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Balron Bone Armor : why bother ?

Started by popps · 2021-10-08 · 72 posts · General Discussions
#0
I have heard players talking about getting the Balron Bone Armor but, at 150 points, I honestly do not understand what could be interesting about it.

I have seen quite a number of Warriors wearing, for their Chest piece, Legendaries, better items with better properties and resists....

Yes, I can understand the fact that it would last for longer, since Powder of Fortification can be applied to it contrary to Brittle Legendaries yet, being its properties/resists "sub-par" to many Legendary Brittle Chest pieces, is this really worth the 150 points it cost to get ?
#1

It's the whole topic of whether something should be brittle or not.

I love this item, I think it is worth it. It's not just about lasting longer - it's about being able to take that item out of your mind, and just being able to play the game.

It is 7 properties, tailored towards a warrior, even in an 8 property Legendary, you don't always get the matching properties in sync you want, not by a long way, the pain of finding and matching items is never-ending. Here you have a fixed item - 7 properties - see how many other 7 matching property artifacts you can find.

It is better than anything that can be Crafted. It is Clean.

Kyronix does not like Clean Items, he thinks they break his game, so anytime he gives us one, he makes them really expensive, and to be honest, I'm ok with that. I'm prepared to work harder, for a nice clean item, I just prefer them, it's how I like to play my game.

#2
Cookie said:

It's the whole topic of whether something should be brittle or not.

I love this item, I think it is worth it. It's not just about lasting longer - it's about being able to take that item out of your mind, and just being able to play the game.

It is 7 properties, tailored towards a warrior, even in an 8 property Legendary, you don't always get the matching properties in sync you want, not by a long way, the pain of finding and matching items is never-ending. Here you have a fixed item - 7 properties - see how many other 7 matching property artifacts you can find.

It is better than anything that can be Crafted. It is Clean.

Kyronix does not like Clean Items, he thinks they break his game, so anytime he gives us one, he makes them really expensive, and to be honest, I'm ok with that. I'm prepared to work harder, for a nice clean item, I just prefer them, it's how I like to play my game.

I can understand your argument but, really, is the longer lastingness of this Balron Bone Armor such a good feature ?

I mean, over the course of Ultima Online, we have seen "power creep" in items and, to my viewing, once it started with Age of Shadows, I do not think it is possible to stop it...

It is always necessary to have to release more powerful items to keep players interested, but then, it is also necessary to "beef up" Mosters in a never ending cycle....

So, eventually, time will come for this Balron Bone Armor which is already now "sub-par" to several Legendaries out there, to be actually no longer usable because not competitive with how powerful items to come will be and, also, with how more "beefed up" Monsters will be scaled up to catch up with the power creep of items.

So, sure, this Balron Bone Armor can last indefinitively thanking to it being possible to be applied Powder of Fortification but the question here is, will it ?

Give time, when more powerful items will need to be released to keep players interested to play, and Monsters will be made tougher thus meaning that those more powerful items WILL be needed to play the game, this Balron Bone Armor will get into some container and remain unused....

Yet, how many hours it costs today to farm for 150 drops ?

So, I wonder, is it really worth it the time it cost to get it ?

We need to never forget that, time is the most expensive commodity that there is.... most can be replaced but time.... the time gone, will never ever come back......
#3

It's a personal question for each person, is it worth the time, is it the type of item I'm after.

I did 60 Yukio quests, and got absolutely nothing - that was certainly not worth my time, that's at least 60 hours. I have done at least 1,000 Roof's in my time, and never got a Cameo. I have done at least 1,000 Medusas in my time, and never got a Slither. I burned myself out in Khaldun on a rouge looking for Titan Statues that never appeared. By now, I distinctly hate RNG, and am not willing to do that content.

150 drops at 10 drops an hour = 15 hours. I actually like farming to a degree, and I'm happy to go for this, and it certainly looks like a bargain to the other timesinks where I have completely failed to get anything. And I like the Item.

Regarding power-creep - I don't know if you have noticed, everything the Devs have done for the last couple of years, they really are reining the power-creep back in. No more 14 property Legendaries - all 8, or Max 9 Properties now. They've got better at understanding what the playerbase wants, and been able to give rewards that have better balance, but still maintain less properties, it's a fine line for sure. But there are still plenty of items left to go - where we could request balanced items, that don't need to break the bank re properties.

#4
It offers more possibilties for better gear combinations and allows to max attack /defense / magic stats.  Sampires are a very individual based hybrid.
#5
If don't like want or need don't get it. Problem solved next issue please..

Ps also takes no storage space if you don't get it 
#6
Drago said:
It offers more possibilties for better gear combinations and allows to max attack /defense / magic stats.  Sampires are a very individual based hybrid.
Basically, since it is a piece which can be applied Powder of Fortification and, thus, will "remain", it can be used as the "foundation" for a Warrior's suit over which to couple other pieces towards whatever goal that the player wants to reach with that suit ?

Sure, it is a valid reason yet, it can also be done with looted (and better) Legendary Brittle pieces which, even though they will not last as long as this Balron Bone Armor, will still keep going for quite a while and, in the meantime, one can get more Brittle Legendary pieces to replace that Chest piece which has had its durability been reduced too much....

