Instead of posting about how "x" and "y" should be fixed, perhaps post suggestions on things that can be reworked/adjusted so the meta shifts and we are presented with a new PvP scene? A bug fix to a mount, while good, isn't exactly shaking up how people play. Most modern and popular PvP games have regular balance patches that will nerf/buff various things to breath fresh air into a meta so players aren't just fighting with or against the same things over and over.
Some ideas:
Buffs to Necromancy school of magic.
- Most of Necro is made useless from Enchanted Apples (curses), refresh pots (pain spike + Strangle dmg), EO+Poison combos (Cure Pots), amongst other things. Perhaps a way can be made to make Necro spells have more stick? Such as adding to the Necro mastery that prevents the dispel of Necro debuffs or some sort of consequence to those who spam ways to remove Necro debuffs
- Making Conduit, Necro Spell Mastery, useful in more situations. Increase the area or reduce the penalty.
- Ways to buff those who get focused in a skill, like Magery. Pure mages suffer from not being able to go Parry
- Revert SDI cap nerf for Pure Mages?
- Focused Necro doesn't have usage for PvP. Could tie into buffs mentioned above.
- Focused Chivalry? Buff to Holy Fist or some way to make EoO viable in PvP.
- Increase bard mastery spells effectiveness in PvP. Allow the chance for a "support" template to shine in the Meta for teamfights/large champ spawn battles. Such as buffing Provo mastery Invigorate
- Buffs to Poisoning. Currently underutilized from spamming of Cure Pots w/ EP. Poison mastery "Injected Strike", maybe make changes to make the lethal poison uncurable under certain conditions or add news poisons with different effects (Temp Reduce Skills, Pseudo Splinter, AOE dmg Poison, etc)
- Stealth/Hiding/Ninjitsu: Combo of skills underutilized except for ganking, deathstrike, animal form for mobility, and stealth. Add bonus upon attacking from stealth? "Stealth attack".
- Imbuing vs Focus. Obviously everyone goes Focus w/ Mystic in PvP, maybe allow a branch path? If you go Focus, you do more damage w/ Mysticism. if you go Imbuing your support spells have more effectiveness (Buff to Cleansing Winds, Purge, Stun chance on Bombard etc)
- Meditation - With how good suits can be now adays, Med isn't used. Create synergy w/ Mana Shield from Spellweaving to allow pseudo mage tanks.
- Alchemy - I hated years ago when everyone would spam explosion pots at max range.. but perhaps a buff to Alchemy to make it more offensive when combined with certain things.
- Stealing: When combined w/ wrestling or a weapon skill that has capability to disarm, perhaps allow a passive % chance that attacks will disarm their opponent without having to use the special? Fits in the fantasy of "Stealing" their weapon. While this may be a bit OP, it may be balanced with a proper % chance and the fact that at a minimum 200 points (stealing/snoop) have to be used to obtain. Or even adding a Stealing mastery that gives a spell for a ranged disarm.
- Besides specials, could use some more rock-paper-scissors from other games on weapon skills.
- Buff up base damage on all the maces? Apply passive stamina damage on mace weapons in PvP? Allow maces to apply a debuff that prevents stamina regen for X amount of time?
- Fencing - Chance to proc extra swing at lower damage, with the idea that fencing is faster and can interrupt mages/casting easier. This extra "hit" won't proc hit spell or other effects. Purely for the interrupt.
Just some ideas. Regardless of what is said, everything and anything gets stale after playing with it for over a year. It would be nice if there was a rotating PvP meta, aka "seasons" from other games, where certain templates are the dominant and then fall out of favor for new ones to rise in meta.
Side Note: Like other popular game forums, troll posts/hate posts are generally just ignored/"down voted" and moved on. No good discussion ever comes out if every other thread is closed.