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STOP the Events Drops Shard Bounding folly!

Started by Ivenor · 2022-11-28 · 126 posts · General Discussions
#0
After six Dynamic Events with the really bad choice to have the Event Drops Shard Bound, isn't at last time to stop that folly?

The results of that ill concieved "experiment" is visible to all: uncecked inflation on ATL (not the only cause of it, but one of the strongest), ABSURD inflation in Dead Shards an Dead Shard more dead than ever.

STOP THE BOUND!!!


#1
What I hate is that if I use the item in my toons suit then it gets broken when I shard transfer and I have 20+ shard shields. I like to move it move it. 
#2
They will never stop shard bound...as Kyronix has stated over and over and over and OVER...


Keep stuff on your own shard, build your OWN shards community and trade. I get extras of the rewards so that when a new player comes to my shard I might have something they need and they don't have to go to Mall of Atlantic to get it at a ridiculously inflated price. 
#3
Larisa said:
They will never stop shard bound...as Kyronix has stated over and over and over and OVER...


Keep stuff on your own shard, build your OWN shards community and trade. I get extras of the rewards so that when a new player comes to my shard I might have something they need and they don't have to go to Mall of Atlantic to get it at a ridiculously inflated price. 

The Event Drops prices on ATL are inflated EXACTLY because they are Shard Bound, and this discourage mass farming by the "residents" of other Shards to sell on ATL.

Kudos for what you do in your Home Shard, but I think that you don't have a clear idea of what a TOTAL DESERT the Shards have become: even on ATL itself there are TENS of 18x18 for sale, and tens and tens of smaller spots freely available.

When I came back in 2018 my Home Shard, Europa, was FULL of Houses and of fully stocked vendors in Luna, now it is a post-atomic desolation where you cannot buy ANYTHING beside the most basic items (and those too only thanks to the goodwill of a couple of "good hearted" long standing players), and there are NONE AT ALL new players incoming.

@Kyronix MUST come back on this ill conceived decision, born only to cater to a bunch of crybabies, to satisfy the tantrums of which "Desertum fecerunt et pacem appellaverunt".



#4
Ivenor said:
Larisa said:
They will never stop shard bound...as Kyronix has stated over and over and over and OVER...


Keep stuff on your own shard, build your OWN shards community and trade. I get extras of the rewards so that when a new player comes to my shard I might have something they need and they don't have to go to Mall of Atlantic to get it at a ridiculously inflated price. 

The Event Drops prices on ATL are inflated EXACTLY because they are Shard Bound, and this discourage mass farming by the "residents" of other Shards to sell on ATL.

Kudos for what you do in your Home Shard, but I think that you don't have a clear idea of what a TOTAL DESERT the Shards have become: even on ATL itself there are TENS of 18x18 for sale, and tens and tens of smaller spots freely available.

When I came back in 2018 my Home Shard, Europa, was FULL of Houses and of fully stocked vendors in Luna, now it is a post-atomic desolation where you cannot buy ANYTHING beside the most basic items (and those too only thanks to the goodwill of a couple of "good hearted" long standing players), and there are NONE AT ALL new players incoming.

@ Kyronix MUST come back on this ill conceived decision, born only to cater to a bunch of crybabies, to satisfy the tantrums of which "Desertum fecerunt et pacem appellaverunt".



The Event Drops prices on ATL are inflated EXACTLY because they are Shard Bound, and this discourage mass farming by the "residents" of other Shards to sell on ATL.

To my understanding, and rightfully so, the point of Shard Bound limited items is to help their Shards of Origin, particularly if low population ones...

Should those items be transferrable to Atlantic, this is what would happen... they would be farmed on those population Shards and then be moved onto Atlantic thus making it then night to impossible for all of those players playing on those low population Shards, to find them available for sale there...

There is plenty players (and scripters, IMHO) on Atlantic farming for drops and, thus, for these Rewards items considering the much larger population of players there as compared to all other Shards.... there is really no further need to have "more" items be drained from all of the other Shards to be taken onto Atlantic, me thinks.

As I see it, the introduction of Shard Bound has been a blessing for the ecinomies of Low Population Shards. Items which previously where impossible to be found on many Shards other then Atlantic, now can be found on them, also thanking to Commission Vendors who only charge upon actually selling the item, and not on a daily basis.
#5
popps said:
Ivenor said:
Larisa said:
They will never stop shard bound...as Kyronix has stated over and over and over and OVER...


Keep stuff on your own shard, build your OWN shards community and trade. I get extras of the rewards so that when a new player comes to my shard I might have something they need and they don't have to go to Mall of Atlantic to get it at a ridiculously inflated price. 

The Event Drops prices on ATL are inflated EXACTLY because they are Shard Bound, and this discourage mass farming by the "residents" of other Shards to sell on ATL.

Kudos for what you do in your Home Shard, but I think that you don't have a clear idea of what a TOTAL DESERT the Shards have become: even on ATL itself there are TENS of 18x18 for sale, and tens and tens of smaller spots freely available.

When I came back in 2018 my Home Shard, Europa, was FULL of Houses and of fully stocked vendors in Luna, now it is a post-atomic desolation where you cannot buy ANYTHING beside the most basic items (and those too only thanks to the goodwill of a couple of "good hearted" long standing players), and there are NONE AT ALL new players incoming.

@ Kyronix MUST come back on this ill conceived decision, born only to cater to a bunch of crybabies, to satisfy the tantrums of which "Desertum fecerunt et pacem appellaverunt".



The Event Drops prices on ATL are inflated EXACTLY because they are Shard Bound, and this discourage mass farming by the "residents" of other Shards to sell on ATL.

To my understanding, and rightfully so, the point of Shard Bound limited items is to help their Shards of Origin, particularly if low population ones...

Should those items be transferrable to Atlantic, this is what would happen... they would be farmed on those population Shards and then be moved onto Atlantic thus making it then night to impossible for all of those players playing on those low population Shards, to find them available for sale there...

There is plenty players (and scripters, IMHO) on Atlantic farming for drops and, thus, for these Rewards items considering the much larger population of players there as compared to all other Shards.... there is really no further need to have "more" items be drained from all of the other Shards to be taken onto Atlantic, me thinks.

As I see it, the introduction of Shard Bound has been a blessing for the ecinomies of Low Population Shards. Items which previously where impossible to be found on many Shards other then Atlantic, now can be found on them, also thanking to Commission Vendors who only charge upon actually selling the item, and not on a daily basis.
Well just because they don't get to Atlantic doesn't mean there are more on Origin....
#6
Shard bound is further ruining the game imo. 

It may have been meant to bring life back into lower pop shards but it's preventing nomads from using shields or spending real cash on xfers to shop and spread items across lower pop shards. 

To me, it's only forcing people to play higher pop shards. The housing prices on Atl reflect this. 
#7
Urge said:
Shard bound is further ruining the game imo. 

It may have been meant to bring life back into lower pop shards but it's preventing nomads from using shields or spending real cash on xfers to shop and spread items across lower pop shards. 

To me, it's only forcing people to play higher pop shards. The housing prices on Atl reflect this. 
I love shard bound for em event items for server birth rares even for PS but starting to wonder if for the TOT events it's really helping as it stands now the exact number of items end up on Origin what has changed is the off shard people are not there increasing and helping with the spawn so it's realistically harder for low pop shard people 
#8
popps said:
Ivenor said:
Larisa said:
They will never stop shard bound...as Kyronix has stated over and over and over and OVER...


Keep stuff on your own shard, build your OWN shards community and trade. I get extras of the rewards so that when a new player comes to my shard I might have something they need and they don't have to go to Mall of Atlantic to get it at a ridiculously inflated price. 

The Event Drops prices on ATL are inflated EXACTLY because they are Shard Bound, and this discourage mass farming by the "residents" of other Shards to sell on ATL.

Kudos for what you do in your Home Shard, but I think that you don't have a clear idea of what a TOTAL DESERT the Shards have become: even on ATL itself there are TENS of 18x18 for sale, and tens and tens of smaller spots freely available.

When I came back in 2018 my Home Shard, Europa, was FULL of Houses and of fully stocked vendors in Luna, now it is a post-atomic desolation where you cannot buy ANYTHING beside the most basic items (and those too only thanks to the goodwill of a couple of "good hearted" long standing players), and there are NONE AT ALL new players incoming.

@ Kyronix MUST come back on this ill conceived decision, born only to cater to a bunch of crybabies, to satisfy the tantrums of which "Desertum fecerunt et pacem appellaverunt".



The Event Drops prices on ATL are inflated EXACTLY because they are Shard Bound, and this discourage mass farming by the "residents" of other Shards to sell on ATL.

To my understanding, and rightfully so, the point of Shard Bound limited items is to help their Shards of Origin, particularly if low population ones...

Should those items be transferrable to Atlantic, this is what would happen... they would be farmed on those population Shards and then be moved onto Atlantic thus making it then night to impossible for all of those players playing on those low population Shards, to find them available for sale there...

There is plenty players (and scripters, IMHO) on Atlantic farming for drops and, thus, for these Rewards items considering the much larger population of players there as compared to all other Shards.... there is really no further need to have "more" items be drained from all of the other Shards to be taken onto Atlantic, me thinks.

As I see it, the introduction of Shard Bound has been a blessing for the ecinomies of Low Population Shards. Items which previously where impossible to be found on many Shards other then Atlantic, now can be found on them, also thanking to Commission Vendors who only charge upon actually selling the item, and not on a daily basis.
Popps write “To my understanding” plus a bunch of loose words that are, as usual, the exact opposite of reality.

Yes popps; to YOUR understanding.

’nuff said… 😂
#9
Shard bound always causes inflation.

I have already written many times about the supply and demand logic, yet neither shardbound supporters nor Kyronix can  provide one simple piece of evidence thst this SB had achieved anything signficant except making the rewards even rarer, expensive, eventually extinct when players all quit and the houses go idoc.
#10
Seth said:
Shard bound always causes inflation.

I have already written many times about the supply and demand logic, yet neither shardbound supporters nor Kyronix can  provide one simple piece of evidence thst this SB had achieved anything signficant except making the rewards even rarer, expensive, eventually extinct when players all quit and the houses go idoc.
 I don't notice as many bots running on low pop shards when I have bounced around compared to a shard like ATL where they are always out in droves. No point to script a low pop shard to charge the same thing you would on ATL when you can just do it on ATL and have it sell faster.
#11
Ivenor said:
Larisa said:
They will never stop shard bound...as Kyronix has stated over and over and over and OVER...


Keep stuff on your own shard, build your OWN shards community and trade. I get extras of the rewards so that when a new player comes to my shard I might have something they need and they don't have to go to Mall of Atlantic to get it at a ridiculously inflated price. 

The Event Drops prices on ATL are inflated EXACTLY because they are Shard Bound, and this discourage mass farming by the "residents" of other Shards to sell on ATL.

Kudos for what you do in your Home Shard, but I think that you don't have a clear idea of what a TOTAL DESERT the Shards have become: even on ATL itself there are TENS of 18x18 for sale, and tens and tens of smaller spots freely available.

When I came back in 2018 my Home Shard, Europa, was FULL of Houses and of fully stocked vendors in Luna, now it is a post-atomic desolation where you cannot buy ANYTHING beside the most basic items (and those too only thanks to the goodwill of a couple of "good hearted" long standing players), and there are NONE AT ALL new players incoming.

@ Kyronix MUST come back on this ill conceived decision, born only to cater to a bunch of crybabies, to satisfy the tantrums of which "Desertum fecerunt et pacem appellaverunt".




Apparently you havent been on atlantic because the event drops are selling for a mil a point where as on LS they are 2 mil a point. Its supply and demand, more people on atlantic its cheaper because more people selling. I can get cuff and a halo on atlantic for around 70 mil, on LS your looking at almost 100 mil for both wheres the inflation.
#12
With the exception of really good armor and rings, and houses, EVERYTHING IS CHEAPER ON ATLANTIC than any other shard including shard bound items try looking.

#13
mizchif said:
Ivenor said:
Larisa said:
They will never stop shard bound...as Kyronix has stated over and over and over and OVER...


Keep stuff on your own shard, build your OWN shards community and trade. I get extras of the rewards so that when a new player comes to my shard I might have something they need and they don't have to go to Mall of Atlantic to get it at a ridiculously inflated price. 

The Event Drops prices on ATL are inflated EXACTLY because they are Shard Bound, and this discourage mass farming by the "residents" of other Shards to sell on ATL.

Kudos for what you do in your Home Shard, but I think that you don't have a clear idea of what a TOTAL DESERT the Shards have become: even on ATL itself there are TENS of 18x18 for sale, and tens and tens of smaller spots freely available.

When I came back in 2018 my Home Shard, Europa, was FULL of Houses and of fully stocked vendors in Luna, now it is a post-atomic desolation where you cannot buy ANYTHING beside the most basic items (and those too only thanks to the goodwill of a couple of "good hearted" long standing players), and there are NONE AT ALL new players incoming.

@ Kyronix MUST come back on this ill conceived decision, born only to cater to a bunch of crybabies, to satisfy the tantrums of which "Desertum fecerunt et pacem appellaverunt".




Apparently you havent been on atlantic because the event drops are selling for a mil a point where as on LS they are 2 mil a point. Its supply and demand, more people on atlantic its cheaper because more people selling. I can get cuff and a halo on atlantic for around 70 mil, on LS your looking at almost 100 mil for both wheres the inflation.

What you seems to be unable to understand is:

1) before SB the Drops during an Event on ATL were at max 300.000 GPs (as are now still the Blackthorn ones that are NOT SB);
2) on LS you can buy them ONLY at 2 mils, when if they weren't SB you could have bought them on ATL for (far less than) 1 Mil and move them to LS;
2) In NO Shard beside ATL there are for sale ALL the kind Drops.

Try some other point, maybe you will be luckier with the next batch of baseless objection... 😂 ;)
#14
Larisa said:
They will never stop shard bound...as Kyronix has stated over and over and over and OVER...


Keep stuff on your own shard, build your OWN shards community and trade. I get extras of the rewards so that when a new player comes to my shard I might have something they need and they don't have to go to Mall of Atlantic to get it at a ridiculously inflated price. 
They will. I do not see Kyronix saying one way or the other anywhere on record. It's ruining lower population shards as much as it's ruining higher population shards. People just want to use their gear and if that means making account bound rewards an option they will. I moved off of Origin because of the lack of gear for sale, players and in general awful community (so much gatekeeping and I see it continues here). 

Curious, how do I build my own shard? Legos?
Also, how are Atlantic prices inflated? I've seen epaulets for 100m on Atlantic, cheapest anywhere by far lol. Atlantic usually has the cheapest gear because of competition. I see why you wouldn't want these changes, so you can continue to gouge prices for personal profit nice.
#15
Seth said:
Shard bound always causes inflation.

I have already written many times about the supply and demand logic, yet neither shardbound supporters nor Kyronix can  provide one simple piece of evidence thst this SB had achieved anything signficant except making the rewards even rarer, expensive, eventually extinct when players all quit and the houses go idoc.

The real explanation is simple: Shard Transfers are a cost at server managment level, so more the transfers, more the costs and, consequently, less the... "overhead". Ask yourself: why EM Items instead are NOT SB?