Even for a Warrior that fights a lot, a Brittle Legendary piece can last like a month if not two before its durability gets too low.

Now, over the course of that time, how many more Brittle Legendary pieces to replace that Brittle Legendary Chest piece a player can get, even if they will need to have their properties be matching what wanted ?

But I can understand this argument.... it can make a suit be more "stable" and less flexible to loosing pieces here and there that would therefore need to bereplaced because their durability got too low from repairing them over and over...
#7
"I'll be interested in seeing your 8 mod legendary with 8 stam and 5 hpi

go ahead, i'll wait
#8
Yoshi said:
"I'll be interested in seeing your 8 mod legendary with 8 stam and 5 hpi

go ahead, i'll wait
There is plenty around, this is just an example....


#9
Those stats are not the same. You will never see anything with the stats the bone armor has. You do not understand property dispersion on items.

The HP and Str are important parts when trying to make a max strength and high HP suit.  And it also has dex and stamina. Also bone is a bonus.

It is a melee warrior item. You dont have one so you do not understand.

You could build a suit around that chest.
#10
If it was prettier I would totally get it, but Devious is a fashion queen and it just doesn't suit her.



She does wear bone arms but you can't see those ;) and the Balron Armor, I just couldn't dye it because of it's unique color...not sure if it even can be dyed.

BUT....it is a very nice piece and I hope they add more pieces to future Treasures Of Events. What she wears currently is decent.
#11
Larisa said:
If it was prettier I would totally get it, but Devious is a fashion queen and it just doesn't suit her.



She does wear bone arms but you can't see those ;) and the Balron Armor, I just couldn't dye it because of it's unique color...not sure if it even can be dyed.

BUT....it is a very nice piece and I hope they add more pieces to future Treasures Of Events. What she wears currently is decent.
I get this because so many of my characters are the same!!
#12
Right??

Maharia doesn't care...she's still a bit loopy from blowing herself up with blackrock and hearing voices....she's gone off her rocker so she'd wear anything...but she's a tamer so no need for this piece.

Larisa? While it does almost match her color scheme, she would be appalled to wear such a horrible piece of armor. She's already up in arms about the bulky epaulettes, she swears they make her look like a man...such a diva! 


#13
because its impossible now to get 3 imbue menues on a legendary now.  ive sold pieces similar to the new bone armor for around 400m.  but that was before they had become more rare / non-spawning. 

if we didnt have the new bone armor, a studded / bone piece with 3 imbue menues (stam/mana/health) i could see going for upwards of 1 platinum.

its a very good answer to pre-patch legendaries no longer spawning.  the 400-500m pricetag seems about right considering the rarity of the stat combo.
#14
Garr Grimbeard was a pirate fisherman who didn't believe in magic at all for the longest time him and both Count Chocula and Vanessa Chocula were born of role play events i did for my guild but all have a life of their own now !
#15
I was torn on balron armor for my gargoyle because of berserker armor but i don't need the ssi or other mods so the balron armor is better fit for me i do still wish the dev would listen and give us stuff in what I perceive to be weak areas neck and legs...
#16
"yeah if you happened to roll those mods (+on bone armor for +3LMC), you would be looking at selling for over 1 plat easy, even if brittle "
#17
Popps

if to had a Sampires you wold understand

but, oh wait, you refuse to make one

thats why you don't understand how good the piece is
#18
Hell I do not have a Samp but I would love a few of these for my warrior builds.  Even a pure Pally would love these.
#19
It's worth the 150 point cost. 

This is going to be a top-end chest piece for anyone running bone/studded to get the 55 LMC bonus.  Yeah sure, maybe there are some no-name legendaries out there that will have more mods or higher intensity mods, but you're going to spend alot of gold on those.  This new item is currently available to everyone to farm turn-in's. For that reason, it's worth going after if you want to have high end characters in the future, and so that you don't have to mortgage your UO life to get them after the event ends and they're no longer freely obtainable. 


#20
I was going to give the item from hype when it was still on test center. But I was afraid it would become antique when it came to the live shards.

I almost built a suit around it to show how awesome it is. But that will have to wait.
#21
popps said:
I have heard players talking about getting the Balron Bone Armor but, at 150 points, I honestly do not understand what could be interesting about it.

I have seen quite a number of Warriors wearing, for their Chest piece, Legendaries, better items with better properties and resists....

Yes, I can understand the fact that it would last for longer, since Powder of Fortification can be applied to it contrary to Brittle Legendaries yet, being its properties/resists "sub-par" to many Legendary Brittle Chest pieces, is this really worth the 150 points it cost to get ?

Balron Bone Armor has the combination of +HPI/+Stam/+LMC on it. That combination is impossible to find on modern Legendary Artifacts (only the pre loot nerf no-name Legendaries could have that). Crafted pieces can have that combination, but still end up inferior (especially in terms of Resists). The Balron Bone Armor is a Best In Slot piece basically.

