This event is FUN!!!
Thankfully nobody on LS has been giving up and it seems like crafting output increased, as well as amount of participation.
Lokea said:At times it seems like the spawn speeds up (not paragon spawn, regular void-touched).
Late tonight, I was the only one defending the town center with the NPCs and it seemed like the spawns scaled way, way back - l probably killed 40-50 monsters before defeat was declared, and they weren't coming fast at me, they weren't swarming me, and only rarely did one actually start out trying to get me. Towards the end a few creates sped up and chased me around, but for 90% of the time before defeat was declared, I was in the middle of the town NPCs and never died, and I was able to keep myself healed. And it seemed like I had an easier time killing a lot of creatures (voidhounds,etc.) than I did in the dungeons. I was killing with 2-4 shots, creatures that would normally take 4-10 shots._Psycoder said:Lokea said:At times it seems like the spawn speeds up (not paragon spawn, regular void-touched).This has been my observation as well. Please dont change it 🙂
So whatever the engine that's driving this, NL I guess, is fantastic, and kudos to the devs. They could have had it on some kind of autopilot where X amount of creatures swarm in and wipe everything out in a few minutes regardless of the players and been frustrating, but instead it scaled down to the number of players (well player). This is an amazing quest/game engine.
This event is the best — action-packed for Sampires, meaningful for crafters, mages, thieves, and warriors, and full of great rewards to collect. But with so much content and different roles to explore, two months just isn’t enough to enjoy it all. Please consider extending it another two months so more players can fully experience everything it offers.
Two months more will not enoughSeth said:This event is the best — action-packed for Sampires, meaningful for crafters, mages, thieves, and warriors, and full of great rewards to collect. But with so much content and different roles to explore, two months just isn’t enough to enjoy it all. Please consider extending it another two months so more players can fully experience everything it offers.
Yup, why not, 🙂 @Kyronix, why not leave it there and add more rewards.Mene_Drachenfels said:Two months more will not enoughSeth said:This event is the best — action-packed for Sampires, meaningful for crafters, mages, thieves, and warriors, and full of great rewards to collect. But with so much content and different roles to explore, two months just isn’t enough to enjoy it all. Please consider extending it another two months so more players can fully experience everything it offers.
- as I said already in another thread: This event has great potencial and is worth to stay permanent!
Seth said:Yup, why not, 🙂 @ Kyronix, why not leave it there and add more rewards.
I 100% aggree. They can leave this event in place permanently. My guild will have something new for the weekly hunts. They can keep void fragments, and few other craftables/resources as a permanent reward!
Grimbeard said:I'm ok with the framework staying but drops and rewards not so much
I agree with 2 exceptions. The craftables and the ingredients for craftables should stay IMHO.
- Two months is not enough to enjoy this event. It is a good event and the rewards are good. Would it be possible to extend the 2 months?
- It would be nice to keep parts of this event permanently around after it is officially over. This way the guilds can do it as part of their weekly event rotation. The devs can remove the current rewards, only keep the ingredients in place, and add something new that is similar to the rewards from rooftop.
Thanks for your feedback! I’ll be sure to pass this along. 🙂_Psycoder said:@ "Community Manager"Shamelessly tagging the community manager. I think we should share this with the devs and see where it goes.Community Manager, as a summary, we think the following would be good:
- Two months is not enough to enjoy this event. It is a good event and the rewards are good. Would it be possible to extend the 2 months?
- It would be nice to keep parts of this event permanently around after it is officially over. This way the guilds can do it as part of their weekly event rotation. The devs can remove the current rewards, only keep the ingredients in place, and add something new that is similar to the rewards from rooftop.
Can you please let the devs know?Thanks!
If this is a result of NL then the time and money was well spent even the monster AI is improvedCommunity Manager said:Thanks for your feedback! I’ll be sure to pass this along. 🙂_Psycoder said:@ "Community Manager"Shamelessly tagging the community manager. I think we should share this with the devs and see where it goes.Community Manager, as a summary, we think the following would be good:
- Two months is not enough to enjoy this event. It is a good event and the rewards are good. Would it be possible to extend the 2 months?
- It would be nice to keep parts of this event permanently around after it is officially over. This way the guilds can do it as part of their weekly event rotation. The devs can remove the current rewards, only keep the ingredients in place, and add something new that is similar to the rewards from rooftop.
Can you please let the devs know?Thanks!
I said it elsewhere, but I've been very impressed in phase 5 with how they are scaling up or down based on the amount of players present/attacking. I still can't believe that solo players can help the NPCs hang in there during phase 5 for a long time, but at the same time, if there are more players, it didn't make it easier - it adjusted.Grimbeard said:If this is a result of NL then the time and money was well spent even the monster AI is improved
Tonight on LS, we had a lot of players and were taking down the bosses extremely fast (well one or two got a little wild), but we drew the Riftbreaker, and it was going to town on us. We still beat it, but it was catching a lot of us off-guard. At the same time, it didn't feel "unfair" for lack of a better word - if people have read up on it, if they've done the Riftbreaker before, they know how it plays, and it still racks up a body count.
They have made a few dynamic dungeons and dynamic spawns that have been scaling with the amount of players in the area.
They made those to have a way to toss an event on prodo shards while working on NL.
The combining of multiple things is from their work with NL. They started with Eclipsed Dawn and now it looks like events will have more than, kill everything here and a Boss will spawn.
So yes, the working on NL caused these dynamic events to be created and has allowed them to explore a more complex gaming experience using the UO mechanics.
The Manticore fight in NL is very cool. It also has the bombs and you have to blow up stuff to get to the fight.
That's why the non paragon bodies disappear, a ton of dead bodies will cause lag._Psycoder said:There is more to it than just the dynamic events. I did not see any lag at Atlantic so far... Normally, I would be barely taking any steps.
It could also have something to do with the event on a sub server that has no housing. Just a guess.
Ya I went to Atlantic for parts 2 and 3. There was only a freeze when the Commaders and the Boss died. It would have me frozen for maybe 2 seconds. Lots of players were there.
I hope future events will lag free!