No, I’m not too stupid to play!
No, I’m not too stupid to play!
I'm with you on this.
I've pretty much given up, I don't see why they make some of these event drop rates quite so impossible. If the drop rate worked like Felucca spawn drops, I'd be perfectly happy, but it really doesn't seem to.
I don't get how it works, as far as I am concerned, it doesn't really work. This seems to keep happening on random drop rate events.
I actually liked the concept, now tbh, I tired of it, will bin it all, not going to waste my time on it anymore.
It would maybe have helped if the spawn was in Felucca, but having a grindy spawn this hard in Trammel is just boring, cannot get the players to do anything there.
I also got zero Yukio Earrings drop. Players say I'm doing something wrong, I'd love to know what exactly.
For some feedback - just so you have it in 1 place;
Khaldun Titan Stealables - Fantastic concept, great artwork, the most insanely low drop rate ever, I gave this one everything, and completely burned myself out on it, and got nothing at all.
Yukio Earrings - Great concept, good reward, I've not given it everything, and I've not burned myself out on it - mainly because work is too busy - BUT, I've done enough, to have one of the lowest RNG drop rates recorded ingame. I have got Zero so far.
Invasion Spellbooks - dropping from 1 stupid mob only within the spawn - one of the most coveted items ingame, given out in one of the most stupid ways possible - is it the same with the 2 above, I wonder, maybe it's a good thing I don't know what the drop system is, or I'd have a heart attack.
Treasure of Deceit Event - this is the best one you've done - fantastic rewards, exactly the right drop rate. I worked my arse off on this one, and I was rewarded for my gameplay at exactly the rate you should be for putting the effort in.
Treasures of Ice - the issue here - was the reward table was really flat. It was lovely that this was in Felucca, but due to lack of interest in the event, we could not make anything out of it.
Yukio Champ spawn - the Bracelet is nice enough - getting 1 per character per account is a bit of a boring way to get stuff, but at least this way I was actually able to get something I guess. The Books of Lore, and Pages - really nice concept - why SO hard? We really do only have so much time to play. And if anything gets in the way - such as bad game design - 30 minute wait on respawn times, not enough incentive for players to complete spawns, it really messes us up.
The First Aid Belt Champ spawn - The reward was amazing, thank god we got the opportunity to get enough of those. The style it was handed out, again a bit boring - same as above - but at least players could get something!
So - onto Treasure of Wildfire. I have hope, it is my favourite style at least - time/work put in leads to a fair reward, I hope it is in Felucca, and I hope the loot table is nice enough to go for.
keven2002 said:@ Kyronix - A little info about how the pages drop for the dynamic champ would go a long way after several people seem to also question the drop rate.
@ Mene_Drachenfels - Not sure if you have transfer tokens but on ATL the pages of lore are down around 8-10m right now. Not cheap but far from 175m each.

keven2002 said:He's either lying or knows some trick to get them right away. I'm also on ATL and I went 2-3 days ago at server up and worked the entire spawn (with only 4 others) to level 3 which took 30ish minutes and didn't get anything. Logged on yesterday morning and worked the spawn for 40minutes from start to mid 3rd level and again nothing.
@russia
Very good comment
here, comes to
what I have
observed so also
quite close. And
to speak with
@Cookie here: –
the ideas of
the last events
have been very
good lately, but
tragically they usually fail
due to a
so it seems
only half-considered implementation. As a
player, I’m willing
to give up
my time for
something I like
in the game,
but I also
want a certain
guarantee of success
that I can
achieve what I
set out to
achieve. The good will
of these “Global
Mini Events aka
ToT or Dynamic
Champs” also to
contribute usually fails miserably
because of a
realization that does not
always benefit the
player. Unfortunately, this has
been the case
quite often lately.
When I, as a player, can’t tell if someone has already cleaned up the nice extra gimmicks or not, and logically I’m beating on a spawn for hours without success – it’s extremely annoying and frustration. Then there is this limited time factor, which makes these things available only for 4 weeks and then never again! Even more frustration for people who cannot find the time for RL reasons, but still want to have these items.
