2022-05-16 08:27
#0
Today on 16th May I wondered why the spawn rate is soooo low. At lvl 3 Destard there are even noone Event Mobs, just Ancient Drake and 2 Wyvern. What happened??







keven2002 said:What shard? That looks like ATL and the event isn't currently active there
Not sure how anyone can say that 5 drops a hour is reasonable. How is devoting 16 hours of grind and lots of death to get one quiver considered "fun"? Do you know what else makes an event non-scriptable? No event. So instead of actioning the few pockets of archers sitting in the back hallway, they decide to completely butcher the spawn rate all together, punishing yet again your average player who would like to play 1-3 hours a day tops. So that means someone like me needs to devote my full game time of 2 hours a day over a whole week just to get a quiver? No thanks.Petra_Fyde said:I just spent around 45 minutes in Destard Europa. The spawn in the back area (champ in Fel) is now consistently spawning fey creatures, where they were exceedingly sporadic before. I got 5 drops on my archer. Not a lot, but in less than an hour, and with over a month to go on the event, not that bad. Spawn is there, but you can't stand still and wait for it. Much harder to script it? But fun for an archer on the move.
one thing about UO i have always found fascinating, is how it mirrors the current world and society we live in, the greed, the toxicity, and how the actions of a few affects the many.Giggles said:Not sure how anyone can say that 5 drops a hour is reasonable. How is devoting 16 hours of grind and lots of death to get one quiver considered "fun"? Do you know what else makes an event non-scriptable? No event. So instead of actioning the few pockets of archers sitting in the back hallway, they decide to completely butcher the spawn rate all together, punishing yet again your average player who would like to play 1-3 hours a day tops. So that means someone like me needs to devote my full game time of 2 hours a day over a whole week just to get a quiver? No thanks.Petra_Fyde said:I just spent around 45 minutes in Destard Europa. The spawn in the back area (champ in Fel) is now consistently spawning fey creatures, where they were exceedingly sporadic before. I got 5 drops on my archer. Not a lot, but in less than an hour, and with over a month to go on the event, not that bad. Spawn is there, but you can't stand still and wait for it. Much harder to script it? But fun for an archer on the move.
They did everything right with the wildfire event... both facets, included the fel champ spawn. There was fun to be had constantly for everyone on all facets, pvmers and pvpers alike. They keep on modifying events now to exclude pvp and scripters and the average players are the ones who end up suffering. Disappointed does not properly convey how I feel about this event.
Wanting things to work correctly in a manner consistent with past events and developer communication shouldn't make posters seem toxic or greedy..Whitewolf said:one thing about UO i have always found fascinating, is how it mirrors the current world and society we live in, the greed, the toxicity, and how the actions of a few affects the many.Giggles said:Not sure how anyone can say that 5 drops a hour is reasonable. How is devoting 16 hours of grind and lots of death to get one quiver considered "fun"? Do you know what else makes an event non-scriptable? No event. So instead of actioning the few pockets of archers sitting in the back hallway, they decide to completely butcher the spawn rate all together, punishing yet again your average player who would like to play 1-3 hours a day tops. So that means someone like me needs to devote my full game time of 2 hours a day over a whole week just to get a quiver? No thanks.Petra_Fyde said:I just spent around 45 minutes in Destard Europa. The spawn in the back area (champ in Fel) is now consistently spawning fey creatures, where they were exceedingly sporadic before. I got 5 drops on my archer. Not a lot, but in less than an hour, and with over a month to go on the event, not that bad. Spawn is there, but you can't stand still and wait for it. Much harder to script it? But fun for an archer on the move.
They did everything right with the wildfire event... both facets, included the fel champ spawn. There was fun to be had constantly for everyone on all facets, pvmers and pvpers alike. They keep on modifying events now to exclude pvp and scripters and the average players are the ones who end up suffering. Disappointed does not properly convey how I feel about this event.

