🧙‍♂️ Brought to you by Peptides.gg — Use code UO20 for 20% off — GLP-1's, 90+ Peptides and more!

PLEASE STOP WITH THE RANDOM EVENT REWARDS

Started by JackFlashUk · 2021-04-17 · 161 posts · General Discussions
#0
Dev's

You will know everyone wants the earrings from this event. And NOBODY wants tonnes of the other rubbish.

So in future PLEASE consider making ALL rewards useful, or have a black market turn in system or ToT etc

Sure, I want one of all the items on offer as a keep sake, but I do NOT want loads of dissection kits, crystal and dead bodies.

So why not make the earrings a major reward and have us do the quest, turn in a number of the other things for the earrings.

This is getting tedious ALREADY, and not fun doing over 20 quests so far and getting 1 pair of earrings.  
THE REST IS JUNK, surely you know this by now?????????
#1
What is your idea for this event? Do the quest that takes maybe an hour and get 20 pairs of earrings (which are the best earrings in the game) for each of your chars and stash a few away? People would do that quest a few times and be done with it and would be asking for new content 2 days into it. 

You are also assuming the other pieces won't do something down the road which you don't know for sure one way or the other.
#2
Nope,

My idea would be like the treasures of event,  you get low end rewards and you cash them in for the earrings.

The quest take about 25mins and you have a very low chance to get the earrings. And yes I want them for quite a few of my chars, so what?

If it means I have to complete this quest 10 times to then trade in the low end items for earrings then I would be all over this like a rash until event is finished.

So far I have done 30 runs, got 1 pair, and motivation is VERY low.

With regards to other items being useful in future, then you you can keep them like minax artifacts, ToT minors etc. But YOU, the player have a choice.

People going out the treasure of event to get the good spell books etc, something to aim for.
This event is a 25/30 min grind out with little chance of the rewards you, or certainly I want.

So will I have to do 500 off quests in a few weeks, juggling real life as well to be able to maybe get the items I want?

This if it carries on with get very old, very quick 
#3
“You've done the quest 20 times, that’s playing the game for around 7 hours, I’d say they done a good job entertaining you there. If they gave the earrings every time, they’d be valueless and you’d just buy a pair for all chars for 1 mill each.
By the sounds of it, you’ll continue to play a little longer too”
#4
I am thankful its not the same as invasion when there are so few mages and the chances of getting a specific slayer in +30 and the +50 SDI spellbook is even slimmer. And we have to clear an entire city of Generals, Captains and Lieutenants to start the next quest.

Let's say if we are lucky, those half dozen of similar item like the dissected meat could have been earrings instead. RNG is random meaning that if luck is on your side, you could have say 6 earrings by now, then this post would not exist.

So far I have 3 earrings.
#5
Do the quest 10 times get 10 minors like the corpse, crucible etc, then turn them in for the earrings?

THAT is what I am suggesting.  Not being greedy, not wanting earring everything. Wanting to be able to choose them after doing the quests many times over.

Just like ToT 
#6
Yeah, I get the same feeling that its either one or nothing (no consolation prizes), which is why I asked for cleanup points in the other thread. But anyway, this does not require ALL CAP HEADING. Just saying, no offense! 😂
#7
Did not realize this quest only takes most players a hour or less to do.  Wow!
#8
The deco drops should of been from the quest only, let the rpers do their thing...

But the earrings tho, they should of dropped either :
1 : from a current boss revamp of its loot
or 
2 : from a new encounter boss 

For such a power item , it shouldnt drop from a childish 30 minute quest. ( that even EJs can do !)

Let's compare sash items with these earrings : 5 DCI vs 15 sdi and 125 luck... seems balanced.

Imo the earrings should of been no more than 5 sdi, not talking how they crushed previous earrings stats, but now they just made it pretty hard to introduce new earrings artifact in the future... what are the next earrings going to looks like power creep ? 15 HCI with 25% enhance potions ?

Balance in this game...


#9
Do the quest 10 times get 10 minors like the corpse, crucible etc, then turn them in for the earrings?

THAT is what I am suggesting.  Not being greedy, not wanting earring everything. Wanting to be able to choose them after doing the quests many times over.

Just like ToT 
This is what should happen.
#10

And NOBODY wants tonnes of the other rubbish.

...

THE REST IS JUNK, surely you know this by now?????????
Y'all just have to understand this isn't true. Your experience playing the game isn't invalid but it doesn't speak for every other player.
#11
Jepeth said:

And NOBODY wants tonnes of the other rubbish.

...

THE REST IS JUNK, surely you know this by now?????????
Y'all just have to understand this isn't true. Your experience playing the game isn't invalid but it doesn't speak for every other player.
after 30 rounds I have so many corpses trees and crucibles etc, one of each is fine, anything else is a waste of time and a missed opportunity.

I have yet to find anyone who just loves getting endless broken crystals.

Anything that is RP lead should be a one off keepsake, remember candle of love event?  awesome. 

This, like the treasures of and ToT should have a reward to earn, not randomness

the earrings are high end items, and should be gotten by turning in lesser items.
#12
Hopefully @Kyronix and the other minions understand that many of us are fine with lore rewards mixed in. We do all content with a chance to get the drop we consider the best. The devs put some lore items in instead of items with lesser stats that get thrown away also.

Not everyone is like me I understand, I have collected my set of deco items and a pair of earrings. I have other houses so I would be happy to collect more sets. You can always drop things on the ground like we do with primers and pinks we don't want.

I hope that the developers see that the OP is completely out for themselves and they should ignore all the changes he proposes. Especially the IDOC ones.
#13
Jepeth said:

And NOBODY wants tonnes of the other rubbish.

...

THE REST IS JUNK, surely you know this by now?????????
Y'all just have to understand this isn't true. Your experience playing the game isn't invalid but it doesn't speak for every other player.
This, like the treasures of and ToT should have a reward to earn, not randomness

the earrings are high end items, and should be gotten by turning in lesser items.
The event hasn't even been live for a week. Maybe slow down? Space it out? Me personally I'm fine with receiving duplicates because I expect to eventually trade the items around to help others complete their sets.

This is not Treasures of Tokuno, though. These items aren't 'lesser' simply because you're not into the story aspect. The point of them is the story. They're not a means to an end for a better item. You can be disappointed in that but I just don't think it's a good idea to try and speak for all other players when offering feedback. 
#14
Pawain said:
Hopefully @ Kyronix and the other minions understand that many of us are fine with lore rewards mixed in. We do all content with a chance to get the drop we consider the best. The devs put some lore items in instead of items with lesser stats that get thrown away also.

Not everyone is like me I understand, I have collected my set of deco items and a pair of earrings. I have other houses so I would be happy to collect more sets. You can always drop things on the ground like we do with primers and pinks we don't want.

I hope that the developers see that the OP is completely out for themselves and they should ignore all the changes he proposes. Especially the IDOC ones.
have we ever agreed on anything ?  🙂
#15
Play the content, enjoy the game. Didn't get what you want, do it again. 

Sounds sort of like complaining to the lotto officials about getting a free ticked or $1 instead of a million dollar prize. You've played 20 times. What the heck. This needs to be changed. 

Plenty of people are into deco. You can just give away what you do not need. There will be plenty of people to take it. 

*Tosses another log on the fire and wiggles deeper in to the blankets in his chair by the fire.* 
#16
I'm not opposed to a turn-in reward vendor to exchange x amount of rewards for 1 you want.

However the exchange rate for something like this should be 4 (half of the total rewards available) items for 1 of your choice, it would also raise the value of the less desirable items because they'd be a form of currency toward the one(s) most desirable.

you'd have a chance of being rewarded the one you actually want, if not it'll take 4 runs to get it.

You should also need to complete the quest at least once in order to exchange rewards.

I did the quest 21 times results are as follows

1 Yukio's Glassblowing kit.
1 Dissected Small Animal Corpse
2 Yukio's Bonsai
2 Yukio's Crucible
3 Yukio's Glass Earrings    
3 Dissection Kits
4 Yukio's Abacus
5 Broken Power Crystals    - I actaully had this drop 4x in a row... RNG never ceases to disappoint in UO.

#17
The deco drops should of been from the quest only, let the rpers do their thing...

But the earrings tho, they should of dropped either :
1 : from a current boss revamp of its loot
or 
2 : from a new encounter boss 

For such a power item , it shouldnt drop from a childish 30 minute quest. ( that even EJs can do !)

Let's compare sash items with these earrings : 5 DCI vs 15 sdi and 125 luck... seems balanced.

Imo the earrings should of been no more than 5 sdi, not talking how they crushed previous earrings stats, but now they just made it pretty hard to introduce new earrings artifact in the future... what are the next earrings going to looks like power creep ? 15 HCI with 25% enhance potions ?

Balance in this game...



Well, the 30mins is not a sure drop. I was on an unlucky streak for at least 4 to 5 hours yesterday, and my hand went numb, neck became stiff with zero earrings. I felt burnout and decided to take a break after this,

My sampire is not a newbie character and he has years of refinement, skill adjustments and gearing to become what he is now. It's not an EJ thing. It’s not even the best sampire but any EJ seeking to match the same will take years if they don’t have the gold to buy all gears. It’s very expensive. 
#18
I really hope this event wont be turned off!
The earrings cant be pof:ed, which means once you use up all 255 repairs it's gone.

#19

Rather make the yukio earings 100% drop, with a harder quest (thougher mosters or more monsters to kill)  or the alternative postet here to make the items turn-in, just like the virtue tile quest chain.

#20
Getting a little tired of seeing quests designed for super players that can solo a Yamandon in 15 seconds.  That really discriminates against those of that have to work several days to complete it by providing us with a nearly 90% probability of receiving a piece of junk as a quest reward. Other recent quests have allowed all players willing to make the effort to get something they actually want.  Now you appear to be going back to the old standard designed to keep long time players happy and discourage everyone else.

#21
Arnold7 said:
Getting a little tired of seeing quests designed for super players that can solo a Yamandon in 15 seconds.  That really discriminates against those of that have to work several days to complete it by providing us with a nearly 90% probability of receiving a piece of junk as a quest reward. Other recent quests have allowed all players willing to make the effort to get something they actually want.  Now you appear to be going back to the old standard designed to keep long time players happy and discourage everyone else.

It isn't designed for Super players, it was designed for groups. Some people can solo a Yamadon, some people cannot which is ok. if you can't then get a group together.  as far as the rewards, you might think they're all junk except the earrings, but there may be a purpose to them later on, we'll have to wait to see. even if they aren't then you still have a memento of the event,
#22
You will hear gate up for yammy many times a day on LS.  Do all of you play UO as a single player game?
#23
Maybe the junk remark was a little over the top.  Know some players really like to collect deco items.  Just not for me.  Still trying to advance.  Enjoy events that allow me to pick and choose.  Did not know this event was designed for groups.  Might try it that way but even then will only be able to play it a couple of times if that.  Can’t afford to play a quest that will take several days when the chance of getting something I can use is so remote.
#24
Maybe they should make a shard for players like Arnold and popps. A permanent test center where you just ask for items in overhead chat and get them in your backpack.

Yamandons have been around for a long time. I used to kill them with imbued items and items from the ToT rewards.
#25
May not be an apple to apple comparison but uo players are pretty hard core in terms of handling difficult monsters to get a specific hard to get item like Doom, Shadowguards, Myrmidex quest. They all require multiple steps with very tough minions before we can even fight the bosses and then you can't get what you want specifically. I hate to do them at times because you can end up with nothing and it's way tougher.

