🧙‍♂️ Brought to you by Peptides.gg — Use code UO20 for 20% off — GLP-1's, 90+ Peptides and more!

Kyronix - Please turn ATL spawn WAY up

Started by keven2002 · 2024-11-28 · 49 posts · General Discussions
#0
No wonder Mondain and the dark forces never seem to win; this trickle of spawn is what they call an invasion?? Hah! I've seen more overwhelming invasions of ants at a picnic than the undead in the ATL towns so far. Thou art no match for thee!

All kidding aside tho  @Kyronix - As you probably guessed we need much more spawn on ATL for our players as the local bot trains run through with their thrower/archers and destroy everything on screen. The scaling doesn't seem to be "scaled" enough as I'm struggling to find more than 1 or 2 things on screen (and that's before the bot trains rolls through).

I understand if you guys are still feeling things out but currently 45min and only 7 drops doesn't seem worth the time for me (I'd probably support local bots at that rate) and it definitely does not make me want to use any glorious potions.

Please crank ATL spawn up and let's see what our shard can fight back!!
#1
Please make all the mobs paragon on LS!
#2
Agree 100%, as a tamer the stuff is dead before I can even get on target and all kill 🙁
#3
It's early afternoon on a Tuesday, you can forget about this crap in anything resembling primetime. How do they keep stepping on this rake? Why are they always surprised Atlantic has people on it?
#4
Which town were you battling in?

Also to note the spawn scales with the number of players present.
#5
I started on Vesper Atlantic, it was very slow, everything like they are saying, then the spawn went up and up, and tbh, it was almost too much by the end, but you can never have too much, so it was fine, I saw the scaling up happening.

It was slightly laggy, but Atlantic is not my home shard.

Get Europa up and running, and Atlantic will be fine, it is only bad because us Europeans are playing there out of boredom 🙂
#6
clearly the worst tot event we ever had
#7
@Kyronix can you actually come to Atlantic? and you will see how LAG it is. you cant 2 step at the town
#8
King said:
@ Kyronix can you actually come to Atlantic? and you will see how LAG it is. you cant 2 step at the town

We've been monitoring it all day - we've identified some potential solutions and will update UO.com when they are deployed.
#9
On related note: @Kyronix can you have the left over undead mobs despawn after the invasion in a town ends?  During the invasion of Trammel Britain on Pacific this morning I was there when the invasion ended but the left over undead mobs were still there and I was unable to use area spells like chain lightning to kill them.

#10
Kyronix said:

We've been monitoring it all day - we've identified some potential solutions and will update UO.com when they are deployed.

Thank you ❤️
Let's keep the fingers crossed this solves all of the issues and we can farm like there is no tomorrow
#11
Kyronix said:
Which town were you battling in?

Also to note the spawn scales with the number of players present.
Quick update - the spawn seems to be scaling MUCH better now than the first invasion of the day. The first town was Jhelom and it was super slow. I did Skara and that was much better. There is sizeable lag but I'm happy with there is at least spawn to kill and I'm even seeing people die (probably from lag lol).
#12
@Kyronix  Dont change a thing on LS!   We fight constantly for an hour in each city.  Lots of spawn lots of paragons.  I can stay within 2 screens and just kill kill kill.

Great Event Thanks
#13
So at the same time people are complaining about lag on Atlantic, it's being requested the spawn rate get turned up. And the solution is to take away the loot that falls on all the dead mobs on all the shards? I just can't even deal with this ridiculousness.
#14
For NON-ATL shards: spawn density REALLY need to increase x2!! Vesper Trinsic Yew is so EMPTY when there's only a handful of players. That's 90% running and a lot of opening doors. ANNOYING and waste of time.
#15
Kyronix said:
We've been monitoring it all day - we've identified some potential solutions and will update UO.com when they are deployed.
I did Minoc this morning on Atlantic. It wasn't a very laggy nor smooth town to begin with, but, this morning (post hotfix) it was moderately choppy. So for Minoc the fix seemingly had a negligible effect... and wasn't even prime time. I hope you guys are still monitoring or have ideas. The Shogun spawns last year on Atlantic went insane with spawn and there was little to no server side lag, even during the most busy prime time hours. Something is wrong with these cities.
#16
@Kyronix ;  Following up on username's post above. I hope the devs will continue to monitor the situation to gage whether the hotfix is working as intended. If not, please consider reinstating lootable bodies and try an alternate solution to the lag issues on Atlantic. If lootable bodies were not a problem during other ToT events, what is different about this event that is causing the issue? Please continue the investigation and don't assume that this Hotfix was the solution.
#17
Hotei said:
@ Kyronix   Following up on username's post above. I hope the devs will continue to monitor the situation to gage whether the hotfix is working as intended. If not, please consider reinstating lootable bodies and try an alternate solution to the lag issues on Atlantic. If lootable bodies were not a problem during other ToT events, what is different about this event that is causing the issue? Please continue the investigation and don't assume that this Hotfix was the solution.
Bodies decay quickly in ToTs. People complain about not being able to res and get stolen items back.

