Yes... maybe even have a checkbox toggle to save it or not.
This has come up before and unfortunately, due to security concerns, we have no plans to re-implement this feature.
“An alternative solution that may satisfy both parties, is for character log out to return the user to the character selection menu, (although this function may get abused by pet owners) and for the ‘quit game’ option to return the user to the login screen. “
I just set up a keyboard macro. (keyboard software)
It is a major security risk but one I am willing to take. Judge you own willingness to take that risk.
A multiple key trigger that is well away from anything I would normally use. 😂
As I said a major risk but I am willing to and have changed password when I do screw up.
So that one time when you wrote "PurpleMonkey47" into global chat that was your password?
Probably then I left to change it. If you do it often enough you get real good at changing password.
Just to be clear I do not recommend this solution but it does work. If I screw up and give you my password you still need to figure out my account name so I have a bit of time to change it. Storing any password on a computer outside of good password management software is a bad idea but I'm lazy.
It’s just kind of funny how your browser saves all of your passwords, especially email, and often credit cards... but UO needs to be more secure than all of these? A toggle box to remember the pw isn’t satisfactory enough? It’s just strange to me.
sidebar question (not related) EC macros. does anyone know on the delay action what the minimum value can be? I know the interval is in seconds, but can you do .5 seconds ? or is the floor set to 1 ?
Thank Arroth. I've tried .5s and didn't notice a difference between that and 1s so you're right its the latency. i'll fool around with it.
A delay of 1s or more is probably the most useful with the default EC. If you're dealing with gumps, containers, or organizers, etc., the server can require a second or more to update those portions of the interface.
Absolute minimum delays are highly situational (i.e. casting Magic Arrow to train Eval, or Exp/FS combos) and can literally vary with the time of day (latency). They can be very useful, but can also take a bit of fiddling. At least, that is my experience.
I often have other stuff going on when uo is open (various chats, web browser, etc) and I copy things to the clipboard often within those other windows so copy pasting my password wouldn’t really work. I mean, how hard is it to just have it have a toggle save password. Oh well I guess.
It used to be like that, hence Kyronix saying they didn't plan to re-implement the feature. It can be a way for an account to get hacked. If your account gets hacked because the game saves your password, whose fault is it? Yours for saving it, or the game's for making it possible to do so? Would Broadsword be held liable? Were Origin blamed way back then? I don't remember.