I have already gotten 5 earrings in less than a week so maybe luck is on my side. But there are many good players out there who stayed with us for the fight in Invasion and clear the spawns even when the 50 sdi spellbook is so rare and competitive among players (fighting for few 2 or 3 mages in Each Invasion spawn). They all came back to fight for Yukio.

As some players told me, if you want easier sure get, can always use VS. 
#26
As long as you damage the creatures on the list, you’ll most likely get credit. You don’t have to solo a yamadon. If someone is already fighting one, hit it a few times with something. 

This is also why spells like earthquake are good here because you can damage a bunch of creatures (ex: deathwatch beetles) and as they are killed by you and other players, you’ll see credit going to you for each damaged creature. 
#27
Arnold7 said:
Getting a little tired of seeing quests designed for super players that can solo a Yamandon in 15 seconds.  That really discriminates against those of that have to work several days to complete it by providing us with a nearly 90% probability of receiving a piece of junk as a quest reward. Other recent quests have allowed all players willing to make the effort to get something they actually want.  Now you appear to be going back to the old standard designed to keep long time players happy and discourage everyone else.


So you prefer to fight a whole dungeon of Paragons vs one Yamandon which you can easily share a kill with another player in 15 seconds?

By the way if anyone says skipping the paragon is a solution, that is in fact a selfish act because the whole dungeon became infested with paragons and guess what, sampires are ones who need to waste precious armor and weapon durability to kill them all later. (and Sampires cannot even leech life from Paragons!) Tamers and mages just all kill or cast spell from far.
#28
Seth said:
Arnold7 said:
Getting a little tired of seeing quests designed for super players that can solo a Yamandon in 15 seconds.  That really discriminates against those of that have to work several days to complete it by providing us with a nearly 90% probability of receiving a piece of junk as a quest reward. Other recent quests have allowed all players willing to make the effort to get something they actually want.  Now you appear to be going back to the old standard designed to keep long time players happy and discourage everyone else.


So you prefer to fight a whole dungeon of Paragons vs one Yamandon which you can easily share a kill with another player in 15 seconds?

By the way if anyone says skipping the paragon is a solution, that is in fact a selfish act because the whole dungeon became infested with paragons and guess what, sampires are ones who need to waste precious armor and weapon durability to kill them all later. (and Sampires cannot even leech life from Paragons!) Tamers and mages just all kill or cast spell from far.

dungeon event was way better you had a challenge and at least the time you invested you can chose the reqard you wanted...
#29
All in all, I am pleased with the event and the rewards so far. I haven't gotten any earrings yet, but won't be miffed if I do not because I have gotten enjoyment out of the event in the little time I have been able to play it. 
#30
DROP RATE NEEDS TO BE FIXED

I got my ONLY pair of earrings at 14th run and now just finished my 24th and am still getting rubbish. 

Take a look at what someone else is saying on FB, is this a FAIR GAME? 




#31
Are you proving RNG?
#32
Pawain said:
Are you proving RNG?
Obviously, which is one of the most notorious BUGs in the game which should have been fixed 10 years ago and if not, what this OP's title has suggested as alternative.  
#33
I doubt many people would be playing if we get the drops every time we do content.

When we do the roof we should get a drop down menu to choose our reward?  Or a spawn, we get a drop down to choose what scrolls we get?
#34
If you compare to 95% of the other contents for best artifacts, its better and fair. I am still puzzled why is everyone expecting these earrings to drop like flies.

  • Let's bring back Paragons and point system.
  • For a non-shard bound, rare earring slot like this its worth 200 points of Minor Arties.
  • Make it one month only, stop after the next event start.
  • Make it 1 per character per account per shard.
I am going to cover my ears, as the remaining player base who is quiet will come back here to rebel with 100 threads.

RNG is not a bug, not everybody strike Lotto everyday, not everybody has a winning luck of 1/13,000,000. Mine is 0/130,000,000.
#35
Seth said:

RNG is not a bug, not everybody strike Lotto everyday, not everybody has a winning luck of 1/13,000,000. Mine is 0/130,000,000.
which is what I'm suggesting RNG should not be a lotto per se. Every one should receive a similar drop rate even the drop rate is extremely low. I never suggest good reward should be easy to get, but it shouldn't be easy to get for a few, but very difficult to get for the others. Again, this is NOT a lotto. You know what's one of the common answers when someone has no luck in getting a particular reward? "Try with another character" This just makes me laugh every time to show how this RNG BUG sucks.  
#36
Pawain said:
I doubt many people would be playing if we get the drops every time we do content.

When we do the roof we should get a drop down menu to choose our reward?  Or a spawn, we get a drop down to choose what scrolls we get?
Again you've twisted what I've said. "Making the drop rate consistent among players" equals to "requesting to get a drop every time"? or "making rewards non random" equals to "requesting to get a drop every time" ? I have totally no idea how you'd arrive at that. 
#37
im 0/19 myself on earring..but i wont link a Facebook message from someone saying he got 4 pairs has a reference....but yeah the end date need to be said so much shit going around for the end time @kyronix we just want to know a end date approximatelly
#38
Fortis said:
im 0/19 myself on earring..but i wont link a Facebook message from someone saying he got 4 pairs has a reference....but yeah the end date need to be said so much shit going around for the end time @ kyronix we just want to know a end date approximatelly
He said it would end at the end of this event cycle. Since the last one starts mid June and it is Treasures of Wildfire. This may end in Mid July. So you have quite a few days to do this event.

Kyronix Posts: 885Dev
Lex said:
@ Kyronix
will these earrings be available in the future? Or have some way of repairing them? Would be said if once they are used, they are gone. Jewels not being pof:able and all.
They will be available for the duration of the event cycle.  As to whether we add them to future distributions remains TBD.
#39
I have done the Roof many more times than I have done this and never had a cameo drop on me. Or even a Hawkwinds.  Done Mel 100s of times never got the Ice Hair Dye.  Ive had to buy all those things from those who have gotten them.

My luck with the RNG worked. I got my 2nd at exactly drop 16. Which is not common.  I never get the rare color items from Tokens even tho I open hundreds.
#40
Fortis said:
im 0/19 myself on earring..but i wont link a Facebook message from someone saying he got 4 pairs has a reference....
for sure they (as there are 2 messages not just 1 in my pic) are all lairs and cheaters and we're living in a pathetic world that no one can be trusted since the internet was invented I'm totally aware. 
#41
RNG is RNG.  Roll an 8 sided dice and write down what you get in 16 rolls, then do it again it will not be the same.  A guy on LS got 2 of 3 when it began but he has not gotten another.  You gonna call him a liar also?

Stay away from Craps in Vegas if you think you can predict randomness. Most of us bet against the roll being the statistically most probable outcome. 
#42
The other night I was playing Aggravation (board game). There was a moment I rolled the dice to 1 four times in a row. Must have been a bug?
#43
Hmm, I literally killed 100s of Osiredon and did not get a single Small Soul Forge.

It was even harder to get, you have to find the super rare white fishing net, first.
And Osiredon runs in the sea and has life taint against sampires.

How come no one complained about the low chance and RNG for the Blaze Cu Sidhe. RNG is a bug and not fair! I should have equal chances like the guy selling it for 4 Platinums at Luna last weekend.

😂 😂 😂 😂




#44
 😂 
#45
dvvid said:
The other night I was playing Aggravation (board game). There was a moment I rolled the dice to 1 four times in a row. Must have been a bug?

The lottery is a bug, need to write a thesis for this and send to the gov.
#46
Pawain said:
I have done the Roof many more times than I have done this and never had a cameo drop on me. Or even a Hawkwinds.  Done Mel 100s of times never got the Ice Hair Dye.  Ive had to buy all those things from those who have gotten them.

My luck with the RNG worked. I got my 2nd at exactly drop 16. Which is not common.  I never get the rare color items from Tokens even tho I open hundreds.
You still don't get what the issue is and trying to explain what rare item is. 

It's NOT an issue for cameo / ice hair dye / rare color items being rare and difficult to get. 

It IS an issue that you start seeing people (not just 1 and my fb pic is not the only place I've seen) on the internet (which must be a false claim right?) saying they are getting those rare item multiple times in far less runs than you have done. 
#47
This is just one shard.
#48
dvvid said:
The other night I was playing Aggravation (board game). There was a moment I rolled the dice to 1 four times in a row. Must have been a bug?
come on people, is it this difficult to understand? or nowadays people's intelligence is bugged? 

Rolling dice to 1 four times in a row by 1 person is not bugged. 

The moment you starting see more and more people saying they rolled a dice to 1 four times in a row, means the dice is bugged!!!!
#49
That is what the meaning of random number generator, chances of getting in 1/2 is twice as good as 1/4, and 4 times than 1/8. But God knows you can still have 2 times back to back in 1/8, and missed 3 times in a row for 1/2. This is "random".
#50
Aragorn said:
Pawain said:
I have done the Roof many more times than I have done this and never had a cameo drop on me. Or even a Hawkwinds.  Done Mel 100s of times never got the Ice Hair Dye.  Ive had to buy all those things from those who have gotten them.

My luck with the RNG worked. I got my 2nd at exactly drop 16. Which is not common.  I never get the rare color items from Tokens even tho I open hundreds.
You still don't get what the issue is and trying to explain what rare item is. 

It's NOT an issue for cameo / ice hair dye / rare color items being rare and difficult to get. 

It IS an issue that you start seeing people (not just 1 and my fb pic is not the only place I've seen) on the internet (which must be a false claim right?) saying they are getting those rare item multiple times in far less runs than you have done. 
So you are saying players are getting more than 1 out of 8? Funny how everyone here is saying the opposite including you.  I do not know if your FB friends are lying.  But, you could get 4 in a row, RNG still applies.  You have a chance to get one of 8 items.  You can get the same item a few times in a row.  But if you do the quest hundreds of times it will even out.  I do not know how someone could cheat to get a specific drop.  Maybe they eat an apple then a pear and get earrings every time.  Maybe carry the other 7 items on you when you collect the reward and the game gives you the missing item?

Seth is averaging pretty close to 1 of 8.
#51
Seth said:
That is what the meaning of random number generator, chances of getting in 1/2 is twice as good as 1/4, and 4 times than 1/8. But God knows you can still have 2 times back to back in 1/8, and missed 3 times in a row for 1/2. This is "random".
You know what's the issue with RNG in computer science and software programming? There is no TRUE random but only Pseudorandom so its randomness is as good as how it's being implemented and it has always been the issue in UO. 
#52
Pawain said:

Seth is averaging pretty close to 1 of 8.
Yes, slightly better earlier, but I failed to get in the few last round. Its still better than 0.125 (1/8).

To be exact its 7/59 (0.118) on this shard, I stopped on the other shard. But who knows it may get worse again for 15 - 20 times for the next few run. Or I may hit 2 earrings in a row again too.

#53
Aragorn said:
Seth said:
That is what the meaning of random number generator, chances of getting in 1/2 is twice as good as 1/4, and 4 times than 1/8. But God knows you can still have 2 times back to back in 1/8, and missed 3 times in a row for 1/2. This is "random".
You know what's the issue with RNG in computer science and software programming? There is no TRUE random but only Pseudorandom so its randomness is as good as how it's being implemented and it has always been the issue in UO. 

