I think you need remove trap know since the treasure cheats change last year
Not to derail this topic
with the new maps what level can a mid level player solo
Cheers for the responses guys.
So, it sounds like Treasure Hunters need to be more focussed on the craft these days...I think I like that.
What builds do you guys use?
I agree with Merus on each point, with a caveat for magic equipment.
When it comes to gear, Cache, Hoard, and Trove all have the exact same quality of equipment. The harder maps just have more of the gear.
The kicker with t-map gear is the quality of the gear is dramatically affected by the quality of the chest (and by Luck). You can get Boss level gear from Gold t-chests (Cache, Hoard, Trove), but it is pretty rare.
With 100 Cartography you'll mostly get a Gold Cache chest, which means you'll mostly get a chance at a high roll, but you'll only get 12 of those chances (12 pieces of gear in a Cache.) Your chance at that roll is increased by Luck. (Yes it is. It's measurable and you yourself can measure it by tracking every piece you get from t-chests over 1000's of chests!) However, because the whole calculation is still only a chance, you will most likely have to do many chests before you see anything "good" (Or you may get a great piece on the first chest - RNG!)
With the same 100 Cartography, you'll only have about a 1 in 10 chance at a Gold Hoard chest and a sorry 1 in 20 chance at a Gold Trove chest. This means your chance at a high roll is significantly decreased in Hoard/Trove compared with Cache. But you get many more rolls (18 in a Hoard, 36 in a Trove).
One last thing. If you're looking for a specific style of gear (Elven leaf for example), you'll generate far more from running appropriate t-maps then really from anything else, giving you more chances at getting a piece you'd use.
Good luck Boo!
Just while I get myself settled I hope you don't mind if I ask more questions.
How good are tinker pets such as the Vollum? I have a GM tinker already.
I think you can have 2 same time not sure how string they are
For me I enjoy my thunter built on Magery and Taming.
Animal Lore 120
Animal Taming 115 and rising...
Cartography 100
Lockpicking 100
Magery 110
Remove Trap 85
Rest currently in Med with a little Veterinary. I actually have 85 tame with 30 worth on jewels and plan to eventually work it all the way to 120 but at 115 with jewels I can manage at the moment.
I tamed a blue beetle and leveled up to a 4 slot. I stopped before 5 slot so I can still ride an Ethy to lure spawn away and navigate the monsters. I dug up a Shadow Ele and maxed out the Beetle skills first especially wrestle and resist.
The beetle can handle the spawn in most facets solo until you get to things like AW's. Then I have to drag them away and fight 1 v1 but the Beetle can take down AW's and Greater Dragons with just mage healing.
The beauty of the beetle is at max str it can handle all the loot in its pack so I sort the chest right into its pack as I go and bring everything back to either unravel or trash for turn in points.
I generally ride the bettle to the spot, pop the chest - run away and invis then lure the top level monsters one by one. Hop off beetle, ride ethy and heal via magery. Can handle all level maps on all facets this way.
can you tell me how to find the chest? i just kinda go on a map of the land an look for what looks like my map i decode. is there a better way? thank you in advance
any public Davies' Locker on Europa?
Just an update from my previous post. My treasure hunter’s template is now 120 magery, 110 eval plus 10 from a talisman (wizard curio?), 100 meditation, resist spells, and cartography, 90 remove trap and 95 lockpicking. He can do stash thru trove in Trammel, fel, and Malas, and Tel Mur. He has only done a few hoards in lshner but pretty sure he can handle anything there as well. Mostly he uses slayers, direct damage spells on stronger monsters battling ev’s he has cast, and hit and run and invis on dragons. The dragons take awhile.
Just a note it will take awhile to recover the cost the 120 mage scroll. Think taking magery and eval to 110 instead of 120 would do the job.
I run a mage treasure hunter that can solo level 3 and 4 maps "easy"
Magery 100
Meditation 100
Eval int 100
Focus 100
Mystic 110
Cartography 100
Lockpicking 100
Remove traps 40
That's 750 point I get +30 magery from jewels
Summon RC and hide to single out targets, the downfall of this build is chasing down the chest summons after I hide
When I was doing treasure hunting, I found all I needed to kill the spawns was 120 focus and 120 mysticism (rest of the template treasure hunting stuffs, with jewelry for added magery to recall/mark when needed). Rising colossus makes short work of the spawns. If you have the mastery active, there is a good chance that just 1-2 colossus will be all you need. I haven't done much since the revamp, but I was doing the deviously drawn maps in just a couple of minutes. Since the remove trap addition, things might have changed, but I figure the jist of it remains the same. Nowadays, I just turn in maps for cleanup points, sadly.
Greater dragons will dispel summons quickly
Sargon how did you deal with the dragons in trove and hoard chests? They dispel summons that you cast and mystics don’t have the more powerful direct damage spells that mages have. Think you would have to stone them to death but that would take awhile. Otherwise would agree with what you said about the RC.
See mystic treasure hunters once in awhile usually in stone form and they do take out dragons.
Remove trap is a pain to learn by the way but it’s worth the effort if you decide to do hoard and trove chests in the future.
Greater dragons and frost dragons are a pain for dispelling. My mystic weaver has 30 MR and 40 LMC obviously, but also when tackling these creatures she carries a mana surge shield and urali trance tonics. Be sure to get a level 6 focus for spellweaving and cast arcane empowerment for the greatest possible resistance to dispel.
Thanks for all the answers. Will dust of my mystic.
Yes puzzle boxes work too but not my forte. They have quite nice pictures though.
Yeah, I hear ya. Have to enjoy puzzles to go that route.
My treasure hunter
100+5 Cartography (With LMG)
100 Remove Trap
100 Lockpicking
100+20 Magery
90+30 Animal Taming
90+30 Animal Lore
120 Fishing
20 Meditation
I think if the pet is strong enough, The main character could not use veterinary. Allocate fishing is just personal option to play role as a *hunter* because there is difficulty to add music or EI/Meditation for this 120 skill points.
I made a fun TH using the required TH skills and mace/tactics & Necromancy/spirit speak with just a little magery, mostly from jewelry, to recall and mark runes (building a Tmap location library in my house). I use a black staff which offers the AE whirlwind for mowing down easy mobs and the stunning blow to paralyze harder mobs. I have only done level 1 and 2 maps cause I am a noob and have irrational fear of dying. But probably the build wont do past level 3’s. But super fun to play!
I am a returning player, game has changed so much. Feel like all my characters are useless now. am sure some have disappeared as well.
The below is my current T Hunter is she still valid?
last time i played the T maps were ranked into Levels 1 to 5 and i was happily doing level 5 maps with the help of a quickly placed invis item. (The initial spawn used to always spawn on you and hit you instantly).
Now i notice the Maps have changed names, i have tattered remnants as well (Presume these used to be T Maps)
Cartography 100.0
Magery 100.0
Resisting Spells 100.0
Animal Lore 114.2
Animal Taming 104.8
Veterinary 97.8
Lock Picking 100.0
Any help/Ideas or even easy way/training to gradually get used to new changes etc will be most welcome.
Dougan Redhammer (Raicath)
Just a quick note. If you have some maps from the old days that generate a story type board when you read them, you might want to hold on to those. Not sure what they are worth but they are neat. When you dig them up you get a pyramid I think. Nothing really of value In the chests themselves. But they are a neat part of the game’s history. Modern maps just allow you to see the map. You don’t get any stories with them.