🧙‍♂️ Brought to you by Peptides.gg — Use code UO20 for 20% off — GLP-1's, 90+ Peptides and more!

[UO.Com] Publish 111 Worldwide

Started by Lord_Frodo · 2021-09-20 · 101 posts · General Discussions
#0
9/20/2021 Greetings, We are pleased to announce that Publish 111 will be released worldwide beginning September 22, 2021. If you haven’t already, make sure to check out the release notes. We urge all players to familiarize themselves with the new changes related to pets going wild. This especially applies to pack animals. Pack animals and hirelings will now only stay in the offline auto stable for 24 hours after which they will be removed from the world if not retrieved. The auto stable is an offline facility where pets can be stored till their owner logs back in – it […]

Continue reading...
#1
@Mesanna @Kyronix @Bleak @Misk
Cu Sidhe Pet Costumes
When will we see these, would have been nice to see them on Baja, Origin and Izumo so we could test them.
#2
@ Mesanna @ Kyronix @ Bleak @ Misk
Cu Sidhe Pet Costumes
When will we see these, would have been nice to see them on Baja, Origin and Izumo so we could test them.
Soon 
#3
  • The offline auto stables are not a part of the transfer process unless a player unloads their pack animals in the world.

this is what a lot of folks were worried about so good to see it will not be an issue.
#4
So, if I have a bonded beetle with stuff inside, if I log off while dismounted, the beetle will be placed in this special stable and go poof if I don't log in for 24 hours. And if I log off while riding the same beetle, the beetle is safe indefinitely. 
Do I understand this correctly?
#5
That is how I also read it @Sliss
#6
Hopefully they will keep an eye out for auto logging like the old BOD BOTs did
#7
Does anyone else sometimes log out mounted then come back next day next to your pet ?? I always assume it was just ne getting off and not noticing as i logged but if it just randomly happened could be bad and I'm sure next to impossible to reproduce 
#8
McDougle said:
Does anyone else sometimes log out mounted then come back next day next to your pet ?? I always assume it was just ne getting off and not noticing as i logged but if it just randomly happened could be bad and I'm sure next to impossible to reproduce 
You are not the only one this happens to.
#9
McDougle said:
Does anyone else sometimes log out mounted then come back next day next to your pet ?? I always assume it was just ne getting off and not noticing as i logged but if it just randomly happened could be bad and I'm sure next to impossible to reproduce 
It's been like that for at least a few years.
#10
McDougle said:
Does anyone else sometimes log out mounted then come back next day next to your pet ?? I always assume it was just ne getting off and not noticing as i logged but if it just randomly happened could be bad and I'm sure next to impossible to reproduce 
Logging out after you get the notice that the server is going down can cause this as the server is saved before it goes down.
#11
McDougle said:
Does anyone else sometimes log out mounted then come back next day next to your pet ?? I always assume it was just ne getting off and not noticing as i logged but if it just randomly happened could be bad and I'm sure next to impossible to reproduce 

I've only had that happen when logging in using EC+Pinco's UI. Have never had it happen to me when logging in with CC.
#12
Yep folks are going to lose beetles in power outages and internet service disruptions. 
#13
Tyrath said:
Yep folks are going to lose beetles in power outages and internet service disruptions. 
Only if they are unmounted and loaded with items and service is down more than 24 hours, but guess what if your beetle was loaded and unmounted you would have lost it a lot sooner.  Unloaded pets work just like all the other pets when you log out, AUTO STABLE.  This change gives you longer to get your LOADED packie.
#14
Tyrath said:
Yep folks are going to lose beetles in power outages and internet service disruptions. 
Only if they are unmounted and loaded with items and service is down more than 24 hours, but guess what if your beetle was loaded and unmounted you would have lost it a lot sooner.  Unloaded pets work just like all the other pets when you log out, AUTO STABLE.  This change gives you longer to get your LOADED packie.
Gosh, people never lose power or internet for more than 24 hours. 


#15
Once again if you are having real life disaster and UO is somehow on your priority list you need help...
#16
McDougle said:
Once again if you are having real life disaster and UO is somehow on your priority list you need help...
Show me where i said it was a priority? 
#17
Not really a fair comparison. No one would have been playing UO with a loaded pack animal beside them when a hurricane was forecast!
This only affects people with LOADED pack animals that they are not mounted on.  When autostable was first introduced it did not apply to loaded pack animals. The publish notes at the time said they would go wild if left in game. 
As far as I was aware that has always been the case. 
#18
Not really a fair comparison. No one would have been playing UO with a loaded pack animal beside them when a hurricane was forecast!
This only affects people with LOADED pack animals that they are not mounted on.  When autostable was first introduced it did not apply to loaded pack animals. The publish notes at the time said they would go wild if left in game. 
As far as I was aware that has always been the case. 
They could have been playing when the hurricane hit though. I'm not saying it will happen a lot, but it will happen, just want to be sure that all sides are told so everyone is on the same page. you can dismiss our arguments all you want, but that doesn't invalidate them. and yes, it is a fair comparison

#19
I bow to superfrogs superior intellect and have nothing further to offer 
#20
McDougle said:
Once again if you are having real life disaster and UO is somehow on your priority list you need help...
Yes, true, but UO players enjoy their psychiatric problems.
#21
From the publish notes: "
  • Bonded pets (Non-pack animal) can no longer go wild and will no longer respond to commands from their owner until the pet owner feeds the pet
"
Does this mean that apart from the 24-hour stable, pack animals can also go wild due to loss of loyalty? That would put a crimp into using giant beetles for hunting.
#22
Sliss said:
From the publish notes: "
  • Bonded pets (Non-pack animal) can no longer go wild and will no longer respond to commands from their owner until the pet owner feeds the pet
"
Does this mean that apart from the 24-hour stable, pack animals can also go wild due to loss of loyalty? That would put a crimp into using giant beetles for hunting.
sounds like it to me @Sliss

#23
Superfrog said:
Sliss said:
From the publish notes: "
  • Bonded pets (Non-pack animal) can no longer go wild and will no longer respond to commands from their owner until the pet owner feeds the pet
"
Does this mean that apart from the 24-hour stable, pack animals can also go wild due to loss of loyalty? That would put a crimp into using giant beetles for hunting.
sounds like it to me @ Sliss. 

