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We should be able to lock Fame, just as we can like Karma

Started by JohnKnighthawke · 2022-07-05 · 48 posts · General Discussions
#0
See subject line.
#1
You can choose fame based title what would be the point of this?
#2
Not really true. Lord always seems to show on the character. If anyone is aware of something short of repeatedly dying or using Sacrifice (which has its limitations), I'll listen.

The point would be for roleplay purposes and, relatedly, just because not everyone wants "Lord" or "Lady" showing all the time simply because you've fought a lot of hard monsters. No one wants NPCs to randomly bow to you as you pass by for the same reason.
#3
Not really true. Lord always seems to show on the character. If anyone is aware of something short of repeatedly dying or using Sacrifice (which has its limitations), I'll listen.

The point would be for roleplay purposes and, relatedly, just because not everyone wants "Lord" or "Lady" showing all the time simply because you've fought a lot of hard monsters. No one wants NPCs to randomly bow to you as you pass by for the same reason.
If you click yourself and bring up titles menu either the first or second choice allows you to pick
#4
McDougle said:

If you click yourself and bring up titles menu either the first or second choice allows you to pick
*sighs* No. Tested dozens of times, and just now.

What's at issue, the titles menu calls "overhead name" and "paper doll name prefix."

"Overhead name" simply does not include a Fame/Karma category at all. Lord/Lady stays, no matter what you do. "Paper doll name prefix," if you're at Lord/Lady, includes Lord/Lady in all possible titles. Further, with the underlying fame, the NPCs probably would bow to you on occasion whether the title was suppressed or not.

#5
McDougle said:
You can choose fame based title what would be the point of this?
If your karma falls below Lord,  the title goes away. It stays on the paper doll until you close it.

Would be pointless to have the title if you did not need to upkeep it.

A better solution would be that you do not lose fame or karma when res killed. Ex: if you die within 1 min of last death you do not lose either of those stats.
#6
.
#7
Pawain said:
McDougle said:
You can choose fame based title what would be the point of this?
If your karma falls below Lord,  the title goes away. It stays on the paper doll until you close it.

Would be pointless to have the title if you did not need to upkeep it.

A better solution would be that you do not lose fame or karma when res killed. Ex: if you die within 1 min of last death you do not lose either of those stats.

Lord is based on Fame, not Karma.

"Locking" Karma doesn't prevent you from losing Karma. It prevents you from gaining it. And that's what I'm after with Fame.

#8
Pawain said:
McDougle said:
You can choose fame based title what would be the point of this?
If your karma falls below Lord,  the title goes away. It stays on the paper doll until you close it.

Would be pointless to have the title if you did not need to upkeep it.

A better solution would be that you do not lose fame or karma when res killed. Ex: if you die within 1 min of last death you do not lose either of those stats.

Lord is based on Fame, not Karma.

"Locking" Karma doesn't prevent you from losing Karma. It prevents you from gaining it. And that's what I'm after with Fame.

Yes I had it correct first then then edited it, then messed up and made a copy post, then gave up.

Fame is associated with Glorious and such. So again, it has a purpose and should not be locked.
#9
I also agree and if not on the lock then an ability to select all available reputation titles that are equal or below fame level. I'm not sure why knowing someone is "Glorious" or their fame level has any gameplay implications just like being able to chose different  titles based on Karma. 
#10
Just my opinion but it's likely because the fame system is 24 years old (I believe it's been the same since the start?). 

I remember 20+ years ago I had to work really hard to reach Glorious Lord and work just as hard to keep it (much like a full Val GM plate suit). I remember killing tons of lich lords for what seemed like days to get Lord and if I died once it would set me back dozens of LL. It was more of a status thing for me and most people I knew.

Fast forward to now and you can get Lord relatively quickly with being able to mow down daemons / LL / AW / SW / dragons etc so the title, like many other things, has lost much of it's symbolism. I think it makes sense allow fame to be a toggle as well given that the highest fame doesn't mean anything near as much as it used to.
#11
Not to take away from the OP, but I never understood what it is exactly we're supposed to be a Lord or Lady of. 

What makes a character so glorious? Why so unsavory? 

It would be super cool for titles to actually have some sort of meaning instead of just being generic. 
#12
Urge said:
Not to take away from the OP, but I never understood what it is exactly we're supposed to be a Lord or Lady of. 

What makes a character so glorious? Why so unsavory? 

