I found the New Legacy Stream very informative on the New Shard and with lots of interesting things...
I love that it will be a no Recall/No Gate Shard and I do hope that the public Gates will be few and far in between....
To have Seasons with debuffs if one does not wear accordingly, is also a cool thing.
Ofthe questions about the Client i would have liked to hear whether it will be possible to use the Enhanced Client BUT with the option to use the Classic Client Graphics.... I would love to have this as a possible option as the EC Graphics I just hate it....
I also think that the compromise about PvM and PvP to accomodate all players need is a great one, this way, those who want to PvP will be able to and those who instead do not because they prefer PvM will still be able to enjoy the ew Legacy Shard as they enjoy... very good !!
One thing I did not understand, the way it was spoken in the Stream, it is "as if" only "solo" playing will permit PvM (no PvP) gameplay on New Legacy.... that is, that joining a Guild would "automatically set one for PvP...
Really ?
It won't be possible to be in a Guild but strictly for PvM ?
Also, it was mentioned that it will not be possible to "opt out" of PvP, once in, one stays in.... is that only for a Guild or also for individuals ?
I mean, if I am in a Guild that does PvP but I realize that it is not for me, can I leave that Guild and so opt out from PvP ?
Not much was said in regards to Crafting, hopefully, in a future Stream more details about how Crafting and the Economy will play out will be disclosed.
Overall, I found the Stream very informative and with lots of interesting info.
Keep up the good work !!
Agreed!
One question I asked was how skill gaining will work? As in..will it be as grindy as it is now?
For example...taming....having to tame and release Great Harts over and over...then moving on to Bulls...and Ridgebacks....will there be a different gaining system in place?
I didn't hear them say it was no gate/no recall, just limited to certain key areas with the ability to get a quest to get a rune to a random location to continue that quest.
Please keep the no powerscrolls to keep everyone on the same playing field.
LOVE the housing rules!
LOVE the climate/gear pairing, means more for crafters.
I know you don't wanna say WHEN NL will be live but I hope it's sometime in 2021!
Keep up the work on it. Pub 110 looks amazing, thank you for all of that!
Since PvP will be consensual I can see how a non-PvPer can be used to interfere with a battle by getting between the PvP enabled characters. Really problematic if a non-PvPer can block the movement of one of the PvPers. A mage PvPer can have his non-PvP friend block the movement and attacks of a melee PvPer while the mage PvPer casts spells against the melee PvPer.
Would have liked to have seen this. Is there a link anywhere?
www.youtube.com/watch?v=vc6cm10hPPQ
Going back to its roots without the nonconsensual PvP, no powerscrolls, not all skills will be there, sounds like 700 skill points and GM will be the highest, crafting in old UO was great because our gear was on par with loot, sounds like one land mass only, no expansions, WOW the more I hear the more I am liking this. This sounds like the way UO should have been done in the first place.
WOW if you stay for season 2 you will be reborn with skills/stats naked, no money/equipment/house/NOTHING. 2 Chars per account right now.
Ya I did not like the part about selling houses.
One big question mark for me, is the question about scripting, duping, cheating and unapproved Third Party programs....
I mean, I can already imagine on day 1 of the New Legacy Shard how some players will go with scripting skills, script gathering of resources, script farming for gold and all that to get an edge over other players who do not use scripts or other cheats/hacks....
Will there be a severe control about any of this on the New Legacy Shard ?
How ? The Client will somehow be tailored to look for players scripting or using Third Party unapproved applications ?
Some players argue that scripting does not affect others yet, I think it does and quite some....
If a player, because of scripting, can get things done since they do not put their actual real time into them, they can then undercut other players who, instead, put their time into getting those same things done... they can apply lower prices for things since it cost them nothing, not even their time to get them.... this does affect, to my opinion, all those players who, instead, in order to get those same things have to put their time into them.
So, I think, it is important that something more detailed and specific on this, about how cheating and scripting and duping and hacking will be addressed in the New Legacy shard is shared with us players interested in the New Legacy Shard...
I mean, we all know how the regular prodo Shards are affected by those spamming on General Chat, and they keep doing it regardless the efforts to stop them.... We have had several Threads on these Forums about all this....
