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Non-Consensual PvP for the new Legacy Shard

Started by keven2002 · 2020-09-28 · 90 posts · General Discussions
#0
I just wanted to see what everyone thought about the way PvP would be handled on the new Legacy shard. A few things to point out is that when I say "PvP"; I not only mean combat like Order vs Chaos but also all other aspects like thieving and the "leechers" who wait for people to die to take their stuff from their corpse. 

#1
My thoughts are that for me to want to leave my home shard to play a new (temporary) shard that is for "nostalgia" it would truly need to be like it was 20 some years ago (no insurance and it's a free for all). That means the only safe zones are in the town limits (even then thieves are lurking but are typically caught and items returned) but we also don't have the insane sets of armor & skills we have today so resuiting could literally be done from an NPC until you can get some better pieces (or have a GM crafter help you). Anything other than this completely defeats the purpose of creating that nostalgic feel the Devs were talking about where "a gate opens and a bunch of murderers come piling out". It would just create the same divide we have on prod shard where all people just flock to the same safe hunting grounds with nothing to lose and those that want to play the shard for that PvP type of interact will quickly lose interest and leave.

If we are going to just get another candy land then to me it just feels like any other shard (which actually has less to do).

Anyone else??
#2
If it is just like UO was Pre-Tram it will run off every new player, we do not need a comeback of a fail experiment that if Tram were not created would have closed UO many many years ago.
#3
actually thats something i never thought of

If you die in a nonconsensual pvp zone can you be looted? I would hope so but that would encourage griefing.
#4
I personally think they need to at least do away with 1 of the 2 (I think they are set on the consensual thing). 

There seems to be a strong majority of people who would basically want candy land remade on this classic shard (from what I've read elsewhere) which I can see because there are some people that love to grief... that said... isn't that just another legacy to play? Or how about murderous pirate? If everyone has to "opt in" then what's the point of playing a bad guy? On the flip side, if there is no evil then what's the point of making a "protector" or "avenger" type Legacy char?

That's one reason I'm for non-consensual PvP because you obviously see the bad side of people there but can also see the good side. I did make a few friends over the years (long ago) just by standing up with them against a murderer to help the underdog so it really isn't all doom and gloom. We didn't always win (but we did win our share) but usually had fun either way.
#5
Play Siege.  Also, UO survived the pre-Trammel era only due to a relative lack of competition.  That no longer is the case now.
#6
Suddenly I thought of a pvp server where everyone logged in, select a profession and gets equipped to the same gear and skill sets for that selection. 

It is like Counterstrike, log in pick a weapon and thats it, the rest is up to your real skills. 

So no more training, whining about looting, disadvantage items, etc.

Login, pick, equip, jump in and start attacking. If die, can re-equip immediately and fight straight away.
#7
Play Siege.  Also, UO survived the pre-Trammel era only due to a relative lack of competition.  That no longer is the case now.

Not true at all.

UO created it's true legacy at that point in time, which was crushed and turned soulless by becoming commercialised.

#8
I do think the Legacy shard (depending how the do it) might be a bad thing for the UO store. You don't really get the same nostalgia by buying a set of Tokuno dyes (they didn't even exist at that point) or any of the other 100% vanity items from the store (no need for house deco packages on a shard that is going to be blown up).

It will be further perpetuated by allowing for non-consensual PvP / no insurance (who wants to wants to use a forged tool charge on an item that is likely going to be lost). That makes me think they will continue the Candyland play where people won't ever lose anything... a major reason I'd have no reason to start over from scratch.
#9
I also think it's weird that there have been 150 views of this thread at this point and only 14 votes. So either there is some major options I forgot or not enough people care about the legacy shard to even cast a vote.
#10
What is the difference between your #4 and SP, isn't that what SP is right now (Non-Consensual with no insurance (exactly like it was pre-Trammel)).  Why isn't SP that packed if you think that rule set is so great.
#11
What I want on new legacy:   Order versus Chaos, if you join it theres no hiding place or safe zone.

Red PKs that can pk everywhere except inside towns which has guardzone. This means guards should autokill PKs on sight, regardless of they attack anyone or not.

You can loot me, take my armor and everything I have.
But let 100% resisting spells offer some protection phys resist etc, so you can play without armor at all.   (I wont log on a crafter and make new armor everytime I die, then id be playing 90% crafter 10% other char)   I rather want this solution with resisting spells than allowing item insurance.

If they went with Order versus Chaos they could have events, rewards and alot of items with the Order versus Chaos theme, pretty cool for the shattering, allowing anyone xfer the items to prod shards afterwards.    (and, no faction system.  cant have competing pvp systems there like O/C Faction and VvV,  

Order v Chaos and PK v AntiPKs is more than enough.


#12
I think they said they were going to update VvV.
#13
Pawain said:
I think they said they were going to update VvV.
This is fine by me, if they replace Order versus Chaos with VvV,
however I really dont see how VvV fit into the history-theme of UO

Sometimes going back to the roots is the best.

#14
Think the worlds you have now are fine. A place for pvp players, a place for pvm players, and for those that like both, the ability to go back and forth.  Do not really think you need a new shard.  There are already plenty of places for new players to explore.  But, do think that you need to rethink your overall attitude towards new players.  They need a reason to play, reasonable advancement of their character and meaningful goals.  Do not think requiring new players to train for a year before being transferred to a production shard is going to cut it.  
#15
I think non-consensual PVP on this server is not what the game needs.
I mean, if you want the game to survive more years, you have to attract new players. You can't only rely on you old aging playerbase.

I don't think nowadays players are ready to be chain kill by other player, and being ganked each time the put a toe outside town. Loosing hours of playing time (mining, farming, fishing). If you don't want pvp, being killed by a blood thirsty player is not what i call fun.

Sure this server needs Pvp, and pvp is an UO root,
You need some zones with great rewards pvp only.
Or if you join a faction (your choise) you enter the blood game.

You need room for PVM and PVP player.

But make PVP like SP will not attract new players.

My 2 cents...
#16
Agree with Sombrerose, you need to attract new players.  I have met many older, some even older than me, players that have been playing for years in my travels that are really dedicated to this game.  I am sure that some of them would be more than happy to help with finding a way to attract new players. 
#17
psycho said:
Pawain said:
I think they said they were going to update VvV.
This is fine by me, if they replace Order versus Chaos with VvV,
however I really dont see how VvV fit into the history-theme of UO

Sometimes going back to the roots is the best.

How about, instead, bringing back FACTIONS !

https://www.uoguide.com/Factions

Lots of people had tons of fun playing Factions.... never understood why they stopped them.

Steal the sigils, plant traps in town, guard the Alamo and all that.
#18
Arnold7 said:
Think the worlds you have now are fine. A place for pvp players, a place for pvm players, and for those that like both, the ability to go back and forth.  Do not really think you need a new shard.  There are already plenty of places for new players to explore.  But, do think that you need to rethink your overall attitude towards new players.  They need a reason to play, reasonable advancement of their character and meaningful goals.  Do not think requiring new players to train for a year before being transferred to a production shard is going to cut it.  
I agree with you. If they are just going to kind of do what we have now using an "updated VvV" system then essentially we are just going to get more of what we already have; in that case they don't even need a new shard. Sombrerose said:
I think non-consensual PVP on this server is not what the game needs.
I mean, if you want the game to survive more years, you have to attract new players. You can't only rely on you old aging playerbase.