If they are bonded they won't go wild i tested this a lot with my 5 slot scrolled beetle 
#24
Sliss said:
From the publish notes: "
  • Bonded pets (Non-pack animal) can no longer go wild and will no longer respond to commands from their owner until the pet owner feeds the pet
"
Does this mean that apart from the 24-hour stable, pack animals can also go wild due to loss of loyalty? That would put a crimp into using giant beetles for hunting.
why?  How many giant beetles have you had go wild during hunting since animal training allowed them to go to 5 slot?
#25
Superfrog said:
Tyrath said:
Yep folks are going to lose beetles in power outages and internet service disruptions. 
Only if they are unmounted and loaded with items and service is down more than 24 hours, but guess what if your beetle was loaded and unmounted you would have lost it a lot sooner.  Unloaded pets work just like all the other pets when you log out, AUTO STABLE.  This change gives you longer to get your LOADED packie.
Gosh, people never lose power or internet for more than 24 hours. 


LMAO  So let me explain this so maybe you can understand.
When you lost power with loaded Packies/unmounted Beetle they would not loas long because they would go wild and poof in less than 24 hours.  Do you understand that?
Now with this Publish you have 24 hours to save your pet.  Do you understand that?
With your little what if you would lose your loaded Packies/unmounted Beetle anyway just not as fast with the new Pub.  Do you understand that?
#26

Superfrog said:
Tyrath said:
Yep folks are going to lose beetles in power outages and internet service disruptions. 
Only if they are unmounted and loaded with items and service is down more than 24 hours, but guess what if your beetle was loaded and unmounted you would have lost it a lot sooner.  Unloaded pets work just like all the other pets when you log out, AUTO STABLE.  This change gives you longer to get your LOADED packie.
Gosh, people never lose power or internet for more than 24 hours. 


LMAO  So let me explain this so maybe you can understand.
When you lost power with loaded Packies/unmounted Beetle they would not loas long because they would go wild and poof in less than 24 hours.  Do you understand that?
Now with this Publish you have 24 hours to save your pet.  Do you understand that?
With your little what if you would lose your loaded Packies/unmounted Beetle anyway just not as fast with the new Pub.  Do you understand that?
Oh, i understand just fine, my point is this, people will lose pets to this change and i am good with that. just making sure that people are fully aware. do you understand that?
#27
Sliss said:
From the publish notes: "
  • Bonded pets (Non-pack animal) can no longer go wild and will no longer respond to commands from their owner until the pet owner feeds the pet
"
Does this mean that apart from the 24-hour stable, pack animals can also go wild due to loss of loyalty? That would put a crimp into using giant beetles for hunting.
What.  You are hunting with a 5 Slot Beetle or a pack of Beetles?  You do understand that before this Pub that if you logged out with items in the Beetles packs that they would have gone wild and poofed very quickly and now with the new pub you have 24 HOURS.  Bonded or not you will lose them if they have items in them.
#28
 Again not uncommon for rural folks to lose power for a couple of days.  I have never lost a beetle loaded or empty when the power has gone out for multiple days. It is hardly a disaster when a storm that rolls through drops a couple dozen trees across the power lines on a dirt road 5 miles to the North and knocks power out to half the county.  Its actually quite normal.  And while Urban may make up the majority of the player base there are a significant number of us that don't live packed together like sardines that play UO and deal with things that City and town folk can't get their minds around. In town they have the city crews and a big electric company to get power back up fast.  Out here we have 3 linemen that cover 2 counties from a small electric co-op and a Road Commissioner that may or may not be drunk and passed out in town.
#29
I live in a town of less than 5k but have multiple devices with batteries and a cell phone that can act as a hot spot is $hit gonna happen of course but for 99.9% of people 99.9% of the time this is a great thing why continue to look for what can go wrong when it's been addressed repeatedly? Do you just want to hear you're right and I'm wrong??
#30
Superfrog said:

Superfrog said:
Tyrath said:
Yep folks are going to lose beetles in power outages and internet service disruptions. 
Only if they are unmounted and loaded with items and service is down more than 24 hours, but guess what if your beetle was loaded and unmounted you would have lost it a lot sooner.  Unloaded pets work just like all the other pets when you log out, AUTO STABLE.  This change gives you longer to get your LOADED packie.
Gosh, people never lose power or internet for more than 24 hours. 


LMAO  So let me explain this so maybe you can understand.
When you lost power with loaded Packies/unmounted Beetle they would not loas long because they would go wild and poof in less than 24 hours.  Do you understand that?
Now with this Publish you have 24 hours to save your pet.  Do you understand that?
With your little what if you would lose your loaded Packies/unmounted Beetle anyway just not as fast with the new Pub.  Do you understand that?
Oh, i understand just fine, my point is this, people will lose pets to this change and i am good with that. just making sure that people are fully aware. do you understand that?
REALLY you sure fooled a lot of us with your OMG what if, like you know a bad storm is coming and you have to play UO and not pack up your important stuff and get out of there.  LMAO.
#31
Superfrog said:
McDougle said:
Once again if you are having real life disaster and UO is somehow on your priority list you need help...
Show me where i said it was a priority? 
I am playing so I can lose all my Packies and not leaving my house sounds like a priority of play UO and not leave.  LOL
#32
It's called an example, things can and do happen. as I said, I was simply showing where things could go wrong with it. I am personally ok with losing stuff, it gives me an incentive to play. i am not, of course, going to continue to play in the middle of a hurricane,  but there are situations where people lose internet or power for extended periods. Again your trolling and attacks do not invalidate this.
#33
Sliss said:
From the publish notes: "
  • Bonded pets (Non-pack animal) can no longer go wild and will no longer respond to commands from their owner until the pet owner feeds the pet
"
Does this mean that apart from the 24-hour stable, pack animals can also go wild due to loss of loyalty? That would put a crimp into using giant beetles for hunting.
why?  How many giant beetles have you had go wild during hunting since animal training allowed them to go to 5 slot?
I have lost one Cu, and had several other pets come close since the pet revamp. The above quote from the publish note leads me to believe that the recent fix where loss of loyalty does not result in pets going wild does not happy to pets with backpacks.
#34
The only difference with pack animals is that if they are full they can't go into stable so go to auto stable i loaded my 5slot scrolled beetle and hard exited uo came back 2 hours later not there when I logged in so logged again it showed with a timer saying life span 22 hours...
#35
McDougle said:
The only difference with pack animals is that if they are full they can't go into stable so go to auto stable i loaded my 5slot scrolled beetle and hard exited uo came back 2 hours later not there when I logged in so logged again it showed with a timer saying life span 22 hours...
Says in the Patch notes that Pack Animals are excluded from can not go wild. Beetles are pack animals.  I guess I will stop asking for Packs we can buy in the store to put on any pet.

