I will add that all items would be 100% drop rate or clicky so everyone would get one.
Not 100 pourcent shard bound but at least 50 pourcent so some event item from a specific shard stay there not going all to atl
How about, make the EM Events drops be TOTALLY random, regardless of the damage done AND, Endless Journey characters are prevented from being able to get any drop ?
So, not only any and all players could get a drop, BUT, they would have to necessarily use accounts for which a monthly subscription is paid and, thus, resources provided to Ultima Online....
Sure, scripters could still run multiple PAID FOR accounts to increase their chance at a drop but at least, these accounts would be providing an income to Ultima Online....
One fix that would "magically" fix all these issues lamented by players and many more, would perhaps be fixing for good the ability of players to "script", worse if AFK, using Third Party programs....
If this ability was to be dealt with once and for all, and stopped for good to be possible in Ultima Online, "magically" we would no longer hear about issues here and issues there in Ultima Online...
I mean, it is possible to "patch up" IDOCs here or EM Events there or something else on a case by case basis, but, I would imagine, it takes much more effort and work being them multiple issues...
Addressing the scripting in Ultima Online as a whole, instead, would, I imagine, deal with all of those issue at once....
Just a thought.....
Please Please stop calling for a fix to scripting and the use of 3rd party programs unless you can come up with some programming strategy that at least has a chance of working.
Yes it is a major problem but I can't see a solution that has a realistic chance of working. Apparently neither can the programers at Broadsword.
From my limited programming knowledge the only solution would require a core rewrite preventing the UO from interacting with any outside programs. And we all know how well that would go over. If you allow one add on program how do you stop others from using the same hole in the fire walls.
Unpopular opinion:. Everything that comes from a champ spawn, an event, a farmable mob... Should be shard bound.
MissE pretty much nailed it. The RMTs thrive on transfers their entire systems are built around being able to deliver anything to any shard within an hour. If all they can transfer are vet rewards, soul stones, pets and I would even go equipped items on the paper doll. Their entire business model would be wrecked. Transfers were a BAD idea to start with that has not gotten any better with age.
How does deleting Trammel fix this ? You seem to think that every bad deed back in the day was remedied with murder. I"m pretty sure we weren't all running around red, so removing trammel so Player Justice can prevail won't stop it.
This thread makes my brain hurt.
OP ; A player can't have 5 of them? Wtf? Theres usually 2-3 rare collectors that buy multiples of each at 50-100m per at the end of every event. They don't even do the event.
Fix cheating? How? Just ban everyone YOU point a finger at?
Remove trammel? You've been beating that horse for 20 years. Get over it.
RMT? Shard shields the problem? WTF? You don't think someone would just pay 20$ for a transfer token to move $1000s of items for RMT purposes? Get real.
Im glad they don't take posts like this seriously. Cetric is the only one here who has made a valid suggestion about shard bound-ing the most valuable content that gets endlessly farmed.
Another perfect post, that shows that nothing will be done.
We know who is doing, we have their house locations, we seen them post the rares for sale, a min after event on stratics, they normally have 4,5,6 drops themselves and nothing will be done.