Non of those bodies had significant gold like some invasion mobs have.
#18
“Significant gold” is a relative term. What you might not stoop to loot might be an amount someone else would always take the trouble to loot. 

Either way it’s ridiculous to take the opportunity to loot and make some gold away from casual players who depend on looting bodies to gather gold. 

The looting, even if it’s just seeing the loot and not taking anything, is part of the feel good visceral response your little PvM victory brings. It shouldn’t be taken away. 
#19
Was there dead bodies during the sails event? Void pool was holding great under stress considering the fact that everyone was there.

Maybe it's the monster type that is making this event lag more? Someone in another thread mentioned that monsters teleporting around might be the cause.
#20
I've posted this in the other thread but I'll post it here perhaps @Kyronix will see this:

Something is wrong with these towns, and the fact they're on large subservers with hundreds/thousands of houses with thousands of items inside each of them, NPCs, neutral animals spawning, etc. surely doesn't help reduce lag. Remember Shogun ToT this time last year? Winter Spur had more people in a tiny area with more spawn and it wasn't as bad. I'd guess if this ToT was in some unused area of the map on it's own subserver all to itself it would be smooth as silk.

I'm 99% sure the larger hashed lines on this map are subservers:
https://uo.com/wp-content/uploads/2015/10/trammel_all_lines.jpg
Gee I wonder why Trinsic, Skara, Nujelm are all laggy (well they all are but especially those 3). It's all one subserver, look what one server has to handle on Altantic!
#21
@Kyronix - I understand you guys are in a tough spot with this, but I feel like (speaking to ATL only) the spawn still needs turned up. The lag has been reduced by removing the corpses (imo) but I think all this did was make it smoother for the bot trains to run their 4/5/6 archer/thrower accounts spamming AI. I've now been to Jhelm/Yew/Trinsic/Skara and I'm barely able to get a spell off or run up to a mob to get a hit before they come through and everything else is dead.

Please go check out Atlantic right now. You have a handful of people (assuming bots) camping at the fires for the spawn and automatically hitting AI on anything that pops on the screen and then you have the bot trains of 4-6 accounts lead by one sampire targeting everything on the screen. I feel like I'm lucky to get 1 or 2 things spawn on the screen I can hit before they auto target an spam AI; most stuff is gone as I run on the screen. The only real chance I have is that they don't go into the building/shops and a few things gather but they seem to be hitting those spots too. The other annoying thing about it is that it seems like the only things they DONT stay and kill are the paragons; likely bc they take a couple seconds longer and they can get more drops just running around. So what's left is them essentially luring paragon steeds/LL/gargs on people.

I'm not asking for an overhaul or mass banning...I'd just like some consideration on increasing the spawn rate so it actually feels like an invasion. I think at least with the corpses showing (and the lag) there was a feeling of the invasion overtaking me, whereas now the only threat is that a bot train drags a few paragons that all target me.... the regular monsters aren't an actual threat because they can't accumulate enough to do anything.
#22
keven2002 said:
@ Kyronix - I understand you guys are in a tough spot with this, but I feel like (speaking to ATL only) the spawn still needs turned up. The lag has been reduced by removing the corpses (imo) but I think all this did was make it smoother for the bot trains to run their 4/5/6 archer/thrower accounts spamming AI. I've now been to Jhelm/Yew/Trinsic/Skara and I'm barely able to get a spell off or run up to a mob to get a hit before they come through and everything else is dead.