It would be super cool for titles to actually have some sort of meaning instead of just being generic. 
At one point they did. I believe a long time ago if you were a Dread Lord the shop keepers would not do business with you (someone so unsavory). I feel like being a Glorious Lord/Lady might have given you something minor (maybe a small npc discount?) but I'm not 100% sure there.
#13
Urge said:
Not to take away from the OP, but I never understood what it is exactly we're supposed to be a Lord or Lady of. 

What makes a character so glorious? Why so unsavory? 

It would be super cool for titles to actually have some sort of meaning instead of just being generic. 

Ok so....I don't know if this answers your question or not. But let me take you back. This stems from a combination of my own memory of many years playing and my memory of previous research on old versions of UO.com using the Wayback Machine. (Some wild, wacky stuff in there......)

Long ago, the Reputation system (Fame/Karma) didn't exist, Instead we had Notoriety which sought to combine the grey/red/blue flags with something like what we'd call Karma today. (Ever year the term "noto-killer" or "noto-PK" to refer to someone who kills grays, or tries to turn folks gray so they can be killed freely?)

It was, shall we say, flawed. I only dimly recall the specifics other than that it was too easy to go grey or red. (Wow I'm forgetting if gray even existed back then! But, either way, you get the idea.)

(Yes I know I'm spelling grey inconsistently. I don't care.)

So alongside pointing out the flaws in Notoriety, players were also asking for noble titles for some reason. (So whatever Lord/Lady means, we the players specifically asked for it, or something like it, at the time.) At first, the dev teams at the time told us that such things were, gosh darn it, just not possible. (Sound familiar?)

Then someone thought of a way to combine the titles thing along with a brand new system to replace Notoriety that might, folks hoped, fix the problems.

And thusly Reputation was born, not for the last time we were abruptly given something we were told was not possible, and, thusly, has it continued lo these many ears with surprisingly minor changes. I'm pretty sure that's also when they splintered off the criminal acts flag system from the reputation system. (I surely don't remember folks saying "I must consider my sins" before attacking and getting turned into a mop before a certain point.)

So what're we Lords and Ladies of exactly? I can only make some decent guesses (honorary title conferred by the Crown as a reward for service, like how that wine seller on Game of Thrones was going to get a title for killing Dany). To know for sure better find one of those people many years ago who asked for this!

keven2002 said:
At one point they did. I believe a long time ago if you were a Dread Lord the shop keepers would not do business with you (someone so unsavory). I feel like being a Glorious Lord/Lady might have given you something minor (maybe a small npc discount?) but I'm not 100% sure there.

I can confirm that first part actually. Or, at least, I can confirm that documentation said this was supposed to happen. Somehow I doubt it worked properly. I have no memory of a bonus for Glorious title other than, at Glorious Lord level, NPCs bowing to you once in awhile (which continues to this day).

So here's where someone says that I'm a dumb Trammie noob who is getting it all wrong.
#14
I remember the dread lords and reds being essentially shunned. Other than that, the whole system never went anywhere like it probably should. 

It would be neat to give it a purpose. 
#15
Urge said:
I remember the dread lords and reds being essentially shunned. Other than that, the whole system never went anywhere like it probably should. 

It would be neat to give it a purpose. 
I gives me a purpose, I have killed a bazillion Balrons at Chaos to bring my Fame and Karma back up after dying.
#16
keven2002 said:
Urge said:
Not to take away from the OP, but I never understood what it is exactly we're supposed to be a Lord or Lady of. 

What makes a character so glorious? Why so unsavory? 

It would be super cool for titles to actually have some sort of meaning instead of just being generic. 
At one point they did. I believe a long time ago if you were a Dread Lord the shop keepers would not do business with you (someone so unsavory). I feel like being a Glorious Lord/Lady might have given you something minor (maybe a small npc discount?) but I'm not 100% sure there.

Urge said:
I remember the dread lords and reds being essentially shunned. Other than that, the whole system never went anywhere like it probably should. 

It would be neat to give it a purpose. 

Back in the day (pre-Renaissance), the only way you could become a Dread Lord, was to be a red. Dread Lords were literally the most feared and skilled PKs in the game, the best of the best, you had to be incredibly good to retain Lord status when anyone could attack you on sight anywhere. It's why the severed heads of Dread Lords are so rare and worth so much nowadays.
Reds got guard whacked damn near the instant they walked into town, NPCs would call for the guards against them. You literally couldn't use any NPC services outside of Buccaneer's Den (which was the only town without guards, it was lawless) as a red. Which also meant that you couldn't buy new horses from the Stables as a red (no bonding or ethies yet), a player tamer was a red's best friend then. Reds could only be ressed by other players or at the Chaos Shrine.

