ABC Archer/Thrower
Weapon 120
Tactics 100
Bushido 80
Anatomy 100
Healing 90
Chivalry 95
This is 585 Skill Points. Rest is up to you. You can skill up these higher or take some other skills. Up to you and you'll see a lot of different variations suggested by different people. Stat-wise its the same, you'll get many suggestions, but I prefer 125/125/10. You'll run out of mana mashing special moves for sure but you'll eventually get mana leech on your gear and when you hit over 200 then 300 total combat related skill points your weapons special moves will be discounted by 5 then 10 mana which should also help you out.For race I personally play a human but some prefer an elf for an innate +20 Mana and elf gear. Weapon throwing build is identical but less popular due to the throw range mechanic.
Plus skill is your friend. I'm not very keen on using the antique +45 skill jewerly but standard arties to semi boost your template.
You can use a hunter's headress for +20 archery. The cleanup talisman for +10 anatomy. Plus what you can fit on regular imbued jewels.
The possibilities are endless, even on a budget.
My Main is a Mystic Mage Spellweaver.
Magery, Eval Intel, Mysticism, Focus, Spellweaving, Meditation, Resist Spells.
You can get lots of skill points from gear. Check out the Crystalline and Katakotl rings, talisman's like the Mystic's Memento or Wizard's Curio, crafted Scrapper spellbooks with skill, Cuffs of Archmage arms, and so on. It's not too difficult to get 40 to 80 skill points from items.
Very versatile build. Can put up lots of damage if you have the right slayer spellbooks and enough SDI. Can play as a support mage or healer in a group and let summons do your offense. Lot's of decent defensive and utility spells. Can participate in most any content from the Roof to Peerless encounters, Treasure events, etc.