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Going live today

Started by McDougle · 2021-09-16 · 67 posts · General Discussions
#0
Origin,Baja ,etc !!
#1
So...besides the insanity that is looming around pack animals....

The NON-pack animal issue was not tested I believe...

  • Bonded pets (Non-pack animal) can no longer go wild and will no longer respond to commands from their owner until the pet owner feeds the pet
  • Dead bonded pets no longer decay until after 24 hours of in-game time have passed
I hope the publish is on Origin long enough to test this.

I do have pets I can test this on.

I think I read through all of the posts regarding this publish but there are many bug fixes in this patch that I didn't see mention of?

  • Resolved issue that would prevent some castles & keeps from converting to newer styles
  • Resolved issue where a player using the Flaming Shot archery master ability would not be able to use another special move when targeting a mobile
  • Added the phoenix, greater phoenix, turkey, and giant turkey to the bird slayer list
  • The skull longsword, skull gnarled staff, and bake-kitsune hat are now repairable
  • Resolved issue where Artisan Festival bedskirts would not unfold/fold properly
  • Resolved issue where players on a quest could enter into a broken state and no longer access their quest journal
  • Resolved issue where the Runic Atlas could enter into a broken state
  • Resolved issue where party members (and pets) of a bard using resilience do not receive all expected benefits
  • Resolved issue where when Hit Velocity procs, it negates slayer damage bonus of the original hit
The Castle/Keep issue was discussed but I did not see a resolution.

I was unable to transfer my archer to TC so will test the Flaming Shot thing, maybe others will.

Had no idea the runic atlas could enter into a broken state....what exactly does that mean?

Anyway...happy further testing...though I think most people will be in Hythloth if that goes live.
#2
I think spawn should go before hythloth if past events are followed? But It's my Monday and I'm stuck at work 
#3
@Larisa the broken state on Runic Atlas
if you added a ship rune to the book
you couldn't use the default on the book

now you can


#4
Larisa said:
So...besides the insanity that is looming around pack animals....

The NON-pack animal issue was not tested I believe...

Says who?
#5
@ Larisa the broken state on Runic Atlas
if you added a ship rune to the book
you couldn't use the default on the book

now you can


Ouch! I don't use them so I would never have known about this! Glad they fixed that!

Violet...I have not seen anything posted about the non-pack animal testing.

IE - Getting a pet, killing it and leaving the ghost in game for 24 hours 
AND
Having a pet lose loyalty to the point it would normally go wild (I saw Merv's Giant Beetle go wild but that's a pack animal so might be different?)

Anyway, will test myself.
#6
I took a bonded frenzied Ostard to the testing house I currently have on test shard. Parked it outside and went in, out of its line of sight. It quite quickly gave a message 'looks around desperately' and gave 'very happy' as the loyalty rating.I left it out there for approximately 40 minutes (until I got bored) It didn't drop below 'very happy'. 
I went out to it and called 'all follow me'. It turned to look at me, but didn't move. This seems to be 'as intended' but I can not be sure if the loyalty would have dropped any lower had I waited an hour or two.
#7
Larisa said:

IE - Getting a pet, killing it and leaving the ghost in game for 24 hours 
AND
Having a pet lose loyalty to the point it would normally go wild (I saw Merv's Giant Beetle go wild but that's a pack animal so might be different?)

Anyway, will test myself.
Just because it hasn't been posted here doesn't mean it hasn't been tested. Not all players frequent this forum or that other one.

Mariah said:
I took a bonded frenzied Ostard to the testing house I currently have on test shard. Parked it outside and went in, out of its line of sight. It quite quickly gave a message 'looks around desperately' and gave 'very happy' as the loyalty rating.I left it out there for approximately 40 minutes (until I got bored) It didn't drop below 'very happy'. 
I went out to it and called 'all follow me'. It turned to look at me, but didn't move. This seems to be 'as intended' but I can not be sure if the loyalty would have dropped any lower had I waited an hour or two.
The LOS loyalty check in game, last we checked, was a 2 loyalty drop on a 2 hour cycle (this is something  Bleak has tinkered with over the past couple years).

At very happy the game is still using the pass/fail of commands.

