The evasion chance is not the parry chance???
“It is not?
can you then explain why the last parry chance increases from around 37 to 50 when using evade?
Or deceases down from 35% to <\5% when passive evading in white tiger form?
How this works please?”
problem isnt with evasion, problem is with casting schools being able to use at will. Pvp will suffer til the end of UO until this is fixed. Been 4 years at least since pvp has been completely broken and no help from the team to address any of it.
They need to reduce the speed of the bokuto, only way to fix this whole bushido mage thing, by affecting the hybrid mages by forcing them to wear actual dexxer stats like swing speed increase and stamina increase to hit fast on a bokuto, because as it is right now they dont need any of that to hit 1,25s, and it wouldnt nerf the actual dexxers with bokutos because these have high stam to begin with.
So nerf bokuto down to 2,5s base speed, most problems fixed.
As for the evasion and the issue here, I am not sure, I've actually never tested the diminushing returns fix from recent patch. But I will do some tests for you and come back with results
that won't fix anything... most bok mages are already running 120 stam and 20 ssi anyways to swing the hatchet at cap
"Well, the patch notes only stated Evasion for PvP, but to be honest i don't see why they would only do diminishing returns in PvP but not PvM, seems a little strange,
also not sure how that would work if a player sets a pet/summons on someone"
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My guys with Bushido evade so rarely that I don't see how this change would hurt them.
😂
some unconstructive, uniformative posts have been removed. Please keep to the topic and not personal attacks. Thank you.
You know its OP when you can go from 2 HP to 150 in one swing, please someone defend that? Or maybe vamp form shouldn't work with specials like whirlwind? Its time to nerf these easy templates and make UO more competitive again!
"this sampire spirit thing was suggested many many years ago, and is great, but not relevant to thread"
I know we derailed a bit off topic , let's find a way to balance evade !
I do agree with some others on this thread about not seeing much changes from whenever they added the diminushing returns on evades.
Evade I think has always been based on parry chance, since evades gives +increase % chance to parry when casted ( sometimes up to 51% when using a 2-hand weapon ) but from experience it feel alot more than 51% on evading stuff around, it feels more like a 90%+ right now lol.
It should def. be looked into
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