The reason that combination is so important, is because of course Dexxers want +Stam/+LMC on each piece. With most Dexxers (especially melee) also wanting to hit the +25 HPI cap, and running Crimson Cincture (or one of it's Blackthorn variants), that leaves at least 3 pieces of gear that need +5 HPI to reach the cap. Balron Bone Armor has that, along with numerous other useful stats and decent Resists.
#22
popps said:
I have heard players talking about getting the Balron Bone Armor but, at 150 points, I honestly do not understand what could be interesting about it.

I have seen quite a number of Warriors wearing, for their Chest piece, Legendaries, better items with better properties and resists....

Yes, I can understand the fact that it would last for longer, since Powder of Fortification can be applied to it contrary to Brittle Legendaries yet, being its properties/resists "sub-par" to many Legendary Brittle Chest pieces, is this really worth the 150 points it cost to get ?
it's partially mentioned in this thread.

https://forum.uo.com/discussion/6509/loot-write-up-for-returning-new-players

@popps you should seriously consider making a warrior yourself to understand what it needs.

Also try not to tell others what they don't need when you don't use such template.

  ;)  

#23
popps said:
I have heard players talking about getting the Balron Bone Armor but, at 150 points, I honestly do not understand what could be interesting about it.

I have seen quite a number of Warriors wearing, for their Chest piece, Legendaries, better items with better properties and resists....

Yes, I can understand the fact that it would last for longer, since Powder of Fortification can be applied to it contrary to Brittle Legendaries yet, being its properties/resists "sub-par" to many Legendary Brittle Chest pieces, is this really worth the 150 points it cost to get ?

Balron Bone Armor has the combination of +HPI/+Stam/+LMC on it. That combination is impossible to find on modern Legendary Artifacts (only the pre loot nerf no-name Legendaries could have that). Crafted pieces can have that combination, but still end up inferior (especially in terms of Resists). The Balron Bone Armor is a Best In Slot piece basically.

The reason that combination is so important, is because of course Dexxers want +Stam/+LMC on each piece. With most Dexxers (especially melee) also wanting to hit the +25 HPI cap, and running Crimson Cincture (or one of it's Blackthorn variants), that leaves at least 3 pieces of gear that need +5 HPI to reach the cap. Balron Bone Armor has that, along with numerous other useful stats and decent Resists.
Balron Bone Armor has the combination of +HPI/+Stam/+LMC on it. That combination is impossible to find on modern Legendary Artifacts (only the pre loot nerf no-name Legendaries could have that). 

@PlayerSkillFTW

Thank you for that clarification, I had no idea that the combination of +HPI/+Stam/+LMC is impossible to find on "modern" looted Legendary Artifacts....

By the way, is there a "read" somewhere (Link ?) where one can learn all of the Properties combinations that are not allowed by the Loot Table code to be generated ?

You say that the combination of those properties here discussed, is not possible because you never found such a piece, or because it is actually said in some Developers' Post ?

The reason that I am asking, is that such a combination might still be possible from the Loot Generation Table only, it has low odds ?

Otherwise, if you know it because some Developer discussed officially about it, then, of course, it is an entirely other story and it simply is NOT in the code as a possible combination of properties...

Just trying to understand and learn so, please, bear with me.

Thanks.
#24
popps said:
Just trying to understand and learn so, please, bear with me.

Thanks.
Are you serious?  You have been here for how many years and you make this statement on one of the basic builds in UO.  You tried to school me on what a Pally was and yet you have no clue what so ever of how this piece would help, Your question was asked and thoroughly answered and now you are just playing games.

@Mariah @Rorschach Please lock this thread as the question asked was answered.
#25
I would prefer to transmog the bone armor to metal armor for stamina loss reduction for melee, otherwise, it's probably better for the archer template in bone.
#26
Seth said:
I would prefer to transmog the bone armor to metal armor for stamina loss reduction for melee, otherwise, it's probably better for the archer template in bone.

Depends on the rest of your set, only 5 pieces of your armour are taken into account for stamina loss (those with the highest reduction).

I also agree with what @PlayerSkillFTW said above, unless you have access to perfect, high end 'no-name' items which no longer spawn, this is pretty much a BiS item as far as I'm concerned for all warrior templates.
#27
Seth said:
I would prefer to transmog the bone armor to metal armor for stamina loss reduction for melee, otherwise, it's probably better for the archer template in bone.

Depends on the rest of your set, only 5 pieces of your armour are taken into account for stamina loss (those with the highest reduction).

I also agree with what @ PlayerSkillFTW said above, unless you have access to perfect, high end 'no-name' items which no longer spawn, this is pretty much a BiS item as far as I'm concerned for all warrior templates.
yup, my current set already has a barbed arm, so I can't have this in bone unless I make a new arm. Not hard to imbue a new armor but need refinements too, and also waste charges for artifact anvil I think.
#28
Could it be the first piece of armor to be completed with the following events?
#29
popps said:
I have heard players talking about getting the Balron Bone Armor but, at 150 points, I honestly do not understand what could be interesting about it.

I have seen quite a number of Warriors wearing, for their Chest piece, Legendaries, better items with better properties and resists....