@Aragorn
Its ok sir, your account is not bugged or blacklisted by the GM... lol
I always suspect someone didn't like me. Whatever the random number theory is, its as random as any other part in this game, so lets carry on.

No offense for any jokes posted earlier. :p

#54
Pawain said:
Aragorn said:
Pawain said:
I have done the Roof many more times than I have done this and never had a cameo drop on me. Or even a Hawkwinds.  Done Mel 100s of times never got the Ice Hair Dye.  Ive had to buy all those things from those who have gotten them.

My luck with the RNG worked. I got my 2nd at exactly drop 16. Which is not common.  I never get the rare color items from Tokens even tho I open hundreds.
You still don't get what the issue is and trying to explain what rare item is. 

It's NOT an issue for cameo / ice hair dye / rare color items being rare and difficult to get. 

It IS an issue that you start seeing people (not just 1 and my fb pic is not the only place I've seen) on the internet (which must be a false claim right?) saying they are getting those rare item multiple times in far less runs than you have done. 
So you are saying players are getting more than 1 out of 8? Funny how everyone here is saying the opposite including you.  I do not know if your FB friends are lying.  But, you could get 4 in a row, RNG still applies.  You have a chance to get one of 8 items.  You can get the same item a few times in a row.  But if you do the quest hundreds of times it will even out.  I do not know how someone could cheat to get a specific drop.  Maybe they eat an apple then a pear and get earrings every time.  Maybe carry the other 7 items on you when you collect the reward and the game gives you the missing item?

Seth is averaging pretty close to 1 of 8.
What I am saying is, if it's TRULY RANDOM

EVERYONE should be observing a similar drop rate.

If my argument is to be proven wrong, we should be seeing Seth's case to be the majority (if the drop rate is indeed 1/8) But as you've also stated, it's biased towards one end now. 

NOT a few people getting 4 earrings in 10 runs.

NOT a few people getting only 1 earrings in 30 runs, or not even 1 in 20 runs. 
#55
I also hit a straight no earring for 15 - 20 runs, but I also had 2 earrings back to back. But as Pawain says, normally it evens out as the data gets more.

Anyone playing bacarrat in casino should know this, its only 1/3 (so it seems), player, banker and tie. If anyone can catch a "pattern" in random occurrence, we will be rich. I would like that too.

Ok, end of discussion for me here. 😂

#56
Seth said:
Aragorn said:
Seth said:
That is what the meaning of random number generator, chances of getting in 1/2 is twice as good as 1/4, and 4 times than 1/8. But God knows you can still have 2 times back to back in 1/8, and missed 3 times in a row for 1/2. This is "random".
You know what's the issue with RNG in computer science and software programming? There is no TRUE random but only Pseudorandom so its randomness is as good as how it's being implemented and it has always been the issue in UO. 
I always suspect someone didn't like me. 

So your pic has proven the otherwise, you're definitely one of the most beloved persons blessed by GM in this event!

Don't worry about the jokes, I'm not offended and just trying to make a point here. 
#57
Aragorn said:
Seth said:
Aragorn said:
Seth said:
That is what the meaning of random number generator, chances of getting in 1/2 is twice as good as 1/4, and 4 times than 1/8. But God knows you can still have 2 times back to back in 1/8, and missed 3 times in a row for 1/2. This is "random".
You know what's the issue with RNG in computer science and software programming? There is no TRUE random but only Pseudorandom so its randomness is as good as how it's being implemented and it has always been the issue in UO. 
I always suspect someone didn't like me. 

So your pic has proven the otherwise, you're definitely one of the most beloved persons blessed by GM in this event!

Don't worry about the jokes, I'm not offended and just trying to make a point here. 

Thanks, hope you can get several earrings and beat my record soon. I am sure there are others with better luck than me.
#58
Aragorn wrote:

What I am saying is, if it's TRULY RANDOM

EVERYONE should be observing a similar drop rate.

If my argument is to be proven wrong, we should be seeing Seth's case to be the majority (if the drop rate is indeed 1/8) But as you've also stated, it's biased towards one end now. 

NOT a few people getting 4 earrings in 10 runs.

NOT a few people getting only 1 earrings in 30 runs, or not even 1 in 20 runs. 
There are lots of solutions if you unhappy with RNG in this event. 
1- you go to Medusa or Shadowguard trying to get a Slither or Cameo. Then trade to earrings. I got a Cameo this way. Somebody got my earrings. 
2- you go and try to place a house. Learn how to script it , than sell or exchange. I got a new house just yesterday trading earrings. 
3- you go and kill mobs. Tsuki Wolf give you 1000 gold. No RNG (really small influence) at all.  According to current prices on ATL you just need to kill 200.000 Tsukis and you got your earrings!  😂       
Lots of people are trying to sell their earrings at the moment.  190-200M on Atl. But even with 1/8 (for me) or 1/30 for some  it is way faster to get earrings by grinding quest than killing  zillions Naveries to get 7-10 Tangles or Coras for 3 Human Hephaestos. . 
Try to calculate yourself and you will see : this event's drop rate is very-very generous!   

#59
Gwen said:
There are lots of solutions if you unhappy with RNG in this event. 

3- you go and kill mobs. Tsuki Wolf give you 1000 gold. No RNG (really small influence) at all.  According to current prices on ATL you just need to kill 200.000 Tsukis and you got your earrings!  😂 
     
Lots of people are trying to sell their earrings at the moment.  190-200M on Atl. But even with 1/8 (for me) or 1/30 for some  it is way faster to get earrings by grinding quest than killing  zillions Naveries to get 7-10 Tangles or Coras for 3 Human Hephaestos. . 
Try to calculate yourself and you will see : this event's drop rate is very-very generous!   


I am having issues with this event, I moan with guildies the entire time, but I am not stressed about it as such, I don't mean my post here to be a complaining one - yet!

I agree with you on a couple of things @Gwen - Yes, the drop-rate is very generous overall. That cannot be denied.

I also agree with you, there are other means - and it may get to the point I decide I may prefer other means - I like your Tsuki wolf one ! I may be better off doing that instead. 🙂


I will accept I have sympathy for the guys where drops are not happening - the comparison is this - and this is a real game scenario, it has really happened between me, and my guildmates. 1 person spends at least 20 hours of his real life time on multiple quests, and gets nothing. 1 person spends 90 minutes on 3 quests, and gets 3 x earrings in a row = 600m. These examples are happening within my guild on a fairly frequent basis, and it surely feels a bit demotivating when you are on the wrong side of the coin. I can understand players who would question fairness.

#60
Aragorn said:
What I am saying is, if it's TRULY RANDOM

EVERYONE should be observing a similar drop rate.


“Hi, I’m not sure you understand the concept of random. The drop rate of the earrings is around 1 in 8. You could do the quest 80 times and get 80 earrings, the likely outcome is you’ll get around 10 pairs”
#61
#62
Just want to check my understanding for those complaining about the RNG / lotto roll for earrings...

So that's broken and needs to be fixed yet I've seen at least half a dozen other threads about housing being unfair and that should go to a lotto system. 

Yep sounds good. Nothing else to see here, just another day in UO.  😂
#63
I’ll add my voice to this topic...

My issue is not so much with random, but the vast difference in “value”.  Beyond 1 of the deco drops there is virtually no value to 7 of the 8 drops.  This is quite different than something like the roof where there are nearly a dozen sought after rewards.  No one is trading their earrings for a dissected corpse or broken power crystal.

IMO this would have worked better with a different, easier quest for one of the random deco drops, and a harder quest for a guaranteed drop for the earrings.
#64
Yoshi said:
Aragorn said:
What I am saying is, if it's TRULY RANDOM

EVERYONE should be observing a similar drop rate.


“Hi, I’m not sure you understand the concept of random. The drop rate of the earrings is around 1 in 8. You could do the quest 80 times and get 80 earrings, the likely outcome is you’ll get around 10 pairs”
Or you could be 0/80, that is the nature of the beast.
#65
All in all, I am pleased with the event and the rewards so far. I haven't gotten any earrings yet, but won't be miffed if I do not because I have gotten enjoyment out of the event in the little time I have been able to play it. 

Dev's

You will know everyone wants the earrings from this event. And NOBODY wants tonnes of the other rubbish.

So in future PLEASE consider making ALL rewards useful, or have a black market turn in system or ToT etc

Sure, I want one of all the items on offer as a keep sake, but I do NOT want loads of dissection kits, crystal and dead bodies.

So why not make the earrings a major reward and have us do the quest, turn in a number of the other things for the earrings.

This is getting tedious ALREADY, and not fun doing over 20 quests so far and getting 1 pair of earrings.  
THE REST IS JUNK, surely you know this by now?????????
@Victim of Siege QFT. I have enjoyed the event even if I had a rough start.

Actually the abacus is kind of neat.. if you double click it does basic addition.  This would cool for a RP merchant.  I don't have a ton of items, in fact so far 1 of each minus the crucible. I like deco as well as useful item.

My thought since the earrings wear down really fast, maybe recycle the 125 luck on an different pair earring, different name, possible different 2nd mod.  
#66
Agree there should have been more practical rewards players can use. Ice dragon event had a talisman for fighters and a Spellbook for players having magery in there templates. Also, think earrings should have self repair or unlimited durability like some other special jewelry items do.  
#67
Arnold7 said:
Agree there should have been more practical rewards players can use. Ice dragon event had a talisman for fighters and a Spellbook for players having magery in there templates. Also, think earrings should have self repair or unlimited durability like some other special jewelry items do.  
The next event is a spawn.  If it is like the others we will get a deco reward for fighting the spawn and a useable reward from the Boss.  Them we will have a Dungeon with other rewards.

Then there will be things to do and get the last part of the year.  We want people to play, not get everything in a day and move to other entertainment.
#68
Merus написал:
I’ll add my voice to this topic...

My issue is not so much with random, but the vast difference in “value”.  Beyond 1 of the deco drops there is virtually no value to 7 of the 8 drops.  This is quite different than something like the roof where there are nearly a dozen sought after rewards.  No one is trading their earrings for a dissected corpse or broken power crystal.

IMO this would have worked better with a different, easier quest for one of the random deco drops, and a harder quest for a guaranteed drop for the earrings.
 Do you think 120 powerscrolls have same value? There is equal chance to get Stealing , Fencing, Resist or Tactics.
By the way, after they saw my rewards, my vendors just formed a union, demanding an Abacus in front of each vendor except BOD ones!  First they wanted same clothes, now- this! And I am urged to go and farm or buy them those little computers! 
#69
Gwen said:
 Do you think 120 powerscrolls have same value? There is equal chance to get Stealing , Fencing, Resist or Tactics.

A hawkwinds and a cameo don't have the same value either, but there is still a usefulness to them in game which makes them desirable.  Champ spawns drop 12 scrolls and 6 primers, so you have pretty decent odds of getting something useful, even if it isn't the most valuable one possible.  People still make thieves even if they aren't as common as warriors.