wasnt referring to the current event as toxic and greedy, that is UO as a whole, the actions of a few affecting the many was what i was referring to as far as the current event.McDougle said:Wanting things to work correctly in a manner consistent with past events and developer communication shouldn't make posters seem toxic or greedy..Whitewolf said:one thing about UO i have always found fascinating, is how it mirrors the current world and society we live in, the greed, the toxicity, and how the actions of a few affects the many.Giggles said:Not sure how anyone can say that 5 drops a hour is reasonable. How is devoting 16 hours of grind and lots of death to get one quiver considered "fun"? Do you know what else makes an event non-scriptable? No event. So instead of actioning the few pockets of archers sitting in the back hallway, they decide to completely butcher the spawn rate all together, punishing yet again your average player who would like to play 1-3 hours a day tops. So that means someone like me needs to devote my full game time of 2 hours a day over a whole week just to get a quiver? No thanks.Petra_Fyde said:I just spent around 45 minutes in Destard Europa. The spawn in the back area (champ in Fel) is now consistently spawning fey creatures, where they were exceedingly sporadic before. I got 5 drops on my archer. Not a lot, but in less than an hour, and with over a month to go on the event, not that bad. Spawn is there, but you can't stand still and wait for it. Much harder to script it? But fun for an archer on the move.
They did everything right with the wildfire event... both facets, included the fel champ spawn. There was fun to be had constantly for everyone on all facets, pvmers and pvpers alike. They keep on modifying events now to exclude pvp and scripters and the average players are the ones who end up suffering. Disappointed does not properly convey how I feel about this event.
Each to his own I guess.Giggles said:Not sure how anyone can say that 5 drops a hour is reasonable. How is devoting 16 hours of grind and lots of death to get one quiver considered "fun"? Do you know what else makes an event non-scriptable? No event. So instead of actioning the few pockets of archers sitting in the back hallway, they decide to completely butcher the spawn rate all together, punishing yet again your average player who would like to play 1-3 hours a day tops. So that means someone like me needs to devote my full game time of 2 hours a day over a whole week just to get a quiver? No thanks.Petra_Fyde said:I just spent around 45 minutes in Destard Europa. The spawn in the back area (champ in Fel) is now consistently spawning fey creatures, where they were exceedingly sporadic before. I got 5 drops on my archer. Not a lot, but in less than an hour, and with over a month to go on the event, not that bad. Spawn is there, but you can't stand still and wait for it. Much harder to script it? But fun for an archer on the move.
They did everything right with the wildfire event... both facets, included the fel champ spawn. There was fun to be had constantly for everyone on all facets, pvmers and pvpers alike. They keep on modifying events now to exclude pvp and scripters and the average players are the ones who end up suffering. Disappointed does not properly convey how I feel about this event.


I'm sorry, I think your play time on Trammel Wildfire was either nonexistent or extremely limited. Wildfire was no where near a perfect event. The density was so low and so spread out many Trammel players were receiving 5 drops an hour and did not get power scrolls. Meanwhile people that were willing to play in Felucca were receiving 40+/hour AND power scrolls. Due to how bad the spawn was in Trammel during Wildfire they changed the mechanics of how creatures spawned for Hythloth.Giggles said:Not sure how anyone can say that 5 drops a hour is reasonable.
They did everything right with the wildfire event... both facets, included the fel champ spawn. There was fun to be had constantly for everyone on all facets, pvmers and pvpers alike.
Giggles said:Not sure how anyone can say that 5 drops a hour is reasonable. How is devoting 16 hours of grind and lots of death to get one quiver considered "fun"? Do you know what else makes an event non-scriptable? No event. So instead of actioning the few pockets of archers sitting in the back hallway, they decide to completely butcher the spawn rate all together, punishing yet again your average player who would like to play 1-3 hours a day tops. So that means someone like me needs to devote my full game time of 2 hours a day over a whole week just to get a quiver? No thanks.Petra_Fyde said:I just spent around 45 minutes in Destard Europa. The spawn in the back area (champ in Fel) is now consistently spawning fey creatures, where they were exceedingly sporadic before. I got 5 drops on my archer. Not a lot, but in less than an hour, and with over a month to go on the event, not that bad. Spawn is there, but you can't stand still and wait for it. Much harder to script it? But fun for an archer on the move.