Please go check out Atlantic right now. You have a handful of people (assuming bots) camping at the fires for the spawn and automatically hitting AI on anything that pops on the screen and then you have the bot trains of 4-6 accounts lead by one sampire targeting everything on the screen. I feel like I'm lucky to get 1 or 2 things spawn on the screen I can hit before they auto target an spam AI; most stuff is gone as I run on the screen. The only real chance I have is that they don't go into the building/shops and a few things gather but they seem to be hitting those spots too. The other annoying thing about it is that it seems like the only things they DONT stay and kill are the paragons; likely bc they take a couple seconds longer and they can get more drops just running around. So what's left is them essentially luring paragon steeds/LL/gargs on people.

I'm not asking for an overhaul or mass banning...I'd just like some consideration on increasing the spawn rate so it actually feels like an invasion. I think at least with the corpses showing (and the lag) there was a feeling of the invasion overtaking me, whereas now the only threat is that a bot train drags a few paragons that all target me.... the regular monsters aren't an actual threat because they can't accumulate enough to do anything.
Auto follow should be removed 
#23
Spawn rate is still lacking, needs some upping (Atlantic perspective), thus making drop rate a bit lackluster. Even peak prime time can be a bit slow with the spawn.
#24
It sounds like the lag is still overwhelming while the spawn is still underwhelming.

I was hoping to start doing the event in the weekend. Let's keep fingers crossed there is a new patch today 🙂
#25
It sounds like the lag is still overwhelming while the spawn is still underwhelming.

I was hoping to start doing the event in the weekend. Let's keep fingers crossed there is a new patch today 🙂
Eh. I wouldn't go that far. The lag makes gameplay a bit slow at times. It's like playing a game with 150 ping when you're used to 20 - it's not unplayable but not ideal either. Spawn is like 75% of what it should be. And honestly, they should just push it to the limits. It's a damn invasion anyways, it SHOULD be difficult, we SHOULD die, we SHOULD get pushed out of the cities at times. My opinion, anyways.

You're probably good to go even if they don't change it much. Sucks, but it seems like they're really pushing us to buy Potions to get that last few % to make it on par with last handful of ToTs, as we've clearly seen with the Totems to get the colored nightmares.

(Atlantic perspective)
#26
username said:

It's like playing a game with 150 ping when you're used to 20 - it's not unplayable but not ideal either.
My ping to Atlantic is already 130 :'(

#27
Spawn is really sparse. It does not look like an invasion, it is more like extermination with the amount of players at Atlantic. It reminds me of playing whac a mole. You spend more time running than killing stuff.
#28
@Kyronix - Come to ATL Vesper (Tram). There isn't enough spawn in my opinion. 3 or 4 things on the screen where 2-3 people are and it's killed immediately. Can we get 2-3 mobs PER PERSON spawn to make it feel like an invasion? I'm writing this post as I sit in the middle of Vesper and have no fear of actually dying because there isn't enough spawn.

Edit*** It's now in NuJelm.... and the spawn is even slower (so far) on Atlantic
#29
Yeah this is a mass game of whack-a-mole on Atlantic, with monsters being obliterated instantly by hordes of players, unless you go late at night. Kind of boring.

I know adding massive amounts more spawn would probably make the lag worse again, so how about stronger spawn? When the populations scaling tops out, add some rotting corpses or something.
#30
I have removed some posts. Stay on topic and be less toxic please.
#31
Kyronix said:
Which town were you battling in?

Also to note the spawn scales with the number of players present.
I concur with everything Keven has said.

The spawn is dreadfully inadequate on Atlantic.   I did two potion runs today, one during a Jhelom invasion and other during a Skara invasion - each yielded less than 20 drops during the full hour.  That was with constant fighting, switching between Tram and Fel side every fifteen minutes or so.  Just absolutely abyssmal.  Of all previous dynamic events, the only time I pulled less than 20 drops when using a potion of Glorious Fortune was if I was dying again and again (like when fighting off raiders in Fel).    

It's safe to say we were better off before the corpse/lag fix that was put in. So please consider some additional adjustments, specifically to turn up the  spawn and drop rate.
#32
Bad towns: Vesper, Skara, Jhelom, Nujelm

Good towns: Moonglow, Britain, Trinsic, Yew


#33
Radst said:
Bad towns: Vesper, Skara, Jhelom, Nujelm

Good towns: Moonglow, Britain, Trinsic, Yew
What about Minoc?

