere and continue to work the feys. If you are running a sampire you should be able to fight a paragon weald protector or lattice while dragging it to other non paragon stuff to kill for life.Seth said:Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.dvvid said:It’s really weird how some people are getting such low drop rates. I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet.
It's an insurance scam on low pop shard.
This is how I do it on ATL (aside from stashing spawn because too many people are there to kill it) and I've seen some pretty good success.
But I am beginning to see this as defeating the purpose of playing the game. Why not just give us back some life leeches to warriors so we can fight normally and have Real fun. Eventually the paragons will piled up anyway.
They blocked everyone from using a skill just because someone is playing illegally?KHAN said:Doing away with life leeching on the paragons was just, in part, another way the devs tried to "fix" the scripters/multibotters, rather than just ban them (like they should). All of you who like to shout that "the cheaters/scripters don't bother me" might want to rethink your comments! Between the scripters and cheaters, I am getting to play a lot of golf during this event! The last week and a half it isn't even woth it to log in on Sonoma much, as the scripters have taken over the egg gathering.Seth said:I understand the lure and stash method used in earlier events as well.keven2002 said:I haven't tried any low pop shards yet but assuming there are only a few people in the dungeon (or none) my recommendation would be to stash the fire breathers off in a corner somewhere and continue to work the feys. If you are running a sampire you should be able to fight a paragon weald protector or lattice while dragging it to other non paragon stuff to kill for life.Seth said:Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.dvvid said:It’s really weird how some people are getting such low drop rates. I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet.
It's an insurance scam on low pop shard.
This is how I do it on ATL (aside from stashing spawn because too many people are there to kill it) and I've seen some pretty good success.
But I am beginning to see this as defeating the purpose of playing the game. Why not just give us back some life leeches to warriors so we can fight normally and have Real fun. Eventually the paragons will piled up anyway.
@ Bleak @ Kyronix @ Mesanna , feel free to PM me and I will be happy to give you their names, and show you how to spot them!
So true.. instead of a responsive GM, they screw all of us. I mean, if they don't want to ban the darn scripters, at least jail them... as many times as it takes...KHAN said:Doing away with life leeching on the paragons was just, in part, another way the devs tried to "fix" the scripters/multibotters, rather than just ban them (like they should). All of you who like to shout that "the cheaters/scripters don't bother me" might want to rethink your comments! Between the scripters and cheaters, I am getting to play a lot of golf during this event! The last week and a half it isn't even woth it to log in on Sonoma much, as the scripters have taken over the egg gathering.Seth said:I understand the lure and stash method used in earlier events as well.keven2002 said:I haven't tried any low pop shards yet but assuming there are only a few people in the dungeon (or none) my recommendation would be to stash the fire breathers off in a corner somewhere and continue to work the feys. If you are running a sampire you should be able to fight a paragon weald protector or lattice while dragging it to other non paragon stuff to kill for life.Seth said:Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.dvvid said:It’s really weird how some people are getting such low drop rates. I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet.
It's an insurance scam on low pop shard.
This is how I do it on ATL (aside from stashing spawn because too many people are there to kill it) and I've seen some pretty good success.
But I am beginning to see this as defeating the purpose of playing the game. Why not just give us back some life leeches to warriors so we can fight normally and have Real fun. Eventually the paragons will piled up anyway.
@ Bleak @ Kyronix @ Mesanna , feel free to PM me and I will be happy to give you their names, and show you how to spot them!
+ infinity...Archangel said:So true.. instead of a responsive GM, they screw all of us. I mean, if they don't want to ban the darn scripters, at least jail them... as many times as it takes...KHAN said:Doing away with life leeching on the paragons was just, in part, another way the devs tried to "fix" the scripters/multibotters, rather than just ban them (like they should). All of you who like to shout that "the cheaters/scripters don't bother me" might want to rethink your comments! Between the scripters and cheaters, I am getting to play a lot of golf during this event! The last week and a half it isn't even woth it to log in on Sonoma much, as the scripters have taken over the egg gathering.Seth said:I understand the lure and stash method used in earlier events as well.keven2002 said:I haven't tried any low pop shards yet but assuming there are only a few people in the dungeon (or none) my recommendation would be to stash the fire breathers off in a corner somewhere and continue to work the feys. If you are running a sampire you should be able to fight a paragon weald protector or lattice while dragging it to other non paragon stuff to kill for life.Seth said:Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.dvvid said:It’s really weird how some people are getting such low drop rates. I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet.
It's an insurance scam on low pop shard.
This is how I do it on ATL (aside from stashing spawn because too many people are there to kill it) and I've seen some pretty good success.
But I am beginning to see this as defeating the purpose of playing the game. Why not just give us back some life leeches to warriors so we can fight normally and have Real fun. Eventually the paragons will piled up anyway.
@ Bleak @ Kyronix @ Mesanna , feel free to PM me and I will be happy to give you their names, and show you how to spot them!
and let us play with our skills and abilities as intended when trained!
Especially loooking at low population Shards, I think that, even with difficulties, Paragons, ALL Paragons, should be Designed to be SOLOed, at least when singled out, by several possible Templates...Seth said:Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.dvvid said:It’s really weird how some people are getting such low drop rates. I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet.
It's an insurance scam on low pop shard.
Agree with you 100%!popps said:Especially loooking at low population Shards, I think that, even with difficulties, Paragons, ALL Paragons, should be Designed to be SOLOed, at least when singled out, by several possible Templates...Seth said:Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.dvvid said:It’s really weird how some people are getting such low drop rates. I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet.
It's an insurance scam on low pop shard.
This way, at least, players on deserted, low population Shards, could still, evn though with difficulties, be able to play in Destard.
As of now, with this focus on "group play" which makes, on low population Shards, impossible for solo players to deal with existing Paragons, they are left only with the collecting eggs option.
hmm, seems like it could work but requires some coordination, and I am not sure pets would give a good drop rate for this event.vortex said:I find area peace with both peacemaking masteries running and having discord on my tamer really helps there. If my tamer gets to many attacking my pet I disco them and Target peace.
That is exactly what they do, randomization of ore and wood and guess what the cheaters still cheat and the non-cheaters will always pay.Seth said:They blocked everyone from using a skill just because someone is playing illegally?KHAN said:Doing away with life leeching on the paragons was just, in part, another way the devs tried to "fix" the scripters/multibotters, rather than just ban them (like they should). All of you who like to shout that "the cheaters/scripters don't bother me" might want to rethink your comments! Between the scripters and cheaters, I am getting to play a lot of golf during this event! The last week and a half it isn't even woth it to log in on Sonoma much, as the scripters have taken over the egg gathering.Seth said:I understand the lure and stash method used in earlier events as well.keven2002 said:I haven't tried any low pop shards yet but assuming there are only a few people in the dungeon (or none) my recommendation would be to stash the fire breathers off in a corner somewhere and continue to work the feys. If you are running a sampire you should be able to fight a paragon weald protector or lattice while dragging it to other non paragon stuff to kill for life.Seth said:Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.dvvid said:It’s really weird how some people are getting such low drop rates. I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet.
It's an insurance scam on low pop shard.
This is how I do it on ATL (aside from stashing spawn because too many people are there to kill it) and I've seen some pretty good success.
But I am beginning to see this as defeating the purpose of playing the game. Why not just give us back some life leeches to warriors so we can fight normally and have Real fun. Eventually the paragons will piled up anyway.
@ Bleak @ Kyronix @ Mesanna , feel free to PM me and I will be happy to give you their names, and show you how to spot them!
Should the police lock everyone up just because 0.01% are criminals?
Just because their GM don't catch bad players so all of us have to suffer.
Yup the drop rate not the best but I can solo any paragon in there with my chic ai triton.. Some take awile but doable unless I get to many on me at once.Seth said:hmm, seems like it could work but requires some coordination, and I am not sure pets would give a good drop rate for this event.vortex said:I find area peace with both peacemaking masteries running and having discord on my tamer really helps there. If my tamer gets to many attacking my pet I disco them and Target peace.
Seth said:But I am beginning to see this as defeating the purpose of playing the game. Why not just give us back some life leeches to warriors so we can fight normally and have Real fun. Eventually the paragons will piled up anyway.keven2002 said:I haven't tried any low pop shards yet but assuming there are only a few people in the dungeon (or none) my recommendation would be to stash the fire breathers off in a corner somewhere and continue to work the feys. If you are running a sampire you should be able to fight a paragon weald protector or lattice while dragging it to other non paragon stuff to kill for life.Seth said:Try a low pop shard, you walked in will get swarmed by yellow stuff. You spend time dodging and running away or rezzing than killing stuff.dvvid said:It’s really weird how some people are getting such low drop rates. I’ve found I can get 3 in 10-20 minutes. I have some luck on my suit but often forget to use the luck statue and haven’t used a fortune potion for this event yet.
It's an insurance scam on low pop shard.
This is how I do it on ATL (aside from stashing spawn because too many people are there to kill it) and I've seen some pretty good success.
Merlin said:Battle report:
Yesterday in the early afternoon, I was able to sneak in some play time to finish out the last 20 minutes of potion time that I had left on my thrower. There was a fair amount of people in the dungeon, but surprisingly, not alot of spawn. Similar to what some others have reported, I was in the main 'spawning area' of the first floor, and it was like I had to fly back and forth from one side of the area to the other just to find a mob or two. This prompted me to take a shot at going to the second and third levels. This was a mistake, as there was a sea of gold paragons at door waiting for me and killed me before I could get far.
PlayerSkillFTW said:Keeping the Paragons cleared out is in everyone's best interest because of this.