Yes, I can understand the fact that it would last for longer, since Powder of Fortification can be applied to it contrary to Brittle Legendaries yet, being its properties/resists "sub-par" to many Legendary Brittle Chest pieces, is this really worth the 150 points it cost to get ?
@popps
Well, after some thoughts, you are right that this is overpriced at 150 points. My reason is based on comparison to the Epaulette, which is 100 points.

Between the two, the Epaulette has much greater impact for both melee and archer. It changes a major artifact in my template because of +10 ssi is harder to come by and it is on the robe slot.

The Balron chest doesn't affect as much. 

Less excited about it than the Epaulette and at 150 points it's overpriced. I can just stick with my imbued armor until it's worn out before I use the Balron, lol

#30
I put it on one of my dexxers that had only 8s in stats.  The only thing missing is Regens.

It wont dye with Tokuno Haochis or reward dyes.  But Plant dyes work.
#31
I'm unsure whether to go for this or not. Currently my warrior is wearing basilisk hide breastplate. Help me understand the pros and cons of changing?
#32
I'm unsure whether to go for this or not. Currently my warrior is wearing basilisk hide breastplate. Help me understand the pros and cons of changing?
Alright, I just got my first Balron armor, and tested it out.

Before the fight, it seems nothing much changed except for the Mana and Stamina, each +5.
There are no other benefits, lol, because over-specified armor resist are basically useless.

Then I went back in get it cursed by the Balrons:
- HP drop to the same 140 as before (over spec strength is no use)
- Stamina dropped to 172 from 192, seems to improve slightly but not much use to me.
- I didn't see the mana but before that my mana would not drop because my sampire is already very stupid with only 10 intel, 😂

In conclusion, these are the benefits for me:
- It is easier to imbue the remaining 2 armor, the other 4 are now named arties.
- There is one less armor to worry about durability since Balron armor can be POF. yay.

In terms of usage, I don't feel more protected, stronger, smarter, faster, etc.
#33
Ouch 150 points! At most I give this 50 points, and its shard bound, smh.
#34
Seth said:
I'm unsure whether to go for this or not. Currently my warrior is wearing basilisk hide breastplate. Help me understand the pros and cons of changing?
Alright, I just got my first Balron armor, and tested it out.

Before the fight, it seems nothing much changed except for the Mana and Stamina, each +5.
There are no other benefits, lol, because over-specified armor resist are basically useless.

Then I went back in get it cursed by the Balrons:
- HP drop to the same 140 as before (over spec strength is no use)
- Stamina dropped to 172 from 192, seems to improve slightly but not much use to me.
- I didn't see the mana but before that my mana would not drop because my sampire is already very stupid with only 10 intel, 😂

In conclusion, these are the benefits for me:
- It is easier to imbue the remaining 2 armor, the other 4 are now named arties.
- There is one less armor to worry about durability since Balron armor can be POF. yay.

In terms of usage, I don't feel more protected, stronger, smarter, faster, etc.

It's a standard armor piece with mods that may or may not be relevant to your build. If you are already capped on the stats it provides, of course you are not going to see a difference. 

The item has the possibility to be a core item in a suit that's built around it. It provides key stats that are needed for most warrior characters.

I don't know how you were expecting to counter curse with it... it's not like the armor has "curse protection" as part of it. You can (and should) overcap critical stats on a warrior (like Dex/Stamina) to counter the effects of curse. Typically the most potent debuff you can receive is -20 to stats (some mobs with crazy Eval Int seem to debuff more, but those are pretty rare).

You did eventually conclude correct though, with this piece and a few other key pieces in place (Blackthorn Helm, SSI Shoulders, Crimson Cincture), it makes it much easier to imbue/reforge the rest of your gear instead of relying to super specific legendary pieces.

Like any other artifact, you need to build your suit with this piece in mind and not just buy the item to buy it and then wonder what all the fuss is about.
#35
I'm unsure whether to go for this or not. Currently my warrior is wearing basilisk hide breastplate. Help me understand the pros and cons of changing?
The 3 artifact Gargoyle chest armor.


They all have specific things that set them apart.

Balron has the 5/8 stats in everything. 8 LMC  High resists in all.

Basilisk has some regens, damage eater, DCI  Medium resists.

Berserker has HPI, SSI 10, DI 15.  3 high resists 2 lower.

They are so different it is not something that can be answered without more info.

Since it is melee. 
all 70s resist at least.
100% DI
You want str as high as you can get. For damage.
Stamina and SSI to give you max swing speed with your weapons.
DCI where you are comfortable.

Basically you put a suit together that has those things, more HP is a benefit.

My Garg is a Mystic Thrower.  His chest has LRC on it. So none are an option without rebuilding his armor.
#36
Khyro said:

Like any other artifact, you need to build your suit with this piece in mind and not just buy the item to buy it and then wonder what all the fuss is about.

Yup, you are right. I just plugged in and replaced the chest in my current setup and so there are bloated specs. After the event, it's time to review the whole setup and see if I can get more FC and FCR for my warrior.

