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Treasure Hunter Build

Started by Boo · 2020-04-09 · 47 posts · Skills and Stats
#0
Recently returned (as in an hour ago) after about a 10 year absence.

Would like to pick up my true Hunter that I started before I left.

Skills are:
Musicianship
Provoke
Peacekeeping
Magery
Cartography
Lockpicking
Eval Intel

Is that still a viable build?


#1
I think you need remove trap know since the treasure cheats change last year 
#2
To add to Skett's answer, Telekinesis no longer sets off traps at a distance.  That is why Remove Trap is necessary.  You don't need 100; I personally plan on 60 in that skill.  You may need to put Peacemaking or Provoke on a stone, and build up some combination of Remove Trap and Meditate.  (Don't bother stoning Med.  It builds quickly on its own, and you can repeatedly buy it to 40 in New Haven.)

Also, read about the High Seas expansion.  Among other things, it adds lots of fishing-related content.
#3
Not to derail this topic 
with the new maps what level can a mid level player solo 
#4
@skett, my mage with 75+ magery could handily solo level 1s.  After achieving 70 cart and 80 magery, just did my first level 2 this evening.  I needed to call in help.  The first bunch of Guardians included over 5 casters (including 2 elementals, dread spider, mage) as well as an ogre lord.  His Blade Spirits got dispelled almost immediately multiple times.  Might have been a good idea to have a poison field set up ahead of time, but I didn't think of that.

Before I try a 2 again, I plan to have at least 90 magery and mage mastery.  Maybe they won't dispel my summons so quickly...  I've heard that the jump from 2 to 3 is even greater than it was from 1 to 2.
#5
Cheers for the responses guys.

So, it sounds like Treasure Hunters need to be more focussed on the craft these days...I think I like that.

What builds do you guys use?
#7
I run your skills but with remove trap instead of eval int. Using jewelry to get bard skills to 120 with 110 magery and have a 55 lmc suite. Works well up to cache maps I bring a tamer on second account to do hoard and trove.

#8
Boo said:
Cheers for the responses guys.

So, it sounds like Treasure Hunters need to be more focussed on the craft these days...I think I like that.

What builds do you guys use?
Some of what your build needs to be will depend what you’re going for on treasure maps.  If you’re going for high end gear you’re better off making a tamer and doing other content... map loot, even at the highest level map just isn’t that great.  If you’re going for items in maps (pardons, scrolls, etc) and gold, it is my opinion that Malas supply maps are by far the most efficient and profitable maps.  They are easy to acquire in the Doom dark guardian room. Malas is largely free of overland spawn.  A rune library for quick access to virtually everywhere is easy to create.  And the only skill you really need is cartography and magery.
#9
I agree with Merus on each point, with a caveat for magic equipment.

When it comes to gear, Cache, Hoard, and Trove all have the exact same quality of equipment. The harder maps just have more of the gear. 

The kicker with t-map gear is the quality of the gear is dramatically affected by the quality of the chest (and by Luck). You can get Boss level gear from Gold t-chests (Cache, Hoard, Trove), but it is pretty rare.

With 100 Cartography you'll mostly get a Gold Cache chest, which means you'll mostly get a chance at a high roll, but you'll only get 12 of those chances (12 pieces of gear in a Cache.) Your chance at that roll is increased by Luck. (Yes it is. It's measurable and you yourself can measure it by tracking every piece you get from t-chests over 1000's of chests!) However, because the whole calculation is still only a chance, you will most likely have to do many chests before you see anything "good" (Or you may get a great piece on the first chest - RNG!)

With the same 100 Cartography, you'll only have about a 1 in 10 chance at a Gold Hoard chest and a sorry 1 in 20 chance at a Gold Trove chest. This means your chance at a high roll is significantly decreased in Hoard/Trove compared with Cache. But you get many more rolls (18 in a Hoard, 36 in a Trove).

One last thing. If you're looking for a specific style of gear (Elven leaf for example), you'll generate far more from running appropriate t-maps then really from anything else, giving you more chances at getting a piece you'd use.

Good luck Boo!
#10
Merus said:

And the only skill you really need is cartography and magery.
Is a melee Treasure Hunter feasible then or would the spawn be too tough?

I agree with Merus on each point, with a caveat for magic equipment.

When it comes to gear, Cache, Hoard, and Trove all have the exact same quality of equipment. The harder maps just have more of the gear. 

