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SoonLord_Frodo said:@ Mesanna @ Kyronix @ Bleak @ Misk
Cu Sidhe Pet Costumes
When will we see these, would have been nice to see them on Baja, Origin and Izumo so we could test them.
You are not the only one this happens to.McDougle said:Does anyone else sometimes log out mounted then come back next day next to your pet ?? I always assume it was just ne getting off and not noticing as i logged but if it just randomly happened could be bad and I'm sure next to impossible to reproduce
It's been like that for at least a few years.McDougle said:Does anyone else sometimes log out mounted then come back next day next to your pet ?? I always assume it was just ne getting off and not noticing as i logged but if it just randomly happened could be bad and I'm sure next to impossible to reproduce
Logging out after you get the notice that the server is going down can cause this as the server is saved before it goes down.McDougle said:Does anyone else sometimes log out mounted then come back next day next to your pet ?? I always assume it was just ne getting off and not noticing as i logged but if it just randomly happened could be bad and I'm sure next to impossible to reproduce
McDougle said:Does anyone else sometimes log out mounted then come back next day next to your pet ?? I always assume it was just ne getting off and not noticing as i logged but if it just randomly happened could be bad and I'm sure next to impossible to reproduce
Only if they are unmounted and loaded with items and service is down more than 24 hours, but guess what if your beetle was loaded and unmounted you would have lost it a lot sooner. Unloaded pets work just like all the other pets when you log out, AUTO STABLE. This change gives you longer to get your LOADED packie.Tyrath said:Yep folks are going to lose beetles in power outages and internet service disruptions.
Gosh, people never lose power or internet for more than 24 hours.Lord_Frodo said:Only if they are unmounted and loaded with items and service is down more than 24 hours, but guess what if your beetle was loaded and unmounted you would have lost it a lot sooner. Unloaded pets work just like all the other pets when you log out, AUTO STABLE. This change gives you longer to get your LOADED packie.Tyrath said:Yep folks are going to lose beetles in power outages and internet service disruptions.

Show me where i said it was a priority?McDougle said:Once again if you are having real life disaster and UO is somehow on your priority list you need help...
They could have been playing when the hurricane hit though. I'm not saying it will happen a lot, but it will happen, just want to be sure that all sides are told so everyone is on the same page. you can dismiss our arguments all you want, but that doesn't invalidate them. and yes, it is a fair comparisonPetra_Fyde said:Not really a fair comparison. No one would have been playing UO with a loaded pack animal beside them when a hurricane was forecast!
This only affects people with LOADED pack animals that they are not mounted on. When autostable was first introduced it did not apply to loaded pack animals. The publish notes at the time said they would go wild if left in game.
As far as I was aware that has always been the case.
Yes, true, but UO players enjoy their psychiatric problems.McDougle said:Once again if you are having real life disaster and UO is somehow on your priority list you need help...
sounds like it to me @Sliss.Sliss said:From the publish notes: ""
- Bonded pets (Non-pack animal) can no longer go wild and will no longer respond to commands from their owner until the pet owner feeds the pet
Does this mean that apart from the 24-hour stable, pack animals can also go wild due to loss of loyalty? That would put a crimp into using giant beetles for hunting.
If they are bonded they won't go wild i tested this a lot with my 5 slot scrolled beetleSuperfrog said:sounds like it to me @ Sliss.Sliss said:From the publish notes: ""
- Bonded pets (Non-pack animal) can no longer go wild and will no longer respond to commands from their owner until the pet owner feeds the pet
Does this mean that apart from the 24-hour stable, pack animals can also go wild due to loss of loyalty? That would put a crimp into using giant beetles for hunting.
why? How many giant beetles have you had go wild during hunting since animal training allowed them to go to 5 slot?Sliss said:From the publish notes: ""
- Bonded pets (Non-pack animal) can no longer go wild and will no longer respond to commands from their owner until the pet owner feeds the pet
Does this mean that apart from the 24-hour stable, pack animals can also go wild due to loss of loyalty? That would put a crimp into using giant beetles for hunting.