After The Second Age came out, reds also got permanent skill-loss upon death. Every time you died as a red, you permanently lost skill and had to work it back up. Blues would camp out at the Chaos Shrine and res-kill reds to reduce their skill levels back down to newbie status.
After Renaissance introduced Order vs Chaos, Dread Lord status was no longer restricted to only reds. In order to be part of an Order guild, you had to retain Glorious Lord status, and to be part of a Chaos guild, you had to retain Dread Lord status.

In regards to Karma nowadays, i just wish they'd stop introducing hostile mobs into the "Treasures of " Events that drop your Karma when you kill them. Ice and Destard both had hostile positive karma mobs (Platinum Drakes and Treefellows) that would tank your Karma when killed. My Chiv/Macer went from capped 32k Karma down to below 10k Karma thanks to the Treefellows in the Treasures of Destard event :/
#17

Back in the day (pre-Renaissance), the only way you could become a Dread Lord, was to be a red. Dread Lords were literally the most feared and skilled PKs in the game, the best of the best, you had to be incredibly good to retain Lord status when anyone could attack you on sight anywhere. It's why the severed heads of Dread Lords are so rare and worth so much nowadays.
Reds got guard whacked damn near the instant they walked into town, NPCs would call for the guards against them. You literally couldn't use any NPC services outside of Buccaneer's Den (which was the only town without guards, it was lawless) as a red. Which also meant that you couldn't buy new horses from the Stables as a red (no bonding or ethies yet), a player tamer was a red's best friend then. Reds could only be ressed by other players or at the Chaos Shrine.

After The Second Age came out, reds also got permanent skill-loss upon death. Every time you died as a red, you permanently lost skill and had to work it back up. Blues would camp out at the Chaos Shrine and res-kill reds to reduce their skill levels back down to newbie status.
After Renaissance introduced Order vs Chaos, Dread Lord status was no longer restricted to only reds. In order to be part of an Order guild, you had to retain Glorious Lord status, and to be part of a Chaos guild, you had to retain Dread Lord status.

In regards to Karma nowadays, i just wish they'd stop introducing hostile mobs into the "Treasures of " Events that drop your Karma when you kill them. Ice and Destard both had hostile positive karma mobs (Platinum Drakes and Treefellows) that would tank your Karma when killed. My Chiv/Macer went from capped 32k Karma down to below 10k Karma thanks to the Treefellows in the Treasures of Destard event :/

I remember that pre-UOR I saw only one Dread Lord the entire time. So that would support the notion that this was a rare phenomenon. However, I'm always wary when someone cites the skill of PKs because there were plenty of chances to rack up kills against people who simply weren't capable of, or prepared to, put up a great fight. (Or are you including selecting targets well as part of being "skilled" at PKing?)

Regarding banks and services, yes Buc's was the standard but I also remember that there were exploits and tricks that could let you access banks besides Buc's. (I saw one dude accessing his bank box in Yew, from just outside the guard zone, but that was considerably after the time period we're talking about so I don't know if that was always there or not. I also recall many different "open bank boxes from everywhere" exploits, going back many years.) Beyond banks of course the other services could be an issue. On LS a "blessed" player town in Fel, called Rivendell, had a stable they could access but that was the exception.

Your memory of Order/Chaos is drastically different from mine -- not sure if that means we're in contradiction or if it means I'm thinking of different time periods. I do remember many in Order/Chaos who were not "Lord"s of any stripe, but I can't guarantee what time period that was. I do know, though, that if Dread Lord (or negative Karma at all!) was a requirement of Order/Chaos at any point, then that would mean that the UO devs of the time didn't understand their own story. Because Chaos in UO was never Evil, exactly. This wasn't the Chaos of the Elric or Witcher universes. Rather this was Lord Blackthorn trying to prevent shards from collapsing. (I note that Blackthorn ended up winning the Chaos/Order war by default because, much later on, British, meaning the British on all shards acting in consort, gave up trying to convert everyone to the Virtues.)