On top of that, champ spawns and the roof are perm content which allows a longer window to accumulate useful rewards for folks who may only get a few hours per week of game time.  I have well over a dozen sdi spellweavers who could make use of the earrings.  Given my odds so far of getting them, it seems unlikely I will get all I need before the quest ends.  
#70
@Merus , so just drop all that stuff you think is useless. Or sell it. I am buying some. And collecting near investigator what people dropped. Love hoarding stuff. I better sell those 1GP per, like I do with LVL1  primers and useless 20-25% LRC arties.
Read lore: those pieces are some kind of evidence , so  I hope we will be able to exchange them some way. Or not.  We still have no idea who killed Lora Palmer where is Yukio. 
As mostly playing garg I see these earrings as a source of some other good stuff. Even I was really unhappy at the beginning of the event. It is not a thing which will change game style or give you something you never had before (like I see Cameo or Conjurer trinket). Just a little of SDI and Luck.  You have plenty of those with other equipment and buffs. 

#71
The earrings will be attainable through this story line which is likely going to be into July. If you started today and went until July 3rd that's 10 weeks. Given the earring event can be completed in an hour or less if you played 2-3 hours a day on average that would be 14-21 items you would get per week with an average of 1-2 earrings per week. That would be on average 10-20 pairs of earrings in that time.

The more you play and the better you are at doing the quest will only improve your results.

So what's the issue here?
#72
keven2002 said:
The earrings will be attainable through this story line which is likely going to be into July. If you started today and went until July 3rd that's 10 weeks. Given the earring event can be completed in an hour or less if you played 2-3 hours a day on average that would be 14-21 items you would get per week with an average of 1-2 earrings per week. That would be on average 10-20 pairs of earrings in that time.

The more you play and the better you are at doing the quest will only improve your results.

So what's the issue here?
The issue is some folks only get 2-3 per week, not per day.  That is fine for perm content to eventually get the items you want via rng.  Even with the dungeon stuff, you could kill enough over time to pick the reward you wanted.  Limited time content with 7/8 of the random drops being pretty much worthless for game play makes it pretty tough on people who can't play 2-3 hour per day.  Is it the end of the world, of course not.  Could this limited time content have been designed a little better... IMO it could have.
#73
Gwen said:
 We still have no idea who killed Lora Palmer where is Yukio. 

*Starts Communication Crystal*

Diane, 11:30 AM, February 24th.

Entering the island of Isamu-Jima, five miles east of the Citadel, twelve shard facets left of Britannia.

I’ve never seen so many trees in my life.

As W. C. Fields would say, I’d rather be here than Trinsic.

Fifty-four degrees on a slightly overcast day.

Weather-Mage said rain.

If you could get paid that kind of money for being wrong sixty percent of the time, it’d beat working.

Horse mileage is seventy-nine thousand three hundred forty-five, stomach is on reserve, riding on fumes here, I’ve got to tank up when I get into town.

Remind me to tell you how much that is.

Lunch was, uh, six sovereigns and thirty-one gold at the Lamplighter Inn, that’s on Highway Two near Clannin Fork.

That was a tuna fish sandwich on whole wheat, slice of cherry pie, and a cup of coffee.

Damn good food.

Diane, if you ever get up this way that cherry pie is worth a stop.

Okay.

Looks like I’ll be meeting up with the, ah, Chief Investigator.

Shouldn’t be too hard to remember that.

He’ll be at the Queen Dawn Memorial Hospital.

I guess we’re going to go up to intensive care and take a look at that girl that crawled down the cart tracks off the mountain.

When I finish there I’ll be checking into a motel.

I’m sure the Investigator will be able to recommend a clean place, reasonably priced.

That’s what I need, a clean place, reasonably priced.

Oh Diane, I almost forgot.

Got to find out what kind of trees these are.

They’re really something.

#74
@Merus ; , those people can easily buy earrings from other players. Just go and sell or trade some stuff you got over the years. Lots of gear in the game , and even deco's are more expensive then this earrings.  Such end-game gear for really final toon tuning should not be regular mongbat drop.
Dont forget this is online game. It has trading and other types of interraction. 
#75
Gwen said:
@ Merus  , those people can easily buy earrings from other players. Just go and sell or trade some stuff you got over the years. Lots of gear in the game , and even deco's are more expensive then this earrings.  Such end-game gear for really final toon tuning should not be regular mongbat drop.
Dont forget this is online game. It has trading and other types of interraction. 
If your solution is just buy them, then you are essentially invalidating the content for people who can’t play more... a hallmark of poorly designed content.

I was actually in favor of a harder quest for a guaranteed drop.
#76
Gwen said:


By the way, after they saw my rewards, my vendors just formed a union, demanding an Abacus in front of each vendor except BOD ones!  
one thing about the Abacus, its NOT shard bound.

#77
Merus said:
keven2002 said:
The earrings will be attainable through this story line which is likely going to be into July. If you started today and went until July 3rd that's 10 weeks. Given the earring event can be completed in an hour or less if you played 2-3 hours a day on average that would be 14-21 items you would get per week with an average of 1-2 earrings per week. That would be on average 10-20 pairs of earrings in that time.

The more you play and the better you are at doing the quest will only improve your results.

So what's the issue here?
The issue is some folks only get 2-3 per week, not per day.  That is fine for perm content to eventually get the items you want via rng.  Even with the dungeon stuff, you could kill enough over time to pick the reward you wanted.  Limited time content with 7/8 of the random drops being pretty much worthless for game play makes it pretty tough on people who can't play 2-3 hour per day.  Is it the end of the world, of course not.  Could this limited time content have been designed a little better... IMO it could have.
There are 10 weeks left at least; at the pace you gave we are still talking about 20-30 pairs of earrings. Do you have 30 pairs of minax sandals? 30 pairs of boots of escaping? 30 cameos? Do you even play 30 different characters? Let's keep things within reason before complaining about something that's not really a huge issue. At the end of the day it could have been a 1 per account shard bound item and then people would really have something to complain about. 
#78
Aragorn said:
DROP RATE NEEDS TO BE FIXED

I got my ONLY pair of earrings at 14th run and now just finished my 24th and am still getting rubbish. 

Take a look at what someone else is saying on FB, is this a FAIR GAME? 





consider yourself lucky. it took me 22 attempts to get my first pair.....
#79
 keven2002 said:
Merus said:
keven2002 said:
The earrings will be attainable through this story line which is likely going to be into July. If you started today and went until July 3rd that's 10 weeks. Given the earring event can be completed in an hour or less if you played 2-3 hours a day on average that would be 14-21 items you would get per week with an average of 1-2 earrings per week. That would be on average 10-20 pairs of earrings in that time.

The more you play and the better you are at doing the quest will only improve your results.

So what's the issue here?
The issue is some folks only get 2-3 per week, not per day.  That is fine for perm content to eventually get the items you want via rng.  Even with the dungeon stuff, you could kill enough over time to pick the reward you wanted.  Limited time content with 7/8 of the random drops being pretty much worthless for game play makes it pretty tough on people who can't play 2-3 hour per day.  Is it the end of the world, of course not.  Could this limited time content have been designed a little better... IMO it could have.
There are 10 weeks left at least; at the pace you gave we are still talking about 20-30 pairs of earrings. Do you have 30 pairs of minax sandals? 30 pairs of boots of escaping? 30 cameos? Do you even play 30 different characters? Let's keep things within reason before complaining about something that's not really a huge issue. At the end of the day it could have been a 1 per account shard bound item and then people would really have something to complain about. 
I think you need to recheck your math.

At 3 hours per week for 10 weeks with that is 30 hours of play time, or 1800 minutes.  With a 40 minute quest time that would mean completing the quest 45 times if nothing else was done.  With an equal distribution of RNG that is 5-6 pairs of earrings.

I tend to play mages more than warriors, so yes... I have that many minax sandals, jumu hides and hawkwind robes.  
#80
Not sure how many players can complete this quest in 40 minutes.  Seems a little unrealistic.  I play solo and sometimes with groups.  Have never completed the quest in less than an hour and a half.  Can see how some players might be able complete it in 40 minutes but don’t think most can.

#81
Arnold7 said:
Not sure how many players can complete this quest in 40 minutes.  Seems a little unrealistic.  I play solo and sometimes with groups.  Have never completed the quest in less than an hour and a half.  Can see how some players might be able complete it in 40 minutes but don’t think most can.

I have done it in 40-ish  (give or take a couple) it is all dependent on where the sleeping dragon spawn is at the time. but it is difficult to accomplish.
#82
We let the spawn go to the lions and stop. That way it always has beetles and kappas. 

I don't get serious about it but I can do it around 40 min. Because I use the same pattern when I do it. Just me and my dog.

#83
Pawain said:
We let the spawn go to the lions and stop. That way it always has beetles and kappas. 

I don't get serious about it but I can do it around 40 min. Because I use the same pattern when I do it. Just me and my dog.

yep, but there's always that one person that comes in and pops the hiryu's and ruins it for everybody lol. 
#84
I'm sure this will be a very unpopular post...

I just finished doing my 35th (ish) quest which ended with earrings for a total of 5 pairs which is just slightly ahead of the average (I'm sure if I did 7 more quests I wouldn't get earrings and be at the average). I'll likely do the quest a couple times but I'm looking forward to the next event to switch it up. I have not grinded this event at all, if I do think I need more sets then I will probably buy them considering how the price continues to drop as more and more people get them. 

I did the quest on my necro mage on Origin and it took me 52 minutes...yamadon was the hardest part as I didn't get help until halfway through (likely would have taken me an extra 10min). Everything else was easy... spam wither / EQ / EV everywhere you go and the mobs drop pretty quick. 

I don't understand why so many people are complaining.... well maybe I do because it seems like it's the same handful of people complaining for every event. Games are meant to be fun; if you don't think it's fun doing the quest because it takes too long for RNG then either get better at doing it (more drops per day = more chance at getting your earrings = more fun?) or do something else you enjoy and buy the earrings.

At the end of the day, everyone knows what templates are more efficient for doing these type of events and if you are concerned with how long it takes using a mage with alchemy and no eval then maybe you should make a tamer/sampire if your goal is to be the fastest at the event. Your second option is to join a guild and piggyback off other people killing which will make it go faster too. The people complaining they play a dead shard or don't have the template to easily do this quest probably don't need 10 sets of earrings. One or two will do and you still have 10 weeks to get them. OR just wait until the next event and trade whatever the reward is for some earrings.... although it's more likely those same people will just complain about the next event and how it's not fair either.... 
#85
A returning player could tag along with someone and do the quest and have a chance at an item that will fetch 125 to 150M easy.  If you are too stubborn to use chat to find someone to help then you should accept that you will take longer than other players who do go in pairs.  My following Bard that just ran songs got about 1/4 of the credits for kills.
#86
Pawain said:
A returning player could tag along with someone and do the quest and have a chance at an item that will fetch 125 to 150M easy.  If you are too stubborn to use chat to find someone to help then you should accept that you will take longer than other players who do go in pairs.  My following Bard that just ran songs got about 1/4 of the credits for kills.
I actually solo'd everything but the Yamadon on the below bard in an hour and 2 minutes.  for the Yamadon I called out in general and got a friendly person to help me with it.  plenty of helpful folks
out there if you ask.

 
#87
The RNG has never worked consistently to anyone's satisfaction, including the game devs.

I for one have no conceptual problem with random rewards events being a thing. I tend to like the idea of there being a mix of different things.

I won't say I don't prefer turn-in style events but I accept that my preferences are just that.
#88
Drago said:
Aragorn said:
DROP RATE NEEDS TO BE FIXED

I got my ONLY pair of earrings at 14th run and now just finished my 24th and am still getting rubbish. 

