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New Legacy Stream, very informative and good, thumbs up !!

Started by popps · 2021-03-04 · 49 posts · General Discussions
#0
I found the New Legacy Stream very informative on the New Shard and with lots of interesting things...

I love that it will be a no Recall/No Gate Shard and I do hope that the public Gates will be few and far in between....

To have Seasons with debuffs if one does not wear accordingly, is also a cool thing.

Ofthe questions about the Client i would have liked to hear whether it will be possible to use the Enhanced Client BUT with the option to use the Classic Client Graphics....  I would love to have this as a possible option as the EC Graphics I just hate it....

I also think that the compromise about PvM and PvP to accomodate all players need is a great one, this way, those who want to PvP will be able to and those who instead do not because they prefer PvM will still be able to enjoy the ew Legacy Shard as they enjoy...  very good !!

One thing I did not understand, the way it was spoken in the Stream, it is "as if" only "solo" playing will permit PvM (no PvP) gameplay on New Legacy.... that is, that joining a Guild would "automatically set one for PvP...

Really ?

It won't be possible to be in a Guild but strictly for PvM ?

Also, it was mentioned that it will not be possible to "opt out" of PvP, once in, one stays in.... is that only for a Guild or also for individuals ?

I mean, if I am in a Guild that does PvP but I realize that it is not for me, can I leave that Guild and so opt out from PvP ?

Not much was said in regards to Crafting, hopefully, in a future Stream more details about how Crafting and the Economy will play out will be disclosed.

Overall, I found the Stream very informative and with lots of interesting info.

Keep up the good work !!
#1
Agreed!

One question I asked was how skill gaining will work? As in..will it be as grindy as it is now?

For example...taming....having to tame and release Great Harts over and over...then moving on to Bulls...and Ridgebacks....will there be a different gaining system in place?

I didn't hear them say it was no gate/no recall, just limited to certain key areas with the ability to get a quest to get a rune to a random location to continue that quest.

Please keep the no powerscrolls to keep everyone on the same playing field.

LOVE the housing rules! 

LOVE the climate/gear pairing, means more for crafters.

I know you don't wanna say WHEN NL will be live but I hope it's sometime in 2021!

Keep up the work on it. Pub 110 looks amazing, thank you for all of that!
#2
Since PvP will be consensual I can see how a non-PvPer can be used to interfere with a battle by getting between the PvP enabled characters.  Really problematic if a non-PvPer can block the movement of one of the PvPers.  A mage PvPer can have his non-PvP friend block the movement and attacks of a melee PvPer while the mage PvPer casts spells against the melee PvPer.
#3
Would have liked to have seen this.  Is there a link anywhere?
#4
www.youtube.com/watch?v=vc6cm10hPPQ
#5
Going back to its roots without the nonconsensual PvP, no powerscrolls, not all skills will be there, sounds like 700 skill points and GM will be the highest, crafting in old UO was great because our gear was on par with loot, sounds like one land mass only, no expansions, WOW the more I hear the more I am liking this.  This sounds like the way UO should have been done in the first place.
#6
WOW if you stay for season 2 you will be reborn with skills/stats naked, no money/equipment/house/NOTHING.  2 Chars per account right now.
#8
TimSt said:
Since PvP will be consensual I can see how a non-PvPer can be used to interfere with a battle by getting between the PvP enabled characters.  Really problematic if a non-PvPer can block the movement of one of the PvPers.  A mage PvPer can have his non-PvP friend block the movement and attacks of a melee PvPer while the mage PvPer casts spells against the melee PvPer.

I imagine it will be a tram ruleset with player push through and non blocking field spells.
#9
1.  An immediate loophole with the housing, EJ accounts can join guilds...only bigger guilds can have the bigger houses.....so someone who has a ton of EJ accounts can have bigger house ... then you said that you can trade the house as long as that person pays the "taxes", so that person that owns all of those EJ accounts can sell that house for gold/items/RMT or whatever those annoying spammers will be spamming in chats.
2.  You can be "reborn", this is a HUGE advantage for anyone.  I thought the idea behind this was that the economy on production is too far gone so lets make something fresh from start...Then do it, wipe everything, every time.  No keeping skills/stats.  Instead make "reborn" allowing that character to reserve that name and titles and no one else.  I can see people saying this isn't an advantage...well in season 2 while you are on day 2 out killing a regular skeleton and etc I could be out killing drakes/dragons that is a huge advantage with gold/items/everything.

