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Destard Event Mobs spawn rate extreme dropped

Started by Wentoxxx · 2022-05-16 · 77 posts · General Discussions
#0
Today on 16th May I wondered why the spawn rate is soooo low. At lvl 3 Destard there are even noone Event Mobs, just Ancient Drake and 2 Wyvern. What happened??





#1
After today's Maintenance time,Asia shard and EU shard spawn rate very very low
It's very wasteful change.

#2
Lvl 3 Destard was exluded from Event. The 3 Mobs there dont count as event mobs.


#3
What shard? That looks like ATL and the event isn't currently active there
#4
keven2002 said:
What shard? That looks like ATL and the event isn't currently active there

Drachenfels
#5
Agre:  too low spawn.   I am back to collecting eggs and filling BODs.    Lots of folks feel same so today egg gathering is very competitive. 
#6
I just spent around 45 minutes in Destard Europa. The spawn in the back area (champ in Fel) is now consistently spawning fey creatures, where they were exceedingly sporadic before. I got 5 drops on my archer. Not a lot, but in less than an hour, and with over a month to go on the event, not that bad. Spawn is there, but you can't stand still and wait for it. Much harder to script it? But fun for an archer on the move.
#7
Just checked ATL and the mobs still do not have Wrath of Fey tag (Tram/Fel both do not appear active). No fey mobs are spawning (but they weren't over the weekend either).
#8
I just spent around 45 minutes in Destard Europa. The spawn in the back area (champ in Fel) is now consistently spawning fey creatures, where they were exceedingly sporadic before. I got 5 drops on my archer. Not a lot, but in less than an hour, and with over a month to go on the event, not that bad. Spawn is there, but you can't stand still and wait for it. Much harder to script it? But fun for an archer on the move.
Not sure how anyone can say that 5 drops a hour is reasonable. How is devoting 16 hours of grind and lots of death to get one quiver considered "fun"? Do you know what else makes an event non-scriptable? No event. So instead of actioning the few pockets of archers sitting in the back hallway, they decide to completely butcher the spawn rate all together, punishing yet again your average player who would like to play 1-3 hours a day tops. So that means someone like me needs to devote my full game time of 2 hours a day over a whole week just to get a quiver? No thanks.

They did everything right with the wildfire event... both facets, included the fel champ spawn. There was fun to be had constantly for everyone on all facets, pvmers and pvpers alike. They keep on modifying events now to exclude pvp and scripters and the average players are the ones who end up suffering. Disappointed does not properly convey how I feel about this event. 
#9
Catskills shard respawn rate extremely low now.  

#10
Giggles said:
I just spent around 45 minutes in Destard Europa. The spawn in the back area (champ in Fel) is now consistently spawning fey creatures, where they were exceedingly sporadic before. I got 5 drops on my archer. Not a lot, but in less than an hour, and with over a month to go on the event, not that bad. Spawn is there, but you can't stand still and wait for it. Much harder to script it? But fun for an archer on the move.
Not sure how anyone can say that 5 drops a hour is reasonable. How is devoting 16 hours of grind and lots of death to get one quiver considered "fun"? Do you know what else makes an event non-scriptable? No event. So instead of actioning the few pockets of archers sitting in the back hallway, they decide to completely butcher the spawn rate all together, punishing yet again your average player who would like to play 1-3 hours a day tops. So that means someone like me needs to devote my full game time of 2 hours a day over a whole week just to get a quiver? No thanks.

They did everything right with the wildfire event... both facets, included the fel champ spawn. There was fun to be had constantly for everyone on all facets, pvmers and pvpers alike. They keep on modifying events now to exclude pvp and scripters and the average players are the ones who end up suffering. Disappointed does not properly convey how I feel about this event. 
one thing about UO i have always found fascinating, is how it mirrors the current world and society we live in, the greed, the toxicity, and  how the actions of a few affects the many. 
#11
Whitewolf said:
Giggles said:
I just spent around 45 minutes in Destard Europa. The spawn in the back area (champ in Fel) is now consistently spawning fey creatures, where they were exceedingly sporadic before. I got 5 drops on my archer. Not a lot, but in less than an hour, and with over a month to go on the event, not that bad. Spawn is there, but you can't stand still and wait for it. Much harder to script it? But fun for an archer on the move.
Not sure how anyone can say that 5 drops a hour is reasonable. How is devoting 16 hours of grind and lots of death to get one quiver considered "fun"? Do you know what else makes an event non-scriptable? No event. So instead of actioning the few pockets of archers sitting in the back hallway, they decide to completely butcher the spawn rate all together, punishing yet again your average player who would like to play 1-3 hours a day tops. So that means someone like me needs to devote my full game time of 2 hours a day over a whole week just to get a quiver? No thanks.

They did everything right with the wildfire event... both facets, included the fel champ spawn. There was fun to be had constantly for everyone on all facets, pvmers and pvpers alike. They keep on modifying events now to exclude pvp and scripters and the average players are the ones who end up suffering. Disappointed does not properly convey how I feel about this event. 
one thing about UO i have always found fascinating, is how it mirrors the current world and society we live in, the greed, the toxicity, and  how the actions of a few affects the many. 
Wanting things to work correctly in a manner consistent with past events and developer communication shouldn't make posters seem toxic or greedy..
#12


Maybe just maybe something not working right here...
#13
McDougle said:
Whitewolf said:
Giggles said:
I just spent around 45 minutes in Destard Europa. The spawn in the back area (champ in Fel) is now consistently spawning fey creatures, where they were exceedingly sporadic before. I got 5 drops on my archer. Not a lot, but in less than an hour, and with over a month to go on the event, not that bad. Spawn is there, but you can't stand still and wait for it. Much harder to script it? But fun for an archer on the move.
Not sure how anyone can say that 5 drops a hour is reasonable. How is devoting 16 hours of grind and lots of death to get one quiver considered "fun"? Do you know what else makes an event non-scriptable? No event. So instead of actioning the few pockets of archers sitting in the back hallway, they decide to completely butcher the spawn rate all together, punishing yet again your average player who would like to play 1-3 hours a day tops. So that means someone like me needs to devote my full game time of 2 hours a day over a whole week just to get a quiver? No thanks.