If you sell me a potion good for 20 minutes am i gonna waste any minutes killing something with no rewardJenniferMarie said:PlayerSkillFTW said:Keeping the Paragons cleared out is in everyone's best interest because of this.
Fairly certain this has always been the case with these "Treasures Of ..." events - keeping paragons cleared out. It's just that too many people would rather leave them for others to fight and kill, or die while trying.
This suggestion has been made multiple times. I brought the idea up first in previous events (twice before today). The top paragons that require teamwork to consistently kill (succubus, fire daemon, balron, shadow wurm, greater dragon for example) should drop at least one gauranteed random drop. Dropping 3 event items to random participants would be even better incentive. Not every paragon warrants a drop. Lesser paragons can be soloed consistently by a variety of classes. They are not "spawn blockers". The point is to provide incentive to keep the spawn going not to create "paragon hunters" who will easily rack up hundreds of drops and then quit the event.Pac_Man said:If they made it so paragons always dropped a fey item I’d see a whole latta teamwork, communication, and people acualy in destard.
Origin is unplayable... this is definitely griefing.. which seems the aim of the devsMcDougle said:We are out here trying even on Origin and Pacific.. but creating something that requires killing as fast as possible then populating it with time consuming super monsters almost feels like trolling....
It would seem like you could code any paragon with more than 600/700 strength or 160 bard difficulty to give a guaranteed drop to everyone on the top attackers list (basically looting rights). All the paragons that are avoided/lured away would turn into the prime targets virtually instantly.Estel_Randir said:Arctic Ogre Lord paragons were hitting for 75 on a full 70This suggestion has been made multiple times. I brought the idea up first in previous events (twice before today). The top paragons that require teamwork to consistently kill (succubus, fire daemon, balron, shadow wurm, greater dragon for example) should drop at least one gauranteed random drop. Dropping 3 event items to random participants would be even better incentive. Not every paragon warrants a drop. Lesser paragons can be soloed consistently by a variety of classes. They are not "spawn blockers". The point is to provide incentive to keep the spawn going not to create "paragon hunters" who will easily rack up hundreds of drops and then quit the event.Pac_Man said:If they made it so paragons always dropped a fey item I’d see a whole latta teamwork, communication, and people acualy in destard.
Merus said:It would seem like you could code any paragon with more than 600/700 strength or 160 bard difficulty to give a guaranteed drop to everyone on the top attackers list (basically looting rights). All the paragons that are avoided/lured away would turn into the prime targets virtually instantly.
It takes my two tamers about 15 to kill the gd paragons is the time commitment worth the "increased" drop points?? No no no..Estel_Randir said:Merus said:It would seem like you could code any paragon with more than 600/700 strength or 160 bard difficulty to give a guaranteed drop to everyone on the top attackers list (basically looting rights). All the paragons that are avoided/lured away would turn into the prime targets virtually instantly.Yup. Every event up to Hythloth I could solo all the paragons and made it a matter of pride to do so. The paragon balrons I had to duo. No way in heck can I solo the paragon GD or SW in this one. When I had to duo the balrons, I enjoyed working together with the players who were there day in and day out. We made short work of them together.
With my setup I can drop the paragon GD or SW in under 2 minutes, but it’s kinda intense and 1 missed keystroke usual leaves my screens grey. It’s pretty disappointing to go though several of them and still have little to nothing to show for it with the current spawn/drop dynamics.McDougle said:It takes my two tamers about 15 to kill the gd paragons is the time commitment worth the "increased" drop points?? No no no..Estel_Randir said:Merus said:It would seem like you could code any paragon with more than 600/700 strength or 160 bard difficulty to give a guaranteed drop to everyone on the top attackers list (basically looting rights). All the paragons that are avoided/lured away would turn into the prime targets virtually instantly.Yup. Every event up to Hythloth I could solo all the paragons and made it a matter of pride to do so. The paragon balrons I had to duo. No way in heck can I solo the paragon GD or SW in this one. When I had to duo the balrons, I enjoyed working together with the players who were there day in and day out. We made short work of them together.
McDougle said:It takes my two tamers about 15 to kill the gd paragons is the time commitment worth the "increased" drop points?? No no no..
hello, who on earth would compare Atlantic with 10 people to kill a Paragon GD as an analogy to a low Population shard.Yoshi said:“People who are complaining that they can’t kill a mob/s intended for multiple players, on low population shard because there are not enough players, need to re-evaluate their choices
on Atlantic between about 10 people took about 3 mins to kill 2 Paragon G Drags, and I tanked both of them at same time on my triton without even having to vet it, just consume damage mastery running”


The exact problem lies with "Low population shard", and if its our main shard, and items are shard bound. So we should all migrate to Atlantic and shut down all low pop shards?Yoshi said:“That’s my point, stop trying to solo, do with 9+ more people, it’s not a solo mob.
you’re choosing to play on a low pop shard.
Have you 120 taming and lore real skill? Masteries run off real skill so reduced mana cost at 120 real skill”
Yoshi said:“That’s my point, stop trying to solo, do with 9+ more people, it’s not a solo mob.
you’re choosing to play on a low pop shard.
Have you 120 taming and lore real skill? Masteries run off real skill so reduced mana cost at 120 real skill”

3 melee toons can kill them if they cross heal but most play the selfish Sampire template that can do nothing for another player.Yoshi said:“People who are complaining that they can’t kill a mob/s intended for multiple players, on low population shard because there are not enough players, need to re-evaluate their choices
on Atlantic between about 10 people took about 3 mins to kill 2 Paragon G Drags, and I tanked both of them at same time on my triton without even having to vet it, just consume damage mastery running”
Why does my shard bound items on LS bother you on Atlantic? Please explain.Urge said:It's been past time to consolidate shards. The devs cannot win with worldwide events when one shard can field a thousand active players and others struggle to yield 10.
It's bad enough they've allowed players solo gameplay with samps but to sit and let players have almost solo shards as well in an MMO just doesn't sit well with me.
Pawain said:Why does my shard bound items on LS bother you on Atlantic? Please explain.Urge said:It's been past time to consolidate shards. The devs cannot win with worldwide events when one shard can field a thousand active players and others struggle to yield 10.
It's bad enough they've allowed players solo gameplay with samps but to sit and let players have almost solo shards as well in an MMO just doesn't sit well with me.
Many of us would quit before going to a shard with a bunch of players with your attitude.
Pawain said:Why does my shard bound items on LS bother you on Atlantic? Please explain.
Many of us would quit before going to a shard with a bunch of players with your attitude.
Yeah, we do alright on Origin. you only need a couple of archers and one Mage to toss a heal in emergencies to take down Paragons in there. if there's a cluster of them, that's a different strategy though.McDougle said:I play on Origin perhaps the deadest of the dead shards and do okay with paragons I'm sure everyone is aware of my displeasure with this event but the paragons are no more of a problem than in previous dungeons
My pets eat power scrolls If I get them. I play with small groups. I don't like crowds.Urge said:Yoshi said:Pawain said:Why does my shard bound items on LS bother you on Atlantic? Please explain.
Many of us would quit before going to a shard with a bunch of players with your attitude.
"because any item you obtain on a 'dead' shard to increase your PvM power will be used to farm powerscrolls and ship to live shards, i wouldn't mind if powerscrolls were shard bound"
I rarely play alone unless forced to by a Dungeon like this. I probably play more hours with others than both of you.Pawain said:Why does my shard bound items on LS bother you on Atlantic? Please explain.Urge said:It's been past time to consolidate shards. The devs cannot win with worldwide events when one shard can field a thousand active players and others struggle to yield 10.
It's bad enough they've allowed players solo gameplay with samps but to sit and let players have almost solo shards as well in an MMO just doesn't sit well with me.
Many of us would quit before going to a shard with a bunch of players with your attitude.
How dare i think a MMO should be about playing with others and not being able to solo everything in the entire game! What was i thinking?
OMFG Are you sitting down @Pawain, I 1000% agree with this statement. I am so tired of hearing about merging shards. Leave our dead shards alone.Pawain said:Why does my shard bound items on LS bother you on Atlantic? Please explain.Urge said:It's been past time to consolidate shards. The devs cannot win with worldwide events when one shard can field a thousand active players and others struggle to yield 10.
It's bad enough they've allowed players solo gameplay with samps but to sit and let players have almost solo shards as well in an MMO just doesn't sit well with me.
Many of us would quit before going to a shard with a bunch of players with your attitude.
We are. That's why they're still deadLord_Frodo said: Leave our dead shards alone.
And the only solution you have is to wipe them out. Here is a better solution DESTORY ATL SHARD and randomly move them to shards in their time zones.Urge said:We are. That's why they're still deadLord_Frodo said: Leave our dead shards alone.
On a serious note, the push pull on the devs with "my shard is too easy, my shard is too hard" does nothing to help anyone on any shard.
Exactly.Urge said:
On a serious note, the push pull on the devs with "my shard is too easy, my shard is too hard" does nothing to help anyone on any shard.
Early bird catches the worm, late comer catches death robeRadst said:In summary: this event has been a huge disaster due to poor planning.
30 SECONDS PER DROP during the first 2 days. Yes, you hear that right. A lot of people easily got 1,000+ points. After that, you could get 20 drops per hour from "the pile". That lasted for almost 2.5 weeks. Say that's another 3,000 points.
I lost count but I have enough points for myself and more, so yes most people have retired from this stupidity.