  @Kyronix @Mesanna
#10
Ya I did not like the part about selling houses.
#11
One big question mark for me, is the question about scripting, duping, cheating and unapproved Third Party programs....

I mean, I can already imagine on day 1 of the New Legacy Shard how some players will go with scripting skills, script  gathering of resources, script farming for gold and all that to get an edge over other players who do not use scripts or other cheats/hacks....

Will there be a severe control about any of this on the New Legacy Shard ?

How ? The Client will somehow be tailored to look for players scripting or using Third Party unapproved applications ?

Some players argue that scripting does not affect others yet, I think it does and quite some....

If a player, because of scripting, can get things done since they do not put their actual real time into them, they can then undercut other players who, instead, put their time into getting those same things done... they can apply lower prices for things since it cost them nothing, not even their time to get them.... this does affect, to my opinion, all those players who, instead, in order to get those same things have to put their time into them.

So, I think, it is important that something more detailed and specific on this, about how cheating and scripting and duping and hacking will be addressed in the New Legacy shard is shared with us players interested in the New Legacy Shard...

I mean, we all know how the regular prodo Shards are affected by those spamming on General Chat, and they keep doing it regardless the efforts to stop them.... We have had several Threads on these Forums about all this....

Why would then be possible to stop scripting, duping, cheating and hacking on the New Legacy Shard ?

Will the Client that will be used on the New Legacy Shard have something particular that will make it possible to have it a "cheat-free" Shard, finally, in Ultima Online ?

I would really like to know it...... it would make my expectations on this New Legacy Shard change a whole lot, depending on what the answer to this question will be.
#12
@Garetjax - it's pretty easy to exclude EJs from those calculators and requirements, so it's not really an issue.  As far as the skills & stats it won't be nearly as much of a hurdle to gain skills/stats as it is in the live game so ultimately the benefit from carrying between seasons will be buoyed by a lot of what you mention as well as the added bonus of having some skills & stats right off the bat.  A nod to you "continuing your legacy".  Ultimately the reset is focused on the economy & gear acquisition loops, so that's what we are focusing on.
#13
Kyronix said:
@ Garetjax - it's pretty easy to exclude EJs from those calculators and requirements, so it's not really an issue.  As far as the skills & stats it won't be nearly as much of a hurdle to gain skills/stats as it is in the live game so ultimately the benefit from carrying between seasons will be buoyed by a lot of what you mention as well as the added bonus of having some skills & stats right off the bat.  A nod to you "continuing your legacy".  Ultimately the reset is focused on the economy & gear acquisition loops, so that's what we are focusing on.
Any chance the quest system could include skills and gold payment such as:

I decide to learn tailoring. I visit a tailor shop and he sends me to a Sheep farm to shear X number of sheep.  I do the task and get some gold.  Then I bring then Wool back to the tailor and turn it into cloth for the tailor.  Upon completion I get some gold and X number of tailor skill points and a BOD like quest to make shirts out of the cloth.  When completed I give them to the tailor and get X tailor skill points.  Then I can advance to higher level tailoring duties to get more skill points.

Something like this seems more interesting than making thousands of shirts that just get thrown out or recycled.

For Smithing and other crafts, same Idea.  Visit the Smith and he gives me 500 Smith ingots. I have to create the items he requests and get skill points and gold as a reward.  Tinker gives Tinker Ingots that can only make tinkered items.

I think it would also be fun to get kill X Mob types and return to get Tactics, parry,Weapon skill, and anatomy skill points added to your character.  Then advance to more difficult Mobs. Very Similar to Sanctuary quests and Percolem quests but we also get skill points as we advance.

Would make fighting a little more interactive.  In both cases you also get points the normal way you intend.

 
#14
Who in their right mind will buy a house on a shard that is wiped every year and with what gold?  Everything in that house will go poof including all your gold and the gold of the person that sold it to you.
#15
There are many games out there that have seasons. With Diablo III a lot more players play seasons than the standard game.  Players like rewards that you can show off. Even if they are just on a screen that only the player may ever look at.