The kicker with t-map gear is the quality of the gear is dramatically affected by the quality of the chest (and by Luck). You can get Boss level gear from Gold t-chests (Cache, Hoard, Trove), but it is pretty rare.

With 100 Cartography you'll mostly get a Gold Cache chest, which means you'll mostly get a chance at a high roll, but you'll only get 12 of those chances (12 pieces of gear in a Cache.) Your chance at that roll is increased by Luck. (Yes it is. It's measurable and you yourself can measure it by tracking every piece you get from t-chests over 1000's of chests!) However, because the whole calculation is still only a chance, you will most likely have to do many chests before you see anything "good" (Or you may get a great piece on the first chest - RNG!)

With the same 100 Cartography, you'll only have about a 1 in 10 chance at a Gold Hoard chest and a sorry 1 in 20 chance at a Gold Trove chest. This means your chance at a high roll is significantly decreased in Hoard/Trove compared with Cache. But you get many more rolls (18 in a Hoard, 36 in a Trove).

One last thing. If you're looking for a specific style of gear (Elven leaf for example), you'll generate far more from running appropriate t-maps then really from anything else, giving you more chances at getting a piece you'd use.

Good luck Boo!
Thanks for that, that does clear a lot of things up.  There's a lot changed since I last played...I don't elven gear was a thing!

With all the changes I'm not sure what I'm looking for to be honest.  Think I just need to jump in and work it out.
#11

My tmaper has the following

120 magery
120 eval int
100 meditation
100 inscription
100 cartography
100 remove trap
80 focus

I can solo up through trove. But after digging up hoard and trove chests I swap cartography with 100 lockpicking since you need 100 lockpicking in order to unlock those chests.

#12
Boo said:
Is a melee Treasure Hunter feasible then or would the spawn be too tough?

Thanks for that, that does clear a lot of things up.  There's a lot changed since I last played...I don't elven gear was a thing!

With all the changes I'm not sure what I'm looking for to be honest.  Think I just need to jump in and work it out.
A basic melee build should be able to solo Stash, Supply, Cache? I think Cache is the breaking point as there is a substantial critter strength increase with Hoard/Trove. Maybe someone who runs a melee build can chime in...

***
Elven gear was just an example. Some players like to have matching sets of armor, i.e. all Bone or all Elven, or all the same style of Gargish Stone, etc. It's pretty easy to rack up lots of the same type of gear by running the same type of map (facet, prof) repeatedly.

***
My template is actually derived from @TimSt:

105 Cartography (With LMG)
100 Remove Trap
100 Lockpicking
110 Magery (Hoping for 120 eventually)
100 Eval
100 Inscription

Magery III Primer and appropriate Slayer spellbooks. 

Could swap out Inscription for Med, but I also use the Inscription for BoD's. My t-hunter runs with an old near-max Luck suit. Eventually, I'd like to rebuild that suit and get some Med, Magery, and Eval all on the gear. Or build a combat suit and switch from Luck suit to Combat suit after the chest has been dug up.

Boo, as a technicality you could use Master Skeleton Keys on the Hoard/Trove and not need 100 Lockpicking, but getting enough MSK to do all your Hoard/Trove is unrealistic. (Just thought I'd point out the MSK since you haven't played in awhile.)

So, as Tim said, you'll want 100 Lockpicking for Hoard/Trove.

Have fun!

P.S. Since you haven't played in awhile, you may not have seen these pages. Lot's of t-hunting info... 
https://uo.com/wiki/ultima-online-wiki/gameplay/treasure-maps/
http://www.uoguide.com/Treasure_Map
#13
Boo said:

Is a melee Treasure Hunter feasible then or would the spawn be too tough?

I don't know about melee, but if I tried it, I'd be sure to have high parry.  I have seen a very effective archer t-hunter, though.  She helped me with a level 2, but she said she was on her way to solo a level 5.  I asked her how hard that was to solo, and she said that it will take a while, but she can do it.
#14
Just while I get myself settled I hope you don't mind if I ask more questions.

How good are tinker pets such as the Vollum?  I have a GM tinker already.  
#15
I think you can have 2 same time not sure how string they are 
#16
For me I enjoy my thunter built on Magery and Taming. 

Animal Lore 120
Animal Taming 115 and rising...
Cartography 100
Lockpicking 100
Magery 110
Remove Trap 85

Rest currently in Med with a little Veterinary.  I actually have 85 tame with 30 worth on jewels and plan to eventually work it all the way to 120 but at 115 with jewels I can manage at the moment. 

