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Started by McDougle · 2021-09-28 · 62 posts · General Discussions
#0
Skills 2009
Things we can tame rather than from statue 2015...

I love all the new stuff and while we definitely don't need anymore land mass some new skills and actual tamable creatures would be great..
#1
Such as?
#2
Well keeping in mind I'm not smart or a programmer so i don't know how it all works 

Sailing trains by sailing maybe so many nautical miles slight  ship speed increase etc

Gunner same as above but with ship cannons inc dmg faster loading 

House designer? Gets the ability to create mini house deeds that we can clik and deploy. 

Honestly totally not prepared as didn't think it was in realm of possibility 

Pets maybe just open up some of the current nontamable who doesn't want a pet allosaurus..
#3
My .02:

New tameables:
  1. Yamandon - 3 slot
  2. Hydra - 3 slot
  3. Troglodyte - 1 slot
Can flesh out specific stats if interest in pursuing...

New taming enhancements:
  1. Ability to apply a one-time "slayer" type to a pet.
  2. AI / manual context control improvements - ability to control which skills, spells, etc get used/not used.
  3. Removal of spurious mastery usage, e.g. pets with discordance try to use barding mastery very briefly.
  4. Saddle for riding pets like the triton.

#4
I’m excited for New Legacy and the style of play it will bring. Once it is up and running for a bit, it would be nice to see some new dungeons and boss encounters whether that is through an expansion or individually. Even if they don’t introduce new powerful items, having them drop reskins of past items or blank items with a fresh art to transmog to would be awesome. Just the thought of traversing a new dungeonscape with new monsters and puzzles is exciting. 
#5
Kyronix said:
Such as?
Frost Steed
80 cold damage, 20 physical, stats could be similar to the Fire Steed, hopefully without a dragon breath (maybe some extra intensity if no breath).  Doesn't need new artwork a rehue would work well and since it would be based off a fire steed no balancing issues.

#6
The above horse and a push me pull you horse that spins around and does 100% cold damage 1 hit and 100% fire the next.  Or just 50% cold 50% fire damage.  It does not have to spin.

Pets that do 25% 25% 50% damage of your choice that is not physical.

Base any new pet on the Triton start. 
Kyronix said:
Such as?

#7
Kyronix said:
Such as?

Back in newsletter #2 you guys seemed quite excited to look at making the Frost Mite and Ossien Ram ridable but then in newsletter #5 that idea was shot down in flames. 

I believe that the ram was a problem with its horns getting in the way.

But could the Frost Mite be made ridable like its distance  relatives the Fire and Giant Beetle?
#8
Kyronix said:
Such as?
For example, 9 new breeds of CU-Sidhes which would cover different Resistences as the current ones ?

We have Crimson Drakes and Platinum Drakes who can do damage 100% in Physical, or Fire, or Cold or Energy (why none that can do 100% Poison ?).

The current Cu-Sidhe, does damage 50% Cold and 50% Energy.

How about, having these new Breed of CU-Sidhes do damage in other assortments, like (each line would be 1 CU-Sidhe "new" breed) : 

- 50% Physical and 50% Fire

- 50% Physical and 50% Cold

- 50% Physical and 50% Poison

- 50% Physical and 50% Energy

- 50% Fire and 50% Cold

- 50% Fire and 50% Poison

- 50% Fire and 50% Energy

- 50% Cold and 50% Poison

- 50% Poison and 50% Energy

This way, players could be more specific in what CU-Sidhe to use for what hunt....

Of course, that would also necessarily need to be accompanied by a Stable slots increase.... forcing players to have to discard older pets, perhaps trained and fully scrolled, in order to accomodate new pets, I do not think would be the right thing to do....

The more the pets, the larger the stable slots should get, to my opinion.
#9
@popps please stop. The reason Cus are good is because they do not do physical damage. A triton does a damage you requested.

Lore stuff. Most mobs have high physical resist. We do not need more physical damage pets. Hiryus do 100% physical as does almost everything in Eodon.