IMO 1 year is way too long.
#16
@popps why would you need to script anything on this new shard, did you really listen to what it is all about and what you are allowed to bring back to the prodo shard, almost everything sounds like it will be shard bound and you get to keep a few mementos to show your accomplishments
#17
Pawain said:
Kyronix said:
@ Garetjax - it's pretty easy to exclude EJs from those calculators and requirements, so it's not really an issue.  As far as the skills & stats it won't be nearly as much of a hurdle to gain skills/stats as it is in the live game so ultimately the benefit from carrying between seasons will be buoyed by a lot of what you mention as well as the added bonus of having some skills & stats right off the bat.  A nod to you "continuing your legacy".  Ultimately the reset is focused on the economy & gear acquisition loops, so that's what we are focusing on.
Any chance the quest system could include skills and gold payment such as:

I decide to learn tailoring. I visit a tailor shop and he sends me to a Sheep farm to shear X number of sheep.  I do the task and get some gold.  Then I bring then Wool back to the tailor and turn it into cloth for the tailor.  Upon completion I get some gold and X number of tailor skill points and a BOD like quest to make shirts out of the cloth.  When completed I give them to the tailor and get X tailor skill points.  Then I can advance to higher level tailoring duties to get more skill points.

Something like this seems more interesting than making thousands of shirts that just get thrown out or recycled.

For Smithing and other crafts, same Idea.  Visit the Smith and he gives me 500 Smith ingots. I have to create the items he requests and get skill points and gold as a reward.  Tinker gives Tinker Ingots that can only make tinkered items.

I think it would also be fun to get kill X Mob types and return to get Tactics, parry,Weapon skill, and anatomy skill points added to your character.  Then advance to more difficult Mobs. Very Similar to Sanctuary quests and Percolem quests but we also get skill points as we advance.

Would make fighting a little more interactive.  In both cases you also get points the normal way you intend.

 
Have you been peaking at my design documents?  Hehe.  In essence a lot of what you describe is how we envision skill & character progression to go.  Everything is objective based and we are really focusing on removing arbitrary time sinks (craft 1,000,000 shirts to GM).  We want it to be fun and immersive, and not feel like a chore.  Looking forward to that stream when it comes along! 
#18
OMG  I love it!  Thanks
#19
This is beginning to sound intriguing.  Got my attention now, especially with the no powerscrolls part, weeding out the unused skills, etc.  It will be easier for everyone to get to the same level this way.

Hopefully, (fingers crossed) In addition to doing away with PS's, you will let me mouse over my bow and see:

A Mighty Bow of Vanquishing.

Instead of A Compostie Bow
cursed
Insured (hope to see insurance gone as well)
wt 5 stone
Hit Lightning 50% \
Mana leech 50%
stamina leech 50%
undead slayer
damage increase 35
physical damage 50
fire damage 10
energy damage 10
poison damage 30
weapon damage 16-20
weapon speed 4
range 10

That's it baby...to me, a great part of original UO is the simple easy properties on weapons and armor, the sensible dex penalties as you increase the AR rating...
Looted armor can be good again, GM smith's can make the best again, no imbuing, reforging, spreadsheets, special ingredients needed.

Glory Hallelujah and Amen!!!

#20
Basic equipment like that will be fun for a few weeks.  Another reason a year is too long for a season.  We are not new to online games anymore.  It took months to see a Lord when UO began.
There will be Lords and maxxed skills in a few days when this hits.

Go buy your stuff from an NPC now and see how long that fun lasts.
#21
This is beginning to sound intriguing.  Got my attention now, especially with the no powerscrolls part, weeding out the unused skills, etc.  It will be easier for everyone to get to the same level this way.

Hopefully, (fingers crossed) In addition to doing away with PS's, you will let me mouse over my bow and see:

A Mighty Bow of Vanquishing.

Instead of A Compostie Bow
cursed
Insured (hope to see insurance gone as well)
wt 5 stone
Hit Lightning 50% \
Mana leech 50%
stamina leech 50%
undead slayer
damage increase 35
physical damage 50
fire damage 10
energy damage 10
poison damage 30
weapon damage 16-20
weapon speed 4
range 10

That's it baby...to me, a great part of original UO is the simple easy properties on weapons and armor, the sensible dex penalties as you increase the AR rating...
Looted armor can be good again, GM smith's can make the best again, no imbuing, reforging, spreadsheets, special ingredients needed.

Glory Hallelujah and Amen!!!

That’s the idea 🙂
#22
Kyronix said:
This is beginning to sound intriguing.  Got my attention now, especially with the no powerscrolls part, weeding out the unused skills, etc.  It will be easier for everyone to get to the same level this way.

Hopefully, (fingers crossed) In addition to doing away with PS's, you will let me mouse over my bow and see:

A Mighty Bow of Vanquishing.