As to camping the Chaos Shrine I do not remember that being a widespread phenomenon -- it surely happened, though. I've done it. Though most of my memories of it date to after Publish 16, when reds killed in a dungeon or in The Lost Lands would be teleported to that Shrine immediately. Please remember that PKs tended to travel in packs, so one could always have help and support on-call (especially before the Publish 16 era automatic teleporting). I also remember camping the Chaos Shrine being the one time when rez-killing was considered actionable by a GM. PowerGamers reported on it in glowing terms. (Normally rez-killing was explicitly not actionable and you'd get warned or threatened by the GMs for paging on it.)

Yes, having positive Karma monsters at this kind of event is a bad idea and I'm not sure why they would do it.

At any rate, back to the main topic....I think we should be able to lock Fame (from going up), just like we can lock Karma (from going up).
#18

Leave karma and fame as is. 

#19
Merlin said:

Leave karma and fame as is. 

+1
#20
We need to have option in title menu to remove lord/lady title, two things : 1. You could create some specific crafter name to fit your gear, but 1 day you become lord/lady and crafter name on crafted items screwed aswell 2. You could change your gender and become lady with male name, this is just silly,nothing about gender fights.
#21
I’m pretty sure we already have a toggle to remove the overhead Lord/Lady title.  Sometimes you have to do it a couple times for it to take, but it does work.  It’s called dying.
#22

Back in the day (pre-Renaissance), the only way you could become a Dread Lord, was to be a red. Dread Lords were literally the most feared and skilled PKs in the game, the best of the best, you had to be incredibly good to retain Lord status when anyone could attack you on sight anywhere. It's why the severed heads of Dread Lords are so rare and worth so much nowadays.
Reds got guard whacked damn near the instant they walked into town, NPCs would call for the guards against them. You literally couldn't use any NPC services outside of Buccaneer's Den (which was the only town without guards, it was lawless) as a red. Which also meant that you couldn't buy new horses from the Stables as a red (no bonding or ethies yet), a player tamer was a red's best friend then. Reds could only be ressed by other players or at the Chaos Shrine.

After The Second Age came out, reds also got permanent skill-loss upon death. Every time you died as a red, you permanently lost skill and had to work it back up. Blues would camp out at the Chaos Shrine and res-kill reds to reduce their skill levels back down to newbie status.
After Renaissance introduced Order vs Chaos, Dread Lord status was no longer restricted to only reds. In order to be part of an Order guild, you had to retain Glorious Lord status, and to be part of a Chaos guild, you had to retain Dread Lord status.

In regards to Karma nowadays, i just wish they'd stop introducing hostile mobs into the "Treasures of " Events that drop your Karma when you kill them. Ice and Destard both had hostile positive karma mobs (Platinum Drakes and Treefellows) that would tank your Karma when killed. My Chiv/Macer went from capped 32k Karma down to below 10k Karma thanks to the Treefellows in the Treasures of Destard event :/

I remember that pre-UOR I saw only one Dread Lord the entire time. So that would support the notion that this was a rare phenomenon. However, I'm always wary when someone cites the skill of PKs because there were plenty of chances to rack up kills against people who simply weren't capable of, or prepared to, put up a great fight. (Or are you including selecting targets well as part of being "skilled" at PKing?)

Regarding banks and services, yes Buc's was the standard but I also remember that there were exploits and tricks that could let you access banks besides Buc's. (I saw one dude accessing his bank box in Yew, from just outside the guard zone, but that was considerably after the time period we're talking about so I don't know if that was always there or not. I also recall many different "open bank boxes from everywhere" exploits, going back many years.) Beyond banks of course the other services could be an issue. On LS a "blessed" player town in Fel, called Rivendell, had a stable they could access but that was the exception.

Your memory of Order/Chaos is drastically different from mine -- not sure if that means we're in contradiction or if it means I'm thinking of different time periods. I do remember many in Order/Chaos who were not "Lord"s of any stripe, but I can't guarantee what time period that was. I do know, though, that if Dread Lord (or negative Karma at all!) was a requirement of Order/Chaos at any point, then that would mean that the UO devs of the time didn't understand their own story. Because Chaos in UO was never Evil, exactly. This wasn't the Chaos of the Elric or Witcher universes. Rather this was Lord Blackthorn trying to prevent shards from collapsing. (I note that Blackthorn ended up winning the Chaos/Order war by default because, much later on, British, meaning the British on all shards acting in consort, gave up trying to convert everyone to the Virtues.)