They did everything right with the wildfire event... both facets, included the fel champ spawn. There was fun to be had constantly for everyone on all facets, pvmers and pvpers alike. They keep on modifying events now to exclude pvp and scripters and the average players are the ones who end up suffering. Disappointed does not properly convey how I feel about this event. 
one thing about UO i have always found fascinating, is how it mirrors the current world and society we live in, the greed, the toxicity, and  how the actions of a few affects the many. 
Wanting things to work correctly in a manner consistent with past events and developer communication shouldn't make posters seem toxic or greedy..
wasnt referring to the current event as toxic and greedy, that is UO as a whole, the actions of a few affecting the many was what i was referring to as far as the current event.
#14
Giggles said:
I just spent around 45 minutes in Destard Europa. The spawn in the back area (champ in Fel) is now consistently spawning fey creatures, where they were exceedingly sporadic before. I got 5 drops on my archer. Not a lot, but in less than an hour, and with over a month to go on the event, not that bad. Spawn is there, but you can't stand still and wait for it. Much harder to script it? But fun for an archer on the move.
Not sure how anyone can say that 5 drops a hour is reasonable. How is devoting 16 hours of grind and lots of death to get one quiver considered "fun"? Do you know what else makes an event non-scriptable? No event. So instead of actioning the few pockets of archers sitting in the back hallway, they decide to completely butcher the spawn rate all together, punishing yet again your average player who would like to play 1-3 hours a day tops. So that means someone like me needs to devote my full game time of 2 hours a day over a whole week just to get a quiver? No thanks.

They did everything right with the wildfire event... both facets, included the fel champ spawn. There was fun to be had constantly for everyone on all facets, pvmers and pvpers alike. They keep on modifying events now to exclude pvp and scripters and the average players are the ones who end up suffering. Disappointed does not properly convey how I feel about this event. 
Each to his own I guess.
It was less than an hour. In the first hour Origin was up today I got 7 drops and died once when I let a treefellow get too close and got dismounted while being chased by a paragon.  I had 0 luck at the time.
To me, it's a lot more fun running around and pinging at stuff as I run it around in circles than standing in a corner hoping I can get a shot in on something before its dead. It takes me a bit longer, but the event is on for weeks yet, and I'm only after items for my own chars and maybe a spare or two in case anyone I know might need something in the future. I'm not planning to set up a vendor full of drops.
#15


and now 30 min later not a single fey creature..
#16
Wakoku Tramel Deceit

Fey  monsters spawn in deceit(*no tresure tags)
#17
While the spawn rate is lower it seems the drop rate might be higher I've gotten 4 drops already when I was getting 2 an hour so they seem to be making adjustments 
#18
Spawn rate is perfect maybe drops back up one notch 
#19
Giggles said:
Not sure how anyone can say that 5 drops a hour is reasonable. 

They did everything right with the wildfire event... both facets, included the fel champ spawn. There was fun to be had constantly for everyone on all facets, pvmers and pvpers alike.
I'm sorry,  I think your play time on Trammel Wildfire was either nonexistent or extremely limited. Wildfire was no where near a perfect event. The density was so low and so spread out many Trammel players were receiving 5 drops an hour and did not get power scrolls. Meanwhile people that were willing to play in Felucca were receiving 40+/hour AND power scrolls.  Due to how bad the spawn was in Trammel during Wildfire they changed the mechanics of how creatures spawned for Hythloth.





#20
Giggles said:
I just spent around 45 minutes in Destard Europa. The spawn in the back area (champ in Fel) is now consistently spawning fey creatures, where they were exceedingly sporadic before. I got 5 drops on my archer. Not a lot, but in less than an hour, and with over a month to go on the event, not that bad. Spawn is there, but you can't stand still and wait for it. Much harder to script it? But fun for an archer on the move.
Not sure how anyone can say that 5 drops a hour is reasonable. How is devoting 16 hours of grind and lots of death to get one quiver considered "fun"? Do you know what else makes an event non-scriptable? No event. So instead of actioning the few pockets of archers sitting in the back hallway, they decide to completely butcher the spawn rate all together, punishing yet again your average player who would like to play 1-3 hours a day tops. So that means someone like me needs to devote my full game time of 2 hours a day over a whole week just to get a quiver? No thanks.

They did everything right with the wildfire event... both facets, included the fel champ spawn. There was fun to be had constantly for everyone on all facets, pvmers and pvpers alike. They keep on modifying events now to exclude pvp and scripters and the average players are the ones who end up suffering. Disappointed does not properly convey how I feel about this event. 

Pretty much.  I did my farming of this when the massive cluster of spawn was around & people used the pile.  Use a Glorious Fortune potion with a Wraith Form Earthquake spamming mage, get 120ish drops in an hour on Lake Superior.  After that was stopped, my farming went with it.

For the limited amount of time I did it, Fel Destard on Atlantic over the weekend was fun (my issues with one guild aside.)  I didn't get many drops, but I wasn't on the right character for it.  You had Paragon Dragons, Paragon Ancient Wyrms, and Paragon Greater Dragons back there, along with Rikktor to complicate things even further.  That's how it SHOULD have been on all servers.
#21
Giggles said:
They did everything right with the wildfire event... both facets, included the fel champ spawn. There was fun to be had constantly for everyone on all facets, pvmers and pvpers alike. They keep on modifying events now to exclude pvp and scripters and the average players are the ones who end up suffering. Disappointed does not properly convey how I feel about this event. 

