2025-06-29 13:03
#0
It bugs me that a third level spell is more effective than a skill at gm most of my rogue builds have zero magery they are thieves and assassin's not wizards
Grimbeard said:It bugs me that a third level spell is more effective than a skill at gm most of my rogue builds have zero magery they are thieves and assassin's not wizards
Grimbeard said:I know I shouldn't complain but why on earth does lock picking have a 3 tile range?
I dont think the Crystal Ball of Knowledge works to improve detect hidden (not sure if that is what you are suggesting).... I tried that before to help reveal quicker/less attempts and never got a message about the difficulty of detecting. Maybe I'm doing it wrong (the crystal was ON...lol)?TimSt said:Are people not using crystal balls of knowledge and the detect hidden skill on unlocked chests before attempting to remove trap? It saves a lot of headache.
keven2002 said:I dont think the Crystal Ball of Knowledge works to improve detect hidden (not sure if that is what you are suggesting).... I tried that before to help reveal quicker/less attempts and never got a message about the difficulty of detecting. Maybe I'm doing it wrong (the crystal was ON...lol)?TimSt said:Are people not using crystal balls of knowledge and the detect hidden skill on unlocked chests before attempting to remove trap? It saves a lot of headache.
Ah ok that makes sense... I don't detect the actual chests once revealed... that takes too longTimSt said:keven2002 said:I dont think the Crystal Ball of Knowledge works to improve detect hidden (not sure if that is what you are suggesting).... I tried that before to help reveal quicker/less attempts and never got a message about the difficulty of detecting. Maybe I'm doing it wrong (the crystal was ON...lol)?TimSt said:Are people not using crystal balls of knowledge and the detect hidden skill on unlocked chests before attempting to remove trap? It saves a lot of headache.
When you target an unlocked chest with the Detect Hidden skill the Crystal Ball of Knowledge will roughly let you how hard it will be to untrap the chest by telling you how hard it was to detect the trap. The levels are Too Easy, Easy, Optimal, Challenging, Too Challenging. and Nothing Detected. Challenging and Too Challenging trapped chests have the deadlier poisons.
Most of the hidden chests I've revealed during this event have been at the "Too Easy" level. During the previous event the hidden chests were at "Optimal" or "Challenging" level for the same character.
Grimbeard said:I like to look fabulous
Agreed. The wait for both DH and RT are too long.CovenantX said:It would be nice if some of these non-combat skills could have their cooldowns adjusted downwards.I feel like any skill that doesn't 'attack' or 'defend' in any way as a standalone skill, should have the same on-use cooldown of like Animal Lore, or Eval-int (approx 1.25s).
TimSt said:keven2002 said:I dont think the Crystal Ball of Knowledge works to improve detect hidden (not sure if that is what you are suggesting).... I tried that before to help reveal quicker/less attempts and never got a message about the difficulty of detecting. Maybe I'm doing it wrong (the crystal was ON...lol)?TimSt said:Are people not using crystal balls of knowledge and the detect hidden skill on unlocked chests before attempting to remove trap? It saves a lot of headache.
When you target an unlocked chest with the Detect Hidden skill the Crystal Ball of Knowledge will roughly let you how hard it will be to untrap the chest by telling you how hard it was to detect the trap. The levels are Too Easy, Easy, Optimal, Challenging, Too Challenging. and Nothing Detected. Challenging and Too Challenging trapped chests have the deadlier poisons.
Most of the hidden chests I've revealed during this event have been at the "Too Easy" level. During the previous event the hidden chests were at "Optimal" or "Challenging" level for the same character.
Yea I found the crystal ball thing wasn't super helpful for trying to narrow down the chests because I'd kind of lose track of the message if I was trying to invis/cure/avoid mobs (wrestle/tact)/etc so I turned it back off.LilyGrace said:TimSt said:keven2002 said:I dont think the Crystal Ball of Knowledge works to improve detect hidden (not sure if that is what you are suggesting).... I tried that before to help reveal quicker/less attempts and never got a message about the difficulty of detecting. Maybe I'm doing it wrong (the crystal was ON...lol)?TimSt said:Are people not using crystal balls of knowledge and the detect hidden skill on unlocked chests before attempting to remove trap? It saves a lot of headache.
When you target an unlocked chest with the Detect Hidden skill the Crystal Ball of Knowledge will roughly let you how hard it will be to untrap the chest by telling you how hard it was to detect the trap. The levels are Too Easy, Easy, Optimal, Challenging, Too Challenging. and Nothing Detected. Challenging and Too Challenging trapped chests have the deadlier poisons.
Most of the hidden chests I've revealed during this event have been at the "Too Easy" level. During the previous event the hidden chests were at "Optimal" or "Challenging" level for the same character.This sounded good in theory but I found it wasn't accurate and it's easy to fail when the CBoK tells you the trap is Too Easy.RT breathe a sigh of relief....pause....looks at watch....used RT again...fail...poisoned...dead. As much fun as that sounds...Edited to say: It may have been pilot error. I may have been reading the stealth system message saying it's too easy. That said, the DH on the trap comes up with Challenging and Too Challenging at a lot higher rate than the easier levels of difficulty. Which I'm guessing is part of the RNG factor?
There is no "easy way" for detect hidden...Grimbeard said:Like I said I stopped hoping it would work and take the easy way
qwery said:That nasty incurable poison bug from failed Remove Trap attempts (supposedly patched) is still alive and kicking in this event.
LilyGrace said:Yeah I couldn’t cure poison. Tried and tried and tried and died, died, died.
TXEggplant said:What irks me is I can pop it with telekinesis at 7m and not get hurt. When I use Remove Trap at the same distance, I take damage. And the incurable poison is BS IMO
I know @LilyGrace is kind of anti-ninja on a thief...buuuutttttt.... dog form will basically allow you to regen through the poison until it wears off...then smoke bomb away! lmaoPlayerSkillFTW said:qwery said:That nasty incurable poison bug from failed Remove Trap attempts (supposedly patched) is still alive and kicking in this event.LilyGrace said:Yeah I couldn’t cure poison. Tried and tried and tried and died, died, died.TXEggplant said:What irks me is I can pop it with telekinesis at 7m and not get hurt. When I use Remove Trap at the same distance, I take damage. And the incurable poison is BS IMOLmao. That's the original pre-AoS Lethal Poison, which only those traps and Silver Serpents could inflict back then. It was basically uncurable, so if you got bit and poisoned by a Silver Serpent, you were screwed (one of the many things that made Lvl 4 Covetous and the Papua Jungles so dangerous back then). All levels of Poison were a lot more dangerous back then.Even Ultima IX made statements to how lethal Silver Serpent venom is, which was likely a reference to UO, lol.