I'm Done With The Ilsh Compassion Spawn
I went Atlantic. It was so busy it took 5 tries for a belt. It was the same people killing the boss over and over.AmberWitch said:2 - 4 of us working the spawn from the start. After a long time, deaths of pets, blah, blah, blah, the Boss pops and 20-30 people, 90% off-sharders appear to get their first aid belt. Same thing with the 2nd one I did. I hid a char outside to watch and one of the people went in to check and would report to the people waiting the number of candles left.Yeah.Find someone else to use. I'm done.
Went to a dead shard and had to call people in chat to come help.
Maybe you can call your own people to come help? Either your shard is totally dead or there are some who just logged on and don't know about the spawn.
Also, if only two or four are doing it you should welcome the help at the end so you can move to the next one . The only reason to keep doing the spawns are to get statues.
I think I did more than 20 of the spawns yesterday. Set a 30 minute timer when boss dies.
If I notice new names at the spawn I'll back off the boss so they can get their belts.
@AmberWitch We help everyone here why would you not want to help everyone in the game? They are not taking a drop that you would get.
I think people need to stop getting upset about the actions of others.
Play your game, enjoy it, do your thing, no-one else is out there trying to positively or negatively influence your game, they are just doing their best thing in their different circumstances to yours.
If you want to walk away, walk away, if you don't, don't. Life will go on.
Well, I guess the solution would be rather simple....Marge said:I understand where Amber Witch is coming from. It's was the same problem with the invasions. 100 people there to fight the mages then once the mages are gone so are 97 out of the 100 people. These same leavers would complain when the invasions where still in the same city hours later. It's the same that will happen with Krampus - about 3 people will run all the trade runs to get him to pop while 100 people sit at the docks waiting and show up to kill him. If they would help run the trade orders you could get more boss fights in. It's not that I (or I'm sure she) doesn't want to help others - it's just would be nice if others helped us too.
Just make the odds for a drop increase significantly if one actually FIGHTS the spawn, or does the Trade Orders for Krampus ....
At that point, in order to increase their chances at a drop, players would actually playout the entire Event and not just the "last kill" thing.....
It's not me, when I take a toon to another shard, I am standing there to turn on the idol and stay till it is done. The Black Gate boss was a lot more difficult than this one. You wished someone from another shard would come kill it a week after the event started.Marge said:I understand where Amber Witch is coming from. It's was the same problem with the invasions. 100 people there to fight the mages then once the mages are gone so are 97 out of the 100 people. These same leavers would complain when the invasions where still in the same city hours later. It's the same that will happen with Krampus - about 3 people will run all the trade runs to get him to pop while 100 people sit at the docks waiting and show up to kill him. If they would help run the trade orders you could get more boss fights in. It's not that I (or I'm sure she) doesn't want to help others - it's just would be nice if others helped us too.
Also on Krampus, if you did the trade routes you get a drop. You wish a crowd will come so you can get on to the next one.
These players coming to kill The Guide or Krampus are taking drops from you. This is not like generals in the invasions.
AmenMarge said:I understand where Amber Witch is coming from. It's was the same problem with the invasions. 100 people there to fight the mages then once the mages are gone so are 97 out of the 100 people. These same leavers would complain when the invasions where still in the same city hours later. It's the same that will happen with Krampus - about 3 people will run all the trade runs to get him to pop while 100 people sit at the docks waiting and show up to kill him. If they would help run the trade orders you could get more boss fights in. It's not that I (or I'm sure she) doesn't want to help others - it's just would be nice if others helped us too.
I agree with everything you said here.Marge said:I understand where Amber Witch is coming from. It's was the same problem with the invasions. 100 people there to fight the mages then once the mages are gone so are 97 out of the 100 people. These same leavers would complain when the invasions where still in the same city hours later. It's the same that will happen with Krampus - about 3 people will run all the trade runs to get him to pop while 100 people sit at the docks waiting and show up to kill him. If they would help run the trade orders you could get more boss fights in. It's not that I (or I'm sure she) doesn't want to help others - it's just would be nice if others helped us too.
However, with the Guide spawn, people are chasing the statues - and those drop by killing the spawn, not the boss.
So while I agree with your description of the infuriatingly-selfish behavior of so many people, in this case it does them no good. Swooping in to help kill the boss isn't likely to get them a statue.
So if there are 100 people waiting at the end to kill the boss - this is Not invasion - so you are welcomed.
I’m totally with you @AmberWitch.