LMAO So let me explain this so maybe you can understand.Superfrog said:Gosh, people never lose power or internet for more than 24 hours.Lord_Frodo said:Only if they are unmounted and loaded with items and service is down more than 24 hours, but guess what if your beetle was loaded and unmounted you would have lost it a lot sooner. Unloaded pets work just like all the other pets when you log out, AUTO STABLE. This change gives you longer to get your LOADED packie.Tyrath said:Yep folks are going to lose beetles in power outages and internet service disruptions.
Oh, i understand just fine, my point is this, people will lose pets to this change and i am good with that. just making sure that people are fully aware. do you understand that?LMAO So let me explain this so maybe you can understand.Superfrog said:Gosh, people never lose power or internet for more than 24 hours.Lord_Frodo said:Only if they are unmounted and loaded with items and service is down more than 24 hours, but guess what if your beetle was loaded and unmounted you would have lost it a lot sooner. Unloaded pets work just like all the other pets when you log out, AUTO STABLE. This change gives you longer to get your LOADED packie.Tyrath said:Yep folks are going to lose beetles in power outages and internet service disruptions.
When you lost power with loaded Packies/unmounted Beetle they would not loas long because they would go wild and poof in less than 24 hours. Do you understand that?
Now with this Publish you have 24 hours to save your pet. Do you understand that?
With your little what if you would lose your loaded Packies/unmounted Beetle anyway just not as fast with the new Pub. Do you understand that?
What. You are hunting with a 5 Slot Beetle or a pack of Beetles? You do understand that before this Pub that if you logged out with items in the Beetles packs that they would have gone wild and poofed very quickly and now with the new pub you have 24 HOURS. Bonded or not you will lose them if they have items in them.Sliss said:From the publish notes: ""
- Bonded pets (Non-pack animal) can no longer go wild and will no longer respond to commands from their owner until the pet owner feeds the pet
Does this mean that apart from the 24-hour stable, pack animals can also go wild due to loss of loyalty? That would put a crimp into using giant beetles for hunting.
REALLY you sure fooled a lot of us with your OMG what if, like you know a bad storm is coming and you have to play UO and not pack up your important stuff and get out of there. LMAO.Superfrog said:Oh, i understand just fine, my point is this, people will lose pets to this change and i am good with that. just making sure that people are fully aware. do you understand that?LMAO So let me explain this so maybe you can understand.Superfrog said:Gosh, people never lose power or internet for more than 24 hours.Lord_Frodo said:Only if they are unmounted and loaded with items and service is down more than 24 hours, but guess what if your beetle was loaded and unmounted you would have lost it a lot sooner. Unloaded pets work just like all the other pets when you log out, AUTO STABLE. This change gives you longer to get your LOADED packie.Tyrath said:Yep folks are going to lose beetles in power outages and internet service disruptions.
When you lost power with loaded Packies/unmounted Beetle they would not loas long because they would go wild and poof in less than 24 hours. Do you understand that?
Now with this Publish you have 24 hours to save your pet. Do you understand that?
With your little what if you would lose your loaded Packies/unmounted Beetle anyway just not as fast with the new Pub. Do you understand that?
I have lost one Cu, and had several other pets come close since the pet revamp. The above quote from the publish note leads me to believe that the recent fix where loss of loyalty does not result in pets going wild does not happy to pets with backpacks.Petra_Fyde said:why? How many giant beetles have you had go wild during hunting since animal training allowed them to go to 5 slot?Sliss said:From the publish notes: ""
- Bonded pets (Non-pack animal) can no longer go wild and will no longer respond to commands from their owner until the pet owner feeds the pet
Does this mean that apart from the 24-hour stable, pack animals can also go wild due to loss of loyalty? That would put a crimp into using giant beetles for hunting.
Says in the Patch notes that Pack Animals are excluded from can not go wild. Beetles are pack animals. I guess I will stop asking for Packs we can buy in the store to put on any pet.McDougle said:The only difference with pack animals is that if they are full they can't go into stable so go to auto stable i loaded my 5slot scrolled beetle and hard exited uo came back 2 hours later not there when I logged in so logged again it showed with a timer saying life span 22 hours...
Pack animals with items in their packs have been auto-stabling to the offline stable as part of the server routine that is run every 2 hours (the same routine that does the LOS check) for several patches. You can easily test this now on servers who do not have the patch and they did not delete or go wild.Petra_Fyde said:Not really a fair comparison. No one would have been playing UO with a loaded pack animal beside them when a hurricane was forecast!