Best two iteration personally would be Yew with undead gargoyle and Vesper with LichLord

PS: having a vice n virtue happening during an invasion was meh :pensive:
#34
Radst said:
Bad towns: Vesper, Skara, Jhelom, Nujelm

Good towns: Moonglow, Britain, Trinsic, Yew


Based on my drop rates.

Awful towns, <10 drops an hour:

Vesper, Skara, Jhelom, Britain

Barely acceptable, capable of >10 drops an hour:
Moonglow, Trinsic, Yew, Minoc, Nujelm

Lag all day on Atlantic was AWFUL in most towns, worse than it has been all week. 
#35
I had a few successful runs today (40+ drops with potion) in Moonglow and Britain.  And another awful (less than 20 drops) run in Skara.

I didn't have any lag issues, even at prime time.  This is shaping up mostly to be a city issue. Brit, Trinsic, Moonglow are great, Yew is good, Vesper is okay... but Skara, Jhelom, Nujelm are abysmal.
#36
@Kyronix - Have you given any thought to bumping up the spawns in certain towns? Or maybe have a vote to remove or severely limit the times it's in Nujelm/Jhelom/Vesper??
#37
keven2002 said:
@ Kyronix - Have you given any thought to bumping up the spawns in certain towns? Or maybe have a vote to remove or severely limit the times it's in Nujelm/Jhelom/Vesper??
I get more drops in Vesper than any town.  No thanks.  Nothing is wrong with the other two on non Atlantic Shards.
#38

Mob HP also needs a BOOST. They get one-shot killed. Not enough meat for everyone.

suggestion:
Lich v1 (normal) - hp too low for event
Lich v2 (normal x 5hp) - use for event
Lich v3 (paragon of v1) - use for event

This way you wont have issues with EVERY paragons being too strong (...or not). But the current mobs have too low HP.
#39
Radst said:

Mob HP also needs a BOOST. They get one-shot killed. Not enough meat for everyone.

suggestion:
Lich v1 (normal) - hp too low for event
Lich v2 (normal x 5hp) - use for event
Lich v3 (paragon of v1) - use for event

This way you wont have issues with EVERY paragons being too strong (...or not). But the current mobs have too low HP.
The low HP Mobs are good.  We need paragons with a little more fame.

This system is point based.  When you hit the required points for a drop, every mob you kill after that gives a chance for the drop.  The chance starts low and gets higher after each unsuccessful drop chance. So each easy mob tics that drop chance.

The last event:
A para rune beetle would be enough for a drop points.
I'd kill one, then run around and kill easy mobs. You'd get a drop soon.  Repeat.
#40

This may seem obvious, but you can combine two approaches to please more of the people more of the time.
  1. Have several (say 3) cities active at one.  Pick these based on load balancing across server lines.
  2. Each of the active cities has it's own "difficulty level".  e.g. spawn rate, density, and makeup of mobs.  Adding skeletal dragons, ancient liches, rotting corpses, etc should happen for the more difficult city.

Britain, Moonglow, Yew could be at the top tier (most difficult).

Perhaps @Kyronix already thought something along the same lines, and is busy implementing the change in time for the holiday.
#41
Radst said:

Mob HP also needs a BOOST. They get one-shot killed. Not enough meat for everyone.

suggestion:
Lich v1 (normal) - hp too low for event
Lich v2 (normal x 5hp) - use for event
Lich v3 (paragon of v1) - use for event

This way you wont have issues with EVERY paragons being too strong (...or not). But the current mobs have too low HP.

I dont think keeping the spawn the same and increasing the HP is going to help. Fairly certain the drops are based off quantity of kills which is why the bot trains run around killing non-paragon stuff instead of staying to kill it.

The spawn just needs a major bump (on ATL) and in particular the towns listed in this thread. For Nujelm/Jhelom/Vesper/Skara (on ATL) the mobs need to be tripled... every other town I'd say doubled.

@Kyronix - Can you at least make the invasion feel like one? Currently on ATL, the poor invaders are just walking right into a buzz saw with the only real threat to dying is from the bot trains dragging over a couple paragons that end up targeting us. Outside of that the mobs all get mowed down as soon as the poke their heads out.