As to camping the Chaos Shrine I do not remember that being a widespread phenomenon -- it surely happened, though. I've done it. Though most of my memories of it date to after Publish 16, when reds killed in a dungeon or in The Lost Lands would be teleported to that Shrine immediately. Please remember that PKs tended to travel in packs, so one could always have help and support on-call (especially before the Publish 16 era automatic teleporting). I also remember camping the Chaos Shrine being the one time when rez-killing was considered actionable by a GM. PowerGamers reported on it in glowing terms. (Normally rez-killing was explicitly not actionable and you'd get warned or threatened by the GMs for paging on it.)

Yes, having positive Karma monsters at this kind of event is a bad idea and I'm not sure why they would do it.

At any rate, back to the main topic....I think we should be able to lock Fame (from going up), just like we can lock Karma (from going up).

Most Dread Lords became Lords by killing players that were Glorious Lords, which were themselves skilled players and rare back then (Lord title was MUCH more difficult to obtain back then). You could gain Fame from killing players that had more Fame than you. Dread Lords were usually the Guildmaster of PK guilds, so they did usually have a posse they ran with too.

From my old "Ultima Online Renaissance Playguide"...
CHAOS AND ORDER GUILDS
Order Guilds operate under the direct sanction of Lord British, while Chaos Guilds are sponsored by Blackthorn. A guild master may declare his guild a Chaos or Order Guild if the guild master is a Lord or Lady, i.e., if he or she has a fame of the highest level.

Once a guild is declared for Order or Chaos, all members of the guild with fame of Lord or Lady status receive an Order or Chaos shield (these shields are extremely powerful defensive magic items). Those who have not attained this exalted fame are cast out of the guild, nor can anyone of inferior fame join an Order or Chaos guild.

More importantly, all Order Guilds are considered to be in an automatic and continual state of war with all Chaos Guilds, and vice versa (see "Guild War," above).
#23

Back in the day (pre-Renaissance), the only way you could become a Dread Lord, was to be a red. Dread Lords were literally the most feared and skilled PKs in the game, the best of the best, you had to be incredibly good to retain Lord status when anyone could attack you on sight anywhere. It's why the severed heads of Dread Lords are so rare and worth so much nowadays.
Reds got guard whacked damn near the instant they walked into town, NPCs would call for the guards against them. You literally couldn't use any NPC services outside of Buccaneer's Den (which was the only town without guards, it was lawless) as a red. Which also meant that you couldn't buy new horses from the Stables as a red (no bonding or ethies yet), a player tamer was a red's best friend then. Reds could only be ressed by other players or at the Chaos Shrine.

After The Second Age came out, reds also got permanent skill-loss upon death. Every time you died as a red, you permanently lost skill and had to work it back up. Blues would camp out at the Chaos Shrine and res-kill reds to reduce their skill levels back down to newbie status.
After Renaissance introduced Order vs Chaos, Dread Lord status was no longer restricted to only reds. In order to be part of an Order guild, you had to retain Glorious Lord status, and to be part of a Chaos guild, you had to retain Dread Lord status.

In regards to Karma nowadays, i just wish they'd stop introducing hostile mobs into the "Treasures of " Events that drop your Karma when you kill them. Ice and Destard both had hostile positive karma mobs (Platinum Drakes and Treefellows) that would tank your Karma when killed. My Chiv/Macer went from capped 32k Karma down to below 10k Karma thanks to the Treefellows in the Treasures of Destard event :/

I remember that pre-UOR I saw only one Dread Lord the entire time. So that would support the notion that this was a rare phenomenon. However, I'm always wary when someone cites the skill of PKs because there were plenty of chances to rack up kills against people who simply weren't capable of, or prepared to, put up a great fight. (Or are you including selecting targets well as part of being "skilled" at PKing?)

Regarding banks and services, yes Buc's was the standard but I also remember that there were exploits and tricks that could let you access banks besides Buc's. (I saw one dude accessing his bank box in Yew, from just outside the guard zone, but that was considerably after the time period we're talking about so I don't know if that was always there or not. I also recall many different "open bank boxes from everywhere" exploits, going back many years.) Beyond banks of course the other services could be an issue. On LS a "blessed" player town in Fel, called Rivendell, had a stable they could access but that was the exception.