Exactly this kind of human behavior, what she describes is exactly what many in UO here are messing up the fun of playing – that some real assholes (no, not sorry – they are!) think that they have a special status here, which entitles them to destroy the fun of the game with impunity over and over again. It doesn’t matter whether it’s been the Felu-Champs for years or the newer events in Trammel – Treasures of. . . or Dynamic-Spawns – this sort of egoist has been getting away with impunity for years! You can’t get rid of that feeling and it’s getting pretty pissed off by now. There is always a taste that is not done at all against these very egoists here – and that, although many lawsuits have already come against such idiots.
PKler or many of the more hardened players here, maybe even female players may see it differently - interpret this as howling and sissying, but everyone ticks differently - and women generally tick differently. It's a genetic trait. Women also generally play differently! Women like Amber Witch and many other players like to help and sacrifice themselves for things that others wouldn't even dream of doing. Of course there are also men who do something like that, I don't want to deny that, but such guys are like pearls in a haystack. Basically, those players who sacrifice and help themselves and actually take on a role model role are the true heroes of the game, and not those completely overpowered guys who, as seen in Deceit the other day, run away from a golden paragon and put it in front of other players and returnees because they can't handle it despite their great equipment.
Of course the Dev’s and Broadsword probably do something against it – you can always read in the great newsletter, which comes out every few weeks. But is that enough? And is that enough in the end for the now rethought great Legady-Shard, which will come now, then this will also be the success he promises?
How are they ruining your fun by killing the boss fast? Obviously the players wanted to do the spawn or they would not have started it. Then they complain when others join at the end. Them killing the boss does not affect your drops. It just ends the spawn so you can move on to the next one.Mene_Drachenfels said:I’m totally with you @ AmberWitch.
Exactly this kind of human behavior, what she describes is exactly what many in UO here are messing up the fun of playing – that some real assholes (no, not sorry – they are!) think that they have a special status here, which entitles them to destroy the fun of the game with impunity over and over again. It doesn’t matter whether it’s been the Felu-Champs for years or the newer events in Trammel – Treasures of. . . or Dynamic-Spawns – this sort of egoist has been getting away with impunity for years! You can’t get rid of that feeling and it’s getting pretty pissed off by now. There is always a taste that is not done at all against these very egoists here – and that, although many lawsuits have already come against such idiots.
PKler or many of the more hardened players here, maybe even female players may see it differently - interpret this as howling and sissying, but everyone ticks differently - and women generally tick differently. It's a genetic trait. Women also generally play differently! Women like Amber Witch and many other players like to help and sacrifice themselves for things that others wouldn't even dream of doing. Of course there are also men who do something like that, I don't want to deny that, but such guys are like pearls in a haystack. Basically, those players who sacrifice and help themselves and actually take on a role model role are the true heroes of the game, and not those completely overpowered guys who, as seen in Deceit the other day, run away from a golden paragon and put it in front of other players and returnees because they can't handle it despite their great equipment.
Of course the Dev’s and Broadsword probably do something against it – you can always read in the great newsletter, which comes out every few weeks. But is that enough? And is that enough in the end for the now rethought great Legady-Shard, which will come now, then this will also be the success he promises?
In a week there will be no one doing the spawn on small shards and they will wish someone will kill the Boss so the spawn can start over.
I yell out in chat when the boss pops so others can come kill it. I already got the belt, why stop others from getting it.
Ah yes. . . @Pawain
that you are an experienced player who is happy to help and share his knowledge we know. You often and like to share and give advice on how to do something better and maybe should. But let’s be honest now – ask yourself, if you really enjoy it, if you do all the work before, so that the boss appears on which you are personally also looking forward to and on the drop, suddenly a gang of vultures pops up out of nowhere and kills him in 0. 3 seconds, that makes you a lot of fun? The boss dies faster than you can breathe, you will not be able to put a stupid fireball on it, gets absolutly no looting rights therefore no drop of belt – even experienced. Didn’t you say yourself that you needed 5 starts on ATL because it was too crowded?
So even with the best will and knowledge, some things here are not always as feasible as you would like this for yourself – and I just stink if I may bake the cake, but not eat a piece of it myself.
Even so, i dont see any motivation to waste time, not going to get another healing belt or 50 sdi spell book.
To be clear, this is nothing like the invasion where there were only a few mage generals with limited drops. This is almost like being on Oprah.... you get a belt, you get a belt.... you aren't losing your first aid belt drop because 10 others show up and kill the champ.
So you aren't losing out on loot because it's junk, you aren't losing out on the belt (plus you only get one), you aren't losing out on statues (they seem to drop easier on lower levels), it's tram so you aren't losing out on power scrolls..... So what exactly is the reason you are getting mad and quitting aside from principle since you aren't losing out on anything by others joining?