100% agreement on this  ^ ^ ^ ^  

#22
ATL now has the Fey spawn back in Tram and the spawn rate also seems very slow. The good news is that it's now spawning randomly instead of in the same static spot but the bad news is that I was on the third floor by myself and was keeping it clear of all spawn by myself; that's how slow the spawn is.

Also it appears that while the mobs in Fel no longer have the Fey tags; they are still spawning as paragons and things like ancient wyrms are still spawning on the first floor.
#23
For some unknown reason, the vampire does not cause damage to anyone in the Destard. Is this a global glitch???

#24
I think not only reduced the spawn but also the drop rate on Tram for other shards. The spawn still has the Fey tag and after spending 15 mins killing some with zero drop I left to do other stuff.

I am fine if dev don’t want to directly answer forum posts but would prefer if they communicate the changes for a dynamic event before hand so we don’t waste time.
#25
Seth said:
I think not only reduced the spawn but also the drop rate on Tram for other shards. The spawn still has the Fey tag and after spending 15 mins killing some with zero drop I left to do other stuff.

I am fine if dev don’t want to directly answer forum posts but would prefer if they communicate the changes for a dynamic event before hand so we don’t waste time.
A very strange attempt to do something without announcing, ruining the day..
#26
Hadn't been on since 8:00 Catskills time so just did a quick run through.  It is still as Petra described Europa - The west side of lvl 1 extremely slow with only the normal reptiles spawning (but are labled).  The east side (ankh) is hopping with all kinds of spawn.  I did get 5 drops in about fifty minutes earlier which is my ave on my archer.  Had hoped for better now that she has a fey tali, but no joy.
#27
Update on ATL - Spawn is now instantly spawning on level 1 and there seems to be a good amount more spawn than earlier today.
#28
How's the spawn for everyone else outside ATL? Still slow?

I just logged back in to hit the dungeon I'm assuming there are just a bunch of people that logged in (can't imagine they decreased the spawn rate) because it was impossible to find anything to kill on floor 2 & 3 (that was slow earlier too) but also a bit tough on the first floor. Spawn remains randomly spawned but I find myself running further and further to find something that isn't dead or about to be dead. 

Btw this is ATL outside the dungeon (lots of ppl inside too)


#29
Two of the players outside recently died. So there is more spawn than they can handle. Some of the others are afk because they stopped to eat dinner. Others may be there because they are on the other toon and the outside person is a Helper toon. I always have a toon or 2 outside when I am inside.  Then some are just afk.

It's more of a sign when no one is outside. A sign of not a good event.
#30
830PM EST, feedback on atlantic:

  1. not enough spawn for the number of people inside fighting.
  2. slow respawn rate in some areas, in particular level 3.  Takes a while for an ancient wyrm to respawn.
  3. monsters stuck in non accessible areas, level 3.
  4. even the paragon shadow wyrm falls in less than a minute.  you need to consider dropping "super" paragons, or annoyed boss types to mix things up.  (paragon virtuebane,paragon hydras, etc).
  5. slow artifact drop rate overall.  Most can only get a few per hour - less than any other prior event.
  6. less lag than prior incarnations of the TRAM side of this event on atlantic.  However, the server still "hesitates" at times, which isn't seen on other shards.

#31
The spawn rate is better the drop rate needs more adjustment i got ten this morning when they were working on it and four since so maybe back up a little 
#32
Spawn rate is really slow in prime time on a mid sized server. Lvl 1 north section had plenty of mobs this afternoon, now very few. Center section is even slow when several players show up. Second floor is full spawn but so many bad paragons on the ramp you almost die instantly going down so no one is clearing it. Third has at most 6 mobs that slowly respawn. Barely enough spawn to keep half a dozen well equipped players going, imo. Respawn rate is stupidly slow. You scattered the mobs around but made them respawn way too slow. Over reaction as per usual.
#33
Spawn rate is really slow in prime time on a mid sized server. Lvl 1 north section had plenty of mobs this afternoon, now very few. Center section is even slow when several players show up. Second floor is full spawn but so many bad paragons on the ramp you almost die instantly going down so no one is clearing it. Third has at most 6 mobs that slowly respawn. Barely enough spawn to keep half a dozen well equipped players going, imo. Respawn rate is stupidly slow. You scattered the mobs around but made them respawn way too slow. Over reaction as per usual.
Give them a break… they are trying to fix it and have done a good job with this iteration. Getting the balance right for something like this is tricky. Also, this is the first time they have had this event in Destard. Development/design challenges pop up. 
#34
Smaller shards now have less spawn, more open area, and no longer any area where people congregate. So all I am seeing is a bunch of archers and tamers running around tagging all of the regular mobs and ignoring the paragons completely. It got so bad I had to honor myself to get through a mob of paragons twice on two shards just to get my body. If I choose to actually play the event "as intended", I'm stuck killing all of the paragons by myself and really not getting any drops. 

This event model is not working well on small shards for Destard. The other events people were "forced" to pay attention to the paragons just to get through the hallways. Now? tag, run, tag, run, tag, runnnnnnn... leading all of the paragons in a giant swarm behind them until they all fall off onto other people. 