I tamed a blue beetle and leveled up to a 4 slot.  I stopped before 5 slot so I can still ride an Ethy to lure spawn away and navigate the monsters.   I dug up a Shadow Ele and maxed out the Beetle skills first especially wrestle and resist. 

The beetle can handle the spawn in most facets solo until you get to things like AW's.  Then I have to drag them away and fight 1 v1 but the Beetle can take down AW's and Greater Dragons with just mage healing.  

The beauty of the beetle is at max str it can handle all the loot in its pack so I sort the chest right into its pack as I go and bring everything back to either unravel or trash for turn in points.  

I generally ride the bettle to the spot, pop the chest - run away and invis then lure the top level monsters one by one. Hop off beetle, ride ethy and heal via magery.  Can handle all level maps on all facets this way. 



#17
can you tell me how to find the chest?  i just kinda  go on a map of the land an look for what looks like my map i decode.   is there a better way?  thank you in advance
#18
Davies' Locker - A House Addon that can store up to 500 treasure maps and/or SOS bottles, based on a real-life glass top table containing a three-dimensional map of Britannia, created by Alan Davies.  Look for a public one that allows you to put the decoded map in it to see the grid coors.
shonnie53 said:
can you tell me how to find the chest?  i just kinda  go on a map of the land an look for what looks like my map i decode.   is there a better way?  thank you in advance
hope that helps
#19
any public Davies' Locker on Europa?
#20
shiny said:
any public Davies' Locker on Europa?
Yes, at RAA guild shop. Give a shout out in general chat for a rune or a gate to there, it's rare that there isn't someone around able to help with that.
#21
Okies, thanks a lot!
#22
My basic mage can easily handle stash through cache chests.  He does not have lockpicking so he does not do trove.  He has 110 Margery and Eval Int, 100 Med, Resist, Wrestling and Cartography, and 90.1 remove trap.  He has not used any stat scrolls.
100 cartography allows him to find chests up to 4 squares away.  This is a huge advantage when looking for chests.  About 70% of the time he finds the chest while standing at the initial spot.  At 90.1 remove trap there is no additional spawn while the trap is removed (90 might be all you need.)
The spawn from stash chests is easy to handle, slayer books help a lot with supply chests and slayer books and summons work well on cache.  Recommend doing the inscription quest in New Haven to get the Hallowed spellbook (an undead slayer) and buying the rest of the books,  The basic run of the mill slayers are all you need.
Best tactic for handling the spawn is to run away quickly when the spawn appears and then work your way back and take the monsters on one at a Time.  Sometimes you can set summons traps. For example, set up a fire elemental to guard you a moderate distance from the spawn and then go back in and get a monster to follow you back to the fire elemental.
By the way my recommendation for learning remove trap is to buy the skill up as far as you can, then practice on town chests where ever you can find them until you get up to around 55 (you do not need to attempt to open them.) Then let the skill build naturally as you open stash chests.  As your skill increases the number of explosions that occur when you use the remove trap skill will decrease and you will be generating income while you learn the skill.
Note the wrestling skill was part of my mages original build. I don’t think it adds much here.  Inscription might be a much better choice.
#23
With the new level maps you do not need Lock picking on the level 1-3, cast magic unlock will unlock those chest.