I could actually say it's kind of selfish on your end that you think because you started the spawn from the first 3 levels that you own the spawn until finish. The fact of the matter is that it sounds like it took your crew some time to get the boss to pop so if I didn't start it with your crew I need to wait until you kill the boss to join?
Mene_Drachenfels said:I’m totally with you @ AmberWitch.
Exactly this kind of human behavior, what she describes is exactly what many in UO here are messing up the fun of playing – that some real assholes (no, not sorry – they are!) think that they have a special status here, which entitles them to destroy the fun of the game with impunity over and over again. It doesn’t matter whether it’s been the Felu-Champs for years or the newer events in Trammel – Treasures of. . . or Dynamic-Spawns – this sort of egoist has been getting away with impunity for years! You can’t get rid of that feeling and it’s getting pretty pissed off by now. There is always a taste that is not done at all against these very egoists here – and that, although many lawsuits have already come against such idiots.
PKler or many of the more hardened players here, maybe even female players may see it differently - interpret this as howling and sissying, but everyone ticks differently - and women generally tick differently. It's a genetic trait. Women also generally play differently! Women like Amber Witch and many other players like to help and sacrifice themselves for things that others wouldn't even dream of doing. Of course there are also men who do something like that, I don't want to deny that, but such guys are like pearls in a haystack. Basically, those players who sacrifice and help themselves and actually take on a role model role are the true heroes of the game, and not those completely overpowered guys who, as seen in Deceit the other day, run away from a golden paragon and put it in front of other players and returnees because they can't handle it despite their great equipment.
Of course the Dev’s and Broadsword probably do something against it – you can always read in the great newsletter, which comes out every few weeks. But is that enough? And is that enough in the end for the now rethought great Legady-Shard, which will come now, then this will also be the success he promises?
Whilst I have a lot of sympathy for what you are writing, think about it.
Yes, players who put themselves out to help others are role-models and heroes - but the second they start losing it or getting infuriated by others who are are only exhibiting features of human nature, then they are sort of losing it themselves, and starting to believe their own hype - it becomes a {be like me because I'm the best way to be, or I have the right to have a negative opinion of you because you aren't like me} sort of scenario.
Everyone is different, everyone is motivated by different things, and have different situations in life, have different priorities on time, or how they perceive efficiency, and it is up to YOU to adapt to everyone, NOT the other way around.
The beauty of Felucca, was it sort of taught people to get used to, adapt, and learn how to get along with everyone. The weakness of Trammel, is it closeted players into an unrealistic safe environment, and they start exhibiting all sorts of passive aggressiveness like you guys and girls are displaying when you don't get everyone acting like you want them to.
Regarding the Invasion Spellbooks - this was purely very bad design by the Developers - I said this at the time. Human Nature is what it is, and sadly, some humans are going to be utmost efficient, and use the work of others to achieve their own ends - maybe they are selfish, maybe they are clever and cynical, maybe they have no other choice in life. Don't judge.
If I am alone when the spawn begens, I'll yet in chat to come get your participation drops. If I could keep quiet I'd probably have a better chance of getting my own drops.HMene_Drachenfels said:Ah yes. . . @ Pawain
that you are an experienced player who is happy to help and share his knowledge we know. You often and like to share and give advice on how to do something better and maybe should. But let’s be honest now – ask yourself, if you really enjoy it, if you do all the work before, so that the boss appears on which you are personally also looking forward to and on the drop, suddenly a gang of vultures pops up out of nowhere and kills him in 0. 3 seconds, that makes you a lot of fun? The boss dies faster than you can breathe, you will not be able to put a stupid fireball on it, gets absolutly no looting rights therefore no drop of belt – even experienced. Didn’t you say yourself that you needed 5 starts on ATL because it was too crowded?
So even with the best will and knowledge, some things here are not always as feasible as you would like this for yourself – and I just stink if I may bake the cake, but not eat a piece of it myself.
I like to kill stuff so faster it's over the sooner the next one starts. Also like to play in a group even if we don't say a word.
Being frustrated because someone comes in for the boss is foreign to me.
It would only matter if the boss dropped 3 items each boss and people did it then.
Cookie said:Mene_Drachenfels said:I’m totally with you @ AmberWitch.
Exactly this kind of human behavior, what she describes is exactly what many in UO here are messing up the fun of playing – that some real assholes (no, not sorry – they are!) think that they have a special status here, which entitles them to destroy the fun of the game with impunity over and over again. It doesn’t matter whether it’s been the Felu-Champs for years or the newer events in Trammel – Treasures of. . . or Dynamic-Spawns – this sort of egoist has been getting away with impunity for years! You can’t get rid of that feeling and it’s getting pretty pissed off by now. There is always a taste that is not done at all against these very egoists here – and that, although many lawsuits have already come against such idiots.