This only affects people with LOADED pack animals that they are not mounted on. When autostable was first introduced it did not apply to loaded pack animals. The publish notes at the time said they would go wild if left in game.
As far as I was aware that has always been the case.
Frog guy, you make my head hurt.Superfrog said:They could have been playing when the hurricane hit though.Petra_Fyde said:Not really a fair comparison. No one would have been playing UO with a loaded pack animal beside them when a hurricane was forecast!
This only affects people with LOADED pack animals that they are not mounted on. When autostable was first introduced it did not apply to loaded pack animals. The publish notes at the time said they would go wild if left in game.
As far as I was aware that has always been the case.
We were always taught to unload/mount our packies before logging or losing the items that they carried.Seth said:
- Pack animals that are mounted are stored on your character and cannot be lost.
So my gargoyle using beetle, it needs to be stabled.My human riding the beetle is fine.So many rules, again. New players need to read an encyclopaedia to learn how to play this game.We still have a lot of paying players? Why not just limit the EJ accounts. We paid $ each month and still so much restrictions.Not happy.
Alright, I do not remember being taught to do so, even if someone did it’s one statement hidden in a huge Wikipedia or uoguide.Lord_Frodo said:We were always taught to unload/mount our packies before logging or losing the items that they carried.Seth said:
- Pack animals that are mounted are stored on your character and cannot be lost.
So my gargoyle using beetle, it needs to be stabled.My human riding the beetle is fine.So many rules, again. New players need to read an encyclopaedia to learn how to play this game.We still have a lot of paying players? Why not just limit the EJ accounts. We paid $ each month and still so much restrictions.Not happy.
Mariah said:ConfirmingI logged in 2 characters on test center. 2nd character dismounted beetle, no items in pack, 2nd character logged out. First character observed 2nd character and beetle disappear. Empty beetle logs with your character.
I did test it and gave very negative feedback on it.McDougle said:and one last word you can still and should have already gone to test to TEST things that worry you if you don't just don't complain...
Our opinions are different so you feel we are making personal attacks but facts are facts whether you like them or not..Pawain said:I did test it and gave very negative feedback on it.McDougle said:and one last word you can still and should have already gone to test to TEST things that worry you if you don't just don't complain...
But @ McDougle and @ Lord_Frodo only care about opinions that match their own.
When someone does not agree with them they resort to personal attacks. Which I feel sorry for Mervyn. He was banned for doing that.
@ Mariah we are entitled to opinions and if we dare say we want all trained pets to never go wild or go poof we get attacked.
Yoshi said:
- Pack animals and hirelings will now only stay in the offline auto stable for 24 hours after which they will be removed from the world if not retrieved.
“the fault here is, according to the community test results, this sentence should read ‘pack animals carrying a load’
this is what is causing confusion/concern
hopefully they can republish this news release, but I am surprised this gets published without anyone proof reading it first”
McDougle said:This is because pets were being lost to going wild issues with statued pets going poof i just don't see any negative here.. yes after the apocalypse some owners are gonna lose that 5slot fully scrolled beetle full of irreplaceable items .....
That depends on how you look at it. To what I was taught is that if you logged off/power loss with a full packie (bonded or not) it would last about 2 hours before going poof and you lost everything. Now it looks like you get 24 hours before everything goes poof so to me there is a benefit.Seth said:Thank you both for confirming there is absolutely no benefit for this new decay rule for pack animals. Case close for me. Moving on.

Benefits;
1. Stopping players abusing pet storage long term.
2. Reducing amount of pets being lost - not 100% eliminating in extreme cases, but reducing for the normal player-base.
That's all there is to it, why is this an issue?
Unless you are in subset 1. and abusing this system, and unhappy it is being fixed.
How is addressing players need for increased storage an "abuse", if I may ask ?Cookie said:Benefits;
1. Stopping players abusing pet storage long term.
2. Reducing amount of pets being lost - not 100% eliminating in extreme cases, but reducing for the normal player-base.
That's all there is to it, why is this an issue?
Unless you are in subset 1. and abusing this system, and unhappy it is being fixed.