It wasn't until much lower loyalty in our testing that the new code kicks in, it doesn't kick in until the pet would go wild before.
#8
I was just asking. It would be nice if people posted what they test so we all know. Some things like the flaming arrow bug or the Runic Atlas bug I had no idea they even existed because I don't use those things...but it's always nice to know.

I guess  I like to share my findings with others.

Will be testing the pet loyalty thing later.
#9
What is live champ spawn or hythloth
#10
Mariah said:
I took a bonded frenzied Ostard to the testing house I currently have on test shard. Parked it outside and went in, out of its line of sight. It quite quickly gave a message 'looks around desperately' and gave 'very happy' as the loyalty rating.I left it out there for approximately 40 minutes (until I got bored) It didn't drop below 'very happy'. 
I went out to it and called 'all follow me'. It turned to look at me, but didn't move. This seems to be 'as intended' but I can not be sure if the loyalty would have dropped any lower had I waited an hour or two.
How long did it take before the *Looks around Desperately* message?

I have one of my pets outside of my castle, I am on the second floor. I hope that it can't see me from down there! lol but so far after 20 minutes it's still wonderfully happy.
#11
hmm, I cast invis, it got desperate before the invis wore off.
#12


Okay you can see where I am...up one floor and in the hallway. I tried again with invis. It's still wonderfully happy.

What do I have to do? LOL Like I've always said, I never have a problem with my pets....now that I am TRYING to piss it off it's not working 🙁

Okay EDIT!

Apparently it can still see me from there....which defies  all logic! I gave it the all stay command and it did...I moved one tile north, did it again and then I got the message. So I spammed ALL STAY and after about 9 times it went to extremely happy so you have to be REALLY Far away even if you're on a second floor it can still *see* you somehow....

So I took one step closer, told it to ALL STAY and it went back to Wonderfully Happy....

:/


#13
Larisa said:


Okay you can see where I am...up one floor and in the hallway. I tried again with invis. It's still wonderfully happy.

What do I have to do? LOL Like I've always said, I never have a problem with my pets....now that I am TRYING to piss it off it's not working 🙁

Okay EDIT!

Apparently it can still see me from there....which defies  all logic! I gave it the all stay command and it did...I moved one tile north, did it again and then I got the message. So I spammed ALL STAY and after about 9 times it went to extremely happy so you have to be REALLY Far away even if you're on a second floor it can still *see* you somehow....

So I took one step closer, told it to ALL STAY and it went back to Wonderfully Happy....

:/


I do not know about your House but my pets, when I am out in places fighting, as soon as they loose sight with me get the message pop up that they are looking for me desperatedly...

Now, to be honest, I did not check whether that message automatically drops happiness, usually, when it happens, I feed them by default just to play safe...
#14
Larisa said:

I guess  I like to share my findings with others.

So do others.  We post our findings on our website and our discord,it's the easiest places to post with the least amount of noise and/or incorrect info.  As Tyrath says, he posts on facebook.  People are testing and sharing all over.

Larisa said:
How long did it take before the *Looks around Desperately* message?

I have one of my pets outside of my castle, I am on the second floor. I hope that it can't see me from down there! lol but so far after 20 minutes it's still wonderfully happy.
 The LOS check is on a 2 hour global timer (server side check).  If you start your test and you just missed it, you will have to wait until the next check.  
Larisa said:

Okay you can see where I am...up one floor and in the hallway. I tried again with invis. It's still wonderfully happy.

Apparently it can still see me from there....


Actually it cannot see you from there. When the global LOS check initiates it will fail the check and lose 2 levels of loyalty.  Pets can still hear commands from inside a house however. 
#15
Well when I said all follow me it came right to me...so ...it must know where I am.

And if the LoS check is every 2 hours...how did my pet go from Wonderfully to Extremely back to wonderfully with me doing the exact same thing in the span of 5 minutes?



Spam...check loyalty...Extremely...spam...check again...wonderfully.


#16
Failed commands lower loyalty, Successful commands can raise loyalty. That's the way it's been forever.

 Not trying to be insulting here, but do you play your tamer often?
#17
I DID test packies....many times....posted about it too.

And no I always wait to test things like that on Origin since it IS a test shard and I don't have to fiddle with making weapons and armor. I like to test things like that with the weapons and armor I play with on a daily basis.