Could there perhaps be and additional "perk" added to kill the paragons so people actually work together to kill them? Maybe a guaranteed drop for the higher hit point paragons? Most people are not doing it just because they should. They are drinking potions to make up for the insanely low drop rate and tagging as many lessor creatures as they can find which very quickly makes the event not really fun at all for anyone else.
#35
dvvid said:
Spawn rate is really slow in prime time on a mid sized server. Lvl 1 north section had plenty of mobs this afternoon, now very few. Center section is even slow when several players show up. Second floor is full spawn but so many bad paragons on the ramp you almost die instantly going down so no one is clearing it. Third has at most 6 mobs that slowly respawn. Barely enough spawn to keep half a dozen well equipped players going, imo. Respawn rate is stupidly slow. You scattered the mobs around but made them respawn way too slow. Over reaction as per usual.
Give them a break… they are trying to fix it and have done a good job with this iteration. Getting the balance right for something like this is tricky. Also, this is the first time they have had this event in Destard. Development/design challenges pop up. 
I agree today went well and they are making adjustments but for goodness sake just communicate. even make it so people can't comment but say something...this morning we did this tomorrow we'll try that..
#36
I like the change making spawn locations more random and on GL this morning I was able to find a decent amount of spawn, with what seemed like a fair spawn rate. What I found unbelievably low was the drop rate, using a potion I only got 15 drops in an hour. This dispite almost nonstop killing with my sampire. 
#37
Just make the spawn fairly uniform over the entire dungeon like all the other dungeons and make the respawn pretty fast. That way the bots cannot monopolize the spawn and there will be plenty for people to fight over in all areas. If people can get a fair share every hour, they won't care so much if there are bots here and there.
#38
Just spent a good 40 mins on my melee dexer in destard on Catskills.  It was full spawn when I arrived, killed everything, soloed a couple shadow paragons… it respawned to about 50% of the capacity that I found when I got there.  
Next pass around level 1; Im having to run full screens or more to find stuff to kill.  

40 mins.  6 drops. 

The archer/thrower/necro pile ups were boring as hell. But something is off now, doesnt feel like theres enough action.  
#39

Some general feedback after playing on Atlantic Tram side tonight:


-  Lag was fixed compared to last few weeks.  Kudos on that. 
-  Spawn rate is so-so.  A little slower than before, but was relatively enough stuff to kill.   Some areas, like level 3, had very little spawn when I was on.. but the "main room" had plenty of spawn at all times.
-  Due to open area nature of Destard as compared to other dungeons, paragons are much more difficult to deal with.  As other have pointed out, ranged fighters are basically hitting all the normal spawn and leaving trains of paragons that just destroy you.   Especially with the dismount from the Treefellows, melee fighters and sampires have a tough time.    There is no where to try to group the paragons into a corner or choke point and create a "grinder" with other players to fight back against them.   All players basically just scatter.  Difficult to strategize how to deal with this one.
- Drop rate is atrocious.  I had less than 10 drops from start to finish after popping a potion.   Seeing several others with similar comments in the various Discord servers I am in.


I can understand that strategies for dealing with spawn in this event will need to be different compared to past events due to the unique dungeon layout, but too many paragons and drop rate too low.   

Overall, an improvement from a playability perspective, but still need to calibrate further to find the right mix.    


Sidenote: please re-open Fel side again to give players another option! 

#40
Giggles said:
Smaller shards now have less spawn, more open area, and no longer any area where people congregate. So all I am seeing is a bunch of archers and tamers running around tagging all of the regular mobs and ignoring the paragons completely. It got so bad I had to honor myself to get through a mob of paragons twice on two shards just to get my body. If I choose to actually play the event "as intended", I'm stuck killing all of the paragons by myself and really not getting any drops. 

This event model is not working well on small shards for Destard. The other events people were "forced" to pay attention to the paragons just to get through the hallways. Now? tag, run, tag, run, tag, runnnnnnn... leading all of the paragons in a giant swarm behind them until they all fall off onto other people. 

Could there perhaps be and additional "perk" added to kill the paragons so people actually work together to kill them? Maybe a guaranteed drop for the higher hit point paragons? Most people are not doing it just because they should. They are drinking potions to make up for the insanely low drop rate and tagging as many lessor creatures as they can find which very quickly makes the event not really fun at all for anyone else.
Actually it is more fun if they remove life leech block or remove paragon from dynamic event esp for low pop shard and increase the spawn rate. 

Sounds like
running or looking for non paragon to kill 60%
fighting 15%
dying 25%
Drop 0.01% of the time.

So the event is only 0.01% fun.
#41
I've also noticed the "poor etiquette" where people aren't disposing of the paragons and simply run until it targets someone else. Definitely a bit annoying because these players aren't "taking out the trash" so to speak. 

This wouldn't be a problem if Fel side were open. That type of thing would be a sure fire way to be PK'ed.  
#42
keven2002 said:
I've also noticed the "poor etiquette" where people aren't disposing of the paragons and simply run until it targets someone else. Definitely a bit annoying because these players aren't "taking out the trash" so to speak. 

This wouldn't be a problem if Fel side were open. That type of thing would be a sure fire way to be PK'ed.  
It's not easy to take out the paragon trash. I wished I could stand and fight any paragon but only if they are not so tough and block my legally trained life leeches. My best equipment in the game with 780 skill points don't even allow me to take on a paragon on a low pop shard unless I have some help.

Sorry if I brought any paragons to anyone but was running for my life. Obviously whoever may complain isn't ready to help.
#43
Seth said:
keven2002 said:
I've also noticed the "poor etiquette" where people aren't disposing of the paragons and simply run until it targets someone else. Definitely a bit annoying because these players aren't "taking out the trash" so to speak. 

This wouldn't be a problem if Fel side were open. That type of thing would be a sure fire way to be PK'ed.  
It's not easy to take out the paragon trash. I wished I could stand and fight any paragon but only if they are not so tough and block my legally trained life leeches. My best equipment in the game with 780 skill points don't even allow me to take on a paragon on a low pop shard unless I have some help.

Sorry if I brought any paragons to anyone but was running for my life. Obviously whoever may complain isn't ready to help.
To the contrary, I get some people cannot handle a paragon (and if that's the case all good) but more often than not whenever I try to help someone, that other person is gone and doesn't bother to help; I see this as they've successfully pawned it off on me. I even tell them I'll help and it still doesn't matter. They would rather go kill 3 other things in the 30seconds it takes to kill a crimson drake paragon. 
#44
keven2002 said:
Seth said:
keven2002 said:
I've also noticed the "poor etiquette" where people aren't disposing of the paragons and simply run until it targets someone else. Definitely a bit annoying because these players aren't "taking out the trash" so to speak. 