Bonded pets (Non-pack animal) can no longer go wild and will no longer respond to commands from their owner until the pet owner feeds the pet.
#36
Correct paddy cakes they are talking about them being deleted after 24 hours in auto stable 
#37
Not really a fair comparison. No one would have been playing UO with a loaded pack animal beside them when a hurricane was forecast!
This only affects people with LOADED pack animals that they are not mounted on.  When autostable was first introduced it did not apply to loaded pack animals. The publish notes at the time said they would go wild if left in game. 
As far as I was aware that has always been the case. 
Pack animals with items in their packs have been auto-stabling to the offline stable as part of the server routine that is run every 2 hours (the same routine that does the LOS check) for several patches.  You can easily test this now on servers who do not have the patch and they did not delete or go wild.
#38
Superfrog said:
Not really a fair comparison. No one would have been playing UO with a loaded pack animal beside them when a hurricane was forecast!
This only affects people with LOADED pack animals that they are not mounted on.  When autostable was first introduced it did not apply to loaded pack animals. The publish notes at the time said they would go wild if left in game. 
As far as I was aware that has always been the case. 
They could have been playing when the hurricane hit though. 

Frog guy, you make my head hurt.

Some of you guys are goofy about pack animals going poof when left unattended for 24 hours. They should disappear. They used to. They still should.
#39
  • Pack animals that are mounted are stored on your character and cannot be lost.
So my gargoyle using beetle, it needs to be stabled. 
My human riding the beetle is fine. 

So many rules, again. New players need to read an encyclopaedia to learn how to play this game. 

We still have a lot of paying players? Why not just limit the EJ accounts. We paid $ each month and still so much restrictions. 

Not happy.
#40
When did they say the event for Hythloth will start?
#41
Seth said:
  • Pack animals that are mounted are stored on your character and cannot be lost.
So my gargoyle using beetle, it needs to be stabled. 
My human riding the beetle is fine. 

So many rules, again. New players need to read an encyclopaedia to learn how to play this game. 

We still have a lot of paying players? Why not just limit the EJ accounts. We paid $ each month and still so much restrictions. 

Not happy.
We were always taught to unload/mount our packies before logging or losing the items that they carried.
#42
We were always taught the key here the game has never explained crap to us other players have 
#43
The communication between the developers and their customers is horrible.
They offer you some M&G but the answer is always the same, We will look, No, maybe in the future or I dont want that.
They ask you to please email me but they never answer back.
This patch is another perfect example, They bring the patch to Test Center and ask US for the feedback and reports. But lets be honest, when the patch go to Test Center they already made up their mind and will not change a thing. people complaining about the prices of the rewards, people asked if we could dye the new trinket, people reported bugs with the pvp part and nothing, no answer, no nothing and now they patch goes live tomorrow.
#44
Seth said:
  • Pack animals that are mounted are stored on your character and cannot be lost.
So my gargoyle using beetle, it needs to be stabled. 
My human riding the beetle is fine. 

So many rules, again. New players need to read an encyclopaedia to learn how to play this game. 

We still have a lot of paying players? Why not just limit the EJ accounts. We paid $ each month and still so much restrictions. 

Not happy.
We were always taught to unload/mount our packies before logging or losing the items that they carried.
Alright, I do not remember being taught to do so, even if someone did it’s one statement hidden in a huge Wikipedia or uoguide. 

My gargoyle mage tamer uses an empty, level 5 beetle for quest all time. Does the 24 hr decay affect one that is carrying nothing? 
  • Pack animals and hirelings will now only stay in the offline auto stable for 24 hours after which they will be removed from the world if not retrieved.
  • The auto stable is an offline facility where pets can be stored till their owner logs back in – it is not your stable.
  • The offline auto stables are not a part of the transfer process unless a player unloads their pack animals in the world.
  • Pack animals that are mounted are stored on your character and cannot be lost.
What is the logic that my human can ride the pack mount and log off without losing it, while my gargoyle can’t? 

If the Dev don’t explain the logic it’s hard for us to remember rules like this, there are 100000s of info on wiki and uoguide don’t tell me all of you are walking dictionary can remember everything. 
#45
Confirming
I logged in 2 characters on test center. 2nd character dismounted beetle, no items in pack, 2nd character logged out. First character observed 2nd character and beetle disappear.  Empty beetle logs with your character.

#46
Mariah said:
Confirming
I logged in 2 characters on test center. 2nd character dismounted beetle, no items in pack, 2nd character logged out. First character observed 2nd character and beetle disappear.  Empty beetle logs with your character.


"not sure what you've managed to confirm here, Seth's query i believe is, has the empty beetle that was not being ridden, gone to the 24 hour offline stable.. or the perma stable?
in both cases the beetle would disappear to a third party viewer"
#47
It's stated very clearly what happens to empty pack animals why on earth is this the thing people are focused on?? There is no issue 
#48
and one last word you can still and should have already gone to test to TEST things that worry you if you don't just don't complain...
#49
McDougle said:
and one last word you can still and should have already gone to test to TEST things that worry you if you don't just don't complain...
I did test it and gave very negative feedback on it.

But @McDougle ; and @Lord_Frodo only care about opinions that match their own.

When someone does not agree with them they resort to personal attacks. Which I feel sorry for Mervyn.  He was banned for doing that.

@Mariah ; we are entitled to opinions and if we dare say we want all trained pets to never go wild or go poof we get attacked.