I play my tamer every day, if the command was successful, then why did it look around desperately? 

Also may I note that I NEVER get that message when I play normally, I have never lost a pet or had one go wild. 
#18
Larisa said:
I play my tamer every day, if the command was successful, then why did it look around desperately? 

That is a message that has a chance to show when a pet is commanded and not in los of the tamer. It was added in Publish 110




#19
Violet said:
Failed commands lower loyalty, Successful commands can raise loyalty. That's the way it's been forever.

 Not trying to be insulting here, but do you play your tamer often?
I have wanted to say that.

Agree anyone who plays a tamer would test in a place where they get messages from normal play.
Testing at your house 4 squares away from the pet is not testing.

Use your pet daily you will see the pet messages. Popps sees them.  I can be on the same screen and the pet looks around confused.  The added messages and pets not going wild are wonderful.
#20
@McDougle ; We will get stuff soon enough. Patience.
#21
Pawain said:
Violet said:
Failed commands lower loyalty, Successful commands can raise loyalty. That's the way it's been forever.

 Not trying to be insulting here, but do you play your tamer often?
I have wanted to say that.

Agree anyone who plays a tamer would test in a place where they get messages from normal play.
Testing at your house 4 squares away from the pet is not testing.

Use your pet daily you will see the pet messages. Popps sees them.  I can be on the same screen and the pet looks around confused.  The added messages and pets not going wild are wonderful.
The problem is...as I have stated many many MANY times....I do not get that message....ever...period. I have never lost a pet, had a pet go wild or disappear. I have said many times that I do not understand why it happens to some and not all. I have done every Treasures 
Of event with my tamer.

And I did the same thing Mariah did with her pet and she said her pet lost loyalty rather quickly...mine did not, doing the same thing she did.
#22
Example pet loyalty testing.

1.  A player needs to go afk. He recalls to Luna with his pet. The player runs past the Paladins and the pet hangs on them.  The player keeps running upstairs not noticing the pet is gone. Goes AFK.

2. A player is skilling a pet on the shadow eles in the Mines. He needs to go afk.  The calls the pet and runs to the exit so he can recall.  The pet hangs on a curve. The player does not notice, he exits and recalls to his afk spot in Luna.  Pet stays in Dungeon.

Two things that happen all the time. 

1. Pet stays happy for a lot of hours.

2. Pet does not stay happy for lots of hours.

Yoshi did a very good test to cause a pet to lose loyalty.

The messages were added in a previous publish.  Now we have most pets Bonded to us forever.

I'm ready to move on to new stuff.  First a day or two to collect Anniversary rewards.
#23
An EM on TC looking at the deco for the events for his shard.

Why arent pet costumes on Origin?
#24
Some posts have been removed. Let's stay focused on the publish.
#25
 I will share a little bit of my testing here.  Used 3 different tamers and tamed 5 lessers on each since I was hunting for color just tamed them instead of killing them.  Took them to one of the pet prison houses and parked them 5 per cage.  Logged the 3 tamers out and went pirate hunting and came back to the prison house once per hour.  Lored one out of each group with the 4th tamer that I was pirate hunting with.  After the first four hours they were less than wonderfully happy.  Went and fed the cattle and hogs had a few beers in the shop, went to the cabin and ate some lunch, returned to the *Mike Cave* Logged on and they were not very happy at all Probably around 6 hours in at that point.  Hunted pirates/Beacons another couple hours came back to Prison house and all had gone wild. Killed and looted them all and the end of the story. Make of it what you will.

#26
So what are we testing on Origin right now Hythloth not active the champ spawn unless it moved is not active just pet loyalty ?

maybe i missed it but patch notes telling us which parts had gone live might be good ?? 
#27
Larisa said:
The problem is...as I have stated many many MANY times....I do not get that message....ever...period. I have never lost a pet, had a pet go wild or disappear. I have said many times that I do not understand why it happens to some and not all. I have done every Treasures 
Of event with my tamer.

And I did the same thing Mariah did with her pet and she said her pet lost loyalty rather quickly...mine did not, doing the same thing she did.
We have never lost a pet via the loyalty system or had a pet go wild.  