I still feel 150 points is too high.
#37
Seth said:
Khyro said:

Like any other artifact, you need to build your suit with this piece in mind and not just buy the item to buy it and then wonder what all the fuss is about.

Yup, you are right. I just plugged in and replaced the chest in my current setup and so there are bloated specs. After the event, it's time to review the whole setup and see if I can get more FC and FCR for my warrior.

I still feel 150 points is too high.
Probably, 100 points for it would have been plenty....
#38
Hmm, my gargoyle will be keeping her Berserker, I've just managed to get her the epaulettes, she now has 40% ssi 
My Swords samurai, NOT Sampire has all 70s with protection running. 
hp/stam/mana 139/193/25 dex 150. ssi 30 di 100 armed, 60 unarmed.3/1 casting 24 LMC regens hpr/sr/mr: 11/12/12 HIC 30, DCI 40 
Weapon currently is 100% cold demon slay double axe with 50% di, leeches 50 stam 81 mana & life.

#39
I was able to replace a chest on one of my guys because his was similar.  He gained str and HP and Intel. Just lost 2 stamina regen.
#40
By the way, what about the GARGOYLES' version of this Balron Bone Armor ?

It is the exact copy of the other Balron Bone Armor for non-Gargoyles YET, as we know, Gargoyles have 5 slots not 6 as Humans and Elves have...

Therefore, usually, Gargoyle Armor pieces usually compensate this lack of a slot with better properties and resistances per piece, as compared to humans and elves.

But not in the case of this Balron Bone Armor which is the exact same for non-Gargoyles and for Gargoyles....

Does that mean, perhaps, that if the Balron Bone Armor can be useful to a Human or Elf dexer this won't be the case for a Gargoyle Dexer ?

#41
popps said:
, as we know, Gargoyles have 5 slots not 6 as Humans and Elves have...



"??"
#42
Necklace 
Earrings 
Chest
Legs
Kilt
Arms
This looks like 6 to me...
#43
popps said:

It is the exact copy of the other Balron Bone Armor for non-Gargoyles YET, as we know, Gargoyles have 5 slots not 6 as Humans and Elves have...

Yet as we know?  Stop speaking for others especially when you are WRONG.

When you forget what Garg slot is the equivalent of what human slot, you can use vendor search and it tells you.

And before you make up some other absurdity, Gargs can wear their Kilt / gloves and a belt/kilt/apron
#44
I'm unsure whether to go for this or not. Currently my warrior is wearing basilisk hide breastplate. Help me understand the pros and cons of changing?


For me, it is all about the Swing Speed on your Gargoyle Thrower.

As gargoyles use a Soulglaive a lot - with a 4 second throwing speed - they really need 210 Stamina, and 60 SSI to reach a swing speed of a shot every 1.25 seconds. Swing speed is really noticeable on a gargoyle thrower, and ultimately, it is everything they are about. I would be interested to know the SSI AND Stamina on your Gargoyle. 40 SSI, has you throwing at 1.5 seconds, rather than 1.25 seconds, 1/4 of a second slower for each throw, every single throw - that really mounts up - I wonder if you are slower than that even if you have less than 210 stamina.

https://www.knuckleheads.dk/tools/ssi?skill=5

The Balron Bone Armour has 7 good properties and balanced resists, compared to the Berserker Breastplates 5 properties (inc SSI) and slightly unbalanced resists.

Both good pieces, and with a lack of SSI items available for gargoyles up until now, the Berserker Breastplate was really invaluable.

But now think where you can get the 60 SSI from for your gargoyle.

10 ring.

10 bracelet.

10 epaulettes.

30 weapon.

10 breastplate.

I think that is it. Now we actually have the luxury of 70 SSI, so you can choose to alter 1 set piece.

You could choose the Balron Armour, to make up other stats in your suit, it is a better piece in overall properties than the Berserkers.

Having the Epaulettes - a best in slot item now makes this really achievable, drop the Berserkers for the Balrons.

You may not have the Epaulettes, or may wish to use Blackthorns Epaulettes to build more Luck in - in which case, you need to use the Berserkers to make up your 60SSI.

If you use both the Berserkers, and the Epaulettes, you now have a choice of dropping SSI on ring, bracelet or even 10 off your weapon, which gives you the option to do something slightly different there.

That is the Pro's and Cons for me. Slightly easier to achieve 60SSI, and with the ability to rebalance elsewhere in the suit, for other properties you may wish for.


#45

and I came back and realised, you said warrior. Pawain sent me down the wrong path, talking about Gargs! And I knew you had Garg, so I was thinking about him also haha. I'll look at your warrior stats later.

For me - it's an upgrade on both my warrior, and garg.


#46
Pawain said:
popps said:

It is the exact copy of the other Balron Bone Armor for non-Gargoyles YET, as we know, Gargoyles have 5 slots not 6 as Humans and Elves have...

Yet as we know?  Stop speaking for others especially when you are WRONG.

When you forget what Garg slot is the equivalent of what human slot, you can use vendor search and it tells you.