Lord_Frodo said:And the only solution you have is to wipe them out. Here is a better solution DESTORY ATL SHARD and randomly move them to shards in their time zones.Urge said:We are. That's why they're still deadLord_Frodo said: Leave our dead shards alone.
On a serious note, the push pull on the devs with "my shard is too easy, my shard is too hard" does nothing to help anyone on any shard.
NO NO NO MAGA SHARD just delete ATL, problem solved.Urge said:Lord_Frodo said:And the only solution you have is to wipe them out. Here is a better solution DESTORY ATL SHARD and randomly move them to shards in their time zones.Urge said:We are. That's why they're still deadLord_Frodo said: Leave our dead shards alone.
On a serious note, the push pull on the devs with "my shard is too easy, my shard is too hard" does nothing to help anyone on any shard.
That would be a form of consolidating and exactly what i wrote. Nowhere did i say move everyone to Atl. A new mega shard per time zone with adequate housing would be fantastic.
Dead shards and solo temps go against everything a MMO was meant to be. I said what i said like it or not.


They changed the spawn pretty quick, then they put the event in fel for a weekend. Then they changed the spawn again so we have the 3rd iteration of Destard.McDougle said:401 comments on this and not a peep from the developers...
Seth said:Ah yes and a dead level 5 Triton who thinks Consume damage will protect it but the owner loses all his mana even with 120 med and 120 focus and then loses the consume damage and dies.
Wow nice game design. Try solo on a loow poop shard.
Yep. Too many people using the All Offense Swords Sampire (which self heals through offense normally, but can't against the "Treasures of " Paragons). An oldschool Macer emphasizes Defense, and so can solo the "Treasures of " Paragons. I have two "Juggernaught" Macers (120 Macing/GM Tact/GM Anat/GM Heal/GM Parry/80-100 Resist/100-120 Chiv) between Atlantic and Napa, and they both have been able to solo any Paragon present in the "Treasures of " Events (a Blood Oath from a Para SW at the wrong time can still suck though), the same kinds of Paragons that sent Sampires running and screaming for their lives. I've kept many Sampires alive too with my bandy cross healing.Pawain said:3 melee toons can kill them if they cross heal but most play the selfish Sampire template that can do nothing for another player.
I have seen Bear Corpse YouTube video solo a Stygian with a Macing Sampire. If we need such a powerful character to kill a no name paragon, i think its overpowered. Also it should give 100% chance drop for each kill.PlayerSkillFTW said:Seth said:Ah yes and a dead level 5 Triton who thinks Consume damage will protect it but the owner loses all his mana even with 120 med and 120 focus and then loses the consume damage and dies.
Wow nice game design. Try solo on a loow poop shard.My Disco/Tamer with 120 Taming/120 Lore/80 Med can run Consume Damage indefinitely with 40% LMC and even just 8 MR (Luck Suit). With my Mage Suit on (30 MR), i can even spam Greater Heals while running Consume Damage, and be fine on mana for quite awhile. If you ran out of Mana while running Consume Damage, you were either spamming other spells too heavily, got Mana Drained/Vamped (which cancels Consume Damage if your mana is too low when it ticks for it's upkeep cost), or Paralyzed (which cancels Consume Damage channel).A single player can solo the Paragon SWs/GDs/AWs with a well built/equipped Macer with Healing (the Para SWs can be risky though if they Blood Oath you right as you're about to AI). With a Tamer's pet Consume Damage tanking the Paragon, and a dexxer spamming AI on the Paragon at the same time, the Paragons become a cake walk.
What's even more annoying, is that not only do the Treefellows attack you with positive Karma and Dismount you, but you even lose Karma for killing them. My Macers used to be capped at 32,000 Karma before Treasures of Destard...Pawain said:The feys are not impressive, The tree man is annoying with the dismount and they attack me even tho I have pos Karma.
Arnold7 said:Think it should be obvious by now one size does not fit all. What works on Atlantic does not work on other shards due to the number of players and apparently the number of cheaters on each shard with different shards having more or less of each. Am guessing software only allows one size and that that is the problem.
Software also, and has for awhile now, appears to be erratic. Could be my computer but could also be UO. A few years ago it behaved normally except for the occasional slow down during boss fights but now I never know what to expect for day to day. In Destard for example when I am killed in the middle of the dungeon I can see fine but when I get near the entrance the lights go out even though the rest of the dungeon is well lighted. Last night while hunting eggs near the Britain moongate the screen started to go from light to dark. Also, most days while hunting eggs the scrolling is smooth but some days my avatar just jumps around.
Really think, considering all the discussions regarding this event, maybe UO should consider providing an update to shed some light on some of the issues being raised.
Think it should be obvious by now one size does not fit all. What works on Atlantic does not work on other shards due to the number of players and apparently the number of cheaters on each shard with different shards having more or less of each.
@PlayerSkillFTW ;PlayerSkillFTW said:Seth said:Ah yes and a dead level 5 Triton who thinks Consume damage will protect it but the owner loses all his mana even with 120 med and 120 focus and then loses the consume damage and dies.
Wow nice game design. Try solo on a loow poop shard.My Disco/Tamer with 120 Taming/120 Lore/80 Med can run Consume Damage indefinitely with 40% LMC and even just 8 MR (Luck Suit). With my Mage Suit on (30 MR), i can even spam Greater Heals while running Consume Damage, and be fine on mana for quite awhile. If you ran out of Mana while running Consume Damage, you were either spamming other spells too heavily, got Mana Drained/Vamped (which cancels Consume Damage if your mana is too low when it ticks for it's upkeep cost), or Paralyzed (which cancels Consume Damage channel).Yep. Too many people using the All Offense Swords Sampire (which self heals through offense normally, but can't against the "Treasures of " Paragons). An oldschool Macer emphasizes Defense, and so can solo the "Treasures of " Paragons. I have two "Juggernaught" Macers (120 Macing/GM Tact/GM Anat/GM Heal/GM Parry/80-100 Resist/100-120 Chiv) between Atlantic and Napa, and they both have been able to solo any Paragon present in the "Treasures of " Events (a Blood Oath from a Para SW at the wrong time can still suck though), the same kinds of Paragons that sent Sampires running and screaming for their lives. I've kept many Sampires alive too with my bandy cross healing.Pawain said:3 melee toons can kill them if they cross heal but most play the selfish Sampire template that can do nothing for another player.With a Tamer's pet Consume Damage tanking the Paragon, and a dexxer spamming AI on the Paragon at the same time, the Paragons become a cake walk.
Yeah that is unfair to lose karma for killing a grey.PlayerSkillFTW said:What's even more annoying, is that not only do the Treefellows attack you with positive Karma and Dismount you, but you even lose Karma for killing them. My Macers used to be capped at 32,000 Karma before Treasures of Destard...Pawain said:The feys are not impressive, The tree man is annoying with the dismount and they attack me even tho I have pos Karma.
popps said:So, what do you mean by "Juggernaught" Macer ?
Thanks.
I've been putting making a character like that off for a year or more. I am completely undecided if i want to use a hpr suit with basic healing or go off the wall with a mirror image 4/6 chiv essence of wind kind of gimp.It's essentially a "Tank" build that i initially used for Blackthorn's Captains and Exodus, but became even more useful when the "Treasures of " Events started with Paragons that were immune to Life Leech/Life Drain.
I really wish hit fatigue was imbuable on weapons instead of reforging.PlayerSkillFTW said:popps said:So, what do you mean by "Juggernaught" Macer ?
Thanks.A "Juggernaught" Macer is the nickname i gave to the build. It's a heavily defensive build, focusing on mitigating incoming damage by neutering the opponent's swing speed (via Stagger's -60% SSI debuff and Hit Fatigue dropping their Stamina to 0), while also having high damage mitigation itself (Parry+Resist). It can even have higher than normal Max Hitpoints, due to Macing Mastery's "Toughness" ability (i go from 150 Max Health to 176 Max Health with this).It's essentially a "Tank" build that i initially used for Blackthorn's Captains and Exodus, but became even more useful when the "Treasures of " Events started with Paragons that were immune to Life Leech/Life Drain.I like calling it the "Juggernaught", because of this. Lol.
Urge said:I've been putting making a character like that off for a year or more. I am completely undecided if i want to use a hpr suit with basic healing or go off the wall with a mirror image 4/6 chiv essence of wind kind of gimp.It's essentially a "Tank" build that i initially used for Blackthorn's Captains and Exodus, but became even more useful when the "Treasures of " Events started with Paragons that were immune to Life Leech/Life Drain.
Do you also utilize feint with your build?
Gm parry is enough for blackthorn? I've never had luck there on any template and don't want to waste anymore scrolls on a specialized character without solid results. I really didn't expect bare bones basics to be effective there.PlayerSkillFTW said:Urge said:I've been putting making a character like that off for a year or more. I am completely undecided if i want to use a hpr suit with basic healing or go off the wall with a mirror image 4/6 chiv essence of wind kind of gimp.It's essentially a "Tank" build that i initially used for Blackthorn's Captains and Exodus, but became even more useful when the "Treasures of " Events started with Paragons that were immune to Life Leech/Life Drain.
Do you also utilize feint with your build?
The "Juggernaught" Macer build (120 Macing/GM Tact/GM Anat/GM Healing/GM Parry/80-100 Resist/100-120 Chiv) doesn't have Bushido, so no Feint. It uses a shield for Parrying. The skills can be moved around for 120 Parry or 120 Resist.
PlayerSkillFTW said:Urge said:I've been putting making a character like that off for a year or more. I am completely undecided if i want to use a hpr suit with basic healing or go off the wall with a mirror image 4/6 chiv essence of wind kind of gimp.It's essentially a "Tank" build that i initially used for Blackthorn's Captains and Exodus, but became even more useful when the "Treasures of " Events started with Paragons that were immune to Life Leech/Life Drain.