Instead of A Compostie Bow
cursed
Insured (hope to see insurance gone as well)
wt 5 stone
Hit Lightning 50% \
Mana leech 50%
stamina leech 50%
undead slayer
damage increase 35
physical damage 50
fire damage 10
energy damage 10
poison damage 30
weapon damage 16-20
weapon speed 4
range 10

That's it baby...to me, a great part of original UO is the simple easy properties on weapons and armor, the sensible dex penalties as you increase the AR rating...
Looted armor can be good again, GM smith's can make the best again, no imbuing, reforging, spreadsheets, special ingredients needed.

Glory Hallelujah and Amen!!!

That’s the idea 🙂
Then I am in!

#23
Ahhh all the naysayers are coming around ;)

Just don't make us wait TOO long for NL, more and more are getting anxious! 

Maybe PvP will be fun again. I LOVE killing people *Evil Grin* but once the unapproved programs started I didn't like it so much lol.
#24
Larisa said:
Ahhh all the naysayers are coming around ;)

Just don't make us wait TOO long for NL, more and more are getting anxious! 

Maybe PvP will be fun again. I LOVE killing people *Evil Grin* but once the unapproved programs started I didn't like it so much lol.
Making UO fun again.  TBH, I really start losing interest in games when they make me use a spreadsheet and calculator to play them.  And when 'playing' and 'questing' entail so much time and detail and effort that it's like working a second job.  Old school was fun, simple, and fair

#25
Start a pool on how many minutes the shard will last before it crashes because so many players that say they don't want it will show up.
#26
If you see any Marge's there, I promise they are not me.
I hope it works out with all the time and effort that is being put in - it's just not for me. I'll keep the lights on on Chessy.
#27
Pawain said:
Basic equipment like that will be fun for a few weeks.  Another reason a year is too long for a season.  We are not new to online games anymore.  It took months to see a Lord when UO began.
There will be Lords and maxxed skills in a few days when this hits.

Go buy your stuff from an NPC now and see how long that fun lasts.
And for the most part before Age of Shi-t we all used player made equipment and if you had the coin you could afford exceptional made runic gear but loot gear wasn't the best when it came to runic made stuff.  We played that game for a long time and enjoyed the hell out of it.
#28
Pawain said:
Start a pool on how many minutes the shard will last before it crashes because so many players that say they don't want it will show up.
Now that would be really old skool.  I wonder if the can make it lag at prime time, LOL.
#29
Bilbo said:
Pawain said:
Basic equipment like that will be fun for a few weeks.  Another reason a year is too long for a season.  We are not new to online games anymore.  It took months to see a Lord when UO began.
There will be Lords and maxxed skills in a few days when this hits.

Go buy your stuff from an NPC now and see how long that fun lasts.
And for the most part before Age of Shi-t we all used player made equipment and if you had the coin you could afford exceptional made runic gear but loot gear wasn't the best when it came to runic made stuff.  We played that game for a long time and enjoyed the hell out of it.
And kids used to play outside in the dirt.  Things change.  Nostalgia is not filling 20 years later. 
#30
That's what I loved about Origin. For the first year it was awesome....Everyone started with nothing, running around in looted crap gear, shearing sheep and picking wool to make cloth and bandaids. 

NL will be like that....everyone on the same playing field, at least for the first season...then whoever decides to be reborn will have a slight advantage but not an insane one.

Will be nice!
#31
This is beginning to sound intriguing.  Got my attention now, especially with the no powerscrolls part, weeding out the unused skills, etc.  It will be easier for everyone to get to the same level this way.

Hopefully, (fingers crossed) In addition to doing away with PS's, you will let me mouse over my bow and see:

A Mighty Bow of Vanquishing.

Instead of A Compostie Bow
cursed
Insured (hope to see insurance gone as well)
wt 5 stone
Hit Lightning 50% \
Mana leech 50%
stamina leech 50%
undead slayer
damage increase 35
physical damage 50
fire damage 10
energy damage 10
poison damage 30
weapon damage 16-20
weapon speed 4
range 10

That's it baby...to me, a great part of original UO is the simple easy properties on weapons and armor, the sensible dex penalties as you increase the AR rating...
Looted armor can be good again, GM smith's can make the best again, no imbuing, reforging, spreadsheets, special ingredients needed.

Glory Hallelujah and Amen!!!