I think think it is what the game needs for the same reason. The aging player base are the people that are saying they don't enjoy PvP and they won't play a shard that has non-consensual PvP. If they want to attract a new younger player base then they really need to look at what other games have such huge draws (I don't play Xbox anymore but would say Fortnite and Call of Duty represent a good amount)... these games are based mainly on PvP. Therefore the new shard should really be more PvP zones with chance at Legacy with just a few safety zones where people who don't like that stuff can do more grindy content (small risk small reward). That would be a very unpopular idea among the current player base but that goes back to the question of what the actual point of the shard was for (bring in more people or create another new shard for old players).
#19
Ok boys calm down.  
First off, the minute one of you dippys go for a romp in this new land and start to kill and loot the players this will be the end of the game.  This is meant to bring new up to date and feel more a part of what our world is now.  Those who come here thinking this is call of duty or Wow will be sadly looking for the door.  Not that pvp or pking  wont be there but tell me this.  Why do you think all the players moved to TRAM??? 
Those players were tired of it, the test crew told the Dev of that era this.. did they listen?
Hell no. 
They were blood gore good... mongo like.   
Thieves made the time a living hell. 
  How many of you lost your house keys or runes??  The thief would ask for so much gold that it was nearly impossible to pay to get it back.  I can't tell you how many times people left UO mad or hurt that all they worked hard to get was shuffled off to some hidden players pocket who trashing most of it to spite the player it belonged to.
You think new kids will come to play that?????
#20
run 2 seasons with 2 most voted options (and probably cut the season to 6 months instead of 1 year) and see which one is more popular then run it more regularly. sometimes ppl just need to experience it and sometimes they will change their mind. 
#21
Well said @Lady_Storm
We already have a Non-Con Shard and they refuse to play it so why would we make another Non-Con shard just to appease a select few. If you want PvP then join VvV and kill all the other VvV people, stop asking for more SHEEP
#22
this idea is a massive waste of time,  there is thousands of players waiting for updates on shards they play everyday.   there is no way they could make any version of this game that will be worth even trying.
#23
               What made UO work back then was the teamwork, not the PvP. Like the White Knights guarding the crossroads waiting on those greys to inevitably run by, or the groups train calling guards for the thieves. This took numbers, lots and lots of numbers to keep it alive and playable. Thank god for those player villages taking in noobs like me.
              Had Tram not arrived UO would have been dead far sooner. Literally overnight Brit Fell was a ghost town, not even the forges survived Tram. It was a fail then, it's a fail now. Put your money on PvP and lose your money.
             Legacy is not a save all either in my opinion, see Wurm Online. Not enough players now, and you want to separate this even further? In my opinion we need to be combining servers, not separating them.New players don't mind the grind when there is twenty other new players on their screen. This game needs numbers to survive. In the week that I have been back i have seen three people, three, Lake Superior. If it were not for friends and memory lane I would have rolled out already 6 days later, all three of us.

Here is some of my suggestions. (My Opinion)

* Combine, i know it's hard to do, but it's honestly about survival at this point. Start combining servers. Possibly start a "transfer only server" for all dead servers, free house deeds, free land matching current resident? Can only transfer if on existing "closing" server, in the beginning at least. Use the modified tokens for transfer at no cost to the new "transfer server"...? One new clean server could probably combine many dead servers at this point.

Get out of this dated monthly fee. Don't bother with Steam until this happens, 100% will fail. Possibly offer 30 day playtime tokens that can be bought with gold bought by other players to sell?  Redistributes wealth, makes buying gold in-house and gives players the option to play for free without restriction....UO keeps her income....

Clean up UO. All these patched buttons are horrid. I know, light years better, but that's how we remember it, not how a new player will see it. Inventory, two choices, bad or worse. half the time it doesn't even work. That store is like navigating DOS. Seriously, it don't take much, just clean it up. Make sure it works. Left click menus, think MUD, they need to go, all of them.

At this point we have less but more populated servers, a cleaner UO UI, and an option to really play for free. Time for Steam, go where the gamers are.

Or, you can dump more time and money into PvP, Listen to your dedicated player base, all twenty of them and continue down this dark dead road. Again, this is just my opinion.


#24
Really think UO needs to spend some time identifying its potential player base.  I prefer adventure games that offer a mix of exploring and combat.  I am playing this game because it does not make the physical demands on my hands that controller based games do.  I can play this game pretty well using just a mouse and the keyboard, and, if need be, using just a mouse.  That’s the player base I belong too.  The advertising for this game talks more about living in a virtual world than pvp.  I think If Ultima Online does more to address the needs of newer players, it has a lot to offer to the right audience.
#25
I have not played other mmo rpg pvp, but only those shooter games.

I think the main issue with UO pvp is afraid of losing items. And those items are hard to get or cost millions. 

Again, I think its best to totally think out of the box.

Think pure pvp, cut down item reliance and shorten or remove training. Just login, dress up and equip like in Test Center style.

Then have active moongates for current pvp area. Step in and appear randomly in a pvp area and start hammering away. Reward with scores and items that can be transferred back to prodo shard. 

If there is any need to do training or hunting for hard to get items on legacy shard every year after it is reset... are u kidding me...? 

If Legacy shard is going to be another Trammel, then there are many other games to play then the old uo graphics.
#26
Seth read the latest news from the team in your e mail. 
   It will not be ether tram or fel but a new land with a way to catch up from start to be able at the end to merge to a prodo shard and keep up with the rest of us or at least close enough to have fun. 
That is the reason we play UO is to have fun.    I dont come in to UO to plot some poor guys death and dry loot him.  I play what feels good that day, sometimes its a crafter, other days a tamer with my pets.  Other days I go hunting...  I can no longer pk or pvp due to my strokes.. just dont have the speed.   I dont miss it.  I have just as much fun doing other things in the game
#27
Seth read the latest news from the team in your e mail. 
   It will not be ether tram or fel but a new land with a way to catch up from start to be able at the end to merge to a prodo shard and keep up with the rest of us or at least close enough to have fun. 
That is the reason we play UO is to have fun.    I dont come in to UO to plot some poor guys death and dry loot him.  I play what feels good that day, sometimes its a crafter, other days a tamer with my pets.  Other days I go hunting...  I can no longer pk or pvp due to my strokes.. just dont have the speed.   I dont miss it.  I have just as much fun doing other things in the game

If everyone loves and agrees with the Legacy server concept, there would not be so many posts talking about it and offering alternative ideas. Maybe just one thread of accolades for the idea would suffice.
#29
a pvp toggle is basically tram.  the rewards for having pvp on would have to be extremely good for it to be worthwhile.   like really good.  like basically not worth playing without it.

if the goal is to attract players from the free shards, and old time vets who remember the first days of UO, a pvp toggle, vice vrs virute opt in or out, or consensual pvp system isnt going to cut it.

