2025-06-06 15:20
#0
We are soliciting feedback from the PvP Community on this feature.
Thank you kindly!
ya i agree this.Blaze said:It will ruin one vs one fights and in general small fights… make it work only for PvM. We do not need something like this in PvP.
BUT if you really want to go that route… do the timer once every 24 hrs (character bound), not every 30 minutes.
Every 30 minutes will ruin the game
We already have Evade going off every 20 seconds, and Seed of Life healing 40 odd every time a player gets critically low.Blaze said:It will ruin one vs one fights and in general small fights… make it work only for PvM. We do not need something like this in PvP.
BUT if you really want to go that route… do the timer once every 24 hrs (character bound), not every 30 minutes.
Every 30 minutes will ruin the game
Yes this is correct. Say you have 10HP left, and a spell was to hit you for 15HP, you remain with 10HP. In many situations the follow-up is going to kill you anyway. It will lead to a few miraculous escapes. For me, 5 minutes is a long time, I don't see how once every 30 minutes is a long cooldown. Players already switch characters when they die anyway.Randytheman said:
-Pet is 1 slot.
-Cool down on the buff is 30 minutes.
-The buff prevents all damage from the spell/hit that would otherwise kill you.
Community Manager said:We are soliciting feedback from the PvP Community on this feature.Thank you kindly!
Let me guess you're the last honest pvper who only use cc with no mods ...ask cookie he'll explain itDeanWinchester said:This new pet skill will total break the pvp system if you are not extremely careful. Like previous commenters have said, it cannot be a 1 slot pet. If it is 1 slot you can gain this pet skill for NOTHING. It will be a REQUIREMENT for pvp. New pvpers will not only face a disadvantage of a skill gap. They will be required to buy one of these horses to even have a chance.
This new skill is also not needed. Pvp already has evade, mana shield, heal pot, apples, seed of life, barrab pot, and its almost impossible to kill a good player while not on timers for these things. Now you want to add ANOTHER timer?
It also just feels like pay to win. If these horses dont stay for the rest of time, and are 1 slot, then you MUST buy one to have a chance at pvp.
I know Grimbeard said "we know the pvp client is being adjusted". Do we? Aren't we being asked to address what needs to be changed? If its already being adjusted, why was the question asked? Why weren't we informed? What are these adjustments? Where do we find this information? I would love to know the details.
I understand your point, but I'm not going to explain anything.Grimbeard said:Let me guess you're the last honest pvper who only use cc with no mods ...ask cookie he'll explain it
Not at all I 10000% approve of your game play and give zero F's about what happens in fel but as long as it can and does impact my play I'm going to squawkI understand your point, but I'm not going to explain anything.Grimbeard said:Let me guess you're the last honest pvper who only use cc with no mods ...ask cookie he'll explain it
As a pvmer, you often suffer from a stereotypical viewpoint also. 🙂
Grimbeard said:There are many unfortunate things here
Pvp and pvm are intertwined you can't change one without affecting the other (dog archers ruined and vvv items used in tram by non pvpers)
The other client ...
This seems like an attempt by the team for a pvp item but they don't use the other client so don't understand how hard it is to kill another player with the total automation that happens
CovenantX said:* "Last Stand" should have a global cooldown associated with it as well, so players cannot just 'summon another Clydesdale, and get several 'last stand' procs within the intended 30min cooldown period.
Please explain how this is pay to win? You can find them all over Ilshenar and T2A and all you need is a tamer friend with GM taming to tame them. There has been no mention of them being a limited pet in the patch notes.satana said:Sorry, but it's a terrible idea. It's a bit disappointing that when it comes to pvp you ignore bugs that have been reported multiple times since 15 years ago, but want to add a pay to win horsey that saves your life just because.
Do you want to make yet another object that literally every single pvper will want to have? Do you want to see a felucca where everyone runs on the same fiery pony? Come on...
Violet said:CovenantX said:* "Last Stand" should have a global cooldown associated with it as well, so players cannot just 'summon another Clydesdale, and get several 'last stand' procs within the intended 30min cooldown period.
Sounds like players are offering feedback when they don't actually understand, know or have tested the mechanics of this.
1. it can only trigger once every 30 minutes and the owner has to be actually riding it.
2. The mount can be killed, it has about 165 health and an average of 30-40s resists and the player cannot rezz it without vet.
3. The proc is once every 30 minutes per owner. You cannot summon endless Clydesdales.
Pawain said:Yall wonder why they do not make changes to PvP. Pets are always killed in PvP after the rider is dismounted. Mervyn can teach you how.
OMG someone wont die on a kill hit once every 30 minutes. And they must be on the mount.
Yall only want changes that wont effect the game? 😂
Pawain said:If it is not wanted in PvP, and you have to be mounted for it to work in PvM. It is useless if you are a tamer because your pet is fighting.
I doubt a melee toon would use a swampy.
Based on what they are saying - that maybe the winning idea, the way the Yew gate soloists currently see it. 🙂Pawain said:
Hoof stomp that would do some damage while you are mounted.
To be fair, this is me, I play in a team, but I would play in a team no matter what.unless you have 4-5+ organized guys all lining up spells and abilities with either some really good RNG or having already blown through several of the defenders cool downs. This leads most groups to try to hit some minimum threshold of people they feel they can comfortably kill someone in the field with. If you could reduce that number of players maybe some groups wouldn't feel the need to pile on so many people to compete.