Talking about unused skills, considering how it will be, for the most part, a no Recall no Gate Shard, saved a few public Gates, probably Camping to log off in the Wild would be a good idea to give to players.... or, at least, give to New Legacy players a tent which they can carry on themselves (blessed of course), to plant and thus be able to log off in the Wild rather quickly if the have to, and do not have time to go to a Town....
#32
As a human I've used camping a lot over the years.  With 0 skill...dbl click the kindling till it lights, wait on the "camp is secure" message, and log.  Don't need any skill points in it.
#33
As a Siege player, I am already accustomed to the idea of every last pixel being permanently shard bound. I remember having ONE character - before soul stones. I was a tailor mage hybrid. I remember what UO was like before crystal portals, teleport tiles, and ship-gating. I remember running around in handmade leather armor with a handful of reagents. There were plenty of times where I had the skill to gate home after losing or running out of reagents, but had no means to do so and was forced to walk. I still often play without any armor at all and rely on 40 resists from Resisting Spells skill and quick feet.

Over the years, UO has changed in order to keep the game fresh and new. There has been a power creep issue, and new systems and new properties and lots of quality of life items that people cannot imagine living without. I know people who simply cannot play the game without the convenience of LRC, as an example. I enjoy all of these things - but I recognize them as the luxuries that they are.

I am looking forward to a simpler Sosaria. It looks to me like New Legacy will be focused on SKILL rather than items. Not just character skill, but player skill. The focus will be on building our characters, completing tasks to 'earn' skills, items, housing plots, etc.

The idea of everything being wiped at the end was a major turn off for me at first. Still is. But I'm starting to look at it like any myriad of fun things that I have enjoyed in my life where there is an end. Reading a book, or watching a movie. I played Super Mario Bros even tho I knew it would eventually be completed. Then a beloved author would write a new book, or Disney would make a new movie, or Nintendo would make a new Mario Bros, new rules, new characters, etc and I would have fun with that. For a season. That is what I think New Legacy will be. We log in, we enjoy playing the game for the fun of the game itself. Then it completes, and we wait for a new version. Except unlike Nintendo, we can do so with other people - competitively or cooperatively.

@Kyronix and Devs, please consider making some of the NL rewards account-wide unlocks. Titles come to mind, as one such reward, but any number of vanity items that do not change the Live game but would create incentive to play NL. Something we can keep at the end. Preferably something one claims with a system similar to vet rewards, so that Siege and Mugen are not left out. I'm fine with taking screencaps and making memories for my entertainment, but the reality is that most people do want something a bit more tangible.

I am looking forward to NL.
#34
I missed the streaming and would like to ask if the server for Legacy will be located on the east or west coast in the US?
#35
Siege is an open PvP shard. While it has similarities to the early years of UO, it too has succumbed to power creep and the crippling weight of complex mechanics. A lot of people are wanting open-world PvP, but the simple fact of the matter is that the vast, overwhelming majority of UO players do not like or want PvP. Or, if they do want PvP, they don't want to lose all their gear in a single battle and have to spend hours farming gear or gold to buy gear. If they did, they would play Siege. In order to survive, New Legacy simply must appeal to the majority.

It will have PvP for those who want it, but it isn't going to be 'the early days'. It isn't going to be 'Siege/Mugen with a reset'.

People do like their houses and items and continuity (I am one of them), and none of those things are being taken away. However, there is something to be said for going out to a restaurant for a nice meal instead of always cooking at home. Something new and interesting and different for people to do with their UO friends.
#36
Sounds Pre-AOS which was garbage to me.  Only thing good about pre-AOS is the better economy.  The AR rating for armor was stupid, straight GM skills causes pvp to turn into 1-2 templates ever played and boring.  We need a version a little more up to date but without gold inflation and ridic gear.
#37
Pawain said:
Bilbo said:
Pawain said:
Basic equipment like that will be fun for a few weeks.  Another reason a year is too long for a season.  We are not new to online games anymore.  It took months to see a Lord when UO began.
There will be Lords and maxxed skills in a few days when this hits.