Your memory of Order/Chaos is drastically different from mine -- not sure if that means we're in contradiction or if it means I'm thinking of different time periods. I do remember many in Order/Chaos who were not "Lord"s of any stripe, but I can't guarantee what time period that was. I do know, though, that if Dread Lord (or negative Karma at all!) was a requirement of Order/Chaos at any point, then that would mean that the UO devs of the time didn't understand their own story. Because Chaos in UO was never Evil, exactly. This wasn't the Chaos of the Elric or Witcher universes. Rather this was Lord Blackthorn trying to prevent shards from collapsing. (I note that Blackthorn ended up winning the Chaos/Order war by default because, much later on, British, meaning the British on all shards acting in consort, gave up trying to convert everyone to the Virtues.)

As to camping the Chaos Shrine I do not remember that being a widespread phenomenon -- it surely happened, though. I've done it. Though most of my memories of it date to after Publish 16, when reds killed in a dungeon or in The Lost Lands would be teleported to that Shrine immediately. Please remember that PKs tended to travel in packs, so one could always have help and support on-call (especially before the Publish 16 era automatic teleporting). I also remember camping the Chaos Shrine being the one time when rez-killing was considered actionable by a GM. PowerGamers reported on it in glowing terms. (Normally rez-killing was explicitly not actionable and you'd get warned or threatened by the GMs for paging on it.)

Yes, having positive Karma monsters at this kind of event is a bad idea and I'm not sure why they would do it.

At any rate, back to the main topic....I think we should be able to lock Fame (from going up), just like we can lock Karma (from going up).

Most Dread Lords became Lords by killing players that were Glorious Lords, which were themselves skilled players and rare back then (Lord title was MUCH more difficult to obtain back then). You could gain Fame from killing players that had more Fame than you. Dread Lords were usually the Guildmaster of PK guilds, so they did usually have a posse they ran with too.

From my old "Ultima Online Renaissance Playguide"...
CHAOS AND ORDER GUILDS
Order Guilds operate under the direct sanction of Lord British, while Chaos Guilds are sponsored by Blackthorn. A guild master may declare his guild a Chaos or Order Guild if the guild master is a Lord or Lady, i.e., if he or she has a fame of the highest level.

Once a guild is declared for Order or Chaos, all members of the guild with fame of Lord or Lady status receive an Order or Chaos shield (these shields are extremely powerful defensive magic items). Those who have not attained this exalted fame are cast out of the guild, nor can anyone of inferior fame join an Order or Chaos guild.

More importantly, all Order Guilds are considered to be in an automatic and continual state of war with all Chaos Guilds, and vice versa (see "Guild War," above).

I lost my UO:R guidebook long ago, which makes me sad.

I note though that the quote you offer says nothing about the Karma piece, just Fame. Frankly, though, allowing Dreads to align with British is just as messed up as would be requiring Dread status to be aligned with Blackthorn!

I wonder how long this lasted -- as you pointed out, getting that level of Fame was very, very difficult, as was maintaining it. (I, and others, felt that this encouraged cowardly play.) Given that, I doubt they could've maintained it that way for very long.
#24
Merus said:
I’m pretty sure we already have a toggle to remove the overhead Lord/Lady title.  Sometimes you have to do it a couple times for it to take, but it does work.  It’s called dying.

Different thing.
And why allow Karma to be locked but not Fame?
#25
Merus said:
I’m pretty sure we already have a toggle to remove the overhead Lord/Lady title.  Sometimes you have to do it a couple times for it to take, but it does work.  It’s called dying.

Different thing.
And why allow Karma to be locked but not Fame?
Unfortunately I don't think you'll get much positive feedback here. Too many people resistant to change. The fame change you are suggesting is 100% cosmetic/roleplay and has no meaningful game mechanic behind it other than gimping yourself out of Sacrifice virtue gains. I agree with you and would be nice to see this cosmetic option. 
#26
Merus said:
I’m pretty sure we already have a toggle to remove the overhead Lord/Lady title.  Sometimes you have to do it a couple times for it to take, but it does work.  It’s called dying.

Different thing.
And why allow Karma to be locked but not Fame?
Karma can go negative… Fame can’t?
#27
Merus said:
Karma can go negative… Fame can’t?

Actually, both can rise and fall. In terms of the mechanic of stopping them from rising, it shouldn't matter whether one can vary from 0 to, say, +100,000 and the other can vary from -100,000 to +100,000.

Reiko said:
Unfortunately I don't think you'll get much positive feedback here. Too many people resistant to change. The fame change you are suggesting is 100% cosmetic/roleplay and has no meaningful game mechanic behind it other than gimping yourself out of Sacrifice virtue gains. I agree with you and would be nice to see this cosmetic option. 
Prominent people in the community issue proposals all the time that will benefit their preferred playstyles. It seems odd to get the negativity when I propose something that benefits my preferred playstyle. Oh well.