Why would then be possible to stop scripting, duping, cheating and hacking on the New Legacy Shard ?
Will the Client that will be used on the New Legacy Shard have something particular that will make it possible to have it a "cheat-free" Shard, finally, in Ultima Online ?
I would really like to know it...... it would make my expectations on this New Legacy Shard change a whole lot, depending on what the answer to this question will be.
Who in their right mind will buy a house on a shard that is wiped every year and with what gold? Everything in that house will go poof including all your gold and the gold of the person that sold it to you.
There are many games out there that have seasons. With Diablo III a lot more players play seasons than the standard game. Players like rewards that you can show off. Even if they are just on a screen that only the player may ever look at.
IMO 1 year is way too long.
This is beginning to sound intriguing. Got my attention now, especially with the no powerscrolls part, weeding out the unused skills, etc. It will be easier for everyone to get to the same level this way.
Hopefully, (fingers crossed) In addition to doing away with PS's, you will let me mouse over my bow and see:
A Mighty Bow of Vanquishing.
Instead of A Compostie Bow
cursed
Insured (hope to see insurance gone as well)
wt 5 stone
Hit Lightning 50% \
Mana leech 50%
stamina leech 50%
undead slayer
damage increase 35
physical damage 50
fire damage 10
energy damage 10
poison damage 30
weapon damage 16-20
weapon speed 4
range 10
That's it baby...to me, a great part of original UO is the simple easy properties on weapons and armor, the sensible dex penalties as you increase the AR rating...
Looted armor can be good again, GM smith's can make the best again, no imbuing, reforging, spreadsheets, special ingredients needed.
Glory Hallelujah and Amen!!!
Basic equipment like that will be fun for a few weeks. Another reason a year is too long for a season. We are not new to online games anymore. It took months to see a Lord when UO began.
There will be Lords and maxxed skills in a few days when this hits.
Go buy your stuff from an NPC now and see how long that fun lasts.
Start a pool on how many minutes the shard will last before it crashes because so many players that say they don't want it will show up.
That's what I loved about Origin. For the first year it was awesome....Everyone started with nothing, running around in looted crap gear, shearing sheep and picking wool to make cloth and bandaids.
NL will be like that....everyone on the same playing field, at least for the first season...then whoever decides to be reborn will have a slight advantage but not an insane one.
Will be nice!
As a human I've used camping a lot over the years. With 0 skill...dbl click the kindling till it lights, wait on the "camp is secure" message, and log. Don't need any skill points in it.
Siege is an open PvP shard. While it has similarities to the early years of UO, it too has succumbed to power creep and the crippling weight of complex mechanics. A lot of people are wanting open-world PvP, but the simple fact of the matter is that the vast, overwhelming majority of UO players do not like or want PvP. Or, if they do want PvP, they don't want to lose all their gear in a single battle and have to spend hours farming gear or gold to buy gear. If they did, they would play Siege. In order to survive, New Legacy simply must appeal to the majority.
It will have PvP for those who want it, but it isn't going to be 'the early days'. It isn't going to be 'Siege/Mugen with a reset'.
People do like their houses and items and continuity (I am one of them), and none of those things are being taken away. However, there is something to be said for going out to a restaurant for a nice meal instead of always cooking at home. Something new and interesting and different for people to do with their UO friends.
Sounds Pre-AOS which was garbage to me. Only thing good about pre-AOS is the better economy. The AR rating for armor was stupid, straight GM skills causes pvp to turn into 1-2 templates ever played and boring. We need a version a little more up to date but without gold inflation and ridic gear.
I have removed many irrelevant postings. Please stay on topic.
It is my impression that the LEET loot will not be on this shard and GM Smiths/Tailors will be in high demand just like before AoS
I loved making armor and seeing my name everywhere and if I repaired something and it broke I made another for free. It was a great feeling knowing people trusted you with their stuff.
It all sounds good, but I hope it won't be too old school. 😂
“Will people be able to play UONL using the non official client?
perhaps this should be restricted to official clients since the aim of the game is to give a classic feel”