Do you also utilize feint with your build?
The "Juggernaught" Macer build (120 Macing/GM Tact/GM Anat/GM Healing/GM Parry/80-100 Resist/100-120 Chiv) doesn't have Bushido, so no Feint. It uses a shield for Parrying. The skills can be moved around for 120 Parry or 120 Resist.
agree with Pawsin, Urges idea is not needed or apreciated.. I think all small-shard players would rather quit than be forced into Atl. I'd never play there, with a bunch of .. unlikeable attitudes and dim lights.Pawain said:Why does my shard bound items on LS bother you on Atlantic? Please explain.Urge said:It's been past time to consolidate shards. The devs cannot win with worldwide events when one shard can field a thousand active players and others struggle to yield 10.
It's bad enough they've allowed players solo gameplay with samps but to sit and let players have almost solo shards as well in an MMO just doesn't sit well with me.
Many of us would quit before going to a shard with a bunch of players with your attitude.
Archangel said:agree with Pawain, Urges idea is not needed or appreciated.. I think all small-shard players would rather quit than be forced into Atl. I'd never play there, with a bunch of .. unlikeable attitudes and dim lights.Pawain said:Why does my shard bound items on LS bother you on Atlantic? Please explain.Urge said:It's been past time to consolidate shards. The devs cannot win with worldwide events when one shard can field a thousand active players and others struggle to yield 10.
It's bad enough they've allowed players solo gameplay with samps but to sit and let players have almost solo shards as well in an MMO just doesn't sit well with me.
Many of us would quit before going to a shard with a bunch of players with your attitude.
Plenty of great people on ATL who are extremely helpful as well. Generalizations like this do not help the community.Archangel said:agree with Pawsin, Urges idea is not needed or apreciated.. I think all small-shard players would rather quit than be forced into Atl. I'd never play there, with a bunch of .. unlikeable attitudes and dim lights.Pawain said:Why does my shard bound items on LS bother you on Atlantic? Please explain.Urge said:It's been past time to consolidate shards. The devs cannot win with worldwide events when one shard can field a thousand active players and others struggle to yield 10.
It's bad enough they've allowed players solo gameplay with samps but to sit and let players have almost solo shards as well in an MMO just doesn't sit well with me.
Many of us would quit before going to a shard with a bunch of players with your attitude.
Neither does about once a week someone coming from Atlantic asking in chat why our shard sux and why is it is yet another dead shard. Goes both ways. People respond to what they know.dvvid said:Plenty of great people on ATL who are extremely helpful as well. Generalizations like this do not help the community.
My fencer was ok with the normal stuff in the last two dungeons, but I did not try para Balrons.Estel_Randir said:Anyone tried a fencer on the Destard paragons? I tried a pierce build on the Hythloth paragons and it did not do crap for helping with the balrons. It was sorta effective on the elder gazers. Since that I just assumed Destard paragon reptiles would be the same.
Pawain said:Well the Dungeon must be less sucky since we have moved to combining shards.My fencer was ok with the normal stuff in the last two dungeons, but I did not try para Balrons.Estel_Randir said:Anyone tried a fencer on the Destard paragons? I tried a pierce build on the Hythloth paragons and it did not do crap for helping with the balrons. It was sorta effective on the elder gazers. Since that I just assumed Destard paragon reptiles would be the same.
I used a double bladed staff for DS, and a whip for WW.
I think it has more to do with your personal skills at pushing the right buttons at the right time.
Hint:Merus said:Took my accounts back to Destard tonight. Shadow wyrms were back to spawning on level 1. Again I saw 2 other people in the dungeon, 1 back by the ankh and one by the demons on level 2... neither stuck around more than a couple minutes. After 20 minutes I had run through 3 paragon wyrms and 2 paragon GD. Wasn't enjoying it with that many high end paragons so I left and logged for the night.
I usually make loops through all of level 1 a few times, then clear level 2/3, then start over. I do my best to kill everything so there isn’t any buildup or a bunch of paragons left behind. With both wyrms and GD on level one it just feels like too many top end paragons to deal with to make it worth the time when it’s solo. 5 (at around 90-120 seconds each) of them in 20 minutes is coming close to half my time just to kill 5 mobs… not worth it.Pawain said:Hint:Merus said:Took my accounts back to Destard tonight. Shadow wyrms were back to spawning on level 1. Again I saw 2 other people in the dungeon, 1 back by the ankh and one by the demons on level 2... neither stuck around more than a couple minutes. After 20 minutes I had run through 3 paragon wyrms and 2 paragon GD. Wasn't enjoying it with that many high end paragons so I left and logged for the night.
The ankh area can be used for mass killing. They changed the dungeon so Feys spawn in the spawn area. You can drag them to your friends standing behind that stalagmite that acts like the roof supports in Navrey. The normal spawn follows you pretty well if you are alone.

This would require acknowledgement and accountability...Rom said:Do you devs think you could, quickly, flag eggs as shard bound while you're trying to figure out what else you can do?
Yup. I often have half the dungeon to myself. I kill a mob every 5-10 seconds. And the drop rate still sucks.Rom said:On Catskills, at 8am on a weekday there are about 10 people running around collecting eggs while simultaneously zero in dungeon Destard. Pretty poor state for the event to be in.
I think the Tech (coders) are too busy with NLS. Their reaction time seems to be a week or two like the scripters pile...Rom said:@ Devs start by making curious eggs and fey ingots shard bound today... The more delay the more punishing this is becoming.
hmmm, it's shortsighted and false to believe that low pop shard players can't afford whatever. It is my experience that deep purses line the coffers of small shards.Seth said:New strategy for ordinary players vs shard bound rewards.
1) Get enough shard bound reward on home shard, then fly to Atlantic. No point getting extras to resell, because Low pop shard players can’t afford.
3) Get the extra rewards at Atlantic and sell there. Make good money to buy other stuff. Gold is also not shard bound.
—-
End result:
Extra rewards farmed on home shard don’t get ship to Atlantic. Right, they are now obtained directly at Atlantic.
In the long run, home shard still short of shard bound rewards for new or returning players that missed the events.
It's cuz there's nothing for us to buy 😂Archangel said:hmmm, it's shortsighted and false to believe that low pop shard players can't afford whatever. It is my experience that deep purses line the coffers of small shards.Seth said:New strategy for ordinary players vs shard bound rewards.
1) Get enough shard bound reward on home shard, then fly to Atlantic. No point getting extras to resell, because Low pop shard players can’t afford.
3) Get the extra rewards at Atlantic and sell there. Make good money to buy other stuff. Gold is also not shard bound.
—-
End result:
Extra rewards farmed on home shard don’t get ship to Atlantic. Right, they are now obtained directly at Atlantic.
In the long run, home shard still short of shard bound rewards for new or returning players that missed the events.
Archangel said:hmmm, it's shortsighted and false to believe that low pop shard players can't afford whatever. It is my experience that deep purses line the coffers of small shards.Seth said:New strategy for ordinary players vs shard bound rewards.
1) Get enough shard bound reward on home shard, then fly to Atlantic. No point getting extras to resell, because Low pop shard players can’t afford.
3) Get the extra rewards at Atlantic and sell there. Make good money to buy other stuff. Gold is also not shard bound.
—-
End result:
Extra rewards farmed on home shard don’t get ship to Atlantic. Right, they are now obtained directly at Atlantic.
In the long run, home shard still short of shard bound rewards for new or returning players that missed the events.
so true! 😂McDougle said:It's cuz there's nothing for us to buy 😂Archangel said:hmmm, it's shortsighted and false to believe that low pop shard players can't afford whatever. It is my experience that deep purses line the coffers of small shards.Seth said:New strategy for ordinary players vs shard bound rewards.
1) Get enough shard bound reward on home shard, then fly to Atlantic. No point getting extras to resell, because Low pop shard players can’t afford.
3) Get the extra rewards at Atlantic and sell there. Make good money to buy other stuff. Gold is also not shard bound.
—-
End result:
Extra rewards farmed on home shard don’t get ship to Atlantic. Right, they are now obtained directly at Atlantic.
In the long run, home shard still short of shard bound rewards for new or returning players that missed the events.

Merlin said:Overall, many of the changes from a few weeks ago have made the event more feasible from a playability stand point. The one remaining trouble I seem to find is that just about every other day is that there will just be an enormous amount of paragons that make half the dungeon effectively impossible. Especially at the choke point entrances for 2nd and 3rd floor… if there are 5+ paragons on the door, it could be a death sentence in less than five seconds. Even in the open space area of the main floor, its rather difficult to shake the paragons.. especially if there is a GD or Shadow Wyrm on you. The only solution seems to be to have a relatively large group..i.e. 5 or more.. to be able to grind them up. That can be tough for late night players like myself.
With that said, it seems likely to just be a feature of the different type of lay out of this dungeon at this point. I am still enjoying and burning a potion of fortune every other day. My one wish would be for the developers to consider re-opening the Fel side again. Even if just for a few days like the last time.. it would be a nice change up.
The only solution seems to be to have a relatively large group..i.e. 5 or more.. to be able to grind them up. That can be tough for late night players like myself.This would be solved, if the Developers introduced a "despawn timer" for Paragons whereas, if they are not killed in X time since they spawned, they would de-spawn, and a regular, non-Paragon Monster would spawn in their place.