Do you need a drawing? 🙂 ;)

#16
mizchif said:
With the exception of really good armor and rings, and houses, EVERYTHING IS CHEAPER ON ATLANTIC than any other shard including shard bound items try looking.


Again, the points are:

1) this doesn't matter if one can't move the items to his Home Shard;
2) The price difference is secondary when one on 90% of the Shards simply CAN'T FIND ANY ITEM TO BUY!
#17
Ivenor said:
mizchif said:
Ivenor said:
Larisa said:
They will never stop shard bound...as Kyronix has stated over and over and over and OVER...


Keep stuff on your own shard, build your OWN shards community and trade. I get extras of the rewards so that when a new player comes to my shard I might have something they need and they don't have to go to Mall of Atlantic to get it at a ridiculously inflated price. 

The Event Drops prices on ATL are inflated EXACTLY because they are Shard Bound, and this discourage mass farming by the "residents" of other Shards to sell on ATL.

Kudos for what you do in your Home Shard, but I think that you don't have a clear idea of what a TOTAL DESERT the Shards have become: even on ATL itself there are TENS of 18x18 for sale, and tens and tens of smaller spots freely available.

When I came back in 2018 my Home Shard, Europa, was FULL of Houses and of fully stocked vendors in Luna, now it is a post-atomic desolation where you cannot buy ANYTHING beside the most basic items (and those too only thanks to the goodwill of a couple of "good hearted" long standing players), and there are NONE AT ALL new players incoming.

@ Kyronix MUST come back on this ill conceived decision, born only to cater to a bunch of crybabies, to satisfy the tantrums of which "Desertum fecerunt et pacem appellaverunt".




Apparently you havent been on atlantic because the event drops are selling for a mil a point where as on LS they are 2 mil a point. Its supply and demand, more people on atlantic its cheaper because more people selling. I can get cuff and a halo on atlantic for around 70 mil, on LS your looking at almost 100 mil for both wheres the inflation.

What you seems to be unable to understand is:

1) before SB the Drops during an Event on ATL were at max 300.000 GPs (as are now still the Blackthorn ones that are NOT SB);
2) on LS you can buy them ONLY at 2 mils, when if they weren't SB you could have bought them on ATL for (far less than) 1 Mil and move them to LS;
2) In NO Shard beside ATL there are for sale ALL the kind Drops.

Try some other point, maybe you will be luckier with the next batch of baseless objection... 😂 ;)
Try not being lazy and work the event on your server or move to a more populated one. If people came from other shards and were buying on atlantic it would drive the price up do you not get supply and demand.


#18
Origin does not have an awful community. It has a few bad eggs as with every shard. Just because one or two people are idiots does not make an entire shard bad.

We've had more people come and open vendors, we welcome more vendors!  I have crates and crates of armor but I don't know how to price them, was considering just plopping them on vendors for 100k a piece. On top of the vendors I already have which are always fully stocked. 

I have a runebook on the steps of my Luna house to all of Origin's vendors, I am always asking people if they have a vendor or vendor house to please leave a rune in my mailbox so I can add it to the runebook.

No one is gatekeeping....geesh :/

I have everything I need (almost!) from Deceit so now I am farming to get some duplicates to have them in case new/returning players come to the shard. There are a lot of us like that.

And if you have ever looked at my vendors,  I do not gouge prices. People always tell me I am too cheap, I do not care about making gold, I care to help my community get the things they need at reasonable prices.


#19
“Shard bound would work for fel only things like power scrolls.

but I have to say after seeing all the botting going on without consequences.
what’s the difference between botting on Atl and botting on a dead shard? 
When the players are not allowed to stop the bots in trammel. 

I was pro shard bound but that was when I thought the ToT events would be in fel. If it’s tram only then the shard bound serves no purpose that I can think of.

I guess only that people can’t use the shard bound items to hop to dead shards to farm power scrolls, but that could be remedied by making power scrolls shard bound anyway”

#20
username said:
I see why you wouldn't want these changes, so you can continue to gouge prices for personal profit nice.
Really, I've found the answer here. The vocal minority are just profiteering off this so they'll never advocate for change. Greedy bastards, they're the reason UO is so hostile.
#21
mizchif said:
Ivenor said:
mizchif said:
Ivenor said:
Larisa said:
They will never stop shard bound...as Kyronix has stated over and over and over and OVER...


Keep stuff on your own shard, build your OWN shards community and trade. I get extras of the rewards so that when a new player comes to my shard I might have something they need and they don't have to go to Mall of Atlantic to get it at a ridiculously inflated price. 

The Event Drops prices on ATL are inflated EXACTLY because they are Shard Bound, and this discourage mass farming by the "residents" of other Shards to sell on ATL.

Kudos for what you do in your Home Shard, but I think that you don't have a clear idea of what a TOTAL DESERT the Shards have become: even on ATL itself there are TENS of 18x18 for sale, and tens and tens of smaller spots freely available.

When I came back in 2018 my Home Shard, Europa, was FULL of Houses and of fully stocked vendors in Luna, now it is a post-atomic desolation where you cannot buy ANYTHING beside the most basic items (and those too only thanks to the goodwill of a couple of "good hearted" long standing players), and there are NONE AT ALL new players incoming.

@ Kyronix MUST come back on this ill conceived decision, born only to cater to a bunch of crybabies, to satisfy the tantrums of which "Desertum fecerunt et pacem appellaverunt".




Apparently you havent been on atlantic because the event drops are selling for a mil a point where as on LS they are 2 mil a point. Its supply and demand, more people on atlantic its cheaper because more people selling. I can get cuff and a halo on atlantic for around 70 mil, on LS your looking at almost 100 mil for both wheres the inflation.

What you seems to be unable to understand is:

1) before SB the Drops during an Event on ATL were at max 300.000 GPs (as are now still the Blackthorn ones that are NOT SB);
2) on LS you can buy them ONLY at 2 mils, when if they weren't SB you could have bought them on ATL for (far less than) 1 Mil and move them to LS;
2) In NO Shard beside ATL there are for sale ALL the kind Drops.

Try some other point, maybe you will be luckier with the next batch of baseless objection... 😂 ;)
Try not being lazy and work the event on your server or move to a more populated one. If people came from other shards and were buying on atlantic it would drive the price up do you not get supply and demand.



Try not to tell me how I must or must not play the game for which I pay the same amount as you for the subs.

And, while we're at it, try to grasp at least the basics concepts of market economy before trying to explain to others how it should works, dear mr. "5 posts"... 😂
#22
Yoshi said:
“Shard bound would work for fel only things like power scrolls.

but I have to say after seeing all the botting going on without consequences.
what’s the difference between botting on Atl and botting on a dead shard? 
When the players are not allowed to stop the bots in trammel. 

I was pro shard bound but that was when I thought the ToT events would be in fel. If it’s tram only then the shard bound serves no purpose that I can think of.

I guess only that people can’t use the shard bound items to hop to dead shards to farm power scrolls, but that could be remedied by making power scrolls shard bound anyway”


And so Yoshi too, that can have many defects but one of which surely is NOT the lack of intelligence, is on the Way to Conversion too!

Kudos! 🙂 ;)

BTW: you forgot that many people collect the Event drops purely for the sake of collecting them, not for their power or combat usefulness...
#23
Ivenor said:
Yoshi said:
“Shard bound would work for fel only things like power scrolls.

but I have to say after seeing all the botting going on without consequences.
what’s the difference between botting on Atl and botting on a dead shard? 
When the players are not allowed to stop the bots in trammel. 

I was pro shard bound but that was when I thought the ToT events would be in fel. If it’s tram only then the shard bound serves no purpose that I can think of.

I guess only that people can’t use the shard bound items to hop to dead shards to farm power scrolls, but that could be remedied by making power scrolls shard bound anyway”


And so Yoshi too, that can have many defects but one of which surely is NOT the lack of intelligence, is on the Way to Conversion too!

Kudos! 🙂 ;)

BTW: you forgot that many people collect the Event drops purely for the sake of collecting them, not for their power or combat usefulness...

Ivenor said:
mizchif said:
Ivenor said:
mizchif said:
Ivenor said:
Larisa said:
They will never stop shard bound...as Kyronix has stated over and over and over and OVER...


Keep stuff on your own shard, build your OWN shards community and trade. I get extras of the rewards so that when a new player comes to my shard I might have something they need and they don't have to go to Mall of Atlantic to get it at a ridiculously inflated price. 

The Event Drops prices on ATL are inflated EXACTLY because they are Shard Bound, and this discourage mass farming by the "residents" of other Shards to sell on ATL.

Kudos for what you do in your Home Shard, but I think that you don't have a clear idea of what a TOTAL DESERT the Shards have become: even on ATL itself there are TENS of 18x18 for sale, and tens and tens of smaller spots freely available.

When I came back in 2018 my Home Shard, Europa, was FULL of Houses and of fully stocked vendors in Luna, now it is a post-atomic desolation where you cannot buy ANYTHING beside the most basic items (and those too only thanks to the goodwill of a couple of "good hearted" long standing players), and there are NONE AT ALL new players incoming.

@ Kyronix MUST come back on this ill conceived decision, born only to cater to a bunch of crybabies, to satisfy the tantrums of which "Desertum fecerunt et pacem appellaverunt".




Apparently you havent been on atlantic because the event drops are selling for a mil a point where as on LS they are 2 mil a point. Its supply and demand, more people on atlantic its cheaper because more people selling. I can get cuff and a halo on atlantic for around 70 mil, on LS your looking at almost 100 mil for both wheres the inflation.

What you seems to be unable to understand is:

1) before SB the Drops during an Event on ATL were at max 300.000 GPs (as are now still the Blackthorn ones that are NOT SB);
2) on LS you can buy them ONLY at 2 mils, when if they weren't SB you could have bought them on ATL for (far less than) 1 Mil and move them to LS;
2) In NO Shard beside ATL there are for sale ALL the kind Drops.

Try some other point, maybe you will be luckier with the next batch of baseless objection... 😂 ;)
Try not being lazy and work the event on your server or move to a more populated one. If people came from other shards and were buying on atlantic it would drive the price up do you not get supply and demand.



Try not to tell me how I must or must not play the game for which I pay the same amount as you for the subs.

And, while we're at it, try to grasp at least the basics concepts of market economy before trying to explain to others how it should works, dear mr. "5 posts"... 😂

Oddly enough I have drops on multiple shards for my needs but I play. Just left LS and Deceit is EMPTY. If you wanna BUY your arties instead of working for them then move to a real shard bottom line. Im sure you can get your gold there just as easy cus your obviously not making it where you are.

#24
MAYBE, MAYBE, MAYBE
This is exactly what they want, to Kill every low population shard, so they can finally have an "excuse" to merge shards, since there is no one playing those "dead shards"
#25
mizchif said:
Ivenor said:
mizchif said:
Ivenor said:
Larisa said:
They will never stop shard bound...as Kyronix has stated over and over and over and OVER...


Keep stuff on your own shard, build your OWN shards community and trade. I get extras of the rewards so that when a new player comes to my shard I might have something they need and they don't have to go to Mall of Atlantic to get it at a ridiculously inflated price. 

The Event Drops prices on ATL are inflated EXACTLY because they are Shard Bound, and this discourage mass farming by the "residents" of other Shards to sell on ATL.

Kudos for what you do in your Home Shard, but I think that you don't have a clear idea of what a TOTAL DESERT the Shards have become: even on ATL itself there are TENS of 18x18 for sale, and tens and tens of smaller spots freely available.

When I came back in 2018 my Home Shard, Europa, was FULL of Houses and of fully stocked vendors in Luna, now it is a post-atomic desolation where you cannot buy ANYTHING beside the most basic items (and those too only thanks to the goodwill of a couple of "good hearted" long standing players), and there are NONE AT ALL new players incoming.

@ Kyronix MUST come back on this ill conceived decision, born only to cater to a bunch of crybabies, to satisfy the tantrums of which "Desertum fecerunt et pacem appellaverunt".




Apparently you havent been on atlantic because the event drops are selling for a mil a point where as on LS they are 2 mil a point. Its supply and demand, more people on atlantic its cheaper because more people selling. I can get cuff and a halo on atlantic for around 70 mil, on LS your looking at almost 100 mil for both wheres the inflation.

What you seems to be unable to understand is:

1) before SB the Drops during an Event on ATL were at max 300.000 GPs (as are now still the Blackthorn ones that are NOT SB);
2) on LS you can buy them ONLY at 2 mils, when if they weren't SB you could have bought them on ATL for (far less than) 1 Mil and move them to LS;
2) In NO Shard beside ATL there are for sale ALL the kind Drops.

Try some other point, maybe you will be luckier with the next batch of baseless objection... 😂 ;)
Try not being lazy and work the event on your server or move to a more populated one. If people came from other shards and were buying on atlantic it would drive the price up do you not get supply and demand.


All these comments about asking others to stick to low pop or move just goes to show how disastrous SB is causing and will ultimately caused all shards to be even more low pop or maybe they don't need NLS any more because only Atlantic will be Prodo shard all other shards can be NLS LMAO.
#26
MAYBE, MAYBE, MAYBE
This is exactly what they want, to Kill every low population shard, so they can finally have an "excuse" to merge shards, since there is no one playing those "dead shards"
Wouldn't be surprised. I've already moved off a dead shard(s) (Origin, played Sonoma, LS also) to full time Atlantic. Is nice actually seeing people and being able to buy stuff. I know lots of new players that are doing the same. Who would want to play on a shard where the few things you can find to buy (specifically shard bound items, but really anything) are either unavailable or gouged? OR when you try to sell stuff it just sits? Atl has bee fun, definitely not looking back. They should close those dead shards as they're really just bot farms in other non-ToT dungeons/Shadowguard/scrolls.
#27
It's interesting that so many from Atlantic aim to get the shard bound lifted so that more items can travel there. It would also cause other shards to suffer from the same botting problems seen on Atlantic. Why limit yourself to botting one shard when you can bot any shard and still take them wherever you see profit. I can't speak for a lot of shards, but Great Lakes has a healthy population that allows for trade in most items and still plenty of people to play with. I only wish that EM event items would be changed to shard bound as well. 
#28
Riner said:
It's interesting that so many from Atlantic aim to get the shard bound lifted so that more items can travel there.

It would also cause other shards to suffer from the same botting problems seen on Atlantic. 

Atl will always be the main trading hub of the entire game. The point of lifting shard bound is not that items will end up there, but that they go wherever has what's needed, buy and travel back to whatever shard their heart desires. Shard bound is hurting the game. 

We don't have a normal gamer playerbase. We have players that have far more extensive experience coding than the devs. There's going to be botting no matter what. 
#29
Scrolled through the thread but having a hard time following the economic argument.

Costs are what they are on different shards due to the difference in the supply on account of the difference in participants. This doesn’t in itself indicate inflation.

Now, costs are in the millions because of the inflation, which has numerous sources.

You should ask yourself what you hope to gain from the game, particularly if you enjoy playing on a quiet shard. Do you really need what you think you want? What goals do you really want to achieve?
#30
Let me put it this way:

Shard bound is not causing inflation on any shard. What it is doing is creating a market on each shard that is better adjusted to the supply/demand on that shard alone. It just happens that costs are very high across all shards due to inflation, which is not something the team can solve with these events — to the extent it even needs solving.
#31
The only thing in this game that has ever caused significant inflation has been massive gold duping. I don't even know why inflation is even being mentioned, to be honest...
#32
Urge said:
Riner said:
It's interesting that so many from Atlantic aim to get the shard bound lifted so that more items can travel there.