PKler or many of the more hardened players here, maybe even female players may see it differently - interpret this as howling and sissying, but everyone ticks differently - and women generally tick differently. It's a genetic trait. Women also generally play differently! Women like Amber Witch and many other players like to help and sacrifice themselves for things that others wouldn't even dream of doing. Of course there are also men who do something like that, I don't want to deny that, but such guys are like pearls in a haystack. Basically, those players who sacrifice and help themselves and actually take on a role model role are the true heroes of the game, and not those completely overpowered guys who, as seen in Deceit the other day, run away from a golden paragon and put it in front of other players and returnees because they can't handle it despite their great equipment.
Of course the Dev’s and Broadsword probably do something against it – you can always read in the great newsletter, which comes out every few weeks. But is that enough? And is that enough in the end for the now rethought great Legady-Shard, which will come now, then this will also be the success he promises?
Whilst I have a lot of sympathy for what you are writing, think about it.Yes, players who put themselves out to help others are role-models and heroes - but the second they start losing it or getting infuriated by others who are are only exhibiting features of human nature, then they are sort of losing it themselves, and starting to believe their own hype - it becomes a {be like me because I'm the best way to be, or I have the right to have a negative opinion of you because you aren't like me} sort of scenario.
Everyone is different, everyone is motivated by different things, and have different situations in life, have different priorities on time, or how they perceive efficiency, and it is up to YOU to adapt to everyone, NOT the other way around.
The beauty of Felucca, was it sort of taught people to get used to, adapt, and learn how to get along with everyone. The weakness of Trammel, is it closeted players into an unrealistic safe environment, and they start exhibiting all sorts of passive aggressiveness like you guys and girls are displaying when you don't get everyone acting like you want them to.
Regarding the Invasion Spellbooks - this was purely very bad design by the Developers - I said this at the time. Human Nature is what it is, and sadly, some humans are going to be utmost efficient, and use the work of others to achieve their own ends - maybe they are selfish, maybe they are clever and cynical, maybe they have no other choice in life. Don't judge.
@ Cookie
I do not condemn anything and nobody – I only note how it is here:). This will still be allowed – and I will also be allowed to have an opinion on certain issues after more than 20 years in this special world of game and to be allowed to express it. This is my right:)
We cannot deny that the behaviour of players has changed a lot during this time – thanks to these other priorities in terms of time, perception and efficiency. This can be seen on a daily basis – not only here in some computer games, but it is now a big social problem.
It’s nice if you can always and immediately adapt to every occasion and stay as cool and relaxed as possible – maybe you’re one of those pearls in the haystack, do I know that? But before you can tell me, I have to adapt, not others, you should first run around me in my shoes for at least 4 weeks or better longer before you judge me (> for info: old Indian proverb)
My life experience is determined by a very personal destiny, namely by a severe, inborn physical disability and various diseases, which one does not of course look at my super healthy game figure. It may be that I don’t always have the clearest vision for a thing or a problem here and then sometimes “eaten up. ” I don’t need your pity. I’ve had enough bricks in my life that others have thrown on my head – of course completely unintentional
Nevertheless I am tolerant enough and respect other opinions, if they are brought across to me in a reasonable way. But purely from my life experience I would like to say that you are not always as cool as you present yourself 🙂.
It's quite beside the point that in a game world where the theme "virtues" is a big headline and represents the vision of some here - even becomes part of event series, that on some days you can't see any of it at all.
Quite a good point there.Mene_Drachenfels said:It's quite beside the point that in a game world where the theme "virtues" is a big headline and represents the vision of some here - even becomes part of event series, that on some days you can't see any of it at all.
I think everyone missed this, which is true, there is no incentive to kill boss...TimSt said:I had the opposite happen. When the boss popped late at night every one left and I ended up trying to solo him with my tamer. It was a stand off. Two other people eventually showed up but after a while I got tired of the little progress we made and left.
I still think the TOT and TOD type of quest is better than Black Gate and this one. The reward is not a direct drop, and hence more reason for players to hang around. Also the boss should award more "points" for the drop, like the paragon.
TOD has been an improvement over TOT and was a great success, so they should continue with such event.
However, Black Gate and Forest event type seems like a good "break" in between the daily-grinding, Treasure-type events.
I agree. Especially as we get into December where Krampus/Artisan events will begin.Seth said:However, Black Gate and Forest event type seems like a good "break" in between the daily-grinding, Treasure-type events.
It allows people to participate in the Forest event as they can to fill the gap between now and December while getting an item many people have asked for (and statues to collect) without it being super grindy (collecting statues aside).