There are crimson and platinum drakes that do poison damage. They are where nightmares spawn. They are the green ones that nobody uses. Actually Kyronix just added those per your request. Yay let the rest of us get a new pet now.

Please go back to gaining Bushido.
#10

Kyronix said:
Such as?
For example, 9 new breeds of CU-Sidhes which would cover different Resistences as the current ones ?

We have Crimson Drakes and Platinum Drakes who can do damage 100% in Physical, or Fire, or Cold or Energy (why none that can do 100% Poison ?).

[..]

How about, having these new Breed of CU-Sidhes do damage in other assortments, like (each line would be 1 CU-Sidhe "new" breed) : 

[...]

- 50% Fire and 50% Cold

- 50% Fire and 50% Poison

- 50% Fire and 50% Energy

- 50% Cold and 50% Poison

- 50% Poison and 50% Energy

This way, players could be more specific in what CU-Sidhe to use for what hunt....

Of course, that would also necessarily need to be accompanied by a Stable slots increase.... forcing players to have to discard older pets, perhaps trained and fully scrolled, in order to accomodate new pets, I do not think would be the right thing to do....


@popps, great idea on more variety with Cu damage types.  Maybe even the color of the dog would impact which damage types it is assigned?    Trimmed your list based on other comments.

The max number of stable slots seems OK to increase, would just drive more sales of stable slot increase tokens, right?

#11
Yay they Just added a Triton per Your Damage type request. 50 Physical 50 Energy. You got what you wanted now do more Elemental only pets.

 Do not ruin Cus with Physical damage you non tamers.
#12
Well since we are doing skins for cus now, how about a vet reward saddle, that lets you mount any pet, and while mounted, changes the pets graphic to a horse, llama, ostard, beetle, or cu.

Or a quested potion to remove and refund the points of a base ability of pets.(dragon breath, magery, necro so on). Make it usable once per pet, and take a while to quest for. It is something that has been requested multiple times.
#13
Pawain said:
Or just 50% cold 50% fire damage.  
Kyronix said:
Such as?

popps said:
Kyronix said:
Such as?
For example, 9 new breeds of CU-Sidhes which would cover different Resistences as the current ones ?


- 50% Fire and 50% Cold

- 50% Fire and 50% Poison

- 50% Fire and 50% Energy

- 50% Cold and 50% Poison

- 50% Poison and 50% Energy

[...]


Pawain said:
Yay they Just added a Triton per Your Damage type request. 50 Physical 50 Energy. You got what you wanted now do more Elemental only pets.

 Do not ruin Cus with Physical damage you non tamers.

@Pawain, the damage split you requested above seems to match one of popps proposed splits, not sure you saw that?

I don't know who the "non tamers" are that you're addressing with that comment.  I certainly wouldn't weigh in on a taming thread if I wasn't a tamer, or didn't have interest in it.  It doesn't seem like a productive comment at any rate.  Good ideas can come from anywhere.
#14
Pawain said:
Or just 50% cold 50% fire damage.  
Kyronix said:
Such as?

popps said:
Kyronix said:
Such as?
For example, 9 new breeds of CU-Sidhes which would cover different Resistences as the current ones ?


- 50% Fire and 50% Cold

- 50% Fire and 50% Poison

- 50% Fire and 50% Energy

- 50% Cold and 50% Poison

- 50% Poison and 50% Energy

[...]


Pawain said:
Yay they Just added a Triton per Your Damage type request. 50 Physical 50 Energy. You got what you wanted now do more Elemental only pets.

 Do not ruin Cus with Physical damage you non tamers.

@ Pawain, the damage split you requested above seems to match one of popps proposed splits, not sure you saw that?

I don't know who the "non tamers" are that you're addressing with that comment.  I certainly wouldn't weigh in on a taming thread if I wasn't a tamer, or didn't have interest in it.  It doesn't seem like a productive comment at any rate.  Good ideas can come from anywhere.
Um Ya I put 50 Cold 50 fire before he posted.  More pets with physical damage are not good Ideas. If you are a tamer you know most pet types do some physical damage. There are few pets that have just elemental damage that are not 100% of an element.