Take a look at what someone else is saying on FB, is this a FAIR GAME? 





consider yourself lucky. it took me 22 attempts to get my first pair.....
AND you still consider yourselves just an "unlucky" one and the RNG is working perfectly? 

It's ok people, I'm really not bothered to discuss this anymore. There are always people who think they lose money at the casino because they are just "unlucky", and more than happy to go back and "try their luck", despite everyone knows all the games (read: RNG!) in the casino are manipulated and biased.
#89
Aragorn said:
Drago said:
Aragorn said:
DROP RATE NEEDS TO BE FIXED

I got my ONLY pair of earrings at 14th run and now just finished my 24th and am still getting rubbish. 

Take a look at what someone else is saying on FB, is this a FAIR GAME? 





consider yourself lucky. it took me 22 attempts to get my first pair.....
AND you still consider yourselves just an "unlucky" one and the RNG is working perfectly? 

It's ok people, I'm really not bothered to discuss this anymore. There are always people who think they lose money at the casino because they are just "unlucky", and more than happy to go back and "try their luck", despite everyone knows all the games (read: RNG!) in the casino are manipulated and biased.
How many have you done?  How many earrings?  Lets see what your RNG is.  You need at least 50 runs to get a stable outcome.  More you do more stable.
#90
Aragorn said:
Drago said:
Aragorn said:
DROP RATE NEEDS TO BE FIXED

I got my ONLY pair of earrings at 14th run and now just finished my 24th and am still getting rubbish. 

Take a look at what someone else is saying on FB, is this a FAIR GAME? 





consider yourself lucky. it took me 22 attempts to get my first pair.....
AND you still consider yourselves just an "unlucky" one and the RNG is working perfectly? 

It's ok people, I'm really not bothered to discuss this anymore. There are always people who think they lose money at the casino because they are just "unlucky", and more than happy to go back and "try their luck", despite everyone knows all the games (read: RNG!) in the casino are manipulated and biased.
You do understand that UO does not keep track of what you have gotten in the past during this event.  A new roll is rolled every time you do a run and you have equal odds to roll a 1-8 as you do a 2-8, 3-8, 4-8, 5-8, 6-8, 7-8 or 8-8.  Your next run will have the same odds as the run before it.  That is how a true RNG works.  Funny how you use a Casino as an example because if a machine starts to pay out to much that machine is taken out of service the minute the player leaves and the machine has a full diag done on it.  If the Gaming Commission catches them rigging any machine they will be shut down asap and a team will go in and test all machines/tables/everything and if found in violation they face big FINES and possible shut down.  You really have no clue what you are talking about when it comes to UO RNG and Casinos and I bet you even think the use marked cards.
#91
Bilbo said:
Aragorn said:
Drago said:
Aragorn said:
DROP RATE NEEDS TO BE FIXED

I got my ONLY pair of earrings at 14th run and now just finished my 24th and am still getting rubbish. 

Take a look at what someone else is saying on FB, is this a FAIR GAME? 





consider yourself lucky. it took me 22 attempts to get my first pair.....
AND you still consider yourselves just an "unlucky" one and the RNG is working perfectly? 

It's ok people, I'm really not bothered to discuss this anymore. There are always people who think they lose money at the casino because they are just "unlucky", and more than happy to go back and "try their luck", despite everyone knows all the games (read: RNG!) in the casino are manipulated and biased.
You do understand that UO does not keep track of what you have gotten in the past during this event.  A new roll is rolled every time you do a run and you have equal odds to roll a 1-8 as you do a 2-8, 3-8, 4-8, 5-8, 6-8, 7-8 or 8-8.  Your next run will have the same odds as the run before it.  That is how a true RNG works.  Funny how you use a Casino as an example because if a machine starts to pay out to much that machine is taken out of service the minute the player leaves and the machine has a full diag done on it.  If the Gaming Commission catches them rigging any machine they will be shut down asap and a team will go in and test all machines/tables/everything and if found in violation they face big FINES and possible shut down.  You really have no clue what you are talking about when it comes to UO RNG and Casinos and I bet you even think the use marked cards.
It's funny how you assumed RNG works perfectly in computer programming and there is no such things as perfect random you really have no clue what issue I'm pointing out here. For casino it seems you are too ignorant (no wonder you are still thinking about marked cards for sarcasm) to know the majority gambling businesses are now e-business which is subject to virtually NO regulation AT ALL. Please continue to stay in your fossil world and as I said, enough is enough and there is no point for me to continue on this topic onward anymore. 
#92
Aragorn said:
Bilbo said:
Aragorn said:
Drago said:
Aragorn said:
DROP RATE NEEDS TO BE FIXED

I got my ONLY pair of earrings at 14th run and now just finished my 24th and am still getting rubbish. 

Take a look at what someone else is saying on FB, is this a FAIR GAME? 





consider yourself lucky. it took me 22 attempts to get my first pair.....
AND you still consider yourselves just an "unlucky" one and the RNG is working perfectly? 

It's ok people, I'm really not bothered to discuss this anymore. There are always people who think they lose money at the casino because they are just "unlucky", and more than happy to go back and "try their luck", despite everyone knows all the games (read: RNG!) in the casino are manipulated and biased.
You do understand that UO does not keep track of what you have gotten in the past during this event.  A new roll is rolled every time you do a run and you have equal odds to roll a 1-8 as you do a 2-8, 3-8, 4-8, 5-8, 6-8, 7-8 or 8-8.  Your next run will have the same odds as the run before it.  That is how a true RNG works.  Funny how you use a Casino as an example because if a machine starts to pay out to much that machine is taken out of service the minute the player leaves and the machine has a full diag done on it.  If the Gaming Commission catches them rigging any machine they will be shut down asap and a team will go in and test all machines/tables/everything and if found in violation they face big FINES and possible shut down.  You really have no clue what you are talking about when it comes to UO RNG and Casinos and I bet you even think the use marked cards.
It's funny how you assumed RNG works perfectly in computer programming and there is no such things as perfect random you really have no clue what issue I'm pointing out here. For casino it seems you are too ignorant to know the majority gambling businesses are now e-business (no wonder you are still thinking about marked cards for sarcasm) which is subject to virtually NO regulation AT ALL. Please continue to stay in your fossil world and as I said, enough is enough and there is no point for me to continue on this topic onward anymore. 
Basic RNG like this is pretty easy for a computer.  And for UO. 
This is exactly like the RNG for the Virtue tiles.  No weights, 1 in 8 chance to get X item. 
Very difficult to get all 8 in 8 runs. 

They have weighted RNG for the Artisan festival and some posted results and Kyronix said they matched the intended weights.

The UO ring that is used for drops in encounters is based on weighted RNG, And it has some weird stuff in that part of the game.  But this quest does not used weighted values for items.

I understand you see no point to continue.  I can see why it is embarrassing to be wrong and refuse to show us numbers other than from a small sample of yours and others.  Others are posting higher amounts and the RNG is close enough to be within tolerance for 1 in 8 chance. 

Someone can get 4 earrings in 6 tries, but if they keep going, it will even out.  Someone can get 0 in 10 tries and if they keep going it evens out.
#93
Pawain said:
Aragorn said:
Bilbo said:
Aragorn said:

You do understand that UO does not keep track of what you have gotten in the past during this event.  A new roll is rolled every time you do a run and you have equal odds to roll a 1-8 as you do a 2-8, 3-8, 4-8, 5-8, 6-8, 7-8 or 8-8.  Your next run will have the same odds as the run before it.  That is how a true RNG works.  Funny how you use a Casino as an example because if a machine starts to pay out to much that machine is taken out of service the minute the player leaves and the machine has a full diag done on it.  If the Gaming Commission catches them rigging any machine they will be shut down asap and a team will go in and test all machines/tables/everything and if found in violation they face big FINES and possible shut down.  You really have no clue what you are talking about when it comes to UO RNG and Casinos and I bet you even think the use marked cards.
It's funny how you assumed RNG works perfectly in computer programming and there is no such things as perfect random you really have no clue what issue I'm pointing out here. For casino it seems you are too ignorant to know the majority gambling businesses are now e-business (no wonder you are still thinking about marked cards for sarcasm) which is subject to virtually NO regulation AT ALL. Please continue to stay in your fossil world and as I said, enough is enough and there is no point for me to continue on this topic onward anymore. 
Basic RNG like this is pretty easy for a computer.  
The 1st sentence is already so wrong that i lost interest in reading the rest.
#94
Aragorn said:
The 1st sentence is already so wrong that i lost interest in reading the rest.
Sorry you do not understand that a computer can easily do math.  I see why you do not understand this subject.
#95
You can play with one here.  Do it 1000 times and show me it is not correct.

https://www.random.org
#96
Arnold7 said:
Not sure how many players can complete this quest in 40 minutes.  Seems a little unrealistic.  I play solo and sometimes with groups.  Have never completed the quest in less than an hour and a half.  Can see how some players might be able complete it in 40 minutes but don’t think most can.

Yes, an hour and a half is also moreless my time frame to complete the Quest.... I wonder how some players are able to do it in about 40 minutes.... let me guess, Sampires ?
#97
Pawain said:
We let the spawn go to the lions and stop. That way it always has beetles and kappas. 

I don't get serious about it but I can do it around 40 min. Because I use the same pattern when I do it. Just me and my dog.

Going with a Tamer, quite often I find my pet overwhelmed by Lesser Hiryus and Lions....

Unfortunately, calling my pet back most often does not work, it keeps going towards the spawn and, inevitably, it gets killed....  furthermore, I find myself spending more time having to kill Lesser Hiryus then what I need for the Quest....

The 3rd level of the Sleeping Dragon spawn might be good for a Warrior/Sampire, but not for a Tamer unless, I imagine, they have a level 5 pet with Whirwind and some good damage Area Damage special..... which I do not have.
#98
Pawain said:
Aragorn said:
The 1st sentence is already so wrong that i lost interest in reading the rest.
Sorry you do not understand that a computer can easily do math.  I see why you do not understand this subject.
This is exactly why you are so wrong, that you believe randomness is achieved by maths. Have you actually read the website that you’ve found yourself? I don’t mind spoon feeding for the one last time, but please give me a break after this. You've already shown enough your lack of understanding of this subject. 

RANDOM.ORG uses radio receivers to pick up atmospheric noise, which is then used to generate random numbers. The radios are tuned between stations.
#99
Good God, Aren't we all just a bunch of Nerd's sitting here discussing and arguing about an RNG in a video game . . .


Revenge Of The Nerds GIFs  Tenor

#100
Good God, Aren't we all just a bunch of Nerd's sitting here discussing and arguing about an RNG in a video game . . .

 😂 Basically. 

@Aragorn - you can use a coin as a basic example. Do you know how many times it will land on heads if you flip it 2 times? 10 times? 100 times? You can't say with certainty it will be exactly half but on average it will be around that. The more you do it the more data you have an the closer to the average it will be. Those are the basics of probability. Now let's say it was an 8 sided coin / dice... same concept...and same idea as the earrings quest. 

popps said:
Yes, an hour and a half is also moreless my time frame to complete the Quest.... I wonder how some players are able to do it in about 40 minutes.... let me guess, Sampires ?
Wrong again. Typical @popps just reading and commenting on whatever posts he thinks fit his illogical argument. Did you see my post where I used my necro to complete the quest solo in under an hour? The same with someone who used a bard. If I had did the quest with a couple others who also needed the quest and we did it together; I'm sure I could shave off 10-15min using my necro. I'm able to use my tamer (that's what you always use right?) to complete the quest solo in 35-40minutes depending on sleeping dragon spawn.... I must be cheating right?  