EDIT** The spawn is in Skara right now. Please come check it out. It's horrible. Everything is dead as soon as it spawns because there are so many people crammed into the town. 100+ accounts need more spawn.
#42
Here is Glow which is semi decent for the spawn.... still not enough spawn. It's prime time and the spawn is in "full swing" and there still isn't enough to go around. I took this screenshot with 12 people in it that aren't even moving... this isn't counting the handful that are running around trying to kill stuff. This is a more spread out spot too... near the maze it's jam packed with 20+ toons. Everything dies as soon as it spawns.


#43
keven2002 said:

The House of Horrors.

Shard Bound should be lifted for CANNOT be transfered on ATL (or any other problematic shard med/high pop).. so u can take all your stuff to a better shard.

Meanwhile returning players like me were HEAVILY push toward ATL.. 2 gear shard bound for sale that was not from sailor event on my shard..

I need to play the theme gated game on Legends as it was a sandbox.
#44
@Kyronix - Currently 5:30pm EST on ATL in Moonglow (one of the better places for the invasion) and I can't get more than one spell off before everything is gone (killed). There are literally DOZENS of people just posted at the campfire (maybe there maybe not) with their archers or throwers spamming AI at anything that comes on screen. I can't cast a spell or hit them with a sampire before they are killed.

PLEASE DOUBLE OR TRIPLE THE SPAWN ON ATL IN ALL TOWNS (at least for prime time); WE NEED IT!!
#45
keven2002 said:
@ Kyronix - Currently 5:30pm EST on ATL in Moonglow (one of the better places for the invasion) and I can't get more than one spell off before everything is gone (killed). There are literally DOZENS of people just posted at the campfire (maybe there maybe not) with their archers or throwers spamming AI at anything that comes on screen. I can't cast a spell or hit them with a sampire before they are killed.

PLEASE DOUBLE OR TRIPLE THE SPAWN ON ATL IN ALL TOWNS (at least for prime time); WE NEED IT!!
I think right or wrong they want players going to fel
#46
Grimbeard said:
keven2002 said:
@ Kyronix - Currently 5:30pm EST on ATL in Moonglow (one of the better places for the invasion) and I can't get more than one spell off before everything is gone (killed). There are literally DOZENS of people just posted at the campfire (maybe there maybe not) with their archers or throwers spamming AI at anything that comes on screen. I can't cast a spell or hit them with a sampire before they are killed.

PLEASE DOUBLE OR TRIPLE THE SPAWN ON ATL IN ALL TOWNS (at least for prime time); WE NEED IT!!
I think right or wrong they want players going to fel

Mmm I don't know about that given that the last several ToT events were NOT in Fel after several people like myself pleaded for it; why suddenly switch to wanting people to go to Fel?

That said, that's fine if they want people to go to Fel and I've gone there a couple times but there isn't enough spawn there either...so why go risk something in Fel when it appears to be the same drop rate in Tram? I'm all for the more risk / more reward aspect but it currently isn't there for Fel (and hasn't been for a very long time for ToT).
#47

Just figured I'd share this which is happening right now in Skara where the spawn still isn't even close to being enough to be considered an invasion.

Accounts literally just camping the spawn points with wraith archers spread around it. They aren't even trying to hide it anymore because there is no repercussion; these toons have names that are just numbers like "DPS Seven". I saw the DPS 1-6 camped at another spawn point and all they do is spam AI at whatever spawns.

All you (or a GM) needs to do is take 25 seconds out of your day the next time you are online at any ATL invasion town to see this garbage. Again, I don't expect you to action these accounts because they make you money, but please stop letting these accounts impact legit players that aren't cheating or being greedy. I understand you don't want to make a knee jerk reaction but these greedy multiboxers have been doing the same crap for every single ToT for years...

I've run around Skara for 20minutes and I've only been able to get 3 drops (no luck potion). It's getting to the point where it seems like you are forcing people to pay to win while trying to compete with the bots for drops.



#48
Grimbeard said:
I think right or wrong they want players going to fel

Naw, that was just Kyronix hoping/wishing he could just turn on Fel guard zones and move on to his next task without having to do anything else, not a design goal anyone had in mind before this started.
← Browse more General Discussions discussions