🧙‍♂️ Brought to you by Peptides.gg — Use code UO20 for 20% off — GLP-1's, 90+ Peptides and more!

Dismiss the death penalty of pets..

Started by Mandrake · 2018-07-27 · 14 posts · General Discussions
#0
With the new changes with pvp vs pets - is it time to dismiss the penalty when a pet dies?

I wish to see it gone - as many of the skills take hrs to raise back for training it up again, and is ruining lot of the gametime.
#1
Wow. 0.1 per death in all skills is a lot. 
#2
pfft
#3
What would be the point? People just abuse logging the pet out anyways.
#4
Did you know, that it used to be i think 2.0% when someone other than yourself ressed it, and 1.0% when you ressed it, so they have already reduced it. If pets didn't lose skill when they died, there is literally no penalty for death. I think they should put it back to 2.0% and 1.0% now that they have introduced Whispering.

And yes they obviously need to fix the pet logging abuse.

I would also like to add that polling tells us nothing, let us say that 100% of people voted yes. And the crowd yelled to free BARABBAS!
#5
So 6 people actually enjoy the loss of a pets skill points ? lol  whatever . Whenever I read a poll that I'm actually not interested in, I do the right thing and I don't vote on it. Some of you people need to think about that.
#6
people don't enjoy losing, but games require the possibility of loss in order to feel that you have won or achieved something. That is what a game is.


#7
Mervyn said:
Did you know, that it used to be i think 2.0% when someone other than yourself ressed it, and 1.0% when you ressed it, so they have already reduced it. If pets didn't lose skill when they died, there is literally no penalty for death. I think they should put it back to 2.0% and 1.0% now that they have introduced Whispering.
uhh no.  Just no.  Please don't waste everyone's time with your misconceptions.
#8
I did prefix it with "i think" How much did it used to be then? whatever it used to be, it was more than 0.1%
#9
No?

Its always been 0.1% if you res your own pet.
#10
yea, pets actually had the possibility of dying before the pet revamp though... now they're able to be kept alive against literally anything.... easily.

Personally, I don't think the devs should waste their time changing things such as this.

The -0.1 skill literally means 0% difference in effectiveness when it comes to pets. The user cannot tell the difference in a pets performance.

The -0.1 skill usually is re-trained on the pet that has lost it within the first 30-60 seconds of fighting things anyway.

Hence the change wouldn't make a difference, thus it's irrelevant.

There are more important issues that need to be fixed in UO.

Attracting Players
Duping
Cheating
Gold Inflation
and Balancing loot quality & distribution between all low, mid, high-end mobs & bosses/peerless'


#11
What happened to the poll?

I miss the old days when pets stayed dead.
#12
I don't think the poll went the OPs way.cobb said:
What happened to the poll?

I miss the old days when pets stayed dead.

#13
Does anyone else remember when the pet died it took 1.0 skills? Or am I experiencing the Mandela effect?

The patch archives did not state the amount of skill a pet loses.
← Browse more General Discussions discussions