"you're talking about 12-17cf, how much do you actually have on your main chars suit?
i have 6% and that is quite high
one in 20 spell not being interupted is not a game changer
i actually even see it as a double edged sword of a mod, if I get hit hard and want to heal quick, or move, I could be stuck there waiting for flamestrike to finish casting
cf very low in my desirables when looking at armor
(Poison immunity you get more if you have poisoning, or the person could’ve just eaten orange petals)
I think the 2 things add to the gameplay, I like both of them because they are not guaranteed so mix things up a bit”
Nah, they'd be better if they were guaranteed with a visual or audible que, instead of RNG, that's the problem.
My main char has 0 casting focus. unless I play a character with inscribe, i generally go out of my way to make sure CF is at 0%. because it's a stupid property, if I wanted to play without spell interruption, I'd use protection, that's what it's there for.
pvp was much more fun before casting focus & poison immunity, mostly mage dueling (which is just a part of pvp)
I had made the case for Casting Focus to no longer proc vs player sources of damage, but have a cap of 100%, spawning in increments of 5- 20% on loot/items, which would immediately make CF a very desirable mod in PvM, to better balance casters with weapon users in PvM, in pvp it's completely reversed... it's even worse with Parry, which I expect to be nerfed long before casting focus or poison immunity (I'm surprised it hasn't already TBH), even though Obviously poison immunity is not working as intended (based on the patch notes).
If CF hadn't come out, Mage dueling would still be popular, or at least close to what it used to be. poison immunity isn't as bad, but it's still dumb. It's not easy to cycle a good mage (well, it's easier with third-party programs) but even before those became 'the norm' it wasn't easy...
could you imagine if Spell Consumption had a cap of say 12% (like CF) and spawned on looted items like CF does? mages wouldn't be able to kill anyone with spells... and Parry being what it is, fights between 2 good players would easily last over 20 minutes each lol However, if there was an audio or visual que, you could react to it, and adapt. instead it's all RNG that's the problem
They mix things up regardless of player's skill, reaction speed & awareness. -that's not something that makes Pvp good or fun. I don't know of any pvp game where RNG makes it fun. it's generally the exact opposite -Probably why FPS' are so popular... everyone gets the same weapons, see who has the best accuracy and reaction. (excluding cheaters of course, but in most other games, cheating is dealt with in some fashion, I assume that's why there are very few passionate players left here in UO)