This wouldn't be a problem if Fel side were open. That type of thing would be a sure fire way to be PK'ed.  
It's not easy to take out the paragon trash. I wished I could stand and fight any paragon but only if they are not so tough and block my legally trained life leeches. My best equipment in the game with 780 skill points don't even allow me to take on a paragon on a low pop shard unless I have some help.

Sorry if I brought any paragons to anyone but was running for my life. Obviously whoever may complain isn't ready to help.
To the contrary, I get some people cannot handle a paragon (and if that's the case all good) but more often than not whenever I try to help someone, that other person is gone and doesn't bother to help; I see this as they've successfully pawned it off on me. I even tell them I'll help and it still doesn't matter. They would rather go kill 3 other things in the 30seconds it takes to kill a crimson drake paragon. 
yup, this type of player is bad 
#45
Hythloth spawn rate eventually was tuned pretty damn perfectly.  If tweaking spawns between events was a simple 1 = 1 ,  we wouldn't be having this conversation..

Theres other elements at play that are preventing spawn rates to be truly dynamic for each event (no matter venue).
My guess is there are 20+ year old bugs with Destard dungeon that won't allow to tweak it like Hythloth event..  Trying to fix said bugs would probably take longer than event itself.


#46
I think it's obvious that they are doing everything they can to try to "fix" this for the player base.  They are moving spawns around.  At some point it should be up to the player base to adjust.  I will add though, open it up on both facets.  I don't see the harm in this.  (On all shards, not just Atlantic)

I'll also add, that Hythloth wasn't as easy on Lake Superior as our dungeon in trammel didn't have doors to lock the Balrons in ;)
#47
IMO Destard needs more low/mid level critters than what I saw yesterday.  Far too much running around just trying to find something alive.  I also think they need to somehow limit which mobs that have fire breath can spawn as paragons to two at a time.  Having 5/6 kinds of paragons capable of 60+ damage ranged attacks all at the same time is unbalanced if you ask me.
#48
Merus said:
IMO Destard needs more low/mid level critters than what I saw yesterday.  Far too much running around just trying to find something alive.  I also think they need to somehow limit which mobs that have fire breath can spawn as paragons to two at a time.  Having 5/6 kinds of paragons capable of 60+ damage ranged attacks all at the same time is unbalanced if you ask me.

+1 on this


Didn't the some of the past events rotate different spawn types from day to day?  It's something that should be considered for this event as well. 





#49
Merlin said:
Merus said:
IMO Destard needs more low/mid level critters than what I saw yesterday.  Far too much running around just trying to find something alive.  I also think they need to somehow limit which mobs that have fire breath can spawn as paragons to two at a time.  Having 5/6 kinds of paragons capable of 60+ damage ranged attacks all at the same time is unbalanced if you ask me.

+1 on this


Didn't the some of the past events rotate different spawn types from day to day?  It's something that should be considered for this event as well. 





Yeah, or they can increase our armour resist to 90  😂
#50
I played some this morning on ATL. The spawn didn't seem too bad on level 1 around 6:30am (granted very limited amount of players). Level 2 and 3 were slow. As people started to log in (around 8:30am) things were a bit more sparse but I'd still say spawn ratio wasn't bad (although I liked it better earlier).

I took a break and just hopped back in around 11am and there's a few more people than earlier but not many but the spawn feels "adequate". It has the feel of just barely enough... every time I thought there wasn't anything to kill I'd run a screen or 2 and see a couple things. 

Personally I liked it a lot more earlier in the AM because it was more risk/reward and right around now for it's take it or leave it (its way better than it was last week). If I'm bored enough I'd still pop in around now to get a few drops. That said, I'm not sure how it would be during primetime (which I rarely play). If at 11am it feels like "just enough" spawn, I feel like at prime time it would feel very slow.

One thing that I did see on ATL that is annoying is some blatant multiboxing. At least 2 different people have their main char (sampire) running around with 1 or 2 other accounts in tow (auto follow) that are all swinging at things as the main account runs them around. Pretty obvious when you can't auto follow in EC and you can't loop some auto target nearest hostile macro in CC. Hopefully GMs are watching and will action those people.
#51
keven2002 said:
I played some this morning on ATL. The spawn didn't seem too bad on level 1 around 6:30am (granted very limited amount of players). Level 2 and 3 were slow. As people started to log in (around 8:30am) things were a bit more sparse but I'd still say spawn ratio wasn't bad (although I liked it better earlier).

I took a break and just hopped back in around 11am and there's a few more people than earlier but not many but the spawn feels "adequate". It has the feel of just barely enough... every time I thought there wasn't anything to kill I'd run a screen or 2 and see a couple things. 

Personally I liked it a lot more earlier in the AM because it was more risk/reward and right around now for it's take it or leave it (its way better than it was last week). If I'm bored enough I'd still pop in around now to get a few drops. That said, I'm not sure how it would be during primetime (which I rarely play). If at 11am it feels like "just enough" spawn, I feel like at prime time it would feel very slow.

One thing that I did see on ATL that is annoying is some blatant multiboxing. At least 2 different people have their main char (sampire) running around with 1 or 2 other accounts in tow (auto follow) that are all swinging at things as the main account runs them around. Pretty obvious when you can't auto follow in EC and you can't loop some auto target nearest hostile macro in CC. Hopefully GMs are watching and will action those people.
You do realize you can use both clients at the same time right?  It’s not hard to have a CC character auto-follow an EC character on the same pc.