The problem is you and Mariah tried to get the pet to lose loyalty via the LOS loyalty loss, which again is server initiated routine that runs once every two hours.  You are not grasping the mechanics of this and then wondering why you and Mariah did not get the same results.

Maybe an example will help you understand, all times are eastern, the tamers were out of line of sight of the pets:

Today at 12:24 there was a loyalty check on baja:
my tamer's fire steed went from wonderfully happy to very happy
2 drops of loyalty

Today at 2:24 the loyalty check happened again on baja:
my tamer's fire steed went from very happy to happy
at the same time my second tamer's nightmare went from wonderfully happy to very happy
2 drops of loyalty for both tamers

I logged off after this check to test some other stuff.

Today at 6:24 the loyalty check happened again on baja:
my tamer's fire steed went from happy to somewhat content 

When the next check is performed at 8:24 pm, if that tamer and fire steed are online and that pet is out of los, the loyalty will go down by 2.

Some other things, and this, is how it's been on production shard for least a year:

If you are on a different subserver from your pet when the LOS routine runs every 2 hours, your pet is put into the temporary offline stable.  It is believed if you take out another pet during this time or even an ethereal, the other pet is lost for good.  You may have to log in multiple times for the pet to reappear and there may even be a certain series of events that makes it lost for good, unable to confirm.

This temporary stable is still functioning on baja as it does on production.


#28
@Violet ok so i have my 5 slot beetle loaded on origin how should i "abuse" her in an effort to test ?
#29
I think I missed it somewhere. When is the Hythloth event hitting the 3 shards?
#30
Yes this is what I'm trying to grasp.

I did the same thing as Tyrath.....not for 6 hours but I parked a bonded pet..maybe because his aren't bonded...because the patch notes say BONDED pets.

I had it follow me, got it stuck on a house, kept going, recalled home and logged out. 4 hours later I logged back in and it was logged in with me and wonderfully happy.  Also note that it was logged out in Luna and my home is on Ice Island.
#31
I loaded my 5 slot scrolled beetle told it to stay on my ship went to another server through house tele tile waited hard closed UO waited 5 min logged back in wasn't with me wasn't in stable logged again relogged and there she was for the briefest moment it had life span 23hrs on her object tag 
#32


I did get a harp with my players name on it !!!! 
#33
Larisa said:
Yes this is what I'm trying to grasp.

I did the same thing as Tyrath.....not for 6 hours but I parked a bonded pet..maybe because his aren't bonded...because the patch notes say BONDED pets.

I had it follow me, got it stuck on a house, kept going, recalled home and logged out. 4 hours later I logged back in and it was logged in with me and wonderfully happy.  Also note that it was logged out in Luna and my home is on Ice Island.
Bonded or unbonded, it does not matter.

You and your pet need to be logged in during the LOS server routine for it to fail the check.  

If you leave your pet somewhere and log out on another subserver, your pet bonded or not still logs out with you.

If you are actually wanting to test a pet not going wild, I would simply put taming or lore on a soulstone and command the pet until confused.
#34
McDougle said:


I did get a harp with my players name on it !!!! 
With my luck I honestly didn't expect to get one...

I was pleasantly surprised 🙂



Now I need to shard trade for more and hopefully get one for Larisa.

Violet....I have taming on my talisman and jewels. I am only at 109.2 real taming. I don't want to have to stone it off because that's not realistic. I want to test it as it would happen in game, I just can't seem to get my pets to hate me lol.


#35
Is that a "double rare" harp or do all the character named gifts have a rare hue? Or is that color that the item shows when you highlight it?
#36
No that's highlighted. I have only gotten 6 tokens, so I was very lucky to get one with my name on it out of only 6. I think it took me around 30 or so with the wreaths.

I didn't get a rare color yet.

The music when you double-click it is very pretty.
#37
Larisa said:
Yes this is what I'm trying to grasp.

I did the same thing as Tyrath.....not for 6 hours but I parked a bonded pet..maybe because his aren't bonded...because the patch notes say BONDED pets.

I had it follow me, got it stuck on a house, kept going, recalled home and logged out. 4 hours later I logged back in and it was logged in with me and wonderfully happy.  Also note that it was logged out in Luna and my home is on Ice Island.

