As the Title says, does anyone know why Armor Refinements have been made only for non-medable Armor ?
What would be wrong with Armor Refinements be available also for medable Armor ?
Ya when I log on daily, The first thing I hear is, "Why cant we refine leather armor?!"
Have you used refinements before? 3/4 or more of UO players have no idea what it is for other than to toss in the trash for points.
The Devs should stop what they are doing and make cloth and leather refinements!
Publish 81 back in 2013 included a substantial revamp for nonmeddable armor, including basing stamina loss on type of armor and # of pieces equipped; adding an inherent lower mana cost to all types of nonmeddable armor other than woodland armor; and allowing players to refine nonmeddable armor to either (1) increase resists while reducing max DCI or (2) decrease resists while increasing max DCI.
That publish also included a weapon revamp that normalized weapons based on their speed and handedness.
If you stood back and looked at publish 81 as a whole, it definitely seemed to be aimed at melee characters. And since melee characters tend to wear nonmeddable armor, it makes a lot of sense that the armor revamp (including armor refinements) focused primarily on nonmeddable armor.
To add. Increasing resistance decreases dci.
That is the pro and con to a warrior using refinements.
A mage does not use dci if they do not have parry. So adding resistance and decreasing dci would have no disadvantage to a mage.
The devs planned ahead.
Unfortunately there are a lot of players that do not have parry but they think they need dci on there build.
....because nobody used anything other than medable leather armor for like 15 years..
Refinements, and the accompanying changes to armor in publish 81, was intended to make metal and other non-medable armor more relevant.
the real question is: does he even play?