I feel like you literally look to use the slowest way possible to do things and then come to the forum to complain about it. You do not seem to look to improve in anyway to be more efficient and then say it's unfair... at least how you see it. When in reality, you have been told and offered numerous times ways to improve your efficiency or offered to play in a group and you continue to refuse it and just keep posting non-sense. I don't think the issue is with the events at this point but rather the player.

...at least that's the way I see it. 
#101
popps said:
Pawain said:
We let the spawn go to the lions and stop. That way it always has beetles and kappas. 

I don't get serious about it but I can do it around 40 min. Because I use the same pattern when I do it. Just me and my dog.

Going with a Tamer, quite often I find my pet overwhelmed by Lesser Hiryus and Lions....

Unfortunately, calling my pet back most often does not work, it keeps going towards the spawn and, inevitably, it gets killed....  furthermore, I find myself spending more time having to kill Lesser Hiryus then what I need for the Quest....

The 3rd level of the Sleeping Dragon spawn might be good for a Warrior/Sampire, but not for a Tamer unless, I imagine, they have a level 5 pet with Whirwind and some good damage Area Damage special..... which I do not have.
I have only used my tamer so far. Most on LS are using theirs. Control your pet and run consume. It can be surrounded and stay alive.

If you are having trouble then stay on the edges and control the pet and let things follow it until they are spaced out.

I don't know if my sampire could take the crowd of hiryus and onis that my pet could.

Have you tried a melee toon on this or you just making things up? 
#102
Aragorn said:
Bilbo said:
Aragorn said:
Drago said:
Aragorn said:
DROP RATE NEEDS TO BE FIXED

I got my ONLY pair of earrings at 14th run and now just finished my 24th and am still getting rubbish. 

Take a look at what someone else is saying on FB, is this a FAIR GAME? 





consider yourself lucky. it took me 22 attempts to get my first pair.....
AND you still consider yourselves just an "unlucky" one and the RNG is working perfectly? 

It's ok people, I'm really not bothered to discuss this anymore. There are always people who think they lose money at the casino because they are just "unlucky", and more than happy to go back and "try their luck", despite everyone knows all the games (read: RNG!) in the casino are manipulated and biased.
You do understand that UO does not keep track of what you have gotten in the past during this event.  A new roll is rolled every time you do a run and you have equal odds to roll a 1-8 as you do a 2-8, 3-8, 4-8, 5-8, 6-8, 7-8 or 8-8.  Your next run will have the same odds as the run before it.  That is how a true RNG works.  Funny how you use a Casino as an example because if a machine starts to pay out to much that machine is taken out of service the minute the player leaves and the machine has a full diag done on it.  If the Gaming Commission catches them rigging any machine they will be shut down asap and a team will go in and test all machines/tables/everything and if found in violation they face big FINES and possible shut down.  You really have no clue what you are talking about when it comes to UO RNG and Casinos and I bet you even think the use marked cards.
It's funny how you assumed RNG works perfectly in computer programming and there is no such things as perfect random you really have no clue what issue I'm pointing out here. For casino it seems you are too ignorant (no wonder you are still thinking about marked cards for sarcasm) to know the majority gambling businesses are now e-business which is subject to virtually NO regulation AT ALL. Please continue to stay in your fossil world and as I said, enough is enough and there is no point for me to continue on this topic onward anymore. 
Simply amazing, every time you are proven wrong you change the rules.  You are the one that brought up CASINOs and I proved you 1000000000000000% WRONG so you change to online gambling which is another WRONG again because they would be busted out online and people would stop going there.  It has been PROVEN 10000000000000% that an honest game of chance the house always wins even is you have a couple of BIG winners you will always have more losers making up for it.
UO is running an honest RNG with this event because you have the same odds of getting 1 of 8 items when you finish the quest and if you decide to run another quest you have the same odds on that one too.
Here's betting that you will be back because you have already proven yourself wrong and the odds are that you will do it again and again.
#103
Alright, I think the OP - @JackFlashUk did not intend to discuss about truly random or pseudo random numbers.

I was looking for an explanation of what we are experiencing here. ref. google:
They're what's called pseudo-random. ... They're actually generated by a known, deterministic process for generating a sequence of numbers, but that process generates a long series of apparently random numbers that doesn't repeat for a very long time.
It is suffice to know that as players, each run is just one-time number generation and each result will appear "random". Each run takes 30mins to over an hour. We are not going to collect enough data to see any pattern. And such pattern is unlikely useful in our quest (am I.... right? if not then how does the pattern help us get a drop?)

I think this is enough. We are not required to predict if or when we will get a drop, what is the seed, etc, as that does not matter.

Maybe online computer based casino, electronic jackpot machine etc is a bad example, but lotto is clearly truly random - I guess, they used physical balls to generate the results of the 6 numbers.

So everyone is correct in their own way.

The end result is still the same as what Jack was asking. He was comparing this P-RNG to the previous point-based system for exchanging reward.
#104
There is perhaps a consolation if the quest is based on pseudo RNG which has repeatable, predictable pattern:

If we know someone actually strike say 3 earrings in just 7 run, we may have a chance to experience the same "pattern" too.

On the other hand, if a player experienced 40 runs before he get one drop, we may also get the same.

So... who cares, these are still "random" because you are not sure where you are in this P-RNG sequence now. Someone said he did first run and got the earrings, but not everyone start at the same position in the "predictable" number sequence and got the earrings on the first run. Doesn't this "appear" like a "random" occurence?

P.S. above is just a discussion for fun but will not get us any earrings.
#105
Casino games are never 50 50. Even the roulette wheel has 1 or 2 zeros. That's enough to make a person betting on red or black not break even or have a gain over 100s of spins. 
But, just like UO you could get 4 in a row in your favor or vise versa.

Cards and craps are never in the players favor. I sure miss playing blackjack and craps tho. We have a cruise planned for December.  I hope we can go.
#106
Every time this comes up I'm reminded of an interview I saw with the chief mathematician for the local lottery. 

As he said the odds of 1,2,3,4,5,6, with the bonus number of 7 coming up are exactly the same as any other 7 numbers. Also the odd of them coming up on next weeks draw are exactly the same as they were for the first. The bouncing balls don't remember who got picked last week.

The only pattern in true random events is the one we make up to explain why the universe doesn't like us. (I personally hope it just has a really sick sense of humour).

PS If you think there is any randomness in casino games other then if you are in the small group of winners or the much lager other group come play at my place. Donations always welcome. 😂
#107
Aardvark

#108
Tim said:
Every time this comes up I'm reminded of an interview I saw with the chief mathematician for the local lottery. 

As he said the odds of 1,2,3,4,5,6, with the bonus number of 7 coming up are exactly the same as any other 7 numbers. Also the odd of them coming up on next weeks draw are exactly the same as they were for the first. The bouncing balls don't remember who got picked last week.

The only pattern in true random events is the one we make up to explain why the universe doesn't like us. (I personally hope it just has a really sick sense of humour).

PS If you think there is any randomness in casino games other then if you are in the small group of winners or the much lager other group come play at my place. Donations always welcome. 😂
I believe the mathematician was incorrect, at least for the two major lotteries.... since they only have 5 numbers plus 1 bonus number, the odds of 1,2,3,4,5,6 + 7 is absolutely zero... which is just slightly less than all the other combinations.  <span>:open_mouth:</span>
#109
Have not studied statistics for a long time but there are two probabilitys.  Your chances of getting something other than the earrings are 87.5%.
#110
Opps, hit the wrong key.  The probability of not getting the earrings if you try 8 times is less than 87.5.
#111
Have not studied statistics for a long time but there are two probabilities.  On any individual try your chances of not getting the earrings is 87.5%.  But if you do the quest more than once your probability of not getting the earrings decreases.  If you do the quest 8 times, your probability of not getting the earrings is 34.4% (87.5% to the 8th power.)  If you do the quest 16 times, your probability of not getting the earrings is 11.8%.  In other words if you do the quest 16 times your chances of getting the earrings is 88.2%.  Have done the quest now about 12 times and have one set but not sure the results are random. Have gotten the same rewards just too many times.  But, have not done the quest enough times to verify that.
#112
And everything is solved very simply-give an alternative branch of this event. That is, you want to get 100% of the earrings-OK, for this you need to kill the same monsters but 4-5-6 times more. The rest can try their luck.
#113
The odds are always fixed.

1 out of 23301 chance to get a Blaze Cu Sidhe to spawn. 

1 out of 8 chances to get a pair of earrings. 

Which of the above pseudo random rewards are you more likely to strike in the next 7 days?

The "truly" random national lottery,  is it easier to win than computer based pseudo rng? I don't think so.

I think this post was derailed long ago, but in essence it tells the Dev some players like the point system better than the PRng system. Nothing wrong, just personal preference.
#114
Just one more observation.  Believe in the mine you need to farm the very end section with other players to get done as fast as possible.  Ratio of elders to priests to warriors appears to be 1 to 2 to 3 in that room.  If you just keep damaging every thing in the room, you can get out of the mine in a minimum amount of time.
#115
Arnold7 said:
Just one more observation.  Believe in the mine you need to farm the very end section with other players to get done as fast as possible.  Ratio of elders to priests to warriors appears to be 1 to 2 to 3 in that room.  If you just keep damaging every thing in the room, you can get out of the mine in a minimum amount of time.
Yes, they give us simple mobs but spread thin all over the place. If the Dev can pack all 181 monsters into a small room, i think i can clear 1 run in less than 15mins.
#116
Arnold7 said:
Opps, hit the wrong key.  The probability of not getting the earrings if you try 8 times is less than 87.5.
You were right the first time. You have a 12.5% change to get earrings at each turn in. Or on the Debbie Downer side you have an 87.5% chance of getting something else each turn in.

I found an example that includes 8 items with a chance of any of the 8 on a try:



They found the average is 9 tries to get a specific item,
Notice they also got the item in 1 try and 16 tries.  With only 5 attempts where they kept going till they got it. 

If you break down each test they did 30 runs each time.

Trial 1 they got 3/30
Trial 2 they got 2/30
Trial 3 they got 4/30
Trial 4 they got 2/30
Trial 5 they got 2/30

So those fit a lot of UO players results in 30 runs.



#117
Merus said:
Tim said:
Every time this comes up I'm reminded of an interview I saw with the chief mathematician for the local lottery. 

As he said the odds of 1,2,3,4,5,6, with the bonus number of 7 coming up are exactly the same as any other 7 numbers. Also the odd of them coming up on next weeks draw are exactly the same as they were for the first. The bouncing balls don't remember who got picked last week.

The only pattern in true random events is the one we make up to explain why the universe doesn't like us. (I personally hope it just has a really sick sense of humour).

PS If you think there is any randomness in casino games other then if you are in the small group of winners or the much lager other group come play at my place. Donations always welcome. 😂
I believe the mathematician was incorrect, at least for the two major lotteries.... since they only have 5 numbers plus 1 bonus number, the odds of 1,2,3,4,5,6 + 7 is absolutely zero... which is just slightly less than all the other combinations.  <span>:open_mouth:</span>
Only in you little corner of the world. Lotteries in Canada (checking ticket) are 7 numbers.

And totally TAX FREE  paid in 1 lump sum 
#118
Lottery and gambling is guessing what is the next result, so pattern matters. Just guess it right one time and yay...