It would also cause other shards to suffer from the same botting problems seen on Atlantic. 

Atl will always be the main trading hub of the entire game. The point of lifting shard bound is not that items will end up there, but that they go wherever has what's needed, buy and travel back to whatever shard their heart desires. Shard bound is hurting the game. 


The players for shard bound do not understand this.

They think when someone takes an item to Atl it is gone. A large percentage of items brought are sold to someone taking that item to their shard. It is the market to trade an item from one smaller shard to another. Atl is the shard being used not the small shards. We benefit.

But not on shard bound items.
#33
If there was a central vendor shard would Atlantic still be the most populated? 
#34
SRiner said:
It's interesting that so many from Atlantic aim to get the shard bound lifted so that more items can travel there. It would also cause other shards to suffer from the same botting problems seen on Atlantic. Why limit yourself to botting one shard when you can bot any shard and still take them wherever you see profit. I can't speak for a lot of shards, but Great Lakes has a healthy population that allows for trade in most items and still plenty of people to play with. I only wish that EM event items would be changed to shard bound as well. 
Wrong tree to bark, fella: my HS is Europa, I go to ATL only because there I can find the stuff that on my HS is NEVER available for sale.
#35
Pawain said:
Urge said:
Riner said:
It's interesting that so many from Atlantic aim to get the shard bound lifted so that more items can travel there.

It would also cause other shards to suffer from the same botting problems seen on Atlantic. 

Atl will always be the main trading hub of the entire game. The point of lifting shard bound is not that items will end up there, but that they go wherever has what's needed, buy and travel back to whatever shard their heart desires. Shard bound is hurting the game. 


The players for shard bound do not understand this.

They think when someone takes an item to Atl it is gone. A large percentage of items brought are sold to someone taking that item to their shard. It is the market to trade an item from one smaller shard to another. Atl is the shard being used not the small shards. We benefit.

But not on shard bound items.
THIS!
#36
I'm not a fan of Shard Bound items. 
#37
Shard Bound reminds me too much of WoW.  Being able to trade items freely has always been one of my favorite aspects of UO.  Unfortunately that is slowing going away.
#38
Amazing how those who make these decisions lack an understanding of basic economics. Not only shard bounding decreases supply and thus increase prices, but it is so so much easier for some whale to come in and establish a monopoly on a given item on a lower populated shard. This makes prices go from high to insane. Oh, well, taking a bad situation and applying a solution that makes it worse is the story of UO, I suppose.
#39
mizchif said:
Ivenor said:
Larisa said:
They will never stop shard bound...as Kyronix has stated over and over and over and OVER...


Keep stuff on your own shard, build your OWN shards community and trade. I get extras of the rewards so that when a new player comes to my shard I might have something they need and they don't have to go to Mall of Atlantic to get it at a ridiculously inflated price. 

The Event Drops prices on ATL are inflated EXACTLY because they are Shard Bound, and this discourage mass farming by the "residents" of other Shards to sell on ATL.

Kudos for what you do in your Home Shard, but I think that you don't have a clear idea of what a TOTAL DESERT the Shards have become: even on ATL itself there are TENS of 18x18 for sale, and tens and tens of smaller spots freely available.

When I came back in 2018 my Home Shard, Europa, was FULL of Houses and of fully stocked vendors in Luna, now it is a post-atomic desolation where you cannot buy ANYTHING beside the most basic items (and those too only thanks to the goodwill of a couple of "good hearted" long standing players), and there are NONE AT ALL new players incoming.

@ Kyronix MUST come back on this ill conceived decision, born only to cater to a bunch of crybabies, to satisfy the tantrums of which "Desertum fecerunt et pacem appellaverunt".




Apparently you havent been on atlantic because the event drops are selling for a mil a point where as on LS they are 2 mil a point. Its supply and demand, more people on atlantic its cheaper because more people selling. I can get cuff and a halo on atlantic for around 70 mil, on LS your looking at almost 100 mil for both wheres the inflation.
There is plenty items on Atlantic which are way more expensive as compared to low population Shards.... demand and offer means that when demand is higher then offer then prices go up and on Atlantic, with lots more players, it is likely for some items that there was to be more people looking for them then the number that they might exist up for sale... thus leading prices up, not down....

And, if Shard Bound items did not exist, yes, items farmed on low population shards would end up on Atlantic thus increasing the offer BUT, likewise, players from low population Shards, not finding those items on their home low population shard (because no longer Shard Bound) would have to go to Atlantic (or ask to a fellow player from their home low population shard who can transfer to Atlantic and back) and this, obviously, would ALSO increase demand thus driving prices up...

Shard Bound IS a blessing, to my opinion, for Low Population Shards economy... it only hurts those players who were used to farm items on low population shards to then move them to Atlantic to sell them there faster and at a higher price but this, to my opinion, is a good thing..... not a bad one....
#40
MAYBE, MAYBE, MAYBE
This is exactly what they want, to Kill every low population shard, so they can finally have an "excuse" to merge shards, since there is no one playing those "dead shards"
Shall we want to please "define" what playing a low population shard means ?

To me, it actually means being a "resident" of that Shard that is, spending most of one's one time logged in UO.....

Unfortunately, I understand that, to some other players, playing a low population Shard might mean just "hopping" on them to farm some items, be them powerscrolls, EM Events or other items, and then transfer them onto Atlantic to sell them....

Well, to my opinion, this is NOT playing that Shard... this is just taking advantage of that Shard because it is low population and, thus, with less players competing to he bothered by....

Shard Bound is good, very good, IMHO, because it ends this unhealthy traffic.....
#41
Riner said:
It's interesting that so many from Atlantic aim to get the shard bound lifted so that more items can travel there. It would also cause other shards to suffer from the same botting problems seen on Atlantic. Why limit yourself to botting one shard when you can bot any shard and still take them wherever you see profit. I can't speak for a lot of shards, but Great Lakes has a healthy population that allows for trade in most items and still plenty of people to play with. I only wish that EM event items would be changed to shard bound as well. 
I wished there was a LIKE button....

If there was one.... this Post here above would definitely get my LIKE.....
#42
loop said:
Let me put it this way:

Shard bound is not causing inflation on any shard. What it is doing is creating a market on each shard that is better adjusted to the supply/demand on that shard alone. It just happens that costs are very high across all shards due to inflation, which is not something the team can solve with these events — to the extent it even needs solving.
Exactly....

With Shard Bound, eventually prices will adjust to whatever players actually playing on those Shard, not players "quickly hopping in and out" for an EM Event, or the farming of some items, are willing/can afford to pay for those Shard bound items on those Shards....

Furthermore, Shard Bound also finally permits players to "help out" fellow players playing their home Shards by even gifting those Shard Bound items or selling them at cheap prices to help new or returning players without any fear to be scammed because the players receiving those items free or cheaply would then move them to Atlantic to sell them for a high profit....

Shard Bound is good, VERY good for the health of Low Population Shards, to my opinion...
#43
Ivenor said:
SRiner said:
It's interesting that so many from Atlantic aim to get the shard bound lifted so that more items can travel there. It would also cause other shards to suffer from the same botting problems seen on Atlantic. Why limit yourself to botting one shard when you can bot any shard and still take them wherever you see profit. I can't speak for a lot of shards, but Great Lakes has a healthy population that allows for trade in most items and still plenty of people to play with. I only wish that EM event items would be changed to shard bound as well. 
Wrong tree to bark, fella: my HS is Europa, I go to ATL only because there I can find the stuff that on my HS is NEVER available for sale.
And WHY stuff often is not available on Low Population Shards ?

Because, lacking the Shard Bound restriction, farmers of those items on Low Population Shards MOVE them to Atlantic for profit....

If those items where also Shard Bound, they would NOT be moved to Atlantic and players of those Low Population Shards would then be actually able to find them on those Low Population Shards, without the need to have to look for them on Atlantic....
#44
Sliss said:
Amazing how those who make these decisions lack an understanding of basic economics. Not only shard bounding decreases supply and thus increase prices, but it is so so much easier for some whale to come in and establish a monopoly on a given item on a lower populated shard. This makes prices go from high to insane. Oh, well, taking a bad situation and applying a solution that makes it worse is the story of UO, I suppose.
How does Shard Bound decreases supply ?

It is only "tailored" to the lower population of those Low Population Shards....

Sure, less Shard Bound items get farmed and thus put up for sale on Low Population Shards but, also, being on those Shards less players as resident, less players actually need to find them...

So, the equilibrium in between demand and offer is still met.... even when less items are farmed on those Shards...

On Atlantic, more items are farmed but also more players ask for them so, eventually priced go up, and sometimes a whole lot too....

On a Low Population Shard, for example, where there is only 1 player actively looking for a Shard Bound item and 3 such Shard items being up for sale on vendors, the same balance would need to be on Atlantic with 30 pieces of a Shard Bound item up for sale if 10 players where actively looking for such a Shard Bound item....

And it is way more likely, to my opinion, that on a Low Population Shard there might be 3 Shard Bound items up for sale for 1 player actively looking for such an item as there might be 30 on Atlantic for 10 players looking for such item Shard Bound item....

What I am trying to say is, that it is far easier for a couple of players on a Low Population Shard to get a few Shard bound "doubles" and put them on vendors for that 1 or 2 players on that Low Population Shard who might be actively looking for such a Shard Boud item as this might happen on Atlantic....

Perhaps, one thing might UO might benefit from, is the developers creating a NPC and a mechanics whereas players could "safely" trade, using these NPCs on their respective Shards, to trade Shard Bound items among them...

For example, say that Players A and B want to trade their respective same Shard Bound item which they respectively have on Shards 1 and 2.

They would go to their respective NPCs on their respective Shards, using their players' unique Account IDs, to open up a trade for their Shard Bound item on both Shards 1 and 2 and when both players have dropped the item on their respective NPCs on their home Shard, they would then be able with their character with that Account unique ID, to pick up the traded Shard Bound item on that other Shard which they might want it...

Items farmed on Shards would remain on those Shards because Shard Bound BUT, thanking to such mechanics, players would be able to trade their Shard Bound items on their Home Shard with Shard Bound items on some other Shard where they might need them because establishing a presence with a character there.
#45
popps said:
Ivenor said:
SRiner said:
It's interesting that so many from Atlantic aim to get the shard bound lifted so that more items can travel there. It would also cause other shards to suffer from the same botting problems seen on Atlantic. Why limit yourself to botting one shard when you can bot any shard and still take them wherever you see profit. I can't speak for a lot of shards, but Great Lakes has a healthy population that allows for trade in most items and still plenty of people to play with. I only wish that EM event items would be changed to shard bound as well. 
Wrong tree to bark, fella: my HS is Europa, I go to ATL only because there I can find the stuff that on my HS is NEVER available for sale.
And WHY stuff often is not available on Low Population Shards ?

Because, lacking the Shard Bound restriction, farmers of those items on Low Population Shards MOVE them to Atlantic for profit....

If those items where also Shard Bound, they would NOT be moved to Atlantic and players of those Low Population Shards would then be actually able to find them on those Low Population Shards, without the need to have to look for them on Atlantic....

Popps, you are REALLY useful: reading your posts one immediately knows what is the sensate position on ANY topic, i.e. the one diametrically opposite to your! 😂
#46
I think I have always been against Shard Bound.

I'm not that bothered, or into this as some players though, my reasons are pretty simple.

1. Yes - it does affect those players who like to transfer shards and are wearing these parts as a key part of their armour - this is undisputable, and not great.

2. I felt the flow of trade, goods etc between all shards, was always a good thing. It enables you to play on a low population shard, yet know if you have to, you can source an item your shard was not able to get, from another shard that someone else may have stored, it just gives you access to far more, and that is a nice thought, it makes you ok to play on a quieter shard, knowing you are not cut-off from accessibility to items - and rares.

3. Due to this all-round shard accessibility, it helped reduce the cost of these Event items right the way through the game. Certain other items - such as powerscrolls, it helped increase the cost of especially if there was a huge demand on Atlantic, but again, supply and demand - this had a positive and negative effect on smaller shards - newer players may think their quiet shard prices were a bit extreme for no reason, but in the overall scheme, you could then gain the item on your shard, and sell at Atlantic prices - that was the positive. As Mervyn has said - to me, it does not matter where the farmer plays as such, quiet shard, or Atlantic, they still exist.

Having said all this, it does not really bother me, the game still goes on.
#47
Inflation has one cause, player greed. players set the prices, not the devs.  I, like Ivenor, play on Europa. I have no problem finding things I want, but then I play to get them rather than buy.  
I also have vendors that I stock, but I have to charge prices higher than I'd like, because when I don't resellers buy me out, denying my stock to regular buyers unless they pay the over inflated prices they charge. 
I was selling bags of sending at 75k, but I can't anymore because the stock is cleared daily if I do. I must put them up to the new 'minimum' on vendor search or stop selling them at all. I kind of resent spending the time it takes to get them for someone else to profit from my efforts. If they want to sell bags of sending they should to the quest to stock their vendor as I do.

I also play on Origin, I found that I can only buy power scrolls there through general chat. No one can put them on vendors, because if they do they're just bought up and transferred, guess where to?  I do have the items from Deceit there - I played to get them.
#48
Inflation has one cause, player greed. players set the prices, not the devs.  I, like Ivenor, play on Europa. I have no problem finding things I want, but then I play to get them rather than buy.  
I also have vendors that I stock, but I have to charge prices higher than I'd like, because when I don't resellers buy me out, denying my stock to regular buyers unless they pay the over inflated prices they charge. 
I was selling bags of sending at 75k, but I can't anymore because the stock is cleared daily if I do. I must put them up to the new 'minimum' on vendor search or stop selling them at all. I kind of resent spending the time it takes to get them for someone else to profit from my efforts. If they want to sell bags of sending they should to the quest to stock their vendor as I do.

I also play on Origin, I found that I can only buy power scrolls there through general chat. No one can put them on vendors, because if they do they're just bought up and transferred, guess where to?  I do have the items from Deceit there - I played to get them.
Hi Petra 🙂

I completely agree with your analysis, and I mentioned it in my post also.
This however, is part of the positive, and negative of shard trading.

For the items you talk about, you are completely correct, this is exactly what happens - why? Because there is a huge demand elsewhere, and you are not just supplying Europa, you are supplying the entire game. You can see this as positive or negative. I know you want to help your community, and I completely get it. I'm going to draw a real life comparison with Cuba here - Cuba has 2 currencies for this reason - International buyers can buy-out everything - so they create a local currency to allow their population to buy items at a cheaper price, whilst the main currency that exports items prices at a much higher international price.

Flip this onto the Deceit event items though, and the rules change, because supply and demand of the items changes. You can over-supply your shard, and you can under-supply Atlantic. The shard bound blockage, causes a problem therefore on both shards, both Atlantic which wants these items, and the quiet shard where players see no additional incentive to supply the non-existent demand on their server, so their server produces less, and overall - in the entire scheme, there are less items, and less ability to share them around. The fix currently? - More players move to Atlantic, to supply the extra demand there - which is a negative impact to the quiet server they came from.