Additionally, while some macros takes the push of a button, players (like myself) with multiple monitors can move between screens hitting a keystroke really fast.  I would wager that most of the players you see using CC auto follow are not multi-boxing. The whole point of multi-boxing negates the need to use auto-follow.  Instead they have just got the right set-up and lots of practice.
#52
You are missing a key point - the account in tow (CC account) is automatically targeting the nearest hostile as soon as it's in range automatically; I'm not talking about the lead account. So from a tech perspective this is impossible given that CC is needed to auto follow but cannot loop some kind of automatic attack (I understand EC can loop a target nearest hostile macro). They would need to, as you say, switch to that screen and press something which is happening as the lead account and secondary account are moving. Unless of course they are using some illegal client to have CC functionality with a looped macro of auto targeting.

I'm not talking about someone with an account in tow fighting a paragon that takes 60 seconds to kill and you can toggle; I'm talking about something like a drake that dies in 3 hits and they barely stop moving before moving to the next thing.

I have multiple accounts and will toggle between them depending on what I'm doing so lI understand how that works and like I said, it's pretty obvious what they are doing isn't toggling.
#53
Was just weird in Destard last night.  First mostly dragon and wyrm paras that killed every one, then nothing after they were eventually killed assuming they were killed, then next to nothing, then some serpents for awhile, then regular dragons, then after awhile some of those green things fey and then I finally left.  Oh, macros not working normally and spells taking forever to work as well. Thought maybe they moved fey spawn to Fel.  Not many play as late as I do so was a good time for developers to play games or do whatever it was they were doing if they were doing anything.  UO’s instability is starting to concern me.  Destard being a prime example.  Rarely plays normally in there now always something.  Play outside of dungeon appeared normal enough after I left although I was not doing much of anything.  Enjoy the game while you still can.
#54
Now its still unplayable on low populated shard. Destard has an open area with over 10 paragons like the Shadow W and Greater D. When I killed a Phoenix I don't even have time to loot the corpse before a paragon pounce on me. 

Then while I try to fight a paragon, another player was running away from another paragon in my direction. I ended up running as well because I can't heal fast enough. 

Its game over, end of event. 

Bad game. 

Please review Treasures of Tokuno, Deceit, Hythloth which all worked well. They have plenty of medium to low end monsters for good killing spree and the paragons are OK.  

Fire and Destard are disaster. 
#55
Thing is it’s quite playable some days and not at all on others.  Last night it just broke down completely.  Was obvious something went wrong.  It just stopped working. Went from near instant death to nothing.  Then seemed to struggle to spawn anything.  I play on a mid population shard. Software seems to do best with about a half dozen players in there.  Think last night had main spawn area all to myself.  Really, just me and the occasional snake.
#56
Seth said:
Now its still unplayable on low populated shard. Destard has an open area with over 10 paragons like the Shadow W and Greater D. When I killed a Phoenix I don't even have time to loot the corpse before a paragon pounce on me. 

Then while I try to fight a paragon, another player was running away from another paragon in my direction. I ended up running as well because I can't heal fast enough. 

Its game over, end of event. 

Bad game. 

Please review Treasures of Tokuno, Deceit, Hythloth which all worked well. They have plenty of medium to low end monsters for good killing spree and the paragons are OK.  

Fire and Destard are disaster. 



IF the developers would COMMUNICATE  we'd know what to look for and TEST instead they adjust without a word no one knows what's going on which leads to FRUSTRATION  leading to angry post..
#57
keven2002 said:
You are missing a key point - the account in tow (CC account) is automatically targeting the nearest hostile as soon as it's in range automatically; I'm not talking about the lead account. So from a tech perspective this is impossible given that CC is needed to auto follow but cannot loop some kind of automatic attack (I understand EC can loop a target nearest hostile macro). They would need to, as you say, switch to that screen and press something which is happening as the lead account and secondary account are moving. Unless of course they are using some illegal client to have CC functionality with a looped macro of auto targeting.

I'm not talking about someone with an account in tow fighting a paragon that takes 60 seconds to kill and you can toggle; I'm talking about something like a drake that dies in 3 hits and they barely stop moving before moving to the next thing.

I have multiple accounts and will toggle between them depending on what I'm doing so lI understand how that works and like I said, it's pretty obvious what they are doing isn't toggling.
No offense, but I disagree with what you’re describing.  Obviously I don’t see what you’re seeing, but I’m often accused of playing illegally just because I’m better at multi-clienting than some.

Most of the time when using auto-follow, the client in tow takes a few more steps after the primary client stops moving.  It’s super easy on multiple screens to mouse over to the second screen and hit the attack key before that client stops moving.  One of two things then happens… for a melee character if they get within 1 tile of the mob, they attack… for a ranged character the moment they stop moving they fire.  From the perspective of other players it appears to be some sort of automated function, when really it isn’t.  To compound the perception, the primary client can start moving again slightly before the secondary account stops, making the very momentary pause in movement by the secondary account seem automatically to stop and attack.  This sounds like what you’re describing.

I run two archers exactly as described above, with a bard in tow as well (running masteries).  Because of my setup, I don’t have to toggle, it’s just moving my mouse across multiple screens, which I can do very fast.  I have single button attacks and single button cross heal macros.  I can solo anything in Destard, and have the occasional death.  I have people who know me and know how I play tell me how automated it looks, but it’s just 12 years of practice playing multiple clients across 4 monitors.  The funny part is I can manage pretty well in open spaces, but because of how fast my mouse moves it can be hell trying to get a character through a single tile doorway or pick up a human ring out of my backpack.
#58
Personally, I can live with a reduced spawn rate, and they reduced it LOT as it previously was... if concurrently, @Kyronix increased significantly the chance to get a Fey Artifact drop, un order to compensate the much reduced spawn rate....

Infortunately, as of now, players have to suffer the much reduced spawn rate without seeing a significant increase in the Fey Artifact drops....

Hopefully, the Developers will increase the Fey Artifact drop rate.... otherwise, it will be a pain for players who do not have extensive time to play (nor use AFK scripts...) to get whatever Rewards they might want.
#59
keven2002 said:
I've also noticed the "poor etiquette" where people aren't disposing of the paragons and simply run until it targets someone else. Definitely a bit annoying because these players aren't "taking out the trash" so to speak. 

