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Viable Mage PVP Build(s) in 2019

Started by TacoMcChickenHut · 2019-02-16 · 8 posts · PvP / VvV
#0
Hello Folks,

I'm returning from more than a decade away from the game and have a hybrid bushido/fencing/mage. I hear a lot of talk about parry, wrestle, and alchemy being used for mages today. Can anyone summarize a few of the current PVP mage builds? Is there *any* value in keeping fencing or bushido on a mage over some other skill?

Also, what gear should I aim for to be able to even 'compete' in PVP these days? I heard about unobtainable legendaries that might put me at a significant disadvantage...
#1
120 parry / bushido / mage / eval / resist / swords and 60 tactics

good to go.
#2
120 parry / bushido / mage / eval / resist / swords and 60 tactics

good to go.
Ehm, this setting has a total of 780 points... 🙂 ;)
#3
120 parry / bushido / mage / eval / resist / swords and 60 tactics

good to go.



120 Swords / Parry / Bushido / Resist / 60 Tactics / 80+Dexterity...


Looks like a Duck, Quacks like a Duck, it is a Dexxer...




#4
100 parry is fine. And use studded/hide/bone armour for 55LMC, use refinements to drop dci and raise fire resist  
#5
ya you would need skill increase jewels or armor 
#6
115 mage 120 eval 60-120 parry 120 resist

GG you're immune to 1 tile dexxers. Archers, however might kill you.
#7
amit said:
115 mage 120 eval 60-120 parry 120 resist

GG you're immune to 1 tile dexxers. Archers, however might kill you.

more like the other way around an archer wont hit you where as a one tiler will and can disarm you/ lethal you splinter last i checked you cannot splinter with a bow or bleed to disrupt 
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