My pvm dog archer will always have an opinion as long as pvp changes affect pvm we will squawkMerlin said:Tested briefly.. it makes dismounting in PVP more important than it already is. However, it does seem to prevent fair amount of deaths. With more and more gear becoming overpowered to max out nearly all mods, a new ability that makes it even more difficult to ultimately kill someone seems a little misplaced. My testing thus far has been limited to only an hour worth of 2v2 sparing, but my first gut feeling is that this should be a PVM only ability... difficult to test full PVP extent until it is on production shards. Will try again tonight...
+1 on concern that trolls who don't PVP attempting to hijack the thread with side-discussions..
I understand all of this - I think this Meta is in fact the issue.DeanWinchester said:I also play in a team. And we are just going to have to "agree to disagree" on the point of needing more defense. It should be almost impossible to die in pvp. As said before it usually takes the player making extremely bad choices and series of either very bad luck or mistakes. I will give examples. I put bushido/parry with evade on my char. This alone means I can "cheat death" every 30 seconds and add in enchated apples (30 second timer) and it means you need to catch a person on TWO 30 second timers to have a real shot at killing them. Any pvper that is half decent should not die if they have evade available. Now add to that War Cry, ANOTHER cheat death cooldown. Now add in seed of life and barrab potion. ANOTHER cheat death timer (thats minimum 3 deaths avoided if your keeping up). And this is with ONLY bushido/parry. Nothing is stopping you from adding in more defense with bandages, spellweaving, etc. If someone thinks pvp is not defensive enough, they might need to change thier template.
I read this as I have all this stuff automated so I'm hard to kill ..DeanWinchester said:I also play in a team. And we are just going to have to "agree to disagree" on the point of needing more defense. It should be almost impossible to die in pvp. As said before it usually takes the player making extremely bad choices and series of either very bad luck or mistakes. I will give examples. I put bushido/parry with evade on my char. This alone means I can "cheat death" every 30 seconds and add in enchated apples (30 second timer) and it means you need to catch a person on TWO 30 second timers to have a real shot at killing them. Any pvper that is half decent should not die if they have evade available. Now add to that War Cry, ANOTHER cheat death cooldown. Now add in seed of life and barrab potion. ANOTHER cheat death timer (thats minimum 3 deaths avoided if your keeping up). And this is with ONLY bushido/parry. Nothing is stopping you from adding in more defense with bandages, spellweaving, etc. If someone thinks pvp is not defensive enough, they might need to change thier template.
It is not necessary to have any of this automated, again, you need to stop your prejudices and learn some facts.Grimbeard said:I read this as I have all this stuff automated so I'm hard to kill ..DeanWinchester said:I also play in a team. And we are just going to have to "agree to disagree" on the point of needing more defense. It should be almost impossible to die in pvp. As said before it usually takes the player making extremely bad choices and series of either very bad luck or mistakes. I will give examples. I put bushido/parry with evade on my char. This alone means I can "cheat death" every 30 seconds and add in enchated apples (30 second timer) and it means you need to catch a person on TWO 30 second timers to have a real shot at killing them. Any pvper that is half decent should not die if they have evade available. Now add to that War Cry, ANOTHER cheat death cooldown. Now add in seed of life and barrab potion. ANOTHER cheat death timer (thats minimum 3 deaths avoided if your keeping up). And this is with ONLY bushido/parry. Nothing is stopping you from adding in more defense with bandages, spellweaving, etc. If someone thinks pvp is not defensive enough, they might need to change thier template.
Cookie said:I understand all of this - I think this Meta is in fact the issue.DeanWinchester said:This alone means I can "cheat death" every 30 seconds and add in enchated apples (30 second timer) and it means you need to catch a person on TWO 30 second timers to have a real shot at killing them.
I accept more damage output could be cool.
I would happily weaken that Meta.
That was my point somewhere re Evade - players are already cheating death every 30 seconds.
I think, forgetting the Clydesdale - there is a bigger conversation to have re pvp balance.
I'm simply saying Orion and does it all for you is this not the case?Cookie said:It is not necessary to have any of this automated, again, you need to stop your prejudices and learn some facts.Grimbeard said:I read this as I have all this stuff automated so I'm hard to kill ..DeanWinchester said:I also play in a team. And we are just going to have to "agree to disagree" on the point of needing more defense. It should be almost impossible to die in pvp. As said before it usually takes the player making extremely bad choices and series of either very bad luck or mistakes. I will give examples. I put bushido/parry with evade on my char. This alone means I can "cheat death" every 30 seconds and add in enchated apples (30 second timer) and it means you need to catch a person on TWO 30 second timers to have a real shot at killing them. Any pvper that is half decent should not die if they have evade available. Now add to that War Cry, ANOTHER cheat death cooldown. Now add in seed of life and barrab potion. ANOTHER cheat death timer (thats minimum 3 deaths avoided if your keeping up). And this is with ONLY bushido/parry. Nothing is stopping you from adding in more defense with bandages, spellweaving, etc. If someone thinks pvp is not defensive enough, they might need to change thier template.
Automation where I see affecting pvp the worst, is relative tile teleporting right in front of me, followed by a scripted dismount, then you get ganked. The automation is causing the kills, more than the defence, nothing can really survive this, this is unbalanced imo.
I'm at the point, players do not even chase me anymore, even if they are mounted, they just teleport after me... That looks ridiculous to be fair (I'm actually thinking - how desperate are these guys).
Again my pvm dog Archer is still suggesting it will affect pvm as wellMax_Blackoak said:I think cheating death is a bad feature in PvP. I'd prefer if this feature were limited to PvM.