2023-11-19 04:45
#0
We're many ToTs deep after seeing these things added to ToTs and they're not working.
The anti-afk system. It's catching far more legitimate players than cheaters. As we've seen now, these multibox and bot farms are not being hit (as they're constantly moving) and are thus allowed to AFK in these ToT areas uninterrupted. If anything, it's empowered these players, since as long as these players are moving and not being hit by this system the GMs will not check and disregard any pages on them.
Paragons. The risk to reward just isn't worth it. No surprise most players and bots ignore them, especially the tougher ones. Go to Atlantic when there is a paragon skele dragon/paragon rune beetle or two wandering around. The bots will literally die for 24 hours straight, resurrect, and keep going, just to not kill it. Let's be clear the farms of bots have WAY MORE than enough firepower to kill it but decide not to. Wonder why? Also, as even just a casual player, there is a pretty obvious way or three to not even deal with the paragons ever, thus again, defeating the purpose of them which was initially stated to prevent afk gameplay. Really, they should be removed or buffed... the tougher paragons that can one shot you should drop at LEAST 1 artifact PER participant.
While we're at it the drops should be made, or the option should be added, to claim account bound rewards at a far reduced point cost as they have no inherent market value and allow to use the items I earn on any server like a true sandbox game.
The anti-afk system. It's catching far more legitimate players than cheaters. As we've seen now, these multibox and bot farms are not being hit (as they're constantly moving) and are thus allowed to AFK in these ToT areas uninterrupted. If anything, it's empowered these players, since as long as these players are moving and not being hit by this system the GMs will not check and disregard any pages on them.
Paragons. The risk to reward just isn't worth it. No surprise most players and bots ignore them, especially the tougher ones. Go to Atlantic when there is a paragon skele dragon/paragon rune beetle or two wandering around. The bots will literally die for 24 hours straight, resurrect, and keep going, just to not kill it. Let's be clear the farms of bots have WAY MORE than enough firepower to kill it but decide not to. Wonder why? Also, as even just a casual player, there is a pretty obvious way or three to not even deal with the paragons ever, thus again, defeating the purpose of them which was initially stated to prevent afk gameplay. Really, they should be removed or buffed... the tougher paragons that can one shot you should drop at LEAST 1 artifact PER participant.
While we're at it the drops should be made, or the option should be added, to claim account bound rewards at a far reduced point cost as they have no inherent market value and allow to use the items I earn on any server like a true sandbox game.