#28
Merus said:
Karma can go negative… Fame can’t?

Actually, both can rise and fall. In terms of the mechanic of stopping them from rising, it shouldn't matter whether one can vary from 0 to, say, +100,000 and the other can vary from -100,000 to +100,000.

Reiko said:
Unfortunately I don't think you'll get much positive feedback here. Too many people resistant to change. The fame change you are suggesting is 100% cosmetic/roleplay and has no meaningful game mechanic behind it other than gimping yourself out of Sacrifice virtue gains. I agree with you and would be nice to see this cosmetic option. 
Prominent people in the community issue proposals all the time that will benefit their preferred playstyles. It seems odd to get the negativity when I propose something that benefits my preferred playstyle. Oh well.

Keep posting your feedback/ideas. Prominent player means nothing, just a bunch of old long time players who think they are special. You are a paying customer like everyone else. I don't know why people are debating so hard to prevent people from getting more access to reputation titles in the game that already exist. 
#29
I'm not against the idea, however, it is possible to at least prevent the character from becoming lord or lady through sacrifice virtue. While most people want the highest level of fame they can get to get the highest sacrifice credit, you can sacrifice before that. I'm not sure of the exact amount of fame needed, but I can try to find out.
#30
I'm not against the idea, however, it is possible to at least prevent the character from becoming lord or lady through sacrifice virtue. While most people want the highest level of fame they can get to get the highest sacrifice credit, you can sacrifice before that. I'm not sure of the exact amount of fame needed, but I can try to find out.
I think the magic number (if memory serves me right) on max sacrifice credit is anything above 10k. You can also only gain sacrifice once every 24 hours.
#31
This simple idea and the backlash against it so highlights how jaded the players are..
A.any middle school coder should be able to do this 
B.it impacts no one... 
C.why in our day we suffered so by golly everyone suffers 
#32
Merus said:
Merus said:
I’m pretty sure we already have a toggle to remove the overhead Lord/Lady title.  Sometimes you have to do it a couple times for it to take, but it does work.  It’s called dying.

Different thing.
And why allow Karma to be locked but not Fame?
Karma can go negative… Fame can’t?
There is good and bad karma. Angel and the devil.

Fame is 0 (nobody) to superstar at max?
What is -100%? Super nobody?
#33
McDougle said:
This simple idea and the backlash against it so highlights how jaded the players are..
A.any middle school coder should be able to do this 
B.it impacts no one... 
C.why in our day we suffered so by golly everyone suffers 
Very simple request indeed.

I would like to see more use out of it though. Nothing major of course but something to give it a little more purpose. 
#34
Seth said:
Fame is 0 (nobody) to superstar at max?
What is -100%? Super nobody?
-100% is most guys on dating apps. 😂

#35
I'm not against the idea, however, it is possible to at least prevent the character from becoming lord or lady through sacrifice virtue. While most people want the highest level of fame they can get to get the highest sacrifice credit, you can sacrifice before that. I'm not sure of the exact amount of fame needed, but I can try to find out.

As I've pointed out before, this has its limits and does not fit the purpose. The Virtue system is its own thing, in need of its own changes.
#36
I'm not against the idea, however, it is possible to at least prevent the character from becoming lord or lady through sacrifice virtue. While most people want the highest level of fame they can get to get the highest sacrifice credit, you can sacrifice before that. I'm not sure of the exact amount of fame needed, but I can try to find out.

As I've pointed out before, this has its limits and does not fit the purpose. The Virtue system is its own thing, in need of its own changes.
The virtue system is way overdue for an update.
#37
Jepeth said:
I'm not against the idea, however, it is possible to at least prevent the character from becoming lord or lady through sacrifice virtue. While most people want the highest level of fame they can get to get the highest sacrifice credit, you can sacrifice before that. I'm not sure of the exact amount of fame needed, but I can try to find out.

As I've pointed out before, this has its limits and does not fit the purpose. The Virtue system is its own thing, in need of its own changes.
The virtue system is way overdue for an update.

New Legacy basically. The return of the Chaos vs Order system.
New Legacy would be a fertile ground to test out ideas in and see if they're popular enough to introduce to the regular shards.
#38
Jepeth said:
As I've pointed out before, this has its limits and does not fit the purpose. The Virtue system is its own thing, in need of its own changes.
The virtue system is way overdue for an update.