#50
  • Pack animals and hirelings will now only stay in the offline auto stable for 24 hours after which they will be removed from the world if not retrieved.
“the fault here is, according to the community test results, this sentence should read ‘pack animals carrying a load’ 

this is what is causing confusion/concern

hopefully they can republish this news release, but I am surprised this gets published without anyone proof reading it first”
#51
@Kyronix @Bleak are Pack Horses / Pack Llamas and Blue Beetles considered "Pack Animals" if nothing is in their pack or are they handled by the system like all other Bonded Pets when you log out.
#52
Pawain said:
McDougle said:
and one last word you can still and should have already gone to test to TEST things that worry you if you don't just don't complain...
I did test it and gave very negative feedback on it.

But @ McDougle  and @ Lord_Frodo only care about opinions that match their own.

When someone does not agree with them they resort to personal attacks. Which I feel sorry for Mervyn.  He was banned for doing that.

@ Mariah  we are entitled to opinions and if we dare say we want all trained pets to never go wild or go poof we get attacked.


Our opinions are different so you feel we are making personal attacks but facts are facts whether you like them or not..
#53
Yoshi said:
  • Pack animals and hirelings will now only stay in the offline auto stable for 24 hours after which they will be removed from the world if not retrieved.
“the fault here is, according to the community test results, this sentence should read ‘pack animals carrying a load’ 

this is what is causing confusion/concern

hopefully they can republish this news release, but I am surprised this gets published without anyone proof reading it first”

Thanks, that was the reason why I re-posted the publish notes and asked if it refers to loaded or unloaded pack animals. This is the problem with this game which relies too much on veteran's "memory".

My other question was what did the Dev team achieve by adding this code and rules in terms of how it benefits players? Is it because of server resources?

- Comparing to the early days, we now have powerful CPU, servers, RAMs, 1 TB SSD or 10 TB HDD perhaps 100 times more powerful, and super fast Internet unlike the 14.4 bps modem.
- Then we have just 10% of the population of the early 2000s, or even lesser by looking at the state of the housing.

Looking at the above, please let the server, hardware, and codes do the work, and make players happier without imposing unnecessary rules like these.
#54
This is because pets were being lost to going wild issues with statued pets going poof i just don't see any negative here.. yes after the apocalypse some owners are gonna lose that 5slot fully scrolled beetle full of irreplaceable items  .....
#55
McDougle said:
This is because pets were being lost to going wild issues with statued pets going poof i just don't see any negative here.. yes after the apocalypse some owners are gonna lose that 5slot fully scrolled beetle full of irreplaceable items  .....

the apocalypse some owners are gonna lose that 5slot fully scrolled beetle full of irreplaceable items  .....
My friend.... this is already the negative if not what else, lol.

So, where is the positive? No positive, but only negative? Then why waste precious Dev time that achieved nothing and then pissing off players. Lose + Lose.
#56
Well i could suggest that people who have lost pets will be happy it can't happen anymore 
#57
Mount your 5 Slot fully Scrolled out Beetle before logging and if you are a Garg then empty it and stable it until we get a 100% answer from the DEVs.  How hard is that to understand?  I always mounted my beetles before logging and I always unloaded all my Packies and stabled them before logging, how hard is that, put a hitching post in your house and stable your pets, it does not use any charges to stable.  It's like people are going nuts because they have to take 5 min. out of their UO life to do some simple task.
#58
Thank you both for confirming there is absolutely no benefit for this new decay rule for pack animals. Case close for me. Moving on.
#59
Seth said:
Thank you both for confirming there is absolutely no benefit for this new decay rule for pack animals. Case close for me. Moving on.
That depends on how you look at it.  To what I was taught is that if you logged off/power loss with a full packie (bonded or not) it would last about 2 hours before going poof and you lost everything.  Now it looks like you get 24 hours before everything goes poof so to me there is a benefit.
#60

#61

Benefits;

1. Stopping players abusing pet storage long term.

2. Reducing amount of pets being lost - not 100% eliminating in extreme cases, but reducing for the normal player-base.

That's all there is to it, why is this an issue?

Unless you are in subset 1. and abusing this system, and unhappy it is being fixed.

#62
Cookie said:

Benefits;

1. Stopping players abusing pet storage long term.

2. Reducing amount of pets being lost - not 100% eliminating in extreme cases, but reducing for the normal player-base.

That's all there is to it, why is this an issue?

Unless you are in subset 1. and abusing this system, and unhappy it is being fixed.

How is addressing players need for increased storage an "abuse", if I may ask ?

With every new Event, players get given lots and lots of new items.

These new items ADD UP with the older, existing items thus creating increased storage needs for players.

YET, we call the need of players for increased storage because of new items being introduced in UO over and over and over, an "abuse" ?

Give me a break......
#63
“It’s been a while since I went mining but, if you had a bonded loaded pack horse/llama before (before pub 111), did it not just remain in game when you logged out and go wild? 

I am also sure there is no negative addition here and all positive for bonded pet owners”
#64
why not make EJ account can’t bond pets, or just can’t bond pack animals ….geez…so stupid 
#65
popps said:
Cookie said:

Benefits;

1. Stopping players abusing pet storage long term.

2. Reducing amount of pets being lost - not 100% eliminating in extreme cases, but reducing for the normal player-base.

That's all there is to it, why is this an issue?

Unless you are in subset 1. and abusing this system, and unhappy it is being fixed.

How is addressing players need for increased storage an "abuse", if I may ask ?

With every new Event, players get given lots and lots of new items.

These new items ADD UP with the older, existing items thus creating increased storage needs for players.

YET, we call the need of players for increased storage because of new items being introduced in UO over and over and over, an "abuse" ?

Give me a break......
It's an abuse because Autostable is a facility for making sure people don't lose pets, it is not meant to be free extended storage. The rule was always empty pack animals before you log off or lose them.  This apparently hasn't been happening recently, but as far as I can gather, that wasn't how it was supposed to be. People have been benefiting, all be it unknowingly, from a bug. The bug is now fixed, but rather than just put things back the way they were, people now have an additional 24 hours to retrieve their pack animals.
My personal recommendation for those with 5 slot, scrolled up giant beetles would be 'don't use them as pack animals, keep the packs empty.  Or at least use the packs sparingly and make sure you empty them at the first opportunity.'

and popps, if you don't have enough storage, get a bigger house or open another account, or simply keep less junk.
#66
Yoshi said:
“It’s been a while since I went mining but, if you had a bonded loaded pack horse/llama before (before pub 111), did it not just remain in game when you logged out and go wild? 

