How is the most efficient way to train Remove Trap? I couldn't find an npc to train me past 27.8; the only npc I could find was in New Haven. The player wiki said use the room in the warrior building, but I couldn't tell what chests/crates were good - I'm getting blown to pieces & lethal poisoned every other attempt. My character has all 70's resists, 50% Enhance Potions, and Greater Cure potion kegs in his pack. This seems like I'm ice-skating up hill... please gimmie some ideas! (P.S. I already know about Trans. and Alacrity scrolls).
Thanks Popps! I'll check there in a few minutes while I set up my character. He's got GM Lockpicking, and GM Detect Hidden by the way.
I'm currently at 57.0 RT. I've also discovered that training Tinkering up with Remove Trap is the best way: my Tinkering is at 50.1 right now, and the gain's say "easy" from crystal ball. It kinda sucks for the first 30-40 points because you cannot actually trap the boxes because the tinkering skill needed for installing a trap is too high.
Ok, checking in.
At 60.0 Remove Trap, 60.2 Tinker-trapped boxes give me "optimal" gains. Just an fyi
Just a followup. At 86 remove trap, trying to disarm traps set by a GM tinker is declared by the Crystal Ball of Knowledge to be "Challenging." Made a box of 20 and got through 5 before calling it quits because of the many, many failures. Will check again at 88, 90, 92, etc. to see when they became "optimal." The ones made at 83.1 tinkering are "Easy" to disarm at 86 remove trap skill but at least you're using the skill and getting a few gains.
Maybe they will release the beloved puzzle training things on production shards while still testing things out on test center to help folks out with remove trap. Good luck on your training!
With Remove Trap at 65.7 & 60.2 Tinkering, gains just started to be "easy".
Update: with Remove Trap at 68.5 - 70.1 Tinker-box traps give "optimal" results. Just a quick FYI
And at 95.1 Remove Trap skill, GM-tinkered trap boxes start to give "optimal" results.
Update: 76.0 Remove Trap vs. 70.1 Tinkering = "easy" now. Be back soon with more info!
Another Update: Tinker-trapped boxes at 80.1 give "optimal" gains at 76.7 Remove Trap.
It looks like the boxes trapped by a GM tinker will take you all the way from 95.1 Remove Trap skill to 100.0 Remove Trap skill with "optimal" results.
Getting ready to start the process on another shard now. Finished RT training on Origin early this morning. I'll try to take better notes to see where the "optimal" results happen. I kind of suspect that in many cases the tinkering skill can be lower than the remove trap skill, but am not 100% certain about this.
Update: Using Tinker-trap boxes from Tinkering at 80.1, you get "easy" gains once you hit 85.6 Remove Trap.
Update: Tinker-boxes made at 80.1 give "easy" gains at 87.5 Remove Trap
Update: At 87.8 Remove Trap, you get "optimal" gains from 90.1 Tinker-trap boxes.
Update: At 95.6 Remove Trap, Tinker-boxes made at 90.1 are "easy" ..
Update: Only GM-made Tinker-boxes will give "optimal" gains at 96+ Remove Trap.
And, thanks Shannow for your research.
And... GM Remove Trap! Finally!
The wiki page for this skill has now been updated (link above)
As removing the request for "Detect hidden" would it be possible to choose RT as a starting skill?