#49
                   It isn't that the items go poof when they go to Atlantic but rather that it opens up all shards to face the same corruption which is happening in mass on Atlantic. Another thing which is left out of the Atlantic shopping central hub idea is not everyone has free access to shard transfers. So instead of building the community on other shards you, further encourage new players to set out on Atlantic. Being the largest population server does have its advantages but also comes with many negative aspects. This is one if you wish to play on Atlantic you must struggle with the masses to earn your rewards. Just as you have to pay inflated prices for housing, excessive lag, or face the other negatives of overcrowding. I choose to live on a less populated shard for the many benefits which it has to offer. I do not want the problems which plague Atlantic to travel there in order to make it easier for someone to buy items from these events. 
           If this was going to present an opportunity for merely for people that normally live on a shard to fill the demand of larger shards once their own needs were met, I'd be all for it. The problem is what is being asked is that less populated dungeons be opened up to players and bots to farm and profit elsewhere. This does little to benefit the less populated shards but pushes the problems of overcrowding outward.
                  I agree that for players who wish to play their characters on multiple shards that shard bound gear presents a problem. I would rather a compromise for this being that a player has the option to buy a potion from the UO store to account bound an item which is currently shard bound. Thus, it can travel with the characters after it has been earned on a shard. 
#50
Riner said:
                   It isn't that the items go poof when they go to Atlantic but rather that it opens up all shards to face the same corruption which is happening in mass on Atlantic. Another thing which is left out of the Atlantic shopping central hub idea is not everyone has free access to shard transfers. So instead of building the community on other shards you, further encourage new players to set out on Atlantic. Being the largest population server does have its advantages but also comes with many negative aspects. This is one if you wish to play on Atlantic you must struggle with the masses to earn your rewards. Just as you have to pay inflated prices for housing, excessive lag, or face the other negatives of overcrowding. I choose to live on a less populated shard for the many benefits which it has to offer. I do not want the problems which plague Atlantic to travel there in order to make it easier for someone to buy items from these events. 
           If this was going to present an opportunity for merely for people that normally live on a shard to fill the demand of larger shards once their own needs were met, I'd be all for it. The problem is what is being asked is that less populated dungeons be opened up to players and bots to farm and profit elsewhere. This does little to benefit the less populated shards but pushes the problems of overcrowding outward.
                  I agree that for players who wish to play their characters on multiple shards that shard bound gear presents a problem. I would rather a compromise for this being that a player has the option to buy a potion from the UO store to account bound an item which is currently shard bound. Thus, it can travel with the characters after it has been earned on a shard. 

I'm going to counter some of your thinking a little 🙂

This concept of "corruption" - who is more or less corrupt?

Do you really think your quiet little shard is "less" corrupt, or does it just seem less, because you see less of it with less players?

On a worldwide scale - without going into detail, or being political in any way, and this isnt to take the politics any further, but there is a World Cup going on, with the inevitable clash of cultures. One culture has guns and executes criminals, another country is full of lager louts and drug addicts, another country treats women and gay people badly and executes people - but who is MORE "corrupt"? Or do they just have different issues.

{" If this was going to present an opportunity for merely for people that normally live on a shard to fill the demand of larger shards once their own needs were met, I'd be all for it. The problem is what is being asked is that less populated dungeons be opened up to players and bots to farm and profit elsewhere. This does little to benefit the less populated shards but pushes the problems of overcrowding outward."}

Cultures should potentially mix, and be opened up, that way, we find a better balance. 🙂
Your argument could be seen as being a little selfish - I want my little area to remain a paradise, while the rest of the UO/worldwide problems stay away from my front door - we have a phrase for that in the UK - NIMBY's - Not in my Backyard. Often people who want Wind Power, but are not prepared for the windmills to be placed in their area.

The reason I draw parallels to Real Life, are because these UO issues are direct parallels with macro-economics, and macro socioeconomics - as many have picked up on.



#51
Riner said:
       
Another thing which is left out of the Atlantic shopping central hub idea is not everyone has free access to shard transfers. So instead of building the community on other shards you, further encourage new players to set out on Atlantic. 

    I would rather a compromise for this being that a player has the option to buy a potion from the UO store to account bound an item which is currently shard bound. Thus, it can travel with the characters after it has been earned on a shard. 

So with the old way you would just buy a xfer to ATL and one wherever home was to get what you need. 

Your way: a xfer token to ATL, a potion to remove shard bound and another xfer to wherever home was. 

It's still being farmed sold and bought on ATL. Now you've just added even more real money to it for those of us without shard shields. 

Community has already been built, packed up and left. Its not coming back. There's no more new players. There are a good deal of return players but no new ones. 
#52
Inflation has one cause, player greed. players set the prices, not the devs.  I, like Ivenor, play on Europa. I have no problem finding things I want, but then I play to get them rather than buy.  
I also have vendors that I stock, but I have to charge prices higher than I'd like, because when I don't resellers buy me out, denying my stock to regular buyers unless they pay the over inflated prices they charge. 
I was selling bags of sending at 75k, but I can't anymore because the stock is cleared daily if I do. I must put them up to the new 'minimum' on vendor search or stop selling them at all. I kind of resent spending the time it takes to get them for someone else to profit from my efforts. If they want to sell bags of sending they should to the quest to stock their vendor as I do.

I also play on Origin, I found that I can only buy power scrolls there through general chat. No one can put them on vendors, because if they do they're just bought up and transferred, guess where to?  I do have the items from Deceit there - I played to get them.
Petra - Usually I don't respond to your posts because although we differ on many things, I can see where are coming from. This post however had me laughing out loud because it is, with all due respect, such a sham of a response.

Basically you are saying that inflation is due to player greed (which I would agree with to a point) and then in the next breath you are saying you would love to charge less on your vendor BUT the greedy people are buying your stuff to resell so that means YOU need to increase your prices. The result is whoever ends up buying is still buying for an inflated price so doesn't that make you just another "greedy" person?

If you really wanted to practice what you were trying to preach, you wouldn't care what happens after you sell your items and you would price them according to what you are satisfied making from your efforts.

To be clear, I don't think there is anything wrong charging "the going price" for items as that's what supply/demand is all about but I don't think people should act holier than thou talking about greed while trying to justify why they shard more for things. I typically charge "going rate" for things because that allows me to buy other things I want for going rate but I will also help others where I can. 
#53
I see what you're saying, and I agree I shouldn't put up my prices, but at least I sort of 'earned' the price by obtaining the goods through my own efforts, I'm not piggy backing off someone else's.

You'll have gathered by now that I absolutely loath resellers, whom I consider to be parasites. I realise that I'm in a minority holding that attitude.
#54
keven2002 said:

Petra - Usually I don't respond to your posts because although we differ on many things, I can see where are coming from. This post however had me laughing out loud because it is, with all due respect, such a sham of a response.

Basically you are saying that inflation is due to player greed (which I would agree with to a point) and then in the next breath you are saying you would love to charge less on your vendor BUT the greedy people are buying your stuff to resell so that means YOU need to increase your prices. The result is whoever ends up buying is still buying for an inflated price so doesn't that make you just another "greedy" person?

If you really wanted to practice what you were trying to preach, you wouldn't care what happens after you sell your items and you would price them according to what you are satisfied making from your efforts.

To be clear, I don't think there is anything wrong charging "the going price" for items as that's what supply/demand is all about but I don't think people should act holier than thou talking about greed while trying to justify why they shard more for things. I typically charge "going rate" for things because that allows me to buy other things I want for going rate but I will also help others where I can. 

It is an interesting problem, I don't think it is a sham, it very much exists from her perspective, I do see it myself on Europa, but my tolerance level is higher for some things, and MUCH lower for others 🙂

Kevin - you have a typical American capitalist viewpoint, you do genuinely all think like this, you have no issues with the pricing, I get it - Petra does however see it differently, and it is genuine.
I can genuinely see and understand both sides, I empathise with Petra's viewpoint, but your viewpoint is the majority and common consensus - so realistically, I play by your rules. I guess calling people "greedy" does not help, in the sense we all know players whose game is orientated in this manner, and we do it ourselves a little also.

So yes, there are a few possible responses;
1. Like Petra says, some don't use vendors anymore, they keep their own stock, and just help out community when they get a chance.
2. You price at the going rate, accept it, and equally win from it.
3. You price at a lower rate, if you genuinely want to be helping other players out. This does lead to a situation where you as a producer can be taken advantage of. But in the overall scheme - your goods reach an enlarged market, and distribution does happen.
4. This is an interesting one I think should be explored, absolutely flood the market, to bring the entire price down, this is the only real way it can come down, but as we often see with UO, or any pricing, once an item has gone up and reached a price, it rarely comes down - there is a lot of greed driven by pure merchants who have 1 agenda only, this does have to be accepted.
5. A duel currency like Cuba.
6. Shard Binding items, is equivalent to sanctions, trade tariffs or Protectionism - what could be implemented however if we were looking at this route - would be a Shard Transfer Tax. It would allow shard trading for those who really want it, and are willing to pay for it, but it would also discourage price gouging. It would probably open up other cans of worms. This would be complicated in the sense what values do you use.
7. Exchange rates between servers - again, this is another way the real-world deals with these issues.

8 - One of my favourite solutions - was to open the Vendor Search up to every single Shard Combine them all - that way, everyone can access the market - buying and selling, and bring true balance, without all this pricing arbitrage happening when you switch between servers.





#55
@Petra_Fyde - I understand where you are coming from. I also dislike the "resellers" that make it their primary objective in UO; the ones that spam in Gen Chat every minute or so "Selling X 200m" while also being the first to ask someone how they want for that same item and will low ball them to increase their profits (nickel and diming as much as possible). Perhaps I do not really have this problem because generally I play UO for the end game content so the only things I consistently have to sell is legendary armor which is a total crapshoot when it comes to value.

@Cookie - Good assessment of both sides thank you for that. 

Cheers to you both! 🙂 
#56
Staff should add a "shard bound removal token" to the UO store. This way, Broadsword can make more money to reinvest into the game. 
#57
Inflation has one cause, player greed. players set the prices, not the devs.  I, like Ivenor, play on Europa. I have no problem finding things I want, but then I play to get them rather than buy.  
I also have vendors that I stock, but I have to charge prices higher than I'd like, because when I don't resellers buy me out, denying my stock to regular buyers unless they pay the over inflated prices they charge. 
I was selling bags of sending at 75k, but I can't anymore because the stock is cleared daily if I do. I must put them up to the new 'minimum' on vendor search or stop selling them at all. I kind of resent spending the time it takes to get them for someone else to profit from my efforts. If they want to sell bags of sending they should to the quest to stock their vendor as I do.

I also play on Origin, I found that I can only buy power scrolls there through general chat. No one can put them on vendors, because if they do they're just bought up and transferred, guess where to?  I do have the items from Deceit there - I played to get them.
I also have vendors that I stock, but I have to charge prices higher than I'd like, because when I don't resellers buy me out, denying my stock to regular buyers unless they pay the over inflated prices they charge. 
I was selling bags of sending at 75k, but I can't anymore because the stock is cleared daily if I do. 

Precisely.

If you, as a player, were given by the Developers the ability to "tag" your Bags of Sending or other items as Shard Bound as I suggested in this Thread some time ago https://forum.uo.com/discussion/11210/how-about-giving-to-players-the-ability-to-set-an-item-as-shard-bound , wouldn't you be able to price your items at cheaper prices to help out your home Shard with no worry that resellers would buy you out and then move the items to Atlantic for a large profit ?

Shard Bound, I have no doubts, are a blessing come true for Low Population Shards and the helping of their economy....
#58
popps said:
Inflation has one cause, player greed. players set the prices, not the devs.  I, like Ivenor, play on Europa. I have no problem finding things I want, but then I play to get them rather than buy.  
I also have vendors that I stock, but I have to charge prices higher than I'd like, because when I don't resellers buy me out, denying my stock to regular buyers unless they pay the over inflated prices they charge. 
I was selling bags of sending at 75k, but I can't anymore because the stock is cleared daily if I do. I must put them up to the new 'minimum' on vendor search or stop selling them at all. I kind of resent spending the time it takes to get them for someone else to profit from my efforts. If they want to sell bags of sending they should to the quest to stock their vendor as I do.

I also play on Origin, I found that I can only buy power scrolls there through general chat. No one can put them on vendors, because if they do they're just bought up and transferred, guess where to?  I do have the items from Deceit there - I played to get them.
I also have vendors that I stock, but I have to charge prices higher than I'd like, because when I don't resellers buy me out, denying my stock to regular buyers unless they pay the over inflated prices they charge. 
I was selling bags of sending at 75k, but I can't anymore because the stock is cleared daily if I do. 

Precisely.

If you, as a player, were given by the Developers the ability to "tag" your Bags of Sending or other items as Shard Bound as I suggested in this Thread some time ago https://forum.uo.com/discussion/11210/how-about-giving-to-players-the-ability-to-set-an-item-as-shard-bound , wouldn't you be able to price your items at cheaper prices to help out your home Shard with no worry that resellers would buy you out and then move the items to Atlantic for a large profit ?

Shard Bound, I have no doubts, are a blessing come true for Low Population Shards and the helping of their economy....
No, because not all resellers take their purchases to Atlantic. I am reasonably sure the bags of sending are being bought, re-priced and sold on Europa. Why would he bother to do the quest when I'm silly enough to do it for him and still leave room for him to make a profit?
Like wise the low level slayer weapons I tried to make for newbies and sell at prices they could afford. They appeared elsewhere on the shard at 10x the price. I could trace those by doing a vendor search for my crafter's name.  
#59
keven2002 said:
Inflation has one cause, player greed. players set the prices, not the devs.  I, like Ivenor, play on Europa. I have no problem finding things I want, but then I play to get them rather than buy.  
I also have vendors that I stock, but I have to charge prices higher than I'd like, because when I don't resellers buy me out, denying my stock to regular buyers unless they pay the over inflated prices they charge. 
I was selling bags of sending at 75k, but I can't anymore because the stock is cleared daily if I do. I must put them up to the new 'minimum' on vendor search or stop selling them at all. I kind of resent spending the time it takes to get them for someone else to profit from my efforts. If they want to sell bags of sending they should to the quest to stock their vendor as I do.

I also play on Origin, I found that I can only buy power scrolls there through general chat. No one can put them on vendors, because if they do they're just bought up and transferred, guess where to?  I do have the items from Deceit there - I played to get them.
Petra - Usually I don't respond to your posts because although we differ on many things, I can see where are coming from. This post however had me laughing out loud because it is, with all due respect, such a sham of a response.

Basically you are saying that inflation is due to player greed (which I would agree with to a point) and then in the next breath you are saying you would love to charge less on your vendor BUT the greedy people are buying your stuff to resell so that means YOU need to increase your prices. The result is whoever ends up buying is still buying for an inflated price so doesn't that make you just another "greedy" person?

If you really wanted to practice what you were trying to preach, you wouldn't care what happens after you sell your items and you would price them according to what you are satisfied making from your efforts.

