Petra - Usually I don't respond to your posts because although we differ on many things, I can see where are coming from. This post however had me laughing out loud because it is, with all due respect, such a sham of a response.
Basically you are saying that inflation is due to player greed (which I would agree with to a point) and then in the next breath you are saying you would love to charge less on your vendor BUT the greedy people are buying your stuff to resell so that means YOU need to increase your prices. The result is whoever ends up buying is still buying for an inflated price so doesn't that make you just another "greedy" person?
If you really wanted to practice what you were trying to preach, you wouldn't care what happens after you sell your items and you would price them according to what you are satisfied making from your efforts.
To be clear, I don't think there is anything wrong charging "the going price" for items as that's what supply/demand is all about but I don't think people should act holier than thou talking about greed while trying to justify why they shard more for things. I typically charge "going rate" for things because that allows me to buy other things I want for going rate but I will also help others where I can.
It is an interesting problem, I don't think it is a sham, it very much exists from her perspective, I do see it myself on Europa, but my tolerance level is higher for some things, and MUCH lower for others
🙂Kevin - you have a typical American capitalist viewpoint, you do genuinely all think like this, you have no issues with the pricing, I get it - Petra does however see it differently, and it is genuine.
I can genuinely see and understand both sides, I empathise with Petra's viewpoint, but your viewpoint is the majority and common consensus - so realistically, I play by your rules. I guess calling people "greedy" does not help, in the sense we all know players whose game is orientated in this manner, and we do it ourselves a little also.
So yes, there are a few possible responses;
1. Like Petra says, some don't use vendors anymore, they keep their own stock, and just help out community when they get a chance.
2. You price at the going rate, accept it, and equally win from it.
3. You price at a lower rate, if you genuinely want to be helping other players out. This does lead to a situation where you as a producer can be taken advantage of. But in the overall scheme - your goods reach an enlarged market, and distribution does happen.
4. This is an interesting one I think should be explored, absolutely flood the market, to bring the entire price down, this is the only real way it can come down, but as we often see with UO, or any pricing, once an item has gone up and reached a price, it rarely comes down - there is a lot of greed driven by pure merchants who have 1 agenda only, this does have to be accepted.
5. A duel currency like Cuba.
6. Shard Binding items, is equivalent to sanctions, trade tariffs or Protectionism - what could be implemented however if we were looking at this route - would be a
Shard Transfer Tax. It would allow shard trading for those who really want it, and are willing to pay for it, but it would also discourage price gouging. It would probably open up other cans of worms. This would be complicated in the sense what values do you use.
7. Exchange rates between servers - again, this is another way the real-world deals with these issues.
8 - One of my favourite solutions - was to open the Vendor Search up to every single Shard Combine them all - that way, everyone can access the market - buying and selling, and bring true balance, without all this pricing arbitrage happening when you switch between servers.