They did everything right with the wildfire event... both facets, included the fel champ spawn. There was fun to be had constantly for everyone on all facets, pvmers and pvpers alike. They keep on modifying events now to exclude pvp and scripters and the average players are the ones who end up suffering. Disappointed does not properly convey how I feel about this event.
Giggles said:They did everything right with the wildfire event... both facets, included the fel champ spawn. There was fun to be had constantly for everyone on all facets, pvmers and pvpers alike. They keep on modifying events now to exclude pvp and scripters and the average players are the ones who end up suffering. Disappointed does not properly convey how I feel about this event.
A very strange attempt to do something without announcing, ruining the day..Seth said:I think not only reduced the spawn but also the drop rate on Tram for other shards. The spawn still has the Fey tag and after spending 15 mins killing some with zero drop I left to do other stuff.
I am fine if dev don’t want to directly answer forum posts but would prefer if they communicate the changes for a dynamic event before hand so we don’t waste time.

Give them a break… they are trying to fix it and have done a good job with this iteration. Getting the balance right for something like this is tricky. Also, this is the first time they have had this event in Destard. Development/design challenges pop up.Estel_Randir said:Spawn rate is really slow in prime time on a mid sized server. Lvl 1 north section had plenty of mobs this afternoon, now very few. Center section is even slow when several players show up. Second floor is full spawn but so many bad paragons on the ramp you almost die instantly going down so no one is clearing it. Third has at most 6 mobs that slowly respawn. Barely enough spawn to keep half a dozen well equipped players going, imo. Respawn rate is stupidly slow. You scattered the mobs around but made them respawn way too slow. Over reaction as per usual.
I agree today went well and they are making adjustments but for goodness sake just communicate. even make it so people can't comment but say something...this morning we did this tomorrow we'll try that..dvvid said:Give them a break… they are trying to fix it and have done a good job with this iteration. Getting the balance right for something like this is tricky. Also, this is the first time they have had this event in Destard. Development/design challenges pop up.Estel_Randir said:Spawn rate is really slow in prime time on a mid sized server. Lvl 1 north section had plenty of mobs this afternoon, now very few. Center section is even slow when several players show up. Second floor is full spawn but so many bad paragons on the ramp you almost die instantly going down so no one is clearing it. Third has at most 6 mobs that slowly respawn. Barely enough spawn to keep half a dozen well equipped players going, imo. Respawn rate is stupidly slow. You scattered the mobs around but made them respawn way too slow. Over reaction as per usual.
Actually it is more fun if they remove life leech block or remove paragon from dynamic event esp for low pop shard and increase the spawn rate.Giggles said:Smaller shards now have less spawn, more open area, and no longer any area where people congregate. So all I am seeing is a bunch of archers and tamers running around tagging all of the regular mobs and ignoring the paragons completely. It got so bad I had to honor myself to get through a mob of paragons twice on two shards just to get my body. If I choose to actually play the event "as intended", I'm stuck killing all of the paragons by myself and really not getting any drops.
This event model is not working well on small shards for Destard. The other events people were "forced" to pay attention to the paragons just to get through the hallways. Now? tag, run, tag, run, tag, runnnnnnn... leading all of the paragons in a giant swarm behind them until they all fall off onto other people.
Could there perhaps be and additional "perk" added to kill the paragons so people actually work together to kill them? Maybe a guaranteed drop for the higher hit point paragons? Most people are not doing it just because they should. They are drinking potions to make up for the insanely low drop rate and tagging as many lessor creatures as they can find which very quickly makes the event not really fun at all for anyone else.