How am I supposed to know if the accepted drop limit on the pages or before statues and what is still to come is fulfilled? I log in, get to the spawn, see spawn level 1 monsters, and get started. No one’s left, because everyone has already picked up their main reward from the boss – so I’m all alone. So how am I supposed to know if a boss monster has already been killed and the spawn reset. Or what should I know, that someone has already brought the spawn to level 2, recall away and the spawn after a certain time then switches back down to level 1? How am I supposed to know how many times this has happened during the day with this extreme caster cream cake from Evil Mages and Controllers with poison green toppings of Night Terrors when I’m on my own? The good intention that something should be done in teamwork is inevitably doomed to failure on the Low Player Shards.
If a dev can’t give me any conditions here, how something was planned and intended, that’s really sad enough. Especially here I expect this as a paying customer, who supports such plans with my own hard earned money to survive this game here! We as players who love this game are usually willing to sacrifice enough – the question is how much longer. Even if the focus here is probably now more on NL, the crowd – since NL is not out yet – still plays on the production shards. And here the game should at least be fun and not rustle. We all live much happier if life also makes us happy and doesn’t just kick our asses – or am I so wrong?
-----

I don’t want to
complain. Since I’m
basically on the
point of view
that you should
leave items –
no matter if
armor parts, receipes,
decorative items etc, that
have come into
play permanently, because,
you should look,
if you can’t
develop them as
a player somehow
also yourself:
The always well-meaning
tip to buy
the items is
of no use
to me if
they are no
longer available or
playable. We should
really get down
from the trip.
I do not
have a contract
with King Croesus,
who gives me
so 1 –
2 platinum for
my item wishes
without being asked. Even they want
to be played
for the first
time if i do not intend to support any RMT-Sellers
.
Nevertheless, on the subject some basic thoughts and ideas of mine, which might help to solve the problem and might even be open for discussion:
1. A kind
of Adventurer’s All
kinds of shop
– a large
in-game shop in
a building in
the capital of
Britain with special
NPC’s that sell
a certain type
of equipment or
decoration to increase, but
in a relatively
short time playable
price. Playable prize means not 175 Million UO Gold! The NPC
could then be
provided with an limit per char -
e. g. maximum
2/3 Items
per Char. That
would be roughly
the principle of
the silver traders
of the VVV
system. Here you
could find e.
g. the main
items from the
Dynamic Champs or
from the ToT.
Or whole rarely
dropping Receipes or
Arties of the
Peerless Bosses. Or
e. g. also
decoration items from the
poison tokens like
the Tales or
the lamps and
many more.
The shop could
then be designed
and selected by
the players via
a design competition
similar to Keep
or Castle competition.
2. Another
idea would be
to let the
already designed dynamics
later be switched
by the players
themselves. A prerequisite could
then be a
pre-made longer quests
like Zippy or
Myrmidex Queen. The
Champ would then
still be there
and the main
items available for
later players. Then
the chance of
getting a drop
by fighting the
spawn would also
be much higher.
Here, however, I
would wish that
every spawn level
guarantees a drop.
The UO Store
with the Sovereigns
is OK for
me. However, I
wished because I
as a passionate
house builder and
decorator freak something
more useful worker-based
and uo-professional decorative sets. e.g. for
a tannery or
for a rope
shop.
Mene_Drachenfels said:The fact that something is constantly being set up or programmed, that some here are wonderfully presented and happy, while other equally dedicated people are constantly presented the ass card, doesn’t surprise me for a long time;)
I love how you said that, that is your German? coming through 🙂
In Bold - this is me, everyone knows when it comes to PvM 🙂
This is definitely not what I have seen - I only get 1 lore page per spawn and I get it within a few minutes. After this it takes some days before I can get another lore page.Drakelord said:is it only with the evil mages? It should be every period of the spawn you get a chance for one?