I am also sure there is no negative addition here and all positive for bonded pet owners”

I think they are better off spending the time on the huge bug list. For that, no one needs to waste time figuring out what are the "benefits".
#67
Petra_Fyde said: It's an abuse because Autostable is a facility for making sure people don't lose pets, it’s not meant to be…


“I’m pretty sure autostable was not introduced to prevent loss of pets, but instead was introduced so you can log out to stop your pet dying so you don’t need to res it and was introduced as a replacement to pet balls so you don’t have to use a charge and can summon your pets to places where you’re not supposed to summon pets.
every tamer know this”
#68
That may be your interpretation of the function, but I get my information from reading publish notes. You obviously have some deeper source of information. Mindreading? or Occult crystal ball gazing perhaps?
#69
LOL Petra....I think he has a Scrying Mirror to be honest.

I welcome the change. I, for one, never log out with a loaded packy...just common sense I guess. I still remember when we had the great house fall...gosh I don't remember what year that was!

But I had a packy LOADED with stuff, someone placed a house on top of it and it vanished 🙁


#70
Now this morning I logged in on my second crafter and he was there dismounted since we know logging out mounted then logging in dismounted happens maybe we should fix it with new change @Kyronix @Mesanna @Bleak
#71
popps said:
Cookie said:

Benefits;

1. Stopping players abusing pet storage long term.

2. Reducing amount of pets being lost - not 100% eliminating in extreme cases, but reducing for the normal player-base.

That's all there is to it, why is this an issue?

Unless you are in subset 1. and abusing this system, and unhappy it is being fixed.

How is addressing players need for increased storage an "abuse", if I may ask ?

With every new Event, players get given lots and lots of new items.

These new items ADD UP with the older, existing items thus creating increased storage needs for players.

YET, we call the need of players for increased storage because of new items being introduced in UO over and over and over, an "abuse" ?

Give me a break......
It's an abuse because Autostable is a facility for making sure people don't lose pets, it is not meant to be free extended storage. The rule was always empty pack animals before you log off or lose them.  This apparently hasn't been happening recently, but as far as I can gather, that wasn't how it was supposed to be. People have been benefiting, all be it unknowingly, from a bug. The bug is now fixed, but rather than just put things back the way they were, people now have an additional 24 hours to retrieve their pack animals.
My personal recommendation for those with 5 slot, scrolled up giant beetles would be 'don't use them as pack animals, keep the packs empty.  Or at least use the packs sparingly and make sure you empty them at the first opportunity.'

and popps, if you don't have enough storage, get a bigger house or open another account, or simply keep less junk.
and popps, if you don't have enough storage, get a bigger house or open another account, or simply keep less junk.

There could be better options more players' friendly, to my opinion....

Introduce Weapons Racks that can store 500 weapons and count as 1 item, and Armor Armoires which can store 500 Armor pieces and count as 1 item, and also sell for increased revenues to Ultima Online, a new House Storage Increase since the last 20% one which brought the total possible storage increase to 60% was, to my understanding, with the High Seas in 2010.

It is now 11 Years, and counting, that Ultima Online does not bring to players a new Storage Increase, YET, imagine in these 11 Years how many NEW items for players to collect the Developers have introduced in UO, thus aggravating players' need for storage....
#72
popps said:
popps said:
Cookie said:

Benefits;

1. Stopping players abusing pet storage long term.

2. Reducing amount of pets being lost - not 100% eliminating in extreme cases, but reducing for the normal player-base.

That's all there is to it, why is this an issue?

Unless you are in subset 1. and abusing this system, and unhappy it is being fixed.

How is addressing players need for increased storage an "abuse", if I may ask ?

With every new Event, players get given lots and lots of new items.

These new items ADD UP with the older, existing items thus creating increased storage needs for players.

YET, we call the need of players for increased storage because of new items being introduced in UO over and over and over, an "abuse" ?

Give me a break......
It's an abuse because Autostable is a facility for making sure people don't lose pets, it is not meant to be free extended storage. The rule was always empty pack animals before you log off or lose them.  This apparently hasn't been happening recently, but as far as I can gather, that wasn't how it was supposed to be. People have been benefiting, all be it unknowingly, from a bug. The bug is now fixed, but rather than just put things back the way they were, people now have an additional 24 hours to retrieve their pack animals.
My personal recommendation for those with 5 slot, scrolled up giant beetles would be 'don't use them as pack animals, keep the packs empty.  Or at least use the packs sparingly and make sure you empty them at the first opportunity.'

and popps, if you don't have enough storage, get a bigger house or open another account, or simply keep less junk.
and popps, if you don't have enough storage, get a bigger house or open another account, or simply keep less junk.

There could be better options more players' friendly, to my opinion....

Introduce Weapons Racks that can store 500 weapons and count as 1 item, and Armor Armoires which can store 500 Armor pieces and count as 1 item, and also sell for increased revenues to Ultima Online, a new House Storage Increase since the last 20% one which brought the total possible storage increase to 60% was, to my understanding, with the High Seas in 2010.

It is now 11 Years, and counting, that Ultima Online does not bring to players a new Storage Increase, YET, imagine in these 11 Years how many NEW items for players to collect the Developers have introduced in UO, thus aggravating players' need for storage....
To keep this semi on track so you've been using packys to store stuff?
#73
McDougle said:
popps said:
popps said:
Cookie said:

Benefits;

1. Stopping players abusing pet storage long term.

2. Reducing amount of pets being lost - not 100% eliminating in extreme cases, but reducing for the normal player-base.

That's all there is to it, why is this an issue?

Unless you are in subset 1. and abusing this system, and unhappy it is being fixed.

How is addressing players need for increased storage an "abuse", if I may ask ?

With every new Event, players get given lots and lots of new items.

These new items ADD UP with the older, existing items thus creating increased storage needs for players.

YET, we call the need of players for increased storage because of new items being introduced in UO over and over and over, an "abuse" ?