It's not easy to take out the paragon trash. I wished I could stand and fight any paragon but only if they are not so tough and block my legally trained life leeches. My best equipment in the game with 780 skill points don't even allow me to take on a paragon on a low pop shard unless I have some help.keven2002 said:I've also noticed the "poor etiquette" where people aren't disposing of the paragons and simply run until it targets someone else. Definitely a bit annoying because these players aren't "taking out the trash" so to speak.
This wouldn't be a problem if Fel side were open. That type of thing would be a sure fire way to be PK'ed.
To the contrary, I get some people cannot handle a paragon (and if that's the case all good) but more often than not whenever I try to help someone, that other person is gone and doesn't bother to help; I see this as they've successfully pawned it off on me. I even tell them I'll help and it still doesn't matter. They would rather go kill 3 other things in the 30seconds it takes to kill a crimson drake paragon.Seth said:It's not easy to take out the paragon trash. I wished I could stand and fight any paragon but only if they are not so tough and block my legally trained life leeches. My best equipment in the game with 780 skill points don't even allow me to take on a paragon on a low pop shard unless I have some help.keven2002 said:I've also noticed the "poor etiquette" where people aren't disposing of the paragons and simply run until it targets someone else. Definitely a bit annoying because these players aren't "taking out the trash" so to speak.
This wouldn't be a problem if Fel side were open. That type of thing would be a sure fire way to be PK'ed.
Sorry if I brought any paragons to anyone but was running for my life. Obviously whoever may complain isn't ready to help.
yup, this type of player is badkeven2002 said:To the contrary, I get some people cannot handle a paragon (and if that's the case all good) but more often than not whenever I try to help someone, that other person is gone and doesn't bother to help; I see this as they've successfully pawned it off on me. I even tell them I'll help and it still doesn't matter. They would rather go kill 3 other things in the 30seconds it takes to kill a crimson drake paragon.Seth said:It's not easy to take out the paragon trash. I wished I could stand and fight any paragon but only if they are not so tough and block my legally trained life leeches. My best equipment in the game with 780 skill points don't even allow me to take on a paragon on a low pop shard unless I have some help.keven2002 said:I've also noticed the "poor etiquette" where people aren't disposing of the paragons and simply run until it targets someone else. Definitely a bit annoying because these players aren't "taking out the trash" so to speak.
This wouldn't be a problem if Fel side were open. That type of thing would be a sure fire way to be PK'ed.
Sorry if I brought any paragons to anyone but was running for my life. Obviously whoever may complain isn't ready to help.
Merus said:IMO Destard needs more low/mid level critters than what I saw yesterday. Far too much running around just trying to find something alive. I also think they need to somehow limit which mobs that have fire breath can spawn as paragons to two at a time. Having 5/6 kinds of paragons capable of 60+ damage ranged attacks all at the same time is unbalanced if you ask me.
Yeah, or they can increase our armour resist to 90 😂Merlin said:Merus said:IMO Destard needs more low/mid level critters than what I saw yesterday. Far too much running around just trying to find something alive. I also think they need to somehow limit which mobs that have fire breath can spawn as paragons to two at a time. Having 5/6 kinds of paragons capable of 60+ damage ranged attacks all at the same time is unbalanced if you ask me.+1 on this
Didn't the some of the past events rotate different spawn types from day to day? It's something that should be considered for this event as well.
You do realize you can use both clients at the same time right? It’s not hard to have a CC character auto-follow an EC character on the same pc.keven2002 said:I played some this morning on ATL. The spawn didn't seem too bad on level 1 around 6:30am (granted very limited amount of players). Level 2 and 3 were slow. As people started to log in (around 8:30am) things were a bit more sparse but I'd still say spawn ratio wasn't bad (although I liked it better earlier).
