2019-09-20 11:41
#0
I want to shift your gaze from trying to put a bandaid on parry and evasion, and tackle the root of the problem that has made pvp suck.
Currently there are about 4 strong templates.
Melee/Archer w/ evasion
Evasion Mage
Evasion Mystic
Melee/Mystic w/ Evasion
All templates only possible with a huge amount of skill increase.
I recall a few years ago, these are the templates I would see.
Necromage, Necrodexxer, Necroarcher, Parrymage,alchymage,scribemage, chivmage, ninjamage, melee dexxer, melee archer, melee/archers, mysticmage, mystic weaver, weavermage, weaver/melee, weaver archer, tamermage, tamerdexxer,tamerarcher, weaving tamer, ninja tamer, bushido dexxers, AND MANY MORE.
The difference? In those days suit building had a cost to benefit ratio for skill point increase that they currently do not have.
This is trash. Trash for diversity. Trash for fun.
You have a problem with evasion and parry? This is where you hit it. Most of these templates are not possible without completely unreasonable amounts of skill increase.
My proposal? Introduce a hard skill cap from items. Simple. Elegant.
Coupled with a few small tweaks, like a cool down period for splintering, we can make pvp fun again.
Ill pause for applause and check back later.
@Kyronix
PS Don't try to nitpick about 'strength' - Templates without weaknesses should not exist.
Currently there are about 4 strong templates.
Melee/Archer w/ evasion
Evasion Mage
Evasion Mystic
Melee/Mystic w/ Evasion
All templates only possible with a huge amount of skill increase.
I recall a few years ago, these are the templates I would see.
Necromage, Necrodexxer, Necroarcher, Parrymage,alchymage,scribemage, chivmage, ninjamage, melee dexxer, melee archer, melee/archers, mysticmage, mystic weaver, weavermage, weaver/melee, weaver archer, tamermage, tamerdexxer,tamerarcher, weaving tamer, ninja tamer, bushido dexxers, AND MANY MORE.
The difference? In those days suit building had a cost to benefit ratio for skill point increase that they currently do not have.
This is trash. Trash for diversity. Trash for fun.
You have a problem with evasion and parry? This is where you hit it. Most of these templates are not possible without completely unreasonable amounts of skill increase.
My proposal? Introduce a hard skill cap from items. Simple. Elegant.
Coupled with a few small tweaks, like a cool down period for splintering, we can make pvp fun again.
Ill pause for applause and check back later.
@Kyronix
PS Don't try to nitpick about 'strength' - Templates without weaknesses should not exist.