#30
without full pvp, all the problems that pvp solves will still go on.   spawn camping.  unattended macroing.  multibox farming. 

i foresee 10-20 character multibox account groups (pvp toggle off) farming mobs for gold, filling the housing with castles within the week, then selling those castles and other items for cash.
#31
There will be places you can only go if you in PvP.
Its risk versus reward, its not like you can run around everywhere on a blue char and be immortal, oh maybe theres a group of 5 Ogres that teams up versus you, or  7 Ettins comes in run down the dungeon from first level to clean all,  beware of that Harpy shes a real resskiller, and oh be aware of that gargoyle might steal your silver vanq katana, oh that thrill and excitment, the gargoyles ettins and ogres!!!

Its not possible, there will be pvp and other players killing/stealing in risk versus reward.
Only way would be to avoid those places, but then youll risk losing out of the great rewards.


#32
Back to the original post, my choice is:
Non-Consensual with no insurance (exactly like it was pre-Trammel)

This is assuming it is less dependent on items and skills.

Since it is going to get wiped each year, there is limited time to train and equip the same way as we did on Prodo shard. Starting on a clean shard without transfers will take years to train and equip from scratch assuming its the same type of equipment.

So I think for real PVP on legacy to work, it must be
1) less dependent on items,
2) have shortened training period.

If you need insurance, I think might as well play in current shard. We don't lose anything when killed, why another shard.


#33
Cookie said:
Play Siege.  Also, UO survived the pre-Trammel era only due to a relative lack of competition.  That no longer is the case now.

Not true at all.

UO created it's true legacy at that point in time, which was crushed and turned soulless by becoming commercialised.


My statement was, and remains, accurate.  Inconvenient for you and inaccurate are not the same thing.  And the voice of your side being super-loud doesn't make it accurate either.
#34
Smoot said:
without full pvp, all the problems that pvp solves will still go on.   spawn camping.  unattended macroing.  multibox farming. 

i foresee 10-20 character multibox account groups (pvp toggle off) farming mobs for gold, filling the housing with castles within the week, then selling those castles and other items for cash.
Ok but why would anyone buy a castle that has a 1 year lifespan for cash?
Why would anyone waste time multiboxing farming gold that in 1 year will either be lost to the cataclysm or just added to an already outrageous economy on live shards.

If done right opt-in PvP can work and still appeal to old time vets. The one issue we would have is appealing to players from free shards with only a seasonal offering. I think they should also add a permanent shard alongside the seasonal one that has no VvV but instead Non Consensual PvP everywhere.







#35
Jepeth said:
I truly think the Legacy shard concept has a ton of potential and I would offer accolades for what it can bring to the game. https://forum.uo.com/discussion/7382/thoughts-on-our-new-legacy#latest

Good stuff, I would congrats after a good legacy shard is created and rolled out after considering all user feedback. I would not open the bottle of champagne yet. ;)
#36

"Basically UO was ahead of it's time, and the worldwide technology platform to make UO accesible to the masses only became available at the same time as Trammel. WoW was the real game to benefit by coincidence of timing of course, and rolling out a completely cohesive product at exactly the right time.

You can't always believe statistics, or the people who shout the loudest and play the victims all the time."


I'm from the UK, do you know what it was like playing UO in the early days in the UK?

It's not something I could admit to anyone I did. I'd had a couple of major sporting accidents that laid me up for a year, almost paralysed me, I got better in the end, but in the meantime, I got addicted to UO and it's been a huge and fun influence in my life. Although I probably admit, I've done very well in life, but god knows what I could have achieved without UO. 🙂 

Playing UO, in the early days, in the UK culture, was like having a mental illness. No-one could comprehend. Being a gamer wasn't a thing, it meant you were a serious loser and nerd, before people like me made those terms really cool and normalised them.

Times, viewpoints, and technology were very different in those days. Competition was a good thing, unlike today, where it's become frowned upon, and the concept of winners and losers is not the done thing, because it suggests everyone is not equal. The truth is, everyone is not equal, nature is cruel, UO at it's finest acknowledged this. UO captured the very real struggle that was life.



#37
Bilbo said:
Well said @ Lady_Storm
We already have a Non-Con Shard and they refuse to play it so why would we make another Non-Con shard just to appease a select few. If you want PvP then join VvV and kill all the other VvV people, stop asking for more SHEEP
I could say the same thing about we already have 25 Consensual shards and all but a few are dead so why should they make another shard similar rules? 

Seth said:
Back to the original post, my choice is:
Non-Consensual with no insurance (exactly like it was pre-Trammel)

This is assuming it is less dependent on items and skills.

Since it is going to get wiped each year, there is limited time to train and equip the same way as we did on Prodo shard. Starting on a clean shard without transfers will take years to train and equip from scratch assuming its the same type of equipment.

So I think for real PVP on legacy to work, it must be
1) less dependent on items,
2) have shortened training period.

If you need insurance, I think might as well play in current shard. We don't lose anything when killed, why another shard.


This 100%.

Btw with over 300 views, only 24 people have voted and it's still over 50% in favor of doing non consensual PvP and no insurance.
#38
@Smoot do you think anybody is going to be stupid enough to buy a house when it will be wiped, you really need to use your brain.

As far as non-con PvP with no insurance goes if you think it is so great then please do us all a favor and delete all your prodo shards chars and only play on SP.
#39
Bilbo said:
As far as non-con PvP with no insurance goes if you think it is so great then please do us all a favor and delete all your prodo shards chars and only play on SP.
I think you are missing the main point that the gear now-a-days pretty much is the difference between fighting top level content and low level content. If we were to do away with all legendary armor and go back to the basic NPC/Crafted/GM Armor where it's all replaceable then there is no need for insurance.

Nobody wants to lose an item it took them a month to finally get. If all the weapon & armor is readily available for anyone to get then what is your issue with removing insurance?
#40
keven2002 said:
I think you are missing the main point that the gear now-a-days pretty much is the difference between fighting top level content and low level content. If we were to do away with all legendary armor and go back to the basic NPC/Crafted/GM Armor where it's all replaceable then there is no need for insurance.

Nobody wants to lose an item it took them a month to finally get. If all the weapon & armor is readily available for anyone to get then what is your issue with removing insurance?
That would be fun for about a week.
#41
Smoot said:
without full pvp, all the problems that pvp solves will still go on.   spawn camping.  unattended macroing.  multibox farming. 

i foresee 10-20 character multibox account groups (pvp toggle off) farming mobs for gold, filling the housing with castles within the week, then selling those castles and other items for cash.
Ok but why would anyone buy a castle that has a 1 year lifespan for cash?
Why would anyone waste time multiboxing farming gold that in 1 year will either be lost to the cataclysm or just added to an already outrageous economy on live shards.