In gaming, we just want to get a specific result (only), as many times as possible. Pattern does not really matter.

In fact, I don't want to know if I am going to hit a wall soon 😂


#119
Шансы всегда фиксированы:

1 из 23301 шанс получить Блейз Ку Сидхе на нерест.

1 из 8 шансов получить пару сережек.

Какую из вышеперечисленных псевдослучайных наград вы с большей вероятностью получите в ближайшие 7 дней?

"Истинно" случайная национальная лотерея, легче ли выиграть, чем компьютерный псевдо-ГСЧ? Я думаю

, что этот пост был сорван давным-давно, но по сути он говорит разработчику, что некоторым игрокам система очков нравится больше, чем система PRng. Ничего плохого, просто личные предпочтения.
I know a man who didn't get a single pair of earrings in 29 runs.The question is fundamentally what? To change the system of receiving-my suggestion is that Anyone who wants can participate in the lottery ,the second option is to kill a certain (larger) number and get GUARANTEED this or that thing. This is in my opinion a simple and correct solution
#120
Pawain said:
Arnold7 said:
Opps, hit the wrong key.  The probability of not getting the earrings if you try 8 times is less than 87.5.
You were right the first time. You have a 12.5% change to get earrings at each turn in. Or on the Debbie Downer side you have an 87.5% chance of getting something else each turn in.

I found an example that includes 8 items with a chance of any of the 8 on a try:



They found the average is 9 tries to get a specific item,
Notice they also got the item in 1 try and 16 tries.  With only 5 attempts where they kept going till they got it. 

If you break down each test they did 30 runs each time.

Trial 1 they got 3/30
Trial 2 they got 2/30
Trial 3 they got 4/30
Trial 4 they got 2/30
Trial 5 they got 2/30

So those fit a lot of UO players results in 30 runs.



"it looks like there are 10 keys in this data set, 0-9 inclusive, not 8 keys"
#121
Ya  they ignore the 0 and 9. So there is not really 30 per set.

Maybe he had gum and a quarter in his pocket also. 
#122
Seth said:
Lottery and gambling is guessing what is the next result, so pattern matters. Just guess it right one time and yay...

In gaming, we just want to get a specific result (only), as many times as possible. Pattern does not really matter.

In fact, I don't want to know if I am going to hit a wall soon 😂


Pattern does matter, and in fact, this is exactly one the reasons why you'll hit a wall. Don't forget this is a MMO, you're not the only one requesting a random number from the system. Let me copy and paste directly from uoguide.com the following example:

For instance, consider the following sequence: 3965, 99, 18, 6933, 87, 12, 60, 23, 30, 78. One player may be receiving only the bolded numbers (39-33-30), and another only the italic numbers (65-69-60). Each player receives a sequence of very similiar numbers, and thus sees a repeated outcome. The overall sequence is fairly random, but for each player, they receive only a streak.
#123
Yoshi said:

"it looks like there are 10 keys in this data set, 0-9 inclusive, not 8 keys"
This is not the first time this guy has no idea what he is using as reference. So... just ignore it like I do now : )
#124
Aragorn said:
Yoshi said:

"it looks like there are 10 keys in this data set, 0-9 inclusive, not 8 keys"
This is not the first time this guy has no idea what he is using as reference. So... just ignore it like I do now : )
Like anything you have said is real.

If you discount the 0 and 9 it is 8 random numbers. 
Again you do not understand RNG and you only recourse is to say everything is wrong.
You literally said math is not used earlier. Everything in the universe has a formula.

#125
Aragorn said:
Seth said:
Lottery and gambling is guessing what is the next result, so pattern matters. Just guess it right one time and yay...

In gaming, we just want to get a specific result (only), as many times as possible. Pattern does not really matter.

In fact, I don't want to know if I am going to hit a wall soon 😂


Pattern does matter, and in fact, this is exactly one the reasons why you'll hit a wall. Don't forget this is a MMO, you're not the only one requesting a random number from the system. Let me copy and paste directly from uoguide.com the following example:

For instance, consider the following sequence: 3965, 99, 18, 6933, 87, 12, 60, 23, 30, 78. One player may be receiving only the bolded numbers (39-33-30), and another only the italic numbers (65-69-60). Each player receives a sequence of very similiar numbers, and thus sees a repeated outcome. The overall sequence is fairly random, but for each player, they receive only a streak.

Thanks for the reference, I found the interesting article discussing about streaks.

Even if there are streaks, it will be affected by the "chance". As mentioned e.g. Cu Sidhe has 1/23301, and in this quest there is only 1/8 assuming the weight is the same for all items. I don't think its as easy to hit a streak of 3 Blaze Cu spawning a the same time...



#126
“No matter how good or bad the random number generator or pseudo random number generator is, or how many pairs you have, or how many quests you have done, I can absolutely assure each and every one of you, your chances are always 1 in 8”
#127
Yes that is true.  You have a 1 in 8 chance on each try.  But in the long term there is another percentage based on how many times you try.  Do an internet search on probability multiple times.  

#128
Yoshi said:
“No matter how good or bad the random number generator or pseudo random number generator is, or how many pairs you have, or how many quests you have done, I can absolutely assure each and every one of you, your chances are always 1 in 8”
That website also had a coin flip charts. The question was. Which is the result of real flips and flips someone made up.

They chose one and said it was the real one because the fake one did not have any consecutive flips that did not have the same results more than four times in a row. Were 500 or so flips.

When faking random scenario a human will think they should not get the same result many consecutive times.
#129
And since Mervyn agrees on 1 in 8.  @Aragorn can fight a losing battle with him.
#130
Seth said:
Aragorn said:
Seth said:
Lottery and gambling is guessing what is the next result, so pattern matters. Just guess it right one time and yay...

In gaming, we just want to get a specific result (only), as many times as possible. Pattern does not really matter.

In fact, I don't want to know if I am going to hit a wall soon 😂


Pattern does matter, and in fact, this is exactly one the reasons why you'll hit a wall. Don't forget this is a MMO, you're not the only one requesting a random number from the system. Let me copy and paste directly from uoguide.com the following example:

For instance, consider the following sequence: 3965, 99, 18, 6933, 87, 12, 60, 23, 30, 78. One player may be receiving only the bolded numbers (39-33-30), and another only the italic numbers (65-69-60). Each player receives a sequence of very similiar numbers, and thus sees a repeated outcome. The overall sequence is fairly random, but for each player, they receive only a streak.

Thanks for the reference, I found the interesting article discussing about streaks.

Even if there are streaks, it will be affected by the "chance". As mentioned e.g. Cu Sidhe has 1/23301, and in this quest there is only 1/8 assuming the weight is the same for all items. I don't think its as easy to hit a streak of 3 Blaze Cu spawning a the same time...



Of course, but we're not talking about cu spawn here. We are talking about things that are supposed to be obtained easily (1 in 8 chance), how it could be easily affected by a bad RNG. 
#131
Aragorn said:
Of course, but we're not talking about cu spawn here. We are talking about things that are supposed to be obtained easily (1 in 8 chance), how it could be easily affected by a bad RNG. 

What bad RNG what are your numbers?

How many times have you done it how many Earrings have you received.

Then break it down by item and lets see what you are calling bad RNG?

Or are you basing this on some guy got 3 in 5 runs this don't work. 

You have yet to explain why you think the RNG is bad.  Seth Showed you a very nice screen shot of every item he received. His RNG was not bad. 

He just updated in another thread. He has done 100 runs and has 10 pair of earrings.  So one in 10.
He still needs to do 4 runs to finish that pattern to make it divisible by 8, so he could get 4 earrings or none.

#132
Pawain said:
Aragorn said:
Of course, but we're not talking about cu spawn here. We are talking about things that are supposed to be obtained easily (1 in 8 chance), how it could be easily affected by a bad RNG. 

What bad RNG what are your numbers?

How many times have you done it how many Earrings have you received.

Then break it down by item and lets see what you are calling bad RNG?

Or are you basing this on some guy got 3 in 5 runs this don't work. 

You have yet to explain why you think the RNG is bad.  Seth Showed you a very nice screen shot of every item he received. His RNG was not bad. 
This is the 2nd time you are asking me to provide my numbers. 

Don't you realize, by now, I'm the first one who posted my numbers with a screenshot in this thread? 

And this is the 2nd time I'm asking you to give me a break. Geezzz... You simply can't read. 


#133
Aragorn said:
DROP RATE NEEDS TO BE FIXED

I got my ONLY pair of earrings at 14th run and now just finished my 24th and am still getting rubbish. 

Take a look at what someone else is saying on FB, is this a FAIR GAME? 




You did 24 runs and you proclaim the RNG is broken.

 😂 

You have to do many more than that to establish anything. You are just short 2 hits.  You could make up for that in 2 runs.

You could get a 4 in 7 run like that guy you quoted and be ahead. Geez.
#134
Lets do a coin flip test.  Ill flip 4 Times.

H T H T.

Wow its 100% chance to get heads on next flip.  Thats your understanding of RNG.
#135
Pawain said:

You did 24 runs and you proclaim the RNG is broken.

 😂 

You have to do many more than that to establish anything. You are just short 2 hits.  You could make up for that in 2 runs.

You could get a 4 in 7 run like that guy you quoted and be ahead. Geez.
A typical mindset of if you are not a cook you can't be a food critic, and of course you haven't commented on a political event ever in your life because you've never run for any public office. 

And you think I've quit the game since I've posted my first screenshot on page 1 of this thread while we're already in page 5 and believe I haven't done further run since then. You can always find amazing guys on a internet forum which you totally can't comprehend. 

It's ok, really, give me a break please, for the one final time. 
#136
Please do.  You did 3 sets of 8 and determined UO non weighted RNG does not work.

But you ignore someone who has done 100 runs and is just needs four more runs to do an even amount of sets and is 1 /10 but could go below 1/8 in those next runs. Seth

You should go get a beer for such an accomplishment.
#137
I've already commented Seth's case. Go back and read, sorry, you can't read. Forget what I said. 

And you continue to ignore the fact that I'm not the only one saying the drop rate is abnormal. Read the whole thread again for god's sake. 
#138
Aragorn said:
I've already commented Seth's case. Go back and read, sorry, you can't read. Forget what I said. 

And you continue to ignore the fact that I'm not the only one saying the drop rate is abnormal. Read the whole thread again for god's sake. 

YOU LITERALLY ARE THE ONLY ONE THAT SAYS THE RNG IS BROKEN!

You are the one who needs to read it again.

Lets see:
The OP is about wanting all the items that drop to be useful. Then he says he wants to turn the drops in for earrings. He is not mentioning the RNG.

Page 1. 
A player said they did it 21 times and got 3 earrings.  Within the 1/8
Then you posted you did it 24 times and got 1 and proclaimed in all caps that the RNG is broken.