To be clear, I don't think there is anything wrong charging "the going price" for items as that's what supply/demand is all about but I don't think people should act holier than thou talking about greed while trying to justify why they shard more for things. I typically charge "going rate" for things because that allows me to buy other things I want for going rate but I will also help others where I can. 
Basically you are saying that inflation is due to player greed (which I would agree with to a point) and then in the next breath you are saying you would love to charge less on your vendor BUT the greedy people are buying your stuff to resell so that means YOU need to increase your prices. The result is whoever ends up buying is still buying for an inflated price so doesn't that make you just another "greedy" person?

If you really wanted to practice what you were trying to preach, you wouldn't care what happens after you sell your items and you would price them according to what you are satisfied making from your efforts.

No, to my opinion, I do not see players raising their items' prices on their Low Population home Shard to reduce buy_low/sell_high resellers to take advantage of "her" work in the game as being greedy, totally not.

These players, to my opinion, only try to defend their work in the game rather then see it go to benefit players who buy low on Low Population Shards to then resell those items higher, sometimes MUCH higher, on Atlantic....

If these players were to be given the ability to tag their items on Vendors on their Low Population Shards as "Shard Bound", likely we would see a whole lot more items on Low Population Shards be priced cheaper to help out those players on those Low Population Shards... particularly new or returning players....
#60
Inflation has one cause, player greed. players set the prices, not the devs. 
No, actually it's quite the opposite. As you yourself have admitted any given player has zero effect on the prices. You can set whatever "nongreedy" prices you want, but the items will be bought and resold at market price. Prices are set by supply and demand. And those are directly decided by the devs.
#61
I think there is a lot of misconception about "things going to ATL to jack up the price". I often find it to be the exact opposite actually.

When I jump around to various shards and I need something like a bag of sending or orange petals the prices are almost always higher outside of ATL (makes sense because ATL has more supply). 

Most recently I decided to rework my warrior a bit on Origin for the Deceit event instead of transferring my sampire (haven't used this char in a very long time & suit is severely outdated). I don't have any 120 skills on him or "standard" items (like soldier medal) so I decided to try to bring him up to par with modern game advances. Almost everything I searched for was either more expensive than ATL or not available. Everything from like 120 macing/swords to level 3 primers were all more on Origin than ATL, along with the soldiers medal and jumus wasn't available. I ended up just putting the rebuild on pause because it would make more sense to transfer the stuff from ATL (or transfer to ATL to use a bunch of level 3 primers and transfer back).

I don't really care either way about Shard Bound because I see the pros and cons. I do, however, think that a lot of people also overlook the total event participation when talking about Shard bound vs not . If the event items were not shard bound; I'd spend even less time doing the event because I wouldn't need items for each shard I jump around to. I would think that the aim of the Devs is to increase participation of the event so the SB items help achieve that in most cases. 
#62
popps said:
Ivenor said:
SRiner said:
It's interesting that so many from Atlantic aim to get the shard bound lifted so that more items can travel there. It would also cause other shards to suffer from the same botting problems seen on Atlantic. Why limit yourself to botting one shard when you can bot any shard and still take them wherever you see profit. I can't speak for a lot of shards, but Great Lakes has a healthy population that allows for trade in most items and still plenty of people to play with. I only wish that EM event items would be changed to shard bound as well. 
Wrong tree to bark, fella: my HS is Europa, I go to ATL only because there I can find the stuff that on my HS is NEVER available for sale.
And WHY stuff often is not available on Low Population Shards ?

Because, lacking the Shard Bound restriction, farmers of those items on Low Population Shards MOVE them to Atlantic for profit....

If those items where also Shard Bound, they would NOT be moved to Atlantic and players of those Low Population Shards would then be actually able to find them on those Low Population Shards, without the need to have to look for them on Atlantic....

Believe me when I tell ya nobody is farming cuffs or halos or minax sandals or jumu or scrolls to bring to atlantic they sell cheaper there than shard of origin.I bring stuff from atlantic to sell on low pop shards. As for shard bound I been selling my drops for 2 mil per and taking gold to atlantic where ya can buy for 1 mil per. Do some research nobody bringing stufff to sell on atlantic  for even less gold, other than EM items which I believe should be shard bound
#63
Shard bound was in acted after he last invasion event because players that could travel from shard to shard farmed invasion spellbooks on various shards and then sold them on Atlantic were they sold fast for high prices.  At the time I had a grand master mage and about 10 million gold after playing for a year or so.  I checked vendor search several times a day and over the course of the event did not see more than a dozen of the invasion slayer books come up for sale.  Most sold in the one to three million dollar range so I did get to buy a few of them.  Long time players openly talked about making millions on Atlantic selling the books there.  Even today you can still buy any invasion book you want on Atlantic at a reasonable (?) price while on the other shards all you will find is some overpriced junk (assuming you find the same crap on other shards as you do on mine).

Creating two classes of players, one that could travel from shard to shard and the other that could not is what led to shard bound.  The decision to create two classes of players may have seemed like a good reward for the veteran players that qualified for it at the time since most UO players fall into that category, but it led to the problems UO has today.  The only way I see shard bound being lifted is for UO to provide moongates to other shards so all players can travel.  Last time that was suggested there was lots of opposition to it.

Think there should be a way to make personal equipment account bound so players can travel with equipment they use and won’t sell.
#64
Arnold7 said:
Shard bound was in acted after he last invasion event because players that could travel from shard to shard farmed invasion spellbooks on various shards and then sold them on Atlantic were they sold fast for high prices.  At the time I had a grand master mage and about 10 million gold after playing for a year or so.  I checked vendor search several times a day and over the course of the event did not see more than a dozen of the invasion slayer books come up for sale.  Most sold in the one to three million dollar range so I did get to buy a few of them.  Long time players openly talked about making millions on Atlantic selling the books there.  Even today you can still buy any invasion book you want on Atlantic at a reasonable (?) price while on the other shards all you will find is some overpriced junk (assuming you find the same crap on other shards as you do on mine).

Creating two classes of players, one that could travel from shard to shard and the other that could not is what led to shard bound.  The decision to create two classes of players may have seemed like a good reward for the veteran players that qualified for it at the time since most UO players fall into that category, but it led to the problems UO has today.  The only way I see shard bound being lifted is for UO to provide moongates to other shards so all players can travel.  Last time that was suggested there was lots of opposition to it.

Think there should be a way to make personal equipment account bound so players can travel with equipment they use and won’t sell.
This is why shard bound until equipped then account bound makes sense...
#65
Overall, I think 'Shard Bound' should be done away with entirely.  It's definitely been a factor in me keeping characters on Atlantic that I've invested alot of time and effort into building a suit and whether or not I decide to bring one of my more viable characters to a non-Atlantic shard.

At the very least, I think that there should be a shard bound and non-shard bound option for the event drops.   Do something similar to what has been done to the Boots of Escaping - shard bound are 30 points, non-shard bound are 50 points.    OR give us a store option to wipe shard bound from an item.   There are a few items that I'd happily pay some Sovs for to remove the title.    Any option to remove this is better than none. 
#66
Merlin said:
Overall, I think 'Shard Bound' should be done away with entirely.  It's definitely been a factor in me keeping characters on Atlantic that I've invested alot of time and effort into building a suit and whether or not I decide to bring one of my more viable characters to a non-Atlantic shard.

At the very least, I think that there should be a shard bound and non-shard bound option for the event drops.   Do something similar to what has been done to the Boots of Escaping - shard bound are 30 points, non-shard bound are 50 points.    OR give us a store option to wipe shard bound from an item.   There are a few items that I'd happily pay some Sovs for to remove the title.    Any option to remove this is better than none. 

That's not exactly my point: SB must be eliminated for the collectible Armor Sets pieces Drops that one use as currency to buy the Event Rewards. In this way anyone can use his drops to buy Rewards on any Shard he choose, move his entire collection where he want if he wish and move to his HS any piece he need to complete his collection that he bought on another Shard, exactly as it is now for Cult, Kotl, Enchanted, Fellowship and Minax drops...
#67
Ivenor said:
Merlin said:
Overall, I think 'Shard Bound' should be done away with entirely.  It's definitely been a factor in me keeping characters on Atlantic that I've invested alot of time and effort into building a suit and whether or not I decide to bring one of my more viable characters to a non-Atlantic shard.

At the very least, I think that there should be a shard bound and non-shard bound option for the event drops.   Do something similar to what has been done to the Boots of Escaping - shard bound are 30 points, non-shard bound are 50 points.    OR give us a store option to wipe shard bound from an item.   There are a few items that I'd happily pay some Sovs for to remove the title.    Any option to remove this is better than none. 

That's not exactly my point: SB must be eliminated for the collectible Armor Sets pieces Drops that one use as currency to buy the Event Rewards. In this way anyone can use his drops to buy Rewards on any Shard he choose, move his entire collection where he want if he wish and move to his HS any piece he need to complete his collection that he bought on another Shard, exactly as it is now for Cult, Kotl, Enchanted, Fellowship and Minax drops...

I understand your point, but my position is that I'd like to see Shard Bound removed entirely.  I don't see how this has helped local economies, if anything, it has made it more difficult for dedicated players to use a viable character on more than one shard if they want some of the top tier items that are now offered.  
#68
Eliminate shard bound completely please ! 
#69
Simple solution:
Shard bound rewards = X points,
Account bound = 0.5X points.
The snowflakes can keep their 'booming economy' on their dead ass shards and gatekeep gouge with tradeable items. Everyone wins.
#70
Sliss said:
Inflation has one cause, player greed. players set the prices, not the devs. 
No, actually it's quite the opposite. As you yourself have admitted any given player has zero effect on the prices. You can set whatever "nongreedy" prices you want, but the items will be bought and resold at market price. Prices are set by supply and demand. And those are directly decided by the devs.
The problem is, to my opinion, that Atlantic has one type of a population and items availability and, therefore, Atlantic's demand/offer prices gets balanced to Atlantic's equiibrium between demand and offer there.

All of the other Shards, with a different demand/offer ratio as compared to that of Atlantic, deserve to have, to my opinion, a demand/offer ratio of their own and not be forced to follow that of the Atlantic shard.

Shard Bound items, to my viewing, permit to shards other then Atlantic to have their pricing different to those on Atlantic since the demand/offer ratio in them is not that of Atlantic, and rightfully so.
#71
Cookie said:
Riner said:
                   It isn't that the items go poof when they go to Atlantic but rather that it opens up all shards to face the same corruption which is happening in mass on Atlantic. Another thing which is left out of the Atlantic shopping central hub idea is not everyone has free access to shard transfers. So instead of building the community on other shards you, further encourage new players to set out on Atlantic. Being the largest population server does have its advantages but also comes with many negative aspects. This is one if you wish to play on Atlantic you must struggle with the masses to earn your rewards. Just as you have to pay inflated prices for housing, excessive lag, or face the other negatives of overcrowding. I choose to live on a less populated shard for the many benefits which it has to offer. I do not want the problems which plague Atlantic to travel there in order to make it easier for someone to buy items from these events. 
           If this was going to present an opportunity for merely for people that normally live on a shard to fill the demand of larger shards once their own needs were met, I'd be all for it. The problem is what is being asked is that less populated dungeons be opened up to players and bots to farm and profit elsewhere. This does little to benefit the less populated shards but pushes the problems of overcrowding outward.
                  I agree that for players who wish to play their characters on multiple shards that shard bound gear presents a problem. I would rather a compromise for this being that a player has the option to buy a potion from the UO store to account bound an item which is currently shard bound. Thus, it can travel with the characters after it has been earned on a shard. 

I'm going to counter some of your thinking a little 🙂

This concept of "corruption" - who is more or less corrupt?

Do you really think your quiet little shard is "less" corrupt, or does it just seem less, because you see less of it with less players?

On a worldwide scale - without going into detail, or being political in any way, and this isnt to take the politics any further, but there is a World Cup going on, with the inevitable clash of cultures. One culture has guns and executes criminals, another country is full of lager louts and drug addicts, another country treats women and gay people badly and executes people - but who is MORE "corrupt"? Or do they just have different issues.

{" If this was going to present an opportunity for merely for people that normally live on a shard to fill the demand of larger shards once their own needs were met, I'd be all for it. The problem is what is being asked is that less populated dungeons be opened up to players and bots to farm and profit elsewhere. This does little to benefit the less populated shards but pushes the problems of overcrowding outward."}

Cultures should potentially mix, and be opened up, that way, we find a better balance. 🙂
Your argument could be seen as being a little selfish - I want my little area to remain a paradise, while the rest of the UO/worldwide problems stay away from my front door - we have a phrase for that in the UK - NIMBY's - Not in my Backyard. Often people who want Wind Power, but are not prepared for the windmills to be placed in their area.

The reason I draw parallels to Real Life, are because these UO issues are direct parallels with macro-economics, and macro socioeconomics - as many have picked up on.



I won’t argue that my position on this is selfish. I like the events on my shard the way they are. We have a consistent amount of people playing in the event dungeons without the over crowding which plagues Atlantic. There are numerous threads complaining about the cheating and over crowding on Atlantic and dropping shard bound would allow them to move outward like a plague of hungry maggots. What possible incentive could there be for me to want to have my shard so infected? I’m alright with making event items account bound regardless of the mechanism but if you want to collect drops or items to sell do it where you see the market. 

I simply have to attend an EM event on drop night to see what a horrible idea this is. People who consistently play on our shard constantly facing literally 100’s of toons hoping to get a drop to take to Altalntic to sell. Bringing with them lag and sucking the enjoyment out of the event. If these items were also shard bound I assure you that those events would be much more enjoyable too. 

Is this selfish most assuredly, just as those who wish to be able to move event items around to raise a profit someplace are being selfish. 
#72
popps said:
Sliss said:
Inflation has one cause, player greed. players set the prices, not the devs. 
No, actually it's quite the opposite. As you yourself have admitted any given player has zero effect on the prices. You can set whatever "nongreedy" prices you want, but the items will be bought and resold at market price. Prices are set by supply and demand. And those are directly decided by the devs.
The problem is, to my opinion, that Atlantic has one type of a population and items availability and, therefore, Atlantic's demand/offer prices gets balanced to Atlantic's equiibrium between demand and offer there.

All of the other Shards, with a different demand/offer ratio as compared to that of Atlantic, deserve to have, to my opinion, a demand/offer ratio of their own and not be forced to follow that of the Atlantic shard.

Shard Bound items, to my viewing, permit to shards other then Atlantic to have their pricing different to those on Atlantic since the demand/offer ratio in them is not that of Atlantic, and rightfully so.
You do realize that this essentially makes these non-ATL shard prices (aka "their own prices as you describe) higher than ATL right? I'm guessing you disregarded the post someone made where they said they are selling their drops on LS for 2m each and transferring that money to ATL where they are buying items for 1m each... so to put it plain and simple - the shard bound on these other shards creates higher prices for those shards compared to ATL... not less.
#73
Join a guild on your shard -- there are always guild members that will do shard xfers for free/nearly free in the larger guilds.

I did an experiment - claimed a popular 50 item archlich drop on a less populated shard, and sold it for 2x what that item was selling for on Atlantic.  Bought two 50 point archlich drops on atlantic with the proceeds.  This isn't universally true, but it's relevant in the context of shard bound.

