2023-10-16 12:26
#0
It's the 16th so right at mid month and with people already clamoring for it to be extended the longer we wait the more It's gonna drag into other things
Kyronix said:We don't plan on adjusting the cost of any of the items at this time.Reactive holy light will cast holy light when a non-PvP aggressor attacks the wielder. It works like other reactive properties and casting power is based on casting holy light as if it were done via chivalry.Certain areas of the overland are excluded from the event, as are certain creatures. This is done intentionally. The overland spawn areas can spawn any combination of creatures - remember Treasures mobs are randomly chosen each server up. There are some mobs that will always be included, and some that will never be included.We can dynamically adjust the density - we won't be making these adjustments until sufficient observation period on each shard. Based on results the drop rate is in line with our intentions. We will be dramatically increasing the rewards points that are awarded from paragon mobs.Stay tuned to UO.com for publish updates and thanks for all the feedback.
Kyronix said:We don't plan on adjusting the cost of any of the items at this time.Reactive holy light will cast holy light when a non-PvP aggressor attacks the wielder. It works like other reactive properties and casting power is based on casting holy light as if it were done via chivalry.Certain areas of the overland are excluded from the event, as are certain creatures. This is done intentionally. The overland spawn areas can spawn any combination of creatures - remember Treasures mobs are randomly chosen each server up. There are some mobs that will always be included, and some that will never be included.We can dynamically adjust the density - we won't be making these adjustments until sufficient observation period on each shard. Based on results the drop rate is in line with our intentions. We will be dramatically increasing the rewards points that are awarded from paragon mobs.Stay tuned to UO.com for publish updates and thanks for all the feedback.
We don't plan on adjusting the cost of any of the items at this time.
Gargoyles get nothing for damage reduction buy a swampy and some armor for itpopps said:Kyronix said:We don't plan on adjusting the cost of any of the items at this time.Reactive holy light will cast holy light when a non-PvP aggressor attacks the wielder. It works like other reactive properties and casting power is based on casting holy light as if it were done via chivalry.Certain areas of the overland are excluded from the event, as are certain creatures. This is done intentionally. The overland spawn areas can spawn any combination of creatures - remember Treasures mobs are randomly chosen each server up. There are some mobs that will always be included, and some that will never be included.We can dynamically adjust the density - we won't be making these adjustments until sufficient observation period on each shard. Based on results the drop rate is in line with our intentions. We will be dramatically increasing the rewards points that are awarded from paragon mobs.Stay tuned to UO.com for publish updates and thanks for all the feedback.We don't plan on adjusting the cost of any of the items at this time.
Well, I hope that you will rethink this...
This Event will have a quite short span time and there is several desirable items that many players will want to get... the Ozimandia's Hiryu alone takes 150 points and many players who have a dexer and do not have a Paroxysmous mount might want to get it...
Not everyone can spend hours upon hours daily playing UO.... many players have only a limited time to play in a week, often only during the weekend..... and to earn close to a thousand of points if not more, in little over a month, might become impossible for many players...
By yes he means maybe because sometimes it's yes and others no and a few time in the middle then not so really maybe soonSkett said:Yes
Kyronix said:We don't plan on adjusting the cost of any of the items at this time.
Garth_Grey said:Kyronix said:We don't plan on adjusting the cost of any of the items at this time.
And just like, my desire to participate drops to 0%.
shootgun said:Garth_Grey said:Kyronix said:We don't plan on adjusting the cost of any of the items at this time.
And just like, my desire to participate drops to 0%.
Did you play it on the Test shard? How long does take to get 1 item drop?
Then add today for testing and live tomorrow? Maybe if the goal was mid month starting testing on the 10th a better planKyronix said:Paragon change isn’t live yet on TC1.
What was your total luck?
Kyronix said:Paragon change isn’t live yet on TC1.
What was your total luck?
Luck has mattered for a while 80% of my characters wear max luck functional suits i won't be adding the new items no matter how fantastic they areshootgun said:Kyronix said:Paragon change isn’t live yet on TC1.
What was your total luck?I think this confirms 2 things.
- Luck will matter for this event.
- It is not going live today, possibly not tomorrow neither.

What exactly in your opinion are we testingPawain said:
Grimbeard said:What exactly in your opinion are we testingPawain said:
I'm almost positive I'm going to be sick tomorrow for workPawain said:Grimbeard said:What exactly in your opinion are we testingPawain said:
They just don't put minor tweeks in TC. They put major changes.
We tested the basic operation. And had a record number of comments.
Testing is done. Notice he has not replied in the Test Center thread since last week.
Except to tell us Frost Mites are not included.
And he Thanked everyone for the feedback.Lets Roll With This!
10/17/2023
Greetings,
Beginning with our Japanese servers this evening, all shards will be updated with Publish 116.1 following their normally scheduled maintenance. Please check out the publish notes and ready yourself for the Treasures of the Feudal Lands!