Give me a break......
It's an abuse because Autostable is a facility for making sure people don't lose pets, it is not meant to be free extended storage. The rule was always empty pack animals before you log off or lose them.  This apparently hasn't been happening recently, but as far as I can gather, that wasn't how it was supposed to be. People have been benefiting, all be it unknowingly, from a bug. The bug is now fixed, but rather than just put things back the way they were, people now have an additional 24 hours to retrieve their pack animals.
My personal recommendation for those with 5 slot, scrolled up giant beetles would be 'don't use them as pack animals, keep the packs empty.  Or at least use the packs sparingly and make sure you empty them at the first opportunity.'

and popps, if you don't have enough storage, get a bigger house or open another account, or simply keep less junk.
and popps, if you don't have enough storage, get a bigger house or open another account, or simply keep less junk.

There could be better options more players' friendly, to my opinion....

Introduce Weapons Racks that can store 500 weapons and count as 1 item, and Armor Armoires which can store 500 Armor pieces and count as 1 item, and also sell for increased revenues to Ultima Online, a new House Storage Increase since the last 20% one which brought the total possible storage increase to 60% was, to my understanding, with the High Seas in 2010.

It is now 11 Years, and counting, that Ultima Online does not bring to players a new Storage Increase, YET, imagine in these 11 Years how many NEW items for players to collect the Developers have introduced in UO, thus aggravating players' need for storage....
To keep this semi on track so you've been using packys to store stuff?
Not horse or llamas, but ridden Blue Beetles yes, especially on Shards where I cannot have a house....
#74
Well if you are riding them no issues...
#75
popps said:


There could be better options more players' friendly, to my opinion....

Introduce Weapons Racks that can store 500 weapons and count as 1 item, and Armor Armoires which can store 500 Armor pieces and count as 1 item, and also sell for increased revenues to Ultima Online, a new House Storage Increase since the last 20% one which brought the total possible storage increase to 60% was, to my understanding, with the High Seas in 2010.

It is now 11 Years, and counting, that Ultima Online does not bring to players a new Storage Increase, YET, imagine in these 11 Years how many NEW items for players to collect the Developers have introduced in UO, thus aggravating players' need for storage....
I don't know about adding additional storage to houses. But I'm not mad at that idea developers bring more specialized containers into the game. I think that would be a big help. 

Off the top of my head... weapons and armor racks. Clothes closet. Green house for storing plants. Fish / Crab barrel for storage (not just reduced weight satchel for offloading). Pantry cabinet for the cooks. No idea if any or all of that is possible. Just know I'd use all of it if I could. And if possible item count would go down a lot.
#76
popps said:
popps said:
Cookie said:

Benefits;

1. Stopping players abusing pet storage long term.

2. Reducing amount of pets being lost - not 100% eliminating in extreme cases, but reducing for the normal player-base.

That's all there is to it, why is this an issue?

Unless you are in subset 1. and abusing this system, and unhappy it is being fixed.

How is addressing players need for increased storage an "abuse", if I may ask ?

With every new Event, players get given lots and lots of new items.

These new items ADD UP with the older, existing items thus creating increased storage needs for players.

YET, we call the need of players for increased storage because of new items being introduced in UO over and over and over, an "abuse" ?

Give me a break......
It's an abuse because Autostable is a facility for making sure people don't lose pets, it is not meant to be free extended storage. The rule was always empty pack animals before you log off or lose them.  This apparently hasn't been happening recently, but as far as I can gather, that wasn't how it was supposed to be. People have been benefiting, all be it unknowingly, from a bug. The bug is now fixed, but rather than just put things back the way they were, people now have an additional 24 hours to retrieve their pack animals.
My personal recommendation for those with 5 slot, scrolled up giant beetles would be 'don't use them as pack animals, keep the packs empty.  Or at least use the packs sparingly and make sure you empty them at the first opportunity.'

and popps, if you don't have enough storage, get a bigger house or open another account, or simply keep less junk.
and popps, if you don't have enough storage, get a bigger house or open another account, or simply keep less junk.

There could be better options more players' friendly, to my opinion....

Introduce Weapons Racks that can store 500 weapons and count as 1 item, and Armor Armoires which can store 500 Armor pieces and count as 1 item, and also sell for increased revenues to Ultima Online, a new House Storage Increase since the last 20% one which brought the total possible storage increase to 60% was, to my understanding, with the High Seas in 2010.

It is now 11 Years, and counting, that Ultima Online does not bring to players a new Storage Increase, YET, imagine in these 11 Years how many NEW items for players to collect the Developers have introduced in UO, thus aggravating players' need for storage....
@popps you didn't hear about the NEW Storage upgrade, I am surprised it is call Account #2 and you can add 40% or even 60% to it then there is the additional expansion of Account #3.  The more storage UO gives to one account make it harder for UO to get people to open other accounts.

I know BLAH BLAH BLAH UO is in the business of making money not giving you unlimited storage for your one account.

There is another option and that is Garden Sheds, buy all you like and sooner or later you will need a castle or a 2nd account just to place them all.
#77
. delete
#78
So... I got my 3 rewards, seemed like the harp is just a deco... Can't find anything else fun except talking about the new packie rules  😂
#79
I seriously do not understand this 20+ year old war on storage. It made sense in 1998. It does not today with all the computing power. UO is an item-oriented game, not to mention hoarder's wet dream. BS is making both direct and indirect money from all the pixel crack that gets pumped out with every publish and in between. Charge for it, but just give players whatever storage they want. Insisting on people paying a monthly fee just for an additional account just to store crap that they already pay for one way or the other is just greedy and counterproductive.
#80
I admit to using packies to store stuff.  But it was when I resized my house and did not want to risk my items getting dumped on the ground. Besides filling up the bank boxes of my 6 characters I filled up the 5 packies each of the 6 characters had. Once the house resizing was complete all the packies got unloaded and stabled.
#81
Sliss said:
I seriously do not understand this 20+ year old war on storage. It made sense in 1998. It does not today with all the computing power. UO is an item-oriented game, not to mention hoarder's wet dream. BS is making both direct and indirect money from all the pixel crack that gets pumped out with every publish and in between. Charge for it, but just give players whatever storage they want. Insisting on people paying a monthly fee just for an additional account just to store crap that they already pay for one way or the other is just greedy and counterproductive.
It has ZERO to do with equipment and more to do with business, people open new accounts for storage/extra house and if you keep adding storage to one account then how many will add accounts or close an account.  Added storage is a one time payment where an account is a payment every month.
#82
LilyGrace said:
popps said:


There could be better options more players' friendly, to my opinion....