Eliminating shard bound for ToT style event rewards would be fine.  Please apply it retroactively to the inventory of ToT reward drops in each shard database, too, for extra credit.

Note some people won't play atlantic as the lag and ping times are much worse than other shard options,.

Thanks!


#74
“The one biggest thing that absolutely needs to be shard bound is power scrolls, nothing else really matters, shard bound it or not it’s not important.

but power scrolls are still not shard bound…

It’s a completely pointless argument you’re all having about the ToT rewards/drops while ignoring the white elephant in the room”
#75
I hope for the next event or two, we can skip Shard Bound.  I think it is stupid to have Shard Bound items only for every single event. Gets old rather quick. Need a bit more variety.
#76
keven2002 said:
popps said:
Sliss said:
Inflation has one cause, player greed. players set the prices, not the devs. 
No, actually it's quite the opposite. As you yourself have admitted any given player has zero effect on the prices. You can set whatever "nongreedy" prices you want, but the items will be bought and resold at market price. Prices are set by supply and demand. And those are directly decided by the devs.
The problem is, to my opinion, that Atlantic has one type of a population and items availability and, therefore, Atlantic's demand/offer prices gets balanced to Atlantic's equiibrium between demand and offer there.

All of the other Shards, with a different demand/offer ratio as compared to that of Atlantic, deserve to have, to my opinion, a demand/offer ratio of their own and not be forced to follow that of the Atlantic shard.

Shard Bound items, to my viewing, permit to shards other then Atlantic to have their pricing different to those on Atlantic since the demand/offer ratio in them is not that of Atlantic, and rightfully so.
You do realize that this essentially makes these non-ATL shard prices (aka "their own prices as you describe) higher than ATL right? I'm guessing you disregarded the post someone made where they said they are selling their drops on LS for 2m each and transferring that money to ATL where they are buying items for 1m each... so to put it plain and simple - the shard bound on these other shards creates higher prices for those shards compared to ATL... not less.
Not at all.

The issue, to my opinion, on shards other then Atlantic, is that players who would like to price items more cheaply to help out their Shard, do not do it because of buy_low/sell_high resellers who purchase items on lower population Shards cheaper, to then move them onto Atlantic to sell them higher for a profit.

If there was the ability for players to tag items as "shard bound", I think that we'd see more largely available cheaper and shard bound items on commission vendors on low population shards.
#77
Merlin said:
Ivenor said:
Merlin said:
Overall, I think 'Shard Bound' should be done away with entirely.  It's definitely been a factor in me keeping characters on Atlantic that I've invested alot of time and effort into building a suit and whether or not I decide to bring one of my more viable characters to a non-Atlantic shard.

At the very least, I think that there should be a shard bound and non-shard bound option for the event drops.   Do something similar to what has been done to the Boots of Escaping - shard bound are 30 points, non-shard bound are 50 points.    OR give us a store option to wipe shard bound from an item.   There are a few items that I'd happily pay some Sovs for to remove the title.    Any option to remove this is better than none. 

That's not exactly my point: SB must be eliminated for the collectible Armor Sets pieces Drops that one use as currency to buy the Event Rewards. In this way anyone can use his drops to buy Rewards on any Shard he choose, move his entire collection where he want if he wish and move to his HS any piece he need to complete his collection that he bought on another Shard, exactly as it is now for Cult, Kotl, Enchanted, Fellowship and Minax drops...

I understand your point, but my position is that I'd like to see Shard Bound removed entirely.  I don't see how this has helped local economies, if anything, it has made it more difficult for dedicated players to use a viable character on more than one shard if they want some of the top tier items that are now offered.  

With this obviously I agree wholeheartedly!!!
#78
popps said:
keven2002 said:
popps said:
Sliss said:
Inflation has one cause, player greed. players set the prices, not the devs. 
No, actually it's quite the opposite. As you yourself have admitted any given player has zero effect on the prices. You can set whatever "nongreedy" prices you want, but the items will be bought and resold at market price. Prices are set by supply and demand. And those are directly decided by the devs.
The problem is, to my opinion, that Atlantic has one type of a population and items availability and, therefore, Atlantic's demand/offer prices gets balanced to Atlantic's equiibrium between demand and offer there.

All of the other Shards, with a different demand/offer ratio as compared to that of Atlantic, deserve to have, to my opinion, a demand/offer ratio of their own and not be forced to follow that of the Atlantic shard.

Shard Bound items, to my viewing, permit to shards other then Atlantic to have their pricing different to those on Atlantic since the demand/offer ratio in them is not that of Atlantic, and rightfully so.
You do realize that this essentially makes these non-ATL shard prices (aka "their own prices as you describe) higher than ATL right? I'm guessing you disregarded the post someone made where they said they are selling their drops on LS for 2m each and transferring that money to ATL where they are buying items for 1m each... so to put it plain and simple - the shard bound on these other shards creates higher prices for those shards compared to ATL... not less.
Not at all.

The issue, to my opinion, on shards other then Atlantic, is that players who would like to price items more cheaply to help out their Shard, do not do it because of buy_low/sell_high resellers who purchase items on lower population Shards cheaper, to then move them onto Atlantic to sell them higher for a profit.

If there was the ability for players to tag items as "shard bound", I think that we'd see more largely available cheaper and shard bound items on commission vendors on low population shards.
😂 😂 😂 😂 😂 😂 😂 😂 
#79
popps said:
keven2002 said:
popps said:
Sliss said:
Inflation has one cause, player greed. players set the prices, not the devs. 
No, actually it's quite the opposite. As you yourself have admitted any given player has zero effect on the prices. You can set whatever "nongreedy" prices you want, but the items will be bought and resold at market price. Prices are set by supply and demand. And those are directly decided by the devs.
The problem is, to my opinion, that Atlantic has one type of a population and items availability and, therefore, Atlantic's demand/offer prices gets balanced to Atlantic's equiibrium between demand and offer there.

All of the other Shards, with a different demand/offer ratio as compared to that of Atlantic, deserve to have, to my opinion, a demand/offer ratio of their own and not be forced to follow that of the Atlantic shard.

Shard Bound items, to my viewing, permit to shards other then Atlantic to have their pricing different to those on Atlantic since the demand/offer ratio in them is not that of Atlantic, and rightfully so.
You do realize that this essentially makes these non-ATL shard prices (aka "their own prices as you describe) higher than ATL right? I'm guessing you disregarded the post someone made where they said they are selling their drops on LS for 2m each and transferring that money to ATL where they are buying items for 1m each... so to put it plain and simple - the shard bound on these other shards creates higher prices for those shards compared to ATL... not less.
Not at all.

The issue, to my opinion, on shards other then Atlantic, is that players who would like to price items more cheaply to help out their Shard, do not do it because of buy_low/sell_high resellers who purchase items on lower population Shards cheaper, to then move them onto Atlantic to sell them higher for a profit.

If there was the ability for players to tag items as "shard bound", I think that we'd see more largely available cheaper and shard bound items on commission vendors on low population shards.
Hi Popps,

You are being given absolute facts and figures, by quite a few very knowledgeable players in this game - that prove the opposite to your argument, and you are ignoring them, and keep progressing with completely unsubstantiated opinions. Most people can see it is wrong, this is one of those, where you need to sit back and listen, and take in what they are saying.

In the very example you are talking about here, the items ARE shard-bound. Yet they are priced twice as much. This is not because those shard players are scared of them being resold to another shard, because they ARE shard-bound already. The point being here, Shard-bound is not working like you think it does.

And you will also know, I'm not one of your trolls, I've often sided with you in certain debates.
#80
Riner said:
Cookie said:
Riner said:
                   It isn't that the items go poof when they go to Atlantic but rather that it opens up all shards to face the same corruption which is happening in mass on Atlantic. Another thing which is left out of the Atlantic shopping central hub idea is not everyone has free access to shard transfers. So instead of building the community on other shards you, further encourage new players to set out on Atlantic. Being the largest population server does have its advantages but also comes with many negative aspects. This is one if you wish to play on Atlantic you must struggle with the masses to earn your rewards. Just as you have to pay inflated prices for housing, excessive lag, or face the other negatives of overcrowding. I choose to live on a less populated shard for the many benefits which it has to offer. I do not want the problems which plague Atlantic to travel there in order to make it easier for someone to buy items from these events. 
           If this was going to present an opportunity for merely for people that normally live on a shard to fill the demand of larger shards once their own needs were met, I'd be all for it. The problem is what is being asked is that less populated dungeons be opened up to players and bots to farm and profit elsewhere. This does little to benefit the less populated shards but pushes the problems of overcrowding outward.
                  I agree that for players who wish to play their characters on multiple shards that shard bound gear presents a problem. I would rather a compromise for this being that a player has the option to buy a potion from the UO store to account bound an item which is currently shard bound. Thus, it can travel with the characters after it has been earned on a shard. 

I'm going to counter some of your thinking a little 🙂

This concept of "corruption" - who is more or less corrupt?

Do you really think your quiet little shard is "less" corrupt, or does it just seem less, because you see less of it with less players?

On a worldwide scale - without going into detail, or being political in any way, and this isnt to take the politics any further, but there is a World Cup going on, with the inevitable clash of cultures. One culture has guns and executes criminals, another country is full of lager louts and drug addicts, another country treats women and gay people badly and executes people - but who is MORE "corrupt"? Or do they just have different issues.

{" If this was going to present an opportunity for merely for people that normally live on a shard to fill the demand of larger shards once their own needs were met, I'd be all for it. The problem is what is being asked is that less populated dungeons be opened up to players and bots to farm and profit elsewhere. This does little to benefit the less populated shards but pushes the problems of overcrowding outward."}

Cultures should potentially mix, and be opened up, that way, we find a better balance. 🙂
Your argument could be seen as being a little selfish - I want my little area to remain a paradise, while the rest of the UO/worldwide problems stay away from my front door - we have a phrase for that in the UK - NIMBY's - Not in my Backyard. Often people who want Wind Power, but are not prepared for the windmills to be placed in their area.

The reason I draw parallels to Real Life, are because these UO issues are direct parallels with macro-economics, and macro socioeconomics - as many have picked up on.



I won’t argue that my position on this is selfish. I like the events on my shard the way they are. We have a consistent amount of people playing in the event dungeons without the over crowding which plagues Atlantic. There are numerous threads complaining about the cheating and over crowding on Atlantic and dropping shard bound would allow them to move outward like a plague of hungry maggots. What possible incentive could there be for me to want to have my shard so infected? I’m alright with making event items account bound regardless of the mechanism but if you want to collect drops or items to sell do it where you see the market. 

I simply have to attend an EM event on drop night to see what a horrible idea this is. People who consistently play on our shard constantly facing literally 100’s of toons hoping to get a drop to take to Altalntic to sell. Bringing with them lag and sucking the enjoyment out of the event. If these items were also shard bound I assure you that those events would be much more enjoyable too. 

Is this selfish most assuredly, just as those who wish to be able to move event items around to raise a profit someplace are being selfish. 
I get your point of view, and there is a lot of honesty there, and I was certainly not saying you are selfish 🙂

You are pretty much saying, I like my quieter shard, and playstyle.

I am saying, in the context of the overall game - dropping shardbound, would help the majority of the playerbase - just not some of the players such as yourself.

We have an opposing opinion, and that is fine 🙂
#81
Currently on lower population shards, the new Shard Bound rewards are selling for double the price compared to Atlantic.  I would say that is definitely not helping the smaller shards.
#82
For players that can travel, shard bound can cut seriously into their profits.  If I could move from shard to shard and take bots with me, I would not hesitate to do so.  But under the current rules I will never be able to travel from shard to shard so shard bound is fine with me.  I do pretty well, at least by my standards, selling shard bound drops and rewards on my shard.  I don’t know how to use bots by the way.  

Did not play these drop kind of events before shard bound so don’t know what it was like then.  Know that during the last event bots collected eggs on my shard but did not see any in the dungeon.  Don’t know which shard they came from so can’t say that this was a result of shard bound but it very well may have.



#83
"To Shard Bound or Not To Shard Bound ..."

keep arguing about it, and the Devs are gonna give you want you want but not in the way you expect. 😂
#84
cobb said:
Currently on lower population shards, the new Shard Bound rewards are selling for double the price compared to Atlantic.  I would say that is definitely not helping the smaller shards.
Course it's helping pad their wallets. No wonder the dead shard players don't want change  😂
#85
"To Shard Bound or Not To Shard Bound ..."

keep arguing about it, and the Devs are gonna give you want you want but not in the way you expect. 😂
 😂 Probable... 
#86
Cookie said:
popps said:
Not at all.

The issue, to my opinion, on shards other then Atlantic, is that players who would like to price items more cheaply to help out their Shard, do not do it because of buy_low/sell_high resellers who purchase items on lower population Shards cheaper, to then move them onto Atlantic to sell them higher for a profit.

If there was the ability for players to tag items as "shard bound", I think that we'd see more largely available cheaper and shard bound items on commission vendors on low population shards.
Hi Popps,

You are being given absolute facts and figures, by quite a few very knowledgeable players in this game - that prove the opposite to your argument, and you are ignoring them, and keep progressing with completely unsubstantiated opinions. Most people can see it is wrong, this is one of those, where you need to sit back and listen, and take in what they are saying.

In the very example you are talking about here, the items ARE shard-bound. Yet they are priced twice as much. This is not because those shard players are scared of them being resold to another shard, because they ARE shard-bound already. The point being here, Shard-bound is not working like you think it does.

And you will also know, I'm not one of your trolls, I've often sided with you in certain debates.
I would assume, that the Developers have access to a whole lot more data as compared to the players....

While players can bring up few examples of Shard Bound items pricing to support their different opinions (those who want to say that Shard Bound items are priced higher on low population Shards as compared to Atlantic and also those who want to show how, instead, Shard Bound items are priced cheaper on low population Shards as compared to Atlantic), we need to keep well in mind that the Developers, I imagine, have access to any and all prices for items across all Shards.

Thus, the Developers have access to that global, comprehensive picture which hardly players can have, lacking all of the data whereas the Developers can monitor, not just for an instant but across a reasonable length of time and across any and all Shards, whether Shard Bound items serve the purpose to help out the economies of the Shards they were generated on.

Frankly, I need to trust more the Developers who have the global, comprehensive picture and not just for an instant, but across a good length of time, as compared to what individual players who lack all of data may assess....

Not to mention, that players might be more interested in promoting their particular style of gameplay while the Developers, instead, need to be interested in the entire game well being...

Consequently, I honestly need to side with the Developers and their choice of enforcing Shard Bound items.... if they are doing it, it must be for very good reasons which they can well assess while we, as players, lacking the global picture and data, cannot.
#87
popps said:
Cookie said:
popps said:
Not at all.

The issue, to my opinion, on shards other then Atlantic, is that players who would like to price items more cheaply to help out their Shard, do not do it because of buy_low/sell_high resellers who purchase items on lower population Shards cheaper, to then move them onto Atlantic to sell them higher for a profit.

If there was the ability for players to tag items as "shard bound", I think that we'd see more largely available cheaper and shard bound items on commission vendors on low population shards.
Hi Popps,

You are being given absolute facts and figures, by quite a few very knowledgeable players in this game - that prove the opposite to your argument, and you are ignoring them, and keep progressing with completely unsubstantiated opinions. Most people can see it is wrong, this is one of those, where you need to sit back and listen, and take in what they are saying.