For the levels 4-5 maps I bring along my lock picker


#24
Just an update from my previous post.  My treasure hunter’s template is now 120 magery, 110 eval plus 10 from a talisman (wizard curio?), 100 meditation, resist spells, and cartography, 90 remove trap and 95 lockpicking.  He can do stash thru trove in Trammel, fel, and Malas, and Tel Mur.  He has only done a few hoards in lshner but pretty sure he can handle anything there as well.  Mostly he uses slayers, direct damage spells on stronger monsters battling ev’s he has cast, and hit and run and invis on dragons.  The dragons take awhile.
Just a note it will take awhile to recover the cost the 120 mage scroll. Think taking magery and eval to 110 instead of 120 would do the job.
#25
Arnold7 said:
Just an update from my previous post.  My treasure hunter’s template is now 120 magery, 110 eval plus 10 from a talisman (wizard curio?), 100 meditation, resist spells, and cartography, 90 remove trap and 95 lockpicking.  He can do stash thru trove in Trammel, fel, and Malas, and Tel Mur.  He has only done a few hoards in lshner but pretty sure he can handle anything there as well.  Mostly he uses slayers, direct damage spells on stronger monsters battling ev’s he has cast, and hit and run and invis on dragons.  The dragons take awhile.
Just a note it will take awhile to recover the cost the 120 mage scroll. Think taking magery and eval to 110 instead of 120 would do the job.
I called this my run and rez build it works but you have to work 
#26
I run a mage treasure hunter that can solo level 3 and 4 maps "easy" 
Magery 100 
Meditation 100
Eval int 100
Focus 100
Mystic 110
Cartography 100
Lockpicking 100
Remove traps 40
That's 750 point I get +30 magery from jewels 
Summon RC and hide to single out targets, the downfall of this build is chasing down the chest summons after I hide
#28
When I was doing treasure hunting, I found all I needed to kill the spawns was 120 focus and 120 mysticism (rest of the template treasure hunting stuffs, with jewelry for added magery to recall/mark when needed).  Rising colossus makes short work of the spawns.  If you have the mastery active, there is a good chance that just 1-2 colossus will be all you need.  I haven't done much since the revamp, but I was doing the deviously drawn maps in just a couple of minutes.  Since the remove trap addition, things might have changed, but I figure the jist of it remains the same.  Nowadays, I just turn in maps for cleanup points, sadly.
#29
Greater dragons will dispel summons quickly 
#30
Sargon how did you deal with the dragons in trove and hoard chests?  They dispel summons that you cast and mystics don’t have the more powerful direct damage spells that mages have.  Think you would have to stone them to death but that would take awhile. Otherwise would agree with what you said about the RC.

See mystic treasure hunters once in awhile usually in stone form and they do take out dragons.

Remove trap is a pain to learn by the way but it’s worth the effort if you decide to do hoard and trove chests in the future.

#31
Greater dragons and frost dragons are a pain for dispelling. My mystic weaver has 30 MR and 40 LMC  obviously, but also when tackling these creatures she carries a mana surge shield and urali trance tonics. Be sure to get a level 6 focus for spellweaving and cast arcane empowerment for the greatest possible resistance to dispel.
#32
Arnold7 said:
Sargon how did you deal with the dragons in trove and hoard chests?  They dispel summons that you cast and mystics don’t have the more powerful direct damage spells that mages have.  Think you would have to stone them to death but that would take awhile. Otherwise would agree with what you said about the RC.

See mystic treasure hunters once in awhile usually in stone form and they do take out dragons.

Remove trap is a pain to learn by the way but it’s worth the effort if you decide to do hoard and trove chests in the future.

Like I said, I don't t-hunt often anymore, however, I do go into Destard sometimes with a mystic mage.  I run a L3 mastery and I don't recall even Greater Dragons doing much to my RCs.  I'm usually lazy farming in there, so I might throw down 2-3 (instead of 1-2) and just lose count sometimes.  I rarely use any spells at all other than that to farm there, even though I know there are more efficient ways to do that.  I used mystic mages during the treasures event too, and aside from paragons, I don't remember having much of an issue at all with just RC and area spells.  I am not sure if the monsters at a chest are more or less than the normal monsters in the wild though.  Also, don't underestimate Hail Storm and Nether Cyclone as damage spells, even against a lone monster.

#33
Thanks for all the answers.  Will dust of my mystic.
#34
Yeah, same. Summoning seems useless for higher level chests. They get blown out like a candle. 

I didn’t think Remove was too bad using the puzzle boxes.
#35
Yes puzzle boxes work too but not my forte.  They have quite nice pictures though.
#36
Yeah, I hear ya. Have to enjoy puzzles to go that route. 
#37
My treasure hunter

100+5 Cartography (With LMG)
100 Remove Trap
100 Lockpicking
100+20 Magery 
90+30 Animal Taming
90+30 Animal Lore
120 Fishing
20 Meditation


#38
@Artlover Fishing?? Whaaat? So, you just keep pet healed with magery?
#39
LilyGrace said:
@ Artlover Fishing?? Whaaat? So, you just keep pet healed with magery?
I thought same but honestly I don't heal pet very much (running from all the monsters) so could work it's a great template!
#40
I think if the pet is strong enough, The main character could not use veterinary. Allocate fishing is just personal option to play role as a *hunter* because there is difficulty to add music or EI/Meditation for this 120 skill points.
#41
I made a fun TH using the required TH skills and mace/tactics & Necromancy/spirit speak with just a little magery, mostly from jewelry, to recall and mark runes (building a Tmap location library in my house). I use a black staff which offers the AE whirlwind for mowing down easy mobs and the stunning blow to paralyze harder mobs. I have only done level 1 and 2 maps cause I am a noob and have irrational fear of dying. But probably the build wont do past level 3’s. But super fun to play!
#42
I am a returning player, game has changed so much. Feel like all my characters are useless now. am sure some have disappeared as well.