And before you make up some other absurdity, Gargs can wear their Kilt / gloves and a belt/kilt/apron
Didn't you notice how, for example, Resistances are usually way higher on Gargoyle armor pieces as compared to Human/Elves ?

Why should then Gargoyle Armor pieces get higher Resistances as compared to Human/Elves' Armor if, in the end, they both can play out with the same 6 slots ?

To my understanding, that is because Wing Armor does not have resists (https://community.stratics.com/threads/gargoyle-armor-slots-new-question.196668/post-1695321).

Therefore, it is necessary for the other Armor pieces to "compensate" that lack by having higher resists as compared to Human/Elves armor pieces.

Yet, the Balron Bone Armor "Chest" piece does not have higher resists as compared to the Human/Elves version...

Check out, for example, the Resistances of this Gargoyle Chest piece... it has gotten, overall, 30 more resistances as compared to the Balron Bone Armor....

Because of that, I need to think, putting up a Suit with the Gargoyle version of the Balron Bone Armor might become more difficult, because of the shortcomings in his resistances....
#47
Cookie said:

But now think where you can get the 60 SSI from for your gargoyle.

10 ring.

10 bracelet.

10 epaulettes.

30 weapon.

10 breastplate.

I think that is it. Now we actually have the luxury of 70 SSI, so you can choose to alter 1 set piece.


Is there a way to put all needed SSI on a suit, and have none on the Weapon ?
#48
Completely ignore the fact that Gargoyles have the same amount as everyone? Wing armor? I would comment further but we'd just end up with another locked thread..
#49
popps said:
Pawain said:
popps said:

It is the exact copy of the other Balron Bone Armor for non-Gargoyles YET, as we know, Gargoyles have 5 slots not 6 as Humans and Elves have...

Yet as we know?  Stop speaking for others especially when you are WRONG.

When you forget what Garg slot is the equivalent of what human slot, you can use vendor search and it tells you.

And before you make up some other absurdity, Gargs can wear their Kilt / gloves and a belt/kilt/apron
Didn't you notice how, for example, Resistances are usually way higher on Gargoyle armor pieces as compared to Human/Elves ?

Why should then Gargoyle Armor pieces get higher Resistances as compared to Human/Elves' Armor if, in the end, they both can play out with the same 6 slots ?

To my understanding, that is because Wing Armor does not have resists (https://community.stratics.com/threads/gargoyle-armor-slots-new-question.196668/post-1695321).

Therefore, it is necessary for the other Armor pieces to "compensate" that lack by having higher resists as compared to Human/Elves armor pieces.

Yet, the Balron Bone Armor "Chest" piece does not have higher resists as compared to the Human/Elves version...

Check out, for example, the Resistances of this Gargoyle Chest piece... it has gotten, overall, 30 more resistances as compared to the Balron Bone Armor....

Because of that, I need to think, putting up a Suit with the Gargoyle version of the Balron Bone Armor might become more difficult, because of the shortcomings in his resistances....
OMG. You went to something absurd after I tried to stop you.

Wing armor is their cloak. Do humans have resists on their cloaks? One has 5 resist but not relevant. I even told you to use vendor search to see the equivalent human pieces.

Gargoyle armor does not have higher resists than human armor in general.
There are no resist short comings.
15 in all is a good start piece.

Please stop and move to another topic. I showed you a pic of gargoyle chest artifacts above. This one is very good.

And yes gargoyles also can wear a robe.
#50
popps said:
Cookie said:

But now think where you can get the 60 SSI from for your gargoyle.

10 ring.

10 bracelet.

10 epaulettes.

30 weapon.

10 breastplate.

I think that is it. Now we actually have the luxury of 70 SSI, so you can choose to alter 1 set piece.


Is there a way to put all needed SSI on a suit, and have none on the Weapon ?

Yes.  my samp has 35 SSI  from gear only.  and  with 185 stamina.  gives you best tick rate of 1.25.  elves make best samps out of any race.  their armor has DI ,HCI.  also race benefit of 75 energy resist.

#51
Human armor can have hci and dci also.

Can reforge it on garg armor also.

Only throwers or archers usually  need SSI on weapons.
#52
Please stop feeding the troll, he will scrutinise all you say to him and then think  a part to endlessly debate as if he is an authority on such matters. Which clearly he is not.
Simple fact is he has not even got 150 points, wont get them so he will NEVER be in a position to have the picking dilemma

Please Mariah just lock him out, he is far too boring and annoying. 

He spends more time trolling here than playing the game
#53
Simple fact is he has not even got 150 points, wont get them so he will NEVER be in a position to have the picking dilemma

 B) 

#54
The only slot Gargoyles are missing, is an actual Earring slot. Their supposed "Earrings" are actually a Head (helm) slot piece. A Human/Elf Warrior can use both a Mace & Shield helm equivalent and Solaria's Secret Poisons earrings at the same time, a Gargoyle can't. Gargoyles oftentimes possess inferior Artifact options for the slots they do have. Don't even get me started on how garbage their melee weapon selection is (one reason you never see Garg Melee). They also can't ride Swamp Dragons, so no PvM Damage Reduction there (yet another reason you never see Garg Melee).