This wouldn't be a problem if Fel side were open. That type of thing would be a sure fire way to be PK'ed.  
Proper etiquette is that if you see someone being chased by a paragon as you said, you attack said paragon and then between the two try to kill that trash. But if the first target simply runs it's downright infuriating!!! However, in their defense, I've also run from some of these parags especially if they are casting ... Their no life leech makes them  subjects for only ranged attack, and that seems a bit of a flaw.
#60
I still have a lot of potions that I'd like to use, but not unless the drop rate is decent, otherwise they'll just be in a chest until the next Treasures of- event
#61
Archangel said:
I still have a lot of potions that I'd like to use, but not unless the drop rate is decent, otherwise they'll just be in a chest until the next Treasures of- event
Yup!
#62
Merus said:
Archangel said:
I still have a lot of potions that I'd like to use, but not unless the drop rate is decent, otherwise they'll just be in a chest until the next Treasures of- event
Yup!
Yes @McDougle this is another reason for dev to communicate so we don’t waste potions bought with rl money.
#63
Seth said:
Merus said:
Archangel said:
I still have a lot of potions that I'd like to use, but not unless the drop rate is decent, otherwise they'll just be in a chest until the next Treasures of- event
Yup!
Yes @ McDougle this is another reason for dev to communicate so we don’t waste potions bought with rl money.
+1
#64
We're going to be running into a very interesting situation this runs until July normally a month break between which puts us August/Sept when I assume NL will be released to coincide with the 25th anniversary there has been talk of production shards not getting stuff once NL is released....
#65
So, just ran around on Atlantic Destard with my Macer/Paladin and Death Ray Tamer/Mage, and noticed a few things. The reason why the spawn may appear almost non-existent on some levels, is because it's amassed on another level. All three levels (certainly Lvl 2 and 3) appear to share a spawn pool, so if too much spawn is on Lvl 3 for example, very little spawns on the other floors. You see this a lot when people just leave a horde of Paragons sitting at the entryways, and so most people refuse to go into those levels to clear them out.

I had to clear out the horde of Paragons and other spawn sitting on Lvl 2 and 3 of Destard to open them up, and only then did other people show up to start fighting the spawn as well. I kept the levels clear of Paragons as well. The spawn was fine then.
#66
McDougle said:
We're going to be running into a very interesting situation this runs until July normally a month break between which puts us August/Sept when I assume NL will be released to coincide with the 25th anniversary there has been talk of production shards not getting stuff once NL is released....

I would like to point out that the 'talk' you refer to does not come from the developers. Speculation by players is often inaccurate.
#67
So, just ran around on Atlantic Destard with my Macer/Paladin and Death Ray Tamer/Mage, and noticed a few things. The reason why the spawn may appear almost non-existent on some levels, is because it's amassed on another level. All three levels (certainly Lvl 2 and 3) appear to share a spawn pool, so if too much spawn is on Lvl 3 for example, very little spawns on the other floors. You see this a lot when people just leave a horde of Paragons sitting at the entryways, and so most people refuse to go into those levels to clear them out.

I had to clear out the horde of Paragons and other spawn sitting on Lvl 2 and 3 of Destard to open them up, and only then did other people show up to start fighting the spawn as well. I kept the levels clear of Paragons as well. The spawn was fine then.

Someone finally figured it out.  It's a champion spawn.  When you do a champion spawn and you clear an area you have to go to another area to find spawn.  They did this to curb the unattended scripting.  It took me about 5 minutes to figure it out.
#68
Yes.  You have to keep moving, and clear all the areas as the spawn will stack up in other places

the difference between destard and hythloth however is that Hythloth floors were each treated as distinct areas; you killed something on lvl 2, it respawned on lvl 2.  
Destard is forcing us to go up and down the entire levels and through the whole dungeon.  Creating even more running around than we saw during wildfire, and thus really reducing the drop/hour rate.   
#69
Then we are back to the usual dynamic spawn, to mark runes for several spots to cut down running time as always.

That is fine, but i still feel the paragons for low pop need to tweak down. 
#70
Mariah said:
McDougle said:
We're going to be running into a very interesting situation this runs until July normally a month break between which puts us August/Sept when I assume NL will be released to coincide with the 25th anniversary there has been talk of production shards not getting stuff once NL is released....

I would like to point out that the 'talk' you refer to does not come from the developers. Speculation by players is often inaccurate.
Your comment perfectly supports my argument for developers communication.....
#71

Battle report:

I had a much better experience late yesterday evening than I did the day before.

I was fighting around the main level, used a potion and got 30+ drops.  There was decent amount of people in there at the same time, so it made it alot more reasonable to find others who would help fight the paragons.   There seemed to be plenty of spawn at all levels, so there was no problem finding something to fight and no lag issues. 

In particular, I noted that there were no greater dragon paragons.  This was significantly helpful, as dealing with the paragon Weald Protectors and Crimson Drakes is enough of a challenge.  I don't know if that was intended or not because I saw someone post in a Discord channel this morning that they're back.   I think the event is getting much closer to the right mix. 

I was running a sampire with Swords, Tactics, Necro, Chiv, Parry, Resist, Bush. 

#72
This is specifically for ATL shard (not sure about other shards). I feel like yesterday was perfect as far as the event goes. 

Today I played from 6am-730am (I played 6am-830am yday) and had very different experiences. 

First thing is that it seems like there wasn't any Shadow Wyrms spawning on level 1 yesterday and it was great. It also seemed like there was noticeably more Fey spawn (and drake/wyvern) yesterday throughout the day than today. 

The result was that yesterday I was able to run a screen or less to find a couple of things to kill (sometimes there would be like 5-6 things grouped in a corner) in the morning and as it became more populated with people I might need to run 2 screens but still would find pockets of spawn. It felt like yesterday the paragon rate was turned down as well (or maybe just more people were killing them yesterday?). I still died a handful of times but overall it was worth taking the deaths for the number of drops I was getting. Overall I didn't feel completely overpowered and was able to make progress on clearing some spawn. I think I got about 50ish drops in about 2 hours (this includes some deaths and repairs etc without a potion).

