With Templates craving for skill points, and the more the better, considering all of the downsides of vetting a pet close by, like, with MoBs using AoEs a go-go, retargeting on the Tamer all the time, landing blows on the Tamer that kill them in 1 or 2 hits or close to that etc. etc. it is no surprise that Veterinary, other then to resurrect a pet, is not much used for healing the pet....
Most Tamers, be it to use those 120 skill points in some other skill which they can put to better use, or being it because they find it way safer to use Greater Heal from a distance, prefer not to use Veterinary.
Why don't the Developers do something to the skill so as to make it more viable ?
Like, offer to Tamers vetting their pet a better chance not to be targeted by MoBs close by ?
I mean, after all, it is 120 skills points.... they should give something back.... yet, with Monsters using AoEs and retargeting all the time, and usually being able to kill a Tamer in just a few hits (most Tamers are spellcasters for ranged approach to Monsters, therefore, close range Defence Chance Increase can be a bonus, but other properties are seen as better priorities, usually...also, usually holding spellbooks is preferred to holding Mage Weapons for better defense).
Anyways, I think it would be nice to see Tamers get back to heal their pets through Veterinary, rather then being forced to used ranged Greater Heals....
How do I address another only in popps head all my tamers have 120 vet heck my ninja scout healer has 120 lore/vet my fishman pally tamer yep vet ..
Well, a whole lot ot Tamers prefer to invest those 120 points in skills that bring them home a lot more then Veterinary can....
I mean, most MoBs you simply cannot get close to vet the pet....
Be it because AoEs that the MoBs pull off, be it because they pretty much retarget the Tamer thus forcing him/her to leave (hiding often does not work as they stay aggroed on the Tamer and as soon as the Tamer resumes vetting, they pound their heavy blows onto the Tamer's head...), or be it because higher end MoBs are too hard hitter who can kill a Tamer in just a few blows, using Veterinary to heal a pet, usually means for the Tamer ending up dead....
And when the Tamer dies, the pet usually dies too....
So they made a choice and live with the consequences that's the beauty of UO isn't it?? No change is needed here...
I use vet on Tamers I take to fight things. Macro Bandage Nearest follower. Cast spell Greater Heal on target.
Popps should not post about any Template unless he has that template.
I have yet to see him have a Built pet with max skills. Pet Revamp is 4 years old. He could have hundreds of pets and know how to play a tamer
Usage of vet really depends on how your pet and character are setup. Survivability of pet is often better handled in the way the pet is built.
One use case for vet is a rare usage of pet rez. For this, you can get away with about 40 vet skill, and use jewels/items to bring your vet up to 80 for the rez.
There may be rare cases where having high vet in use throughout a fight is good. Vetting a pet on cora comes to mind, or other pet traning. But these cases seem rare.
Personally, I don't think vet is good to invest 120 points in. You can invest the points in something else that allows the tamer to deal more damage themselves, which is a case of good offense improving your defense (survivability of tamer and pet)...
Pure mages are usually better off holding a mage weapon item than a spellbook, in defense/run stance. take the balakai staff as an example.
You make zero sense. I use veterinary all the time. Its far more efficient than greater heal. Especially when doing T-maps...