2018-03-04 05:41
#0
I found a very old character (like 15 years old), but very low in skills. His highest three are Detecting Hidden (54.6%), Lock Picking (52.2%), and Remove Trap (11.9%). He has 1.0% in Cartography, and absolutely no magic or weapons skills. I'm thinking his goal was to be a treasure hunter. Usually in the profile I include a goal build, but Chester did not have one. Off the top of my head, I made this q&d template:
100: Magery, Evaluate Intelligence, Meditate
100: Cartography, Lockpicking
100: Detect Hidden, Remove Trap
Is there an NPC who will train Remove Trap? It is kind of an odd skill in that one needed to get 50 in both Lockpicking and Detect Hidden before training in Remove Trap.
My attraction to having a treasure hunter dates back to my very first guildmaster. We would have weekly guild nights, and one of the activities would be opening one or more treasure chests. So the GM's character would have runes prepared to gate us to the maps' coordinates. When we started, he'd go over what would happen and what our roles would be. Then we would go for it. His treasure hunter would often die, being at ground zero when the chest spawn hit.
As I'm thinking about it, maybe Eval Int and Med aren't the best fit. To aid survivability, perhaps GM wrestling and resist magic would be the way to go. He wouldn't really be using magery as a regular hunting skill; it would be more of a set of utility powers. Any feedback about a treasure hunter's build, and how his role fits in modern UO? BTW, my skill cap is 720, but I had no idea what to bring above 100.
100: Magery, Evaluate Intelligence, Meditate
100: Cartography, Lockpicking
100: Detect Hidden, Remove Trap
Is there an NPC who will train Remove Trap? It is kind of an odd skill in that one needed to get 50 in both Lockpicking and Detect Hidden before training in Remove Trap.
My attraction to having a treasure hunter dates back to my very first guildmaster. We would have weekly guild nights, and one of the activities would be opening one or more treasure chests. So the GM's character would have runes prepared to gate us to the maps' coordinates. When we started, he'd go over what would happen and what our roles would be. Then we would go for it. His treasure hunter would often die, being at ground zero when the chest spawn hit.
As I'm thinking about it, maybe Eval Int and Med aren't the best fit. To aid survivability, perhaps GM wrestling and resist magic would be the way to go. He wouldn't really be using magery as a regular hunting skill; it would be more of a set of utility powers. Any feedback about a treasure hunter's build, and how his role fits in modern UO? BTW, my skill cap is 720, but I had no idea what to bring above 100.