2021-08-30 09:02
#0
Runed Sash of Warding https://uo.com/wiki/ultima-online-wiki/items/artifact-collections/artifacts-buried/
To my understanding, they come with a limited number of charges (50), each of which only lasts for 10 seconds, and its effect is to reduce 10% the incoming damage from spells or weapons (depending which Sash is being used, therefore, it is not even good for "both" types of damage, but one would have to swap the 2 types of sashes all the time depending on what damage they were hit by......).
Does anyone really use them ? To what purpose because, personally, I fail to see the usefullness of them.
The number of charges is too low, and they last for too short a time span.
Besides, there is also the annoying need to have to always activate the sash every 10 seconds, that is, it does not self-activate for the entire 50 charges lasting (about 8 minutes total).... of course, unless one has a script runnning which activates the sash every 10 seconds... and then, usually damage is not unique (either spells or weapons) but is a mix.... so having a sash that helps reduce 10% for one type of damage, but not for the other, and having to have to swap the 2 sashes all the time, looks to me more trouble then whatever (little) good it might do....
To my understanding, they come with a limited number of charges (50), each of which only lasts for 10 seconds, and its effect is to reduce 10% the incoming damage from spells or weapons (depending which Sash is being used, therefore, it is not even good for "both" types of damage, but one would have to swap the 2 types of sashes all the time depending on what damage they were hit by......).
Does anyone really use them ? To what purpose because, personally, I fail to see the usefullness of them.
The number of charges is too low, and they last for too short a time span.
Besides, there is also the annoying need to have to always activate the sash every 10 seconds, that is, it does not self-activate for the entire 50 charges lasting (about 8 minutes total).... of course, unless one has a script runnning which activates the sash every 10 seconds... and then, usually damage is not unique (either spells or weapons) but is a mix.... so having a sash that helps reduce 10% for one type of damage, but not for the other, and having to have to swap the 2 sashes all the time, looks to me more trouble then whatever (little) good it might do....