This is perfect to keep my attention on something different to do while I recover from ToD grind and prepare for the Krampus/Artisan grind.
I did almost 700 damage on Sonoma (on hubbys char) and didn't get looting rights.
It gets frustrating when you do damage, and people say all they did was heal.
And Atlantic is a joke.
I have been trying to get the belt on one char & just can't do it.
I lost track of how many times I've tried.
And I keep seeing the exact same people killing The Guide.
When the boss dies, the spawn disappears.
If you've already gotten the first aid belt, attack the spawn.
Let the people who haven't gotten it be able to attack.
And Atlantic is a joke.
I have been trying to get the belt on one char & just can't do it.
I lost track of how many times I've tried.
And I keep seeing the exact same people killing The Guide.
The scrubs are on Atlantic at night now. I got a belt with a Cu that just had AI. There was a crowd there but it took minutes for the boss to drop.
UO guide is down but i recall it’s very low. In shadowguard, our bard breaks party, throw a few attack spells at last boss to get looting rights.Cinderella said:How much damage are you supposed to do to get looting rights?
I did almost 700 damage on Sonoma (on hubbys char) and didn't get looting rights.
It gets frustrating when you do damage, and people say all they did was heal.
And Atlantic is a joke.
I have been trying to get the belt on one char & just can't do it.
I lost track of how many times I've tried.
And I keep seeing the exact same people killing The Guide.
When the boss dies, the spawn disappears.
If you've already gotten the first aid belt, attack the spawn.
Let the people who haven't gotten it be able to attack.
https://uo.com/2013/04/29/ask-and-answer/
Maybe it’s 6%.
I did at Atlantic and got a belt by just shooting a few Corp Por, no kidding but it was with a SDI mage and repond slayer book. I did not use a summon, and the boss took at least 2-3 mins to go down, definitely not 0.3 seconds. So there should be enough time to damage it.
Well, on a Shard where I only have a character with 83 Magery, and no Evaluate Intelligence because of the type of template (and no Meditation either...), I gave it a try at The Guide by throwing Energy Vortexes and guess what?Cinderella said:How much damage are you supposed to do to get looting rights?
I did almost 700 damage on Sonoma (on hubbys char) and didn't get looting rights.
It gets frustrating when you do damage, and people say all they did was heal.
And Atlantic is a joke.
I have been trying to get the belt on one char & just can't do it.
I lost track of how many times I've tried.
And I keep seeing the exact same people killing The Guide.
When the boss dies, the spawn disappears.
If you've already gotten the first aid belt, attack the spawn.
Let the people who haven't gotten it be able to attack.
I got my First Aid Belt there....
So, I assume, the damage that needs be done to get looting rights is reasonable and feasible.
So depends how many ppl are there doing the spawn, if it's less than 12? 16? then you will get the belt by shooting a magic arrow or if you managed to hit the Guide with bare hands
We have found very helpful and kind players so far. I did not bring gold to a shard and someone gave me 3M for insurance. We have been offered armor and no one has told us we need to help with the spawn. We have called in chat when there were few at a spawn and players came to help us. All the players we met have been selfless and we have had a lot of fun visiting other shards to leech belts.
@PawainPawain said:Another player and I have been shard hopping and found a completely different experience.
We have found very helpful and kind players so far. I did not bring gold to a shard and someone gave me 3M for insurance. We have been offered armor and no one has told us we need to help with the spawn. We have called in chat when there were few at a spawn and players came to help us. All the players we met have been selfless and we have had a lot of fun visiting other shards to leech belts.
Out of curiosity, on Shards where you had just brand new characters, that is, no developed Template already, what type of template did you make that you found was most effective to get enough looting rights from The Guide to get a First Aid Belt drop ?
Conclusion is: More help is better, just make sure you do enough damage on your part which is not alot required. I think I hit around 500HP damage on the Guide to get a drop.
Seth said:So, we are given 30 days to get as many belt as possible from every shard - one per shard. It is worth it because the item is not shard bound.
One per account per shard is OK, it is worth our time to fly over to every shard to hunt for the belt.Now that I have done 4 shards, my comment is that the life taint for the Guide has made my sampire less effective. Fortunately there are others to help kill the boss or it will be a long fight just to get one belt.
Conclusion is: More help is better, just make sure you do enough damage on your part which is not alot required. I think I hit around 500HP damage on the Guide to get a drop.Now going to the 5th shard...
I thought I was doing well with 4 first aid belts - 3 on Europa, and 1 on Atlantic. And I'm happy with that, my characters that needed them are equipped. 🙂
Then I find out that one of my guildies has 19, and another has 55 so far... !