Actually Ill go out on a limb. (5 slot pet) After thinking about it for 15 seconds. I think the Cu Sidhe is the only pet that has a mixed damage that does not do physical damage. Feel free to prove me wrong.
Healing plus no physical damage makes the Cu a Great pet.

We need new pet looks, not Cus with random damages.

So Ill stick with my Idea as good pets.  25/25/50 any damage no physical. And the fun and exiting Push Me Pull You.  And the Frost Steed above would be a fine Equine. 
#15
Norry said:
Well since we are doing skins for cus now, how about a vet reward saddle, that lets you mount any pet, and while mounted, changes the pets graphic to a horse, llama, ostard, beetle, or cu.

Or a quested potion to remove and refund the points of a base ability of pets.(dragon breath, magery, necro so on). Make it usable once per pet, and take a while to quest for. It is something that has been requested multiple times.
Good Idea for a work around for the sprites not looking good with a mount!

Pet saddles were in the original plans of the pet Revamp.

Would be nice to make more viable pets from Necro and Magery pets since those magics do not work completely.  Could have some nice AI/Chiv Rams, Tsuki Wolves Dread Spiders,and more.

They would not have to make new pet types if we could build all of the pets we have and make them killers.
#16
Pawain said:
@ popps please stop. The reason Cus are good is because they do not do physical damage. A triton does a damage you requested.

Lore stuff. Most mobs have high physical resist. We do not need more physical damage pets. Hiryus do 100% physical as does almost everything in Eodon.

There are crimson and platinum drakes that do poison damage. They are where nightmares spawn. They are the green ones that nobody uses. Actually Kyronix just added those per your request. Yay let the rest of us get a new pet now.

Please go back to gaining Bushido.
I may have expressed myself wrongly, my apologies in that case....

I NEVER suggested to take out the current CU-Sidhe spawn with CUs that do 50% Cold and 50% Energy damage.

I suggested, rather, to ADD more CU-Sidhes (9 new Breeds) that did "other" varieties of 50%+50% Damage of other types....

Then, Tamers would consider which CU-Sidhe was to be more appropriate for their particular Hunt (that is, what type of 50%+50% variety of damage was to be most effective), and they would use that one.

It is true that the Hiryus do 100% damage yet, they do not come with Healing as the CU-Sidhe does...

And yes, the Triton does Physical Damage and comes with healing but is NOT rideable as the CU-Sidhe and, only comes as 50% Physical and 50% Energy damage, there is no other flavour of 50%+50% damage....

So, at least to my opinion, adding CU-Sidhes that are rideable, and can do "other" flavour of 50%+50% damage, could be a nice addition for Tamers....

Of course, as I said, this would enormousily increase Tamers' need for Stables storage space (imagine having to tame several of these other CU-Sidhes breeds before getting the ones wanted...) so, along with adding more pets that are tameable, a SIGNIFICANT Stables' Slots increase should also be added.

And significant would mean, a WHOLE LOT of more stables' slots, IMHO.

Usually, when I am loking for a good rating pet, I tame quite a good number of them that are quite good, just not "that" good as I want and I end up not wanting to release them because they are still quite nice, just not "that" good....

And so, I end up putting in the stables like 6 or 7 "quite good" pets for that 1 "really good" pet that I was looking for.

That is, 1 new pet, means for my stables, like 6 or 7 stable slots needed....

And I already have older pets stabled....

Yes, players can make more Tamers to store pets but, honestly, this becomes very annoying with all of the Training of skills necessary, the fact that swapping pets among Tamers unbonds them and all that.

Players play games to have fun, not to be aggravated by annoying stuff....