It's an abuse because Autostable is a facility for making sure people don't lose pets, it is not meant to be free extended storage. The rule was always empty pack animals before you log off or lose them. This apparently hasn't been happening recently, but as far as I can gather, that wasn't how it was supposed to be. People have been benefiting, all be it unknowingly, from a bug. The bug is now fixed, but rather than just put things back the way they were, people now have an additional 24 hours to retrieve their pack animals.popps said:How is addressing players need for increased storage an "abuse", if I may ask ?Cookie said:Benefits;
1. Stopping players abusing pet storage long term.
2. Reducing amount of pets being lost - not 100% eliminating in extreme cases, but reducing for the normal player-base.
That's all there is to it, why is this an issue?
Unless you are in subset 1. and abusing this system, and unhappy it is being fixed.
With every new Event, players get given lots and lots of new items.
These new items ADD UP with the older, existing items thus creating increased storage needs for players.
YET, we call the need of players for increased storage because of new items being introduced in UO over and over and over, an "abuse" ?
Give me a break......
Yoshi said:“It’s been a while since I went mining but, if you had a bonded loaded pack horse/llama before (before pub 111), did it not just remain in game when you logged out and go wild?I am also sure there is no negative addition here and all positive for bonded pet owners”
Petra_Fyde said:It's an abuse because Autostable is a facility for making sure people don't lose pets, it is not meant to be free extended storage. The rule was always empty pack animals before you log off or lose them. This apparently hasn't been happening recently, but as far as I can gather, that wasn't how it was supposed to be. People have been benefiting, all be it unknowingly, from a bug. The bug is now fixed, but rather than just put things back the way they were, people now have an additional 24 hours to retrieve their pack animals.popps said:How is addressing players need for increased storage an "abuse", if I may ask ?Cookie said:Benefits;
1. Stopping players abusing pet storage long term.
2. Reducing amount of pets being lost - not 100% eliminating in extreme cases, but reducing for the normal player-base.
That's all there is to it, why is this an issue?
Unless you are in subset 1. and abusing this system, and unhappy it is being fixed.
With every new Event, players get given lots and lots of new items.
These new items ADD UP with the older, existing items thus creating increased storage needs for players.
YET, we call the need of players for increased storage because of new items being introduced in UO over and over and over, an "abuse" ?
Give me a break......
My personal recommendation for those with 5 slot, scrolled up giant beetles would be 'don't use them as pack animals, keep the packs empty. Or at least use the packs sparingly and make sure you empty them at the first opportunity.'
and popps, if you don't have enough storage, get a bigger house or open another account, or simply keep less junk.
and popps, if you don't have enough storage, get a bigger house or open another account, or simply keep less junk.
To keep this semi on track so you've been using packys to store stuff?popps said:Petra_Fyde said:It's an abuse because Autostable is a facility for making sure people don't lose pets, it is not meant to be free extended storage. The rule was always empty pack animals before you log off or lose them. This apparently hasn't been happening recently, but as far as I can gather, that wasn't how it was supposed to be. People have been benefiting, all be it unknowingly, from a bug. The bug is now fixed, but rather than just put things back the way they were, people now have an additional 24 hours to retrieve their pack animals.popps said:How is addressing players need for increased storage an "abuse", if I may ask ?Cookie said:Benefits;
1. Stopping players abusing pet storage long term.
2. Reducing amount of pets being lost - not 100% eliminating in extreme cases, but reducing for the normal player-base.
That's all there is to it, why is this an issue?
Unless you are in subset 1. and abusing this system, and unhappy it is being fixed.
With every new Event, players get given lots and lots of new items.
These new items ADD UP with the older, existing items thus creating increased storage needs for players.
YET, we call the need of players for increased storage because of new items being introduced in UO over and over and over, an "abuse" ?
Give me a break......
My personal recommendation for those with 5 slot, scrolled up giant beetles would be 'don't use them as pack animals, keep the packs empty. Or at least use the packs sparingly and make sure you empty them at the first opportunity.'
and popps, if you don't have enough storage, get a bigger house or open another account, or simply keep less junk.and popps, if you don't have enough storage, get a bigger house or open another account, or simply keep less junk.
There could be better options more players' friendly, to my opinion....
Introduce Weapons Racks that can store 500 weapons and count as 1 item, and Armor Armoires which can store 500 Armor pieces and count as 1 item, and also sell for increased revenues to Ultima Online, a new House Storage Increase since the last 20% one which brought the total possible storage increase to 60% was, to my understanding, with the High Seas in 2010.
