Oh, I know how the Sacrifice Virtue works, have been using it for long now and, by the way, it is way better as the Gift of Life from Spellweaving....
How so ?
Because Gift of Life gets one stuck to only use it where one died.... unfortunately, if one died, this means that the chances are that, by resurrecting with Gift of Life in that same one spot, one would get rez killed by the MOBs which caused the death.....
Sacrifice, instead, permits one to "walk away" in Ghost and resurrect at a safe place and, also, get one's own all belongings saved anything which a Monster may have looted already.
This is, to my opinion, how Gift of Life from Spellweaving should work
https://forum.uo.com/discussion/6168/spellweavings-gift-of-live-not-much-usefull-as-it-is ;
What I need to better understand now, is the "process" through which one can gain in the Sacrifice Virtue towards becoming a Knight.
The thing is, that Fame has "diminishing" earning rates.....
For example, if one starts at 0 Fame, say that a given Monster was to give 300 Fame per kill at 0 Fame, as one goes up in Fame, say at 5,000 Fame, that 300 Fame decreases and, now, every kill only yields, say, 250 Fame....
What I am trying to say is, that the higher one's own Fame gets (10,000, 15,000, 20,000 etc.) the more kills (and thus spend more time) one needs to invest in order to gain that same Fame....
For example, say that it takes 18 kills of a given Monster to go from 0 to 5,000 Fame, to go from 5,000 Fame to 10,000 it would not take another 18 kills of that Monster, but likely, instead, some 30 kills..... this, because of the diminishing returns in Fame gains as one goes up in Fame.
Of course, though, killing that same Monster for the purpose of Fame farming takes the same time so, what happens here, is that if to go from 0 to 5,000 Fame one needs an hour or so, to go from 5,000 to 10,000 Fame one would need 2 hours or so.
This are just made up figures for the sake of the discussion, of course some players are faster in killing while others are slower and some even script kill and so they do not care how much time it takes them to farm Fame....
Anyways, "if" the amount of Fame turned in towards earning the Sacrifice Virtue is linear, then, I see it pointless to wait until one's own Fame is higher before Sacrificing it.... it would only increase the time to get Knight....
For example, if Sacrificing 5,000 Fame gets 3 dots, and Sacrificing 10,000 Fame gets 6 dots, and Sacrificing 20,000 Fame gets 12 dots (a Linear Progression), since the earning of Fame as diminishing returns, it is more beneficial and time efficient to actually Sacrifice at lower Fame Levels rather then higher Fame Levels which take more time to reach.
If, instead, the Virtue of Sacrifice gainining progression is not Linear, but a different one with higher Fame actually yielding more dots of gain.
In my example above, it would be like Sacrificing 5,000 Fame yielding 3 dots, Sacrificing 10,000 Fame yielding 8 dots (more then Sacrificing 2 times 5,000 Fame) and Sacrificing 20,000 Fame yielding 20 dots which would be more then Sacrificing 2 times 10,000 Fame or 4 times 5,000 Fame.....
Did I exmplain myself well enough ?
What I am trying to understand, the bottom line of it is, is whether it is more efficient and beneficial towards having to waste less time, to Sacrifice Fame at a lower level or at a higher level.
I searched the various UO info sites and Forums looking for this but could not find it anywhere.
Anyone has any idea of how it really works ?