I guess even if they cap the damage on AI, people will just spam whatever special does the most damage.
Currently, for pvm, and to a small extent pvp. Players find the highest damage to mana ratio and tend to spam that special or spell etc. And things get a little repetitive
i think to mix things up a bit, how about a repetitive special//spell dealt to give diminishing damage?
I believe there is already a similar system already in place with weapon specials, more than one weapon special attack consecutively costs additional mana. However if you hit mana leech this is not an issue. And only affects warriors.
No. Quit fixing things that aren't broken...And quit encouraging them to fix things that aren't broken.
I don't know how some people are even still posting here.
Please be mindful of the terms of service when discussing ideas and suggestions.
Very poorly thought out idea that would make the game more of a grind (like we need that) and would cause more aggrivation than it's worth. I have a hard time believing tthe OP even plays Pvm wise. Contrary to his statements.
What makes you think I’m a liar sorry?
While I honestly believe OP's sole purpose on the forums is to troll everyone, I think the idea actually has merit. Obviously not the way he presents it... Diminishing return on damage would be a terrible way to encourage special move diversity. But things would be a lot more interesting if we had several viable special moves to choose from.
Obviously the answer isn't to nerf armor ignore; but to buff the other, rarely used special moves instead. And, ideally, to reduce the ridiculously high resists of every single mob in the game, so that armor ignore no longer does 5x the damage of every other special.
And to encourage special move diversity, we first need to actually *allow* people to use more special moves. Since weapons only have 2 specials (of which, 1 is often useless, like dismount in pvm). If each weapon came with, say, 5 specials, then a lot more players could get behind the idea of penalizing people who spam a single special.
Once again, of course, this wouldn't be done by adding diminishing returns on damage done, but perhaps by increasing the mana cost penalty. If weapons have multiple decent specials to choose from, then it wouldn't be a big issue to cycle between a couple specials rather than spamming the same one.
Of course, this all requires some development time, and I'm not sure if BS has the manpower to make such changes at this point of the game's development cycle.
And you seriously want diminishing returns on damage to extend the grind, now that is priceless. Do you stay up nights thinking of ways to make UO play even more player unfriendly or what.
I am confident that the developers will give this suggestion the attention that it deserves.