Introduce Weapons Racks that can store 500 weapons and count as 1 item, and Armor Armoires which can store 500 Armor pieces and count as 1 item, and also sell for increased revenues to Ultima Online, a new House Storage Increase since the last 20% one which brought the total possible storage increase to 60% was, to my understanding, with the High Seas in 2010.

It is now 11 Years, and counting, that Ultima Online does not bring to players a new Storage Increase, YET, imagine in these 11 Years how many NEW items for players to collect the Developers have introduced in UO, thus aggravating players' need for storage....
I don't know about adding additional storage to houses. But I'm not mad at that idea developers bring more specialized containers into the game. I think that would be a big help. 

Off the top of my head... weapons and armor racks. Clothes closet. Green house for storing plants. Fish / Crab barrel for storage (not just reduced weight satchel for offloading). Pantry cabinet for the cooks. No idea if any or all of that is possible. Just know I'd use all of it if I could. And if possible item count would go down a lot.
I agree
Cooks need a Fridge/Pantry
have it work like seed box
(you can store items like the mento seasoning, samuel's secret sauce,
cocoa liquor, cocoa butter, other non-stackable items)
but if not, could they make mento seasoning & samuel's secret sauce stackable
(you can only purchase them on 1 NPC at the Floating Emporium)

Weapons Rack
(would be great to be able to pick a category...
swordsmanship, fencing, mace fighting, archery, throwing)

Clothes Rack
(would be awesome if we could choose a category
head, neck, chest, pants, sleeves, gloves, footwear)

I saw a chest piece the other day & 
yesterday I tried looking for it & still haven't found it

if they were in one location, I could find it quickly
#83
Sliss said:
I seriously do not understand this 20+ year old war on storage. It made sense in 1998. It does not today with all the computing power. UO is an item-oriented game, not to mention hoarder's wet dream. BS is making both direct and indirect money from all the pixel crack that gets pumped out with every publish and in between. Charge for it, but just give players whatever storage they want. Insisting on people paying a monthly fee just for an additional account just to store crap that they already pay for one way or the other is just greedy and counterproductive.
That’s a fair point ^

I hear ya, Cinderella. I love things organized. It’s my jam. I for real have a Dewey decimal system cabinet that I store things in at home. I always know where to find anything from Band-Aids to scotch tape to tea tree oil. The X & Z drawers are empty. 😂

edited to fix a typo
#84
@ popps you didn't hear about the NEW Storage upgrade, I am surprised it is call Account #2 and you can add 40% or even 60% to it then there is the additional expansion of Account #3.  The more storage UO gives to one account make it harder for UO to get people to open other accounts.

I know BLAH BLAH BLAH UO is in the business of making money not giving you unlimited storage for your one account.

There is another option and that is Garden Sheds, buy all you like and sooner or later you will need a castle or a 2nd account just to place them all.
@Lord_Frodo , what do you mean about the " NEW " Storage Upgrade ?

What " NEW " one are you talking about ?

The last one that was sold, to my knowledge, was in 2010 when the High Seas Expansion was released.

It was an additional 20% House & Bank Storage Upgrade which brought the total possible to +60% House & Bank Storage Upgrade.

I know NOTHING about a " NEW " House & Bank Storage Upgrade which would bring one's own House & Bank Storage Capability BEYOND that +60% ....

Can you please enlighten me about this " NEW " House & Bank Storage Upgrade ?

I am very much interested in it and willing to spend my hard earned money on to upgrade my existing account (no, not going to open another subscribed account for storage purposes....).
#85
. delete
Are you serious ?

What is the point, in an HEAVILY itemized game as Ultima Online is, to spend countless time grinding and hunting to gather items, participate to New Events to gather and collect items, and then HAVE TO delete them because the Developers are not providing ways to players to increase their storage capabilities to go along with the MASSIVE new items and collectibles that are being released over and over and over ?

I mean, you cannot be serious when you said "delete" because that goes AGAINST all that Ultima Online is and stands for, ITEMIZATION & COLLECTIBLES brought to the extreme....
#86
He is saying get a second account 
Amber witch deleted her comment because she is smart 
#87
popps said:
@ popps you didn't hear about the NEW Storage upgrade, I am surprised it is call Account #2 and you can add 40% or even 60% to it then there is the additional expansion of Account #3.  The more storage UO gives to one account make it harder for UO to get people to open other accounts.

I know BLAH BLAH BLAH UO is in the business of making money not giving you unlimited storage for your one account.

There is another option and that is Garden Sheds, buy all you like and sooner or later you will need a castle or a 2nd account just to place them all.
@ Lord_Frodo , what do you mean about the " NEW " Storage Upgrade ?

What " NEW " one are you talking about ?

The last one that was sold, to my knowledge, was in 2010 when the High Seas Expansion was released.

It was an additional 20% House & Bank Storage Upgrade which brought the total possible to +60% House & Bank Storage Upgrade.

I know NOTHING about a " NEW " House & Bank Storage Upgrade which would bring one's own House & Bank Storage Capability BEYOND that +60% ....

Can you please enlighten me about this " NEW " House & Bank Storage Upgrade ?

I am very much interested in it and willing to spend my hard earned money on to upgrade my existing account (no, not going to open another subscribed account for storage purposes....).
LMAO  That one sailed way over your head.  I totally explained everything maybe you should reread it and use your brain.  Here is a HINT " I am surprised it is call Account #2"
#88
But yes delete stuff popps yes seriously delete it nothing you have is worth anything go to a brand new shard and meet people better yet give everything away...again i repeat people matter things don't..
#89
Sliss said:
I seriously do not understand this 20+ year old war on storage. It made sense in 1998. It does not today with all the computing power. UO is an item-oriented game, not to mention hoarder's wet dream. BS is making both direct and indirect money from all the pixel crack that gets pumped out with every publish and in between. Charge for it, but just give players whatever storage they want. Insisting on people paying a monthly fee just for an additional account just to store crap that they already pay for one way or the other is just greedy and counterproductive.
It has ZERO to do with equipment and more to do with business, people open new accounts for storage/extra house and if you keep adding storage to one account then how many will add accounts or close an account.  Added storage is a one time payment where an account is a payment every month.
As much as I would LOVE to have increased storage, while I would be willing to pay a ONE TIME amount to increase the House & Bank storage of my existing account, I would NEVER EVER open up another subscribed account just for storage purposes.