Go buy your stuff from an NPC now and see how long that fun lasts.
And for the most part before Age of Shi-t we all used player made equipment and if you had the coin you could afford exceptional made runic gear but loot gear wasn't the best when it came to runic made stuff.  We played that game for a long time and enjoyed the hell out of it.
And kids used to play outside in the dirt.  Things change.  Nostalgia is not filling 20 years later. 
Yea kids use to play outside and make things up and now look at them, most are coach potatoes with no imagination, take away the TV and their hand help games and they have no clue what to do or what fresh air is.
#38
I have removed many irrelevant postings. Please stay on topic.
#39
As a human I've used camping a lot over the years.  With 0 skill...dbl click the kindling till it lights, wait on the "camp is secure" message, and log.  Don't need any skill points in it.
except the 20 you get for JoAT. :P *eats popcorn and sticks his tongue out at @Rorschach*

#40
>:)
#41
To Bilbo Thanks for the link really wanted to see this.
To the team much better than last time.  Congratulations.
Really looks like you will now be running two separate games.  Seems like you are spreading your selves pretty thin simultaneously managing and developing content for two different games.

Have been playing now about two and one half years and know how difficult it is to raise enough gold to buy scrolls and other top notch equipment.  Don’t think new players on this shard will be able to raise in one year the millions gold they will need to equip them selves when they move to a production shard especially if they have to buy power scrolls.  Really think personal  equipment they are actually using should be account bound. For example, does not appear fair to take away a Mage’s spell books when the mage moves to a production shard.  While older players have books that can replace these books newer players don’t.

i don’t use any third party programs and am now pretty sure I can grandmaster or come pretty close to mastering 7 skills to create a fighter or spell caster in about two or three weeks (realize a few skills cannot grandmastered in a week or two).  Would expect be more than a grandmaster after playing on this shard for a year.

Wish you the best of luck but I only have time to play one game at a time.


#42
It is my impression that the LEET loot will not be on this shard and GM Smiths/Tailors will be in high demand just like before AoS
#43
Bilbo said:
It is my impression that the LEET loot will not be on this shard and GM Smiths/Tailors will be in high demand just like before AoS
lets hope so, i could get into being an RP smith again.
#44
I loved making armor and seeing my name everywhere and if I repaired something and it broke I made another for free.  It was a great feeling knowing people trusted you with their stuff.
#45
Arnold7 said:
To Bilbo Thanks for the link really wanted to see this.
To the team much better than last time.  Congratulations.
Really looks like you will now be running two separate games.  Seems like you are spreading your selves pretty thin simultaneously managing and developing content for two different games.

Have been playing now about two and one half years and know how difficult it is to raise enough gold to buy scrolls and other top notch equipment.  Don’t think new players on this shard will be able to raise in one year the millions gold they will need to equip them selves when they move to a production shard especially if they have to buy power scrolls.  Really think personal  equipment they are actually using should be account bound. For example, does not appear fair to take away a Mage’s spell books when the mage moves to a production shard.  While older players have books that can replace these books newer players don’t.

i don’t use any third party programs and am now pretty sure I can grandmaster or come pretty close to mastering 7 skills to create a fighter or spell caster in about two or three weeks (realize a few skills cannot grandmastered in a week or two).  Would expect be more than a grandmaster after playing on this shard for a year.

Wish you the best of luck but I only have time to play one game at a time.



They said very clearly multiple times that content developed for New Legacy will likely be content available on live shards. So not really spreading themselves thin at all.
#46
It all sounds good, but I hope it won't be too old school. 😂
#47
Kyronix said:
This is beginning to sound intriguing.  Got my attention now, especially with the no powerscrolls part, weeding out the unused skills, etc.  It will be easier for everyone to get to the same level this way.

Hopefully, (fingers crossed) In addition to doing away with PS's, you will let me mouse over my bow and see:

A Mighty Bow of Vanquishing.

Instead of A Compostie Bow
cursed
Insured (hope to see insurance gone as well)
wt 5 stone
Hit Lightning 50% \
Mana leech 50%
stamina leech 50%
undead slayer
damage increase 35
physical damage 50
fire damage 10
energy damage 10
poison damage 30
weapon damage 16-20
weapon speed 4
range 10

That's it baby...to me, a great part of original UO is the simple easy properties on weapons and armor, the sensible dex penalties as you increase the AR rating...
Looted armor can be good again, GM smith's can make the best again, no imbuing, reforging, spreadsheets, special ingredients needed.

Glory Hallelujah and Amen!!!

That’s the idea 🙂
Sounds good to me. I'm an original UO player and have now tried twice to come back and the loot system is so confusing it is discouraging. 
#48
“Will people be able to play UONL using the non official client?
perhaps this should be restricted to official clients since the aim of the game is to give a classic feel”
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