Yes, though my ideas on that probably would be met with a similar reception.



New Legacy basically. The return of the Chaos vs Order system.
New Legacy would be a fertile ground to test out ideas in and see if they're popular enough to introduce to the regular shards.

By definition nothing on New Legacy will impact production shards. Also, Order vs. Chaos and Virtues are two different game systems. It's unlikely they'll go through the trouble of linking them. And doing so would have its own issues, mechanics and RP-wise, anyway.
#39

New Legacy basically. The return of the Chaos vs Order system.
New Legacy would be a fertile ground to test out ideas in and see if they're popular enough to introduce to the regular shards.

I'd be so happy for Chaos and Order again on regular shards. Or even Factions for that matter. This VvV had potential but it's a massive flop besides being a cash cow. 
#40



New Legacy basically. The return of the Chaos vs Order system.
New Legacy would be a fertile ground to test out ideas in and see if they're popular enough to introduce to the regular shards.

By definition nothing on New Legacy will impact production shards. Also, Order vs. Chaos and Virtues are two different game systems. It's unlikely they'll go through the trouble of linking them. And doing so would have its own issues, mechanics and RP-wise, anyway.
The devs already stated that some elements of New Legacy may make their way over to normal shards. Seasonal environment changes or the streamlined harvesting mechanic for example.
"Finally, some of the systems we are developing for Ultima Online: New Legacy will also have a place on live – which includes some often requested system enhancements."


#41



New Legacy basically. The return of the Chaos vs Order system.
New Legacy would be a fertile ground to test out ideas in and see if they're popular enough to introduce to the regular shards.

By definition nothing on New Legacy will impact production shards. Also, Order vs. Chaos and Virtues are two different game systems. It's unlikely they'll go through the trouble of linking them. And doing so would have its own issues, mechanics and RP-wise, anyway.
The devs already stated that some elements of New Legacy may make their way over to normal shards. Seasonal environment changes or the streamlined harvesting mechanic for example.
"Finally, some of the systems we are developing for Ultima Online: New Legacy will also have a place on live – which includes some often requested system enhancements."



If the existing shards were their primary concern they would simply develop systems for them and skip the intermediate step. Also note the "may." Also, how will that even work? Will they have to write code twice to do the same thing?
#42
I think the coding is what will determine what is released to live production shards. If it's something relatively low effort to add to Prod then it's probably more likely to be added (ie dropping the existing NL code to Prod) versus something that might be a massive rewrite to existing code (ie coding twice for NL to Prod so that it doesn't totally break something).
#43
keven2002 said:
I think the coding is what will determine what is released to live production shards. If it's something relatively low effort to add to Prod then it's probably more likely to be added (ie dropping the existing NL code to Prod) versus something that might be a massive rewrite to existing code (ie coding twice for NL to Prod so that it doesn't totally break something).
They can't fix or even acknowledge that spellbook staps are broken does anyone have faith in their ability to do any of this?
#44
As it relates to changing fame/karma in NL; yes I think this would be something well within their ability.

I also think fixing the spellbook strap is something they could do as well but it's just not high enough on their list, but that's a little off topic for this thread 🙂 
#45
keven2002 said:
As it relates to changing fame/karma in NL; yes I think this would be something well within their ability.

I also think fixing the spellbook strap is something they could do as well but it's just not high enough on their list, but that's a little off topic for this thread 🙂 
How is their priority list determined??? We saw not one complaint about pet costumes yet got a hot fix?? 
#46
keven2002 said:
I think the coding is what will determine what is released to live production shards. If it's something relatively low effort to add to Prod then it's probably more likely to be added (ie dropping the existing NL code to Prod) versus something that might be a massive rewrite to existing code (ie coding twice for NL to Prod so that it doesn't totally break something).

You have of course proved my point about what their priorities are: NL. If they were terribly concerned about the real shards they could just find ways to add things to them without the intermediate step.
#47
I think they kind of told us that NL was their top priority which is why we've been given the dynamic content the last few years (ie semi plug and play). 

From my understanding (based on very limited info from the Devs) they kind of coded NL from essentially scratch to avoid the "spaghetti code" that we for real shards. So adding some sort of feature for NL might be done without needing to worry about existing real shard issues but to move it to the real shard they would then need to figure out how to implement the same code but factor in 20+ years of code. 

I think I see what you are saying though; they could/should have spent the resources on cleaning up or fixing real shard code rather than start a completely different shard with different set of code.
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