Cookie said:
If you use both the Berserkers, and the Epaulettes, you now have a choice of dropping SSI on ring, bracelet or even 10 off your weapon, which gives you the option to do something slightly different there.

Better to lower the SSI on Wep from 30-20%, so your HML can go higher. Throwers can reach 1.25 swing speed with Soul Glaive with 210+ Stam and 55%+ SSI. Can get another +5% SSI from Town Bonus, and if you really wanted, +5% SSI from Ranger's Cloak of Augmentation, but that replaces Unforgiven Veil (+5 DEX/+5% HCI/+5% RPD/+10% Random Resist/+5 Throwing, that doesn't really matter).

Drago said:
elves make best samps out of any race.  their armor has DI ,HCI.  also race benefit of 75 energy resist.
While Elves do make the best Sampire choice due to 75 Energy Resist cap, with the innate +20 Mana and Night Sight being a bonus, it's not due to Woodland Armor. While Woodland Armor can be enhanced with Heartwood for +HCI/DCI/DI, it also offers no innate LMC (stuck at 40% cap then, not reaching 55% LMC or even 45%), and last i checked, has absolutely zero Stamina Protection (even less than meddable Leather Armor).
#55
Hey @popps if you do not think it is worth it then DO NOT GET IT but STOP telling others it isn't, play your game (whatever that is) and let others play their game.
#56
popps said:
Simple fact is he has not even got 150 points, wont get them so he will NEVER be in a position to have the picking dilemma

 B) 

so you claimed it after all the bullshit. super
Mariah time to lock this thread.

Popps answered his own stupid question
#57
Gargoyles really get left out when building luck suits mempo nope sorry gargoyle earrings i mean sure if you want to lose resistance and i build all my luck suits to be everyday all around wear not change at last second but this really all a post for another thread..and about an sdi suit...
#58
The only slot Gargoyles are missing, is an actual Earring slot. Their supposed "Earrings" are actually a Head (helm) slot piece. A Human/Elf Warrior can use both a Mace & Shield helm equivalent and Solaria's Secret Poisons earrings at the same time, a Gargoyle can't. Gargoyles oftentimes possess inferior Artifact options for the slots they do have. Don't even get me started on how garbage their melee weapon selection is (one reason you never see Garg Melee). They also can't ride Swamp Dragons, so no PvM Damage Reduction there (yet another reason you never see Garg Melee).

Cookie said:
If you use both the Berserkers, and the Epaulettes, you now have a choice of dropping SSI on ring, bracelet or even 10 off your weapon, which gives you the option to do something slightly different there.

Better to lower the SSI on Wep from 30-20%, so your HML can go higher. Throwers can reach 1.25 swing speed with Soul Glaive with 210+ Stam and 55%+ SSI. Can get another +5% SSI from Town Bonus, and if you really wanted, +5% SSI from Ranger's Cloak of Augmentation, but that replaces Unforgiven Veil (+5 DEX/+5% HCI/+5% RPD/+10% Random Resist/+5 Throwing, that doesn't really matter).

Drago said:
elves make best samps out of any race.  their armor has DI ,HCI.  also race benefit of 75 energy resist.
While Elves do make the best Sampire choice due to 75 Energy Resist cap, with the innate +20 Mana and Night Sight being a bonus, it's not due to Woodland Armor. While Woodland Armor can be enhanced with Heartwood for +HCI/DCI/DI, it also offers no innate LMC (stuck at 40% cap then, not reaching 55% LMC or even 45%), and last i checked, has absolutely zero Stamina Protection (even less than meddable Leather Armor).
The War Hammer converts directly to Gargoyle. They have the swords whip.

Move your mace warrior skills to your gargoyle and you have the same character.  You will probably use the same helmet/earring/glasses.  Garg will WW through the mobs like your macer does. 

I have got every gargoyle suit from each dungeon using macer WW in crowded dungeons or mage/mystic thrower in the sparse dungeons.  Do you realize how long it takes to get 6 garg earrings and necklaces in these things! 

Gargoyles kill stuff just like the rest.

A swords garg is also easy to make.

The difference is the damage reduction for a Mounted Human, but the gargoyle can do hit and fly runs when needed. Gargs have Berserk when in danger.

Popps next fiction novel will be:

Why do gargs make lesser melee warriors than others?
#59
Until they get a flying armored swampy with damage reduction they are less than....
#60
Or  as you tell people to do, ADAPT using their bonus's if you are smart enough to.

A flying tamer with a Triton has many advantages over a human or elf.
#61
We are talking melee warriors you just said gargoyle = to others how about as a show of solidarity you stable your swampy and ride ethy rest of the event...
#62
McDougle said:
We are talking melee warriors you just said gargoyle = to others how about as a show of solidarity you stable your swampy and ride ethy rest of the event...
When my human can fly I will, or when I want to get the Garg sets this round, I will play my Garg warrior.  Hythloth fits in the WW category.  My Garg will do just fine.