If done right opt-in PvP can work and still appeal to old time vets. The one issue we would have is appealing to players from free shards with only a seasonal offering. I think they should also add a permanent shard alongside the seasonal one that has no VvV but instead Non Consensual PvP everywhere.







i didnt get the impression the whole shard would be wiped once a year.

if thats true, i dont know why anyone would bother playing there in the first place

they way i understood it, was that after a year of playing on the new shard, the player had the option to transfer to a production shard (but wasnt required to)

#42

i didnt get the impression the whole shard would be wiped once a year.
if thats true, i dont know why anyone would bother playing there in the first place

they way i understood it, was that after a year of playing on the new shard, the player had the option to transfer to a production shard (but wasnt required to)

Q: What happens with the Shattering?  Why should I spend any time on a shard that is going to ultimately reset all of my progress?

Ultima Online: New Legacy is about forging your new Britannian Legacy!  While things like the economy and the game world will be reset during the Shattering, players will have an entire year to forge that legacy!  In-game items and events will serve as mementos to that legacy that will be experienced by generations to come.  This is your chance to write your character’s place into Britannia’s history!

Q: Will I be able to transfer to/off of the Ultima Online: New Legacy shard?

Players will not be able to transfer to the Ultima Online: New Legacy shard.  At the conclusion of the Shattering characters will be able to transfer off the Ultima Online: New Legacy shard keeping all their skill, stat, and legacy progress they earned to shards with available character slots.  Non-shard bound items and items earned via the Legacy System can also be transferred off.

------------------------------------------------

It is a very popular way to play in other online games. UO is just a few years behind.

#43
Yeah, lots to read, didnt read them all. People keep asking about seige, but a retro shard isnt the same.
Limited skill gain
Limited character slots
8x gold cost
So on so forth

Many people want a classic shard that we began on. Partly for the true sandbox feel, and partly for memories, the commraderie.

Things werent as complex then(except tinkering), and the sense of danger was real.
#44
A classic UO Pre-Tram with rampant killing will not bring in any new players to main UO, this will be a total waste of time and energy.
#45
The legacy shard is not meant to be a persistent server to play on and replace our persistent characters on prodo shard, which is why its wiped each year. 

Even while I keep my production shard account to play, I also played pure PVP in other games where we die often but also kill just as much, or maybe more or less depending on how good you are. 
#46
keven2002 said:

Btw with over 300 views, only 24 people have voted and it's still over 50% in favor of doing non consensual PvP and no insurance.
I think most players are indifferent, taking a wait-and-see attitude.

I keep reminding myself that it is wiped every year - very different concept for a MMO. Does anyone know of any other MMO having such server?

It feels like Test Center to me, which is also "wiped" as and when required. The reason why I proposed what I did with PVP games like Counterstrike etc and having Test Center concept for equipping and training, is because this server is wiped every year.

Just get me into the game, equip up, run to my team and start the war. (not train, grind for equipment like production shard)
#47
Seth said:
I keep reminding myself that it is wiped every year - very different concept for a MMO. Does anyone know of any other MMO having such server?

Yes people have said it at least 5 times. Many online games have seasons.  They are for usually 3 months and that season ends. Server is gone toons go to your toon collection to play the regular game.  Diablo III has been doing it for years. Most players play Seasons and not the regular game.

UO did not come up with this idea first. They are years behind.  I think a year is too long.

Many have very quick character building and equipment gathering so you have fun advancing in difficulty and finding better items to replace what you have.
#48
New Legacy will also have PvM. Without insurance your armour and weapons can be taken by a mob. Plus there is this scenario: Get killed deep in a dungeon, walk outside to find a healer, you are without any armour or weapons after you get rezed.  If you don't have an undertaker's staff you will need to go back into the dungeon armourless and weaponless to find your corpse. Only to get killed along the way.
#49
TimSt said:
New Legacy will also have PvM. Without insurance your armour and weapons can be taken by a mob. Plus there is this scenario: Get killed deep in a dungeon, walk outside to find a healer, you are without any armour or weapons after you get rezed.  If you don't have an undertaker's staff you will need to go back into the dungeon armourless and weaponless to find your corpse. Only to get killed along the way.


It was all part of needing other players.

It was not all meant to be solo'ed.

The main difference 20 years has made to social attitudes, and reflected in UO, is life used to be about teamwork, competition, self improvement and learning real talents - now it's all mememe, having everything given to people for no effort or deservedness and getting by with no real lifeskills. That's why they are called millennials, but of course it's not just them, it's the entire society teaching them to be like that, from their schooling, social media, ground-roots gaming upwards. Interestingly enough, parents see it, and don't agree, but they are swamped by societies red tape and regulations put in place by those who don't have a clue.

Monopoly or Chess don't stand a chance in todays world. 🙂

#50
I find it interesting that the majority of players in this poll voted for non-consensual PvP.
Seems like the very vocal group of players who are against non-consensual PvP are truly a minority, a vocal one but still a minority.
I really hope the devs take this into account.
#51
Pawain said:
Seth said:
I keep reminding myself that it is wiped every year - very different concept for a MMO. Does anyone know of any other MMO having such server?

Yes people have said it at least 5 times. Many online games have seasons.  They are for usually 3 months and that season ends. Server is gone toons go to your toon collection to play the regular game.  Diablo III has been doing it for years. Most players play Seasons and not the regular game.

UO did not come up with this idea first. They are years behind.  I think a year is too long.

Many have very quick character building and equipment gathering so you have fun advancing in difficulty and finding better items to replace what you have.
Oh I heard but did not play Diablo. We should use these successful examples as reference for the Legacy shard. I did not notice any mentions in any recent Legacy thread. There is no need to reinvent the wheels, just need to see what works and adapt to UO. 
#52
I find it interesting that the majority of players in this poll voted for non-consensual PvP.
Seems like the very vocal group of players who are against non-consensual PvP are truly a minority, a vocal one but still a minority.
I really hope the devs take this into account.
I think when we login to pvp servers, we already consented to pvp ... It will be sad if there is no other players around to pvp.

In persistent servers, we are not always in a pvp mode, but adventuring or hunting mode in pve.
#53
Cookie said:
TimSt said:
New Legacy will also have PvM. Without insurance your armour and weapons can be taken by a mob. Plus there is this scenario: Get killed deep in a dungeon, walk outside to find a healer, you are without any armour or weapons after you get rezed.  If you don't have an undertaker's staff you will need to go back into the dungeon armourless and weaponless to find your corpse. Only to get killed along the way.


It was all part of needing other players.

It was not all meant to be solo'ed.

The main difference 20 years has made to social attitudes, and reflected in UO, is life used to be about teamwork, competition, self improvement and learning real talents - now it's all mememe, having everything given to people for no effort or deservedness and getting by with no real lifeskills. That's why they are called millennials, but of course it's not just them, it's the entire society teaching them to be like that, from their schooling, social media, ground-roots gaming upwards. Interestingly enough, parents see it, and don't agree, but they are swamped by societies red tape and regulations put in place by those who don't have a clue.