  The Loyalty rating loss is the same for bonded and unbonded pets.   I used unbonded because I really don't have anything bonded in my stables on Origin that I want to risk losing.  Total time from parking them at wonderfully happy to wild was probably right at 8 hours.  I did that more for my own curiosity of how long left unattended it would take.  Then made the assumption if they were bonded that if the system is working as intended that instead of going wild they would have just not obeyed until fed.  But I am as I said not willing to risk a expensive pet as I have been around long enough to know and have experienced enough that things very often don't work as intended LOL.  Might look through the stables more closely tomorrow and see if I have a GD, Dragon Turtle or Tskuki wolf that I would not mind losing. 

  If you are just wanting to see what happens when a bonded pet would normally go wild, use a tamer with less than 110 real tame and lore with 3+ slot pet and just over command it until it goes wild or if working as intended stops listening to to you when you jewel back up to 120s.

  That being said I have NEVER lost a pet due to it going wild and I have pets that I have never fed again since they bonded.  I very often wonder if the folks that have problems with pets going wild are jeweled tamers instead of real skill that perhaps forgot to put a jewel or two on.  If you are below or just at being able to control a pet and they don't obey regularly they get real unhappy real fast.
#38
 Oh and if you don't have a tamer under 120 skill take your 5 slot to twisted weald and get a satyr to disco you and then over command the beetle or whatever.  To get back 120s just go back through the sparkles to the mushroom cave and wait minute or so for the disco to wear off and go back.
#39
My real taming is 109.2, 120 with jewels. I took those off and still am not getting the results other people are getting. I tried with my Cu and my Frost Dragon.
#40
Popps said:
My real taming is 109.2, 120 with jewels. I took those off and still am not getting the results other people are getting. I tried with my Cu and my Frost Dragon.
At 109.2 taming (is the lore matching?) if so you still have a good chance to control your pet. You are probably seesawing between successes and failures, having enough successes to bring the loyalty back up.

You might want to use the vast resources at our website to determine your control chance: 
https://www.uo-cah.com/pet-control-chance

We've been able to repeat this on multiple shards on multiple tamers using multiple modified ranges. You may just have to trust other people's testing here.
#41
Larisa said:
My real taming is 109.2, 120 with jewels. I took those off and still am not getting the results other people are getting. I tried with my Cu and my Frost Dragon.

 Yep you should be failing commands left and right and losing pet loyalty fast.
#42
Is Larisa suddenly Popps? I do not hope so - :o o:)

You two are quite fond of each other, but stay with it here for a bit 🙂 Go cuddle somewhere else *G*


On the subject of Tresures of Hytloth: Is that active on Origin? How well do the turn-ins drop? And do you really think that 4 weeks are enough again besides all the stuff that we - as usual in the last years - always get in the last 3 months of the year ;).

Personally, I would like all these upcoming events to be longer.
Treasures of Hytloth and Dynamic Champs should last longer than 4 weeks. Trick & Treat is RNG oriented again and the new items are also put on top of the old stuff - please remember that.
The same goes for the pumpkins and the butchers for the carving tools - or the special and named player skeletons that might be in the loot. Then in December Krampus - also very time consuming and RNG dependent.  
 
The last 3 months are always jam-packed with great things we can and are allowed to do as players, while apart from the occasional 4-week event or EM event, nothing really exciting happens otherwise. I also only have one head and two hands - and, amazingly, only one computer ;).

Translated with www.DeepL.com/Translator (free version)



#43
Violet said:
Popps said:
My real taming is 109.2, 120 with jewels. I took those off and still am not getting the results other people are getting. I tried with my Cu and my Frost Dragon.
At 109.2 taming (is the lore matching?) if so you still have a good chance to control your pet. You are probably seesawing between successes and failures, having enough successes to bring the loyalty back up.

You might want to use the vast resources at our website to determine your control chance: 
https://www.uo-cah.com/pet-control-chance

We've been able to repeat this on multiple shards on multiple tamers using multiple modified ranges. You may just have to trust other people's testing here.
I trust myself and what I am seeing with my own pets.

109.2 Taming
110.0 Lore
With Jewels I  am at 120 and 115 respectively.

No matter....I guess I am one of the lucky few that never loses a pet nor has a pet that loses loyalty, I count my blessings.

