2024-11-09 04:21
#0
I would like to know the players’ opinions on the idea of creating a 1 vs 1 arena.
- You don't lose anything in the fight.
- You can q it up everywhere from guild menu.
- Any builds are allowed.
- Small balance for some classes.
- Leaderboard and mmr.
Approximate options of arenas, for variety and simulation of different situations from the game.
- You don't lose anything in the fight.
- You can q it up everywhere from guild menu.
- Any builds are allowed.
- Small balance for some classes.
- Leaderboard and mmr.
Approximate options of arenas, for variety and simulation of different situations from the game.
Each arena will have its own unique effects and a different balance in which some classes will perform better than others, the point is not that you always win, the point is to show ingenuity, skill and be prepared for emergency situations. 1. The Maze: -5 min limit (top heal + top dmg wins) -random generated walls, -portals with cooldown on use -pet balanced buy stack in obstacles 2. Marble Isle: Blazetail Pit -5 min limit (top heal + top dmg wins) -safe spot in water -comstant dmg at that cave flor -lava destoy water pool in certain amount of time = no safe spots -x2 dmg for on pets. 3. Spider Pit: -5 min limit (top heal + top dmg wins) - random generated coons on the floor, they slow and poison on contact - pets that step on coons wraped in web for 10-15 sec. 4.Britannian Arsenal: -5 min limit (top heal + top dmg wins) -2 floor arena -cannons on second floor do massive(2x for pets) dmg every 30-60 sec 5.Jhelom fighters pit: -5 min limit (top heal + top dmg wins) -big arena with a gradual decrease in space -Pets that step on the barricades will be pinned for 10-20 seconds +2 arenas with mount allowed (I just haven't thought of it yet)
These are just sketches of balance and ideas, don't judge strictly!







