@ popps I'll make up an example based on my understanding of Kyronix's explanation.
All numbers are invented for the sake of this example, we have no idea about actual numbers.
Suppose that a Lady of the Snow is worth 1000 ToFL points.
Also suppose that the points are split in this way between players based on position in the loot list: 100% for first place , 50% for second place, 25% for third place.
In this case:
1) Three players killing three different Ladies of the Snow will earn 1000 points each.
2) Three players killing the same Lady of the Snow will earn 1000 points for the player in first place, 500 points for the player in second place, and 250 for the player in third place.
Conclusions:
1) The player doing most damage will earn the same number of points per mob. They will actually gain points faster in a group because they will get kills faster.
2) The other players will get less points per mob, but they will probably end up with more points over time because they are getting kills faster in a group.
Exactly how convenient grouping is depends on the actual in-game numbers which we don't know, but also on the relative strength of the players involved, which cannot be determined a priori, so it's impossible to give a general answer.
Edit: in your specific example, where you do most of the damage and a second player arrives later and does a little damage, the answer is simple: you get the exact same number of points.
Edit: in your specific example, where you do most of the damage and a second player arrives later and does a little damage, the answer is simple: you get the exact same number of points.
I do not understand how the 2 players would do the same amount of points if, in your example, the 1st one gets 1,000 points for being top damager and the second 500 points for being 2nd best damager...
While things do not change for the 1st player, for the 2nd player they do, since, if he/she was to tackle the Lady of the Snow on his/her own, rather then joining a player already hitting one, he/she would be getting 1,000 points, not 500....
Also, while in the case of hitting a solo paragon mob for the player already hitting the Lady of the Snow things would not change, since being the highest damager he/she would still be getting his/her full 1,000 points, in the case of dragging several mobs to then stand in a place and hitting them with whirwind, things could change also for the 1st player since a second player arriving later on, could be doing more damage to the mobs still getting to the standing point for whirlwind and the player who did the dragging could see his/her points accumulation diminish since, for some mobs, they could see themselves not as the top damager for those later coming mobs, and thus getting less points as if they were hitting the cluster of mobs with whirlwind all alone...
My concern is that, if this is how the points allocation was to work, this might promote individualism in players rather then collaboration whereas players might want to get their mobs all on their own and be them the top damagers in order to maximize points accumulation rather then share-kill with other players which could end them up not being the top damagers and, thus, get less points in the end...
Yes, killing with others makes the kills rate faster.... the point is, which, by Design, which matters more, in terms of getting more drops faster.... the speed of the kill rate, or the amount of points earned per kill because being the top damager ?
Of course, having both (kill fast as many mobs as possible and all solo) would be best, yet, clearly, for some mobs, particularly the paragons, the time to kill is high, regardless of how much damage a player could be able to do.... so, sharing with fellow players those harder to kill mobs, would get them to kill more of them, faster...
If, which we do not know, the "quantity" of kills in a given time trumps the "quality" of kills (earned points) in that same time, then, sharing kills with fellow players would get promoted, since players would not be conservative with their mobs to kill, but would be willing to share them with fellow players since the more kills the better towards the speed of their points accumulation rate, even though, on some mobs one could end up being top damager and on others end up being 2nd, or 3rd etc and thus getting less points....
Bottom line is, I am trying to understand whether the Design for points accumulation promotes in players the "sharing of kills" rather then a more individualistic approach to keep one's own kills for themselves... and what would determine this, I would imagine, is which way players were to get more points earned faster.... whether from "sharing" their kills with fellow players faster or whether killing them all on their own but with more time necssary.
It would be helpfull if
@Kyronix could better clarify this, I think.