This is just not necessary even on Origin with my mystic bard i can kill the paragons solo is it time consuming yes is it fun and rewarding no but it is possiblepopps said:Merlin said:Overall, many of the changes from a few weeks ago have made the event more feasible from a playability stand point. The one remaining trouble I seem to find is that just about every other day is that there will just be an enormous amount of paragons that make half the dungeon effectively impossible. Especially at the choke point entrances for 2nd and 3rd floor… if there are 5+ paragons on the door, it could be a death sentence in less than five seconds. Even in the open space area of the main floor, its rather difficult to shake the paragons.. especially if there is a GD or Shadow Wyrm on you. The only solution seems to be to have a relatively large group..i.e. 5 or more.. to be able to grind them up. That can be tough for late night players like myself.
With that said, it seems likely to just be a feature of the different type of lay out of this dungeon at this point. I am still enjoying and burning a potion of fortune every other day. My one wish would be for the developers to consider re-opening the Fel side again. Even if just for a few days like the last time.. it would be a nice change up.
The only solution seems to be to have a relatively large group..i.e. 5 or more.. to be able to grind them up. That can be tough for late night players like myself.This would be solved, if the Developers introduced a "despawn timer" for Paragons whereas, if they are not killed in X time since they spawned, they would de-spawn, and a regular, non-Paragon Monster would spawn in their place.
The killing of regular monsters would still trigger the spawning of Paragons subject to this de-spawn timer.
This way, if there is sufficient players in the Dungeon, they would kill the Paragons to earn the extra points towards drops which Paragons give.... yet, whenever there were not to be sufficient players to deal with them, since Paragons would de-spawn if unkilled, the Dungeon would still remain playable also to a smaller number of players.
Of course, such a de-spawn timer for Paragons should be reasonably short or, it would be pointless and not serve its purpose to make the Dungeon playable for a smaller number of players.
@ Kyronix , what do you think ?

Paragons spawn when people kill things. People don't like to waste time so drag off and leave is totally acceptable. But then they stack up this is a player created issuekeven2002 said:This is what level 2 looks like btw. I can kill just about everything except for a shadow wyrm paragon with some time but when you have 4 shadow wyrm paragons + a few weald protectors and crystal lattice paragons; a single person (or even a few) cannot survive unless they can somehow manage to lure 1 or 2 off to kill separately.
THIS is reason I won't waste a luck potion. The first floor right now is pretty empty as everything is on the 2nd or 3rd floor (which also has a paragon shadow wyrm + ancient wyrm + weald protector right now).
That's only partially accurate. Most people are killing things on level 1 because there is generally more stuff there. Paragons will spawn as a result but when they are spawning on level 2 that isn't nearly as trafficked due to low spawn they tend to stack up.McDougle said:Paragons spawn when people kill things. People don't like to waste time so drag off and leave is totally acceptable. But then they stack up this is a player created issuekeven2002 said:This is what level 2 looks like btw. I can kill just about everything except for a shadow wyrm paragon with some time but when you have 4 shadow wyrm paragons + a few weald protectors and crystal lattice paragons; a single person (or even a few) cannot survive unless they can somehow manage to lure 1 or 2 off to kill separately.
THIS is reason I won't waste a luck potion. The first floor right now is pretty empty as everything is on the 2nd or 3rd floor (which also has a paragon shadow wyrm + ancient wyrm + weald protector right now).
The thing is, that, unless there is sufficient number of players to kill Paragons, as you point out, it becomes too much time consuming for a low number of players to kill them and that makes it not worth it... that is why players leave them be, and they "pile up".... making the dungeon unplayable.McDougle said:This is just not necessary even on Origin with my mystic bard i can kill the paragons solo is it time consuming yes is it fun and rewarding no but it is possiblepopps said:The only solution seems to be to have a relatively large group..i.e. 5 or more.. to be able to grind them up. That can be tough for late night players like myself.This would be solved, if the Developers introduced a "despawn timer" for Paragons whereas, if they are not killed in X time since they spawned, they would de-spawn, and a regular, non-Paragon Monster would spawn in their place.
The killing of regular monsters would still trigger the spawning of Paragons subject to this de-spawn timer.
This way, if there is sufficient players in the Dungeon, they would kill the Paragons to earn the extra points towards drops which Paragons give.... yet, whenever there were not to be sufficient players to deal with them, since Paragons would de-spawn if unkilled, the Dungeon would still remain playable also to a smaller number of players.
Of course, such a de-spawn timer for Paragons should be reasonably short or, it would be pointless and not serve its purpose to make the Dungeon playable for a smaller number of players.
@ Kyronix , what do you think ?
If they make a despawn timer it will be more than 2 hours. They are not going to make it for the amount of time that you play. Doesn't the dungeon start over every day? You would want it to be 10 mins.popps said:The thing is, that, unless there is sufficient number of players to kill Paragons, as you point out, it becomes too much time consuming for a low number of players to kill them and that makes it not worth it... that is why players leave them be, and they "pile up".... making the dungeon unplayable.McDougle said:This is just not necessary even on Origin with my mystic bard i can kill the paragons solo is it time consuming yes is it fun and rewarding no but it is possiblepopps said:The only solution seems to be to have a relatively large group..i.e. 5 or more.. to be able to grind them up. That can be tough for late night players like myself.This would be solved, if the Developers introduced a "despawn timer" for Paragons whereas, if they are not killed in X time since they spawned, they would de-spawn, and a regular, non-Paragon Monster would spawn in their place.
The killing of regular monsters would still trigger the spawning of Paragons subject to this de-spawn timer.
This way, if there is sufficient players in the Dungeon, they would kill the Paragons to earn the extra points towards drops which Paragons give.... yet, whenever there were not to be sufficient players to deal with them, since Paragons would de-spawn if unkilled, the Dungeon would still remain playable also to a smaller number of players.
Of course, such a de-spawn timer for Paragons should be reasonably short or, it would be pointless and not serve its purpose to make the Dungeon playable for a smaller number of players.
@ Kyronix , what do you think ?
With a despawn timer, this problem would cease to exist when a low number of players is in the dungeon (because the unkilled Paragons would despawn in a reasonably short time making room to regular, non-Paragon Monsters) and, yet, when a number of players high enough was to be present, they would gang together to kill the Paragons because that would award them extra points towards drops and, because being a large number of players, they could kill even the higher end Paragons in a quick time.
There is a de-spawn timer, it's called Server restart. That usually does it.Pawain said:If they make a despawn timer it will be more than 2 hours. They are not going to make it for the amount of time that you play. Doesn't the dungeon start over every day? You would want it to be 10 mins.popps said:The thing is, that, unless there is sufficient number of players to kill Paragons, as you point out, it becomes too much time consuming for a low number of players to kill them and that makes it not worth it... that is why players leave them be, and they "pile up".... making the dungeon unplayable.McDougle said:This is just not necessary even on Origin with my mystic bard i can kill the paragons solo is it time consuming yes is it fun and rewarding no but it is possiblepopps said:The only solution seems to be to have a relatively large group..i.e. 5 or more.. to be able to grind them up. That can be tough for late night players like myself.This would be solved, if the Developers introduced a "despawn timer" for Paragons whereas, if they are not killed in X time since they spawned, they would de-spawn, and a regular, non-Paragon Monster would spawn in their place.
The killing of regular monsters would still trigger the spawning of Paragons subject to this de-spawn timer.
This way, if there is sufficient players in the Dungeon, they would kill the Paragons to earn the extra points towards drops which Paragons give.... yet, whenever there were not to be sufficient players to deal with them, since Paragons would de-spawn if unkilled, the Dungeon would still remain playable also to a smaller number of players.
Of course, such a de-spawn timer for Paragons should be reasonably short or, it would be pointless and not serve its purpose to make the Dungeon playable for a smaller number of players.
@ Kyronix , what do you think ?
With a despawn timer, this problem would cease to exist when a low number of players is in the dungeon (because the unkilled Paragons would despawn in a reasonably short time making room to regular, non-Paragon Monsters) and, yet, when a number of players high enough was to be present, they would gang together to kill the Paragons because that would award them extra points towards drops and, because being a large number of players, they could kill even the higher end Paragons in a quick time.
Oh, I am not expecting the change for this Event.... but for the next one ?keven2002 said:I don't disagree with you @ popps but that's probably too much to ask for an event in flight because it's totally new untested coding they have to implement.
The fix for this is to simply open up Fel. If someone wants to solo work the spawn and they can't kill paragon drakes then they can just leave and eventually the alter will despawn and make it more manageable to kill them.
As I said, a too long de-spawn timer would be pointless... Paragons would spawn faster as they despawn and the Dungeon would remain uplayable...Pawain said:If they make a despawn timer it will be more than 2 hours. They are not going to make it for the amount of time that you play. Doesn't the dungeon start over every day? You would want it to be 10 mins.popps said:The thing is, that, unless there is sufficient number of players to kill Paragons, as you point out, it becomes too much time consuming for a low number of players to kill them and that makes it not worth it... that is why players leave them be, and they "pile up".... making the dungeon unplayable.McDougle said:This is just not necessary even on Origin with my mystic bard i can kill the paragons solo is it time consuming yes is it fun and rewarding no but it is possiblepopps said:The only solution seems to be to have a relatively large group..i.e. 5 or more.. to be able to grind them up. That can be tough for late night players like myself.This would be solved, if the Developers introduced a "despawn timer" for Paragons whereas, if they are not killed in X time since they spawned, they would de-spawn, and a regular, non-Paragon Monster would spawn in their place.
The killing of regular monsters would still trigger the spawning of Paragons subject to this de-spawn timer.