Monopoly or Chess don't stand a chance in todays world. 🙂

Wow. Perfectly said and right on the money in my opinion.; couldn't agree more. Seems like many of the people that want to keep it consensual PvP and item insurance really just want a throwback shard for them to keep playing like they do now. IE stick to the solo approach (or their current home shard guild maybe) to amass a bank/house full of "stuff" (and whatever legacy only "stuff") to transfer over to their home shard to add to their already massive amount of "stuff"....  

I find it interesting that the majority of players in this poll voted for non-consensual PvP.
Seems like the very vocal group of players who are against non-consensual PvP are truly a minority, a vocal one but still a minority.
I really hope the devs take this into account.
I also find it pretty interesting too that majority of people want non consensual / no insurance. I thought for sure it would be lopsided with everyone wanting to keep it consensual & item insurance based on what people have said... but I think it's really just been a handful of the same people being against the Non Con PvP & no insurance (but are just very vocal and active on the boards). I do hope @Kyronix & @Mesanna see this poll and realize there are more people that are in favor of Non Con PvP / no insurance (or something that more closely resembles that).
#54
I find it interesting that the majority of players in this poll voted for non-consensual PvP.
Seems like the very vocal group of players who are against non-consensual PvP are truly a minority, a vocal one but still a minority.
I really hope the devs take this into account.
I find it a very reduced majority as numbers 1 and 2 basically need to be added up as both being 100% consensual...

Furthermore, the sample,at this one time, is a mere 27 votes which is hardly a representative sample of the active UO Forums users, let alone the entire Ultima Online population....

I would say it is more along the lines of half-half, which gives no real advantage to either but seems to indicate same wishes for both sides for these too much differying playing styles from one another....

But again, 27 votes is really, to my viewing, too low a sample to consider this poll, at this one time, a reliable and indicative one, and this, in either direction....

It is a mere entertaining thing, to my opinion, but if the Developers wanted to take it as an indication to guide their Development for the NEW Legacy Shard, I personally think they would do a big mistake as it really cannot indicate anything at all, with such a small sample of voters.

That is at least how I see it.
#55
700+ views and only 27 votes... there should be way more votes but people aren't bothering; I'm not sure it came from a Dev it would get more of a response but at the end of the day we have over 700 views so people are looking at this thread but aren't taking the poll. 

You seem to suggest we would just assume those non voters are all in favor of consensual PvP and full insurance? Oh and those 2 different items are both the same thing... so those votes should be combined... that doesn't make any actual sense. Is that how you think a political election works too? lol.

Regardless of what you say @popps at this point 55.3% is still the majority of the votes (15 out of 27) even if you think #1 and #2 should be combined (which they shouldn't be bc they are in fact separate). Also if I'm using the same logic as you, then I could say the same exact thing that Non Con PvP is by far the preferred choice and the poll in this thread is bias for consensual PvP because those people that quit due to PvP being nerfed many years ago don't even check the forums. 

#56
Opt in polls such as here have no real world meaning. Was the 27 people who bothered to "vote" just one person with 27 accounts? Did the majority of potential voters even know the poll was being done? A much more interesting number is what percentage of player have even signed up to see any of this.

By the way does anyone know if I check back here 7 times to see the new comments is counted as 7 "view" or just 1 person viewing?
#57
Tim said:
Opt in polls such as here have no real world meaning. Was the 27 people who bothered to "vote" just one person with 27 accounts? Did the majority of potential voters even know the poll was being done? A much more interesting number is what percentage of player have even signed up to see any of this.

By the way does anyone know if I check back here 7 times to see the new comments is counted as 7 "view" or just 1 person viewing?
I just looked at it 3 times and the count went up by 3 so yes your 7 views counted as 7
#58
Bilbo said:
Tim said:
Opt in polls such as here have no real world meaning. Was the 27 people who bothered to "vote" just one person with 27 accounts? Did the majority of potential voters even know the poll was being done? A much more interesting number is what percentage of player have even signed up to see any of this.

By the way does anyone know if I check back here 7 times to see the new comments is counted as 7 "view" or just 1 person viewing?
I just looked at it 3 times and the count went up by 3 so yes your 7 views counted as 7
As I thought just a big echo camber. Let's just hope the team is basing their decisions on better numbers and info than can be gathered here.
#59
keven2002 said:
700+ views and only 27 votes... there should be way more votes but people aren't bothering; I'm not sure it came from a Dev it would get more of a response but at the end of the day we have over 700 views so people are looking at this thread but aren't taking the poll. 

You seem to suggest we would just assume those non voters are all in favor of consensual PvP and full insurance? Oh and those 2 different items are both the same thing... so those votes should be combined... that doesn't make any actual sense. Is that how you think a political election works too? lol.

Regardless of what you say @ popps at this point 55.3% is still the majority of the votes (15 out of 27) even if you think #1 and #2 should be combined (which they shouldn't be bc they are in fact separate). Also if I'm using the same logic as you, then I could say the same exact thing that Non Con PvP is by far the preferred choice and the poll in this thread is bias for consensual PvP because those people that quit due to PvP being nerfed many years ago don't even check the forums. 

I am just saying that, given the very low number of votes, other then a curiosity thing whatever majority should not be taken into account by the Developers when deciding upon what type of direction they should take for the New Legacy Shard....

It simply cannot be representative of the Ultima Online players' base wills and wishes because being a too small a sample of them......

That's it.
#60
I didn't vote. Add a "merge and fix server issues" as an option to vote and lets take a look ;)
#61
Wess said:
I didn't vote. Add a "merge and fix server issues" as an option to vote and lets take a look ;)
haha, I might vote differently if the topic is not in the context of Legacy server only. Yeah not to forget the main concern was our existing shard issue.
#62
What many people fail to realize is there is probably an actual 50/50 split between people that want (like) pvp and people that don't want (HATE) pvp. We are all focused on what we know, who we play with, and the game features that entertain us.. For every person you, the pvper, knows that left to pvp nerfs; we, the other side, know just as many that quit because they got tired of pvpers. ( We also get nerfed because of pvpers [ie the phoenix] ) Both sides believe the developers listen to the the other other side more.
Just like we get tired of pvper's running on and on in general chat, we get tired of it in the forums too. Just like with politics, we get tired of talking in circles when nothing the other side says will ever get us to change our minds. Most people I know don't even bother reading the forums - much less voting on a forum player poll.


And yes, the 700 views are caused by the 27 people that voted on this poll and are viewing the post each time a new post is written.
#63
i still don’t understand why we need to choose a definite answer for a server running seasonal theme and why can’t we run through all options there, then we know which one is more popular with hard evidence and don’t need to argue here by these 27 people. And again i believe the first few seasons should be shortened to 6 months or even shorter in order to gather more feedback on different things then we can run longer season for what people love.
#64
Aragorn said:
i still don’t understand why we need to choose a definite answer for a server running seasonal theme and why can’t we run through all options there, then we know which one is more popular with hard evidence and don’t need to argue here by these 27 people. And again i believe the first few seasons should be shortened to 6 months or even shorter in order to gather more feedback on different things then we can run longer season for what people love.
Not a bad idea but I think there is some importance to the first season in order to bring as many people into the game as possible. Picking one of them incorrectly which doesn't speak to a majority of people will essentially waste the idea. 