I will not make a tamer Gargoyle because I just do not want one.  They are of lesser minds, they can't really control beasts, They barely control themselves.  Most of them are homeless.
#63
You can ride a ethy and have flying speed or is it that sweet damage reduction?? How can you even pretend to argue about this?
#64
McDougle said:
You can ride a ethy and have flying speed or is it that sweet damage reduction?? How can you even pretend to argue about this?
So YOU can not play a Gargoyle Melee toon?  I am just saying I can and I do when I need to.

I prefer humans and elves,  If my humans had no damage reduction I would still play them.  But they do. I am not going to handicap them for your amusement. And Gabby made me 100 shadow barding deeds during Wildfire. I don't want to offend her.

But really it does not matter, I do not expect to solo para balrons on any of my melee toons.
So, in reality the damage reduction is mute, Either one can kill the other stuff the same and die to the para balrons the same.  For me, neither has an advantage over the other. My preference takes top play time.

I do play my melee garg differently. I dont use Chiv and put mystic on the Garg. You would be surprised about the mobs an RC can handle.  They are far stronger than an EV in these things.
The garg can fly back and cast cleansing winds which is far superior to Chiv healing.

My human toon runs in middle of the crowded room and WWs and hopes to live.  My Garg makes an RC at the entry and WWs them 2 to 3 at a time as the mobs exit

Learn to play and you can play more diverse templates.  Or don't try because they are inferior with your limited playstyle and you get frustrated.
#65
So you admit humans and elfs have an advantage that gargoyles can not get ? Sugar coat it popps style all you like paddy cakes it's why you see virtually 0 gargoyle sampire or melee in general discrimination..
#66
To sum it up. My drop rate playing a Human, elf or garg warrior has been the same per hour in each event so far.  I see no advantage or disadvantage. I guess I took your advice and ADAPTED.

I prefer to play my humans and elves.  Not witless Gargs.
#67
I acknowledge and accept your defeat on this matter and will continue to lobby for gargoyle equality 
#68
McDougle said:
I acknowledge and accept your defeat on this matter and will continue to lobby for gargoyle equality 
Too bad you are missing the important part of this subject. AcKnowledge. You have not tried to play one.
#69
Pawain said:
The War Hammer converts directly to Gargoyle. They have the swords whip.

Move your mace warrior skills to your gargoyle and you have the same character.  You will probably use the same helmet/earring/glasses.  Garg will WW through the mobs like your macer does. 

I have got every gargoyle suit from each dungeon using macer WW in crowded dungeons or mage/mystic thrower in the sparse dungeons.  Do you realize how long it takes to get 6 garg earrings and necklaces in these things! 

Gargoyles kill stuff just like the rest.

A swords garg is also easy to make.

The difference is the damage reduction for a Mounted Human, but the gargoyle can do hit and fly runs when needed. Gargs have Berserk when in danger.

Popps next fiction novel will be:

Why do gargs make lesser melee warriors than others?

While Garg Macing is the most equivalent to it's Human/Elf form of any Wep skill, it still has disadvantages. While Garg Macers may have an equivalent Warhammer (WW), Maul (DS), and Barbed Whip (1H WW), their Disc Mace (AI+Disarm) is not equivalent to the Hammer Pick (AI+MS). Disc Mace has a faster attack speed and less base damage, so ends up with less HML and less damage per hit (getting enough Stam+SSI on gear for 1.25 Hammer Pick speed is easy with just 150+ Stam and 35%+ SSI). Not to mention the Hammer Pick's MS is more useful in PvM than the Disc Mace's Disarm is. Plus, many of the Gargoyle Macing weps, lack the extra Stamina damage that the Human/Elf Macing weps innately have.

My Thrower was initially a Swordsman (loved the look of the Gargoyle on the SA cover art, Full Plate+Dread Sword looks awesome). Garg Swordsman don't have a equivalent to the Double Axe (DS+WW). The Talwar (WW+Dismount) lacks the incredibly useful combo of DS+WW (not to mention doesn't benefit from LJ skill). Garg Fencers don't have an equivalent to the Leaf Blade (Feint+AI).

Garg Warriors cannot use Mace & Shield+Solaria's Secret Poisons at same time, Human/Elf Warriors can. Neither can they use Nocturne Earrings for Night Sight, they're basically pigeon holed into Unicorn Mane Woven Talons for Night Sight (which replaces Talons of Escaping).

Ethy functions the same as Flight, except for certain Flight Pathways in Ter Mur.
As already mentioned, Gargoyle Warriors also lack the 20% PvM Damage Reduction that an Exceptional Armored Swampy gives (12% if Paroxy Swampy). A 60 damage Firebreath becoming 48 damage due to Swampy is great.
Berserk is subject to the 300% Damage Cap, and requires you to be low health.

#70
Also, Human/Elf Warriors are able to ride around on a Giant Beetle and protect it from attack as it hauls up to 600 Stones (1,600 if you don't mind mounted walking) worth of stuff for them (i do this when farming Leather). Giant Beetles are vulnerable to attack when following a Gargoyle.
#71
This thread has strayed somewhat off topic, and since the question in the topic appears to have been answered, time to end it?
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