This way, if there is sufficient players in the Dungeon, they would kill the Paragons to earn the extra points towards drops which Paragons give.... yet, whenever there were not to be sufficient players to deal with them, since Paragons would de-spawn if unkilled, the Dungeon would still remain playable also to a smaller number of players.
Of course, such a de-spawn timer for Paragons should be reasonably short or, it would be pointless and not serve its purpose to make the Dungeon playable for a smaller number of players.
@ Kyronix , what do you think ?
With a despawn timer, this problem would cease to exist when a low number of players is in the dungeon (because the unkilled Paragons would despawn in a reasonably short time making room to regular, non-Paragon Monsters) and, yet, when a number of players high enough was to be present, they would gang together to kill the Paragons because that would award them extra points towards drops and, because being a large number of players, they could kill even the higher end Paragons in a quick time.
And how long does that last before the dungeon gets jammed with Paragons once again and become unplayable? Perhaps 30 minutes, maybe 1 hour....Victim_Of_Siege said:There is a de-spawn timer, it's called Server restart. That usually does it.Pawain said:If they make a despawn timer it will be more than 2 hours. They are not going to make it for the amount of time that you play. Doesn't the dungeon start over every day? You would want it to be 10 mins.popps said:The thing is, that, unless there is sufficient number of players to kill Paragons, as you point out, it becomes too much time consuming for a low number of players to kill them and that makes it not worth it... that is why players leave them be, and they "pile up".... making the dungeon unplayable.McDougle said:This is just not necessary even on Origin with my mystic bard i can kill the paragons solo is it time consuming yes is it fun and rewarding no but it is possiblepopps said:The only solution seems to be to have a relatively large group..i.e. 5 or more.. to be able to grind them up. That can be tough for late night players like myself.This would be solved, if the Developers introduced a "despawn timer" for Paragons whereas, if they are not killed in X time since they spawned, they would de-spawn, and a regular, non-Paragon Monster would spawn in their place.
The killing of regular monsters would still trigger the spawning of Paragons subject to this de-spawn timer.
This way, if there is sufficient players in the Dungeon, they would kill the Paragons to earn the extra points towards drops which Paragons give.... yet, whenever there were not to be sufficient players to deal with them, since Paragons would de-spawn if unkilled, the Dungeon would still remain playable also to a smaller number of players.
Of course, such a de-spawn timer for Paragons should be reasonably short or, it would be pointless and not serve its purpose to make the Dungeon playable for a smaller number of players.
@ Kyronix , what do you think ?
With a despawn timer, this problem would cease to exist when a low number of players is in the dungeon (because the unkilled Paragons would despawn in a reasonably short time making room to regular, non-Paragon Monsters) and, yet, when a number of players high enough was to be present, they would gang together to kill the Paragons because that would award them extra points towards drops and, because being a large number of players, they could kill even the higher end Paragons in a quick time.
I'm back to fishing and judging by Pacific and Origin most other people are done as wellSeth said:They should
1) Increase drop rate for killing paragons, like the Invasion Generals.
2) Reduce killing power, 3-hit kills. Can up the HP like the Invasion Generals. So more char type can fight and not just tamer bard or Macer. Why kill vampiric embrace yet and make 2 very specific template work better?
3) Stop making our Balron armor and expensive gear look worse than my noob char picking up eggs.
I am beginning to wonder how "useful" are those reward items vs the risk.
Another usefull addition, which could reduce the time to kill for Paragons and, thus, make players more willing to deal with them, rather then leaving them be, could be allowing Word of Death to work on Paragons.......Seth said:They should
1) Increase drop rate for killing paragons, like the Invasion Generals.
2) Reduce killing power, 3-hit kills. Can up the HP like the Invasion Generals. So more char type can fight and not just tamer bard or Macer. Why kill vampiric embrace yet and make 2 very specific template work better?
3) Stop making our Balron armor and expensive gear look worse than my noob char picking up eggs.
I am beginning to wonder how "useful" are those reward items vs the risk.
No, you don't get a drop from a paragon, but I have found that I do get one very, very shortly after, within 2 - 3 mobs, and when it was a big paragon, often 2 drops in quick succession.popps said:Another usefull addition, which could reduce the time to kill for Paragons and, thus, make players more willing to deal with them, rather then leaving them be, could be allowing Word of Death to work on Paragons.......Seth said:They should
1) Increase drop rate for killing paragons, like the Invasion Generals.
2) Reduce killing power, 3-hit kills. Can up the HP like the Invasion Generals. So more char type can fight and not just tamer bard or Macer. Why kill vampiric embrace yet and make 2 very specific template work better?
3) Stop making our Balron armor and expensive gear look worse than my noob char picking up eggs.
I am beginning to wonder how "useful" are those reward items vs the risk.
Yesterday, to 2 Tamers with a Triton and a Rune Beetle and a spellcaster it took some good 15 minutes to kill a Paragon Greater Dragon and, guess what ? After so much work and time spent for 3 players, not even an artifact drop showed up in the backpack...
No wonder that players leave Paragons be....
Yup, if the paragons remain so powerful then they need to be treated like any named bosses. Perhaps the alpha Paragons should spawn like the champ spawn boss. One at a time please and I still insist on guaranteed drop since it's 10 times more powerful than many named bosses in the game.Petra_Fyde said:No, you don't get a drop from a paragon, but I have found that I do get one very, very shortly after, within 2 - 3 mobs, and when it was a big paragon, often 2 drops in quick succession.popps said:Another usefull addition, which could reduce the time to kill for Paragons and, thus, make players more willing to deal with them, rather then leaving them be, could be allowing Word of Death to work on Paragons.......Seth said:They should
1) Increase drop rate for killing paragons, like the Invasion Generals.
2) Reduce killing power, 3-hit kills. Can up the HP like the Invasion Generals. So more char type can fight and not just tamer bard or Macer. Why kill vampiric embrace yet and make 2 very specific template work better?
3) Stop making our Balron armor and expensive gear look worse than my noob char picking up eggs.
I am beginning to wonder how "useful" are those reward items vs the risk.
Yesterday, to 2 Tamers with a Triton and a Rune Beetle and a spellcaster it took some good 15 minutes to kill a Paragon Greater Dragon and, guess what ? After so much work and time spent for 3 players, not even an artifact drop showed up in the backpack...
No wonder that players leave Paragons be....
What *might* make sense is a limit on the numbers of paragons of a specific type that can exist in the dungeon at one time? Example, if there is a paragon greater dragon, then another of that type cannot spawn until it is dead? Lesser paragons, such as drakes, the paragon limit would be a bit higher maybe? Say, 1 GD, 1 SW, 2 each of the next hardest creatures, 3 drakes - going down to, say, 4 water eles?
Yup they created the paragon concept needs to be moderated... Also a huge diff between a mongbat Paragon and say a Putrefier paragon... the latter could probably kill all the other regular bosses in the game.Archangel said:also, there should NEVER be more paragons than spawn, which I have seen be. further, there should not be more paragons than people !
If you have multiple accounts and can manage to keep them alive through the paragons I fail to see the issue. Much better to have a few multi client players get an extra drop or two on the occasional high level paragon then have a dungeon full of paragons no one wants to kill.keven2002 said:If the Devs could just limit the number of paragons to either by type (ie. 1 paragon SW per floor) or total (ie 10 total paragons per floor) that would be all that is needed.
By making them a guaranteed drop, you would have people running 2-3 accounts (or maybe even more) concurrently just need to hit a paragon a couple times for looting rights and boom they just got 3+ drops for one kill. That would be too easily manipulated by people running multiple accounts. I have multiple accounts I could use too but I still wouldn't want that to happen.
So let's talk about this for a second. There's a couple ways a pair of players or a skilled single player running two accounts on two monitors could handle this situation. So many of you seem desperate to reduce the difficulty in these events. That's your prerogative, but this is not an unmanageable situation. You don't need to wait it out until server restart.
Jepeth said:So let's talk about this for a second. There's a couple ways a pair of players or a skilled single player running two accounts on two monitors could handle this situation. So many of you seem desperate to reduce the difficulty in these events. That's your prerogative, but this is not an unmanageable situation. You don't need to wait it out until server restart.
I won't lie and say that if I walked down that ramp and saw all that waiting for me, my first inclination would be to curse. But that pile is by no means insurmountable. Let's also set aside the "I didn't create this mess and therefore shouldn't have to clean it up" thing. Valor is a virtue, afterall.
I'm going to start by analyzing that picture, what's in it, and where it is.
I see at least three para shadow wyrms, two para lattice seekers, a para weald protector, a para dragon whelpling, a para unicorn, a para wyrm. Later in this long post I'll talk about strategies I'd use for each.
The biggest advantage here is the location. You have ramps up to 1 and down to 3, as well as all of 2.
First strategy should be to setup a base camp either on the ramp down to 2 from 1 or up from 3 to 2. Control that area before you tackle the para pile. If you have paras on level 1 at the ramp to 2 OR the ancient wyrm hanging out on the ramp up to 2 from 3 you're just compounding the problems.
Second strategy should be to then control an area of 2. If you haven't done a Treasures event in a dungeon before you likely did setup a runebook with lots of locations before the spawn started. There was a good couple weeks where we knew Destard was going to host this event. A smart player will have marked runes all over the dungeon for situations exactly like this. If some place is blocked, use your rune to get behind the trouble.