The Treasures of the Feudal Lands will be active following all shards being published. We expect the event to start rolling out between 12pm ET and 3pm ET on 10/18/2023.
See you in Britannia,
UO Team
Pawain said:
They just don't put minor tweeks in TC. They put major changes.
We tested the basic operation. And had a record number of comments.
Testing is done. Notice he has not replied in the Test Center thread since last week.
Except to tell us Frost Mites are not included.
And he Thanked everyone for the feedback.Lets Roll With This!
Testing went well, no bugs associated with the event that would cause issues. There may be small bugs that get thru or are introduced.shootgun said:Pawain said:
They just don't put minor tweeks in TC. They put major changes.
We tested the basic operation. And had a record number of comments.
Testing is done. Notice he has not replied in the Test Center thread since last week.
Except to tell us Frost Mites are not included.
And he Thanked everyone for the feedback.Lets Roll With This!
How did the testing go? Were there too many issues?That would explain the long awaited patch not happening today. May be they need few more days fixing bugs?
Pawain said:Testing went well, no bugs associated with the event that would cause issues. There may be small bugs that get thru or are introduced.shootgun said:Pawain said:
They just don't put minor tweeks in TC. They put major changes.
We tested the basic operation. And had a record number of comments.
Testing is done. Notice he has not replied in the Test Center thread since last week.
Except to tell us Frost Mites are not included.
And he Thanked everyone for the feedback.Lets Roll With This!
How did the testing go? Were there too many issues?That would explain the long awaited patch not happening today. May be they need few more days fixing bugs?
I mean at the end of the day, it’s a 10% reactive chance for holy light. What does that do, 4-5 damage? Hardly a show stopper imo.keven2002 said:Pawain said:Testing went well, no bugs associated with the event that would cause issues. There may be small bugs that get thru or are introduced.shootgun said:Pawain said:
They just don't put minor tweeks in TC. They put major changes.
We tested the basic operation. And had a record number of comments.
Testing is done. Notice he has not replied in the Test Center thread since last week.
Except to tell us Frost Mites are not included.
And he Thanked everyone for the feedback.Lets Roll With This!
How did the testing go? Were there too many issues?That would explain the long awaited patch not happening today. May be they need few more days fixing bugs?Where are you getting your info? You 100% made this up.There are still several questions/concerns on reactive holy light that I have yet to see be addressed. It's hard to actually test a 10% random reactive property so some info is kind of needed here.Another person has also posted that their reactive holy light has fizzled which I think is a defect/bug... a reactive spell (ie not actively casted) should never fizzle... can you imagine how many people would complain if they "fizzled" their hit lightning spell on a weapon?Until otherwise answered by Kyronix, I think this is a potential bug that would be an issue.That doesn't even touch on the fact that my other questions were never answered so we can't even properly test the functionality. If Chiv/karma factors into damage or if it doesn't completely changes how the spell should work and if there is a bug (depending on the answer).
He can tell us formulas later.keven2002 said:Pawain said:Testing went well, no bugs associated with the event that would cause issues. There may be small bugs that get thru or are introduced.shootgun said:Pawain said:
They just don't put minor tweeks in TC. They put major changes.
We tested the basic operation. And had a record number of comments.
Testing is done. Notice he has not replied in the Test Center thread since last week.
Except to tell us Frost Mites are not included.
And he Thanked everyone for the feedback.Lets Roll With This!
How did the testing go? Were there too many issues?That would explain the long awaited patch not happening today. May be they need few more days fixing bugs?Where are you getting your info? You 100% made this up.There are still several questions/concerns on reactive holy light that I have yet to see be addressed. It's hard to actually test a 10% random reactive property so some info is kind of needed here.Another person has also posted that their reactive holy light has fizzled which I think is a defect/bug... a reactive spell (ie not actively casted) should never fizzle... can you imagine how many people would complain if they "fizzled" their hit lightning spell on a weapon?Until otherwise answered by Kyronix, I think this is a potential bug that would be an issue.That doesn't even touch on the fact that my other questions were never answered so we can't even properly test the functionality. If Chiv/karma factors into damage or if it doesn't completely changes how the spell should work and if there is a bug (depending on the answer).
Same here for me - the Waste and Kappa, quantity not quality. I'll rotate characters to take advantage of Luck Statue rub (my 1st account chars get 1350 w/rub so I don't need to modify suits).Larisa said:Yeah I was testing the *I'm not a power gamer, don't have a lot of time to play, just want to be casual and kill small stuff and not get stressed out* kind of person. Most people testing are in the I GOTTA GET IT ALL!! Category lol. I don't wanna be stressed out trying to mass grind all the hard mobs trying to get as many drops as possible. The Waste is going to be nice for the casual, I really don't want to spend my hour or two of game time dying over and over kinda person.
Hippo said:I'll rotate characters to take advantage of Luck Statue rub (my 1st account chars get 1350 w/rub so I don't need to modify suits).