Honestly, I do not see why the Developers cannot just provide to Tamers a whole lot more stable slots, even through the UO Store so as to increase revenues for UO, and thus avoid to players that annoyance of having to train up skills on multiple tamers, have to get a Stall in New Magnincia to swap pets among Tamers on the same one account, have pets unbond all the time when moving them around from one tamer to another and all that.
#17
I had an idea to have one tamer that only had ridable pets.  The idea hit a wall when I realised there was no rideable cold damage pet.  So that's what I'd like.  I'm not worried if it's a 'frost steed' the frost beetle or some other variant. She has a nightmare, unicorn, cu sidhe, reptalon, fire steed, fire beetle and giant beetle.
I nearly forgot, a lesser hiryu
#18
I had an idea to have one tamer that only had ridable pets.  The idea hit a wall when I realised there was no rideable cold damage pet.  So that's what I'd like.  I'm not worried if it's a 'frost steed' the frost beetle or some other variant. She has a nightmare, unicorn, cu sidhe, reptalon, fire steed, fire beetle and giant beetle.
I nearly forgot, a lesser hiryu

 Or change the Blue Beetle to cold damage.

Pawain said:
Yay they Just added a Triton per Your Damage type request. 50 Physical 50 Energy. You got what you wanted now do more Elemental only pets.

 Do not ruin Cus with Physical damage you non tamers.

 Fairly simple solution to make everyone happy, make the damage like the resist and you set it to what you want.  If Popps want 100% Phys fine he can have it, you want 100% fire yep all yers, I want a even spread across all no problem.  The exception I would make is not being able to train damage type on pets that are 100% elemental now.
Kyronix said:
Such as?

How about finally giving me my 5 slot Greater Mongbats!  and Making Grizzled Mares 5 Slot as well.


#19
Now let's stop hijacking this thread about new pets with silly talk about cu's have a different pet you'd like to tame let's hear it !


#20
I had a bit of a play with @Violet 's frost steed idea. I'm no graphic expert, so I just took a fire steed and did 'invert' on the colour. Not sure where it would spawn though. 


Having said that, I wouldn't be against Tyrath's idea of changing the damage on giant beetles, only they're not 'blue' in EC. 

oh and I can see why we can't ride frost mites, they're just too darn big

#21
Skeletal reindeer spawn around Krampus with a same chance as blaze cu of a Rudolph flying version..
#22
How can you ask for new skills when there are so many in game already with no use.

Pets that only spawn during various holidays does sound cool though.
#23
How can you ask for new skills when there are so many in game already with no use.

Pets that only spawn during various holidays does sound cool though.
Remember a few years ago when the quest involved some of the useless skill did we adapt and enjoy? No we complained and used joat then complained mire more when that made it hard . While I don't think we should delete these useless skills i think new ones that would be useful in everyday life would be great 
#24
I had a bit of a play with @ Violet 's frost steed idea. I'm no graphic expert, so I just took a fire steed and did 'invert' on the colour. Not sure where it would spawn though. 


Having said that, I wouldn't be against Tyrath's idea of changing the damage on giant beetles, only they're not 'blue' in EC. 

oh and I can see why we can't ride frost mites, they're just too darn big

The “Frostmare” could spawn in ice dungeon, the icy spots in Ilshenar, the arctic ilse, that’s all I can think of while at work. I’ll look into it more when I get home (sometime late tonight lol). 
#25
The icy spots in ter mur would be neat, we dont have many "useable" tames from ter mur 
#26
I wouldn't be into the neon ice blue but a nice white like we see on the silver steed would be lovely.


#27
I would like an Ostard in Hue 2753
for Treasures of Destard
Treasures of Flame Breath

=========

Zebra

would love to be able to tame and ride a Zebra

#28
Kyronix said:
Such as?
I want an official Red Ryder, carbine action, two-hundred shot range model air rifle, with a compass in the stock and this thing that tells time.
#29
I had a bit of a play with @ Violet 's frost steed idea. I'm no graphic expert, so I just took a fire steed and did 'invert' on the colour. Not sure where it would spawn though. 


Having said that, I wouldn't be against Tyrath's idea of changing the damage on giant beetles, only they're not 'blue' in EC. 

oh and I can see why we can't ride frost mites, they're just too darn big

The “Frostmare” could spawn in ice dungeon, the icy spots in Ilshenar, the arctic ilse, that’s all I can think of while at work. I’ll look into it more when I get home (sometime late tonight lol). 
Leave the Artic Island the "moreless" peacefull place that it is, other then some lower end aggresive creature....