The below is my current T Hunter is she still valid?

last time i played the T maps were ranked into Levels 1 to 5 and i was happily doing level 5 maps with the help of a quickly placed invis item. (The initial spawn used to always spawn on you and hit you instantly).
Now i notice the Maps have changed names, i have tattered remnants as well (Presume these used to be T Maps)

Cartography 100.0
Magery 100.0
Resisting Spells 100.0
Animal Lore 114.2
Animal Taming 104.8
Veterinary 97.8
Lock Picking 100.0

Any help/Ideas or even easy way/training to gradually get used to new changes etc will be most welcome.

Dougan Redhammer (Raicath)  
#43
Tattered maps are maps that need to be read by your treasure hunter.  Double click on them and you will get a message that will says either you failed to read the map or that you read it.  Double click on the map till you get the message you read it.

The initial spawn still comes after you.  It takes about a second after you dig up the chest.  I run away, invis, and then go back and take the spawn on, one enemy at a time.

You need to add remove trap to your template to remove the trap from higher level chests.  After you kill the initial spawn chests generate heat attacks and monsters until the trap is removed.  Remove trap reduces the number of explosions.

Grubers may jump out of higher level chests when you open them.  They steal one item and run away if you don’t kill them.  You will need to rely on you pet to do this with your template.  Also, monsters can and do jump out of the chest when you remove items.

I don’t have a tamer so I can not help you much with dealing with the spawn.  Good luck with the chests. If you have a lot of maps and your account qualifies for a Davie Jones locker veteran reward, you might consider getting one of those to store your maps.

Note: To train remove trap buy it buy up the skill from a tinker or a thief, then do chests, crates, boxes, and barrels you find scattered around UO (you don’t need to open them.). When you get to around 55, start doing stash chests.  If you will be doing hoard and trove chests, you need to get the skill level to 90.  You can also buy a reusable slider puzzle to learn this skill in Moonglow.
#44
Just a quick note.  If you have some maps from the old days that generate a story type board when you read them, you might want to hold on to those.  Not sure what they are worth but they are neat.  When you dig them up you get a pyramid I think.  Nothing really of value In the chests themselves.  But they are a neat part of the game’s history.  Modern maps just allow you to see the map.  You don’t get any stories with them.
#45
I am a returning player, game has changed so much. Feel like all my characters are useless now. am sure some have disappeared as well.

The below is my current T Hunter is she still valid?

last time i played the T maps were ranked into Levels 1 to 5 and i was happily doing level 5 maps with the help of a quickly placed invis item. (The initial spawn used to always spawn on you and hit you instantly).
Now i notice the Maps have changed names, i have tattered remnants as well (Presume these used to be T Maps)

Cartography 100.0
Magery 100.0
Resisting Spells 100.0
Animal Lore 114.2
Animal Taming 104.8
Veterinary 97.8
Lock Picking 100.0

Any help/Ideas or even easy way/training to gradually get used to new changes etc will be most welcome.

Dougan Redhammer (Raicath)  
i run 
Tame/lore 120
Cartography 100
Lock picking 100
Remove trap 100 
Vet 90
Mage 90

With my unicorn i can solo all maps
#46
Grimbeard said:
I am a returning player, game has changed so much. Feel like all my characters are useless now. am sure some have disappeared as well.

The below is my current T Hunter is she still valid?

last time i played the T maps were ranked into Levels 1 to 5 and i was happily doing level 5 maps with the help of a quickly placed invis item. (The initial spawn used to always spawn on you and hit you instantly).
Now i notice the Maps have changed names, i have tattered remnants as well (Presume these used to be T Maps)

Cartography 100.0
Magery 100.0
Resisting Spells 100.0
Animal Lore 114.2
Animal Taming 104.8
Veterinary 97.8
Lock Picking 100.0

Any help/Ideas or even easy way/training to gradually get used to new changes etc will be most welcome.

Dougan Redhammer (Raicath)  
i run 
Tame/lore 120
Cartography 100
Lock picking 100
Remove trap 100 
Vet 90
Mage 90

With my unicorn i can solo all maps
I run the same template, use a disco cu.
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