I took a break and just hopped back in around 11am and there's a few more people than earlier but not many but the spawn feels "adequate". It has the feel of just barely enough... every time I thought there wasn't anything to kill I'd run a screen or 2 and see a couple things.
Personally I liked it a lot more earlier in the AM because it was more risk/reward and right around now for it's take it or leave it (its way better than it was last week). If I'm bored enough I'd still pop in around now to get a few drops. That said, I'm not sure how it would be during primetime (which I rarely play). If at 11am it feels like "just enough" spawn, I feel like at prime time it would feel very slow.
One thing that I did see on ATL that is annoying is some blatant multiboxing. At least 2 different people have their main char (sampire) running around with 1 or 2 other accounts in tow (auto follow) that are all swinging at things as the main account runs them around. Pretty obvious when you can't auto follow in EC and you can't loop some auto target nearest hostile macro in CC. Hopefully GMs are watching and will action those people.
Seth said:Now its still unplayable on low populated shard. Destard has an open area with over 10 paragons like the Shadow W and Greater D. When I killed a Phoenix I don't even have time to loot the corpse before a paragon pounce on me.
Then while I try to fight a paragon, another player was running away from another paragon in my direction. I ended up running as well because I can't heal fast enough.
Its game over, end of event.
Bad game.
Please review Treasures of Tokuno, Deceit, Hythloth which all worked well. They have plenty of medium to low end monsters for good killing spree and the paragons are OK.
Fire and Destard are disaster.
IF the developers would COMMUNICATE we'd know what to look for and TEST instead they adjust without a word no one knows what's going on which leads to FRUSTRATION leading to angry post..
No offense, but I disagree with what you’re describing. Obviously I don’t see what you’re seeing, but I’m often accused of playing illegally just because I’m better at multi-clienting than some.keven2002 said:You are missing a key point - the account in tow (CC account) is automatically targeting the nearest hostile as soon as it's in range automatically; I'm not talking about the lead account. So from a tech perspective this is impossible given that CC is needed to auto follow but cannot loop some kind of automatic attack (I understand EC can loop a target nearest hostile macro). They would need to, as you say, switch to that screen and press something which is happening as the lead account and secondary account are moving. Unless of course they are using some illegal client to have CC functionality with a looped macro of auto targeting.
I'm not talking about someone with an account in tow fighting a paragon that takes 60 seconds to kill and you can toggle; I'm talking about something like a drake that dies in 3 hits and they barely stop moving before moving to the next thing.
I have multiple accounts and will toggle between them depending on what I'm doing so lI understand how that works and like I said, it's pretty obvious what they are doing isn't toggling.
Proper etiquette is that if you see someone being chased by a paragon as you said, you attack said paragon and then between the two try to kill that trash. But if the first target simply runs it's downright infuriating!!! However, in their defense, I've also run from some of these parags especially if they are casting ... Their no life leech makes them subjects for only ranged attack, and that seems a bit of a flaw.keven2002 said:I've also noticed the "poor etiquette" where people aren't disposing of the paragons and simply run until it targets someone else. Definitely a bit annoying because these players aren't "taking out the trash" so to speak.
This wouldn't be a problem if Fel side were open. That type of thing would be a sure fire way to be PK'ed.
Yup!Archangel said:I still have a lot of potions that I'd like to use, but not unless the drop rate is decent, otherwise they'll just be in a chest until the next Treasures of- event
Yes @McDougle this is another reason for dev to communicate so we don’t waste potions bought with rl money.Merus said:Yup!Archangel said:I still have a lot of potions that I'd like to use, but not unless the drop rate is decent, otherwise they'll just be in a chest until the next Treasures of- event
+1Seth said:Yes @ McDougle this is another reason for dev to communicate so we don’t waste potions bought with rl money.Merus said:Yup!Archangel said:I still have a lot of potions that I'd like to use, but not unless the drop rate is decent, otherwise they'll just be in a chest until the next Treasures of- event
McDougle said:We're going to be running into a very interesting situation this runs until July normally a month break between which puts us August/Sept when I assume NL will be released to coincide with the 25th anniversary there has been talk of production shards not getting stuff once NL is released....