It is quite important for starting Tamers to train their skill up....

Lots and lots of tamers spent quite a good time all over the Artic Island taming left and right to raise the skill....
#30
Dagger Isle isn't a good location because it is largely residential.
#31
It's the perfect place because it's snowy and dreary.
#32
popps said:
I had a bit of a play with @ Violet 's frost steed idea. I'm no graphic expert, so I just took a fire steed and did 'invert' on the colour. Not sure where it would spawn though. 


Having said that, I wouldn't be against Tyrath's idea of changing the damage on giant beetles, only they're not 'blue' in EC. 

oh and I can see why we can't ride frost mites, they're just too darn big

The “Frostmare” could spawn in ice dungeon, the icy spots in Ilshenar, the arctic ilse, that’s all I can think of while at work. I’ll look into it more when I get home (sometime late tonight lol). 
Leave the Artic Island the "moreless" peacefull place that it is, other then some lower end aggresive creature....

It is quite important for starting Tamers to train their skill up....

Lots and lots of tamers spent quite a good time all over the Artic Island taming left and right to raise the skill....
In another post i talked about training and why it's important to train in fighting conditions vs some tricks and find it's especially true for tamers who never ta
#33
I agree the glacial colour needs toning down somewhat. If I had the skills to do it, I'd have made it the same colour as my character's outfit.
Another thought. The area where it spawns need not be 'cold' now, it could be that the creature's presence makes it cold - a bit like the snow ele area in Blackthorns was. It could be used to bring life to an otherwise neglected area of the map. 
As an example, Rock dungeon, bottom left corner of the map. That might not work though, it could spawn as a paragon there.
@McDougle I agree with you on the training.  I did spend some time chasing polar bears, but I mostly trained on aggressive creatures, which taught me, the player, not the character, how to lead tame effectively. 
#34
I’m less concerned about the actual avatar, but more rideable pets with 100% elemental damage and healing would be excellent.

A few ideas:
Ice Mare (100% cold, healing special)
Swamp Ostard (100% poison, healing special)
Static Charged Llama (rideable purple llama!) (100% energy, healing special)


#35
A water-only pet like a Kraken or something would be nice!
#36
Aayla said:
A water-only pet like a Kraken or something would be nice!
My dream come true!! 
#37
Another thing that could be new is updated schools of magic IMO I've always thought some where just incomplete 
Mystic/imbuing we are powerful we can even weave magic into items opps we forget how to recall or mark  resurrection nah 


Bards should have spellsongs some suggestions 

Recall =encore
Mark =steady gig
Cure=hair if the dog
Heal =soothing sounds

Etc etc yes i know magery blah blah cookie cutter blah 

These are simple renaming of spells that would add flavor and variety something you storied oldtimers seem to hate 

Fun! shudder...
#38
Aayla said:
A water-only pet like a Kraken or something would be nice!
Wasn't a rideable Sea Horse intended to make it into UO some time back ?
#39
They could make a sea mount. But where will the tamer be when dismounted. Swimming?
#40
Pawain said:
They could make a sea mount. But where will the tamer be when dismounted. Swimming?
Only pirates and fishermen can use 
#41
And don't think I've forgotten about a nice sea based champ spawn @Kyronix
#42
McDougle said:
Pawain said:
They could make a sea mount. But where will the tamer be when dismounted. Swimming?
Only pirates and fishermen can use 
So it is a Seahorse rowboat.  Fine by me.  Slowpoke.
#43
Pawain said:
McDougle said:
Pawain said:
They could make a sea mount. But where will the tamer be when dismounted. Swimming?
Only pirates and fishermen can use 
So it is a Seahorse rowboat.  Fine by me.  Slowpoke.
I once sailed from moonglow to the floating emporium in a rowboat 
#44
McDougle said:

I once sailed from moonglow to the floating emporium in a rowboat 
Does the pumpkin one go slower?  It is sooooo slow!
#45
Pawain said:
McDougle said:

I once sailed from moonglow to the floating emporium in a rowboat 
Does the pumpkin one go slower?  It is sooooo slow!
As soon as @Kyronix fixes it so i can launch from boat I'll let you know 
#46
McDougle said:
Pawain said:
McDougle said:
Pawain said:
They could make a sea mount. But where will the tamer be when dismounted. Swimming?
Only pirates and fishermen can use 
So it is a Seahorse rowboat.  Fine by me.  Slowpoke.
I once sailed from moonglow to the floating emporium in a rowboat 
In the Snow?