It is now 11 Years, and counting, that Ultima Online does not bring to players a new Storage Increase, YET, imagine in these 11 Years how many NEW items for players to collect the Developers have introduced in UO, thus aggravating players' need for storage....
Not horse or llamas, but ridden Blue Beetles yes, especially on Shards where I cannot have a house....McDougle said:To keep this semi on track so you've been using packys to store stuff?popps said:Petra_Fyde said:It's an abuse because Autostable is a facility for making sure people don't lose pets, it is not meant to be free extended storage. The rule was always empty pack animals before you log off or lose them. This apparently hasn't been happening recently, but as far as I can gather, that wasn't how it was supposed to be. People have been benefiting, all be it unknowingly, from a bug. The bug is now fixed, but rather than just put things back the way they were, people now have an additional 24 hours to retrieve their pack animals.popps said:How is addressing players need for increased storage an "abuse", if I may ask ?Cookie said:Benefits;
1. Stopping players abusing pet storage long term.
2. Reducing amount of pets being lost - not 100% eliminating in extreme cases, but reducing for the normal player-base.
That's all there is to it, why is this an issue?
Unless you are in subset 1. and abusing this system, and unhappy it is being fixed.
With every new Event, players get given lots and lots of new items.
These new items ADD UP with the older, existing items thus creating increased storage needs for players.
YET, we call the need of players for increased storage because of new items being introduced in UO over and over and over, an "abuse" ?
Give me a break......
My personal recommendation for those with 5 slot, scrolled up giant beetles would be 'don't use them as pack animals, keep the packs empty. Or at least use the packs sparingly and make sure you empty them at the first opportunity.'
and popps, if you don't have enough storage, get a bigger house or open another account, or simply keep less junk.and popps, if you don't have enough storage, get a bigger house or open another account, or simply keep less junk.
There could be better options more players' friendly, to my opinion....
Introduce Weapons Racks that can store 500 weapons and count as 1 item, and Armor Armoires which can store 500 Armor pieces and count as 1 item, and also sell for increased revenues to Ultima Online, a new House Storage Increase since the last 20% one which brought the total possible storage increase to 60% was, to my understanding, with the High Seas in 2010.
It is now 11 Years, and counting, that Ultima Online does not bring to players a new Storage Increase, YET, imagine in these 11 Years how many NEW items for players to collect the Developers have introduced in UO, thus aggravating players' need for storage....
I don't know about adding additional storage to houses. But I'm not mad at that idea developers bring more specialized containers into the game. I think that would be a big help.popps said:
There could be better options more players' friendly, to my opinion....
Introduce Weapons Racks that can store 500 weapons and count as 1 item, and Armor Armoires which can store 500 Armor pieces and count as 1 item, and also sell for increased revenues to Ultima Online, a new House Storage Increase since the last 20% one which brought the total possible storage increase to 60% was, to my understanding, with the High Seas in 2010.
It is now 11 Years, and counting, that Ultima Online does not bring to players a new Storage Increase, YET, imagine in these 11 Years how many NEW items for players to collect the Developers have introduced in UO, thus aggravating players' need for storage....
@popps you didn't hear about the NEW Storage upgrade, I am surprised it is call Account #2 and you can add 40% or even 60% to it then there is the additional expansion of Account #3. The more storage UO gives to one account make it harder for UO to get people to open other accounts.popps said:Petra_Fyde said:It's an abuse because Autostable is a facility for making sure people don't lose pets, it is not meant to be free extended storage. The rule was always empty pack animals before you log off or lose them. This apparently hasn't been happening recently, but as far as I can gather, that wasn't how it was supposed to be. People have been benefiting, all be it unknowingly, from a bug. The bug is now fixed, but rather than just put things back the way they were, people now have an additional 24 hours to retrieve their pack animals.popps said:How is addressing players need for increased storage an "abuse", if I may ask ?Cookie said:Benefits;
1. Stopping players abusing pet storage long term.
2. Reducing amount of pets being lost - not 100% eliminating in extreme cases, but reducing for the normal player-base.
That's all there is to it, why is this an issue?
Unless you are in subset 1. and abusing this system, and unhappy it is being fixed.