The paras pile up because players run down, aggro things, and then exit the ramp. This blocks access from the ramp but likely means the other areas on 2 are para free. This is how we start to pick the para pile apart. You recall out of the way and try and aggro a para individually, pulling it back from the pile into your basecamp on 2. If you get more than you intend, run back up to 1 or down to your base on 3 and reform the para pile. Recall to your spot on 2, start again.
So let's say you and your two screens or you and your buddy are successful in getting one of the meaner paras over to you. How should you proceed?
The only para in Destard that presents a problem, in my experience, is the para greater dragon. It's nasty and has the HP to make a fight last. But luckily they aren't down on 2 ever. Instead you've got the para shadow wyrm. It's a glass cannon. You can take it apart in less than a minute. Here's the types of characters I use.
I use my 120 swords/healing/parry/bushido dragoon and my 120 macing/healing/parry/resist stagger fighter. I have two monitors and them set to auto-hit. Importantly both are using dragon slaying weapons. Both these characters have 75 resists to mitigate that one-hit damage special. On each client I have macros setup to cross heal (the real power here!) and to hit AI. I go back and forth between clients firing off the cross heal macro, AI, and using the stagger mastery spell on the macer. Stagger drops their stamina hit rate to nothing. If you keep it going the para shadow wyrm can't do much to overcome your fast crossheals.
That's one set of templates.
Alternatively, a regular old 120 tamer running consume on their pet as a tank and some other template to deliver high damage (think, again, the 120 swords dragoon or a 120 ABC archer here) can, again, take the shadow para down in no time at all. Instead of the swords guy, use a macer instead and continue to keep stagger going to provide a little room for the tamer's pet's health. Here my fight cadence is like Stagger, AI, AI, repeat. In this example I or my buddy playing the tamer isn't doing anything other than letting the pet tank and keeping its health going with consume. But some dragon slayer spellbook flame strikes could end the fight faster.
You could do this with two tamers, too. Again, one pet on consume as the tank and then another tamer and pet delivering more damage.
But the strategy basically remains the same: keep aggro on one character/pet that can handle the one-hit damage. Mitigate the para's damage with the second character while delivering the bulk of your team's damage against it.
If you and your pal can pull the pile apart and take down the para shadow wyrm alone basically nothing else there is an issue. Fey slayers for the fey, dragon slayer for the dragon. If more than one starts to come for you, break fight and head to the basecamp on 1 or 3. Recall to your safe spot on 2 and start over.
Throw in a bard as a third character running peace songs and your little band of three can take down the para greater dragons. It just takes time and strategy.
The issue was dealing with the spawn. It's been observed that if you hunt level 1 down to nothing the newer implementation of the Treasures of Destard will spawn more onto 2. If you let the paras and other spawn pile up on 2 and no one deals with it, everyone's drops decline.Archangel said:And after that project of life, pray tell how many drops does one not get?
Jepeth said:The issue was dealing with the spawn. It's been observed that if you hunt level 1 down to nothing the newer implementation of the Treasures of Destard will spawn more onto 2. If you let the paras and other spawn pile up on 2 and no one deals with it, everyone's drops decline.Archangel said:And after that project of life, pray tell how many drops does one not get?
Plus, those paras add to your count total for more. Did you miss the part where I said you can take the meanest of them, the para shadow wyrm, down in about a minute if you know what you're doing? How long do you think it would take to clear all that with a handful of skilled players?
The other player that plays on Origin it too busy complaining on the internet to help him.Jepeth said:As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
Paragon Shadow wryms, Greater Dragons, Phoenix and the guy with Wings.Jepeth said:As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
+1Seth said:Paragon Shadow wryms, Greater Dragons, Phoenix and the guy with Wings.Jepeth said:As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
Can we have normal game play for fully geared vet players that:
1) Doesn't need 2 accounts to play
2) Doesn't need to read this forum on how to play
3) Caters to low pop where.. we have frens but not always on at the same time.
4) Reasonable regulation of Paragons and not have 5 Virtuebane on Steroids chasing us around.
And not be so narrow minded that only very very specific template can work like the full armed Macing Master or Disco Tamer.
So what? We train them up so that once they become popular they will nerf as usual for all future events? Why waste the effort? Look at sampires.
Once something becomes too good and powerful, they will design future events to stop u from using them.
Hyperbolic much? Look, folks were saying how insurmountable that pile in the picture was, I offered a counter strategy rather than complaining on the forum. This is an MMO. In fact it's the MMO. How is banding together, information seeking, and overcoming a hostile environment not the core of Ultima Online gameplay?Seth said:Paragon Shadow wryms, Greater Dragons, Phoenix and the guy with Wings.Jepeth said:As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
Can we have normal game play for fully geared vet players that:
1) Doesn't need 2 accounts to play
2) Doesn't need to read this forum on how to play
3) Caters to low pop where.. we have frens but not always on at the same time.
4) Reasonable regulation of Paragons and not have 5 Virtuebane on Steroids chasing us around.
And not be so narrow minded that only very very specific template can work like the full armed Macing Master or Disco Tamer.
So what? We train them up so that once they become popular they will nerf as usual for all future events? Why waste the effort? Look at sampires.
Once something becomes too good and powerful, they will design future events to stop u from using them.
Jepeth said:So let's talk about this for a second. There's a couple ways a pair of players or a skilled single player running two accounts on two monitors could handle this situation. So many of you seem desperate to reduce the difficulty in these events. That's your prerogative, but this is not an unmanageable situation. You don't need to wait it out until server restart.
I won't lie and say that if I walked down that ramp and saw all that waiting for me, my first inclination would be to curse. But that pile is by no means insurmountable. Let's also set aside the "I didn't create this mess and therefore shouldn't have to clean it up" thing. Valor is a virtue, afterall.
I'm going to start by analyzing that picture, what's in it, and where it is.
I see at least three para shadow wyrms, two para lattice seekers, a para weald protector, a para dragon whelpling, a para unicorn, a para wyrm. Later in this long post I'll talk about strategies I'd use for each.
The biggest advantage here is the location. You have ramps up to 1 and down to 3, as well as all of 2.
First strategy should be to setup a base camp either on the ramp down to 2 from 1 or up from 3 to 2. Control that area before you tackle the para pile. If you have paras on level 1 at the ramp to 2 OR the ancient wyrm hanging out on the ramp up to 2 from 3 you're just compounding the problems.
Second strategy should be to then control an area of 2. If you haven't done a Treasures event in a dungeon before you likely did setup a runebook with lots of locations before the spawn started. There was a good couple weeks where we knew Destard was going to host this event. A smart player will have marked runes all over the dungeon for situations exactly like this. If some place is blocked, use your rune to get behind the trouble.
The paras pile up because players run down, aggro things, and then exit the ramp. This blocks access from the ramp but likely means the other areas on 2 are para free. This is how we start to pick the para pile apart. You recall out of the way and try and aggro a para individually, pulling it back from the pile into your basecamp on 2. If you get more than you intend, run back up to 1 or down to your base on 3 and reform the para pile. Recall to your spot on 2, start again.
So let's say you and your two screens or you and your buddy are successful in getting one of the meaner paras over to you. How should you proceed?
The only para in Destard that presents a problem, in my experience, is the para greater dragon. It's nasty and has the HP to make a fight last. But luckily they aren't down on 2 ever. Instead you've got the para shadow wyrm. It's a glass cannon. You can take it apart in less than a minute. Here's the types of characters I use.
I use my 120 swords/healing/parry/bushido dragoon and my 120 macing/healing/parry/resist stagger fighter. I have two monitors and them set to auto-hit. Importantly both are using dragon slaying weapons. Both these characters have 75 resists to mitigate that one-hit damage special. On each client I have macros setup to cross heal (the real power here!) and to hit AI. I go back and forth between clients firing off the cross heal macro, AI, and using the stagger mastery spell on the macer. Stagger drops their stamina hit rate to nothing. If you keep it going the para shadow wyrm can't do much to overcome your fast crossheals.
That's one set of templates.
Alternatively, a regular old 120 tamer running consume on their pet as a tank and some other template to deliver high damage (think, again, the 120 swords dragoon or a 120 ABC archer here) can, again, take the shadow para down in no time at all. Instead of the swords guy, use a macer instead and continue to keep stagger going to provide a little room for the tamer's pet's health. Here my fight cadence is like Stagger, AI, AI, repeat. In this example I or my buddy playing the tamer isn't doing anything other than letting the pet tank and keeping its health going with consume. But some dragon slayer spellbook flame strikes could end the fight faster.
You could do this with two tamers, too. Again, one pet on consume as the tank and then another tamer and pet delivering more damage.
But the strategy basically remains the same: keep aggro on one character/pet that can handle the one-hit damage. Mitigate the para's damage with the second character while delivering the bulk of your team's damage against it.
If you and your pal can pull the pile apart and take down the para shadow wyrm alone basically nothing else there is an issue. Fey slayers for the fey, dragon slayer for the dragon. If more than one starts to come for you, break fight and head to the basecamp on 1 or 3. Recall to your safe spot on 2 and start over.
Throw in a bard as a third character running peace songs and your little band of three can take down the para greater dragons. It just takes time and strategy.
Jepeth said:As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
And people have stopped bothering with dungeon the other night more people tossing white nets than in destard ....Archangel said:Jepeth said:As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
no, everyone hates me for taking all their eggs =P
What are they supposed to tell you? The dungeon works as designed, people are getting drops.McDougle said:Me and two guild mates on Pac gated into such a mess and a few deathrobes we cleared it party balance is important. On Origin i am currently using my thrower for basic hunting then luring tough paragons to door and using a second account with tamer to tank but things being possible and things being balanced are two different things. As i have stated over and over acknowledgement and accountability for goodness sake communicate with the players and this could have been a decent event instead of the disaster in every way it's become. And unfortunately this will be the legacy of the development team...