#47
Violet said:
Kyronix said:
Such as?
Frost Steed
80 cold damage, 20 physical, stats could be similar to the Fire Steed, hopefully without a dragon breath (maybe some extra intensity if no breath).  Doesn't need new artwork a rehue would work well and since it would be based off a fire steed no balancing issues.


+1 on this.  We have fire steed.  Its polar opposite would be awesome.
#48
Drago said:
Violet said:
Kyronix said:
Such as?
Frost Steed
80 cold damage, 20 physical, stats could be similar to the Fire Steed, hopefully without a dragon breath (maybe some extra intensity if no breath).  Doesn't need new artwork a rehue would work well and since it would be based off a fire steed no balancing issues.


+1 on this.  We have fire steed.  Its polar opposite would be awesome.
Yes but would this perhaps be unfair to all the players who have invested time and money in training non ridable pets time and money that might have been spent differently if this mount was created ?

I would therefore suggest that perhaps the saddle that's been discussed  be created and given free to all players who have in fact invested said time and money. 

If this is not possible might i then suggest that we the tamer unable to ride our cold pets instead be allowed to carry them ? Either firman shoulder carry or piggyback would of course work 

At least that's how I see it...
#49
McDougle said:

Yes but would this perhaps be unfair to all the players who have invested time and money in training non ridable pets time and money that might have been spent differently if this mount was created ?

I would therefore suggest that perhaps the saddle that's been discussed  be created and given free to all players who have in fact invested said time and money. 

If this is not possible might i then suggest that we the tamer unable to ride our cold pets instead be allowed to carry them ? Either firman shoulder carry or piggyback would of course work 

At least that's how I see it...
No, it wouldn’t. No more than releasing the Wildfire Ostard is unfair to Bane owners or the epaulettes were unfair to the people who built their suits under the previous possible combinations. 


#50

Base any new pet on the Triton start. 


:s

While I'm sure people would love new pets to be based on triton starts, there are too many balancing issues to make this a thing.  You don't need triton stats to have a successful pet.  

Also, Tritons are available behind a paywall (expansion) and many mechanics in order to get them.  You cannot go out and tame a dozen of them in 10 minutes like spawning animals.

Pawain said:

Actually Ill go out on a limb. (5 slot pet) After thinking about it for 15 seconds. I think the Cu Sidhe is the only pet that has a mixed damage that does not do physical damage. Feel free to prove me wrong.

Reptalon would beg to differ.

Merus said:
I’m less concerned about the actual avatar, but more rideable pets with 100% elemental damage and healing would be excellent.

A few ideas:
Ice Mare (100% cold, healing special)
Swamp Ostard (100% poison, healing special)
Static Charged Llama (rideable purple llama!) (100% energy, healing special)



Healing shouldn't be added to more animals, if it is, they should not be magic capable or mountable. Healing should have cost a lot more intensity points than it does. 

No magic capable rideable  pet has 100% single elemental damage, and in my opinion they shouldn't.  There has to be a balance to tameables.  If there was a series of 100% single elemental damage magic capable mountables then there would be no reason to use nonmountable animals.  80 elemental 20 physical/second elemental is a fair compromise that has precedence in already spawning animals like the fire steed.

Kyronix has mentioned (unfortunately i dont have time to look up the source) that one of the issues with adding more tameables is the balance issue.   Coming up with suggestions that are in line with currently in game balanced pets is imperative to getting more actual tameables in game.
McDougle said:
Yes but would this perhaps be unfair to all the players who have invested time and money in training non ridable pets time and money that might have been spent differently if this mount was created ?