In the very example you are talking about here, the items ARE shard-bound. Yet they are priced twice as much. This is not because those shard players are scared of them being resold to another shard, because they ARE shard-bound already. The point being here, Shard-bound is not working like you think it does.

And you will also know, I'm not one of your trolls, I've often sided with you in certain debates.
I would assume, that the Developers have access to a whole lot more data as compared to the players....

While players can bring up few examples of Shard Bound items pricing to support their different opinions (those who want to say that Shard Bound items are priced higher on low population Shards as compared to Atlantic and also those who want to show how, instead, Shard Bound items are priced cheaper on low population Shards as compared to Atlantic), we need to keep well in mind that the Developers, I imagine, have access to any and all prices for items across all Shards.

Thus, the Developers have access to that global, comprehensive picture which hardly players can have, lacking all of the data whereas the Developers can monitor, not just for an instant but across a reasonable length of time and across any and all Shards, whether Shard Bound items serve the purpose to help out the economies of the Shards they were generated on.

Frankly, I need to trust more the Developers who have the global, comprehensive picture and not just for an instant, but across a good length of time, as compared to what individual players who lack all of data may assess....

Not to mention, that players might be more interested in promoting their particular style of gameplay while the Developers, instead, need to be interested in the entire game well being...

Consequently, I honestly need to side with the Developers and their choice of enforcing Shard Bound items.... if they are doing it, it must be for very good reasons which they can well assess while we, as players, lacking the global picture and data, cannot.
 😂 😂 😂 

Don't forget to put your tongue back inside your mouth when you have finished...
#88
popps said:

A bunch of stuff 

Or you could make a new character on other shards, use vendor search there and gather your own facts. 
#89
I do find the doom and gloom of the game ending due to shard bound items humous. Other games have lasted as long without any cross-server trading. Why it should condemn UO to a lingering death, yet other games manage to live on is a mystery to me. 
#90
Riner said:
I do find the doom and gloom of the game ending due to shard bound items humous. Other games have lasted as long without any cross-server trading. Why it should condemn UO to a lingering death, yet other games manage to live on is a mystery to me. 
Because "Vuolsi così colà dove si puote ciò che si vuole / e più non dimandare." (Dante Alighieri's "Divine Comedy", Inf. V 22-24).

I.e.: aren't the PLAYERS that want to end UO.
#91
Ivenor said:
Riner said:
I do find the doom and gloom of the game ending due to shard bound items humous. Other games have lasted as long without any cross-server trading. Why it should condemn UO to a lingering death, yet other games manage to live on is a mystery to me. 
Because "Vuolsi così colà dove si puote ciò che si vuole / e più non dimandare." (Dante Alighieri's "Divine Comedy", Inf. V 22-24).

I.e.: aren't the PLAYERS that want to end UO.
On this last part we will have to agree to disagree, as I believe if either EA or Broadsword wanted UO closed it would have been shut down already. Other than legacy - of the game not the server - there would be no reason to keep it running. I do agree however that often the choices made, and support offered by Broadsword does make it appear that they wish it was gone. 
#92
Riner said:
Ivenor said:
Riner said:
I do find the doom and gloom of the game ending due to shard bound items humous. Other games have lasted as long without any cross-server trading. Why it should condemn UO to a lingering death, yet other games manage to live on is a mystery to me. 
Because "Vuolsi così colà dove si puote ciò che si vuole / e più non dimandare." (Dante Alighieri's "Divine Comedy", Inf. V 22-24).

I.e.: aren't the PLAYERS that want to end UO.
On this last part we will have to agree to disagree, as I believe if either EA or Broadsword wanted UO closed it would have been shut down already. Other than legacy - of the game not the server - there would be no reason to keep it running. I do agree however that often the choices made, and support offered by Broadsword does make it appear that they wish it was gone. 
I totally agree with the parts of your post with which I don't disagree... 😂 B) ;)
#93
Welp, Riner actually said what I was thinking yesterday when I posted my warning about arguing over this ... 😂

In all seriousness, though, if people keep beating the dead horse of Shard Bound vs. Not Shard Bound, watch the Devs shut down cross-shard transfers and trade - forcing people to stay in their lanes permanently and having to create all new characters and start over completely from scratch if they want to go to another shard.

Which is exactly what all other video games do - you want to change servers? You have to start over, and most of those games don't give you an option of "choosing" a server when you create a character, you get automatically thrown into whatever server has the best connection for you based on where you live. (Playing D3 or Immortal, I can't choose to play on a European server, I get thrown into a United States Server.)

Perhaps just accept that many new live dynamic events are going to have many - if not total - Shard Bound rewards and adjust your play style accordingly to achieve whatever it is you personally want to achieve. A handful of people taking advantage of cross shard transfers/trade to ridiculously drive up market rates on items while using bots or multiboxing to relentlessly farm on less populated shards are the reason this whole scenario exists - so turn your anger towards them and not the Dev team who are trying to curtail all of that.
#94
(...)

Perhaps just accept that many new live dynamic events are going to have many - if not total - Shard Bound rewards and adjust your play style accordingly to achieve whatever it is you personally want to achieve. 

(...)
To put it simple: no, never.

I (general) pay to play, and I (general) decide how the game has to be implemented by the devs, the wage of which comes form my money.

If the decisions they take (IMO against the vast majority of player's opinion and catering only to a MINORITY of loud whiner) are not of my tastes, at a certain point I will cast the final vote with my wallet stopping playing, as HUNDREDS of players have done in the last couple of years.

Did you oversight my observation that ATL TOO is starting to depopulate, with TENS of 18x18 up for sale from MONTHS? Or you could take a look at the HUGE number of EMPTY Auction Safes that are around nowday, or the declining number of posts in this Forum (and in the "other one" too), und so weiter...

The Game is not dying by itself, but maybe "someone" is KILLING it.
#95
Yeah they're not the only game in town anymore. 

There are even some freebies getting dangerously close to providing me with more fun OUT there. ;)
#96
Ivenor said:
(...)

Perhaps just accept that many new live dynamic events are going to have many - if not total - Shard Bound rewards and adjust your play style accordingly to achieve whatever it is you personally want to achieve. 

(...)
To put it simple: no, never.

I (general) pay to play, and I (general) decide how the game has to be implemented by the devs, the wage of which comes form my money.

If the decisions they take (IMO against the vast majority of player's opinion and catering only to a MINORITY of loud whiner) are not of my tastes, at a certain point I will cast the final vote with my wallet stopping playing, as HUNDREDS of players have done in the last couple of years.

Did you oversight my observation that ATL TOO is starting to depopulate, with TENS of 18x18 up for sale from MONTHS? Or you could take a look at the HUGE number of EMPTY Auction Safes that are around nowday, or the declining number of posts in this Forum (and in the "other one" too), und so weiter...

The Game is not dying by itself, but maybe "someone" is KILLING it.
Couple of things here.

From today's general chat, Selling Malas Desert 18x18 1.2p Totally Unblocked! Awesome! Gating in Luna! Thanks! Hardly seems to come from a shard with tens of 18x18 up for sale for months. If perhaps they have been, people should rethink their current pricing. 

Secondly, you make the assumption from your narrow view that the numbers on Atlantic are decreasing, which may or may not be true. That those people have left the game, again you have no way of knowing this. That this is caused by shard bound items and dissatisfaction of other game policies, and not the new freedom experienced by the lifting of covid restrictions, which was a boom to online gaming in general.  Finally, that this will lead to the total demise of UO. This sounds very much like all of those who see the end of the world right around the corner. 

I'd rather assume that those who do know exactly how many are playing each shard, how many are leaving the game, or how many are moving to someplace less crowded are making decisions which best serve the complete community, not just a few folks from a packed shard who voice their opinion here. Frankly, what have we seen, around a dozen people who are complaining about this issue here? That doesn't even come to 1% of the population of Atlantic not to mention the rest of the servers. Who exactly is the MINORITY of loud whiners?

I'm pretty sure this subject has been beat to death at this point with both sides making solid arguments for their position. Perhaps it will influence the Dev team to reconsider the shard bound property, perhaps not. Maybe they will decide to make a trading shard that everything shard bound can go to for cross server movement and leaves account bound. In the end those with a financial interest in seeing this game does well will continue to decide what they think works best for everyone, right or wrong. 
#97
Riner said:
Ivenor said:
(...)

Perhaps just accept that many new live dynamic events are going to have many - if not total - Shard Bound rewards and adjust your play style accordingly to achieve whatever it is you personally want to achieve. 

(...)
To put it simple: no, never.

I (general) pay to play, and I (general) decide how the game has to be implemented by the devs, the wage of which comes form my money.

If the decisions they take (IMO against the vast majority of player's opinion and catering only to a MINORITY of loud whiner) are not of my tastes, at a certain point I will cast the final vote with my wallet stopping playing, as HUNDREDS of players have done in the last couple of years.

Did you oversight my observation that ATL TOO is starting to depopulate, with TENS of 18x18 up for sale from MONTHS? Or you could take a look at the HUGE number of EMPTY Auction Safes that are around nowday, or the declining number of posts in this Forum (and in the "other one" too), und so weiter...

The Game is not dying by itself, but maybe "someone" is KILLING it.
(...)
In the end those with a financial interest in seeing this game does well will continue to decide what they think works best for everyone, right or wrong. 
That's your basic error: thinking that these people still exist (at least if you refers to the BS side...).

And about the number of 18x18 for sale on ATL... take a stroll around any facet and count them.
#98
No one has ever stopped consumers from "voting with their wallets" by not paying for something that no longer satisfies a need/want/desire. If you're not happy, by all means ...

But just remember - the squeaky wheel doesn't always get the grease. Sometimes, it just convinces the wagon driver to tear the thing down and move on.
#99
No one has ever stopped consumers from "voting with their wallets" by not paying for something that no longer satisfies a need/want/desire. If you're not happy, by all means ...

But just remember - the squeaky wheel doesn't always get the grease. Sometimes, it just convinces the wagon driver to tear the thing down and move on.

They are already tearing down all the circus: haven't anyone heard anything from them from October, 19?
#100
:/ no idea
#101
Maybe a good time to end this discussion.  Topic has been beat to death don’t need to do the same to the players.
#102
:/ no idea
Exactly.
#103
Arnold7 said:
Maybe a good time to end this discussion.  Topic has been beat to death don’t need to do the same to the players.
The “good time” to close it would be AFTER one of our Overlords had given some ANSWERS. But reality being what it is is more probable that a Headless One will learn to sing than to receive ANY RATIONAL EXPLANATION for the darn SB, so I suspect that we will hear shortly from our beloved Moderators… 😂 ;)
#104
Urge said:
Yeah they're not the only game in town anymore. 

There are even some freebies getting dangerously close to providing me with more fun OUT there. ;)

B) 🙂 ;)
#105
Urge said:
Yeah they're not the only game in town anymore. 

There are even some freebies getting dangerously close to providing me with more fun OUT there. ;)

Yeah, they don't fix bugs that destroys fun, but like to think they are doing good to "fix" things for those few whiners but in fact they just destroyed proven systems like shard transfer that kept the game alive longer for 20 over years and paying their salary to this point. In fact i kept my other account alive looking forward for the 14 year Shard Transfer Shield reward soon but now it feels like I have paid $10 x14x12 $1680 for nothing because they stopped us from using them.

Thanks to those who keep singing mindlessly about how good is shard bound. You are all liars about how good this is.

I would not be playing this game if not for shard transfers as I would have to start all over from another shard because of missing item. Oh yes, which shard to pick if not for shard transfers - obviously everyone will pick the most Populated because that is where you are likely to find those RARE shardbound items.

Its time to leave the game, soon, since low pop shard isn't going to work and high pop shard is just too laggy.

They won't stop UO overnight. They will start by cutting off all the Low Pop shards because its no longer economical to sustain and players will gradually leave because of SHARD BOUND crap.
#106
Seth said:
Urge said:
Yeah they're not the only game in town anymore. 

There are even some freebies getting dangerously close to providing me with more fun OUT there. ;)

Yeah, they don't fix bugs that destroys fun, but like to think they are doing good to "fix" things for those few whiners but in fact they just destroyed proven systems like shard transfer that kept the game alive longer for 20 over years and paying their salary to this point. In fact i kept my other account alive looking forward for the 14 year Shard Transfer Shield reward soon but now it feels like I have paid $10 x14x12 $1680 for nothing because they stopped us from using them.

Thanks to those who keep singing mindlessly about how good is shard bound. You are all liars about how good this is.

I would not be playing this game if not for shard transfers as I would have to start all over from another shard because of missing item. Oh yes, which shard to pick if not for shard transfers - obviously everyone will pick the most Populated because that is where you are likely to find those RARE shardbound items.

Its time to leave the game, soon, since low pop shard isn't going to work and high pop shard is just too laggy.

They won't stop UO overnight. They will start by cutting off all the Low Pop shards because its no longer economical to sustain and players will gradually leave because of SHARD BOUND crap.
"First they came for the Low Pop Shards
And I did not speak out
Because I didn't play in a Low Pop Shard..."
#107
The only thing the devs need to stop doing is not having the Treasure's Of- events not being activated in fel for the full duration of the event on Every shard.

I'd like to see the dungeon revamps start up again as well, add spawns with bosses to each dungeon based on the dungeons theme (both trammel & fel, as well as other facets)

Shame =  elemental based-spawn.  it doesn't have to be a traditional champ spawn, but the rewards should be solely obtainable in those dungeons, perhaps based on the opposing slayer groups..

Undead vs Repond
Arachnid vs Reptile
Demon vs Elemental/Fey

I feel like they lost interest after trammel despise revamp, cause of the backlash,  the problem with it (IMO) is that there's nothing to do in the entire dungeon except kill the boss.  3 levels of dungeon for 1 boss.  the rest of the revamps are good, but the loot the 'revamped' mobs drop have a serious lack of quality when compared to legacy mobs in other non-revamped areas.

for example a 'blood elemental' in wind, ilshenar, & from t-maps are super weak but very often drop both higher quality & quantity of items than the blood elementals in shame.
#108
CovenantX said:
The only thing the devs need to stop doing is not having the Treasure's Of- events not being activated in fel for the full duration of the event on Every shard.

I'd like to see the dungeon revamps start up again as well, add spawns with bosses to each dungeon based on the dungeons theme (both trammel & fel, as well as other facets)

Shame =  elemental based-spawn.  it doesn't have to be a traditional champ spawn, but the rewards should be solely obtainable in those dungeons, perhaps based on the opposing slayer groups..

Undead vs Repond
Arachnid vs Reptile
Demon vs Elemental/Fey

I feel like they lost interest after trammel despise revamp, cause of the backlash,  the problem with it (IMO) is that there's nothing to do in the entire dungeon except kill the boss.  3 levels of dungeon for 1 boss.  the rest of the revamps are good, but the loot the 'revamped' mobs drop have a serious lack of quality when compared to legacy mobs in other non-revamped areas.

for example a 'blood elemental' in wind, ilshenar, & from t-maps are super weak but very often drop both higher quality & quantity of items than the blood elementals in shame.