I honestly think that it really depends on how they plan to build game mechanics on Legacy; if it's going to be the same Legendary item type game play like on live shards there is no way PvP will be received well (even I'd disagree with Non Con & No insurance). If they plan to go back to something more simple like when you could resuit at the local blacksmith then I think that's more inline with Non Con & No insurance bc when you do die, you just need to go get another suit which is easy to do. 
#65
The devs are playing in such high risky terrain with this new shard, by that I mean if it was to fail what would happen you think? A bunch of current OSI players, leaving to try out free shards is my guess.... 
Another note : the new shard will just have a decrease in population of all shards ( which lets be honest some of them are already so dead...)
#66
Aragorn said:
i still don’t understand why we need to choose a definite answer for a server running seasonal theme and why can’t we run through all options there, then we know which one is more popular with hard evidence and don’t need to argue here by these 27 people. And again i believe the first few seasons should be shortened to 6 months or even shorter in order to gather more feedback on different things then we can run longer season for what people love.
Why don't they do TWO New Legacy Servers, one all focused on PvP and anything goes and the other, on PvM and no PvP at all ?

And then, we see which one gets more popular and go from there ?

@Mesanna , @Kyronix , @Bleak , what do you think about this ?
#67
Why don't they just stick with their current plan and go from there? Consensual PvP with some  Non Consensual PvP zones.

Let's give them a chance to strike a good balance and hopefully everything works out. As long as the Non-Con zones have a draw similar to powerscrolls that will encourage large scale guild warfare I will be happy with the balance personally.

I would prefer a permanent shard with a pure non consensual ruleset so players can police their own server. But for a seasonal shard I can see where they want to try to appeal to everyone and it's a tough line to walk so hopefully they get it right.
#68


I would prefer a permanent shard with a pure non consensual ruleset so players can police their own server.

The only people this worked for back when we actually had it were those that required the policing.  But I guess that's the point to a lot of folks.
#69
Why don't they just stick with their current plan and go from there? Consensual PvP with some  Non Consensual PvP zones.

Let's give them a chance to strike a good balance and hopefully everything works out. As long as the Non-Con zones have a draw similar to powerscrolls that will encourage large scale guild warfare I will be happy with the balance personally.

I would prefer a permanent shard with a pure non consensual ruleset so players can police their own server. But for a seasonal shard I can see where they want to try to appeal to everyone and it's a tough line to walk so hopefully they get it right.
I would prefer a permanent shard with a pure non consensual ruleset so players can police their own server.
I may well be a pessimist but I simply do not think that players policing fellow players can work at all.

I think and am convinced that the policing needs to come from up above, from the Developers, through a set of rules and mechanics which then players have to go by.

At least, that is how I see it.

#70
Wess said:
I didn't vote. Add a "merge and fix server issues" as an option to vote and lets take a look ;)
We are talking about the new shard not all of UO.
#71
Marge said:
What many people fail to realize is there is probably an actual 50/50 split between people that want (like) pvp and people that don't want (HATE) pvp. We are all focused on what we know, who we play with, and the game features that entertain us.. For every person you, the pvper, knows that left to pvp nerfs; we, the other side, know just as many that quit because they got tired of pvpers. ( We also get nerfed because of pvpers [ie the phoenix] ) Both sides believe the developers listen to the the other other side more.
Just like we get tired of pvper's running on and on in general chat, we get tired of it in the forums too. Just like with politics, we get tired of talking in circles when nothing the other side says will ever get us to change our minds. Most people I know don't even bother reading the forums - much less voting on a forum player poll.


And yes, the 700 views are caused by the 27 people that voted on this poll and are viewing the post each time a new post is written.
If the 50/50 were true:

Every once in a while PvP appears in Chat on LS.  They have a lot of fun.  But, I never see anyone that is PvMing leave and go get their PvP toons.  I do see the PvP alts doing PvM.
#72
Bilbo said:
Wess said:
I didn't vote. Add a "merge and fix server issues" as an option to vote and lets take a look ;)
We are talking about the new shard not all of UO.
    So am i, this is not going to be a total rewrite of Ultima, quite honestly it feels like a test bed for removing Fell moving forward. One shard with consensual PVP. Makes sense, half the resources to run the game 1/2 the problems and a year to test it out. Then again thats just tin hat talk.
   BUT, issues in existing UO is very likely to carry over, again, not a total rewrite, some of these issues are decades old. The fact that this test be.. i mean new server is going to pull an already razor thin playerbase into an already thinner population existence then it is now means talking about this test be, i mean new server without considering the effects of all servers at this point would just be ignorance. 

My opinion anyway.
#73
Pawain said:
Marge said:
What many people fail to realize is there is probably an actual 50/50 split between people that want (like) pvp and people that don't want (HATE) pvp. We are all focused on what we know, who we play with, and the game features that entertain us.. For every person you, the pvper, knows that left to pvp nerfs; we, the other side, know just as many that quit because they got tired of pvpers. ( We also get nerfed because of pvpers [ie the phoenix] ) Both sides believe the developers listen to the the other other side more.
Just like we get tired of pvper's running on and on in general chat, we get tired of it in the forums too. Just like with politics, we get tired of talking in circles when nothing the other side says will ever get us to change our minds. Most people I know don't even bother reading the forums - much less voting on a forum player poll.


And yes, the 700 views are caused by the 27 people that voted on this poll and are viewing the post each time a new post is written.
If the 50/50 were true:

Every once in a while PvP appears in Chat on LS.  They have a lot of fun.  But, I never see anyone that is PvMing leave and go get their PvP toons.  I do see the PvP alts doing PvM.
If there was Non Con PvP you would see more PvM ppl getting their PvP toons if they had them. That's how it went when I played pre AOS... get PK'ed on my miner or tamer; log and go back to right with mage or warrior. As it stands now when I'm PvMing in candy land there is no need to get my PvP char (although he's likely very dusty these days).
#74
Wess said:
Bilbo said:
Wess said:
I didn't vote. Add a "merge and fix server issues" as an option to vote and lets take a look ;)
We are talking about the new shard not all of UO.
    So am i, this is not going to be a total rewrite of Ultima, quite honestly it feels like a test bed for removing Fell moving forward. One shard with consensual PVP. Makes sense, half the resources to run the game 1/2 the problems and a year to test it out. Then again thats just tin hat talk.
   BUT, issues in existing UO is very likely to carry over, again, not a total rewrite, some of these issues are decades old. The fact that this test be.. i mean new server is going to pull an already razor thin playerbase into an already thinner population existence then it is now means talking about this test be, i mean new server without considering the effects of all servers at this point would just be ignorance. 

