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why will this fishpole not work

Started by Grimbeard · 2024-02-18 · 13 posts · General Discussions
#0
with my macro?

#1
EM item and it works when double clicked I suppose.  Did you try CC, maybe something about how EC handles the items ID.  Maybe it does not think it is a fishing pole?

Does it work with last object last target?

@TimSt
#2
Yes works fine when double clicked 
#3
Its meant for dancing, not fishing. 
#4
Instead of using Target By Resource just put the fishing pole directly into the macro.
I have two fishing macros:
To cast: Fishing Pole
This causes the fishing pole to be equipped and lets you target where to cast. Works for water and lava fishing.

If casting did not get a fish then I use the full fishing macro which repeat 10 times
Fishing Pole -> WaitForTarg -> Cursor Target Last -> Delay 9

#5
Yes i have work around just odd it behaved different than other poles
#6
is there a macro for cc to use bait then pole then target ?
#7
The only reason I can see as a possible reason is that it is east/west rather than north/south.
#8
Mariah said:
The only reason I can see as a possible reason is that it is east/west rather than north/south.
Yes i wondered about that as well ! It's ok mostly deco anyway 
#9
Inquiring minds want to know where you got this! I'll pay you tree fidy for it.
#10
I paid 600 million! 
#11
Mariah said:
The only reason I can see as a possible reason is that it is east/west rather than north/south.

This is most likely the reason.

--
Because Grim asked:

Most of the items in game have a series of "id codes" associated with them. Some of these codes are very similarly named, and the same code can be called different things depending on where it appears in the files.

Players tend to be familiar with some of the "id" codes, such as:

(EC)
Type ID = the number of the graphic
Hue ID = the color of the graphic
ObjectID = the identifier of a specific item or stack of items


One of the less familiar codes is "ObjectTypeID", or something similar to that, dependent on where the code appears in the files. This is, for lack of a better term, the number of the "group" to which the item belongs.

I.E. all 'fishing pole - tip NE' have the same ObjectTypeID. All 'fishing pole - tip NW' have a different ObjectTypeID.

The ObjectTypeID for 'fishing pole - tip NW' was probably not added to the table of accepted items for the Target By Resource function.

If the dev team ever updates Target By Resource to include Rock Hammers, maybe you can get them to include 'fishing pole - tip NW' as well.
#12
Inquiring minds want to know where you got this! I'll pay you tree fidy for it.
I'll give you Trree Fiddy one

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