2024-01-04 21:34
#0
Please fill me in, I've never really studied this and was trying to get some details about skill gains.
I understand the "GGS" it has about nine paragraphs and a table written about it. However, I don't see the documentation for the normal basic skill gain system.
All I have seen documented is:
The part I am missing is where does the 0.1 feature in "use-based system. Did I miss a wiki page? Its just expected we guess an answer of how "0.1" and "possibility" fit together in the mechanics of the game?
TLDR; Where is the documentation for Basic Skill Gain System? and/or can someone explain it to me in Laymans terms? (perhaps with an example).
Bonus points for telling me how Scrolls of Alacrity work with the BSGS !
Thanks, Happy New Year
Been playing a long time, never figured to work this out.
I understand the "GGS" it has about nine paragraphs and a table written about it. However, I don't see the documentation for the normal basic skill gain system.
All I have seen documented is:
UO’s basic skill gain operates as a “use-based system,” and each time a character successfully uses a skill he or she has the possibility of gaining in that skill – sometimes the character will gain skill, other times not.I am not too sure how helpful that is to everyone else, but to me it seems a little vague especially when SoA state:
During that time characters have the chance to gain 0.2 to 0.5 at each skill check instead of the normal 0.1.
The part I am missing is where does the 0.1 feature in "use-based system. Did I miss a wiki page? Its just expected we guess an answer of how "0.1" and "possibility" fit together in the mechanics of the game?
TLDR; Where is the documentation for Basic Skill Gain System? and/or can someone explain it to me in Laymans terms? (perhaps with an example).
Bonus points for telling me how Scrolls of Alacrity work with the BSGS !
Thanks, Happy New Year
Been playing a long time, never figured to work this out.