My opinion anyway.
Maybe you should educate your self about this new shard before saying anymore.
#75
Cookie said:

"Basically UO was ahead of it's time, and the worldwide technology platform to make UO accesible to the masses only became available at the same time as Trammel. WoW was the real game to benefit by coincidence of timing of course, and rolling out a completely cohesive product at exactly the right time.

You can't always believe statistics, or the people who shout the loudest and play the victims all the time."


I'm from the UK, do you know what it was like playing UO in the early days in the UK?

It's not something I could admit to anyone I did. I'd had a couple of major sporting accidents that laid me up for a year, almost paralysed me, I got better in the end, but in the meantime, I got addicted to UO and it's been a huge and fun influence in my life. Although I probably admit, I've done very well in life, but god knows what I could have achieved without UO. 🙂 

Playing UO, in the early days, in the UK culture, was like having a mental illness. No-one could comprehend. Being a gamer wasn't a thing, it meant you were a serious loser and nerd, before people like me made those terms really cool and normalised them.

Times, viewpoints, and technology were very different in those days. Competition was a good thing, unlike today, where it's become frowned upon, and the concept of winners and losers is not the done thing, because it suggests everyone is not equal. The truth is, everyone is not equal, nature is cruel, UO at it's finest acknowledged this. UO captured the very real struggle that was life.




What a strange, odd comment to make.  UO of course is a game (a product, that will be important below), not nature, so the comparison here is bizarre. If UO is supposed to capture life then why all the dragons, unrealistic sword designs, bizarre armor types, and (in the old days) naked mages?  Why is the katana a one-handed weapon here when in real life it primarily was two-handed?  Why is the longsword exclusively a one-handed weapon here when in real life it could be used two-handed or one-handed?  Why does plate armor require high strength here?  Why can you put it on instantly, without help?  Why can't you use a shield with a spear?

Though if we're going to talk about competition, I note again that UO thrived when there was little competition.  When it had competition, which generally offered more positive and less competitive gameplay experiences, UO got hurt and had to change and adapt to survive.  In other words they very forces you seem to support in the context of a game you seem to not support in a very real life business context!  Must puzzling.

Further....It's a very strange contention that competition is not viewed as a good thing these days.  I see it all over the place and I see people talking all over the place about how good it is, how healthy it is, how it makes people better, etc.  I firstly note that this isn't true: Competing and winning against other people doesn't make you the best it just means you were the least worst in that particular competition.  I secondly note, again, that the real life competition of which game people will buy actually seems to, for UO-like games, favor games with less competition or, at least, less competition that you deem "life-like."  Your fellow customers have spoken, dude.  Seems like it's time to switch to a more combat focused game, a non-MMO.  Or you could play Eve Online and be one of the minority of players who regularly ventures out of that game's equivalent of Trammel.  Of course you'd have to contend with the apparently legal multi-boxing in that game

I could go on and on with the logical flaws in this post but frankly I don't have that kind of time, especially if I want to get back into UO tonight.
#76

What a strange, odd comment to make. 

I did have a post before that, that responded to your previous post, that I quoted from and linked it better. But somehow it got lost, I was in a hurry to get out the door, so the linking is not as good as I wanted.

I cannot be bothered either.


#77
keven2002 said:
Pawain said:
Marge said:
What many people fail to realize is there is probably an actual 50/50 split between people that want (like) pvp and people that don't want (HATE) pvp. We are all focused on what we know, who we play with, and the game features that entertain us.. For every person you, the pvper, knows that left to pvp nerfs; we, the other side, know just as many that quit because they got tired of pvpers. ( We also get nerfed because of pvpers [ie the phoenix] ) Both sides believe the developers listen to the the other other side more.
Just like we get tired of pvper's running on and on in general chat, we get tired of it in the forums too. Just like with politics, we get tired of talking in circles when nothing the other side says will ever get us to change our minds. Most people I know don't even bother reading the forums - much less voting on a forum player poll.


And yes, the 700 views are caused by the 27 people that voted on this poll and are viewing the post each time a new post is written.
If the 50/50 were true:

Every once in a while PvP appears in Chat on LS.  They have a lot of fun.  But, I never see anyone that is PvMing leave and go get their PvP toons.  I do see the PvP alts doing PvM.
If there was Non Con PvP you would see more PvM ppl getting their PvP toons if they had them. That's how it went when I played pre AOS... get PK'ed on my miner or tamer; log and go back to right with mage or warrior. As it stands now when I'm PvMing in candy land there is no need to get my PvP char (although he's likely very dusty these days).
LMAO at how little you know about Pre-Tram and PKs.  AoS (2003) was not the downfall of PKs It was UOR (2000) that created Tram and if as a Miner or what ever type playstyle other than PvP/Champ Spawn you were doing outside of Tram ruleset was your own fault.  As far as your statement of Non-Con forcing PvMers getting PvPer toons out is total BS and the reason UOR came out was to prevent UO from dying, we were closing our accounts and leaving UO and EA saw the writting on the wall and told OSI to fix is NOW so UOR was released and Fel died.
#78
The bottom line is. 
UO is a game and if to play it the player has to do too much they don't enjoy to get to the parts they do, they will quit and find a game they do enjoy. This applies to PvP, resource gathering or just grinding away at a spawn.
#79
Tim said:
The bottom line is. 
UO is a game and if to play it the player has to do too much they don't enjoy to get to the parts they do, they will quit and find a game they do enjoy. This applies to PvP, resource gathering or just grinding away at a spawn.
AMEN
#80
Bilbo said:
keven2002 said:
Pawain said:
If the 50/50 were true:

Every once in a while PvP appears in Chat on LS.  They have a lot of fun.  But, I never see anyone that is PvMing leave and go get their PvP toons.  I do see the PvP alts doing PvM.
If there was Non Con PvP you would see more PvM ppl getting their PvP toons if they had them. That's how it went when I played pre AOS... get PK'ed on my miner or tamer; log and go back to right with mage or warrior. As it stands now when I'm PvMing in candy land there is no need to get my PvP char (although he's likely very dusty these days).
LMAO at how little you know about Pre-Tram and PKs.  AoS (2003) was not the downfall of PKs It was UOR (2000) that created Tram and if as a Miner or what ever type playstyle other than PvP/Champ Spawn you were doing outside of Tram ruleset was your own fault.  As far as your statement of Non-Con forcing PvMers getting PvPer toons out is total BS and the reason UOR came out was to prevent UO from dying, we were closing our accounts and leaving UO and EA saw the writting on the wall and told OSI to fix is NOW so UOR was released and Fel died.
If you carefully read what I wrote I said pre-AOS which is true. Sorry I didn't give you the exact release date. But I'm sure you know what I meant. That said, you obviously are the self proclaimed UO Historian and know everything that is UO but are obviously a Trammy (which is confirmed by you saying "we" were closing our accounts). My statement is 100% true because I'm talking from experience which I was PK'ed while on my tamer or Miner and then grabbing my PvPer (as I said) so take stop getting get bent out of shape little guy; it will all be ok.. things still exist just because they don't happen to you. The Devs already said you won't have to be afraid of the big bad man lurking in Fel ready to kill you because you seem to like to run your mouth when there aren't consequences.