With every new Event, players get given lots and lots of new items.
These new items ADD UP with the older, existing items thus creating increased storage needs for players.
YET, we call the need of players for increased storage because of new items being introduced in UO over and over and over, an "abuse" ?
Give me a break......
My personal recommendation for those with 5 slot, scrolled up giant beetles would be 'don't use them as pack animals, keep the packs empty. Or at least use the packs sparingly and make sure you empty them at the first opportunity.'
and popps, if you don't have enough storage, get a bigger house or open another account, or simply keep less junk.and popps, if you don't have enough storage, get a bigger house or open another account, or simply keep less junk.
There could be better options more players' friendly, to my opinion....
Introduce Weapons Racks that can store 500 weapons and count as 1 item, and Armor Armoires which can store 500 Armor pieces and count as 1 item, and also sell for increased revenues to Ultima Online, a new House Storage Increase since the last 20% one which brought the total possible storage increase to 60% was, to my understanding, with the High Seas in 2010.
It is now 11 Years, and counting, that Ultima Online does not bring to players a new Storage Increase, YET, imagine in these 11 Years how many NEW items for players to collect the Developers have introduced in UO, thus aggravating players' need for storage....
It has ZERO to do with equipment and more to do with business, people open new accounts for storage/extra house and if you keep adding storage to one account then how many will add accounts or close an account. Added storage is a one time payment where an account is a payment every month.Sliss said:I seriously do not understand this 20+ year old war on storage. It made sense in 1998. It does not today with all the computing power. UO is an item-oriented game, not to mention hoarder's wet dream. BS is making both direct and indirect money from all the pixel crack that gets pumped out with every publish and in between. Charge for it, but just give players whatever storage they want. Insisting on people paying a monthly fee just for an additional account just to store crap that they already pay for one way or the other is just greedy and counterproductive.
I agreeLilyGrace said:I don't know about adding additional storage to houses. But I'm not mad at that idea developers bring more specialized containers into the game. I think that would be a big help.popps said:
There could be better options more players' friendly, to my opinion....
Introduce Weapons Racks that can store 500 weapons and count as 1 item, and Armor Armoires which can store 500 Armor pieces and count as 1 item, and also sell for increased revenues to Ultima Online, a new House Storage Increase since the last 20% one which brought the total possible storage increase to 60% was, to my understanding, with the High Seas in 2010.
It is now 11 Years, and counting, that Ultima Online does not bring to players a new Storage Increase, YET, imagine in these 11 Years how many NEW items for players to collect the Developers have introduced in UO, thus aggravating players' need for storage....
Off the top of my head... weapons and armor racks. Clothes closet. Green house for storing plants. Fish / Crab barrel for storage (not just reduced weight satchel for offloading). Pantry cabinet for the cooks. No idea if any or all of that is possible. Just know I'd use all of it if I could. And if possible item count would go down a lot.
That’s a fair point ^Sliss said:I seriously do not understand this 20+ year old war on storage. It made sense in 1998. It does not today with all the computing power. UO is an item-oriented game, not to mention hoarder's wet dream. BS is making both direct and indirect money from all the pixel crack that gets pumped out with every publish and in between. Charge for it, but just give players whatever storage they want. Insisting on people paying a monthly fee just for an additional account just to store crap that they already pay for one way or the other is just greedy and counterproductive.
@Lord_Frodo , what do you mean about the " NEW " Storage Upgrade ?Lord_Frodo said:@ popps you didn't hear about the NEW Storage upgrade, I am surprised it is call Account #2 and you can add 40% or even 60% to it then there is the additional expansion of Account #3. The more storage UO gives to one account make it harder for UO to get people to open other accounts.
I know BLAH BLAH BLAH UO is in the business of making money not giving you unlimited storage for your one account.
There is another option and that is Garden Sheds, buy all you like and sooner or later you will need a castle or a 2nd account just to place them all.
Are you serious ?AmberWitch said:. delete
LMAO That one sailed way over your head. I totally explained everything maybe you should reread it and use your brain. Here is a HINT " I am surprised it is call Account #2"popps said:@ Lord_Frodo , what do you mean about the " NEW " Storage Upgrade ?Lord_Frodo said:@ popps you didn't hear about the NEW Storage upgrade, I am surprised it is call Account #2 and you can add 40% or even 60% to it then there is the additional expansion of Account #3. The more storage UO gives to one account make it harder for UO to get people to open other accounts.