PlayerSkillFTW said:So, just ran around on Atlantic Destard with my Macer/Paladin and Death Ray Tamer/Mage, and noticed a few things. The reason why the spawn may appear almost non-existent on some levels, is because it's amassed on another level. All three levels (certainly Lvl 2 and 3) appear to share a spawn pool, so if too much spawn is on Lvl 3 for example, very little spawns on the other floors. You see this a lot when people just leave a horde of Paragons sitting at the entryways, and so most people refuse to go into those levels to clear them out.I had to clear out the horde of Paragons and other spawn sitting on Lvl 2 and 3 of Destard to open them up, and only then did other people show up to start fighting the spawn as well. I kept the levels clear of Paragons as well. The spawn was fine then.
Your comment perfectly supports my argument for developers communication.....Mariah said:McDougle said:We're going to be running into a very interesting situation this runs until July normally a month break between which puts us August/Sept when I assume NL will be released to coincide with the 25th anniversary there has been talk of production shards not getting stuff once NL is released....
I would like to point out that the 'talk' you refer to does not come from the developers. Speculation by players is often inaccurate.
They don't need the paragon GD, just the regular paragon dragon is already very tough.Merlin said:Battle report:
I had a much better experience late yesterday evening than I did the day before.
I was fighting around the main level, used a potion and got 30+ drops. There was decent amount of people in there at the same time, so it made it alot more reasonable to find others who would help fight the paragons. There seemed to be plenty of spawn at all levels, so there was no problem finding something to fight and no lag issues.
In particular, I noted that there were no greater dragon paragons. This was significantly helpful, as dealing with the paragon Weald Protectors and Crimson Drakes is enough of a challenge. I don't know if that was intended or not because I saw someone post in a Discord channel this morning that they're back. I think the event is getting much closer to the right mix.
I was running a sampire with Swords, Tactics, Necro, Chiv, Parry, Resist, Bush.
You all sent your paragon great dragons to Origin didn't yaSeth said:They don't need the paragon GD, just the regular paragon dragon is already very tough.Merlin said:Battle report:
I had a much better experience late yesterday evening than I did the day before.
I was fighting around the main level, used a potion and got 30+ drops. There was decent amount of people in there at the same time, so it made it alot more reasonable to find others who would help fight the paragons. There seemed to be plenty of spawn at all levels, so there was no problem finding something to fight and no lag issues.
In particular, I noted that there were no greater dragon paragons. This was significantly helpful, as dealing with the paragon Weald Protectors and Crimson Drakes is enough of a challenge. I don't know if that was intended or not because I saw someone post in a Discord channel this morning that they're back. I think the event is getting much closer to the right mix.
I was running a sampire with Swords, Tactics, Necro, Chiv, Parry, Resist, Bush.
Lol, I was thinking the same.. where TF did all those Para GDs come from, its mega enjoyable... NOT!McDougle said:You all sent your paragon great dragons to Origin didn't yaSeth said:They don't need the paragon GD, just the regular paragon dragon is already very tough.Merlin said:Battle report:
I had a much better experience late yesterday evening than I did the day before.
I was fighting around the main level, used a potion and got 30+ drops. There was decent amount of people in there at the same time, so it made it alot more reasonable to find others who would help fight the paragons. There seemed to be plenty of spawn at all levels, so there was no problem finding something to fight and no lag issues.
In particular, I noted that there were no greater dragon paragons. This was significantly helpful, as dealing with the paragon Weald Protectors and Crimson Drakes is enough of a challenge. I don't know if that was intended or not because I saw someone post in a Discord channel this morning that they're back. I think the event is getting much closer to the right mix.
I was running a sampire with Swords, Tactics, Necro, Chiv, Parry, Resist, Bush.