PS. This is the EXACT reason we need to have Non-Con PvP because I'd love for you to act like that if I ran across you in the game. You would be worth a murder count... and probably even a rez kill.

Carry on Trammy. 🙂  

#81
keven2002 said:

PS. This is the EXACT reason we need to have Non-Con PvP because I'd love for you to act like that if I ran across you in the game. You would be worth a murder count... and probably even a rez kill.

Carry on Trammy. 🙂  

Exact attitude that will make the population of this new shard drop to nothing and be a failure.
We will not be sheep again. And if PvP is so popular why can't you do it now?
#82
Pawain said:
keven2002 said:

PS. This is the EXACT reason we need to have Non-Con PvP because I'd love for you to act like that if I ran across you in the game. You would be worth a murder count... and probably even a rez kill.

Carry on Trammy. 🙂  

Exact attitude that will make the population of this new shard drop to nothing and be a failure.
We will not be sheep again. And if PvP is so popular why can't you do it now?
Exact attitude and action in UO back in the day that would get you running to the guard zone too. 

Don't act like such a smug jerk in the game like you do on these boards and there wouldn't be an issue. It's people like that who are afraid of bringing back PvP like it was 15-20 years ago that are going to make the shard fail... you are only going to log in for more "rares" to bring back to your home shard. It's a very greedy mindset. New players won't be attracted to a game with "rares" that they have to wait X months to pick a new shard to collect/sell their Legacy rares. They need something to keep their attention and letting crap collect dust somewhere is not something that will do that. Sorry you don't like it but it's true.
#83
Please resist name calling and finger pointing.
#84
keven2002 said:
Exact attitude and action in UO back in the day that would get you running to the guard zone too. 

Don't act like such a smug jerk in the game like you do on these boards and there wouldn't be an issue. It's people like that who are afraid of bringing back PvP like it was 15-20 years ago that are going to make the shard fail... you are only going to log in for more "rares" to bring back to your home shard. It's a very greedy mindset. New players won't be attracted to a game with "rares" that they have to wait X months to pick a new shard to collect/sell their Legacy rares. They need something to keep their attention and letting crap collect dust somewhere is not something that will do that. Sorry you don't like it but it's true.
How many items have I sold in the trade forums?  Probably can only bring back some deco and titles.  I want to try it out.  Luckily the devs know the facts about PvP.

Q: I do not want to play a game where another player can kill me or steal from me - is the new shard a place for me?  Is it consensual PvP and can I play without being harassed?  How does Trammel/Felucca fit into the game?

The traditional concept of “Trammel and Felucca” does not apply to a UO: NL shard. There is only one facet (The World) and within that facet we will support those who like to participate in PvP via an updated Vice vs. Virtue framework while those who would rather participate in PvM content can do so without fear of being killed.  That is not to say there will not be areas that will be free from danger - our primary design goal, however, is to give players the choice of participating or not.

Sorry you wont get sheep.
#85
Not sure where I said you sold items in the trade forums... please stick to the facts of what I'm writing thanks. You have however shown multiple screenshots of your museum like house where you have a ton of crap locked down and admitted to collecting every single type of "Treasures of" suit as well as many other things. Again stick with the facts and it's obvious you are just looking to make the Legacy shard something for your own personal gain rather than a new/fresh idea looking to do something different for a change to bring in more people.

Every single server except Siege has Trammel rulesets. End result is over 20 shards that's nobody plays.... that's gotta be because PvP is just too out of control... oh wait.

Herd along lamb chop 🙂 


#86
Sorry if it offends you if I play a lot and like to deco.  I will try the new shard with no expectations of bringing anything back other than Titles. 

Glad the devs are designing it and not you or Popps.

And I never said I have all. I was not playing when the Doom one was live, and did not save any Kotl armor.

And if you play on LS you would see that I am totally non selfish. I bought a pen from the store and make 40 runebooks for the Black Gate quest and gave them away. Last year I made empty soulbinders and gave those away in packs of 10 using a Steward. For Khaldun I gave away free Infused Tasty treats and Infused scrappers.  Right now the Steward has free Black gate Runebooks.
#87
keven2002 said:


Herd along lamb chop 🙂 



Loving your posts, and agreeing. 🙂

I personally, cannot be bothered to waste anymore time here, I am really enjoying ingame atm, we are pvping non-stop, and very active in all game aspects. I just don't have time to be here.

You are correct, it is people attitudes that get them killed, or make them less successful. I used to be a miner, and have no issues at all. I never felt like a victim, I enjoyed the thought process, and going under the radar etc.



#88
keven2002 said:
Bilbo said:
keven2002 said:
Pawain said:
If the 50/50 were true:

Every once in a while PvP appears in Chat on LS.  They have a lot of fun.  But, I never see anyone that is PvMing leave and go get their PvP toons.  I do see the PvP alts doing PvM.
If there was Non Con PvP you would see more PvM ppl getting their PvP toons if they had them. That's how it went when I played pre AOS... get PK'ed on my miner or tamer; log and go back to right with mage or warrior. As it stands now when I'm PvMing in candy land there is no need to get my PvP char (although he's likely very dusty these days).
LMAO at how little you know about Pre-Tram and PKs.  AoS (2003) was not the downfall of PKs It was UOR (2000) that created Tram and if as a Miner or what ever type playstyle other than PvP/Champ Spawn you were doing outside of Tram ruleset was your own fault.  As far as your statement of Non-Con forcing PvMers getting PvPer toons out is total BS and the reason UOR came out was to prevent UO from dying, we were closing our accounts and leaving UO and EA saw the writting on the wall and told OSI to fix is NOW so UOR was released and Fel died.
If you carefully read what I wrote I said pre-AOS which is true. Sorry I didn't give you the exact release date. But I'm sure you know what I meant. That said, you obviously are the self proclaimed UO Historian and know everything that is UO but are obviously a Trammy (which is confirmed by you saying "we" were closing our accounts). My statement is 100% true because I'm talking from experience which I was PK'ed while on my tamer or Miner and then grabbing my PvPer (as I said) so take stop getting get bent out of shape little guy; it will all be ok.. things still exist just because they don't happen to you. The Devs already said you won't have to be afraid of the big bad man lurking in Fel ready to kill you because you seem to like to run your mouth when there aren't consequences.

PS. This is the EXACT reason we need to have Non-Con PvP because I'd love for you to act like that if I ran across you in the game. You would be worth a murder count... and probably even a rez kill.

Carry on Trammy. 🙂  

There is a HUGE difference between UOR and AoS proving how little you know about UO.  It is your attitude that almost destroyed UO to begin with and the very reason EA made UO create Tram and for your info I stopped PvP because of AoS (Age of Shit)
#89
This conversation is getting far too personal, and given that the devs have already stated their stance on it in the Legacy shard FAQ my assessment is that it is time to end it.
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