Thank you for all the help.


#44
erm, I'll bow to @Violet 's superior knowledge of game mechanics, and thank her for the line of sight check information.
Please correct me if I'm wrong, the lessers Tyrath tamed would have logged out when he logged the tamers out. They're not going to lose loyalty because they're not in game.  Or am I mistaken?

Only loaded pack animals stay in game when the player logs out.
#45
Larisa said:

Had no idea the runic atlas could enter into a broken state....what exactly does that mean?

When you recalled on a default rune , it would sometimes take you to a random place.  Happened to me many many times. I would have to switch the default rune back n forth.

God i wish they made runic atlas description clickable like the runebooks (not just the small ass icon)....
#46
Larisa said:


No matter....I guess I am one of the lucky few that never loses a pet nor has a pet that loses loyalty, I count my blessings.




It's not just you Larissa - I actually don't understand many of the conversations on here.

I've never lost a pet, my pet has never lost loyalty, and I've never fed it in over 10 years...

I'm wondering what everyone else is even doing - are they all afk scripting for days on end, and coming back to a pet that isn't there anymore? No surprise if so I guess.

#47
“I said before I never had a pet go wild, but I’ve just recalled a time it did, I was at a champ spawn (ice west) and my Ossein Ram was trying to attack about 20 imps/Mongbats that it couldn’t reach in the sea, I had my pet set to guard, I stepped offscreen of my pet for like 5 seconds, stepped back it had gone wild (I managed to retame) 
The more creatures attacking it the more annoyed it can get.

As for Tyrath’s experiment, were the Hiryus actually bonded? I think only bonded pets no longer go wild.

I have witnessed 2 bane dragons go wild, but they were both due to the reskilling bug with taming as a secondary skill on Jewelry (detailed on bug forum) both banes were killed , one was guard wacked, another killed by unsavoury characters”
#48
I believe TyTy was just testing loyalty loss
#49
Mariah said:
erm, I'll bow to @ Violet 's superior knowledge of game mechanics, and thank her for the line of sight check information.
Please correct me if I'm wrong, the lessers Tyrath tamed would have logged out when he logged the tamers out. They're not going to lose loyalty because they're not in game.  Or am I mistaken?

Only loaded pack animals stay in game when the player logs out.

 Logged out was a poor choice of words on my part, should have said moved to another house and left dormant for the duration.  Effectively logged out from my perspective. Next you will say but they would auto log in a short time...... not if certain conditions in the environment around them are met.  I am going to guess that you have parked a character some place before and had to go afk and not logged out and expected to the character have auto logged during the time you were away, but oddly enough the character did not auto log.

Yoshi said:
“I said before I never had a pet go wild, but I’ve just recalled a time it did, I was at a champ spawn (ice west) and my Ossein Ram was trying to attack about 20 imps/Mongbats that it couldn’t reach in the sea, I had my pet set to guard, I stepped offscreen of my pet for like 5 seconds, stepped back it had gone wild (I managed to retame) 
The more creatures attacking it the more annoyed it can get.

As for Tyrath’s experiment, were the Hiryus actually bonded? I think only bonded pets no longer go wild.

I have witnessed 2 bane dragons go wild, but they were both due to the reskilling bug with taming as a secondary skill on Jewelry (detailed on bug forum) both banes were killed , one was guard wacked, another killed by unsavoury characters”

  Thought I was clear that I was looking at duration of time from from Wonderfully Happy to Wild and making the assumption that if things were working as intended and they had been bonded that they would have just gone uncontrollable instead of wild. And why I did not use a bonded pet or pets for this. 
#50
Tyrath said:

 Logged out was a poor choice of words on my part, should have said moved to another house and left dormant for the duration.  Effectively logged out from my perspective. Next you will say but they would auto log in a short time...... not if certain conditions in the environment around them are met.  I am going to guess that you have parked a character some place before and had to go afk and not logged out and expected to the character have auto logged during the time you were away, but oddly enough the character did not auto log.