Page 2.
I dispute your RNG is broken.
A poster says he is 0/19 but does not say RNG is broken just wants an end date.
Then you ramble about liars in FB.
Seth shows his results for many runs and does not say RNG is broken
A poster says there are solutions if you are having unhappy RNG. But says the drop rate is generous for the earring compared to other things.
A poster agrees.
A poster says the drop chance is 1 in 8

Page 3.
Begins with a Meme about RNG
A poster compares complains about RNG to housing  (Not sure why)
A poster agrees with OP that there should be more useful items and suggests a individual quest for earrings.
A poster says the other drops are cool.
A poster says there should be more practical rewards.
A poster asks if Powerscroll drops have equal value and likes the other rewards
A poster comments on roof drops not using an equal value system.
A poster says drop the stuff you dont like on the ground.
A poster syas the more runs you do the more earrings you get.
A poster says he doesn't have enough time to get the items he wants
A poster rambles about lunch
A poster sys buy earrings if you dont have time.
A poster rebuts and prefers his suggested method.
Abacus is not shard bound
At least 10 weeks left to do quest
A poster took 22 tries to get a pair. No proclamations or opinion about RNG
Someone advises a re check of a posters math
Then we talk about how much time the quest takes
A poster shows his results 35 quests 7 earrings
A poster speaks for the devs about RNG but has no issue with it
A poster explains the RNG is each time you complete the quest it does not keep track of what you get.

Page 4
A bunch of posts saying it is a 1 in 8 chance to get a specific item
A poster talks about time it takes
A poster calls us Nerds
More examples of how RNG works
Some lottery discussion
Aardvark
More RNG talk
A poster asks what to do if we have bad luck and wa

Page 5
More 1 in 8 talk
us arguing
You claiming that you are not the only one saying the RNG is broken.

But you are the only one saying that....

#139
Is this thread going anywhere other than round and around in circles? or should I lock it now?
#140
The same PRNG system is used in almost every aspect of this game (and I believe most games?). There will not be any outcome from the discussion that will change the system.

Some players complain about the event/game design rather than providing walkthroughs, tips, strategies, tactics to beat the game. Its like trying to change the game to suit you.

Pawain provided tips for the quest, e.g. reminded us about making use of the champ spawn, and using area spell to get looting rights. 

If you do not like this quest, you can always buy the item from other players. It applies to everything else in this game. I could not get enough Leurocian Mempos, desp. quivers, cameo, Jumus, and have been buying  some from other players. Or I can just bite the bullet and do the quests 100 times. Or should I ask the Dev to make it easier for me to get the above? Alright, back to the game. 



#141
Mariah said:
Is this thread going anywhere other than round and around in circles? or should I lock it now?
We could probably get a couple of more laps out of it. but as far as them being productive . . .
#142
So the RNG has determined we make it 5 pages before IBTL??
#143
IBTL
#144
Maybe to avoid threads like this in future just give the deco items players get over and over again some value next time so players can turn them in for something they can use or sell.  Check vendor search pretty often and price this deco stuff accordingly but have not sold a single item and based on what I see other payers are not selling much, if anything, either.  It’s not the random generator that’s the problem, even if it is not that random.  It’s the rewards that have no use taking up inventory space.  Glassblowing tools that worked and a crucible that functioned as a mortise and pestle might have at least been of use to players that use them.  Don’t really like playing for rewards that will be either on my vendor indefinitely or thrown away.

#145
No one is really going to be buying any of the deco until sometime after the event is over so I wouldn’t really expect a sale anytime soon. 

Throwing them away instead doesn’t really sit well either. Idk maybe make a new character or maybe use a less used character’s bank box to store the stuff for now if it’s an issue. 

Also @Pawain thanks for the thread summary. I was not willing to read all of the pages so that was helpful lol
#146
Arnold7 said:
It’s not the random generator that’s the problem, even if it is not that random. 

+1.

Players should be talking about the rewards, the carrot at the end of the stick.

e.g. last round we talked about shard bound, and all of Morphius are only sold on auction boxes on Atlantic and non-existent on my shard (at least). Non-shard bound like first aid belt etc prices are much lower - as long as their drop rate is not as bad as the Leurocian Mempo. I have another 10 first aid belt in my inventory waiting to sell, and it won’t be like more than 50m at this time. If supply is high and less restrictions the prices will not be crazy.

If your shard is too busy, you can always transfer to a Low pop shard to get the rewards faster since they are not shard bound. This will further boost the supply for more arties.

I am expecting these earring prices should drop significantly later but since it has 255/255, non pofable, the prices might go back up later... hint hint.

Out of topic but why no one talked about these? 
#147
Mariah said:
Is this thread going anywhere other than round and around in circles? or should I lock it now?
@Mariah Please do. I need to make a correction that that guy isn't "can't read". He's simply BLIND. I said I'm not the only saying the drop rate is abnormal, and here are some references for other people who can read.

consider yourself lucky. it took me 22 attempts to get my first pair.....

and this:

I know a man who didn't get a single pair of earrings in 29 runs.

and this:

The RNG has never worked consistently to anyone's satisfaction, including the game devs.

and this:

it has really happened between me, and my guildmates. 1 person spends at least 20 hours of his real life time on multiple quests, and gets nothing. 1 person spends 90 minutes on 3 quests, and gets 3 x earrings in a row = 600m. These examples are happening within my guild on a fairly frequent basis

and let's not forget the original OP!!

This is getting tedious ALREADY, and not fun doing over 20 quests so far and getting 1 pair of earrings.  

I'm feeling myself stupid doing these pointless references, so Yes Mariah, please just lock the thread. 
#148
Aragorn said:
it has really happened between me, and my guildmates. 1 person spends at least 20 hours of his real life time on multiple quests, and gets nothing. 1 person spends 90 minutes on 3 quests, and gets 3 x earrings in a row = 600m. These examples are happening within my guild on a fairly frequent basis

I'm feeling myself stupid doing these pointless references, so Yes Mariah, please just lock the thread. 
RANDOM number generator  RNG.  It is not supposed to be equal drops for everyone.
It's why it was so difficult to get 8 different virtue tiles for that quest.

2 people stated they got unlucky RNG.  They did not state it was broken.  It was in my summary.

Again you show examples that prove RNG is random.

Also I bought a pair on Atl for 150M the first full day it was active,  I have bought 2 more pair 125M and 130M on LS. They were only 200M+ for a few hours.

The quest is great for new or returning players.  Only the Yamandon is difficult. And they have a CHANCE to get a 100M + item.  Which they could get in 1 run  or 16.
#149
Pawain said:
Aragorn said:
it has really happened between me, and my guildmates. 1 person spends at least 20 hours of his real life time on multiple quests, and gets nothing. 1 person spends 90 minutes on 3 quests, and gets 3 x earrings in a row = 600m. These examples are happening within my guild on a fairly frequent basis

I'm feeling myself stupid doing these pointless references, so Yes Mariah, please just lock the thread. 
RANDOM number generator  RNG.  It is not supposed to be equal drops for everyone.
It's why it was so difficult to get 8 different virtue tiles for that quest.

So wrong. Thanks for giving another example to show this is a biased RNG, if, again, the drop rate is supposed to be 1/8 for the virtue tiles. 
#150
Aragorn said:
Pawain said:
Aragorn said:
it has really happened between me, and my guildmates. 1 person spends at least 20 hours of his real life time on multiple quests, and gets nothing. 1 person spends 90 minutes on 3 quests, and gets 3 x earrings in a row = 600m. These examples are happening within my guild on a fairly frequent basis

I'm feeling myself stupid doing these pointless references, so Yes Mariah, please just lock the thread. 
RANDOM number generator  RNG.  It is not supposed to be equal drops for everyone.
It's why it was so difficult to get 8 different virtue tiles for that quest.

So wrong. Thanks for giving another example to show this is a biased RNG, if, again, the drop rate is supposed to be 1/8 for the virtue tiles. 
Which item is is biased towards?  If its not earrings, how did your guildies get 3 in a row?

You are the one who has been wrong this whole thread.  1 in 8 chance.  Just like the 1 in 8 chance for virtue tiles.  The next quest event will probably have 8 items also.  Notice that non random pattern?  But it is only a set of 2, too early to jump to conclusions.
#151
How many different posters who have done more than 24 of these have to tell you it is a 1 in 8 chance to get whatever you get.
#152
Pawain said:
Aragorn said:
Pawain said:
Aragorn said:
it has really happened between me, and my guildmates. 1 person spends at least 20 hours of his real life time on multiple quests, and gets nothing. 1 person spends 90 minutes on 3 quests, and gets 3 x earrings in a row = 600m. These examples are happening within my guild on a fairly frequent basis

I'm feeling myself stupid doing these pointless references, so Yes Mariah, please just lock the thread. 
RANDOM number generator  RNG.  It is not supposed to be equal drops for everyone.
It's why it was so difficult to get 8 different virtue tiles for that quest.

So wrong. Thanks for giving another example to show this is a biased RNG, if, again, the drop rate is supposed to be 1/8 for the virtue tiles. 
Which item is is biased towards?  If its not earrings, how did your guildies get 3 in a row?
MY guidies? looooooooooooooooooool

I will stop replying now. For the sake of everyone else.
#153
Yes you said 2 guildmates (Guildies) got 2 different results. Then you analyze that and come to the conclusion that the RNG is biased.

So you have your experience and 2 guildies experience which are all 3 different results.  
And your conclusion is the RANDOM part is not working?

How do you come to such a conclusion?  

#154
@Mariah sorry for breaking my promise but see why you should lock the thread? 

I should have recalled this quote much earlier:

Never argue with an idiot. They will drag you down to their level and beat you with experience.

really no more reply from now on. 
#155
I agree.  You should go away before you make more of a fool of yourself.

You can't even come up with why you think the RNG is broken.  But once you proclaim it in Caps you have to stick with it, no matter how foolish it is.
#156
Pawain said:
I agree.  You should go away before you make more of a fool of yourself.

You can't even come up with why you think the RNG is broken.  But once you proclaim it in Caps you have to stick with it, no matter how foolish it is.

so sad i cant go to a thread whitout pawain trolling it
#157
Fortis said:
Pawain said:
I agree.  You should go away before you make more of a fool of yourself.

You can't even come up with why you think the RNG is broken.  But once you proclaim it in Caps you have to stick with it, no matter how foolish it is.

so sad i cant go to a thread whitout pawain trolling it
Giving correct information is not trolling.  I know you also wish you could prove me wrong.
#158
I do wonder, is anyone getting a bunch of earrings over deco pieces?  Seems like people are getting piles of deco but idk if anyone is getting a pile of earrings. 
#159
 Aragorn said:
Pawain said:
Aragorn said:
it has really happened between me, and my guildmates. 1 person spends at least 20 hours of his real life time on multiple quests, and gets nothing. 1 person spends 90 minutes on 3 quests, and gets 3 x earrings in a row = 600m. These examples are happening within my guild on a fairly frequent basis

I'm feeling myself stupid doing these pointless references, so Yes Mariah, please just lock the thread. 
RANDOM number generator  RNG.  It is not supposed to be equal drops for everyone.
It's why it was so difficult to get 8 different virtue tiles for that quest.

So wrong. Thanks for giving another example to show this is a biased RNG, if, again, the drop rate is supposed to be 1/8 for the virtue tiles. 
What @Pawain said in what you quoted is spot on, a true random number generator, which is what UO has, will not give you a set item on any attempt, It will randomly give you an item from it's set pool of items. Even if you get the same item 5 times in a row it is working as intended. instead of arguing that the RNG is broken, which it isn't, why don't you instead ignore that side of it and go to the "we need a better way of handing out the rewards" (like this thread was initially started to do) because the random number generator is working as intended and I seem to remember the DEVs saying that the RNG would never be replaced or changed. (of course, you never say never, even in UO).  
 
#160
Circle end.
← Browse more General Discussions discussions