This morning I was expecting to replicate yesterday (and was ready to use a potion to bump my drops). That wasn't the case. First thing I noticed as I'm running down to the east from entrance was 2 shadow wyrm paragons and a greater dragon paragon that I assume were lured down there. I run past them (north) and head to the back. The spawn appears to me to be noticeably less. I'm running 2-3 screens (or more) to kill a couple things. There is a shadow wyrm paragon in one of the corners that I leave there. I run up to the shrine that I try to keep clear for people to rez and find a good bit of spawn that I clear. Once I clear the shrine I run all around the back and the spawn is very thin (I don't feel like it was the same as yesterday). I see another (regular) shadow wyrm so kill it and a paragon spawns. I try to kill it by running around to leach life off other things but there isn't enough around and end up dying. I try to fight it for another 10min or so (died 3 times) and ultimately gave up because nobody would help heal me or kill the wyrm. I go to level 3 and it's dead. The usual 1 or 2 fey and 3 wyvern and 1 ancient wyrm. I go up to level 2 and there is a shadow wyrm / weald protector / lattice paragon near the entrance so I head back to level 1. I run around trying to find some stuff to kill (others are still on level 1 killing stuff) and didn't have much luck of finding all the spawn I felt like was around yesterday. What I did see before I called it quits was a total of 4 shadow wyrm paragons and 1 greater dragon paragon 2 lattice paragon. 

It's entirely possible there was a large cluster of non-paragons somewhere that I missed but today felt like there was less spawn to kill. It almost felt like in place of the shadow wyrms yesterday they gave us more spawn (to increase difficulty perhaps?) and today they gave us less spawn by added shadow wyrms? All speculation at this point but if that's the case I'd prefer yesterday over today. I ended my 90min session with a lot more death robes and 20ish drops (no potion).
#73
Merlin said:

Battle report:

I had a much better experience late yesterday evening than I did the day before.

I was fighting around the main level, used a potion and got 30+ drops.  There was decent amount of people in there at the same time, so it made it alot more reasonable to find others who would help fight the paragons.   There seemed to be plenty of spawn at all levels, so there was no problem finding something to fight and no lag issues. 

In particular, I noted that there were no greater dragon paragons.  This was significantly helpful, as dealing with the paragon Weald Protectors and Crimson Drakes is enough of a challenge.  I don't know if that was intended or not because I saw someone post in a Discord channel this morning that they're back.   I think the event is getting much closer to the right mix. 

I was running a sampire with Swords, Tactics, Necro, Chiv, Parry, Resist, Bush. 

They don't need the paragon GD, just the regular paragon dragon is already very tough. 
#74
Seth said:
Merlin said:

Battle report:

I had a much better experience late yesterday evening than I did the day before.

I was fighting around the main level, used a potion and got 30+ drops.  There was decent amount of people in there at the same time, so it made it alot more reasonable to find others who would help fight the paragons.   There seemed to be plenty of spawn at all levels, so there was no problem finding something to fight and no lag issues. 

In particular, I noted that there were no greater dragon paragons.  This was significantly helpful, as dealing with the paragon Weald Protectors and Crimson Drakes is enough of a challenge.  I don't know if that was intended or not because I saw someone post in a Discord channel this morning that they're back.   I think the event is getting much closer to the right mix. 

I was running a sampire with Swords, Tactics, Necro, Chiv, Parry, Resist, Bush. 

They don't need the paragon GD, just the regular paragon dragon is already very tough. 
You all sent your paragon great dragons to Origin didn't ya
#75
McDougle said:
Seth said:
Merlin said:

Battle report:

I had a much better experience late yesterday evening than I did the day before.

I was fighting around the main level, used a potion and got 30+ drops.  There was decent amount of people in there at the same time, so it made it alot more reasonable to find others who would help fight the paragons.   There seemed to be plenty of spawn at all levels, so there was no problem finding something to fight and no lag issues. 

In particular, I noted that there were no greater dragon paragons.  This was significantly helpful, as dealing with the paragon Weald Protectors and Crimson Drakes is enough of a challenge.  I don't know if that was intended or not because I saw someone post in a Discord channel this morning that they're back.   I think the event is getting much closer to the right mix. 

I was running a sampire with Swords, Tactics, Necro, Chiv, Parry, Resist, Bush. 

They don't need the paragon GD, just the regular paragon dragon is already very tough. 
You all sent your paragon great dragons to Origin didn't ya
Lol, I was thinking the same.. where TF did all those Para GDs come from, its mega enjoyable... NOT!
#76
For the Paragons, get a Tamer running Consume Damage on his pet to tank them. The Paragons basically can't kill a 80/80/65/60/80 Resists pet that's under 120/120 Consume Damage. Once the Paragon is on the pet, rip into the Paragon with a dexxer. Dead Paragon.

This works particularly well with a 120 Disco pet that discords the Paragon, and a Macer. The pet tanks the Paragon and lands Discord on it, making it easier to land hits on, and the Macer applies Stagger to slow down the Paragon's attack speed (making the Paragon deal even less damage to the pet) while spamming AI. I also use 50% Hit Fatigue on my Macer's Hammer Pick to tear into their Stamina. Between Stagger and Hit Fatigue, Paragons swing so incredibly slow.

Against most of the big Paragons in this event (SWs, AWs, GDs), AI outperforms Double Strike (even with Onslaught). Their resists are high enough that AI deals more total damage than DS (except when under Cold damage Onslaught), but they also have high Wrest/Parry, which makes landing two consecutive hits in a row (Double Strike) a lot less likely, which makes AI outperform DS even under Onslaught.
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