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High Intensity Loot

Started by Xare · 2019-03-10 · 7 posts · General Discussions
#0
@Kyronix posted in another thread

"Conventional wisdom is the greater the difficulty/time-investment of the encounter, the better the loot behind it.  I've touched on this topic briefly in other threads, but we do have a substantial imbalance in the core item property loop that needs to be addressed at some point, so dropping high intensity level loot into other encounters before that is essentially a non-starter.  That's a conversation for a different thread though. "

So, let's have a discussion about that.  My first question is what exactly do you mean by "substantial imbalance in the core item property loop?"

#1
no wonder it takes years to fix any bugs, devs constantly getting @ed in forums.

My personal opinion, they should stop engaging in the forums as it only causes more people to @ them, case in point, nobody ever @s misk
#2
Mervyn said:
no wonder it takes years to fix any bugs, devs constantly getting @ ed in forums.

My personal opinion, they should stop engaging in the forums as it only causes more people to @ them, case in point, nobody ever @ s misk
How in the world are you NOT banned again?
#3
@Mervyn I keep trying to figure out who's alt account you other.  @Mesanna ; or @Kyronix.  Personally, my money is on Kyronix.  There's no other way you should still be here after being banned that one time.

Please keep discussions on topic.
#4
I don´t agree that they should stop engaging in the forums but Mervyn does have a point.

But yeah, I was wondering as well what it meant.
#5
And what is even funnier is that he is the BIGGEST abuser of them all, go figure.
#6
I, too, would be interested to learn about a loot revamp. Any information would be greatly appreciated.
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