ok, thank you for that clarification 🙂

#51
After reading Violet's advice I transfered a frenzied ostard to a second character on test center, took in through the bonding gate and then dropped that character's taming ability to 0.
I gave the command 'all follow me' with the 0 skil character and used animal lore on the 120 skill character after each command.
The first command dropped loyalty to 'extrememly happy', after that loyalty dropped after 3 commands at each level. When loyalty, lored, read 'extremely unhappy' I began to get a message '[Pet Name]: Your pet looks rather unhappy' over the pet's head. At 'confused' the messages stopped, for the first time the pet 'spoke' when not in response to a command and began to wander off.
I gave the 'all follow me' command a further 8 times, which the pet ignored, loyalty remained at 'confused'.
#52
Mariah said:
After reading Violet's advice I transfered a frenzied ostard to a second character on test center, took in through the bonding gate and then dropped that character's taming ability to 0.
I gave the command 'all follow me' with the 0 skil character and used animal lore on the 120 skill character after each command.
The first command dropped loyalty to 'extrememly happy', after that loyalty dropped after 3 commands at each level. When loyalty, lored, read 'extremely unhappy' I began to get a message '[Pet Name]: Your pet looks rather unhappy' over the pet's head. At 'confused' the messages stopped, for the first time the pet 'spoke' when not in response to a command and began to wander off.
I gave the 'all follow me' command a further 8 times, which the pet ignored, loyalty remained at 'confused'.
Yes it works as intended.  The pet just stands still when it would have gone wild.

The exact fix I asked for.

I have no idea why yall are continuing to test this.
#53
Well just because something works once, doesn't mean it's going to work all the time. The more something is tested, the better. I know that if I were to go buy a used car and took it for one test drive around the block and said *Yeah runs good I'll take it* then a week later breaks down....

So yeah...test, test and test again...and then there's STILL a chance that one day it won't work and someone will loose a pet.
#54
Yeah we're testy i mean testors ;)
#55
tested it more today loaded 5 slot scrolled beetle told it to stay went to luna hard closed program to simulate a crash waited 2 hours logged back no pet logged again it showed up with a timer showing 22 hours left i Assume  if i left it auto stabled for 24 hours it would go poof
#56
I know your all talking about pets and i cant help test that, but i did test something. I opened 100 tokens today and got 2 harps  with player name but no rare colors. I think it might be broken with getting different colors, i opened mostly harps. I opened them on 3 different characters. 
#57

24th Anniversary Gifts

Veteran players at least 30 days old logging in between Publish 111 World Wide Date and October 15, 2021 at 12:01 AM GMT-04:00 will receive an anniversary token
The token can be redeemed for opal themed items,
  • Opal Encrusted Mobius
  • Opal Standing Harp
  • Ornamental Opal
Items come in a selection of common and rare varieties – collect them all!
Players logging into TC1 should receive gifts for testing

Where does it say anything about COLOR? 
Has anybody even posted a color they received.
People have reported that they got rewards with their name on them, gee maybe this is the RARE.
Has anybody got a list of all the locations, maybe one location is rare.

#58
There has traditionally been different hues...
#59
So what different colors do you have
How do people know what color may be rare if no one is posting color or name
#60
So what different colors do you have
How do people know what color may be rare if no one is posting color or name
Lol oh i never look at that but it sure makes others excited 
#61
McDougle said:
So what different colors do you have
How do people know what color may be rare if no one is posting color or name
Lol oh i never look at that but it sure makes others excited 
I have so many other collections that once I get all the tokens on home shard I have a feeling that someones mailbox is going to get stuffed.
#62


They look like this. All are *Handset by Jewelers at*  one of the jewelers in Britannia.

So far I've only seen the harps with players name on them.

Hue 0

#63
“These harps are really nice, someone on the team is very talented, would like to see the artwork replace the current standing harp for bards”

#64

if you don't get your character's name on them
then you get:

Hand Set By Jewelers At

A Girl's Best Friend
Good Fortunes Jewelry
Jhelom Bank & Jeweler
Lich's Hoard
Premier Gems
Royal City Jeweler
Strange Rocks
The Pearl Of Trinsic
The Shimmering Jewel

#65
TY @Cinderella
So it looks like 9 Jewelers and the RARE would be Your Name.
As Cindy did not post color can we assume that all of yours are the same colors.
#66
I'm ok with the rare being our names makes it very special 
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