NEVER EVER.

I'd rather STOP playing Ultima Online althougether if I reach my storage limit with my existing account, and possibly then seriously even call if over for good and move to other games (of which, by the way, many do not even require a monthly subscription to play them....) but I would NEVER EVER open up a new subscribed account just for storage purposes.

This policy of not wanting to come forward to players' increased needs for Storage, considering the many new items and collectibles which get released a go-go by Broadsword, I am of the opinion that it in the end it is backfiring onto Broadsword.... 

Why ?

Because players get upset by this stance (no storage upgrades mean having a harder time dealing with all of the items which players collect and gather) and when players get upset, they may decide to give their money to other games, but NOT to the game that is making them upset because it is not coming forward to their needs in better enjoying the playing of that game...


#90
@popps all it sounds like you are saying is I'll spend the money but only the way I want or i quit and go home...there are so many benefits to multiple accounts...
#91
@popps that is your choice and with all choices you need to accept the consequences with that choice.  Just be thankful that there are others that do not hold to your beliefs and keep UO running so you can play your one account.  How many people do you think play UO, there are a lot fewer people playing than there are houses on all the shards put together and if it were not for those multi-account players you would not be here asking for more storage no matter how unfair you think it is.  Get a Castle with 60% and add a LOT of Garden Sheds (buy them from others at 250M per) to store all your junk.  I have 3 accounts all with 60% upgrades and if I placed everything in boxes I could fit it all in one Castle but then nobody could see all my lockdowns.  I have been here for 23 yrs with 21 developed chars on my home shard with all the equipment they will ever need so I really have no clue what you are hoarding that you have such a problem with storage, yes I collect things but I do not collect everything, I do not know anybody that does.  Do you keep every container/card/gift that you have received from UO, if the answer is yes than you really do have a problem.  You need a house cleaning.  Put all your suits on Mannequins because you can only play one char per account at a time. all my Warrior types share the same suit which stays stored on a mannequin and takes up NO storage.
#92
 So I am doing mass transfers of Characters back to Origin from shards I have sent infestation expeditions to over the last 5 ish years.  About the only time I ever use Pack Horses and Llamas.  So I am loading up 25 packies and on of the characters auto logs.  The pack animals go to whatever void as promised and I log the character back in and no Pack animals, I log out and in again and have 1 out of 5 pack animals 7 log outs and ins later I finally had all 5 of the loaded packies back from the void.  Great job fixing this problem with packies that was so major no one even knew it existed!
#93
So you lost nothing and it worked as intended yay !
#94
Tyrath said:
 So I am doing mass transfers of Characters back to Origin from shards I have sent infestation expeditions to over the last 5 ish years.  About the only time I ever use Pack Horses and Llamas.  So I am loading up 25 packies and on of the characters auto logs.  The pack animals go to whatever void as promised and I log the character back in and no Pack animals, I log out and in again and have 1 out of 5 pack animals 7 log outs and ins later I finally had all 5 of the loaded packies back from the void.  Great job fixing this problem with packies that was so major no one even knew it existed!
Page a GM ASAP
#95
Major clean up here. Please adhere to rule 1 of the ToS and treat everyone with respect.
#96
Tyrath said:
 So I am doing mass transfers of Characters back to Origin from shards I have sent infestation expeditions to over the last 5 ish years.  About the only time I ever use Pack Horses and Llamas.  So I am loading up 25 packies and on of the characters auto logs.  The pack animals go to whatever void as promised and I log the character back in and no Pack animals, I log out and in again and have 1 out of 5 pack animals 7 log outs and ins later I finally had all 5 of the loaded packies back from the void.  Great job fixing this problem with packies that was so major no one even knew it existed!
Page a GM ASAP
when you page a GM about missing pack animals
they don't respond to you.
you get the generic email 5 days later
saying they don't replace lost or stolen objects

I used a transfer token a few years ago
and wasn't thinking
I unpacked the moving crate
and instead of gating the packies
I recalled and I'm guessing they ran off into the sunset
(I called out in general chat, 
not realizing that players could find their corpse
and loot their contents. I found one packy's corpse.
the others never saw a corpse)

==========

And the current GM's won't give you back a commodity deed
that you accidently dropped on a NPC. 

And they don't know the difference between a 
3rd party program or an UI
(someone paged yesterday for an issue
and as soon as they said they use Pinco's UI
they were told that they couldn't help them
with a 3rd party issue)
#97
Tyrath said:
 So I am doing mass transfers of Characters back to Origin from shards I have sent infestation expeditions to over the last 5 ish years.  About the only time I ever use Pack Horses and Llamas.  So I am loading up 25 packies and on of the characters auto logs.  The pack animals go to whatever void as promised and I log the character back in and no Pack animals, I log out and in again and have 1 out of 5 pack animals 7 log outs and ins later I finally had all 5 of the loaded packies back from the void.  Great job fixing this problem with packies that was so major no one even knew it existed!
Page a GM ASAP
when you page a GM about missing pack animals
they don't respond to you.
you get the generic email 5 days later
saying they don't replace lost or stolen objects

I used a transfer token a few years ago
and wasn't thinking
I unpacked the moving crate
and instead of gating the packies
I recalled and I'm guessing they ran off into the sunset
(I called out in general chat, 
not realizing that players could find their corpse
and loot their contents. I found one packy's corpse.
the others never saw a corpse)

==========

And the current GM's won't give you back a commodity deed
that you accidently dropped on a NPC. 

And they don't know the difference between a 
3rd party program or an UI
(someone paged yesterday for an issue
and as soon as they said they use Pinco's UI
they were told that they couldn't help them
with a 3rd party issue)
His was an incomplete Transfer so those packies are stuck in the Xfer system not woundering in the land.
#98
I don't think it was incomplete he mentioned one out of multiple accounts mysteriously auto logged what happened was exactly what i mentioned in multiple test with my scrolled 5 slot beetle when he returned nothing then as he relogged they appear exactly as intended..
#99
Oh TyTy you had me at simple concept 
#100
still cleaning this thread up.
Please Treat ALL Posters with Respect and Courtesy.
← Browse more General Discussions discussions