I just recently brought my DCI to 65 on my sampire. Honestly 5 points in resist is literally only 5 damage for a 100 point hit. I consider a HUGE hit to be around 60. So that would only save me about 3 points in damage. And since I've had to lower my DCI cap, I'm much easier to hit.
Raising DCI: now I have a chance to straight up not be hit at all by those mega melee hits. This means for a 60 damage hit, I might not take any damage.
I've heard the argument for having it low for counter strike, and honestly, I don't need to kill things a bit faster. My main painpoint on my Sampire is how do I survive against the toughest mobs? Anything that I can survive through I can kill fast enough. Counter-strike does enable you to hit the enemy, which enables you to leech life, but I think I'd rather avoid some of those mega hits than take the chance that one procs counter strike.
@Balin_Wingnut thank you for sharing your experience.
If I understood what you are saying correctly, you are finding that you seem to gain more benefits from having a higher Defense Chance Increase CAP (and lower resists as a consequence) as compared to having a higher Resists' CAP (and a lower Defense Chance Increase CAP as a consequence) ?
That is interesting because, from what others have said in this thread, it looks to be that you prefer the opposite direction as to what others, in this thread, indicated that they preferred for themselves and their gameplay, that is, to have a higher Resists CAP at the expense of their DCI CAP.....
You mention of bringing your DCI CAP from 45 to 65 (20 points) which it lowered your resists for 20 points. Yet, you mention a reduction of 5 points in resists which, x 5, would be 25 points of resists' CAPs lowered...
Does this mean, that you lowered 5 points for 4 resists (5 x 4 = 20) and not for all 5 resists ?
In such a case, which of the 5 resists' CAP did you leave untouched at 70 ?
In terms of actual gameplay, "how much" raising your DCI CAP to 65 actually lowered the chance of getting hit at all ?
And, also, what about spell damage to your character ?
Sure, your character gets hit less in melee, but, when you get hit by spells, with a CAP of resists now at 65, no longer at 70, don't you get more damage ?
What I am trying to ask, is whether your "higher DCI lower resists" configuration, you found that it works well against melee hitters who do not cast spells (or not that much) but that, when it comes to a spawn with lots of spellcasters, that it does not do much well...
Bottom line is, I am just trying to understand whether you found your DCI/Resists configuration to be a 360 degrees configuration that works in all circumstances, or whether you just use it for some specific, limited hunts....
Thanks !