I know BLAH BLAH BLAH UO is in the business of making money not giving you unlimited storage for your one account.
There is another option and that is Garden Sheds, buy all you like and sooner or later you will need a castle or a 2nd account just to place them all.
What " NEW " one are you talking about ?
The last one that was sold, to my knowledge, was in 2010 when the High Seas Expansion was released.
It was an additional 20% House & Bank Storage Upgrade which brought the total possible to +60% House & Bank Storage Upgrade.
I know NOTHING about a " NEW " House & Bank Storage Upgrade which would bring one's own House & Bank Storage Capability BEYOND that +60% ....
Can you please enlighten me about this " NEW " House & Bank Storage Upgrade ?
I am very much interested in it and willing to spend my hard earned money on to upgrade my existing account (no, not going to open another subscribed account for storage purposes....).
As much as I would LOVE to have increased storage, while I would be willing to pay a ONE TIME amount to increase the House & Bank storage of my existing account, I would NEVER EVER open up another subscribed account just for storage purposes.Lord_Frodo said:It has ZERO to do with equipment and more to do with business, people open new accounts for storage/extra house and if you keep adding storage to one account then how many will add accounts or close an account. Added storage is a one time payment where an account is a payment every month.Sliss said:I seriously do not understand this 20+ year old war on storage. It made sense in 1998. It does not today with all the computing power. UO is an item-oriented game, not to mention hoarder's wet dream. BS is making both direct and indirect money from all the pixel crack that gets pumped out with every publish and in between. Charge for it, but just give players whatever storage they want. Insisting on people paying a monthly fee just for an additional account just to store crap that they already pay for one way or the other is just greedy and counterproductive.
Page a GM ASAPTyrath said:So I am doing mass transfers of Characters back to Origin from shards I have sent infestation expeditions to over the last 5 ish years. About the only time I ever use Pack Horses and Llamas. So I am loading up 25 packies and on of the characters auto logs. The pack animals go to whatever void as promised and I log the character back in and no Pack animals, I log out and in again and have 1 out of 5 pack animals 7 log outs and ins later I finally had all 5 of the loaded packies back from the void. Great job fixing this problem with packies that was so major no one even knew it existed!
when you page a GM about missing pack animalsLord_Frodo said:Page a GM ASAPTyrath said:So I am doing mass transfers of Characters back to Origin from shards I have sent infestation expeditions to over the last 5 ish years. About the only time I ever use Pack Horses and Llamas. So I am loading up 25 packies and on of the characters auto logs. The pack animals go to whatever void as promised and I log the character back in and no Pack animals, I log out and in again and have 1 out of 5 pack animals 7 log outs and ins later I finally had all 5 of the loaded packies back from the void. Great job fixing this problem with packies that was so major no one even knew it existed!
His was an incomplete Transfer so those packies are stuck in the Xfer system not woundering in the land.Cinderella said:when you page a GM about missing pack animalsLord_Frodo said:Page a GM ASAPTyrath said:So I am doing mass transfers of Characters back to Origin from shards I have sent infestation expeditions to over the last 5 ish years. About the only time I ever use Pack Horses and Llamas. So I am loading up 25 packies and on of the characters auto logs. The pack animals go to whatever void as promised and I log the character back in and no Pack animals, I log out and in again and have 1 out of 5 pack animals 7 log outs and ins later I finally had all 5 of the loaded packies back from the void. Great job fixing this problem with packies that was so major no one even knew it existed!
they don't respond to you.
you get the generic email 5 days later
saying they don't replace lost or stolen objects
I used a transfer token a few years ago
and wasn't thinking
I unpacked the moving crate
and instead of gating the packies
I recalled and I'm guessing they ran off into the sunset
(I called out in general chat,
not realizing that players could find their corpse
and loot their contents. I found one packy's corpse.
the others never saw a corpse)
==========
And the current GM's won't give you back a commodity deed
that you accidently dropped on a NPC.
And they don't know the difference between a
3rd party program or an UI
(someone paged yesterday for an issue
and as soon as they said they use Pinco's UI
they were told that they couldn't help them
with a 3rd party issue)