I'm so far behind the curve 😂
Cookie said:Seth said:So, we are given 30 days to get as many belt as possible from every shard - one per shard. It is worth it because the item is not shard bound.
One per account per shard is OK, it is worth our time to fly over to every shard to hunt for the belt.Now that I have done 4 shards, my comment is that the life taint for the Guide has made my sampire less effective. Fortunately there are others to help kill the boss or it will be a long fight just to get one belt.
Conclusion is: More help is better, just make sure you do enough damage on your part which is not alot required. I think I hit around 500HP damage on the Guide to get a drop.Now going to the 5th shard...
I thought I was doing well with 4 first aid belts - 3 on Europa, and 1 on Atlantic. And I'm happy with that, my characters that needed them are equipped. 🙂
Then I find out that one of my guildies has 19, and another has 55 so far... !
I'm so far behind the curve 😂
Flying to another shard tomorrow 😂
On one I took a 5 slot Cu with just AI and no scrolls with a mage tamer. (Im trying to sell the Cu so I didn't want to finish it.) The other guy is skilling toons to 80 or 90. He has used a mage with a basic book twice that just shoots fireballs. He also took an archer that he spent a few hours training. He used a scorpion slayer bow cause he found it on the ground. My main traveling toon is a mage tamer with a built AI/Chiv Cu.popps said:@ PawainPawain said:Another player and I have been shard hopping and found a completely different experience.
We have found very helpful and kind players so far. I did not bring gold to a shard and someone gave me 3M for insurance. We have been offered armor and no one has told us we need to help with the spawn. We have called in chat when there were few at a spawn and players came to help us. All the players we met have been selfless and we have had a lot of fun visiting other shards to leech belts.
Out of curiosity, on Shards where you had just brand new characters, that is, no developed Template already, what type of template did you make that you found was most effective to get enough looting rights from The Guide to get a First Aid Belt drop ?
Atlantic is lot tougher.keven2002 said:I have not confirmed this but I have seen newbie mages casting blade spirit so I'd assume that you can probably literally start a new mage with 50 magery; get some blade scrolls (and greater heal); loot the reagent bags off the shaman and just cast blade/gheal. As long as it's not on ATL I think the guide stays up long enough to do damage
I tried with blade spirits and using, lightning and energy bolts.
I did 900 damage and still didn't get looting rights.
On my 10th try, I just pulled pets bars, before the boss popped.
I might have used lightning once, but mainly healed the pets & finally got credit.
- Disarm (all warrior's fear)
- Dismount (everyone's fear)
- Tainted life (sampires' fear)
- howl of cacophony (all warriors' fear)
See lets not complain sampires or warriors are overpowered... it just happen that some contents need to be catered for them or they will be bored to death for investing so much $$ into melee armor and weapons that wear out super much faster than tamers and mages. @popps
They wont dismount if you are on an ethy. It knocks you over.
Want to compare, though, that the The Guide drop is once and only once while there is [(4 statues x 2 types) x 4 colors = 32] (if I remember correctly) Statues to be gotten for a complete collection ?Seth said:It is so different when there is not enough help.The Guide -
- Disarm (all warrior's fear)
- Dismount (everyone's fear)
- Tainted life (sampires' fear)
- howl of cacophony (all warriors' fear)
... This is better than the one-hit kill bosses, but has made the Warrior (not just sampire) totally useless 😂
See lets not complain sampires or warriors are overpowered... it just happen that some contents need to be catered for them or they will be bored to death for investing so much $$ into melee armor and weapons that wear out super much faster than tamers and mages. @ poppsEven with mages healing, I think such bosses are better off using multiple summons and pets.
Now, why Template at that point comes more handy, the one that makes a Statue drop more likely (Sampire/Warrior) or the one that can Tackle The Guide better ?
My guess, is, once again, Sampires and their variations of....
I have seen very few sampires at this event. Archers are there, tamers are there, mystics are there, mages are there. Not sampires.
Sampires are there, we just have to adjust our tactics depending on what the Guide is on that shard. if it has the corrupted leech, that's when I turn off vamp form and am a Chiv/Bush warrior.Petra_Fyde said:@ popps PLEASE stop lumping all warrior types in with Sampires. I have 2 warriors, neither have necromancy in their template and never will have. The character I have most success with at this event is an archer, with neither necromancy nor bushido in his template. He is nothing like a sampire!
I have seen very few sampires at this event. Archers are there, tamers are there, mystics are there, mages are there. Not sampires.
