2024-05-07 19:26
#0

PlayerSkillFTW said:All of the major Super Slayers are already covered by previous instruments though. Iolo's Lute has Demon/Undead, Gwenno's Harp has Repond/Reptile, Nature's Tears has Fey Slayer, and you could get Flutes of Renewal for Elemental Slayer, and Arachnid Slayer. That's what i carry on my bards, along with a GM Instrument. Covers basically everything in game.
I tried to do that, I can dye the older flutes, but it wouldn't let me dye the new lutes?ForeverFun said:p.s. if you're using EC, use plant dyes to color the slayer instruments unique colors, then they are easy to select with macros. (otherwise all lutes/flutes/etc are treated equally for selection purposes).
Petra_Fyde said:I tried to do that, I can dye the older flutes, but it wouldn't let me dye the new lutes?ForeverFun said:p.s. if you're using EC, use plant dyes to color the slayer instruments unique colors, then they are easy to select with macros. (otherwise all lutes/flutes/etc are treated equally for selection purposes).
Grimbeard said:... no amount of slayers will help bards vs creatures with 160+ barding difficulty toss in totally non-bardable and bards stay second class citizens..
Yes like I said I've asked to equip my instruments many times!ForeverFun said:Petra_Fyde said:I tried to do that, I can dye the older flutes, but it wouldn't let me dye the new lutes?ForeverFun said:p.s. if you're using EC, use plant dyes to color the slayer instruments unique colors, then they are easy to select with macros. (otherwise all lutes/flutes/etc are treated equally for selection purposes).I'll try a work-around to this for EC, with an ETA for reply by May 17, 2024.Grimbeard said:... no amount of slayers will help bards vs creatures with 160+ barding difficulty toss in totally non-bardable and bards stay second class citizens..
Did you see the concrete proposal above (link) that would help with this?Tons of potential for some interesting game mechanics changes for bards.side note: the same is true of pets too, imagine some rich context menu additions for controlling the behavior for pets.


Grimbeard said:Yes like I said I've asked to equip my instruments many times!ForeverFun said:Did you see the concrete proposal above (link) that would help with this?Tons of potential for some interesting game mechanics changes for bards.side note: the same is true of pets too, imagine some rich context menu additions for controlling the behavior for pets.
Oh I'm fully in support!ForeverFun said:With Lizardman + reptile, that's an example where you have related slayers.Doubleclick that instrument, to make sure it's the active instrument.If you have a 4x legendary bard --1. Select energy as the damage type in the mastery book, when discord is the active mastery.2. hit a lizardman with the bard discord mastery "despair", and tell us how much damage it ticks for.Grimbeard said:Yes like I said I've asked to equip my instruments many times!ForeverFun said:Did you see the concrete proposal above (link) that would help with this?Tons of potential for some interesting game mechanics changes for bards.side note: the same is true of pets too, imagine some rich context menu additions for controlling the behavior for pets.
I'm at a loss why you don't jump on the proposal then. It's a step beyond just asking for instruments to be equippable.

Garret said:
P.S. it is almost 50% for arachnid for me so if it bug would be cool to see compensation xD
Yep, needs to be seen if the Slayers stack for Despair damage. Test Despair with the Lizardman+Reptile Slayer, then test Despair damage again with just a Lizardman Slayer instrument. See if there's a big damage difference.ForeverFun said:With Lizardman + reptile, that's an example where you have related slayers.Doubleclick that instrument, to make sure it's the active instrument.If you have a 4x legendary bard --1. Select energy as the damage type in the mastery book, when discord is the active mastery.2. hit a lizardman with the bard discord mastery "despair", and tell us how much damage it ticks for.
Tested dispair with arachnid + spider plunderplucker vs just spider instrument and see no difference sadly. Not tested anti slayer things yet.PlayerSkillFTW said:Yep, needs to be seen if the Slayers stack for Despair damage. Test Despair with the Lizardman+Reptile Slayer, then test Despair damage again with just a Lizardman Slayer instrument. See if there's a big damage difference.ForeverFun said:With Lizardman + reptile, that's an example where you have related slayers.Doubleclick that instrument, to make sure it's the active instrument.If you have a 4x legendary bard --1. Select energy as the damage type in the mastery book, when discord is the active mastery.2. hit a lizardman with the bard discord mastery "despair", and tell us how much damage it ticks for.
Same as just orc, sdi have no effect, they are spellsongs and scaling base on other bard skills.Grimbeard said:I was able to do a Beacon with only despair and tribulation. Orc slayer and Repond do same damage it should be triple for just orc? Does sdi affect discord mastery? They are spell songs?
It is testeble, for example cu sidhe paragon, you can't provoke it but if u discord it first you do, so if you have something like wolf + fey instrument it shuld be provokeable from start if it work this way. But if there is no fey slayer on "plundersomethingsomething" im pretty sure ther is possible to find another one mob as cu sidhe paragon.Mariah said:I don't think that will be the case. The bard skill data we have is that a slayer instrument increases your chance to bard the creature by 20%.It would be interesting to see if the figures stacked while attempting to bard a creature with 160 barding difficulty, but I'm not sure if it's really testable, given the randomness prevalent in UO. Barding something with 160 difficulty can sometimes work first time, and sometimes take many, many attempts.
should be possible to test it with a 'crystal ball of knowledge' or 'skill tutor statue', while barding 160 difficulty targets with a double slayer that affects the target. if you get a different message on the skill check, while using the double slayer vs single slayer you'll know whether it works or not.Mariah said:I don't think that will be the case. The bard skill data we have is that a slayer instrument increases your chance to bard the creature by 20%.It would be interesting to see if the figures stacked while attempting to bard a creature with 160 barding difficulty, but I'm not sure if it's really testable, given the randomness prevalent in UO. Barding something with 160 difficulty can sometimes work first time, and sometimes take many, many attempts.
ForeverFun said:Petra_Fyde said:I tried to do that, I can dye the older flutes, but it wouldn't let me dye the new lutes?ForeverFun said:p.s. if you're using EC, use plant dyes to color the slayer instruments unique colors, then they are easy to select with macros. (otherwise all lutes/flutes/etc are treated equally for selection purposes).I'll try a work-around to this for EC, with an ETA for reply by May 17, 2024.
<UserAction type="UseItem" id="1112223333" iconId="646" targetType="Self" />
<UserAction type="Macro" id="30" iconId="875201" name="UsePlunderDemon" repeatEnabled="false" repeatCount="2" binding="">
<UserAction type="UseItem" id="1112223333" iconId="646" targetType="Self" />
</UserAction>
