Should my character wear a talisman while training the skill the talisman boosts output for? It is not obvious to me; I know if it raised skill, then training that skill would be more difficult. OTOH, talismans don't raise skill; they raise success chance. One of my guys is working Carpentry right now, selling his output to a vendor. Cash yield would be higher if he wears his Carpentry talisman, but I don't want to do that if doing so reduces his chance to gain skill.
Hmm, well you probably don’t want to wear one. I think the gain chance is based on a check on the chance of success and your actual success. So you’ll be raising the chance of success however generally you probably want to be crafting lower end items as it normally takes less wood. So you probably want to lower your success chance.
This is why people use the satyre trick to gain in skills.
But I can’t be sure. Because maybe it does the check on your actual skill vs the item you’re creating.
Might have to ask a dev if you can’t tell in game.
If you have a %100 success rate than you will gain nothing from making them, if you could gain from making stuff at %100 then there would be no need to make anything harder. Tallies do count or every crafter would be using the highest one they could when training or any other skill trainer and if you think it is true then why do people training magery use items that drop their magery to get better gains. Yes EX means Exceptional and that is where you get your got your gain from not the Normal ones.
Your chance to get a skill gain from crafting depends on your chance of success cross-checked with your skill cap for the skill.
Skills that don't go over 100, you can't gain after you hit 100% success on the crafted item.
Skills that have powerscrolls, you can gain until your chance of success (theoretical) hits the percentage equivalent to the Powerscroll. Talismans are ignored by this. *
Note that while success chance over 100%, it appears that the "true" number is still tracked over 100%. This is because, below 95.0 skill, exceptional chance is the base success chance -60%, while at 100.0 and above, it is base success chance -45%, for most skills (between 95 and 100, presumably an artifact of the pre-powerscroll era, the ratio is bumped from a 0.1 skill = 0.2% success gain, to 01. skill = 0.5% success gain).
If you used a 105 Power Scroll, you can theoretically have gains until you reach 105% success chance (2.5 skill over where the item hit 100% success chance)
If you used a 110 Power Scroll, you can theoretically have gains until you reach 110% success chance (5.0 skill over where the item hit 100% success chance)
If you use a 115 Power Scroll, you can theoretically have gains until you reach 115% success chance (7.5 skill over where the item hit 100% success chance)
If you use a 120 Power Scroll, you can theoretically have gains until you reach 120% success chance (10.0 skill over where the item hit 100% success chance)
Typically, the easiest way to calculate whether or not you've reached the top end for a gain, is to check your exceptional chance (without any talismans on).
At 95 skill or below, a 40% exceptional chance is 100% crafting chance. 45% exceptional is 105% crafting, 50% exceptional is 110% crafting, 55% ex is 115%, and 60% is 120%.
At 100 skill or higher, 55% exceptional chance is 100% crafting chance, 60% exceptional is 105% crafting, 65% exceptional is 110% crafting, 70% is 115%, and 75% is 120%.
* Ancient Smith Hammers are not supposed to affect gains, but there seems to be a slowing in gains if using one to get well over 100% success chance - but that could just be the RNG acting up. using an ASH doesn't prevent GGS gains at least.