Yeah, you are right, thanks for confirming this observation too. So far it seems Sakura shard is worst. But that one hit kill spell is the worse than Sakura's.Pawain said:The Guide is different on the shards. Origin boss regens life from 0 to max a few times before it dies. Our boss only has the tainted life out of those choices. And one shard has a one hit kill spell.
They wont dismount if you are on an ethy. It knocks you over.
I wonder if the quest setup is done by the respective shard EM. My home shard has 2 healers at the Gypsy camp gate which do not exist in some other shards.
Omg...I see mages...tamers... Mystics...bards..archers all doing good there... What more you want? SMHpopps said:Want to compare, though, that the The Guide drop is once and only once while there is [(4 statues x 2 types) x 4 colors = 32] (if I remember correctly) Statues to be gotten for a complete collection ?Seth said:It is so different when there is not enough help.The Guide -
- Disarm (all warrior's fear)
- Dismount (everyone's fear)
- Tainted life (sampires' fear)
- howl of cacophony (all warriors' fear)
... This is better than the one-hit kill bosses, but has made the Warrior (not just sampire) totally useless 😂
See lets not complain sampires or warriors are overpowered... it just happen that some contents need to be catered for them or they will be bored to death for investing so much $$ into melee armor and weapons that wear out super much faster than tamers and mages. @ poppsEven with mages healing, I think such bosses are better off using multiple summons and pets.
Now, why Template at that point comes more handy, the one that makes a Statue drop more likely (Sampire/Warrior) or the one that can Tackle The Guide better ?
My guess, is, once again, Sampires and their variations of....
My tamers with weaving go around thunderstorming the crowds around the melee fighters and any crowds.popps said:Want to compare, though, that the The Guide drop is once and only once while there is [(4 statues x 2 types) x 4 colors = 32] (if I remember correctly) Statues to be gotten for a complete collection ?
Now, why Template at that point comes more handy, the one that makes a Statue drop more likely (Sampire/Warrior) or the one that can Tackle The Guide better ?
My guess, is, once again, Sampires and their variations of....
No matter how many spawns I do with toons on 3 accounts, I get 2 statues a day. Only two times I have received 3 statues in one day.
When there are few players there I use my Macer and can kill a ridiculous number of savages and get nothing. The drop formula is a mystery to me.
Pawain said:My tamers with weaving go around thunderstorming the crowds around the melee fighters and any crowds.popps said:Want to compare, though, that the The Guide drop is once and only once while there is [(4 statues x 2 types) x 4 colors = 32] (if I remember correctly) Statues to be gotten for a complete collection ?
Now, why Template at that point comes more handy, the one that makes a Statue drop more likely (Sampire/Warrior) or the one that can Tackle The Guide better ?
My guess, is, once again, Sampires and their variations of....
No matter how many spawns I do with toons on 3 accounts, I get 2 statues a day. Only two times I have received 3 statues in one day.
When there are few players there I use my Macer and can kill a ridiculous number of savages and get nothing. The drop formula is a mystery to me.

Having observed how the guide is weak on Atlantic, I have to wonder if the difficulty should be further scaled based on how many players are in the area, or the rate at which the initial spawn was defeated.
ForeverFun said:On Atlantic, you need about 1000 points of damage to the guide to getting looting rights and the first aid belt drop. This can be easier said than done on Atlantic, as the Guide instance there is much weaker than on other shards, e.g. it doesn't regen the HP several times over. So if you get more than a few powerful people on the guide, it's tough to get much damage in. About the best bet here is word of death.
Having observed how the guide is weak on Atlantic, I have to wonder if the difficulty should be further scaled based on how many players are in the area, or the rate at which the initial spawn was defeated.
- Disarm (all warrior's fear)
- Dismount (everyone's fear)
- Tainted life (sampires' fear)
- howl of cacophony (all warriors' fear)
- One-hit kill spells
- Eat Pets (like Paroxysmus)
- Super HP regen on self (bard peace mastery)
- Area deadly poison
- Spam mass dispel
- Tangle (cannot break using trap box)
@popps ; - Why do you always harp on the same things even after people break it down for you? I used my archer on Napa yesterday to do the spawn and did just fine aside from the massive amount of ammo. It seems like you are the only person that has a problem with almost everything in the game...maybe this isn't the game for you...
Did you get any Statues drops ?keven2002 said:@ popps - Why do you always harp on the same things even after people break it down for you? I used my archer on Napa yesterday to do the spawn and did just fine aside from the massive amount of ammo. It seems like you are the only person that has a problem with almost everything in the game...maybe this isn't the game for you...
Because, in your message that is not clear...
