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Request: Pet Magic Ability Changes

Started by Kelanor · 2020-04-25 · 3 posts · General Discussions
#0
Devs, could you make Magery Mastery and Necromancy cheaper for pets to train? Chivalry, Spellweaving, and Mysticism are only 500 points. It would also be nice if we could train in basic magery since magery mastery is bugged. Maybe 500 pet training points to train in magery and 1000 to train in magery mastery? 1500 is way to steep considering all the other costs going into pet training. We lose an entire pet training level and most people wouldn't even consider it likely. (Given the fact that chivalry is only 500 points and is amazing! Why waste 1500 points when Chivalry is only 500.

I would like to see another pass given to pet magical abilities. For bugs sake, and for a little balance in regards to necromany and magery. 🙂
#1
There's several things that should be done. First of all, fix the bugs with Magery Mastery and Necromancy/Necromage. Second, ramp up pet spell damage. Third, give pets various ways to recover Mana faster.
For example, give Magery Mastery pets access to Mass Curse, Chain Lightning and Meteor Swarm. Also give them access to Ethereal Burst on a lower CD (this would also incentivize pumping up Max Mana). Give Necromancy/Necromage pets some type of Wraith Form-like Mana Leech with spells. Give Mysticism pets innate Soul Charge. Give SW pets some innate LMC.
#2
I agree that tamer need some love specially in pvp , but yea alot of bugx fixes also , idk if word of death still cast on the pet itself by error
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