Cookie said:Mene_Drachenfels said:The fact that something is constantly being set up or programmed, that some here are wonderfully presented and happy, while other equally dedicated people are constantly presented the ass card, doesn’t surprise me for a long time;)I love how you said that, that is your German? coming through 🙂
In Bold - this is me, everyone knows when it comes to PvM 🙂
Mene_Drachenfels said:
Yes that's german slang - I haven't found a good english phrase to explain how pissed I be! Englisch sometimes have the tendency to make it all candy![]()
😂
Not when I use it, lol!!!
EM Xanthus said that they choose the abilities for the boss.McDougle said:i don't think anyone chooses the boss it's just random....
I like the 100/75/50/25 style boss for EM events.
(because it gives everyone a chance to get a drop)
And when he asked, we said we liked the event in Eastern Refuge...
but we should have said that it was a lil too much to handle for less than 10 people.
It took us 56 mins the other night to take it down.
You showed up at the very end of one on Sonoma that took over an hour for the boss. I spent 4 hours on the spawn. There was just one other player doing the spawn. Luckily more showed when I said it was on the last level. I took a pic. There are 9 players in it. We were calling for a bard to discord it but I guess they all logged.Cinderella said:EM Xanthus said that they choose the abilities for the boss.McDougle said:i don't think anyone chooses the boss it's just random....
I like the 100/75/50/25 style boss for EM events.
(because it gives everyone a chance to get a drop)
And when he asked, we said we liked the event in Eastern Refuge...
but we should have said that it was a lil too much to handle for less than 10 people.
It took us 56 mins the other night to take it down.
McDougle said:i feel the root cause of this and many issues is a lack of communication if they would say each toon gets three pages per shard then no more or its XXX number of points worth of each level spawn etc etc
This is a problem to me and very discouraging that someone would play 5 hours doing a spawn(s) and get nothing for it @Kyronix. This is coming from someone who doesn't usually say things need to be easier too.Pawain said:5 plus hours. No page for me.
If you can't get players to kill the Boss, there is no use in keeping it on longer.Mene_Drachenfels said:@ KyronixThx for a little answer. Page 5 is still not yet dropping to me 🙁. Would you plz think aboutwhether the champ could be switched a little longer – maybe still some time parallel to the next ToT? Under this circumstances here, this would be very kind and a great gesture!*mumbles* Better ways in the next newsletter....hm...I’m really curious about that;)
I was thinking that same thing myself earlier today when I was working a spawn that clearly reverted back from level 2 down to 1.... I worked it back up to level 2 myself (half way to 3) but gave up after about 25minutes because I figured the pages already dropped and I wasn't going to get a page at that point.Pawain said:If you can't get players to kill the Boss, there is no use in keeping it on longer.Mene_Drachenfels said:@ KyronixThx for a little answer. Page 5 is still not yet dropping to me 🙁. Would you plz think aboutwhether the champ could be switched a little longer – maybe still some time parallel to the next ToT? Under this circumstances here, this would be very kind and a great gesture!*mumbles* Better ways in the next newsletter....hm...I’m really curious about that;)
No these do not reset with server up. That would be nice. If you leave the Rabbit there tonight it is still there tomorrow as far as I can tell. I am not going to wake up that early and prove it tho. 🙂ForeverFun said:"for days"... Spawns are reset at server up right? (max 1 day)
Everything summarized in the other thread appears to be holding true.
I'm not sure which spawn you were doing, when I showed up.Pawain said:You showed up at the very end of one on Sonoma that took over an hour for the boss. I spent 4 hours on the spawn. There was just one other player doing the spawn. Luckily more showed when I said it was on the last level. I took a pic. There are 9 players in it. We were calling for a bard to discord it but I guess they all logged.Cinderella said:EM Xanthus said that they choose the abilities for the boss.McDougle said:i don't think anyone chooses the boss it's just random....
I like the 100/75/50/25 style boss for EM events.
(because it gives everyone a chance to get a drop)
And when he asked, we said we liked the event in Eastern Refuge...
but we should have said that it was a lil too much to handle for less than 10 people.
It took us 56 mins the other night to take it down.
5 plus hours. No page for me.