I would therefore suggest that perhaps the saddle that's been discussed  be created and given free to all players who have in fact invested said time and money. 

If this is not possible might i then suggest that we the tamer unable to ride our cold pets instead be allowed to carry them ? Either firman shoulder carry or piggyback would of course work 

At least that's how I see it...
By that logic nothing new should ever be (re)introduced to the game, come on now McDougle.

Making all pets rideable is just not feasible for any time in the new future due to new legacy. But also again it comes to pet tradeoffs. Tritons are as powerful as they are because they are NOT mountable. There should and has been differences especially for the more newly released animals. From a balance standpoint I cannot get behind pet saddles/pet carry other than crystal balls. I can get behind pets that fill a need that are balanced in power. An 80% Cold 20% Physical Frost Steed based on Fire Steed stats would be this animal.
#51
Violet said:
No rideable pet has 100% single elemental damage, and in my opinion they shouldn't.  

Fire beetle would beg to differ
#52
Chrille said:
Fire beetle would beg to differ
You're right, all though I think the logic there is the fire beetle is a special case since it lacks the full schools of magic. 
#53
Chrille said:

Fire beetle would beg to differ

Touche. I've been working on this reply for 2 days, apparently it didn't save one of my many edits. And this is why I don't like actually posting just after waking up. 😂 Thank you for spoting that so I could edit for clarity.  

Magic Capable. (original post was edited to include that)

The fire beetle balance is that it is not magic capable. Though one could argue that RC can be just as powerful as any additional magic in terms of balance.  However the fire beetle's own damage output is "capped" due to having no additional damage via a true magic.  If you add it to a group setting, the fire beetle will not see huge damage increases

All 5 slot mountable pets with the exception of the blue and fire beetle are magic capable.  
#54
I agree that the unjust monopoly held for too long by Bane owners and others who got the eppellets rightfully deserved to be crushed. 

I would indeed suggest that those of us who suffered this cruel oppression be immediately be awarded reparations. 

A bonded blaze max intensity Bane and blessed not shard bound eppellets for all who have suffered 

And I'm totally serious my pet has served me for years is it in fact not high time i literally carried him or her .

Dare i suggest pet carrying straps that would allow us to safely carry our non rideable pets and perhaps smaller pets could indeed possibly be worn as hats providing some small boon to the wearer

 of course as i I carry my beloved beast i will need increased foot speed as monsters might perhaps catch and slay me otherwise 

At least that's how I see it 
#55
Violet said:

Touche
I thought of those but the 25 was physical in my head.  You have the advantage, they don't have the green neck in CC.

I used a Reptalon some in Khaldun since it could theoretically damage 3 of the Skeletons.
I forgot about that.

Since that is the pet of the day.  Ill concede the Triton and let the new pet be based on the 2 slot version of the Reptalon without Dragon Breath and Paralyze.
It is already a mount and clearly not OP since there are so few out there.
🙂
#56
@McDougle a little less sarcasm please. 🙂
#57
Mariah said:
@ McDougle a little less sarcasm please. 🙂
LOL a couple fell for it.  One was Violet!   😂
#58
Yes ma'am 
#59
A good portion of pet saddles not being needed would be fixing pets being able to pass through(push?) Through npcs, players, mobs, and other pets in tram. For that matter, why dont flappy pets flap over those, as a boon for not being mountable.

And what need does a garg have of pads of the cus if they cant mount? Adding in new pets, mountable or otherwise, is good, but i feel they should all be able to go to 5 slots.

As far as healing cost on a pet, i dont see it needing to cost more than 100 intensity. Some of the other pets that can get it, are very lack luster.
#60
Any chance at  a footwear transmog potion for Christmas @Kyronix ;  
#61
Pawain said:
They could make a sea mount. But where will the tamer be when dismounted. Swimming?

swimming would be awesome skill to add if they allowed diving underwater, where u can collect treasures etc...  

if sea mount is faster than ships, by all means lol
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