2022-11-05 19:19
#0
My main is a somewhat off-meta sampire variant, and if there's one thing I'm tired of it's that "you fail to leech life" message. To me it just reads as "we don't know how to balance this build so go away!"
The issue seems pretty obvious, taking a build with the highest possible melee damage and allowing it to scale health recovery off of that damage results in something that's difficult to keep in check without resorting to kludges like the aforementioned "you fail to leech" routine. The solution would seem to be to decouple damage and healing in this context.
The build I play uses necromancy and bushido, but eschews chivalry in favor of spirit speak. Personally I just do this because I like being able to use my spells, and because I'm enough of a fan of verisimilitude to not want to play a glorious lord undead paladin.
This build deals meaningfully less damage than a standard sampire thanks to the lack of chivalry, but retains the high survivability thanks to the much greater life leech imparted by the curse weapon spell. With a proper weapon it leeches enough mana to make consistent use of specials, but can't just chain armor ignore on every hit forever. It can solo bosses but it takes somewhat more work, and gains some moderately nice side benefits like spirit speak healing and the ability to go to wraith form and spam wither.
Make it such that being in a necromancer form actively drains karma, or some other change structured to decouple leech-based healing from the highest possible damage output, and builds should fragment into necro/bushido life leechers versus chiv/bushido builds with higher damage. If it seems like there's less reason to play a chiv/bushido melee build as opposed to an archer, maybe give Chivalry a buff that excludes archery in some way.
I don't know if there's sufficient will to make such large changes to balance at this point, but I thought I would throw this out there.
The issue seems pretty obvious, taking a build with the highest possible melee damage and allowing it to scale health recovery off of that damage results in something that's difficult to keep in check without resorting to kludges like the aforementioned "you fail to leech" routine. The solution would seem to be to decouple damage and healing in this context.
The build I play uses necromancy and bushido, but eschews chivalry in favor of spirit speak. Personally I just do this because I like being able to use my spells, and because I'm enough of a fan of verisimilitude to not want to play a glorious lord undead paladin.
This build deals meaningfully less damage than a standard sampire thanks to the lack of chivalry, but retains the high survivability thanks to the much greater life leech imparted by the curse weapon spell. With a proper weapon it leeches enough mana to make consistent use of specials, but can't just chain armor ignore on every hit forever. It can solo bosses but it takes somewhat more work, and gains some moderately nice side benefits like spirit speak healing and the ability to go to wraith form and spam wither.
Make it such that being in a necromancer form actively drains karma, or some other change structured to decouple leech-based healing from the highest possible damage output, and builds should fragment into necro/bushido life leechers versus chiv/bushido builds with higher damage. If it seems like there's less reason to play a chiv/bushido melee build as opposed to an archer, maybe give Chivalry a buff that excludes archery in some way.
I don't know if there's sufficient will to make such large changes to balance at this point, but I thought I would throw this out there.