If you did, I am glad for you... but you used an Archer... when I did my test, I used a Tamer and 3,200 Luck (with the Luck Statue) and, in the same 1 hour that you did, with that much Luck and advancing to level 3 just like you did, I got zero Statues drops, despite the massive Luck used... if we both advanced to lvl 3 in that same time, I need to conclude that we did the same amount of kills, right ?
So, it looks like your Fighter did much better as my Luck/Tamer if you got Statues drops and I didn't in that 1 hour same time frame...
Which it kinda proves my point, doesn't it ?
Nope Ill do 6 to 10 spawns a day on many templates and I average 2 statues a day. My Tamer with the FWW Triton gets more drops than the rest. My Melee warrior kills the heck out of everything and he gets the fewest statues.popps said:Did you get any Statues drops ?keven2002 said:@ popps - Why do you always harp on the same things even after people break it down for you? I used my archer on Napa yesterday to do the spawn and did just fine aside from the massive amount of ammo. It seems like you are the only person that has a problem with almost everything in the game...maybe this isn't the game for you...
Because, in your message that is not clear...
If you did, I am glad for you... but you used an Archer... when I did my test, I used a Tamer and 3,200 Luck (with the Luck Statue) and, in the same 1 hour that you did, with that much Luck and advancing to level 3 just like you did, I got zero Statues drops, despite the massive Luck used... if we both advanced to lvl 3 in that same time, I need to conclude that we did the same amount of kills, right ?
So, it looks like your Fighter did much better as my Luck/Tamer if you got Statues drops and I didn't in that 1 hour same time frame...
Which it kinda proves my point, doesn't it ?
None of my guys use luck.
@popps - I did get a statue. That said I hadn't received one the previous 2-3 spawns I did on other shards so what exactly does it prove? I have no idea what your point even is at this point because it seems like you have complained about just about every aspect of the past 2 events.popps said:Did you get any Statues drops ?keven2002 said:@ popps - Why do you always harp on the same things even after people break it down for you? I used my archer on Napa yesterday to do the spawn and did just fine aside from the massive amount of ammo. It seems like you are the only person that has a problem with almost everything in the game...maybe this isn't the game for you...
Because, in your message that is not clear...
If you did, I am glad for you... but you used an Archer... when I did my test, I used a Tamer and 3,200 Luck (with the Luck Statue) and, in the same 1 hour that you did, with that much Luck and advancing to level 3 just like you did, I got zero Statues drops, despite the massive Luck used... if we both advanced to lvl 3 in that same time, I need to conclude that we did the same amount of kills, right ?
So, it looks like your Fighter did much better as my Luck/Tamer if you got Statues drops and I didn't in that 1 hour same time frame...
Which it kinda proves my point, doesn't it ?
I swear you spend more time on the forums writing novels complaining about things instead of taking the advice people give and just playing the game. Why do you even play UO if you have so many complaints about it (aka "fixes" to you)?
This is what you have said just in the past week or so that I've seen (I ignore half the stuff you post because they are too long so there might be more):
1) You: They need to make things for non-sampire/tamer (ie Bards should get drops). Answer: This entire event people have said they are using other template like bards (and I used an archer successfully).
2) You: Luck should play a factor (because Kyronix made mention of luck). Answer: People have debated for a decade if in game luck actually does anything.
3) You: The first aid belts should drop every time someone does damage to the champ. Answer: As long as you are doing some damage and healing you will get a belt your first time. After that there is no more drop on that shard (this is how the Devs made it)
4) You: They should make some kind of drop that is a blessed fish satchel that reduces weight by 90%. Answer: Use your ship hatch and deeds.
5) You: The RNG should be looked into because you aren't getting that many drops. Answer: Everyone knows that it's RNG, it's random and some people seem more unlucky. That said nobody has said they get a statue every single spawn.
6) Just saw this... I can't make this stuff up. You: https://forum.uo.com/discussion/7767/dark-monk-statues#latest (pretty lengthy post from all the popps complaints).
Give it a break.
You are my hero of the week.Victim_Of_Siege said:Pawain said:My tamers with weaving go around thunderstorming the crowds around the melee fighters and any crowds.popps said:Want to compare, though, that the The Guide drop is once and only once while there is [(4 statues x 2 types) x 4 colors = 32] (if I remember correctly) Statues to be gotten for a complete collection ?
Now, why Template at that point comes more handy, the one that makes a Statue drop more likely (Sampire/Warrior) or the one that can Tackle The Guide better ?
My guess, is, once again, Sampires and their variations of....
No matter how many spawns I do with toons on 3 accounts, I get 2 statues a day. Only two times I have received 3 statues in one day.
When there are few players there I use my Macer and can kill a ridiculous number of savages and get nothing. The drop formula is a mystery to me.