I could even agree, but... what has this to do with Shard Bounding?
#109
Ivenor said:

I could even agree, but... what has this to do with Shard Bounding?

 Nothing really to do with shard-bound items.

I don't really have a problem with shard-bound being a thing personally, except Shard-bound wasn't added early enough. -Ideally, it should have been done at or shortly after shard-transfers came out.
Shard-bound isn't on enough items from other sources. not just "Treasure's of" events, or the odd-ball mastery (which doesn't really count on consumable items) & VvV items.

 Inflation is so high in UO because there's such a vast amount of gold in circulation, not enough players for it to circulate between and very little gold is being removed (deleted) from the game.  shard-bound doesn't really have an impact on that.
#110
Seth said:

Yeah, they don't fix bugs that destroys fun, but like to think they are doing good to "fix" things for those few whiners but in fact they just destroyed proven systems like shard transfer that kept the game alive longer for 20 over years and paying their salary to this point. In fact i kept my other account alive looking forward for the 14 year Shard Transfer Shield reward soon but now it feels like I have paid $10 x14x12 $1680 for nothing because they stopped us from using them.

Thanks to those who keep singing mindlessly about how good is shard bound. You are all liars about how good this is.

I would not be playing this game if not for shard transfers as I would have to start all over from another shard because of missing item. Oh yes, which shard to pick if not for shard transfers - obviously everyone will pick the most Populated because that is where you are likely to find those RARE shardbound items.

Its time to leave the game, soon, since low pop shard isn't going to work and high pop shard is just too laggy.

They won't stop UO overnight. They will start by cutting off all the Low Pop shards because its no longer economical to sustain and players will gradually leave because of SHARD BOUND crap.

Almost read my mind. It's not just the shard bound. I have a grocery list of gripes that have been steadily growing for a while now. 


#111
Welp, Riner actually said what I was thinking yesterday when I posted my warning about arguing over this ... 😂

In all seriousness, though, if people keep beating the dead horse of Shard Bound vs. Not Shard Bound, watch the Devs shut down cross-shard transfers and trade - forcing people to stay in their lanes permanently and having to create all new characters and start over completely from scratch if they want to go to another shard.

Which is exactly what all other video games do - you want to change servers? You have to start over, and most of those games don't give you an option of "choosing" a server when you create a character, you get automatically thrown into whatever server has the best connection for you based on where you live. (Playing D3 or Immortal, I can't choose to play on a European server, I get thrown into a United States Server.)

Perhaps just accept that many new live dynamic events are going to have many - if not total - Shard Bound rewards and adjust your play style accordingly to achieve whatever it is you personally want to achieve. A handful of people taking advantage of cross shard transfers/trade to ridiculously drive up market rates on items while using bots or multiboxing to relentlessly farm on less populated shards are the reason this whole scenario exists - so turn your anger towards them and not the Dev team who are trying to curtail all of that.
They will never shut down cross shard transfer.
The largest games all allow cross server transfer.
The biggest point you're missing in your attempted scare tactic posts is that these games don't have shard bound items, they have ACCOUNT BOUND ITEMS. Yes, we should have more account bound items in the game, do you disagree?
#112
I disagree completely 
#113
Skett said:
I disagree completely 
I totally agree with your disagreement! 😂

ANY kind of Bounding limits FREE TRADE, and free trade (“legit” or not, ingame or outgame) is what keeps UO afloat!
One must be blind as a Malas Vampire Bat to be unable to see this!
#114
Account Bound ... Shard Bound ... no limits on trade between accounts and shards ... doesn't really matter much to me. I don't play UO to gain stuff to sell, that's just a side benefit that increases the gold I have to buy things I want to collect.

I personally play UO to create unique houses, deco the way I want, craft, and do the things in game that I like: a few older quests, roof, live dynamic events, graveyards at Halloween, Krampus at christmas, etc ...

But the biggest reason I play UO is the friends I've made in game and the time we spend together doing stuff, talking in Discord, and just having some fun.

So continue the arguments about Shard Bound vs. No Shard Bound during every event. I'll go back to having fun and remove myself from the headache.
#115
Account Bound ... Shard Bound ... no limits on trade between accounts and shards ... doesn't really matter much to me. I don't play UO to gain stuff to sell, that's just a side benefit that increases the gold I have to buy things I want to collect.

I personally play UO to create unique houses, deco the way I want, craft, and do the things in game that I like: a few older quests, roof, live dynamic events, graveyards at Halloween, Krampus at christmas, etc ...

But the biggest reason I play UO is the friends I've made in game and the time we spend together doing stuff, talking in Discord, and just having some fun.

So continue the arguments about Shard Bound vs. No Shard Bound during every event. I'll go back to having fun and remove myself from the headache.
I'm a Deco buff myself, "specialized" in Armor Sets, and that's exactly why I'm against ANY form of Bounding, Shard of Account.

In any case, good game to you! 🙂
#116
CovenantX said:
The only thing the devs need to stop doing is not having the Treasure's Of- events not being activated in fel for the full duration of the event on Every shard.

I'd like to see the dungeon revamps start up again as well, add spawns with bosses to each dungeon based on the dungeons theme (both trammel & fel, as well as other facets)

Shame =  elemental based-spawn.  it doesn't have to be a traditional champ spawn, but the rewards should be solely obtainable in those dungeons, perhaps based on the opposing slayer groups..

Undead vs Repond
Arachnid vs Reptile
Demon vs Elemental/Fey

I feel like they lost interest after trammel despise revamp, cause of the backlash,  the problem with it (IMO) is that there's nothing to do in the entire dungeon except kill the boss.  3 levels of dungeon for 1 boss.  the rest of the revamps are good, but the loot the 'revamped' mobs drop have a serious lack of quality when compared to legacy mobs in other non-revamped areas.

for example a 'blood elemental' in wind, ilshenar, & from t-maps are super weak but very often drop both higher quality & quantity of items than the blood elementals in shame.
Every shard except atlantic is dead you need to move on and accept that.  Turning treasure events in felucca on every shard damages the game
#117
Every shard except atlantic is dead you need to move on and accept that.  Turning treasure events in felucca on every shard damages the game
   No.... the unpunished scripting is what damages the game, not sure how anyone would miss the obvious... There's only what, 5-10 threads about it?

That's the point of the items being shard-bound, so people can't bot the hell out of the multitude of dead shards and expect to cash-out easy.  it works to an extent. as i said in my post earlier that you quoted, it would have been far more successful if it had been done before everyone made the move to one shard.

 How exactly would turning the events on in fel damage the game?  please don't disappoint,

#118
CovenantX said:
Every shard except atlantic is dead you need to move on and accept that.  Turning treasure events in felucca on every shard damages the game
   No.... the unpunished scripting is what damages the game, not sure how anyone would miss the obvious... There's only what, 5-10 threads about it?

That's the point of the items being shard-bound, so people can't bot the hell out of the multitude of dead shards and expect to cash-out easy.  it works to an extent. as i said in my post earlier that you quoted, it would have been far more successful if it had been done before everyone made the move to one shard.

 How exactly would turning the events on in fel damage the game?  please don't disappoint,

Turning in fel won't damage the game.

Shard bound and then forcing turning in fel on every shard damage the game. As said before, it will wear down the players on low pop. My group of 6 players are down to 2. Good luck @Mesanna.

This isn't a troll, it's a gentle warning of what is to come when you slowly destroyed a proven system created by our smart predecessors for over 20 years ago
#119
Then now for ToT i don't have time to play on 2 of the 3 shards that I usually play. So I am forced to buy from others, and they are so expensive if I am lucky to find anyone selling. 

If they are non whatever-bound, i can just share 1 equipment between all my 3 accounts on all 3 shards. I don't play multibox so I login only one char at a time.

NO to shard bound. It's destroying my game!
#120
Cheating is destroying the game, That and some very poor decisions the dev team makes to limit the amount of potential fun half the player-base needs to keep them playing, in fact without the out-of-control cheating going on, most of the issues wouldn't even exist, certainly nowhere near the extent they exist right now.

Pvpers are the first to quit, always have been, as it's literally the ONLY aspect of the game that requires players to directly interact with each other.  

Third-party client use, that is supposed to be a ban-able offense goes completely unpunished for several years doesn't seem to have any changes coming anytime soon either.

Forum rules don't allow people to post names of these programs (as if everyone hasn't already f***ing known each and every one of them for years now already- LOL) it's been beyond ridiculous for quite some time.

Seth said:
Then now for ToT i don't have time to play on 2 of the 3 shards that I usually play. So I am forced to buy from others, and they are so expensive if I am lucky to find anyone selling. 

If they are non whatever-bound, i can just share 1 equipment between all my 3 accounts on all 3 shards. I don't play multibox so I login only one char at a time.

NO to shard bound. It's destroying my game!
No time to play 2 of the 3 shards & you don't want to buy from other players... that's quite the predicament.  I don't mind buying from other players... because well for one, when you're bored as F**K from the same event over and over without fel-activity, i'd rather just buy everything instead of waste my time doing boring content. that's just me though. as i said, primary reason for me playing UO is pvp.

Seth said:
Turning in fel won't damage the game.

Shard bound and then forcing turning in fel on every shard damage the game. As said before, it will wear down the players on low pop. My group of 6 players are down to 2. Good luck @ Mesanna.

This isn't a troll, it's a gentle warning of what is to come when you slowly destroyed a proven system created by our smart predecessors for over 20 years ago
    I know turning it on in fel won't damage the game.  I fully support the idea of fel drops being cursed as well.  there's gotta be some risk/reward for killing other players after all, other then time of course..

 If anything it'll add more powerscrolls* and more drops to the market for people to buy... which does bring the prices down, and it promotes cross-shard play with the pvp that it brings.

*if the event dungeon even has a champion spawn (not always applicable)

 your group of 6 players down to 2, all caused by shard-bound items?  the only way that could be true is the only point for them farming the event is to make gold or $.
#121
CovenantX said:
 your group of 6 players down to 2, all caused by shard-bound items?  the only way that could be true is the only point for them farming the event is to make gold or $.
So what is so shameful about getting more rewards to sell off? That is a legal game function. 

While my purpose is for my use, we don't have to judge what keeps other players from playing.

So you like to play in Fel, and that is none of my business to comment. We don't even feel the need to challenge that because that is what keeps YOU in the game. Everyone has different reasons to play, and as long as it's legal, who are we to judge? 

So if shard bound does not hurt your game, please get off this thread.

Doing TOT in Fel does not hurt me, so I won't go poking my nose, derail the topic, screw up others' game and become a trolling busybody in that thread. Unlike you, I mind my own business. 

Maybe I should be a busybody and go list 101 points why TOT should not be in FEL - keep you busy and out of this thread that has nothing to do with Fel.
#122
CovenantX said:
Cheating is destroying the game, That and some very poor decisions the dev team makes to limit the amount of potential fun half the player-base needs to keep them playing, in fact without the out-of-control cheating going on, most of the issues wouldn't even exist, certainly nowhere near the extent they exist right now.

Pvpers are the first to quit, always have been, as it's literally the ONLY aspect of the game that requires players to directly interact with each other.  

Third-party client use, that is supposed to be a ban-able offense goes completely unpunished for several years doesn't seem to have any changes coming anytime soon either.

Forum rules don't allow people to post names of these programs (as if everyone hasn't already f***ing known each and every one of them for years now already- LOL) it's been beyond ridiculous for quite some time.


 your group of 6 players down to 2, all caused by shard-bound items?  the only way that could be true is the only point for them farming the event is to make gold or $.

You both make very valid points. There's a lot of us with chapped bums for different reasons. The one thing we all have in common is that we don't like the direction the game is going. Gripes need to pointed in the right direction instead of towards each other. 

I can see a group of 6 fading down to 2 easily because of shard bound. There's only so many duplicates you could use on one shard if the must have rewards can have pof applied and the non pof are all relatively cheap in points. 
#123
Ivenor said:

Because "Vuolsi così colà dove si puote ciò che si vuole / e più non dimandare." (Dante Alighieri's "Divine Comedy", Inf. V 22-24).

I.e.: aren't the PLAYERS that want to end UO.
Literally just finished the book last month. Quote refers to Virgil addressing Minos who questions why Dante is trying to enter Minos’s realm.

Translation - “It is thus willed where there is power to do that which is willed : therefore ask no more.”

Someone may want a reference w accurate translation from 1948. ;)


#124
Acid_Rain said:
Ivenor said:

Because "Vuolsi così colà dove si puote ciò che si vuole / e più non dimandare." (Dante Alighieri's "Divine Comedy", Inf. V 22-24).

I.e.: aren't the PLAYERS that want to end UO.
Literally just finished the book last month. Quote refers to Virgil addressing Minos who questions why Dante is trying to enter Minos’s realm.

Translation - “It is thus willed where there is power to do that which is willed : therefore ask no more.”

Someone may want a reference w accurate translation from 1948. ;)



REALLY nice translation: it captures both Dante's writing style and the "political" meaning of the sentence! ❤️

The only note one could venture is that, considering that Dante wrote the "Divina Commedia" in "Volgare", i.e.: the first codified form of Italian (in the Florentine version), that he willingly choosed instead of Latin for a series of reasons, maybe some more arcaich English words could have been suitably used.

But, on the other hand, as Yevgeny Yevtushenko said: "Translation is like a woman. If it is beautiful, it is not faithful. If it is faithful, it is most certainly not beautiful." 😂 B) ;)
#125

   Shard-bound with an option for a one-time (irreversible) conversion to account-bound would probably be best at this point in time.   'account bound' should include all accounts under the same master account, if an account is at any point 'unlinked' the item is bound to the last account(s) that used/equipped the item to prevent exploiting/abusing the system.

Seth said:
CovenantX said:
 your group of 6 players down to 2, all caused by shard-bound items?  the only way that could be true is the only point for them farming the event is to make gold or $.
So what is so shameful about getting more rewards to sell off? That is a legal game function. 

While my purpose is for my use, we don't have to judge what keeps other players from playing.

So if shard bound does not hurt your game, please get off this thread.

Doing TOT in Fel does not hurt me, so I won't go poking my nose, derail the topic, screw up others' game and become a trolling busybody in that thread. Unlike you, I mind my own business. 

Maybe I should be a busybody and go list 101 points why TOT should not be in FEL - keep you busy and out of this thread that has nothing to do with Fel.
   Nothing shameful about doing the event for profits, I'd be hard-pressed to think most people don't do them to make gold... You're the one saying shard-bound caused your group to be reduced from 6 to 2 people, i stated the only way that could've been true.  apparently you didn't like that.
 
 shard-bound doesn't hurt my game, it gives me a reason to spread my gold/resources to multiple shards, instead of just one or two shards... which is what it is designed to do.   the alternative, is just to play Atlantic & maybe a 'homeshard' if you're already well established elsewhere.

The problem is that PvP is what drives the demand for many of the best items, and the prices reflect that, obviously when pvp is mostly on one shard (nearly all hours of the day) and a very small handful of other shards, some of the shards with no pvp people don't have the desire to farm there to make gold cause there's no one to sell to. branch off to other shards, most people Already have... get what you need first, profit later... if you can't or won't do that, I wouldn't expect the devs to change the game to cater to my 'wants' cause that's all there is.
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