so......
you want a Bank Account?
you want to keep all your goodies?
you want to keep all your values?
you want the bank to keep all your values safe and secure BUT you dont want to pay the Bank Fee's? and you call yourself a Victim? wow.
Let's look at the issue from a "neutral" position, shall we ?
What would be in the best interest for Ultima Online ?
To have players eventually come back to it, or, rather, to see them going for never coming back ?
Personally, I would imagine, that it would be in the very best interest for UO, to see players coming back...
Now, let's look at the "chances" that players might or not come back...
Would it be more likely for a player to come back to UO, if they KEPT their game belongings, or whether they lost them because their House decayed with all of its contents ?
Personally, I happen to think that, a player would be A LOT LESS likely to come back to UO if they lost their House with all of its contents....
If they had been able to store it all in their Bank Box, for a special "Absentee UO" enlarged Bank Box Capacity capable to contain everything that their House contained, thus leaving their House totally empty before they quit UO so that they could either sell it or let it decay, but as empty, and then quit UO, I think that it would be a LOT more likely that abandoning players might, eventually, want to come back and resubscribe again.
But players who lost everything because it decayed with the UO House ? The chances for them to come back would be much, MUCH less, to my opinion.
So, I am of the opinion that giving this ability to players would be in the VERY BEST INTEREST of Ultima Online to see its players more likely coming back.
In the end, obviously, Developers Design decisions DO affect players' gameplay and willingness to stay to play the game or leave it and, eventually, whether to come back to it.
If the Developers make the right decisions, the game prospers and may even enlarge its players' base, otherwise, with wrong Design decisions, I need to imagine, the game might loose players, as well as, the chances for players to come back might become less, rather then more.....
Of course, it is their game so, the decisions are all theirs, and rightfully so, yet, their Design decisions have an impact on players, their playing decisions and, consequentially, on the game.
Take the OP, for example.... I have no idea what he or she will decide, yet, if he or she will decide to store in the limited Bank Box the few most valuable items, and then stop the subscription and let his/her House with all of its contents decay, how much likely can we think that one day, in the future, he might want to decide to get back to playing Ultima Online ?
He might, but he also might not.
Personally, I think that players who lost 90%+ of their in-game items upon stopping their subscription because their UO House decayed with all of its contents, do not come back as they see it pointless to come back, work for more items, and then have to loose them again if they decide again to stop paying the subscription... and, so, the game looses players' base for good....
Sure, some may come back, regardless, but how many do, of the overall number of those who left and stopped paying for their subscription ?
I think that, if Broadsword made it possible to transfer all of one's own items in an enlarged Bank Box for the purpose of quitting UO, the number of players then eventually returning to UO after some time, would be higher.
At least, that is how I see it.