Do we need to quote your post from may 3rd ? Even you the prototypical fan boy must admit this a farce of an event in every way..Pawain said:What are they supposed to tell you? The dungeon works as designed, people are getting drops.McDougle said:Me and two guild mates on Pac gated into such a mess and a few deathrobes we cleared it party balance is important. On Origin i am currently using my thrower for basic hunting then luring tough paragons to door and using a second account with tamer to tank but things being possible and things being balanced are two different things. As i have stated over and over acknowledgement and accountability for goodness sake communicate with the players and this could have been a decent event instead of the disaster in every way it's become. And unfortunately this will be the legacy of the development team...
Or you can gather eggs.
They have changed the dungeon three to four times. There is spawn in the spawn area finally. There is spawn all over the dungeon. The spawn increases as players increase.
They have changed the Dungeon 3 times since then.McDougle said:Do we need to quote your post from may 3rd ? Even you the prototypical fan boy must admit this a farce of an event in every way..Pawain said:What are they supposed to tell you? The dungeon works as designed, people are getting drops.McDougle said:Me and two guild mates on Pac gated into such a mess and a few deathrobes we cleared it party balance is important. On Origin i am currently using my thrower for basic hunting then luring tough paragons to door and using a second account with tamer to tank but things being possible and things being balanced are two different things. As i have stated over and over acknowledgement and accountability for goodness sake communicate with the players and this could have been a decent event instead of the disaster in every way it's become. And unfortunately this will be the legacy of the development team...
Or you can gather eggs.
They have changed the dungeon three to four times. There is spawn in the spawn area finally. There is spawn all over the dungeon. The spawn increases as players increase.
That was what we are doing and complaining. Why should the game be designed for the few? Did we see the same number of complaints in past events. No, and so stop teaching us what to do because we went through all of them and know the diff.Hyperbolic much? Look, folks were saying how insurmountable that pile in the picture was, I offered a counter strategy rather than complaining on the forum. This is an MMO. In fact it's the MMO. How is banding together, information seeking, and overcoming a hostile environment not the core of Ultima Online gameplay?Seth said:Paragon Shadow wryms, Greater Dragons, Phoenix and the guy with Wings.Jepeth said:As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
Can we have normal game play for fully geared vet players that:
1) Doesn't need 2 accounts to play
2) Doesn't need to read this forum on how to play
3) Caters to low pop where.. we have frens but not always on at the same time.
4) Reasonable regulation of Paragons and not have 5 Virtuebane on Steroids chasing us around.
And not be so narrow minded that only very very specific template can work like the full armed Macing Master or Disco Tamer.
So what? We train them up so that once they become popular they will nerf as usual for all future events? Why waste the effort? Look at sampires.
Once something becomes too good and powerful, they will design future events to stop u from using them.
If the dungeon is too hard, go hunt eggs.
Have they changed it 3times? How would you know? Maybe 6 times but with lack of communication no one knows and the rewards are totally fine but why earn death robes when script earn ingots are hovering around 700k ...Pawain said:They have changed the Dungeon 3 times since then.McDougle said:Do we need to quote your post from may 3rd ? Even you the prototypical fan boy must admit this a farce of an event in every way..Pawain said:What are they supposed to tell you? The dungeon works as designed, people are getting drops.McDougle said:Me and two guild mates on Pac gated into such a mess and a few deathrobes we cleared it party balance is important. On Origin i am currently using my thrower for basic hunting then luring tough paragons to door and using a second account with tamer to tank but things being possible and things being balanced are two different things. As i have stated over and over acknowledgement and accountability for goodness sake communicate with the players and this could have been a decent event instead of the disaster in every way it's become. And unfortunately this will be the legacy of the development team...
Or you can gather eggs.
They have changed the dungeon three to four times. There is spawn in the spawn area finally. There is spawn all over the dungeon. The spawn increases as players increase.
Lack of participation is from the rewards not being wanted.
People do other content with and even smaller chance of a reward. Because they want that one.
Discussion and arguments could still be constructive.Mariah said:If this thread is going to descend into bickering, a lock will be applied.
Its not my job to motivate other players to stay on UO, let alone motivate them to help me kill paragons persistently for a month.Pawain said:@ seth the paragons are meant to be done with a group. Using multiple players to kill them is not a work around. It is what you should do as intended gameplay. I guess some are correct. Time to clear some dead shards if you can not call in chat and find players on your shard. We have players calling in chat to go to Mel nightly. Do you think they get anything good? We have players doing our 3 weekly hunts. Either your shard is dead or you need to learn how to motivate the few that are left.
Seth said:Paragon Shadow wryms, Greater Dragons, Phoenix and the guy with Wings.Jepeth said:As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
Can we have normal game play for fully geared vet players that:
1) Doesn't need 2 accounts to play
2) Doesn't need to read this forum on how to play
3) Caters to low pop where.. we have frens but not always on at the same time.
4) Reasonable regulation of Paragons and not have 5 Virtuebane on Steroids chasing us around.
And not be so narrow minded that only very very specific template can work like the full armed Macing Master or Disco Tamer.
So what? We train them up so that once they become popular they will nerf as usual for all future events? Why waste the effort? Look at sampires.
Once something becomes too good and powerful, they will design future events to stop u from using them.
Well said. I still use healing with bard support against Osiredon and EM events. Two cross healer with vampiric ability will be invincible.PlayerSkillFTW said:Seth said:Paragon Shadow wryms, Greater Dragons, Phoenix and the guy with Wings.Jepeth said:As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
Can we have normal game play for fully geared vet players that:
1) Doesn't need 2 accounts to play
2) Doesn't need to read this forum on how to play
3) Caters to low pop where.. we have frens but not always on at the same time.
4) Reasonable regulation of Paragons and not have 5 Virtuebane on Steroids chasing us around.
And not be so narrow minded that only very very specific template can work like the full armed Macing Master or Disco Tamer.
So what? We train them up so that once they become popular they will nerf as usual for all future events? Why waste the effort? Look at sampires.
Once something becomes too good and powerful, they will design future events to stop u from using them.Sampires have completely and utterly dominated PvM content for the past 10+ years. So much so, that bandy cross healing became an ancient, lost art that only a few of us Greybeards still know.Personally, i love how the "Treasures of " Events have breathed like back into two previously extinct skills, Healing and Macing. Macers were damn near extinct since shortly after AoS came out (when they lost their extra Armor/Stamina damage component), just compare the price of a 120 Macing PS to a 120 Swords PS.The Swords Sampire is all offense, which synergizes with their self healing due to Life Drain, they had the best of both worlds (offense and survival) because of it. Necro/Warriors have existed in some form since AoS (i made a Necro/Swordsman that used Breath of the Dead after AoS came out), but the gear power wasn't always there to truly realize the build's full potential, not until around Mondain's Legacy was the gear really able to support the build.Since the introduction of Weapon Masteries with the Time of Legends expansion, Macers are more defense oriented. Stagger slowing their victim's attack speed, and Toughness increasing their Max Health (even above the usual 150 cap), makes them particularly tanky. This decrease in the rate that they take damage (at least non-magical), makes Healing more viable than it was before. I can apply a 4 second bandage literally between swings of a SW/GD/AW Paragon that i have under Stagger and down to 0% Stamina with Hit Fatigue (which really should be made innate to Macing weapons again). Sampires can also take advantage of Macing and it's Masteries, but they don't benefit as much from it against most foes (excepting extreme hard hitters like the Stygian Dragon) than they would from Sword's Onslaught and better weapon selection (Double Axe for DS/WW, Daisho for DS/Feint, Bladed Staff for AI).The Swords Sampire will still kill 98% of the creatures in the game faster than a Healing Macer will (especially when it comes to AoEing down spawns, which causes a problem for Healing). Against the few foes that are immune to Life Leech/Drain though, the "Juggernaught" Healing Macer shines.
Pawain said:The fact that the ingots, which is like a drop is selling for 1.5M on LS means the rewards are not desired. The other dungeons were 3M towards the end. These are below the end prices.
Well, I did also mention if anything needs to be shard bound it should be easy to get. So that we can get on multiple shards or stock up to resell to returning or new players for low prices due to plenty of supply.Hippo said:With rewards being shard-bound I need to get the decor rewards on the two shards I have houses on. Gathering eggs is the most efficient at a factor of 10x plus no insurance and no wear-and-tear on armor. My pets won't get much exercise until July.
I disagree. Making things limited time is how they prevent everything from being like the gauntlet in Doom that is rarely ever played. Limited content encourages players to play during X time and to actually play together. If I knew I could get whatever rewards I wanted from any event whenever I wanted then the only thing stopping me from shutting down my accounts for a year or 2 would be my houses.Seth said:
Shard bound wearable, functional arties should not be rare and hard to get. If it's shard bound then it should not be limited time.
Jep, nothing but love for ya, man, but you go kinda hard on how easy peasy it is for players to run two accounts at the same time and clean up a bunch of paragons. It's not easy for the casual player. And it's not realistic to expect it from any player.Jepeth said:As I said, this could be done with one skilled player playing two accounts or a pair of players. You really don't have a single friend?
Yes but I and your other friends would be glad to get massacred in Destard with you whenever!LilyGrace said:So even if I became practiced enough to proficiently fight with two accounts simultaneously (which I assure you I wouldn't and couldn't) logistically there's no way I could make that happen. I'd have to tape a second monitor to the top of my husband's head.